Virtua Fighter 5 REVO · v1.10 · Region: Asia
Elo rating
Overall, and on each character played 10+ times1649 #1,055 of 3,686 on the Elo list →
Lau1643200 matches
Lion1691182 matches
Kage1668113 matches
Jeffry162593 matches
El Blaze169691 matches
Goh166289 matches
Jacky166683 matches
Akira162880 matches
Brad164744 matches
Jean165644 matches
Lei Fei166040 matches
Shun164439 matches
Sarah162731 matches
Wolf164511 matches
The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.
Characters played — VF5's own record
| Lau | 35 | 1,062 | 592 | 470 | 55.7% |
|---|---|---|---|---|---|
| Lion | 37 | 724 | 417 | 307 | 57.6% |
| Kage | 36 | 553 | 341 | 212 | 61.7% |
| Jeffry | 34 | 526 | 307 | 219 | 58.4% |
| El Blaze | 38 | 481 | 323 | 158 | 67.2% |
| Jacky | 37 | 397 | 253 | 144 | 63.7% |
| Akira | 33 | 342 | 204 | 138 | 59.6% |
| Jean | 32 | 258 | 152 | 106 | 58.9% |
| Goh | 35 | 239 | 159 | 80 | 66.5% |
| Shun | 32 | 207 | 131 | 76 | 63.3% |
| Lei Fei | 32 | 179 | 115 | 64 | 64.2% |
| Brad | 31 | 172 | 109 | 63 | 63.4% |
| Sarah | 32 | 154 | 99 | 55 | 64.3% |
| Wolf | 27 | 34 | 24 | 10 | 70.6% |
| Taka | 28 | 32 | 27 | 5 | 84.4% |
| Aoi | 27 | 28 | 20 | 8 | 71.4% |
These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.
Inputs per second
3,723 of 4,614 rounds counted9.8 inputs a second (591 a minute) this season. Faster than 94% of the 4,069 regulars with enough rounds counted to compare.
By character played
| Lau | 10.0 | 598 | 710 |
|---|---|---|---|
| Lion | 9.8 | 588 | 445 |
| Kage | 9.6 | 576 | 335 |
| Jeffry | 9.1 | 548 | 345 |
| El Blaze | 9.8 | 587 | 171 |
| Goh | 9.9 | 593 | 354 |
| Jacky | 10.3 | 620 | 243 |
| Akira | 10.9 | 653 | 306 |
| Jean | 9.6 | 577 | 185 |
| Brad | 9.4 | 566 | 143 |
| Lei Fei | 10.0 | 599 | 147 |
| Shun | 9.7 | 580 | 133 |
| Sarah | 9.3 | 560 | 113 |
| Wolf | 10.1 | 604 | 44 |
| Aoi | 10.1 | 605 | 29 |
| Taka | 10.4 | 622 | 20 |
By opponent's character
| Jacky | 10.1 | 608 | 533 |
|---|---|---|---|
| Jean | 10.1 | 603 | 370 |
| Akira | 9.9 | 591 | 370 |
| Wolf | 9.9 | 593 | 297 |
| Lau | 10.0 | 602 | 305 |
| Jeffry | 9.4 | 563 | 239 |
| Aoi | 9.8 | 585 | 267 |
| Sarah | 9.8 | 585 | 204 |
| Lion | 10.2 | 609 | 187 |
| Vanessa | 9.4 | 563 | 134 |
| Brad | 9.5 | 572 | 117 |
| Goh | 10.3 | 619 | 133 |
| Kage | 9.7 | 579 | 120 |
| Lei Fei | 9.8 | 589 | 109 |
| Pai | 9.9 | 595 | 93 |
| El Blaze | 9.2 | 552 | 86 |
| Shun | 9.6 | 577 | 61 |
| Taka | 9.6 | 573 | 47 |
| Eileen | 9.0 | 538 | 42 |
| Dural | 9.2 | 549 | 9 |
An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.
Against each character
| Jacky | 151 | 89 | 62 | 58.9% | +3.4 |
|---|---|---|---|---|---|
| Jean | 118 | 80 | 38 | 67.8% | +10.4 |
| Akira | 110 | 51 | 59 | 46.4% | -10.4 |
| Wolf | 90 | 59 | 31 | 65.6% | +8.2 |
| Lau | 89 | 43 | 46 | 48.3% | -5.9 |
| Jeffry | 88 | 57 | 31 | 64.8% | +9.1 |
| Aoi | 78 | 40 | 38 | 51.3% | -5.4 |
| Sarah | 64 | 40 | 24 | 62.5% | +5.1 |
| Lion | 55 | 32 | 23 | 58.2% | +2.4 |
| Vanessa | 48 | 23 | 25 | 47.9% | -7.6 |
| Brad | 43 | 25 | 18 | 58.1% | +5.9 |
| Goh | 41 | 26 | 15 | 63.4% | +7.6 |
| Kage | 37 | 21 | 16 | 56.8% | +1.3 |
| Lei Fei | 32 | 14 | 18 | 43.8% | -8.9 |
| Pai | 28 | 12 | 16 | 42.9% | -10.2 |
| El Blaze | 26 | 9 | 17 | 34.6% | -25.0 |
| Shun | 25 | 13 | 12 | 52.0% | -5.4 |
| Taka | 13 | 3 | 10 | 23.1% | -28.1 |
| Eileen | 11 | 5 | 6 | 45.5% | -10.6 |
| Dural | 8 | 6 | 2 | 75.0% | +7.7 |
0 of 14 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 14 questions at once; about 0.7 would by chance alone.
A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.
By ring shape
| Breakable Full Fence | 140 | 81 | 59 | 57.9% | +1.2 |
|---|---|---|---|---|---|
| Single Wall | 121 | 63 | 58 | 52.1% | -2.3 |
| Full Fence | 119 | 67 | 52 | 56.3% | -0.5 |
| Half Fence | 116 | 70 | 46 | 60.3% | +3.0 |
| Octagon | 116 | 65 | 51 | 56.0% | -1.5 |
| Rectangle | 111 | 64 | 47 | 57.7% | +2.6 |
| Breakable Half Fence | 104 | 62 | 42 | 59.6% | +3.8 |
| Open | 104 | 52 | 52 | 50.0% | -3.7 |
| Low Fence | 93 | 56 | 37 | 60.2% | +4.1 |
| Full Fence and Open | 77 | 40 | 37 | 52.0% | -6.3 |
0 of 10 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 10 questions at once; about 0.5 would by chance alone.
With or without walls
| Stages | Matches | Win % | Expected | vs expected |
|---|---|---|---|---|
| Walls | 706 | 57.9% | 56.7% | +1.2 |
| No walls | 318 | 53.8% | 54.6% | -0.8 |
Walls against open: +2.0 points (95% range -4.9 to +9.0), p 0.562 — no measurable difference.
The fence-and-open stages and Training Room are on neither side, as on the stage report.
How these are tested
- Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
- Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
- Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.
Most played opponents
| マクシミリアン15世 (Rank 33) | 38 | 28 | 10 | 73.7% |
|---|---|---|---|---|
| タイヨウ (Rank 33) | 23 | 17 | 6 | 73.9% |
| マハリータまるこ (Rank 39) | 20 | 4 | 16 | 20.0% |
| VF12360-PC (Rank 36) | 18 | 6 | 12 | 33.3% |
| ヘニオ (Rank 34) | 17 | 8 | 9 | 47.1% |
| MikuMartineau (Rank 33) | 15 | 9 | 6 | 60.0% |
| Melt (Rank 34) | 14 | 11 | 3 | 78.6% |
| ちょいそる (Rank 31) | 14 | 8 | 6 | 57.1% |
| fwnd1396 (Rank 35) | 13 | 10 | 3 | 76.9% |
| BANANA (Rank 30) | 12 | 10 | 2 | 83.3% |
| interceptor (Rank 36) | 12 | 7 | 5 | 58.3% |
| テクノモデル (Rank 35) | 12 | 4 | 8 | 33.3% |
| hikabun (Rank 36) | 11 | 3 | 8 | 27.3% |
| tawava (Rank 31) | 11 | 8 | 3 | 72.7% |
| うらうちゃん (Rank 35) | 11 | 7 | 4 | 63.6% |
| ジャキる。 (Rank 28) | 11 | 6 | 5 | 54.5% |
| 究極無敵 (Rank 31) | 11 | 7 | 4 | 63.6% |
| maripon (Rank 31) | 10 | 8 | 2 | 80.0% |
| nanbara (Rank 35) | 10 | 5 | 5 | 50.0% |
| ガリバー (Rank 31) | 10 | 7 | 3 | 70.0% |
| マンジャロ打ちたい (Rank 33) | 10 | 5 | 5 | 50.0% |
| 寿司眼鉄 (Rank 37) | 10 | 5 | 5 | 50.0% |
| 漂泊の民回線ジプシー (Rank 38) | 10 | 5 | 5 | 50.0% |
| CELIS (Rank 28) | 9 | 6 | 3 | 66.7% |
| 鳩男 (Rank 32) | 9 | 5 | 4 | 55.6% |
Most played opponents, most recent first
| BANANA (Rank 30) | 2026/10/16 | 12 | 10 | 2 | 83.3% |
|---|---|---|---|---|---|
| hikabun (Rank 36) | 2026/10/15 | 11 | 3 | 8 | 27.3% |
| マハリータまるこ (Rank 39) | 2026/10/15 | 20 | 4 | 16 | 20.0% |
| 鳩男 (Rank 32) | 2026/10/15 | 9 | 5 | 4 | 55.6% |
| マクシミリアン15世 (Rank 33) | 2026/10/14 | 38 | 28 | 10 | 73.7% |
| tawava (Rank 31) | 2026/10/09 | 11 | 8 | 3 | 72.7% |
| Melt (Rank 34) | 2026/10/07 | 14 | 11 | 3 | 78.6% |
| ヘニオ (Rank 34) | 2026/10/06 | 17 | 8 | 9 | 47.1% |
| 漂泊の民回線ジプシー (Rank 38) | 2026/10/03 | 10 | 5 | 5 | 50.0% |
| タイヨウ (Rank 33) | 2026/09/30 | 23 | 17 | 6 | 73.9% |
| VF12360-PC (Rank 36) | 2026/09/30 | 18 | 6 | 12 | 33.3% |
| 寿司眼鉄 (Rank 37) | 2026/09/08 | 10 | 5 | 5 | 50.0% |
| マンジャロ打ちたい (Rank 33) | 2026/08/29 | 10 | 5 | 5 | 50.0% |
| ジャキる。 (Rank 28) | 2026/08/29 | 11 | 6 | 5 | 54.5% |
| CELIS (Rank 28) | 2026/08/27 | 9 | 6 | 3 | 66.7% |
| うらうちゃん (Rank 35) | 2026/08/19 | 11 | 7 | 4 | 63.6% |
| maripon (Rank 31) | 2026/07/29 | 10 | 8 | 2 | 80.0% |
| ちょいそる (Rank 31) | 2026/07/29 | 14 | 8 | 6 | 57.1% |
| ガリバー (Rank 31) | 2026/07/25 | 10 | 7 | 3 | 70.0% |
| fwnd1396 (Rank 35) | 2026/07/02 | 13 | 10 | 3 | 76.9% |
| interceptor (Rank 36) | 2026/06/27 | 12 | 7 | 5 | 58.3% |
| nanbara (Rank 35) | 2026/06/23 | 10 | 5 | 5 | 50.0% |
| テクノモデル (Rank 35) | 2026/06/17 | 12 | 4 | 8 | 33.3% |
| MikuMartineau (Rank 33) | 2026/06/10 | 15 | 9 | 6 | 60.0% |
| 究極無敵 (Rank 31) | 2026/05/29 | 11 | 7 | 4 | 63.6% |
Round openings
Every character
| backdash into evade down | 280 | 6.6% |
|---|---|---|
| backdash into evade up | 170 | 4.0% |
| guardG | 162 | 3.8% |
| Juchou Senshou8P+K into up punch8P | 97 | 2.3% |
| backdash into Honshin Hekiken1P+K | 86 | 2.0% |
| backdash into punchP | 68 | 1.6% |
| Gako Choushitsu6K | 57 | 1.3% |
| backdash into Jouho Touken6P | 51 | 1.2% |
| Middle Hell Stab6P+K into Elbow Butt6P | 46 | 1.1% |
| crouch dash back into Kosoushou46P | 46 | 1.1% |
| forward movement into punchP | 45 | 1.1% |
| backdash into Karura4P+K | 44 | 1.0% |
| offensive move | 44 | 1.0% |
| Senzankou66P+K into throwP+G | 42 | 1.0% |
| Volcano Upper4P+K into Back Knuckle4P | 39 | 0.9% |
905 further openings account for the other 2,985 rounds.
Counted from 1,062 of the 1,155 matches played. The rest were not pulled for openings.
Lau
- Career
- 592–470 · 55.7%
- This season
- 200 matches · 48.5%
- Peak rank
- 35
First hit in 46.3% of 751 rounds. Won 51.1% of the rounds they struck first, 49.1% of the rounds they were struck first.
Significant Tells
- In round 1: waits first in 23.3% of rounds, against 10.9% in their other rounds.
- Against Jacky: opens with “crouch dash back into 46P Kosoushou” in 14.9% of rounds, against 4.8% against everyone else.
| backdash into Honshin Hekiken1P+K | 86 | 11.4% |
|---|---|---|
| Gako Choushitsu6K | 57 | 7.5% |
| crouch dash back into Kosoushou46P | 46 | 6.1% |
| backdash into evade up | 38 | 5.0% |
| backdash into evade down | 36 | 4.8% |
| guardG | 35 | 4.6% |
| backdash into Sako Soushou4P+K | 31 | 4.1% |
| backdash into Touku Kosenkyaku9K | 31 | 4.1% |
| Kosoushou46P | 28 | 3.7% |
| evade down into Kosoushou46P | 23 | 3.0% |
| Kosoushou46P into punchP | 15 | 2.0% |
| Souko Sensou66P+K into backward movement | 14 | 1.9% |
| backdash into Kensou4P | 14 | 1.9% |
| guardG into Gako Choushitsu6K | 12 | 1.6% |
| Ko'en Senshi66K+G | 10 | 1.3% |
131 further openings account for the other 281 rounds.
Counted from 189 of the 200 matches played. The rest were not pulled for openings.
By stage type
Record against each character on walled and open stages, as Lau
| Opponent | Walls | No walls | Walls vs open, rank-adjusted, pts |
|---|---|---|---|
| Jean | 14–8 · 64% | 4–2 · 67% | too few to test |
| Jacky | 9–6 · 60% | 5–4 · 56% | too few to test |
| Akira | 5–10 · 33% | 1–3 · 25% | too few to test |
Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.
11 of this character's decided matches could not be matched to the round-openings pull, which is what says the character was played, and are left out of this table.
Lion
- Career
- 417–307 · 57.6%
- This season
- 182 matches · 55.5%
- Peak rank
- 37
First hit in 48.3% of 687 rounds. Won 58.1% of the rounds they struck first, 46.8% of the rounds they were struck first.
Significant Tells
- In round 1: waits first in 18.5% of rounds, against 8.9% in their other rounds.
| Juchou Senshou8P+K into up punch8P | 97 | 13.8% |
|---|---|---|
| backdash into evade down | 49 | 7.0% |
| Senkyutai1K | 28 | 4.0% |
| backdash into evade up | 28 | 4.0% |
| backdash into Zaban Shuhou33P+K | 26 | 3.7% |
| guardG | 24 | 3.4% |
| backdash into Senkyutai1K | 17 | 2.4% |
| backdash into Taizan Soukoushu4P+K | 17 | 2.4% |
| guardG into Senkyutai1K | 17 | 2.4% |
| backdash into punchP | 15 | 2.1% |
| backdash into Tanhikyaku46K | 14 | 2.0% |
| Senkyutai1K into Attai2K | 13 | 1.9% |
| Tanhikyaku46K | 13 | 1.9% |
| forward dash into Senkyutai1K | 13 | 1.9% |
| Kouho Hachihonsui44P+K into HakotsushuP+K+G | 12 | 1.7% |
150 further openings account for the other 318 rounds.
Counted from 173 of the 182 matches played. The rest were not pulled for openings.
By stage type
Record against each character on walled and open stages, as Lion
| Opponent | Walls | No walls | Walls vs open, rank-adjusted, pts |
|---|---|---|---|
| Jacky | 11–6 · 65% | 2–1 · 67% | too few to test |
Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.
9 of this character's decided matches could not be matched to the round-openings pull, which is what says the character was played, and are left out of this table.
Kage
- Career
- 341–212 · 61.7%
- This season
- 113 matches · 51.3%
- Peak rank
- 36
First hit in 55.1% of 432 rounds. Won 52.9% of the rounds they struck first, 50.5% of the rounds they were struck first.
Significant Tells
No reliable tells for this character.
| Ura Tsumujigeri44K into Kodachinuki4K | 35 | 8.1% |
|---|---|---|
| backdash into evade down | 33 | 7.6% |
| forward movement into punchP | 32 | 7.4% |
| backdash into Gen'you4K+G | 29 | 6.7% |
| Ura Tsumujigeri44K | 23 | 5.3% |
| Ryubisen44K+G | 22 | 5.1% |
| Hagakure-ryu In Raijingeki46P+K into Hagakure-ryu In Fujingeki46P+KP | 19 | 4.4% |
| guardG | 17 | 3.9% |
| Doukudaki46K | 13 | 3.0% |
| backdash into evade up | 13 | 3.0% |
| Kodachinuki4K into Ryubigeri4KK | 10 | 2.3% |
| backdash into punchP | 10 | 2.3% |
| backdash into HagasanePK | 9 | 2.1% |
| backdash into Hagakure-ryu In Shippujin4P+K+G | 7 | 1.6% |
| Rasen4P into Rasen Urageri4PK | 6 | 1.4% |
96 further openings account for the other 155 rounds.
Counted from 108 of the 113 matches played. The rest were not pulled for openings.
Jeffry
- Career
- 307–219 · 58.4%
- This season
- 93 matches · 49.5%
- Peak rank
- 34
First hit in 46.3% of 363 rounds. Won 56.0% of the rounds they struck first, 45.6% of the rounds they were struck first.
Significant Tells
- In round 1: waits first in 35.6% of rounds, against 13.3% in their other rounds.
| Middle Hell Stab6P+K into Elbow Butt6P | 46 | 12.5% |
|---|---|---|
| backdash into evade down | 30 | 8.2% |
| guardG into Middle Hell Stab6P+K | 26 | 7.1% |
| backdash into Tsunami Beat3K+G | 21 | 5.7% |
| guardG | 16 | 4.3% |
| Overblow Shoulder66P+K | 15 | 4.1% |
| backdash into evade up | 15 | 4.1% |
| Hell Dunk Elbow2P+K into Low Knuckle2P | 9 | 2.5% |
| Middle Hell Stab6P+K | 8 | 2.2% |
| Middle Hell Stab6P+K into punchP | 8 | 2.2% |
| Overblow Shoulder66P+K into throwP+G | 8 | 2.2% |
| backdash into Knuckle KickPK | 7 | 1.9% |
| backdash into punchP | 7 | 1.9% |
| Sunlit Body Upper3P+K into Low Knuckle2P | 5 | 1.4% |
| backdash into kickK | 5 | 1.4% |
88 further openings account for the other 142 rounds.
Counted from 90 of the 93 matches played. The rest were not pulled for openings.
El Blaze
- Career
- 323–158 · 67.2%
- This season
- 91 matches · 62.6%
- Peak rank
- 38
First hit in 53.9% of 343 rounds. Won 61.1% of the rounds they struck first, 51.9% of the rounds they were struck first.
Significant Tells
No reliable tells for this character.
| Volcano Upper4P+K into Back Knuckle4P | 39 | 11.3% |
|---|---|---|
| Demon Dance9P+K into Demon's Tail9P+KK | 34 | 9.9% |
| backdash into Volcano Upper4P+K | 33 | 9.6% |
| backdash into evade down | 29 | 8.4% |
| backdash into Darkness Sword43K+G | 24 | 7.0% |
| backdash into Demon's Tail9P+KK | 24 | 7.0% |
| crouch dash forward into Volcano Upper4P+K | 16 | 4.6% |
| guardG into Volcano Upper4P+K | 15 | 4.3% |
| Fade Roll Kick7K | 12 | 3.5% |
| backdash into evade up | 8 | 2.3% |
| Volcano Upper4P+K | 6 | 1.7% |
| evade down into Volcano Upper4P+K | 6 | 1.7% |
| guardG | 6 | 1.7% |
| backdash into Hammer Smash46P+K | 5 | 1.4% |
| backdash into Fade Roll Kick7K | 4 | 1.2% |
63 further openings account for the other 84 rounds.
Counted from 88 of the 91 matches played. The rest were not pulled for openings.
Akira
- Career
- 204–138 · 59.6%
- This season
- 80 matches · 56.2%
- Peak rank
- 33
First hit in 51.5% of 336 rounds. Won 59.0% of the rounds they struck first, 45.4% of the rounds they were struck first.
Significant Tells
No reliable tells for this character.
| backdash into Jouho Touken6P | 51 | 15.2% |
|---|---|---|
| Senzankou66P+K into throwP+G | 42 | 12.5% |
| backdash into evade down | 28 | 8.3% |
| Senzankou66P+K | 26 | 7.7% |
| backdash into evade up | 13 | 3.9% |
| guardG | 13 | 3.9% |
| backdash into Koboku214P | 12 | 3.6% |
| forward dash into Jouho Touken6P | 11 | 3.3% |
| backdash into Souka Housui3P+K | 9 | 2.7% |
| backdash into Jouho Senshou46P | 8 | 2.4% |
| backdash into down, forward punch+kick26P+K | 8 | 2.4% |
| backdash into Hekishou43P | 7 | 2.1% |
| Koboku214P | 5 | 1.5% |
| Rimon Chouchu66P | 5 | 1.5% |
| Rimon Chouchu66P into Jouho Touken6P | 4 | 1.2% |
65 further openings account for the other 94 rounds.
Jacky
- Career
- 253–144 · 63.7%
- This season
- 83 matches · 51.8%
- Peak rank
- 37
First hit in 42.6% of 303 rounds. Won 55.0% of the rounds they struck first, 49.4% of the rounds they were struck first.
Significant Tells
No reliable tells for this character.
| offensive move | 23 | 7.6% |
|---|---|---|
| backdash into Slide Shuffle (Deflect)4P+K+G | 22 | 7.3% |
| backdash into evade down | 19 | 6.3% |
| backdash into Spin Heel Sword4K+G | 17 | 5.6% |
| backdash into evade up | 12 | 4.0% |
| guardG | 12 | 4.0% |
| Low Spin Kick1K+G into guardG | 11 | 3.6% |
| Low Spin Kick1K+G | 9 | 3.0% |
| Spinning Kick Turn44K into Standing Knee Kick4K | 8 | 2.6% |
| backdash into punchP | 8 | 2.6% |
| Dash Hammer Kick66K into High Angle Upper Kick6K | 7 | 2.3% |
| Low Spin Kick1K+G into Smash Low Kick2K | 7 | 2.3% |
| offensive move into forward dash | 7 | 2.3% |
| Bil Jee6P+K into Middle Smash6P | 6 | 2.0% |
| guardG into Low Spin Kick1K+G | 6 | 2.0% |
86 further openings account for the other 129 rounds.
Counted from 78 of the 83 matches played. The rest were not pulled for openings.
Goh
- Career
- 159–80 · 66.5%
- This season
- 89 matches · 62.9%
- Peak rank
- 35
First hit in 53.2% of 250 rounds. Won 60.9% of the rounds they struck first, 56.4% of the rounds they were struck first.
Significant Tells
Too few rounds to test opener patterns.
| backdash into Karura4P+K | 44 | 17.2% |
|---|---|---|
| Tsukikage6K | 34 | 13.3% |
| Ni'oudaoshi3K+G | 23 | 9.0% |
| backdash into evade down | 18 | 7.0% |
| backdash into evade up | 17 | 6.6% |
| guardG | 14 | 5.5% |
| forward dash into Ni'oudaoshi3K+G | 9 | 3.5% |
| forward dash into throwP+G | 8 | 3.1% |
| guardG into Ni'oudaoshi3K+G | 7 | 2.7% |
| guardG into Tsukikage6K | 5 | 1.9% |
| Ni'oudaoshi3K+G into evade down | 4 | 1.6% |
| Soukyu46P into forward movement | 4 | 1.6% |
| Soukyu46P into punchP | 3 | 1.2% |
| backdash into Aragami4K | 3 | 1.2% |
| backdash into Soukyu46P | 3 | 1.2% |
49 further openings account for the other 60 rounds.
Counted from 65 of the 89 matches played. The rest were not pulled for openings.
Brad
- Career
- 109–63 · 63.4%
- This season
- 44 matches · 65.9%
- Peak rank
- 31
First hit in 48.8% of 172 rounds. Won 59.5% of the rounds they struck first, 51.1% of the rounds they were struck first.
Significant Tells
Too few rounds to test opener patterns.
| Ducking6P+K+G into Crush Knee KickK+G | 35 | 19.9% |
|---|---|---|
| Middle Spin Kick66K into Ten Kao6K | 25 | 14.2% |
| Dtee Sawk Dtrohng4P+K into Spine Whip4P | 14 | 8.0% |
| backdash into Sway Back4P+K+G | 7 | 4.0% |
| backdash into evade up | 7 | 4.0% |
| backdash into Jab~High KickPK | 5 | 2.8% |
| backdash into punchP | 5 | 2.8% |
| backdash into evade down | 4 | 2.3% |
| guardG into Sit Jab2P | 4 | 2.3% |
| throwP+G into High Spin KickK+G | 4 | 2.3% |
| Dtee Sawk Dtrohng4P+K | 3 | 1.7% |
| guardG | 3 | 1.7% |
| guardG into Ducking6P+K+G | 3 | 1.7% |
| guardG into throw escape | 3 | 1.7% |
| backdash into Jaguar Tail2K+G | 2 | 1.1% |
44 further openings account for the other 52 rounds.
Shun
- Career
- 131–76 · 63.3%
- This season
- 39 matches · 61.5%
- Peak rank
- 32
First hit in 43.8% of 146 rounds. Won 57.8% of the rounds they struck first, 56.1% of the rounds they were struck first.
Significant Tells
Too few rounds to test opener patterns.
| backdash into punchP | 10 | 6.8% |
|---|---|---|
| guardG | 9 | 6.2% |
| Tenshin Souchushou6P+K | 7 | 4.8% |
| backdash into evade down | 7 | 4.8% |
| Gyou'in Haishu3P into Shinho Suikoushu43P+K | 6 | 4.1% |
| Chubu Soutenkyaku66K into Sokutan Senshu6K | 5 | 3.4% |
| Getsuga Gakushu46P into Getsuga Gyou'in46PP+K | 5 | 3.4% |
| backdash into Rengeki Gakushu46PPP | 5 | 3.4% |
| backdash into Tenshin Benshu4P+K | 5 | 3.4% |
| backdash into evade up | 5 | 3.4% |
| backdash into offensive move | 4 | 2.7% |
| forward dash into Tenshin Souchushou6P+K | 4 | 2.7% |
| Getsuga Gakushu46P into Rensai Gakushu46PP | 3 | 2.0% |
| Haisenchu1P | 3 | 2.0% |
| backdash into Getsuga Gakushu46P | 3 | 2.0% |
51 further openings account for the other 65 rounds.
Counted from 37 of the 39 matches played. The rest were not pulled for openings.
Lei Fei
- Career
- 115–64 · 64.2%
- This season
- 40 matches · 72.5%
- Peak rank
- 32
First hit in 51.7% of 145 rounds. Won 69.3% of the rounds they struck first, 58.6% of the rounds they were struck first.
Significant Tells
Too few rounds to test opener patterns.
| backdash into Kaisei Tento1P+K | 29 | 20.0% |
|---|---|---|
| offensive move | 13 | 9.0% |
| Souryu Shukkai43P+K into Rousou Senka43P | 12 | 8.3% |
| backdash into evade down | 12 | 8.3% |
| backdash into Hai Shiki2P+K+G | 5 | 3.5% |
| offensive move into evade down | 5 | 3.5% |
| backdash into offensive move | 4 | 2.8% |
| no input | 4 | 2.8% |
| offensive move into kickK | 3 | 2.1% |
| Kochouheki (Deflect)236P+K | 2 | 1.4% |
| backdash | 2 | 1.4% |
| backdash into Nehan Shiki1P+K+G | 2 | 1.4% |
| backdash into evade up | 2 | 1.4% |
| backdash into throwP+G | 2 | 1.4% |
| crouch dash forward into Niki Bunkyaku9K | 2 | 1.4% |
40 further openings account for the other 46 rounds.
Counted from 37 of the 40 matches played. The rest were not pulled for openings.
Jean
- Career
- 152–106 · 58.9%
- This season
- 47 matches · 66.0%
- Peak rank
- 32
First hit in 50.0% of 114 rounds. Won 77.2% of the rounds they struck first, 54.4% of the rounds they were struck first.
Significant Tells
Too few rounds to test opener patterns.
| Gyaku Seikenzuki66P into Yoko'enpi6P | 22 | 19.3% |
|---|---|---|
| backdash into Nozuchi1P+K | 12 | 10.5% |
| backdash into evade down | 6 | 5.3% |
| Gyaku Seikenzuki66P | 4 | 3.5% |
| Shutoukiri4P into Shutoukiri~Ushirogeri4PK | 4 | 3.5% |
| backdash into Yoko'enpi6P | 4 | 3.5% |
| backdash into Enpi Kurenai Naraku2P+K | 3 | 2.6% |
| backdash into Konohana Sakuya43P+K | 3 | 2.6% |
| backdash into Yoko'enpi~Uchishutou6PP | 3 | 2.6% |
| forward dash into Yoko'enpi~Uchishutou6PP | 3 | 2.6% |
| Gyaku Seikenzuki66P into Yoko'enpi~Uchishutou6PP | 2 | 1.8% |
| Hizageri4K into Kousenshu4KP | 2 | 1.8% |
| Yoko'enpi6P into Yoko'enpi~Uchishutou6PP | 2 | 1.8% |
| backdash into evade up | 2 | 1.8% |
| forward dash into Yoko'enpi6P | 2 | 1.8% |
36 further openings account for the other 40 rounds.
Counted from 28 of the 47 matches played. The rest were not pulled for openings.
Sarah
- Career
- 99–55 · 64.3%
- This season
- 31 matches · 48.4%
- Peak rank
- 32
Significant Tells
Too few rounds to test opener patterns.
| backdash into Crescent Heel4K+G | 13 | 14.6% |
|---|---|---|
| Long Snap Side Chop3P+K into Snap Side Chop3P | 9 | 10.1% |
| forward dash into Long Snap Side Chop3P+K | 8 | 9.0% |
| Long Snap Side Chop3P+K into Squat Straight2P | 7 | 7.9% |
| Leg Slicer2K+G | 6 | 6.7% |
| backdash into evade up | 5 | 5.6% |
| guardG | 5 | 5.6% |
| guardG into Long Snap Side Chop3P+K | 5 | 5.6% |
| backdash into evade down | 4 | 4.5% |
| Leg Slicer2K+G into Low Kick2K | 3 | 3.4% |
| backdash into Punch High KickPK | 3 | 3.4% |
| Hide Side Kick (Deflect)P+K | 2 | 2.2% |
| guardG into Leg Slicer2K+G | 2 | 2.2% |
| Long Snap Side Chop3P+K into Rising Elbow6P | 1 | 1.1% |
| Serpent Toe Kick2P+K into Serpent Smash Cannon2P+KK | 1 | 1.1% |
15 further openings account for the other 15 rounds.
Counted from 22 of the 31 matches played. The rest were not pulled for openings.
Wolf
- Career
- 24–10 · 70.6%
- This season
- 11 matches · 72.7%
- Peak rank
- 27
Significant Tells
Too few rounds to test opener patterns.
| backdash into Heavy Middle Kick3K+G | 6 | 13.6% |
|---|---|---|
| Comet Hook1P into Knuckle Part1PP | 5 | 11.4% |
| Quick Shoulder66P+K into Body Blow6P | 5 | 11.4% |
| Rolling Savate6K+G | 4 | 9.1% |
| backdash into evade down | 3 | 6.8% |
| Quick Shoulder66P+K | 2 | 4.5% |
| Elbow Butt4P into punchP | 1 | 2.3% |
| Knee Lift6K | 1 | 2.3% |
| Low Drop Kick62K | 1 | 2.3% |
| Quick Shoulder66P+K into punchP | 1 | 2.3% |
| Rolling Savate6K+G into Knee Lift6K | 1 | 2.3% |
| Screw Hook63214P into Screw Lariat63214PP | 1 | 2.3% |
| backdash into Elbow Butt4P | 1 | 2.3% |
| backdash into Hammer KickPK | 1 | 2.3% |
| backdash into Mow Down Chop1P+K | 1 | 2.3% |
10 further openings account for the other 10 rounds.
Aoi
- Career
- 20–8 · 71.4%
- This season
- 7 matches · 57.1%
- Peak rank
- 27
Significant Tells
Too few rounds to test opener patterns.
| backdash into evade up | 4 | 13.8% |
|---|---|---|
| Shinchuzuki (Deflect)236P+K | 3 | 10.3% |
| back punch+kick+guard4P+K+G | 3 | 10.3% |
| guardG | 3 | 10.3% |
| Chudan Hiji'ate6P into Tsumujisakura6PP | 1 | 3.5% |
| Inshou43P+K | 1 | 3.5% |
| Jousei Ryusenshou214P+K | 1 | 3.5% |
| Koromoguruma66P into Chudan Hiji'ate6P | 1 | 3.5% |
| Sou'unha66K | 1 | 3.5% |
| Sou'unha66K into Raijinha6K | 1 | 3.5% |
| backdash into Kumogeri6KK | 1 | 3.5% |
| backdash into Raijinha6K | 1 | 3.5% |
| backdash into crouch dash back | 1 | 3.5% |
| backdash into punchP | 1 | 3.5% |
| forward dash into Raijinha6K | 1 | 3.5% |
5 further openings account for the other 5 rounds.
Taka
- Career
- 27–5 · 84.4%
- This season
- 5 matches · 100.0%
- Peak rank
- 28
Significant Tells
Too few rounds to test opener patterns.
| backdash into Kachi'age33P+K | 6 | 30.0% |
|---|---|---|
| Aka'oni MidaremageP+K into punchP | 2 | 10.0% |
| Sokubi Otoshi41236P | 2 | 10.0% |
| backdash into evade down | 2 | 10.0% |
| forward movement into punchP | 2 | 10.0% |
| Aka'oni MidaremageP+K into Tsuppari 2PP | 1 | 5.0% |
| Ao'oni Midaremage214P+K | 1 | 5.0% |
| Dohyouwari43P | 1 | 5.0% |
| Sokubi Otoshi41236P into punchP | 1 | 5.0% |
| Tsuyubarai2P+K | 1 | 5.0% |
| backdash into evade up | 1 | 5.0% |
How these are tested
A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.
- An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
- Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
- Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
- A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (101 here; about 5.1 would come up by chance alone before the correction).
- Walls against open is tested per opponent with 30+ matches and 10+ different players on each side, allowing for both players' ranks, and corrected across every player page at once: 0 of 2,552 hold up. With stages shuffled at random: 0 of 2,651–2,673.
Tests behind each character's list
- Lau: 2 of 15 tests hold up
- Lion: 1 of 15 tests hold up
- Kage: 0 of 14 tests hold up
- Jeffry: 1 of 14 tests hold up
- El Blaze: 0 of 14 tests hold up
- Akira: 0 of 15 tests hold up
- Jacky: 0 of 14 tests hold up
- Goh: not tested (too few rounds)
- Brad: not tested (too few rounds)
- Shun: not tested (too few rounds)
- Lei Fei: not tested (too few rounds)
- Jean: not tested (too few rounds)
- Sarah: not tested (too few rounds)
- Wolf: not tested (too few rounds)
- Aoi: not tested (too few rounds)
- Taka: not tested (too few rounds)
