Virtua Fighter 5 REVO · v1.10 · Region: Asia
nobita2025
Characters played — VF5's own record
| Eileen | 37 | 1,270 | 720 | 550 | 56.7% |
|---|---|---|---|---|---|
| Wolf | 32 | 487 | 268 | 219 | 55.0% |
| El Blaze | 33 | 333 | 195 | 138 | 58.6% |
| Taka | 34 | 274 | 171 | 103 | 62.4% |
| Goh | 31 | 194 | 115 | 79 | 59.3% |
| Lau | 29 | 68 | 46 | 22 | 67.7% |
| Kage | 28 | 53 | 33 | 20 | 62.3% |
| Brad | — | 6 | 4 | 2 | 66.7% |
These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.
Against each character
| Jacky | 34 | 17 | 17 | 50.0% | -3.2 |
|---|---|---|---|---|---|
| Lau | 32 | 18 | 14 | 56.2% | +7.9 |
| Akira | 31 | 19 | 12 | 61.3% | +7.5 |
| Jean | 28 | 14 | 14 | 50.0% | -5.6 |
| Sarah | 26 | 10 | 16 | 38.5% | -13.6 |
| Aoi | 24 | 15 | 9 | 62.5% | +12.5 |
| Shun | 24 | 15 | 9 | 62.5% | +10.2 |
| El Blaze | 23 | 15 | 8 | 65.2% | +5.7 |
| Kage | 23 | 8 | 15 | 34.8% | -14.6 |
| Wolf | 22 | 18 | 4 | 81.8% | +31.4 |
| Jeffry | 19 | 10 | 9 | 52.6% | -1.6 |
| Lion | 14 | 8 | 6 | 57.1% | +0.5 |
| Goh | 13 | 5 | 8 | 38.5% | -13.0 |
| Vanessa | 12 | 4 | 8 | 33.3% | -22.6 |
| Brad | 11 | 6 | 5 | 54.5% | +7.6 |
| Lei Fei | 10 | 1 | 9 | 10.0% | -39.2 |
| Dural | 9 | 3 | 6 | 33.3% | -19.0 |
| Pai | 6 | 5 | 1 | 83.3% | +25.5 |
| Taka | 6 | 1 | 5 | 16.7% | -37.4 |
| Eileen | 4 | 4 | 0 | 100.0% | +37.2 |
0 of 3 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 3 questions at once; about 0.2 would by chance alone.
A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.
By ring shape
| Low Fence | 48 | 24 | 24 | 50.0% | -4.3 |
|---|---|---|---|---|---|
| Half Fence | 43 | 18 | 25 | 41.9% | -9.3 |
| Breakable Half Fence | 42 | 21 | 21 | 50.0% | -4.0 |
| Octagon | 39 | 23 | 16 | 59.0% | +10.1 |
| Rectangle | 38 | 22 | 16 | 57.9% | +3.4 |
| Single Wall | 38 | 20 | 18 | 52.6% | -0.0 |
| Full Fence | 31 | 16 | 15 | 51.6% | -0.6 |
| Breakable Full Fence | 25 | 13 | 12 | 52.0% | -4.5 |
| Open | 25 | 15 | 10 | 60.0% | +10.4 |
| Full Fence and Open | 18 | 14 | 4 | 77.8% | +22.2 |
0 of 7 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 7 questions at once; about 0.4 would by chance alone.
With or without walls
| Stages | Matches | Win % | Expected | vs expected |
|---|---|---|---|---|
| Walls | 218 | 51.8% | 52.6% | -0.7 |
| No walls | 111 | 53.2% | 52.6% | +0.6 |
Walls against open: -1.3 points (95% range -13.2 to +10.6), p 0.830 — no measurable difference.
The fence-and-open stages and Training Room are on neither side, as on the stage report.
How these are tested
- Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
- Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
- Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.
Most played opponents
| あいりく (Rank 35) | 8 | 4 | 4 | 50.0% |
|---|---|---|---|---|
| LEO (Rank 34) | 7 | 4 | 3 | 57.1% |
| cyomiko (Rank 39) | 7 | 3 | 4 | 42.9% |
| kazupon_myst/かずぽん (Rank 33) | 7 | 2 | 5 | 28.6% |
| orz (Rank 30) | 7 | 6 | 1 | 85.7% |
| へっぽこラウ (Rank 35) | 7 | 4 | 3 | 57.1% |
| lapislazuli (Rank 35) | 6 | 3 | 3 | 50.0% |
| らうらう (Rank 33) | 6 | 2 | 4 | 33.3% |
| 寿司眼鉄 (Rank 36) | 6 | 4 | 2 | 66.7% |
| Nn_nekosuke (Rank 33) | 5 | 3 | 2 | 60.0% |
| イイダ (Rank 29) | 5 | 1 | 4 | 20.0% |
| ジークリオン (Rank 36) | 5 | 4 | 1 | 80.0% |
| 漂泊の民回線ジプシー (Rank 37) | 5 | 4 | 1 | 80.0% |
| 躑躅 (Rank 35) | 5 | 1 | 4 | 20.0% |
| [VirtuAnalytics]SuperGolden (Rank 34) | 4 | 4 | 0 | 100.0% |
| zakisan (Rank 36) | 4 | 1 | 3 | 25.0% |
| けいすけ新宿 (Rank 34) | 4 | 2 | 2 | 50.0% |
| ぬっき~@ (Rank 35) | 4 | 3 | 1 | 75.0% |
| ひざくん☆中能登VF部 (Rank 33) | 4 | 3 | 1 | 75.0% |
| ぷこ (Rank 35) | 4 | 4 | 0 | 100.0% |
| ぼっさん (Rank 34) | 4 | 4 | 0 | 100.0% |
| ウシジマ (Rank 27) | 4 | 3 | 1 | 75.0% |
| ジャキる。 (Rank 32) | 4 | 1 | 3 | 25.0% |
| tama (Rank 28) | 3 | 1 | 2 | 33.3% |
| 前野朋哉。 (Rank 40) | 3 | 0 | 3 | 0.0% |
Most played opponents, most recent first
| ジャキる。 (Rank 32) | 2026/09/23 | 4 | 1 | 3 | 25.0% |
|---|---|---|---|---|---|
| 漂泊の民回線ジプシー (Rank 37) | 2026/09/23 | 5 | 4 | 1 | 80.0% |
| ぬっき~@ (Rank 35) | 2026/09/23 | 4 | 3 | 1 | 75.0% |
| 寿司眼鉄 (Rank 36) | 2026/09/06 | 6 | 4 | 2 | 66.7% |
| [VirtuAnalytics]SuperGolden (Rank 34) | 2026/09/06 | 4 | 4 | 0 | 100.0% |
| ジークリオン (Rank 36) | 2026/07/21 | 5 | 4 | 1 | 80.0% |
| へっぽこラウ (Rank 35) | 2026/07/20 | 7 | 4 | 3 | 57.1% |
| kazupon_myst/かずぽん (Rank 33) | 2026/07/20 | 7 | 2 | 5 | 28.6% |
| zakisan (Rank 36) | 2026/07/20 | 4 | 1 | 3 | 25.0% |
| cyomiko (Rank 39) | 2026/07/20 | 7 | 3 | 4 | 42.9% |
| 躑躅 (Rank 35) | 2026/07/20 | 5 | 1 | 4 | 20.0% |
| LEO (Rank 34) | 2026/07/20 | 7 | 4 | 3 | 57.1% |
| けいすけ新宿 (Rank 34) | 2026/07/19 | 4 | 2 | 2 | 50.0% |
| orz (Rank 30) | 2026/07/19 | 7 | 6 | 1 | 85.7% |
| 前野朋哉。 (Rank 40) | 2026/07/04 | 3 | 0 | 3 | 0.0% |
| ぷこ (Rank 35) | 2026/06/14 | 4 | 4 | 0 | 100.0% |
| ウシジマ (Rank 27) | 2026/05/31 | 4 | 3 | 1 | 75.0% |
| tama (Rank 28) | 2026/05/31 | 3 | 1 | 2 | 33.3% |
| ぼっさん (Rank 34) | 2026/05/31 | 4 | 4 | 0 | 100.0% |
| lapislazuli (Rank 35) | 2026/05/18 | 6 | 3 | 3 | 50.0% |
| らうらう (Rank 33) | 2026/05/17 | 6 | 2 | 4 | 33.3% |
| Nn_nekosuke (Rank 33) | 2026/05/10 | 5 | 3 | 2 | 60.0% |
| ひざくん☆中能登VF部 (Rank 33) | 2026/05/10 | 4 | 3 | 1 | 75.0% |
| イイダ (Rank 29) | 2026/04/02 | 5 | 1 | 4 | 20.0% |
| あいりく (Rank 35) | 2026/04/02 | 8 | 4 | 4 | 50.0% |
Round openings
Every character
| backdash into evade down | 63 | 4.6% |
|---|---|---|
| backdash into evade up | 54 | 3.9% |
| Douchu6P into Jouho Chu'un6PP | 47 | 3.4% |
| Honshin Kousoutai3K+G into crouch | 46 | 3.3% |
| Hikou Senshi66K into Hikou Niki6K | 44 | 3.2% |
| backdash into guardG | 38 | 2.8% |
| forward dash into evade up | 33 | 2.4% |
| forward movement into punchP | 28 | 2.0% |
| Enkou Nyudou214P+K into crouch | 25 | 1.8% |
| Quick Shoulder66P+K | 24 | 1.7% |
| Enkou Nyudou214P+K into Shukushin Zensoubi2K | 23 | 1.7% |
| backdash into Heavy Middle Kick3K+G | 23 | 1.7% |
| forward movement into Jab StraightPP | 21 | 1.5% |
| Sokutantai3K | 19 | 1.4% |
| Touku Geimentai4K+G | 19 | 1.4% |
355 further openings account for the other 876 rounds.
Counted from 338 of the 371 matches played. The rest were not pulled for openings.
Eileen
| Douchu6P into Jouho Chu'un6PP | 47 | 6.3% |
|---|---|---|
| Honshin Kousoutai3K+G into crouch | 46 | 6.1% |
| Hikou Senshi66K into Hikou Niki6K | 44 | 5.9% |
| backdash into evade up | 32 | 4.3% |
| backdash into guardG | 27 | 3.6% |
| Enkou Nyudou214P+K into crouch | 25 | 3.3% |
| backdash into evade down | 25 | 3.3% |
| Enkou Nyudou214P+K into Shukushin Zensoubi2K | 23 | 3.1% |
| Sokutantai3K | 19 | 2.5% |
| Touku Geimentai4K+G | 19 | 2.5% |
| forward dash into evade up | 18 | 2.4% |
| Enkou Nyurin66P into Douchu6P | 13 | 1.7% |
| guardG | 12 | 1.6% |
| Jinraishou6P+K into Sayu Gekishou6P+KP | 11 | 1.5% |
| ZenkuhonP+K into Zenkuhon RakutaiK | 10 | 1.3% |
158 further openings account for the other 380 rounds.
Counted from 183 of the 190 matches played. The rest were not pulled for openings.
Wolf
| Quick Shoulder66P+K | 24 | 7.3% |
|---|---|---|
| backdash into Heavy Middle Kick3K+G | 23 | 7.0% |
| forward movement into Jab StraightPP | 21 | 6.4% |
| backdash into evade down | 20 | 6.1% |
| forward movement into One Two UpperPPP | 15 | 4.6% |
| backdash into Short Shoulder46P+K | 13 | 4.0% |
| forward dash into evade up | 12 | 3.6% |
| backdash into evade up | 11 | 3.3% |
| forward movement into punchP | 11 | 3.3% |
| Low Drop Kick62K | 10 | 3.0% |
| forward dash into Low Drop Kick62K | 9 | 2.7% |
| punchP into Jab StraightPP | 8 | 2.4% |
| Knee Lift6K | 7 | 2.1% |
| Screw Hook63214P into Screw Lariat63214PP | 7 | 2.1% |
| backdash into Regret Discharge33P+K | 6 | 1.8% |
87 further openings account for the other 132 rounds.
Counted from 81 of the 97 matches played. The rest were not pulled for openings.
Taka
| forward movement into punchP | 14 | 11.1% |
|---|---|---|
| Kachi'age33P+K | 11 | 8.7% |
| backdash into evade down | 10 | 7.9% |
| Kachi'age33P+K into guardG | 7 | 5.6% |
| Morotezuki66P into Morote Tsuppari66PP | 7 | 5.6% |
| backdash into evade up | 7 | 5.6% |
| backdash into Kachi'age33P+K | 5 | 4.0% |
| Kirikabu Kudaki1P+K into crouch | 4 | 3.2% |
| Kachi'age33P+K into forward movement | 3 | 2.4% |
| backdash into punchP | 3 | 2.4% |
| punchP into crouch | 3 | 2.4% |
| Mageryu46P | 2 | 1.6% |
| Takatsumehashi3P+K | 2 | 1.6% |
| backdash into Mageryu46P | 2 | 1.6% |
| backdash into Yoko Harite4P | 2 | 1.6% |
40 further openings account for the other 44 rounds.
Counted from 30 of the 32 matches played. The rest were not pulled for openings.
Goh
| Kokuryusatsu Ichi46P+K into Kokuryusatsu Ni46P+KP | 14 | 15.9% |
|---|---|---|
| backdash into Kirin33P | 6 | 6.8% |
| backdash into evade down | 5 | 5.7% |
| Karura4P+K into Soukyu46P | 4 | 4.5% |
| Kirin33P | 4 | 4.5% |
| backdash into Karura4P+K | 4 | 4.5% |
| backdash into guardG | 4 | 4.5% |
| Ni'oudaoshi3K+G | 3 | 3.4% |
| backdash into Jibishou3P+K | 3 | 3.4% |
| Kirin33P into Raikou3P | 2 | 2.3% |
| backdash into evade up | 2 | 2.3% |
| evade up into guardG | 2 | 2.3% |
| guardG into Batousatsu3KP | 2 | 2.3% |
| guardG into throwP+G | 2 | 2.3% |
| punchP | 2 | 2.3% |
29 further openings account for the other 29 rounds.
Counted from 22 of the 25 matches played. The rest were not pulled for openings.
El Blaze
| crouch dash back into guardG | 5 | 8.1% |
|---|---|---|
| Straight6P+K | 4 | 6.5% |
| backdash into Darkness Sword43K+G | 4 | 6.5% |
| guardG into Demon's Tail9P+KK | 4 | 6.5% |
| evade down into guardG | 3 | 4.8% |
| Straight6P+K into Volcano Upper4P+K | 2 | 3.2% |
| Volcano Upper4P+K | 2 | 3.2% |
| backdash into evade down | 2 | 3.2% |
| crouch dash back into Darkness Sword43K+G | 2 | 3.2% |
| crouch dash back into Demon's Tail9P+KK | 2 | 3.2% |
| crouch dash back into Hammer Smash46P+K | 2 | 3.2% |
| evade down into Volcano Upper4P+K | 2 | 3.2% |
| punchP into Sit Jab2P | 2 | 3.2% |
| Demon Dance9P+K into Demon's Tail9P+KK | 1 | 1.6% |
| Fade Roll Kick7K into Death Scythe Slash8K | 1 | 1.6% |
24 further openings account for the other 24 rounds.
Counted from 16 of the 20 matches played. The rest were not pulled for openings.
Kage
| Hiji'uchi6P | 3 | 17.6% |
|---|---|---|
| Ryu'eikyaku66K | 2 | 11.8% |
| Hiji'uchi6P into forward punch+kick+guard6P+K+G | 1 | 5.9% |
| backdash into Doukudaki46K | 1 | 5.9% |
| backdash into Engetsugeri9K+G | 1 | 5.9% |
| backdash into Hagakure-ryu In Fujingeki46P+KP | 1 | 5.9% |
| backdash into Nakageri3K | 1 | 5.9% |
| backdash into Tsumujigeri2K+G | 1 | 5.9% |
| backdash into Urasuisha3K+G | 1 | 5.9% |
| backdash into evade down | 1 | 5.9% |
| forward dash into Fusenjin3P | 1 | 5.9% |
| forward dash into Hiji'uchi6P | 1 | 5.9% |
| forward dash into Kodachinuki4K | 1 | 5.9% |
| punchP | 1 | 5.9% |
Lau
| crouch into Chisoutai2K+G | 4 | 40.0% |
|---|---|---|
| Kokyaku Haiten7K | 2 | 20.0% |
| backdash into evade up | 2 | 20.0% |
| Ko'en Senshi66K+G | 1 | 10.0% |
| guardG into Senpuga~KokeiK+G | 1 | 10.0% |
Counted from 2 of the 3 matches played. The rest were not pulled for openings.
