VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: Asia

Eileen

nobita2025

  • Wolf
  • Taka
  • El Blaze
  • Goh
  • Kage
  • Lau
  • Brad
Career matches2,999
Career win rate57.0%
Round win rate51.0%
Peak rank37
Distinct opponents208
Period2026/03/26 – 2026/10/18

Elo rating

Overall, and on each character played 10+ times

1703 #797 of 3,686 on the Elo list →

The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.

Characters played — VF5's own record

Eileen371,40478162355.6%
Wolf3256230725554.6%
El Blaze3337321415957.4%
Taka3429618211461.5%
Goh312131268759.1%
Kage2977492863.6%
Lau2968462267.7%
Brad2664266.7%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Inputs per second

1,413 of 1,880 rounds counted

9.0 inputs a second (541 a minute) this season. Faster than 87% of the 4,069 regulars with enough rounds counted to compare.

By character played

Eileen9.1544710
Wolf8.8526371
Taka9.2554112
El Blaze9.456590
Goh9.053891
Kage9.657721
Lau9.355613
Brad9.25545

By opponent's character

Jacky9.0542162
Akira9.3558144
Aoi9.2554130
Lau9.255393
Wolf9.3559119
Shun9.154598
Jean8.852887
Sarah8.651456
Kage8.953282
El Blaze8.550862
Jeffry8.651538
Goh9.556957
Vanessa8.953246
Lion9.054026
Brad8.751956
Pai9.254950
Lei Fei8.953437
Dural8.853032
Taka8.953421
Eileen8.853117

An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.

Against each character

Jacky44222250.0%-3.4
Akira41251661.0%+6.8
Aoi40231757.5%+7.9
Lau34201458.8%+10.0
Wolf3224875.0%+25.2
Shun31181358.1%+7.4
Jean30141646.7%-8.6
Sarah28111739.3%-13.2
Kage27111640.7%-8.7
El Blaze2415962.5%+3.2
Jeffry1910952.6%-2.0
Goh189950.0%-1.9
Vanessa1651131.2%-24.0
Lion159660.0%+2.4
Brad146842.9%-5.3
Pai139469.2%+16.2
Lei Fei111109.1%-39.7
Dural93633.3%-19.5
Taka61516.7%-37.7
Eileen440100.0%+36.8

0 of 7 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 7 questions at once; about 0.4 would by chance alone.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Low Fence61332854.1%+0.0
Half Fence52223042.3%-9.2
Breakable Half Fence51262551.0%-2.7
Single Wall47242351.1%-0.5
Octagon46281860.9%+12.7
Full Fence43212248.8%-4.5
Rectangle42241857.1%+3.3
Open32181456.2%+5.1
Breakable Full Fence31151648.4%-8.0
Full Fence and Open2315865.2%+11.4

0 of 9 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 9 questions at once; about 0.5 would by chance alone.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls26551.3%52.5%-1.1
No walls14053.6%52.6%+1.0

Walls against open: -2.1 points (95% range -12.6 to +8.4), p 0.696 — no measurable difference.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

방가방가 (Rank 32)2026/10/1341325.0%
たあぼさん (Rank 38)2026/10/1262433.3%
へっぽこラウ (Rank 35)2026/10/1285362.5%
寿司眼鉄 (Rank 38)2026/10/12107370.0%
ゲッパー (Rank 38)2026/10/1252340.0%
Bird-Tat (Rank 33)2026/10/1251420.0%
mi544128875 (Rank 33)2026/10/1264266.7%
ぷこ (Rank 37)2026/10/12660100.0%
ぬっき~@ (Rank 29)2026/09/2754180.0%
LEO (Rank 35)2026/09/2484450.0%
elf4sale (Rank 34)2026/09/2454180.0%
漂泊の民回線ジプシー (Rank 37)2026/09/2354180.0%
ジークリオン (Rank 36)2026/07/2154180.0%
kazupon_myst/かずぽん (Rank 33)2026/07/2072528.6%
cyomiko (Rank 39)2026/07/2073442.9%
躑躅 (Rank 35)2026/07/2051420.0%
けいすけ新宿 (Rank 34)2026/07/1942250.0%
orz (Rank 30)2026/07/1976185.7%
ウシジマ (Rank 27)2026/05/3143175.0%
ぼっさん (Rank 34)2026/05/31440100.0%
lapislazuli (Rank 35)2026/05/1863350.0%
らうらう (Rank 33)2026/05/1762433.3%
Nn_nekosuke (Rank 33)2026/05/1053260.0%
イイダ (Rank 29)2026/04/0251420.0%
あいりく (Rank 35)2026/04/0284450.0%

Round openings

Every character

Douchu6P into Jouho Chu'un6PP533.2%
Honshin Kousoutai3K+G into crouch503.0%
Hikou Senshi66K into Hikou Niki6K482.9%
backdash into evade down422.6%
backdash into evade up382.3%
forward dash into evade up382.3%
backdash into Heavy Middle Kick3K+G372.2%
forward movement into Jab StraightPP352.1%
Quick Shoulder66P+K332.0%
forward movement into punchP332.0%
backdash into guardG321.9%
Enkou Nyudou214P+K into crouch301.8%
Enkou Nyudou214P+K into Shukushin Zensoubi2K251.5%
forward movement into One Two UpperPPP251.5%
Touku Geimentai4K+G211.3%

431 further openings account for the other 1,102 rounds.

Counted from 400 of the 456 matches played. The rest were not pulled for openings.

Eileen

Career
781–623 · 55.6%
This season
235 matches · 50.2%
Peak rank
37

First hit in 45.0% of 823 rounds. Won 51.1% of the rounds they struck first, 47.2% of the rounds they were struck first.

Significant Tells

  • Against Jacky: waits first in 23.3% of rounds, against 7.0% against everyone else.

How is this tested?

Douchu6P into Jouho Chu'un6PP536.4%
Honshin Kousoutai3K+G into crouch506.0%
Hikou Senshi66K into Hikou Niki6K485.8%
Enkou Nyudou214P+K into crouch303.6%
Enkou Nyudou214P+K into Shukushin Zensoubi2K253.0%
backdash into evade up253.0%
backdash into guardG242.9%
Touku Geimentai4K+G212.5%
forward dash into evade up212.5%
Sokutantai3K202.4%
Enkou Nyurin66P into Douchu6P172.0%
backdash into evade down161.9%
backdash into Sokutantai3K141.7%
guardG131.6%
Jinraishou6P+K into Sayu Gekishou6P+KP111.3%

169 further openings account for the other 444 rounds.

Counted from 201 of the 235 matches played. The rest were not pulled for openings.

By stage type

Record against each character on walled and open stages, as Eileen

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Sarah6–10 · 38%3–6 · 33%too few to test
Lau3–0 · 100%5–4 · 56%too few to test

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

34 of this character's decided matches could not be matched to the round-openings pull, which is what says the character was played, and are left out of this table.

How is this tested?

Wolf

Career
307–255 · 54.6%
This season
111 matches · 48.6%
Peak rank
32

First hit in 52.5% of 427 rounds. Won 54.9% of the rounds they struck first, 43.4% of the rounds they were struck first.

Significant Tells

  • After winning a round: backs off first in 42.6% of rounds, against 16.7% after losing one.
  • When ahead: backs off first in 45.1% of rounds, against 18.1% when level or behind.

How is this tested?

backdash into Heavy Middle Kick3K+G378.6%
forward movement into Jab StraightPP358.1%
Quick Shoulder66P+K337.6%
forward movement into One Two UpperPPP255.8%
backdash into evade down173.9%
backdash into Short Shoulder46P+K163.7%
forward movement into punchP153.5%
backdash into Regret Discharge33P+K133.0%
forward dash into evade up133.0%
Low Drop Kick62K112.5%
punchP into Jab StraightPP112.5%
forward dash into Low Drop Kick62K102.3%
Knee Lift6K81.9%
Screw Hook63214P into Screw Lariat63214PP81.9%
backdash into evade up81.9%

108 further openings account for the other 173 rounds.

Counted from 106 of the 111 matches played. The rest were not pulled for openings.

Taka

Career
182–114 · 61.5%
This season
39 matches · 59.0%
Peak rank
34

First hit in 47.8% of 134 rounds. Won 50.0% of the rounds they struck first, 57.1% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

forward movement into punchP1410.4%
Kachi'age33P+K128.9%
Kachi'age33P+K into guardG85.9%
Morotezuki66P into Morote Tsuppari66PP85.9%
backdash into Kachi'age33P+K75.2%
Kirikabu Kudaki1P+K into crouch53.7%
backdash into Zangeki33P53.7%
Kachi'age33P+K into forward movement32.2%
backdash into Honda Zutsuki4PP+K32.2%
backdash into evade down32.2%
backdash into punchP32.2%
punchP into crouch32.2%
Mageryu46P21.5%
Takatsumehashi3P+K21.5%
backdash into Ao'oni Midaremage214P+K21.5%

46 further openings account for the other 55 rounds.

Counted from 32 of the 39 matches played. The rest were not pulled for openings.

El Blaze

Career
214–159 · 57.4%
This season
31 matches · 54.8%
Peak rank
33

First hit in 51.9% of 106 rounds. Won 54.5% of the rounds they struck first, 51.0% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

crouch dash back into guardG76.6%
Straight6P+K into Volcano Upper4P+K54.7%
Straight6P+K43.8%
backdash into Darkness Sword43K+G43.8%
evade down into guardG43.8%
guardG into Demon's Tail9P+KK43.8%
Straight6P+K into crouch32.8%
Volcano Upper4P+K32.8%
backdash into Demon's Tail9P+KK32.8%
guardG into throw escape32.8%
Demon Dance9P+K21.9%
Volcano Knee6K+G21.9%
backdash into Volcano Knee6K+G21.9%
backdash into evade down21.9%
crouch dash back into Darkness Sword43K+G21.9%

52 further openings account for the other 56 rounds.

Counted from 28 of the 31 matches played. The rest were not pulled for openings.

Goh

Career
126–87 · 59.1%
This season
31 matches · 67.7%
Peak rank
31

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Kokuryusatsu Ichi46P+K into Kokuryusatsu Ni46P+KP1514.8%
backdash into Kirin33P76.9%
Karura4P+K into Soukyu46P44.0%
Kirin33P44.0%
backdash into Karura4P+K44.0%
Ni'oudaoshi3K+G33.0%
backdash into Jibishou3P+K33.0%
backdash into evade down33.0%
backdash into guardG33.0%
Kirin33P into Raikou3P22.0%
backdash into evade up22.0%
evade up into guardG22.0%
guardG into Batousatsu3KP22.0%
guardG into evade down22.0%
guardG into throw escape22.0%

42 further openings account for the other 43 rounds.

Counted from 25 of the 31 matches played. The rest were not pulled for openings.

Kage

Career
49–28 · 63.6%
This season
5 matches · 80.0%
Peak rank
29

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Hiji'uchi6P317.6%
Ryu'eikyaku66K211.8%
Hiji'uchi6P into forward punch+kick+guard6P+K+G15.9%
backdash into Doukudaki46K15.9%
backdash into Engetsugeri9K+G15.9%
backdash into Hagakure-ryu In Fujingeki46P+KP15.9%
backdash into Nakageri3K15.9%
backdash into Tsumujigeri2K+G15.9%
backdash into Urasuisha3K+G15.9%
backdash into evade down15.9%
forward dash into Fusenjin3P15.9%
forward dash into Hiji'uchi6P15.9%
forward dash into Kodachinuki4K15.9%
punchP15.9%

Counted from 4 of the 5 matches played. The rest were not pulled for openings.

Lau

Career
46–22 · 67.7%
This season
3 matches · 66.7%
Peak rank
29

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

crouch into Chisoutai2K+G538.5%
Kokyaku Haiten7K215.4%
Ko'en Senshi66K+G17.7%
backdash into Chisoutai2K+G17.7%
backdash into Souko Reppa3P+K17.7%
backdash into evade up17.7%
guardG into Senpuga~KokeiK+G17.7%
kickK17.7%

Brad

Career
4–2 · 66.7%
This season
1 matches · 100.0%
Peak rank
26

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Kao Loy6K+G120.0%
Sit Jab2P into crouch120.0%
Ten Kao6K into forward dash120.0%
evade up into High Spin KickK+G120.0%
punchP into Sit Jab2P120.0%

How these are tested

A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.

  • An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
  • Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
  • Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
  • A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (28 here; about 1.4 would come up by chance alone before the correction).
  • Walls against open is tested per opponent with 30+ matches and 10+ different players on each side, allowing for both players' ranks, and corrected across every player page at once: 0 of 2,552 hold up. With stages shuffled at random: 0 of 2,651–2,673.

Tests behind each character's list

  • Eileen: 1 of 14 tests hold up
  • Wolf: 2 of 14 tests hold up
  • Taka: not tested (too few rounds)
  • El Blaze: not tested (too few rounds)
  • Goh: not tested (too few rounds)
  • Kage: not tested (too few rounds)
  • Lau: not tested (too few rounds)
  • Brad: not tested (too few rounds)