VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: Asia

Lion

ちょっぱぁ~

  • Akira
  • Aoi
  • Lau
  • Jean
Career matches3,774
Career win rate71.4%
Round win rate61.3%
Peak rank43
Distinct opponents64
Period2026/03/26 – 2026/10/18

Elo rating

Overall, and on each character played 10+ times

2040 #15 of 3,686 on the Elo list →

The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.

Characters played — VF5's own record

Lion432,0531,38566867.5%
Jacky—42331211173.8%
Aoi423352498674.3%
Shun—2461925478.0%
Pai—2191615873.5%
Akira391811285370.7%
Jean391511252682.8%
Dural—85751088.2%
Lau3663531084.1%
Brad—1815383.3%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Inputs per second

414 of 641 rounds counted

8.8 inputs a second (531 a minute) this season. Faster than 85% of the 4,069 regulars with enough rounds counted to compare.

By character played

Lion8.8526314
Akira8.651430
Aoi9.356058
Jean9.053912

By opponent's character

Akira9.054030
Jacky8.751921
Lion9.657629
Shun9.154344
Sarah9.053845
Brad8.349542
Lau8.852924
Lei Fei9.355634
Vanessa8.148741
Jean8.651827
Kage8.651824
Eileen9.05424
Pai9.959517
Wolf7.04194
El Blaze8.651412
Aoi9.65763
Dural8.24903
Jeffry8.752410

An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.

Against each character

Akira1714382.3%+16.1
Jacky129375.0%-0.9
Lion129375.0%+2.8
Shun1210283.3%+18.4
Sarah118372.7%+3.3
Brad106460.0%-2.1
Lau107370.0%-2.2
Lei Fei107370.0%+0.2
Vanessa107370.0%-0.4
Jean95455.6%-19.1
Kage880100.0%+28.8
Eileen74357.1%-9.9
Goh63350.0%-24.4
Pai65183.3%+16.0
Wolf52340.0%-31.7
El Blaze43175.0%+5.0
Aoi31233.3%-37.8
Dural32166.7%-6.7
Jeffry2020.0%-69.4

No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Rectangle23131056.5%-15.8
Breakable Full Fence2115671.4%-0.5
Low Fence2013765.0%-5.6
Open1812666.7%-1.8
Full Fence and Open1611568.8%+1.1
Full Fence139469.2%-2.7
Single Wall128466.7%-4.0
Breakable Half Fence108280.0%+10.5
Octagon109190.0%+21.7
Half Fence98188.9%+18.1

No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls8672.1%70.9%+1.2
No walls5066.0%69.4%-3.4

Walls against open: +4.6 points (95% range -11.5 to +20.8), p 0.573 — no measurable difference.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

ちび太☆らふぁ~る (Rank 41)2026/10/1832166.7%
Aki (Rank 41)2026/10/1854180.0%
jinmenusagi (Rank 42)2026/10/1832166.7%
ス~パ~オヤツマ~ン (Rank 42)2026/10/18330100.0%
ATTIME (Rank 40)2026/10/18440100.0%
ゾンチャン (Rank 43)2026/10/1852340.0%
おそろしく早いビート (Rank 40)2026/10/1832166.7%
cyomiko (Rank 42)2026/09/27330100.0%
拳児 (Rank 38)2026/09/2432166.7%
a.k.aとりてん (Rank 39)2026/09/24330100.0%
ピロオ3 (Rank 40)2026/08/2265183.3%
あむざん (Rank 42)2026/08/2296366.7%
カルティカ (Rank 42)2026/08/2243175.0%
ひじひじくん (Rank 41)2026/08/2253260.0%
ハナノコルンルン (Rank 41)2026/08/2242250.0%
こんにちわアキラ (Rank 41)2026/08/1732166.7%
黒幕 (Rank 43)2026/08/1795455.6%
uttii-23 (Rank 39)2026/07/25220100.0%
アレックス・ペレイラ (Rank 41)2026/05/0943175.0%
英語 (Rank 40)2026/05/0943175.0%
中四国ウルフ (Rank 42)2026/05/0931233.3%
テクノモデル (Rank 36)2026/05/07330100.0%
lost-growth6050 (Rank 41)2026/03/2731233.3%
日守 剛 (Rank 42)2026/03/2752340.0%
がっちゃがちゃマン (Rank 40)2026/03/27330100.0%

Round openings

Every character

backdash into evade up9817.9%
Juchou Senshou8P+K into Souji SenpuP+K499.0%
backdash into Senshippo66P336.0%
backdash into Ukoushin46P+K173.1%
backdash into Sentai4K142.6%
Katousui2P132.4%
backdash into punchP132.4%
forward movement into punchP112.0%
backdash into Senputai8K91.6%
forward dash into Senkyutai1K91.6%
forward dash into evade up91.6%
Katousui2P into Rakugekishou3PP81.5%
backdash into Banchu Renkanshu6PP81.5%
backdash into evade down81.5%
Katousui2P into backdash71.3%

142 further openings account for the other 240 rounds.

Counted from 132 of the 157 matches played. The rest were not pulled for openings.

Lion

Career
1,385–668 · 67.5%
This season
118 matches · 69.5%
Peak rank
43

First hit in 62.2% of 384 rounds. Won 64.0% of the rounds they struck first, 53.8% of the rounds they were struck first.

Significant Tells

  • After losing a round: attacks straight away in 58.9% of rounds, against 23.8% after winning one.
  • When behind: attacks straight away in 55.3% of rounds, against 28.1% when ahead or level.
  • After losing a round: opens with “8P+K Juchou Senshou into P+K Souji Senpu” in 27.4% of rounds, against 7.1% after winning one.
  • When ahead: opens with “backdash into evade up” in 22.7% of rounds, against 12.4% when level or behind.

How is this tested?

backdash into evade up5915.3%
Juchou Senshou8P+K into Souji SenpuP+K4912.7%
backdash into Senshippo66P338.6%
backdash into Ukoushin46P+K174.4%
backdash into Sentai4K143.6%
Katousui2P133.4%
backdash into punchP112.9%
backdash into Senputai8K92.3%
forward dash into Senkyutai1K92.3%
Katousui2P into Rakugekishou3PP82.1%
backdash into Banchu Renkanshu6PP82.1%
forward dash into evade up82.1%
Katousui2P into backdash71.8%
backdash into throwP+G61.6%
Katousui2P into forward dash51.3%

77 further openings account for the other 129 rounds.

Counted from 93 of the 118 matches played. The rest were not pulled for openings.

Akira

Career
128–53 · 70.7%
This season
16 matches · 62.5%
Peak rank
39

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into evade up1319.1%
Rimon Chouchu66P into punchP57.3%
Housui2P into forward dash45.9%
forward dash into Rimon Chouchu66P45.9%
Rimon Chouchu66P into Jouho Touken6P34.4%
Senzankou66P+K into throwP+G34.4%
backdash into Jouho Senshou46P34.4%
forward dash into throwP+G34.4%
backdash into evade down22.9%
backdash into guardG22.9%
crouch dash forward into Jouho Touken6P22.9%
forward dash into forward punch+kick6P+K22.9%
punchP into crouch dash forward22.9%
Ekishou3P11.5%
Housui2P11.5%

18 further openings account for the other 18 rounds.

Aoi

Career
249–86 · 74.3%
This season
13 matches · 61.5%
Peak rank
42

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into evade up1932.8%
Ryoushi43P58.6%
backdash into Sodeshinken33P+K58.6%
forward movement into punchP58.6%
backward movement into Hou'oushu3P35.2%
Gedan Shouda2P23.5%
backdash into Hou'oushu3P23.5%
backdash into evade down23.5%
backdash into punchP23.5%
Gedan Shouda2P into Ryoushi43P11.7%
Hou'oushu3P into Koromoguruma66P11.7%
Kasane'ate46P into punchP11.7%
Koromoguruma66P into punchP11.7%
backdash into Gedan Shouda2P11.7%
backdash into ShougerigasanePK11.7%

7 further openings account for the other 7 rounds.

Lau

Career
53–10 · 84.1%
This season
7 matches · 100.0%
Peak rank
36

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into evade up626.1%
Fukko Kensou1P313.0%
Fukko Kensou1P into Hi'en Tenshinshou44P14.3%
Kosoushou46P14.3%
Souchuken2P14.3%
Souchuken2P into evade down14.3%
Souchuken2P into forward dash14.3%
Souchuken2P into throwP+G14.3%
Souko Sensou66P+K into Tenshin EngekishouP+K14.3%
backdash into Chugeki6P14.3%
backdash into Junho Renshou33PP14.3%
backdash into Kosoushou46P14.3%
backdash into RenkentaiPK14.3%
backdash into throwP+G14.3%
forward movement into punchP14.3%

1 further openings account for the other 1 rounds.

Jean

Career
125–26 · 82.8%
This season
3 matches · 100.0%
Peak rank
39

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Shitamaeken2P18.3%
Shitamaeken2P into Gyaku Seikenzuki66P18.3%
Shitamaeken2P into backward movement18.3%
Shitanagi Shutou1P18.3%
Shitanagi Shutou1P into Shutoukiri4P18.3%
Shitanagi Shutou1P into punchP18.3%
Yoko'enpi6P18.3%
backdash into Gyaku Seikenzuki66P18.3%
backdash into Tate'enpi~Tenkai Hizageri33PK18.3%
backdash into evade down18.3%
backdash into evade up18.3%
punchP into kickK18.3%

How these are tested

A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.

  • An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
  • Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
  • Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
  • A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (13 here; about 0.7 would come up by chance alone before the correction).

Tests behind each character's list

  • Lion: 4 of 13 tests hold up
  • Akira: not tested (too few rounds)
  • Aoi: not tested (too few rounds)
  • Lau: not tested (too few rounds)
  • Jean: not tested (too few rounds)