VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: South America

Taka

かえる

Career matches8,380
Career win rate50.6%
Round win rate49.4%
Peak rank39
Distinct opponents289
Period2026/03/26 – 2026/09/23

Characters played — VF5's own record

Taka398,3754,2404,13550.6%
Dural265050.0%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Against each character

Akira26013812253.1%+7.0
Jacky167798847.3%-2.6
Lau154639140.9%-4.8
Kage151817053.6%+8.3
Shun110585252.7%+5.2
Brad103465744.7%-3.5
Goh86473954.6%+2.1
Jeffry69363352.2%+2.1
Lion63382560.3%+8.7
El Blaze59243540.7%-13.1
Pai57253243.9%-1.0
Wolf57302752.6%+1.0
Vanessa56263046.4%-3.0
Jean43182541.9%-14.7
Lei Fei40162440.0%-9.9
Sarah38191950.0%+0.0
Aoi35171848.6%+6.2
Taka30131743.3%+2.0
Dural2161528.6%-23.1
Eileen2151623.8%-24.8

0 of 15 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 15 questions at once; about 0.8 would by chance alone.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Single Wall196989850.0%+1.0
Octagon185939250.3%+0.7
Breakable Full Fence183879647.5%+0.4
Half Fence173779644.5%-5.0
Full Fence164808448.8%-0.3
Open162818150.0%+3.2
Rectangle153688544.4%-5.0
Breakable Half Fence128656350.8%+2.9
Low Fence122626050.8%+1.0
Full Fence and Open64323250.0%+3.4

0 of 10 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 10 questions at once; about 0.5 would by chance alone.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls98647.7%48.7%-1.0
No walls48050.2%48.7%+1.6

Walls against open: -2.6 points (95% range -8.8 to +3.6), p 0.417 — no measurable difference.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

jikacho-Gigas (Rank 42)2026/09/112151623.8%
oooomatsu (Rank 37)2026/09/06148657.1%
マーウォ (Rank 40)2026/08/311761135.3%
lesser-pram7 (Rank 41)2026/08/30179852.9%
ZRX-1100 (Rank 39)2026/08/302191242.9%
ctraum (Rank 39)2026/08/291910952.6%
kantoku0219 (Rank 35)2026/08/282012860.0%
かっこいいらう (Rank 44)2026/08/271441028.6%
ken1chin (Rank 40)2026/08/2739192048.7%
pesonkun0519 (Rank 38)2026/08/24145935.7%
ぁ     やごろ (Rank 35)2026/08/24159660.0%
jinmenusagi (Rank 41)2026/08/231931615.8%
elpopo_3378 (Rank 38)2026/08/221613381.2%
★闘将拉麵男★ (Rank 38)2026/08/21158753.3%
ふかふか (Rank 38)2026/08/2135211460.0%
Sore (Rank 36)2026/08/1823121152.2%
interceptor (Rank 41)2026/08/0595534255.8%
VF12360-PC (Rank 39)2026/08/04156940.0%
Vgyjyrdgjk (Rank 32)2026/07/29156940.0%
jean (Rank 43)2026/07/271951426.3%
くりたろう (Rank 39)2026/07/242391439.1%
Sleipnir-kzm (Rank 37)2026/07/20146842.9%
rikubon-ps (Rank 35)2026/07/18169756.2%
ふぇに (Rank 34)2026/07/171916384.2%
イイクルーン (Rank 36)2026/06/28145935.7%

Round openings

Every character

kickK68610.5%
crouch dash forward into guardG5057.8%
crouch into Shita Harite2P4847.4%
evade up into forward dash4186.4%
punchP3715.7%
backdash into Dohyouwari43P3245.0%
backdash into evade down2293.5%
Shita Harite2P1682.6%
backdash into guardG1352.1%
punchP into Tsuppari 2PP1221.9%
Sokubi Otoshi41236P1141.8%
crouch dash forward into Kumoyaburi4P+K1071.6%
evade down into guardG921.4%
crouch dash forward into Kachi'age33P+K911.4%
crouch dash forward into punchP881.4%

336 further openings account for the other 2,577 rounds.

Counted from 1,611 of the 1,620 matches played. The rest were not pulled for openings.

Taka

kickK68610.6%
crouch dash forward into guardG5057.8%
crouch into Shita Harite2P4847.5%
evade up into forward dash4186.4%
punchP3715.7%
backdash into Dohyouwari43P3245.0%
backdash into evade down2293.5%
Shita Harite2P1682.6%
backdash into guardG1352.1%
punchP into Tsuppari 2PP1221.9%
Sokubi Otoshi41236P1141.8%
crouch dash forward into Kumoyaburi4P+K1071.6%
evade down into guardG921.4%
crouch dash forward into Kachi'age33P+K911.4%
crouch dash forward into punchP881.4%

334 further openings account for the other 2,567 rounds.

Counted from 1,608 of the 1,617 matches played. The rest were not pulled for openings.

Dural

crouch330.0%
crouch dash forward110.0%
crouch into forward movement110.0%
evade down110.0%
evade down into throwP+G110.0%
forward dash into kickK110.0%
forward movement into evade up110.0%
no input110.0%