Virtua Fighter 5 REVO · v1.10
Elo rating
Overall, and on each character played 10+ times1457 #2,286 of 3,686 on the Elo list →
The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.
Characters played — VF5's own record
| Jean | 29 | 402 | 243 | 159 | 60.5% |
|---|---|---|---|---|---|
| Taka | 28 | 313 | 193 | 120 | 61.7% |
| Kage | 24 | 79 | 49 | 30 | 62.0% |
| Akira | 23 | 28 | 19 | 9 | 67.9% |
| Wolf | 21 | 5 | 2 | 3 | 40.0% |
| Goh | 21 | 0 | 0 | 0 | — |
These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.
Inputs per second
1,361 of 1,361 rounds counted6.4 inputs a second (384 a minute) this season. Faster than 28% of the 4,069 regulars with enough rounds counted to compare.
By character played
| Taka | 6.2 | 369 | 609 |
|---|---|---|---|
| Jean | 6.6 | 398 | 495 |
| Kage | 6.3 | 378 | 172 |
| Akira | 6.9 | 416 | 72 |
| Wolf | 5.9 | 355 | 8 |
| Goh | 7.1 | 425 | 5 |
By opponent's character
| Wolf | 6.5 | 393 | 189 |
|---|---|---|---|
| Akira | 6.2 | 372 | 145 |
| Aoi | 6.8 | 410 | 112 |
| Pai | 6.4 | 385 | 102 |
| Jacky | 6.5 | 390 | 107 |
| Shun | 6.3 | 376 | 96 |
| Jean | 6.1 | 368 | 86 |
| Lion | 6.6 | 398 | 71 |
| El Blaze | 6.5 | 389 | 69 |
| Sarah | 5.9 | 356 | 64 |
| Goh | 6.3 | 380 | 64 |
| Kage | 6.4 | 385 | 54 |
| Eileen | 6.2 | 371 | 50 |
| Jeffry | 5.9 | 355 | 47 |
| Brad | 6.6 | 397 | 29 |
| Lau | 5.9 | 354 | 26 |
| Vanessa | 6.8 | 406 | 26 |
| Lei Fei | 6.8 | 408 | 19 |
| Taka | 6.6 | 395 | 5 |
An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.
Against each character
| Wolf | 46 | 28 | 18 | 60.9% | +5.0 |
|---|---|---|---|---|---|
| Akira | 36 | 19 | 17 | 52.8% | -8.6 |
| Aoi | 30 | 21 | 9 | 70.0% | +15.3 |
| Pai | 28 | 14 | 14 | 50.0% | -11.0 |
| Jacky | 26 | 19 | 7 | 73.1% | +9.0 |
| Shun | 24 | 11 | 13 | 45.8% | -14.2 |
| Jean | 20 | 8 | 12 | 40.0% | -17.9 |
| Lion | 20 | 18 | 2 | 90.0% | +24.7 |
| El Blaze | 18 | 10 | 8 | 55.6% | -0.5 |
| Sarah | 16 | 11 | 5 | 68.8% | +4.6 |
| Goh | 15 | 2 | 13 | 13.3% | -47.1 |
| Kage | 15 | 10 | 5 | 66.7% | +7.3 |
| Eileen | 12 | 7 | 5 | 58.3% | +0.8 |
| Jeffry | 12 | 10 | 2 | 83.3% | +12.7 |
| Brad | 7 | 7 | 0 | 100.0% | +46.3 |
| Lau | 7 | 5 | 2 | 71.4% | -2.2 |
| Vanessa | 6 | 4 | 2 | 66.7% | +2.8 |
| Lei Fei | 5 | 3 | 2 | 60.0% | +2.9 |
| Taka | 1 | 0 | 1 | 0.0% | -66.5 |
0 of 3 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 3 questions at once; about 0.2 would by chance alone.
A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.
By ring shape
| Low Fence | 42 | 22 | 20 | 52.4% | -2.6 |
|---|---|---|---|---|---|
| Half Fence | 41 | 25 | 16 | 61.0% | -0.3 |
| Breakable Full Fence | 39 | 20 | 19 | 51.3% | -8.2 |
| Open | 38 | 26 | 12 | 68.4% | +9.9 |
| Octagon | 32 | 16 | 16 | 50.0% | -14.2 |
| Rectangle | 32 | 22 | 10 | 68.8% | +3.4 |
| Breakable Half Fence | 29 | 16 | 13 | 55.2% | -5.9 |
| Single Wall | 27 | 19 | 8 | 70.4% | +11.9 |
| Full Fence | 26 | 17 | 9 | 65.4% | +9.5 |
| Full Fence and Open | 21 | 11 | 10 | 52.4% | -11.3 |
0 of 6 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 6 questions at once; about 0.3 would by chance alone.
With or without walls
| Stages | Matches | Win % | Expected | vs expected |
|---|---|---|---|---|
| Walls | 199 | 58.3% | 61.0% | -2.7 |
| No walls | 107 | 62.6% | 57.6% | +5.0 |
Walls against open: -7.7 points (95% range -19.8 to +4.4), p 0.212 — no measurable difference.
The fence-and-open stages and Training Room are on neither side, as on the stage report.
How these are tested
- Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
- Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
- Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.
Most played opponents
| Sevengar01 (Rank 23) | 7 | 7 | 0 | 100.0% |
|---|---|---|---|---|
| さざび (Rank 30) | 7 | 2 | 5 | 28.6% |
| Chomelungma-GTR (Rank 27) | 6 | 2 | 4 | 33.3% |
| Lucifer-1971 (Rank 24) | 6 | 3 | 3 | 50.0% |
| ZANNEN-TAKUHAN (Rank 31) | 6 | 5 | 1 | 83.3% |
| crazy7infinty (Rank 28) | 6 | 2 | 4 | 33.3% |
| S7117 (Rank 26) | 5 | 1 | 4 | 20.0% |
| TAIDADA (Rank 26) | 5 | 3 | 2 | 60.0% |
| makoto.qo.op (Rank 23) | 5 | 4 | 1 | 80.0% |
| yonchi41 (Rank 23) | 5 | 3 | 2 | 60.0% |
| 獣王(設定2) (Rank 30) | 5 | 1 | 4 | 20.0% |
| Zeid1220 (Rank 26) | 4 | 0 | 4 | 0.0% |
| hirokiti0410 (Rank 28) | 4 | 2 | 2 | 50.0% |
| moga_moga24 (Rank 23) | 4 | 3 | 1 | 75.0% |
| ちぇびーまるやま (Rank 16) | 4 | 4 | 0 | 100.0% |
| 2month (Rank 25) | 3 | 1 | 2 | 33.3% |
| AgnusDei (Rank 24) | 3 | 1 | 2 | 33.3% |
| GWO (Rank 25) | 3 | 2 | 1 | 66.7% |
| brutalokina (Rank 22) | 3 | 2 | 1 | 66.7% |
| ごめす (Rank 23) | 3 | 2 | 1 | 66.7% |
| なっちゃんねる (Rank 27) | 3 | 2 | 1 | 66.7% |
| ひで (Rank 21) | 3 | 2 | 1 | 66.7% |
| イイダ (Rank 28) | 3 | 2 | 1 | 66.7% |
| ターム (Rank 25) | 3 | 2 | 1 | 66.7% |
| 委員ちょ (Rank 21) | 3 | 3 | 0 | 100.0% |
Most played opponents, most recent first
| さざび (Rank 30) | 2026/10/10 | 7 | 2 | 5 | 28.6% |
|---|---|---|---|---|---|
| ZANNEN-TAKUHAN (Rank 31) | 2026/10/10 | 6 | 5 | 1 | 83.3% |
| なっちゃんねる (Rank 27) | 2026/09/23 | 3 | 2 | 1 | 66.7% |
| ターム (Rank 25) | 2026/09/23 | 3 | 2 | 1 | 66.7% |
| yonchi41 (Rank 23) | 2026/09/14 | 5 | 3 | 2 | 60.0% |
| Lucifer-1971 (Rank 24) | 2026/09/13 | 6 | 3 | 3 | 50.0% |
| 獣王(設定2) (Rank 30) | 2026/09/13 | 5 | 1 | 4 | 20.0% |
| Zeid1220 (Rank 26) | 2026/09/08 | 4 | 0 | 4 | 0.0% |
| crazy7infinty (Rank 28) | 2026/09/02 | 6 | 2 | 4 | 33.3% |
| ごめす (Rank 23) | 2026/08/28 | 3 | 2 | 1 | 66.7% |
| 委員ちょ (Rank 21) | 2026/08/24 | 3 | 3 | 0 | 100.0% |
| 2month (Rank 25) | 2026/08/23 | 3 | 1 | 2 | 33.3% |
| Sevengar01 (Rank 23) | 2026/08/22 | 7 | 7 | 0 | 100.0% |
| GWO (Rank 25) | 2026/08/22 | 3 | 2 | 1 | 66.7% |
| TAIDADA (Rank 26) | 2026/08/05 | 5 | 3 | 2 | 60.0% |
| hirokiti0410 (Rank 28) | 2026/08/02 | 4 | 2 | 2 | 50.0% |
| S7117 (Rank 26) | 2026/07/29 | 5 | 1 | 4 | 20.0% |
| moga_moga24 (Rank 23) | 2026/07/27 | 4 | 3 | 1 | 75.0% |
| イイダ (Rank 28) | 2026/07/26 | 3 | 2 | 1 | 66.7% |
| Chomelungma-GTR (Rank 27) | 2026/07/24 | 6 | 2 | 4 | 33.3% |
| AgnusDei (Rank 24) | 2026/07/24 | 3 | 1 | 2 | 33.3% |
| makoto.qo.op (Rank 23) | 2026/07/21 | 5 | 4 | 1 | 80.0% |
| brutalokina (Rank 22) | 2026/07/21 | 3 | 2 | 1 | 66.7% |
| ちぇびーまるやま (Rank 16) | 2026/07/19 | 4 | 4 | 0 | 100.0% |
| ひで (Rank 21) | 2026/07/14 | 3 | 2 | 1 | 66.7% |
Round openings
Every character
| guardG into evade down | 164 | 12.3% |
|---|---|---|
| backdash into evade up | 89 | 6.7% |
| Hiji'ate6P | 83 | 6.2% |
| punchP | 83 | 6.2% |
| evade down into guardG | 48 | 3.6% |
| Kou'un Nidan Hizageri9K+G | 35 | 2.6% |
| guardG | 28 | 2.1% |
| Gyaku Seikenzuki66P | 27 | 2.0% |
| Yoko'enpi6P | 25 | 1.9% |
| evade up | 24 | 1.8% |
| backdash | 18 | 1.4% |
| backdash into guardG | 18 | 1.4% |
| Kachi'age33P+K | 16 | 1.2% |
| Suishageri7K+G | 16 | 1.2% |
| Agyou4P+K+G | 14 | 1.1% |
263 further openings account for the other 642 rounds.
Counted from 336 of the 344 matches played. The rest were not pulled for openings.
Taka
- Career
- 193–120 · 61.7%
- This season
- 157 matches · 65.6%
- Peak rank
- 28
First hit in 51.5% of 604 rounds. Won 61.4% of the rounds they struck first, 56.7% of the rounds they were struck first.
Significant Tells
- Against Aoi: backs off first in 55.3% of rounds, against 18.8% against everyone else.
- After opening the round before by backing off: backs off first in 37.0% of rounds, against 19.9% after anything else.
- Against Aoi: opens with “backdash into evade up” in 21.3% of rounds, against 5.5% against everyone else.
- On Low Fence stages: opens with “backdash into evade up” in 13.8% of rounds, against 5.2% on the other stages.
- After opening the round before with “6P Hiji'ate”: opens with “6P Hiji'ate” in 34.4% of rounds, against 9.7% after anything else.
| Hiji'ate6P | 83 | 13.6% |
|---|---|---|
| guardG into evade down | 62 | 10.1% |
| punchP | 57 | 9.3% |
| backdash into evade up | 41 | 6.7% |
| evade down into guardG | 22 | 3.6% |
| guardG | 20 | 3.3% |
| Kachi'age33P+K | 16 | 2.6% |
| backdash | 15 | 2.5% |
| Agyou4P+K+G | 14 | 2.3% |
| backdash into guardG | 14 | 2.3% |
| Ao'oni Midaremage214P+K | 12 | 2.0% |
| Aka'oni MidaremageP+K | 11 | 1.8% |
| Kirikabu Kudaki1P+K | 11 | 1.8% |
| guardG into Hiji'ate6P | 11 | 1.8% |
| backdash into evade down | 9 | 1.5% |
99 further openings account for the other 214 rounds.
Jean
- Career
- 243–159 · 60.5%
- This season
- 122 matches · 54.1%
- Peak rank
- 29
First hit in 49.5% of 459 rounds. Won 54.6% of the rounds they struck first, 53.9% of the rounds they were struck first.
Significant Tells
- On Octagon stages: backs off first in 32.3% of rounds, against 16.3% on the other stages.
- In round 1: opens with “backdash into evade up” in 10.5% of rounds, against 4.0% in their other rounds.
| guardG into evade down | 49 | 10.6% |
|---|---|---|
| Kou'un Nidan Hizageri9K+G | 35 | 7.6% |
| Gyaku Seikenzuki66P | 27 | 5.9% |
| backdash into evade up | 26 | 5.6% |
| Yoko'enpi6P | 25 | 5.4% |
| punchP | 24 | 5.2% |
| evade up | 17 | 3.7% |
| evade down into guardG | 15 | 3.2% |
| Harai'uke (Deflect)4P+K+G into Kake'uchi46P | 11 | 2.4% |
| backdash into Kake'uchi~Maekeri'age46PK | 11 | 2.4% |
| Kakegeri9K | 9 | 1.9% |
| Yamakuzushi6K | 9 | 1.9% |
| guardG into Gyaku Seikenzuki66P | 9 | 1.9% |
| Harai'uke (Deflect)4P+K+G | 8 | 1.7% |
| Shitanagi Shutou1P | 8 | 1.7% |
101 further openings account for the other 178 rounds.
Counted from 114 of the 122 matches played. The rest were not pulled for openings.
By stage type
Record against each character on walled and open stages, as Jean
| Opponent | Walls | No walls | Walls vs open, rank-adjusted, pts |
|---|---|---|---|
| Wolf | 10–6 · 62% | 4–3 · 57% | too few to test |
Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.
8 of this character's decided matches could not be matched to the round-openings pull, which is what says the character was played, and are left out of this table.
Kage
- Career
- 49–30 · 62.0%
- This season
- 44 matches · 61.4%
- Peak rank
- 24
First hit in 50.0% of 172 rounds. Won 59.3% of the rounds they struck first, 55.8% of the rounds they were struck first.
Significant Tells
Too few rounds to test opener patterns.
| guardG into evade down | 37 | 21.5% |
|---|---|---|
| backdash into evade up | 18 | 10.5% |
| Suishageri7K+G | 16 | 9.3% |
| Rasen4P | 8 | 4.7% |
| evade down into guardG | 8 | 4.7% |
| backdash into Gen'you4K+G | 7 | 4.1% |
| backdash into Hagakure-ryu In Shippujin4P+K+G | 7 | 4.1% |
| Hiji'uchi6P | 5 | 2.9% |
| Tsumujigeri2K+G | 3 | 1.7% |
| backdash into Sokuten44P+K+G | 3 | 1.7% |
| guardG into Shippuzan3PP | 3 | 1.7% |
| guardG into Tsumujigeri2K+G | 3 | 1.7% |
| guardG into evade up | 3 | 1.7% |
| guardG into throwP+G | 3 | 1.7% |
| Hagakure-ryu In Shippujin4P+K+G | 2 | 1.2% |
36 further openings account for the other 46 rounds.
Akira
- Career
- 19–9 · 67.9%
- This season
- 18 matches · 50.0%
- Peak rank
- 23
Significant Tells
Too few rounds to test opener patterns.
| guardG into evade down | 13 | 18.1% |
|---|---|---|
| Jouho Senshou46P | 11 | 15.3% |
| backdash into evade up | 3 | 4.2% |
| evade down into guardG | 3 | 4.2% |
| kickK | 3 | 4.2% |
| back punch+kick4P+K | 2 | 2.8% |
| backward movement into Jouho Touken6P | 2 | 2.8% |
| down-back punch+kick1P+K | 2 | 2.8% |
| Jouho Touken6P | 1 | 1.4% |
| Youhou33P | 1 | 1.4% |
| Youteitou6K into Kenhou6KP | 1 | 1.4% |
| backdash | 1 | 1.4% |
| backdash into Fukko3K+GP+K | 1 | 1.4% |
| backdash into Jouho Senshou46P | 1 | 1.4% |
| backdash into Youhou33P | 1 | 1.4% |
26 further openings account for the other 26 rounds.
Wolf
- Career
- 2–3 · 40.0%
- This season
- 2 matches · 100.0%
- Peak rank
- 21
Significant Tells
Too few rounds to test opener patterns.
| guardG into evade down | 2 | 25.0% |
|---|---|---|
| Body Blow6P | 1 | 12.5% |
| Low Drop Kick62K | 1 | 12.5% |
| backdash into Heavy Middle Kick3K+G | 1 | 12.5% |
| crouch dash back into kickK | 1 | 12.5% |
| forward movement into Low Smash2K | 1 | 12.5% |
| guardG into Heavy Toe Kick4K+G | 1 | 12.5% |
Goh
- Career
- 0–0 · —
- This season
- 1 matches · 0.0%
- Peak rank
- 21
Significant Tells
Too few rounds to test opener patterns.
| backdash into Karura4P+K | 2 | 40.0% |
|---|---|---|
| backdash into evade up | 1 | 20.0% |
| backdash into guardG | 1 | 20.0% |
| guardG into evade down | 1 | 20.0% |
How these are tested
A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.
- An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
- Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
- Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
- A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (30 here; about 1.5 would come up by chance alone before the correction).
- Walls against open is tested per opponent with 30+ matches and 10+ different players on each side, allowing for both players' ranks, and corrected across every player page at once: 0 of 2,552 hold up. With stages shuffled at random: 0 of 2,651–2,673.
Tests behind each character's list
- Taka: 5 of 15 tests hold up
- Jean: 2 of 15 tests hold up
- Kage: not tested (too few rounds)
- Akira: not tested (too few rounds)
- Wolf: not tested (too few rounds)
- Goh: not tested (too few rounds)
