VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10

Jacky

式神

Career matches803
Career win rate82.7%
Round win rate70.3%
Peak rank34
Distinct opponents178
Period2026/03/26 – 2026/09/23

Characters played — VF5's own record

Jacky342612095280.1%
Lau321571263180.2%
Lion311261002679.4%
Kage3198871188.8%
Goh307667988.2%
Pai305246688.5%
Jeffry283329487.9%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Against each character

Akira2925486.2%+4.8
Shun2718966.7%-8.3
Jacky2621580.8%-0.6
Aoi2520580.0%-2.1
Jeffry2422291.7%+12.9
Wolf2318578.3%-4.6
Sarah2119290.5%+9.6
Lau1914573.7%-4.5
Pai1614287.5%+7.4
Goh1513286.7%+2.8
Jean1412285.7%+7.7
Lei Fei96366.7%-13.7
Brad73442.9%-40.5
El Blaze74357.1%-22.9
Kage770100.0%+17.4
Lion770100.0%+17.2
Vanessa75271.4%-11.3
Taka43175.0%-6.5
Eileen220100.0%+7.0

No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Rectangle3930976.9%-4.4
Octagon3628877.8%-4.2
Breakable Full Fence3329487.9%+7.0
Breakable Half Fence3226681.2%-0.7
Full Fence2820871.4%-12.0
Half Fence2724388.9%+13.9
Open2520580.0%-2.6
Single Wall2217577.3%-2.4
Full Fence and Open1716194.1%+14.4
Low Fence1714382.3%+2.4

0 of 4 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 4 questions at once; about 0.2 would by chance alone.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls19580.5%80.8%-0.3
No walls6479.7%80.8%-1.1

Walls against open: +0.8 points (95% range -10.4 to +12.0), p 0.890 — no measurable difference.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

BudEkins_may (Rank 30)64266.7%
markey39 (Rank 28)54180.0%
Jack (Rank 30)440100.0%
Nachi-doumin-J (Rank 13)440100.0%
magenta_helping3 (Rank 14)440100.0%
わばし (Rank 30)440100.0%
ATTIME (Rank 41)31233.3%
Hi-VisionZERO (Rank 29)31233.3%
Oshira_taicho (Rank 33)32166.7%
VFCHINA阿倫八°亻ん中國 (Rank 6)330100.0%
changlil (Rank 16)330100.0%
daryusu (Rank 13)330100.0%
hideofukui (Rank 28)31233.3%
koukou (Rank 32)330100.0%
nyu_necoginjo (Rank 23)330100.0%
seated_rent3 (Rank 5)330100.0%
temp002 (Rank 30)32166.7%
ありがとナス (Rank 27)330100.0%
え~る (Rank 30)31233.3%
きんぐじょー弟 (Rank 34)32166.7%
トマト牛乳♪ (Rank 27)330100.0%
乱世の奸雄 (Rank 36)31233.3%
白☆髭 (Rank 29)330100.0%
鳩男 (Rank 31)32166.7%
E-BB1 (Rank 28)220100.0%

Most played opponents, most recent first

temp002 (Rank 30)2026/09/0732166.7%
Oshira_taicho (Rank 33)2026/09/0732166.7%
markey39 (Rank 28)2026/07/0454180.0%
トマト牛乳♪ (Rank 27)2026/07/04330100.0%
nyu_necoginjo (Rank 23)2026/07/04330100.0%
鳩男 (Rank 31)2026/06/3032166.7%
乱世の奸雄 (Rank 36)2026/06/3031233.3%
koukou (Rank 32)2026/06/30330100.0%
え~る (Rank 30)2026/06/3031233.3%
hideofukui (Rank 28)2026/06/2931233.3%
白☆髭 (Rank 29)2026/06/27330100.0%
きんぐじょー弟 (Rank 34)2026/06/2732166.7%
わばし (Rank 30)2026/06/26440100.0%
BudEkins_may (Rank 30)2026/06/2564266.7%
Hi-VisionZERO (Rank 29)2026/06/2131233.3%
ありがとナス (Rank 27)2026/06/16330100.0%
Jack (Rank 30)2026/06/16440100.0%
E-BB1 (Rank 28)2026/06/13220100.0%
changlil (Rank 16)2026/06/12330100.0%
Nachi-doumin-J (Rank 13)2026/06/12440100.0%
daryusu (Rank 13)2026/06/12330100.0%
magenta_helping3 (Rank 14)2026/06/11440100.0%
ATTIME (Rank 41)2026/06/1131233.3%
VFCHINA阿倫八°亻ん中國 (Rank 6)2026/06/11330100.0%
seated_rent3 (Rank 5)2026/06/11330100.0%

Round openings

Every character

backdash into evade up34431.2%
backdash into evade down504.5%
forward dash into High Angle Upper Kick6K353.2%
backdash into Spin Heel Sword4K+G343.1%
Juchou Senshou8P+K272.5%
Dash Hammer Kick66K into High Angle Upper Kick6K262.4%
backdash into guardG252.3%
backdash into throwP+G222.0%
forward dash into throwP+G201.8%
backdash into back kick+guard4K+G181.6%
crouch dash forward into evade down171.5%
Low Spin Kick1K+G into crouch131.2%
backdash into Gen'you4K+G121.1%
forward dash into Rouko Tekiga6P+KP+K111.0%
Juchou Senshou8P+K into Souji SenpuP+K100.9%

191 further openings account for the other 439 rounds.

Jacky

backdash into evade up9724.4%
forward dash into High Angle Upper Kick6K358.8%
backdash into Spin Heel Sword4K+G348.6%
Dash Hammer Kick66K into High Angle Upper Kick6K266.5%
backdash into evade down153.8%
Low Spin Kick1K+G into crouch133.3%
backdash into throwP+G92.3%
Low Spin Kick1K+G into crouch dash forward82.0%
backdash into Beat & Back KnuckleP+KP71.8%
backdash into Low Spin Kick1K+G71.8%
forward dash into Dash Hammer Kick66K71.8%
forward dash into throwP+G71.8%
backdash61.5%
backdash into High Angle Upper Kick6K61.5%
backdash into guardG61.5%

59 further openings account for the other 114 rounds.

Lau

backdash into evade up7332.0%
forward dash into Rouko Tekiga6P+KP+K114.8%
backdash into evade down94.0%
Souko Sensou66P+K into Rouko Tekiga6P+KP+K73.1%
backdash into guardG73.1%
forward dash into throwP+G73.1%
Souko Sensou66P+K into Rouko Tankai6P+K52.2%
backdash into throwP+G52.2%
crouch dash back into Kosoushou46P52.2%
Chisoutai2K+G41.8%
backdash into Honten Rakutoutai46K+G41.8%
backdash into backward movement41.8%
backdash into forward dash41.8%
crouch dash forward into evade down41.8%
forward dash into Chugeki6P41.8%

50 further openings account for the other 75 rounds.

Lion

backdash into evade up5024.3%
Juchou Senshou8P+K2713.1%
backdash into back kick+guard4K+G188.7%
backdash into evade down115.3%
Juchou Senshou8P+K into Souji SenpuP+K104.8%
backdash into Sentai4K94.4%
crouch dash forward into evade down83.9%
backdash into Kousoutai2K+G62.9%
forward movement into punchP62.9%
Shicchi Soutai3K+G52.4%
backdash into throwP+G41.9%
forward dash into throwP+G41.9%
Tenshin Ryou'inkyaku6K+G into forward dash31.5%
backdash into guardG31.5%
crouch dash forward into Zaban Shuhou33P+K31.5%

31 further openings account for the other 39 rounds.

Kage

backdash into evade up3741.1%
backdash into Gen'you4K+G1213.3%
backdash into guardG66.7%
Hagakure-ryu In Raijingeki46P+K into punchP55.6%
backward movement into Nagiharai6P+K55.6%
backdash into evade down44.4%
backdash into Hagakure-ryu In Raijingeki46P+K22.2%
backdash into Hiji'uchi6P22.2%
backdash into Rasen Urageri4PK22.2%
Fusen Renkyaku6K+G11.1%
Hagakure-ryu In Raijingeki46P+K11.1%
Rasen4P into kickK11.1%
backdash into Fujinkyaku46K+G11.1%
backdash into Jizuridan2P11.1%
backdash into Nirenkyaku3KK11.1%

9 further openings account for the other 9 rounds.

Pai

backdash into evade up3952.0%
backward movement into evade up68.0%
Honshin Soukyaku1K+G45.3%
backdash into evade down45.3%
Honshin Soukyaku1K+G into guardG22.7%
backdash into Honrakukyaku46K+G22.7%
crouch dash forward into evade down22.7%
crouch dash forward into throwP+G22.7%
Hi'en Tankyaku9K into Hi'en Rekkyaku9KK11.3%
Senchuken6P into Takuten Soudou64PP11.3%
backdash into Danshitsu6K11.3%
backdash into Shi'en Settai2K+G11.3%
backdash into backward movement11.3%
crouch dash forward into crouch11.3%
crouch into Senchutai3K11.3%

7 further openings account for the other 7 rounds.

Goh

backdash into evade up1932.2%
Ni'oudaoshi3K+G813.6%
Maegeri3K into Batousatsu3KP46.8%
backdash into evade down46.8%
backdash into guardG35.1%
Sune'uchi2P23.4%
backdash into Karura4P+K23.4%
backdash into backward movement23.4%
crouch dash forward into evade down23.4%
Aragami4K into Kyousengeri46K11.7%
Ni'oudaoshi3K+G into evade down11.7%
backdash into Hoderi4P11.7%
crouch into Hiji'ate6P11.7%
evade down into backward movement11.7%
evade down into guardG11.7%

7 further openings account for the other 7 rounds.

Jeffry

backdash into evade up2960.4%
backdash into evade down36.2%
backdash into throwP+G36.2%
Low Knuckle2P into evade down24.2%
backdash into Toe Kick2K24.2%
Drop Anchor1K+G12.1%
Low Knuckle2P12.1%
Toe Kick2K12.1%
backdash into Knuckle KickPK12.1%
backdash into Sunlit Body Upper3P+K12.1%
backdash into crouch12.1%
crouch dash forward into forward dash12.1%
crouch dash forward into throwP+G12.1%
crouch into guardG12.1%