VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10

Jacky

式神

  • Lau
  • Lion
  • Kage
  • Pai
  • Goh
  • Jeffry
Career matches803
Career win rate82.7%
Round win rate70.3%
Peak rank34
Distinct opponents178
Period2026/03/26 – 2026/10/18

Elo rating

Overall, and on each character played 10+ times

1753 #554 of 3,686 on the Elo list →

The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.

Characters played — VF5's own record

Jacky342612095280.1%
Lau321571263180.2%
Lion311261002679.4%
Kage3198871188.8%
Goh307667988.2%
Pai305246688.5%
Jeffry283329487.9%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Inputs per second

1,103 of 1,103 rounds counted

9.9 inputs a second (597 a minute) this season. Faster than 94% of the 4,069 regulars with enough rounds counted to compare.

By character played

Jacky10.2612397
Lau9.9592228
Lion10.4625206
Kage9.254990
Pai10.462275
Goh8.852759
Jeffry8.953248

By opponent's character

Akira10.1603113
Shun9.8586102
Jacky9.8585100
Aoi9.557397
Jeffry10.462294
Wolf10.562984
Sarah9.858979
Lau10.361974
Pai9.657462
Goh9.959457
Jean9.758456
Lei Fei9.456432
Brad10.060029
El Blaze10.361826
Kage9.859025
Lion10.764425
Vanessa10.160429
Taka9.456313
Eileen10.26156

An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.

Against each character

Akira2925486.2%+4.8
Shun2718966.7%-8.5
Jacky2621580.8%-0.5
Aoi2520580.0%-2.0
Jeffry2422291.7%+12.9
Wolf2318578.3%-4.7
Sarah2119290.5%+9.7
Lau1914573.7%-4.7
Pai1614287.5%+7.4
Goh1513286.7%+2.7
Jean1412285.7%+7.9
Lei Fei96366.7%-13.7
Brad73442.9%-40.6
El Blaze74357.1%-22.9
Kage770100.0%+17.5
Lion770100.0%+17.3
Vanessa75271.4%-11.3
Taka43175.0%-6.8
Eileen220100.0%+7.0

No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Rectangle3930976.9%-4.4
Octagon3628877.8%-4.2
Breakable Full Fence3329487.9%+7.0
Breakable Half Fence3226681.2%-0.8
Full Fence2820871.4%-11.7
Half Fence2724388.9%+13.8
Open2520580.0%-2.6
Single Wall2217577.3%-2.4
Full Fence and Open1716194.1%+14.4
Low Fence1714382.3%+2.4

0 of 4 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 4 questions at once; about 0.2 would by chance alone.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls19580.5%80.8%-0.3
No walls6479.7%80.8%-1.1

Walls against open: +0.8 points (95% range -10.4 to +12.0), p 0.887 — no measurable difference.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

BudEkins_may (Rank 30)64266.7%
markey39 (Rank 28)54180.0%
Jack (Rank 30)440100.0%
Nachi-doumin-J (Rank 13)440100.0%
magenta_helping3 (Rank 14)440100.0%
わばし (Rank 30)440100.0%
ATTIME (Rank 41)31233.3%
Hi-VisionZERO (Rank 29)31233.3%
Oshira_taicho (Rank 33)32166.7%
VFCHINA阿倫八°亻ん中國 (Rank 6)330100.0%
changlil (Rank 16)330100.0%
daryusu (Rank 13)330100.0%
hideofukui (Rank 28)31233.3%
koukou (Rank 32)330100.0%
nyu_necoginjo (Rank 23)330100.0%
seated_rent3 (Rank 5)330100.0%
temp002 (Rank 30)32166.7%
ありがとナス (Rank 27)330100.0%
え~る (Rank 30)31233.3%
きんぐじょー弟 (Rank 34)32166.7%
トマト牛乳♪ (Rank 27)330100.0%
乱世の奸雄 (Rank 36)31233.3%
白☆髭 (Rank 29)330100.0%
鳩男 (Rank 31)32166.7%
E-BB1 (Rank 28)220100.0%

Most played opponents, most recent first

temp002 (Rank 30)2026/09/0732166.7%
Oshira_taicho (Rank 33)2026/09/0732166.7%
markey39 (Rank 28)2026/07/0454180.0%
トマト牛乳♪ (Rank 27)2026/07/04330100.0%
nyu_necoginjo (Rank 23)2026/07/04330100.0%
鳩男 (Rank 31)2026/06/3032166.7%
乱世の奸雄 (Rank 36)2026/06/3031233.3%
koukou (Rank 32)2026/06/30330100.0%
え~る (Rank 30)2026/06/3031233.3%
hideofukui (Rank 28)2026/06/2931233.3%
白☆髭 (Rank 29)2026/06/27330100.0%
きんぐじょー弟 (Rank 34)2026/06/2732166.7%
わばし (Rank 30)2026/06/26440100.0%
BudEkins_may (Rank 30)2026/06/2564266.7%
Hi-VisionZERO (Rank 29)2026/06/2131233.3%
ありがとナス (Rank 27)2026/06/16330100.0%
Jack (Rank 30)2026/06/16440100.0%
E-BB1 (Rank 28)2026/06/13220100.0%
changlil (Rank 16)2026/06/12330100.0%
Nachi-doumin-J (Rank 13)2026/06/12440100.0%
daryusu (Rank 13)2026/06/12330100.0%
magenta_helping3 (Rank 14)2026/06/11440100.0%
ATTIME (Rank 41)2026/06/1131233.3%
VFCHINA阿倫八°亻ん中國 (Rank 6)2026/06/11330100.0%
seated_rent3 (Rank 5)2026/06/11330100.0%

Round openings

Every character

backdash into evade up29726.9%
backdash into throwP+G504.5%
backdash into evade down433.9%
forward dash into High Angle Upper Kick6K353.2%
backdash into Spin Heel Sword4K+G343.1%
Juchou Senshou8P+K272.5%
Dash Hammer Kick66K into High Angle Upper Kick6K262.4%
backdash into guardG232.1%
forward dash into throwP+G201.8%
backdash into back kick+guard4K+G181.6%
crouch dash forward into evade down161.4%
Low Spin Kick1K+G into crouch131.2%
backdash into Gen'you4K+G121.1%
backdash into Low Spin Kick1K+G111.0%
forward dash into Rouko Tekiga6P+KP+K111.0%

200 further openings account for the other 467 rounds.

Jacky

Career
209–52 · 80.1%
This season
105 matches · 76.2%
Peak rank
34

First hit in 47.7% of 396 rounds. Won 73.0% of the rounds they struck first, 66.2% of the rounds they were struck first.

Significant Tells

How is this tested?

backdash into evade up8521.4%
forward dash into High Angle Upper Kick6K358.8%
backdash into Spin Heel Sword4K+G348.6%
Dash Hammer Kick66K into High Angle Upper Kick6K266.5%
backdash into evade down143.5%
Low Spin Kick1K+G into crouch133.3%
backdash into throwP+G133.3%
backdash into Low Spin Kick1K+G112.8%
backdash into High Angle Upper Kick6K92.3%
Low Spin Kick1K+G into crouch dash forward82.0%
backdash into Beat & Back KnuckleP+KP82.0%
forward dash into Dash Hammer Kick66K71.8%
forward dash into throwP+G71.8%
backdash into Middle Smash6P61.5%
High Angle Upper Kick6K into forward dash51.3%

60 further openings account for the other 116 rounds.

Lau

Career
126–31 · 80.2%
This season
61 matches · 75.4%
Peak rank
32

First hit in 48.7% of 228 rounds. Won 72.1% of the rounds they struck first, 64.1% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into evade up6227.2%
backdash into throwP+G114.8%
forward dash into Rouko Tekiga6P+KP+K114.8%
Souko Sensou66P+K into Rouko Tekiga6P+KP+K73.1%
backdash into evade down73.1%
forward dash into throwP+G73.1%
backdash into Chugeki6P62.6%
backdash into guardG62.6%
Souko Sensou66P+K into Rouko Tankai6P+K52.2%
crouch dash back into Kosoushou46P52.2%
Chisoutai2K+G41.8%
backdash into Honten Rakutoutai46K+G41.8%
backdash into Kosoushou46P41.8%
backdash into backward movement41.8%
backdash into forward dash41.8%

53 further openings account for the other 81 rounds.

Lion

Career
100–26 · 79.4%
This season
51 matches · 82.3%
Peak rank
31

First hit in 49.5% of 206 rounds. Won 72.5% of the rounds they struck first, 61.5% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into evade up4421.4%
Juchou Senshou8P+K2713.1%
backdash into back kick+guard4K+G188.7%
Juchou Senshou8P+K into Souji SenpuP+K104.8%
backdash into Sentai4K94.4%
backdash into evade down94.4%
backdash into throwP+G94.4%
crouch dash forward into evade down73.4%
backdash into Kousoutai2K+G62.9%
forward movement into punchP62.9%
Shicchi Soutai3K+G52.4%
forward dash into throwP+G41.9%
Tenshin Ryou'inkyaku6K+G into forward dash31.5%
backdash into guardG31.5%
backdash into kickK31.5%

33 further openings account for the other 43 rounds.

Kage

Career
87–11 · 88.8%
This season
24 matches · 95.8%
Peak rank
31

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into evade up3235.6%
backdash into Gen'you4K+G1213.3%
backdash into guardG66.7%
Hagakure-ryu In Raijingeki46P+K into punchP55.6%
backdash into throwP+G55.6%
backward movement into Nagiharai6P+K55.6%
backdash into evade down44.4%
backdash into Rasen Urageri4PK33.3%
backdash into Hagakure-ryu In Raijingeki46P+K22.2%
backdash into Hiji'uchi6P22.2%
Fusen Renkyaku6K+G11.1%
Hagakure-ryu In Raijingeki46P+K11.1%
Rasen4P into kickK11.1%
backdash into Fujinkyaku46K+G11.1%
backdash into Jizuridan2P11.1%

9 further openings account for the other 9 rounds.

Pai

Career
46–6 · 88.5%
This season
20 matches · 85.0%
Peak rank
30

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into evade up3344.0%
backward movement into evade up68.0%
Honshin Soukyaku1K+G45.3%
backdash into evade down45.3%
Honshin Soukyaku1K+G into guardG22.7%
backdash into Hi'en Rekkyaku9KK22.7%
backdash into Honrakukyaku46K+G22.7%
backdash into throwP+G22.7%
crouch dash forward into evade down22.7%
crouch dash forward into throwP+G22.7%
Hi'en Tankyaku9K into Hi'en Rekkyaku9KK11.3%
Senchuken6P into Takuten Soudou64PP11.3%
backdash into Danshitsu6K11.3%
backdash into Senchutai3K11.3%
backdash into Shi'en Settai2K+G11.3%

11 further openings account for the other 11 rounds.

Goh

Career
67–9 · 88.2%
This season
16 matches · 93.8%
Peak rank
30

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into evade up1728.8%
Ni'oudaoshi3K+G813.6%
Maegeri3K into Batousatsu3KP46.8%
backdash into evade down35.1%
backdash into guardG35.1%
Sune'uchi2P23.4%
backdash into Karura4P+K23.4%
backdash into backward movement23.4%
backdash into throwP+G23.4%
crouch dash forward into evade down23.4%
Aragami4K into Kyousengeri46K11.7%
Ni'oudaoshi3K+G into evade down11.7%
backdash into Hoderi4P11.7%
backdash into Yamibarai (Deflect)2P+K+G11.7%
crouch into Hiji'ate6P11.7%

9 further openings account for the other 9 rounds.

Jeffry

Career
29–4 · 87.9%
This season
12 matches · 83.3%
Peak rank
28

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into evade up2450.0%
backdash into throwP+G816.7%
Low Knuckle2P into evade down24.2%
backdash into Toe Kick2K24.2%
backdash into evade down24.2%
Drop Anchor1K+G12.1%
Low Knuckle2P12.1%
Toe Kick2K12.1%
backdash into Elbow Butt6P12.1%
backdash into Knee Attack6K12.1%
backdash into Knuckle KickPK12.1%
backdash into Sunlit Body Upper3P+K12.1%
crouch dash forward into forward dash12.1%
crouch dash forward into throwP+G12.1%
crouch into guardG12.1%

How these are tested

A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.

  • An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
  • Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
  • Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
  • A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (15 here; about 0.8 would come up by chance alone before the correction).
  • Walls against open is tested per opponent with 30+ matches and 10+ different players on each side, allowing for both players' ranks, and corrected across every player page at once: 0 of 2,552 hold up. With stages shuffled at random: 0 of 2,651–2,673.

Tests behind each character's list

  • Jacky: 1 of 15 tests hold up
  • Lau: not tested (too few rounds)
  • Lion: not tested (too few rounds)
  • Kage: not tested (too few rounds)
  • Pai: not tested (too few rounds)
  • Goh: not tested (too few rounds)
  • Jeffry: not tested (too few rounds)