Virtua Fighter 5 REVO · v1.10
式神
Characters played — VF5's own record
| Jacky | 34 | 261 | 209 | 52 | 80.1% |
|---|---|---|---|---|---|
| Lau | 32 | 157 | 126 | 31 | 80.2% |
| Lion | 31 | 126 | 100 | 26 | 79.4% |
| Kage | 31 | 98 | 87 | 11 | 88.8% |
| Goh | 30 | 76 | 67 | 9 | 88.2% |
| Pai | 30 | 52 | 46 | 6 | 88.5% |
| Jeffry | 28 | 33 | 29 | 4 | 87.9% |
These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.
Against each character
| Akira | 29 | 25 | 4 | 86.2% | +4.8 |
|---|---|---|---|---|---|
| Shun | 27 | 18 | 9 | 66.7% | -8.3 |
| Jacky | 26 | 21 | 5 | 80.8% | -0.6 |
| Aoi | 25 | 20 | 5 | 80.0% | -2.1 |
| Jeffry | 24 | 22 | 2 | 91.7% | +12.9 |
| Wolf | 23 | 18 | 5 | 78.3% | -4.6 |
| Sarah | 21 | 19 | 2 | 90.5% | +9.6 |
| Lau | 19 | 14 | 5 | 73.7% | -4.5 |
| Pai | 16 | 14 | 2 | 87.5% | +7.4 |
| Goh | 15 | 13 | 2 | 86.7% | +2.8 |
| Jean | 14 | 12 | 2 | 85.7% | +7.7 |
| Lei Fei | 9 | 6 | 3 | 66.7% | -13.7 |
| Brad | 7 | 3 | 4 | 42.9% | -40.5 |
| El Blaze | 7 | 4 | 3 | 57.1% | -22.9 |
| Kage | 7 | 7 | 0 | 100.0% | +17.4 |
| Lion | 7 | 7 | 0 | 100.0% | +17.2 |
| Vanessa | 7 | 5 | 2 | 71.4% | -11.3 |
| Taka | 4 | 3 | 1 | 75.0% | -6.5 |
| Eileen | 2 | 2 | 0 | 100.0% | +7.0 |
No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.
A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.
By ring shape
| Rectangle | 39 | 30 | 9 | 76.9% | -4.4 |
|---|---|---|---|---|---|
| Octagon | 36 | 28 | 8 | 77.8% | -4.2 |
| Breakable Full Fence | 33 | 29 | 4 | 87.9% | +7.0 |
| Breakable Half Fence | 32 | 26 | 6 | 81.2% | -0.7 |
| Full Fence | 28 | 20 | 8 | 71.4% | -12.0 |
| Half Fence | 27 | 24 | 3 | 88.9% | +13.9 |
| Open | 25 | 20 | 5 | 80.0% | -2.6 |
| Single Wall | 22 | 17 | 5 | 77.3% | -2.4 |
| Full Fence and Open | 17 | 16 | 1 | 94.1% | +14.4 |
| Low Fence | 17 | 14 | 3 | 82.3% | +2.4 |
0 of 4 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 4 questions at once; about 0.2 would by chance alone.
With or without walls
| Stages | Matches | Win % | Expected | vs expected |
|---|---|---|---|---|
| Walls | 195 | 80.5% | 80.8% | -0.3 |
| No walls | 64 | 79.7% | 80.8% | -1.1 |
Walls against open: +0.8 points (95% range -10.4 to +12.0), p 0.890 — no measurable difference.
The fence-and-open stages and Training Room are on neither side, as on the stage report.
How these are tested
- Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
- Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
- Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.
Most played opponents
| BudEkins_may (Rank 30) | 6 | 4 | 2 | 66.7% |
|---|---|---|---|---|
| markey39 (Rank 28) | 5 | 4 | 1 | 80.0% |
| Jack (Rank 30) | 4 | 4 | 0 | 100.0% |
| Nachi-doumin-J (Rank 13) | 4 | 4 | 0 | 100.0% |
| magenta_helping3 (Rank 14) | 4 | 4 | 0 | 100.0% |
| わばし (Rank 30) | 4 | 4 | 0 | 100.0% |
| ATTIME (Rank 41) | 3 | 1 | 2 | 33.3% |
| Hi-VisionZERO (Rank 29) | 3 | 1 | 2 | 33.3% |
| Oshira_taicho (Rank 33) | 3 | 2 | 1 | 66.7% |
| VFCHINA阿倫八°亻ん中國 (Rank 6) | 3 | 3 | 0 | 100.0% |
| changlil (Rank 16) | 3 | 3 | 0 | 100.0% |
| daryusu (Rank 13) | 3 | 3 | 0 | 100.0% |
| hideofukui (Rank 28) | 3 | 1 | 2 | 33.3% |
| koukou (Rank 32) | 3 | 3 | 0 | 100.0% |
| nyu_necoginjo (Rank 23) | 3 | 3 | 0 | 100.0% |
| seated_rent3 (Rank 5) | 3 | 3 | 0 | 100.0% |
| temp002 (Rank 30) | 3 | 2 | 1 | 66.7% |
| ありがとナス (Rank 27) | 3 | 3 | 0 | 100.0% |
| え~る (Rank 30) | 3 | 1 | 2 | 33.3% |
| きんぐじょー弟 (Rank 34) | 3 | 2 | 1 | 66.7% |
| トマト牛乳♪ (Rank 27) | 3 | 3 | 0 | 100.0% |
| 乱世の奸雄 (Rank 36) | 3 | 1 | 2 | 33.3% |
| 白☆髭 (Rank 29) | 3 | 3 | 0 | 100.0% |
| 鳩男 (Rank 31) | 3 | 2 | 1 | 66.7% |
| E-BB1 (Rank 28) | 2 | 2 | 0 | 100.0% |
Most played opponents, most recent first
| temp002 (Rank 30) | 2026/09/07 | 3 | 2 | 1 | 66.7% |
|---|---|---|---|---|---|
| Oshira_taicho (Rank 33) | 2026/09/07 | 3 | 2 | 1 | 66.7% |
| markey39 (Rank 28) | 2026/07/04 | 5 | 4 | 1 | 80.0% |
| トマト牛乳♪ (Rank 27) | 2026/07/04 | 3 | 3 | 0 | 100.0% |
| nyu_necoginjo (Rank 23) | 2026/07/04 | 3 | 3 | 0 | 100.0% |
| 鳩男 (Rank 31) | 2026/06/30 | 3 | 2 | 1 | 66.7% |
| 乱世の奸雄 (Rank 36) | 2026/06/30 | 3 | 1 | 2 | 33.3% |
| koukou (Rank 32) | 2026/06/30 | 3 | 3 | 0 | 100.0% |
| え~る (Rank 30) | 2026/06/30 | 3 | 1 | 2 | 33.3% |
| hideofukui (Rank 28) | 2026/06/29 | 3 | 1 | 2 | 33.3% |
| 白☆髭 (Rank 29) | 2026/06/27 | 3 | 3 | 0 | 100.0% |
| きんぐじょー弟 (Rank 34) | 2026/06/27 | 3 | 2 | 1 | 66.7% |
| わばし (Rank 30) | 2026/06/26 | 4 | 4 | 0 | 100.0% |
| BudEkins_may (Rank 30) | 2026/06/25 | 6 | 4 | 2 | 66.7% |
| Hi-VisionZERO (Rank 29) | 2026/06/21 | 3 | 1 | 2 | 33.3% |
| ありがとナス (Rank 27) | 2026/06/16 | 3 | 3 | 0 | 100.0% |
| Jack (Rank 30) | 2026/06/16 | 4 | 4 | 0 | 100.0% |
| E-BB1 (Rank 28) | 2026/06/13 | 2 | 2 | 0 | 100.0% |
| changlil (Rank 16) | 2026/06/12 | 3 | 3 | 0 | 100.0% |
| Nachi-doumin-J (Rank 13) | 2026/06/12 | 4 | 4 | 0 | 100.0% |
| daryusu (Rank 13) | 2026/06/12 | 3 | 3 | 0 | 100.0% |
| magenta_helping3 (Rank 14) | 2026/06/11 | 4 | 4 | 0 | 100.0% |
| ATTIME (Rank 41) | 2026/06/11 | 3 | 1 | 2 | 33.3% |
| VFCHINA阿倫八°亻ん中國 (Rank 6) | 2026/06/11 | 3 | 3 | 0 | 100.0% |
| seated_rent3 (Rank 5) | 2026/06/11 | 3 | 3 | 0 | 100.0% |
Round openings
Every character
| backdash into evade up | 344 | 31.2% |
|---|---|---|
| backdash into evade down | 50 | 4.5% |
| forward dash into High Angle Upper Kick6K | 35 | 3.2% |
| backdash into Spin Heel Sword4K+G | 34 | 3.1% |
| Juchou Senshou8P+K | 27 | 2.5% |
| Dash Hammer Kick66K into High Angle Upper Kick6K | 26 | 2.4% |
| backdash into guardG | 25 | 2.3% |
| backdash into throwP+G | 22 | 2.0% |
| forward dash into throwP+G | 20 | 1.8% |
| backdash into back kick+guard4K+G | 18 | 1.6% |
| crouch dash forward into evade down | 17 | 1.5% |
| Low Spin Kick1K+G into crouch | 13 | 1.2% |
| backdash into Gen'you4K+G | 12 | 1.1% |
| forward dash into Rouko Tekiga6P+KP+K | 11 | 1.0% |
| Juchou Senshou8P+K into Souji SenpuP+K | 10 | 0.9% |
191 further openings account for the other 439 rounds.
Jacky
| backdash into evade up | 97 | 24.4% |
|---|---|---|
| forward dash into High Angle Upper Kick6K | 35 | 8.8% |
| backdash into Spin Heel Sword4K+G | 34 | 8.6% |
| Dash Hammer Kick66K into High Angle Upper Kick6K | 26 | 6.5% |
| backdash into evade down | 15 | 3.8% |
| Low Spin Kick1K+G into crouch | 13 | 3.3% |
| backdash into throwP+G | 9 | 2.3% |
| Low Spin Kick1K+G into crouch dash forward | 8 | 2.0% |
| backdash into Beat & Back KnuckleP+KP | 7 | 1.8% |
| backdash into Low Spin Kick1K+G | 7 | 1.8% |
| forward dash into Dash Hammer Kick66K | 7 | 1.8% |
| forward dash into throwP+G | 7 | 1.8% |
| backdash | 6 | 1.5% |
| backdash into High Angle Upper Kick6K | 6 | 1.5% |
| backdash into guardG | 6 | 1.5% |
59 further openings account for the other 114 rounds.
Lau
| backdash into evade up | 73 | 32.0% |
|---|---|---|
| forward dash into Rouko Tekiga6P+KP+K | 11 | 4.8% |
| backdash into evade down | 9 | 4.0% |
| Souko Sensou66P+K into Rouko Tekiga6P+KP+K | 7 | 3.1% |
| backdash into guardG | 7 | 3.1% |
| forward dash into throwP+G | 7 | 3.1% |
| Souko Sensou66P+K into Rouko Tankai6P+K | 5 | 2.2% |
| backdash into throwP+G | 5 | 2.2% |
| crouch dash back into Kosoushou46P | 5 | 2.2% |
| Chisoutai2K+G | 4 | 1.8% |
| backdash into Honten Rakutoutai46K+G | 4 | 1.8% |
| backdash into backward movement | 4 | 1.8% |
| backdash into forward dash | 4 | 1.8% |
| crouch dash forward into evade down | 4 | 1.8% |
| forward dash into Chugeki6P | 4 | 1.8% |
50 further openings account for the other 75 rounds.
Lion
| backdash into evade up | 50 | 24.3% |
|---|---|---|
| Juchou Senshou8P+K | 27 | 13.1% |
| backdash into back kick+guard4K+G | 18 | 8.7% |
| backdash into evade down | 11 | 5.3% |
| Juchou Senshou8P+K into Souji SenpuP+K | 10 | 4.8% |
| backdash into Sentai4K | 9 | 4.4% |
| crouch dash forward into evade down | 8 | 3.9% |
| backdash into Kousoutai2K+G | 6 | 2.9% |
| forward movement into punchP | 6 | 2.9% |
| Shicchi Soutai3K+G | 5 | 2.4% |
| backdash into throwP+G | 4 | 1.9% |
| forward dash into throwP+G | 4 | 1.9% |
| Tenshin Ryou'inkyaku6K+G into forward dash | 3 | 1.5% |
| backdash into guardG | 3 | 1.5% |
| crouch dash forward into Zaban Shuhou33P+K | 3 | 1.5% |
31 further openings account for the other 39 rounds.
Kage
| backdash into evade up | 37 | 41.1% |
|---|---|---|
| backdash into Gen'you4K+G | 12 | 13.3% |
| backdash into guardG | 6 | 6.7% |
| Hagakure-ryu In Raijingeki46P+K into punchP | 5 | 5.6% |
| backward movement into Nagiharai6P+K | 5 | 5.6% |
| backdash into evade down | 4 | 4.4% |
| backdash into Hagakure-ryu In Raijingeki46P+K | 2 | 2.2% |
| backdash into Hiji'uchi6P | 2 | 2.2% |
| backdash into Rasen Urageri4PK | 2 | 2.2% |
| Fusen Renkyaku6K+G | 1 | 1.1% |
| Hagakure-ryu In Raijingeki46P+K | 1 | 1.1% |
| Rasen4P into kickK | 1 | 1.1% |
| backdash into Fujinkyaku46K+G | 1 | 1.1% |
| backdash into Jizuridan2P | 1 | 1.1% |
| backdash into Nirenkyaku3KK | 1 | 1.1% |
9 further openings account for the other 9 rounds.
Pai
| backdash into evade up | 39 | 52.0% |
|---|---|---|
| backward movement into evade up | 6 | 8.0% |
| Honshin Soukyaku1K+G | 4 | 5.3% |
| backdash into evade down | 4 | 5.3% |
| Honshin Soukyaku1K+G into guardG | 2 | 2.7% |
| backdash into Honrakukyaku46K+G | 2 | 2.7% |
| crouch dash forward into evade down | 2 | 2.7% |
| crouch dash forward into throwP+G | 2 | 2.7% |
| Hi'en Tankyaku9K into Hi'en Rekkyaku9KK | 1 | 1.3% |
| Senchuken6P into Takuten Soudou64PP | 1 | 1.3% |
| backdash into Danshitsu6K | 1 | 1.3% |
| backdash into Shi'en Settai2K+G | 1 | 1.3% |
| backdash into backward movement | 1 | 1.3% |
| crouch dash forward into crouch | 1 | 1.3% |
| crouch into Senchutai3K | 1 | 1.3% |
7 further openings account for the other 7 rounds.
Goh
| backdash into evade up | 19 | 32.2% |
|---|---|---|
| Ni'oudaoshi3K+G | 8 | 13.6% |
| Maegeri3K into Batousatsu3KP | 4 | 6.8% |
| backdash into evade down | 4 | 6.8% |
| backdash into guardG | 3 | 5.1% |
| Sune'uchi2P | 2 | 3.4% |
| backdash into Karura4P+K | 2 | 3.4% |
| backdash into backward movement | 2 | 3.4% |
| crouch dash forward into evade down | 2 | 3.4% |
| Aragami4K into Kyousengeri46K | 1 | 1.7% |
| Ni'oudaoshi3K+G into evade down | 1 | 1.7% |
| backdash into Hoderi4P | 1 | 1.7% |
| crouch into Hiji'ate6P | 1 | 1.7% |
| evade down into backward movement | 1 | 1.7% |
| evade down into guardG | 1 | 1.7% |
7 further openings account for the other 7 rounds.
Jeffry
| backdash into evade up | 29 | 60.4% |
|---|---|---|
| backdash into evade down | 3 | 6.2% |
| backdash into throwP+G | 3 | 6.2% |
| Low Knuckle2P into evade down | 2 | 4.2% |
| backdash into Toe Kick2K | 2 | 4.2% |
| Drop Anchor1K+G | 1 | 2.1% |
| Low Knuckle2P | 1 | 2.1% |
| Toe Kick2K | 1 | 2.1% |
| backdash into Knuckle KickPK | 1 | 2.1% |
| backdash into Sunlit Body Upper3P+K | 1 | 2.1% |
| backdash into crouch | 1 | 2.1% |
| crouch dash forward into forward dash | 1 | 2.1% |
| crouch dash forward into throwP+G | 1 | 2.1% |
| crouch into guardG | 1 | 2.1% |
