VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: North America

Kage

DNola9

Career matches2,506
Career win rate59.8%
Round win rate49.8%
Peak rank27
Distinct opponents97
Period2026/03/26 – 2026/10/18

Elo rating

Overall, and on each character played 10+ times

1353 #2,907 of 3,686 on the Elo list →

The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.

Characters played — VF5's own record

Kage272,5061,4991,00759.8%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Inputs per second

392 of 568 rounds counted

10.0 inputs a second (602 a minute) this season. Faster than 95% of the 4,069 regulars with enough rounds counted to compare.

By character played

Kage10.0602392

By opponent's character

Vanessa9.858540
Aoi10.361638
Akira10.462443
Jacky10.160533
Brad9.456527
Jean9.758328
Sarah10.361617
Pai10.865118
Shun9.959719
El Blaze9.858916
Goh10.965516
Kage9.557018
Wolf10.261020
Lau10.160421
Lei Fei9.85889
Jeffry9.95917
Lion9.456214
Eileen10.76413
Dural10.66355

An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.

Against each character

Vanessa169756.2%+8.6
Aoi1510566.7%-4.4
Akira1431121.4%-11.8
Jacky147750.0%+5.7
Brad125741.7%-17.7
Jean116554.5%+1.9
Sarah104640.0%+3.7
Pai84450.0%-2.3
Shun72528.6%-1.7
El Blaze63350.0%+2.4
Goh63350.0%+9.9
Kage61516.7%-24.3
Wolf64266.7%+1.1
Lau53260.0%+9.3
Lei Fei53260.0%+9.8
Jeffry42250.0%+3.4
Lion42250.0%-3.0
Eileen32166.7%+12.9
Dural110100.0%+73.9
Taka110100.0%+44.2

No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Breakable Half Fence1711664.7%+0.8
Full Fence179852.9%+6.2
Half Fence178947.1%+3.3
Octagon1731417.6%-21.7
Single Wall1610662.5%+15.4
Breakable Full Fence145935.7%-6.1
Low Fence145935.7%-5.4
Rectangle1310376.9%+19.6
Full Fence and Open116554.5%-11.4
Open117463.6%+8.7

No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls9548.4%48.6%-0.2
No walls4153.7%47.8%+5.9

Walls against open: -6.0 points (95% range -21.5 to +9.4), p 0.444 — no measurable difference.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Aoi (Rank 2)440100.0%
EPARegulations (Rank 21)43175.0%
NAN (Rank 6)440100.0%
AceHearts (Rank 23)31233.3%
Andrewsfree (Rank 20)330100.0%
CoolChris (Rank 2)330100.0%
EnEyeSee (Rank 21)32166.7%
Frankster35 (Rank 26)31233.3%
Jaguar (Rank 35)3030.0%
Themis (Rank 24)32166.7%
kungfusmurf (Rank 36)3030.0%
EyeballPaul (Rank 7)220100.0%
FatTarma (Rank 21)2020.0%
K3N5H1 (Rank 12)220100.0%
KevTheGalaxybender (Rank 23)2020.0%
Lightwing (Rank 32)2020.0%
MetalheadHunter (Rank 6)220100.0%
Momomia (Rank 28)2020.0%
Shinzu (Rank 21)2020.0%
Sluggo (Rank 16)220100.0%
bigboss25189 (Rank 13)220100.0%
blasimark (Rank 16)220100.0%
kotiko (Rank 3)220100.0%
yooutan (Rank 5)220100.0%
無謀 (Rank 35)2020.0%

Most played opponents, most recent first

CoolChris (Rank 2)2026/10/05330100.0%
Frankster35 (Rank 26)2026/10/0431233.3%
無謀 (Rank 35)2026/09/302020.0%
blasimark (Rank 16)2026/09/28220100.0%
Lightwing (Rank 32)2026/09/262020.0%
bigboss25189 (Rank 13)2026/09/18220100.0%
Jaguar (Rank 35)2026/09/183030.0%
Themis (Rank 24)2026/09/1732166.7%
Momomia (Rank 28)2026/09/142020.0%
Shinzu (Rank 21)2026/09/112020.0%
yooutan (Rank 5)2026/09/07220100.0%
EnEyeSee (Rank 21)2026/09/0332166.7%
EyeballPaul (Rank 7)2026/07/27220100.0%
EPARegulations (Rank 21)2026/07/2543175.0%
Aoi (Rank 2)2026/06/22440100.0%
NAN (Rank 6)2026/05/27440100.0%
K3N5H1 (Rank 12)2026/05/16220100.0%
kotiko (Rank 3)2026/05/05220100.0%
kungfusmurf (Rank 36)2026/04/223030.0%
AceHearts (Rank 23)2026/04/0431233.3%
MetalheadHunter (Rank 6)2026/04/04220100.0%
Sluggo (Rank 16)2026/03/31220100.0%
Andrewsfree (Rank 20)2026/03/28330100.0%
KevTheGalaxybender (Rank 23)2026/03/282020.0%
FatTarma (Rank 21)2026/03/282020.0%

Round openings

Kage

Career
1,499–1,007 · 59.8%
This season
154 matches · 48.7%
Peak rank
27

First hit in 64.6% of 551 rounds. Won 53.4% of the rounds they struck first, 40.5% of the rounds they were struck first.

Significant Tells

  • In round 1: opens with “backward movement into P punch” in 25.3% of rounds, against 10.6% in their other rounds.

How is this tested?

backward movement into punchP8114.5%
Engetsugeri9K+G6511.7%
backdash447.9%
Fusen Renkyaku6K+G386.8%
Senpujin2P+K into Tsumujigeri2K+G386.8%
Ryubisen44K+G into Tenshin Agokudaki4KKK335.9%
punchP into crouch203.6%
punchP into ResshouPP193.4%
punchP into kickK142.5%
Rasen4P into Rasen Urageri4PK132.3%
punchP into Rasen4P132.3%
backdash into Gen'you4K+G122.1%
punchP122.1%
Ryubisen44K+G into Gen'you4K+G112.0%
backdash into Ryubisen44K+G112.0%

65 further openings account for the other 133 rounds.

Counted from 150 of the 154 matches played. The rest were not pulled for openings.

How these are tested

A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.

  • An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
  • Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
  • Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
  • A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (15 here; about 0.8 would come up by chance alone before the correction).
  • Walls against open is tested per opponent with 30+ matches and 10+ different players on each side, allowing for both players' ranks, and corrected across every player page at once: 0 of 2,552 hold up. With stages shuffled at random: 0 of 2,651–2,673.

Tests behind each character's list

  • Kage: 1 of 15 tests hold up