VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: North America

Taka

THEWEIAND

  • Jeffry
  • Wolf
Career matches6,446
Career win rate48.7%
Round win rate45.0%
Peak rank29
Distinct opponents211
Period2026/03/26 – 2026/10/18

Elo rating

Overall, and on each character played 10+ times

1376 #2,777 of 3,686 on the Elo list →

The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.

Characters played — VF5's own record

Taka274,0581,9302,12847.6%
Wolf251,28959869146.4%
Jeffry291,09960949055.4%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Inputs per second

4,445 of 4,994 rounds counted

10.0 inputs a second (602 a minute) this season. Faster than 95% of the 4,069 regulars with enough rounds counted to compare.

By character played

Taka10.26143,125
Jeffry9.5572641
Wolf9.6578679

By opponent's character

Sarah10.1608522
Akira9.2553397
Shun10.1604351
Jacky9.7582334
Brad9.7582253
Wolf10.8649306
Pai9.6573281
Vanessa11.0658237
Aoi10.1608174
Jean9.5570253
Goh10.9654229
Kage9.9596203
Lei Fei9.4563177
Lion10.0600172
Jeffry10.0600133
Dural11.5693143
El Blaze10.1606118
Eileen10.160676
Lau9.556938
Taka10.865048

An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.

Against each character

Sarah143638044.1%-3.6
Akira104584655.8%+13.9
Shun99346534.3%+5.1
Jacky92286430.4%-10.6
Brad82394347.6%+6.2
Wolf81394248.1%+1.8
Pai75264934.7%-4.1
Vanessa70353550.0%+7.3
Aoi69373253.6%+7.6
Jean66293743.9%-3.1
Goh61263542.6%-3.1
Kage55144125.4%-5.4
Lei Fei53163730.2%-7.5
Lion48173135.4%-8.8
Jeffry40231757.5%+7.7
Dural3663016.7%-9.3
El Blaze34112332.4%+2.8
Eileen2141719.1%-20.6
Lau146842.9%-7.3
Taka127558.3%+14.0

0 of 14 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 14 questions at once; about 0.7 would by chance alone.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Full Fence149519834.2%-6.9
Half Fence142529036.6%-0.5
Breakable Full Fence135716452.6%+9.1
Octagon132646848.5%+3.8
Breakable Half Fence125527341.6%+2.0
Rectangle118457338.1%-3.0
Single Wall113526146.0%+5.4
Open112486442.9%+0.2
Low Fence107446341.1%-3.3
Full Fence and Open51203139.2%+0.7

0 of 10 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 10 questions at once; about 0.5 would by chance alone.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls80141.8%41.2%+0.6
No walls33243.4%42.6%+0.8

Walls against open: -0.2 points (95% range -6.4 to +6.1), p 0.958 — no measurable difference.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

#Dr.Hugbox™ (Rank 23)2026/10/182091145.0%
DDRMONKEY (Rank 27)2026/10/182481633.3%
The8thOne (Rank 29)2026/10/1721111052.4%
ODIN3ULTRA (Rank 29)2026/10/16180180.0%
Roadkill93 (Rank 23)2026/10/152214863.6%
5CRUBL1FE (Rank 31)2026/10/103192229.0%
Keris (Rank 28)2026/10/091931615.8%
DJBustANut (Rank 23)2026/10/09136746.1%
seedash (Rank 32)2026/10/0226141253.9%
Lion (Rank 31)2026/09/291841422.2%
DatDemo (Rank 27)2026/09/18147750.0%
BLACKSTAR (Rank 38)2026/09/172732411.1%
carchariasvit (Rank 28)2026/09/151521313.3%
chaingrabs (Rank 25)2026/09/09138561.5%
Based_Ganja (Rank 32)2026/09/06135838.5%
Middleone (Rank 23)2026/08/291811761.1%
Pudding (Rank 41)2026/08/27141137.1%
tenpai (Rank 31)2026/08/234183319.5%
VF31998 (Rank 30)2026/08/23161156.2%
MelonBread (Rank 30)2026/08/221841422.2%
Tekhne (Rank 24)2026/08/18167943.8%
DARKREAPER543 (Rank 27)2026/07/261661037.5%
Cool-Scare-Crow (Rank 28)2026/07/041421214.3%
ttacoguyy (Rank 30)2026/05/271431121.4%
Hornzisbadgg (Rank 30)2026/04/181441028.6%

Round openings

Every character

crouch into Kachi'age33P+K3698.4%
evade up3588.2%
forward movement into punchP1683.8%
crouch into Zangeki33P1643.8%
Morotezuki66P into Morote Tsuppari66PP1242.8%
Overblow Shoulder66P+K1092.5%
evade down1072.5%
punchP1022.3%
crouch into Side Kick3K761.7%
crouch into Full Swing Upper33P691.6%
crouch into Kirikabu Kudaki1P+K681.6%
evade up into crouch681.6%
Middle Hell Stab6P+K661.5%
evade up into Takatsumehashi3P+K641.5%
evade up into Kachi'age33P+K621.4%

434 further openings account for the other 2,398 rounds.

Counted from 1,096 of the 1,255 matches played. The rest were not pulled for openings.

Taka

Career
1,930–2,128 · 47.6%
This season
789 matches · 40.7%
Peak rank
27

First hit in 49.5% of 3,141 rounds. Won 46.6% of the rounds they struck first, 43.2% of the rounds they were struck first.

Significant Tells

  • In round 2: evades first in 44.9% of rounds, against 34.2% in their other rounds.
  • Against El Blaze: backs off first in 26.7% of rounds, against 4.1% against everyone else.
  • After opening the round before by evading: evades first in 45.4% of rounds, against 33.1% after anything else.
  • After the opponent opened the round before by attacking: evades first in 41.6% of rounds, against 34.0% after anything else.
  • After losing a round: evades first in 44.8% of rounds, against 29.4% after winning one.
  • When behind: evades first in 45.4% of rounds, against 33.1% when ahead or level.
  • After being hit first in the round before: evades first in 41.0% of rounds, against 34.4% after landing the first hit.
  • In round 1: opens with “66P Morotezuki into 66PP Morote Tsuppari” in 8.0% of rounds, against 2.6% in their other rounds.
  • Against Sarah: opens with “forward movement into P punch” in 11.5% of rounds, against 3.4% against everyone else.
  • After opening the round before with “forward movement into P punch”: opens with “forward movement into P punch” in 12.8% of rounds, against 4.6% after anything else.
  • After losing a round: opens with “evade up” in 12.0% of rounds, against 7.5% after winning one.
  • After landing the first hit of the round before: opens with “forward movement into P punch” in 6.4% of rounds, against 3.5% after being hit first.

How is this tested?

crouch into Kachi'age33P+K36911.7%
evade up2909.2%
crouch into Zangeki33P1645.2%
forward movement into punchP1454.6%
Morotezuki66P into Morote Tsuppari66PP1243.9%
punchP943.0%
evade down792.5%
crouch into Kirikabu Kudaki1P+K682.2%
evade up into Takatsumehashi3P+K642.0%
evade up into Kachi'age33P+K622.0%
evade up into crouch581.8%
backdash into Dohyouwari43P531.7%
evade up into Kirikabu Kudaki1P+K531.7%
evade up into Onigoroshi3P511.6%
Hiji'ate6P491.6%

249 further openings account for the other 1,426 rounds.

By stage type

Record against each character on walled and open stages, as Taka

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Sarah32–35 · 48%14–15 · 48%too few to test
Akira28–20 · 58%14–14 · 50%too few to test
Wolf20–24 · 45%10–11 · 48%too few to test
Shun12–24 · 33%5–5 · 50%too few to test
Brad13–19 · 41%13–8 · 62%too few to test
Vanessa20–22 · 48%2–4 · 33%too few to test
Jacky8–25 · 24%4–10 · 29%too few to test
Pai9–23 · 28%2–6 · 25%too few to test
Lei Fei4–22 · 15%3–4 · 43%too few to test
Goh13–8 · 62%9–6 · 60%too few to test
Dural3–22 · 12%2–4 · 33%too few to test
Aoi10–9 · 53%8–3 · 73%too few to test
Lion8–16 · 33%1–5 · 17%too few to test
Kage6–7 · 46%3–5 · 38%too few to test
El Blaze4–10 · 29%2–5 · 29%too few to test

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

How is this tested?

Jeffry

Career
609–490 · 55.4%
This season
263 matches · 49.0%
Peak rank
29

First hit in 52.0% of 1,047 rounds. Won 49.7% of the rounds they struck first, 48.6% of the rounds they were struck first.

Significant Tells

  • In round 1: attacks straight away in 42.2% of rounds, against 33.2% in their other rounds.
  • Against Akira: backs off first in 15.8% of rounds, against 5.5% against everyone else.
  • After opening the round before by evading: evades first in 38.5% of rounds, against 23.7% after anything else.
  • After landing the first hit of the round before: moves in first in 9.5% of rounds, against 6.1% after being hit first.
  • In round 4 or later: opens with “6P+K Middle Hell Stab” in 9.6% of rounds, against 5.2% in their other rounds.

How is this tested?

Overblow Shoulder66P+K10910.4%
crouch into Side Kick3K767.2%
crouch into Full Swing Upper33P696.6%
Middle Hell Stab6P+K666.3%
evade up514.9%
crouch into Sunlit Body Upper3P+K313.0%
crouch into Double Upper3PP282.7%
Dash Elbow66P into Dash Elbow Upper66PP232.2%
Body CrushP+K222.1%
evade down212.0%
Torpedo Head Butt4P+K201.9%
forward movement into punchP191.8%
backdash into Kenka Hook46P171.6%
evade up into Hell Dunk Elbow2P+K151.4%
forward movement into Body CrushP+K131.2%

149 further openings account for the other 470 rounds.

By stage type

Record against each character on walled and open stages, as Jeffry

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Jean10–15 · 40%9–5 · 64%too few to test
Aoi8–7 · 53%5–2 · 71%too few to test
Brad11–10 · 52%0–2 · 0%too few to test
Sarah5–5 · 50%3–4 · 43%too few to test

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

How is this tested?

Wolf

Career
598–691 · 46.4%
This season
203 matches · 33.5%
Peak rank
25

First hit in 39.9% of 173 rounds. Won 46.4% of the rounds they struck first, 44.2% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

crouch into Regret Discharge33P+K1911.0%
evade up179.8%
Quick Shoulder66P+K into Gasp Kneel Palm Bomb6P+K158.7%
evade up into forward dash84.6%
evade down74.0%
Pounding Elbow9P+K52.9%
forward movement into Elbow Butt4P52.9%
evade down into Elbow Butt4P42.3%
evade up into Heavy Toe Kick4K+G42.3%
evade up into forward movement42.3%
forward movement into punchP42.3%
crouch dash forward into Regret Discharge33P+K31.7%
crouch into Face Lift Kick3K31.7%
evade up into Pounding Elbow9P+K31.7%
evade up into crouch31.7%

59 further openings account for the other 69 rounds.

Counted from 44 of the 203 matches played. The rest were not pulled for openings.

How these are tested

A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.

  • An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
  • Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
  • Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
  • A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (34 here; about 1.7 would come up by chance alone before the correction).
  • Walls against open is tested per opponent with 30+ matches and 10+ different players on each side, allowing for both players' ranks, and corrected across every player page at once: 0 of 2,552 hold up. With stages shuffled at random: 0 of 2,651–2,673.

Tests behind each character's list

  • Taka: 12 of 18 tests hold up
  • Jeffry: 5 of 16 tests hold up
  • Wolf: not tested (too few rounds)