VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: Asia

Jacky

ひみいりゐ@容赦千厘

Career matches25,567
Career win rate49.3%
Round win rate49.9%
Peak rank38
Distinct opponents463
Period2026/03/26 – 2026/09/23

Characters played — VF5's own record

Jacky3825,56712,59912,96849.3%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Against each character

Jacky24911713247.0%+1.1
Akira22912510454.6%+3.9
Lau2059111444.4%-3.1
Brad162768646.9%-1.7
Kage139687148.9%-0.5
Lion126586846.0%-3.6
Goh122675554.9%+3.6
Jeffry122794364.8%+11.8
Shun115585750.4%+5.9
Wolf111634856.8%+3.0
Jean110525847.3%-4.9
El Blaze98504851.0%-1.3
Lei Fei94454947.9%-1.1
Pai92444847.8%-2.5
Sarah81453655.6%+5.2
Vanessa67274040.3%-9.5
Aoi51272452.9%+4.7
Eileen46172937.0%-12.3
Dural2872125.0%-22.7
Taka2171433.3%-17.0

0 of 18 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 18 questions at once; about 0.9 would by chance alone.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Octagon28413514947.5%-3.4
Open26514112453.2%+2.9
Single Wall23512311252.3%+4.0
Full Fence23412211252.1%+3.6
Half Fence2149511944.4%-5.9
Breakable Full Fence2089111743.8%-5.3
Rectangle20810110748.6%-1.2
Breakable Half Fence2071149355.1%+6.8
Low Fence2061109653.4%+3.8
Full Fence and Open99485148.5%-0.7

0 of 10 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 10 questions at once; about 0.5 would by chance alone.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls1,35548.6%49.4%-0.9
No walls70653.0%49.8%+3.2

Walls against open: -4.0 points (95% range -8.5 to +0.4), p 0.077 — no measurable difference.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

mudanadoryokuzki (Rank 36)2026/09/1221101147.6%
LEO (Rank 36)2026/08/241812666.7%
uecho (Rank 35)2026/08/231410471.4%
shuri_nero (Rank 33)2026/08/232113861.9%
フルレバ (Rank 35)2026/08/031751229.4%
★闘将拉麵男★ (Rank 35)2026/07/2630111936.7%
ndroiworld (Rank 33)2026/07/241710758.8%
Phrazes_For_The_Young (Rank 34)2026/07/24159660.0%
Mochi/かしわもち (Rank 39)2026/07/211910952.6%
躑躅 (Rank 34)2026/07/2135171848.6%
elpopo_3378 (Rank 36)2026/07/211611568.8%
interceptor (Rank 40)2026/07/21169756.2%
ちょいそる (Rank 35)2026/07/2026161061.5%
GP (Rank 38)2026/07/091751229.4%
yossystanp-ussa (Rank 34)2026/07/091812666.7%
わばし (Rank 35)2026/07/061511473.3%
みんみんさん (Rank 35)2026/07/0626151157.7%
siroiro_16bit (Rank 39)2026/06/1962164625.8%
Sore (Rank 34)2026/06/181441028.6%
イイクルーン (Rank 36)2026/06/182882028.6%
PuzzG/ぱず爺 (Rank 36)2026/06/18158753.3%
ヒ・ジハー (Rank 35)2026/06/1827161159.3%
ctraum (Rank 38)2026/06/1622111150.0%
班 長 (Rank 38)2026/06/14146842.9%
ゆ~やん3 (Rank 35)2026/05/311810855.6%

Round openings

Jacky

backdash into evade up7077.7%
guardG7047.7%
Middle Spin Kick46K+G5736.2%
Dash Hammer Kick66K4074.4%
guardG into throwP+G3734.0%
guardG into evade up3593.9%
crouch dash forward into Low Spin Kick1K+G3443.7%
Step-in Middle Kick66K+G3013.3%
backdash into punchP2923.2%
Spinning Kick Turn44K2843.1%
guardG into punchP2432.6%
backdash into Dash Hammer Kick66K2042.2%
guardG into Squat Straight2P1912.1%
backdash into Rib CrushPP6PPP1391.5%
Middle Smash6P1361.5%

347 further openings account for the other 3,944 rounds.

Counted from 2,267 of the 2,268 matches played. The rest were not pulled for openings.