VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: Asia

Akira

BubblegumCrisis

Career matches7,804
Career win rate51.0%
Round win rate52.0%
Peak rank36
Distinct opponents155
Period2026/03/26 – 2026/09/23

Characters played — VF5's own record

Akira365,4772,7732,70450.6%
Goh321,76689786950.8%
Jacky282321349857.8%
Pai26109595054.1%
Jean2686424448.8%
Lau2752322061.5%
Brad2742301271.4%
Kage261881044.4%
Jeffry26178947.1%
Eileen2651420.0%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Against each character

Akira50321864.0%+10.1
Jacky36211558.3%+2.1
Wolf35161945.7%-9.9
Goh30171356.7%+3.3
Brad2213959.1%+3.2
Kage1861233.3%-16.3
Lau178947.1%-6.6
Shun1771041.2%-11.5
El Blaze1610662.5%+3.8
Vanessa168850.0%-2.4
Aoi158753.3%+3.0
Lei Fei159660.0%+6.0
Pai1510566.7%+12.8
Jeffry135838.5%-16.8
Sarah125741.7%-11.8
Lion83537.5%-11.2
Jean53260.0%+12.4
Taka53260.0%+14.5
Eileen330100.0%+45.3
Dural110100.0%+56.6

0 of 4 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 4 questions at once; about 0.2 would by chance alone.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Breakable Half Fence45281762.2%+11.1
Single Wall45242153.3%-2.1
Rectangle44192543.2%-15.1
Full Fence38182047.4%-5.2
Half Fence37221559.5%+6.1
Breakable Full Fence30131743.3%-13.5
Octagon30121840.0%-11.9
Open2922775.9%+27.8
Low Fence27161159.3%+4.1
Full Fence and Open1511473.3%+17.7

0 of 7 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 7 questions at once; about 0.4 would by chance alone.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls22450.0%53.7%-3.7
No walls10161.4%53.9%+7.5

Walls against open: -11.2 points (95% range -23.1 to +0.8), p 0.068 — no measurable difference.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

あ (Rank 27)2026/09/2342250.0%
Hi:D (Rank 28)2026/09/1483537.5%
SakuRa (Rank 23)2026/09/1443175.0%
vaqua (Rank 27)2026/09/0885362.5%
獣王(設定2) (Rank 29)2026/09/054040.0%
W_takahashi_LJ (Rank 38)2026/08/0263350.0%
atototto1000 (Rank 36)2026/08/0231233.3%
フルレバ (Rank 36)2026/07/2732166.7%
fwnd1396 (Rank 33)2026/07/1896366.7%
トーマス軍団残党K (Rank 37)2026/06/3052340.0%
LEEGOSEGA (Rank 36)2026/06/2632166.7%
MaBoy (Rank 33)2026/06/23112918.2%
bh_iflg (Rank 33)2026/06/2043175.0%
ruicchi-1119 (Rank 34)2026/06/1932166.7%
アドリブ使い (Rank 34)2026/06/1953260.0%
かえる (Rank 37)2026/06/1831233.3%
筋トレ職人 (Rank 33)2026/06/1843175.0%
テクノモデル (Rank 36)2026/06/184040.0%
hsat0310 (Rank 35)2026/06/1152340.0%
REDdog.狂犬 (Rank 33)2026/06/1163350.0%
GuardbReaK8274 (Rank 30)2026/06/1176185.7%
interceptor (Rank 36)2026/06/1141325.0%
OgreAunt (Rank 32)2026/06/0432166.7%
zaduhkj (Rank 34)2026/04/1863350.0%
vf_kaou_JP (Rank 32)2026/03/2842250.0%

Round openings

Every character

backdash into evade up18313.6%
crouch dash back into Koboku214P755.6%
crouch dash back into guardG664.9%
punchP634.7%
crouch dash forward into Jouho Touken6P403.0%
crouch dash forward into throwP+G372.8%
backdash into throwP+G352.6%
crouch dash back into backdash352.6%
crouch dash back332.5%
forward dash into throwP+G292.2%
punchP into Rimon Chouchu66P292.2%
crouch dash forward into forward dash251.9%
crouch dash back into throwP+G241.8%
punchP into forward dash231.7%
forward dash into evade up221.6%

221 further openings account for the other 626 rounds.

Counted from 331 of the 349 matches played. The rest were not pulled for openings.

Akira

backdash into evade up12713.8%
crouch dash back into Koboku214P758.1%
punchP444.8%
crouch dash forward into Jouho Touken6P404.3%
crouch dash forward into throwP+G363.9%
punchP into Rimon Chouchu66P293.1%
crouch dash back into backdash283.0%
forward dash into throwP+G262.8%
crouch dash back252.7%
crouch dash forward into forward dash252.7%
crouch dash back into guardG242.6%
punchP into forward dash232.5%
backdash into Souka Housui3P+K212.3%
crouch dash back into throwP+G212.3%
backdash into throwP+G202.2%

115 further openings account for the other 358 rounds.

Jean

punchP into Maeken~Joudan MawashigeriPK109.9%
crouch dash back into guardG98.9%
backdash into evade up65.9%
backward movement into guardG55.0%
backdash into evade down44.0%
backdash into guardG44.0%
backward movement into backdash44.0%
punchP into crouch44.0%
backdash into throwP+G33.0%
crouch dash back into Yamakuzushi6K33.0%
evade down into guardG33.0%
no input33.0%
backdash22.0%
backdash into punchP22.0%
backward movement into Shitamaeken2P22.0%

32 further openings account for the other 37 rounds.

Goh

backdash into evade up2829.5%
punchP1010.5%
crouch dash back into guardG66.3%
backdash into evade down55.3%
backdash into throwP+G55.3%
crouch dash back55.3%
backward movement into guardG44.2%
backward movement into backdash33.2%
Sune Kudaki43P into crouch22.1%
backdash into Sune Kudaki43P22.1%
crouch dash back into backdash22.1%
crouch dash back into kickK22.1%
punchP into backward movement22.1%
backdash into Batousatsu3KP11.1%
backdash into Kirin33P11.1%

17 further openings account for the other 17 rounds.

Pai

crouch dash back into guardG1415.2%
crouch into Honshin Soukyaku1K+G55.4%
punchP55.4%
crouch dash back into Honshin Soukyaku1K+G44.3%
punchP into RenshouPP44.3%
Honshin Soukyaku1K+G33.3%
backdash into evade up33.3%
backdash into throwP+G33.3%
backward movement into guardG33.3%
crouch into Ensei Haikyaku4K33.3%
Honshin Soukyaku1K+G into crouch22.2%
backdash22.2%
backdash into kickK22.2%
crouch dash back into backdash22.2%
crouch into guardG22.2%

33 further openings account for the other 35 rounds.

Counted from 22 of the 40 matches played. The rest were not pulled for openings.

Jacky

crouch dash back into guardG713.5%
backdash into guardG47.7%
backdash into evade up35.8%
Jab StraightPP into Jab Double StraightPPP23.9%
backward movement into backdash23.9%
backward movement into guardG23.9%
crouch dash forward into Low Spin Kick1K+G23.9%
evade down into guardG23.9%
no input23.9%
punchP23.9%
punchP into Jab StraightPP23.9%
Slide Shuffle (Deflect)4P+K+G into crouch11.9%
backdash into Middle Spin Kick46K+G11.9%
backdash into Squat Straight2P11.9%
backdash into backward movement11.9%

18 further openings account for the other 18 rounds.

Kage

backdash into evade up519.2%
backdash into guardG415.4%
backward movement into guardG311.5%
Ryu'eikyaku66K13.9%
backdash into Fujinkyaku46K+G13.9%
backdash into forward dash13.9%
backdash into throwP+G13.9%
backward movement into Jizuridan2P13.9%
backward movement into backdash13.9%
crouch dash back into Hagaryu66K+G13.9%
crouch dash back into backdash13.9%
crouch dash back into guardG13.9%
crouch dash back into offensive move13.9%
evade down into guardG13.9%
guardG13.9%

2 further openings account for the other 2 rounds.

Brad

punchP into Jab~High KickPK520.0%
crouch dash back into guardG312.0%
backdash into evade up28.0%
backward movement into backdash28.0%
backdash into punchP14.0%
backdash into throwP+G14.0%
backward movement into guardG14.0%
crouch dash back into Sawk Klab6P+K14.0%
crouch dash back into Shovel Hook Double2P+KP14.0%
crouch dash back into backdash14.0%
crouch dash back into evade down14.0%
crouch dash back into forward dash14.0%
crouch dash forward into Sharp Shoot1P14.0%
no input14.0%
punchP14.0%

2 further openings account for the other 2 rounds.

Lau

backdash into evade up633.3%
Renkanshou3PPP into Renshou Tenshinkyaku3PPPK211.1%
backward movement into backdash211.1%
punchP into RenshouPP211.1%
RenshouPP into RaigekishouPPP15.6%
RenshouPP into Renkanshou3PPP15.6%
backdash into evade down15.6%
backward movement into Hou'ou Soushou6PP15.6%
crouch dash back into Chisoutai2K+G15.6%
evade down into guardG15.6%

Jeffry

backdash111.1%
backdash into evade up111.1%
backdash into throwP+G111.1%
crouch dash back into Side Kick3K111.1%
crouch dash back into guardG111.1%
crouch dash back into throwP+G111.1%
evade up into Low Knuckle2P111.1%
evade up into throwP+G111.1%
punchP into Double KnucklePP111.1%

Eileen

backdash into evade up240.0%
backdash into throwP+G120.0%
crouch dash back into guardG120.0%
guardG into punchP120.0%