Virtua Fighter 5 REVO · v1.10 · Region: Asia
BubblegumCrisis
Characters played — VF5's own record
| Akira | 36 | 5,477 | 2,773 | 2,704 | 50.6% |
|---|---|---|---|---|---|
| Goh | 32 | 1,766 | 897 | 869 | 50.8% |
| Jacky | 28 | 232 | 134 | 98 | 57.8% |
| Pai | 26 | 109 | 59 | 50 | 54.1% |
| Jean | 26 | 86 | 42 | 44 | 48.8% |
| Lau | 27 | 52 | 32 | 20 | 61.5% |
| Brad | 27 | 42 | 30 | 12 | 71.4% |
| Kage | 26 | 18 | 8 | 10 | 44.4% |
| Jeffry | 26 | 17 | 8 | 9 | 47.1% |
| Eileen | 26 | 5 | 1 | 4 | 20.0% |
These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.
Against each character
| Akira | 50 | 32 | 18 | 64.0% | +10.1 |
|---|---|---|---|---|---|
| Jacky | 36 | 21 | 15 | 58.3% | +2.1 |
| Wolf | 35 | 16 | 19 | 45.7% | -9.9 |
| Goh | 30 | 17 | 13 | 56.7% | +3.3 |
| Brad | 22 | 13 | 9 | 59.1% | +3.2 |
| Kage | 18 | 6 | 12 | 33.3% | -16.3 |
| Lau | 17 | 8 | 9 | 47.1% | -6.6 |
| Shun | 17 | 7 | 10 | 41.2% | -11.5 |
| El Blaze | 16 | 10 | 6 | 62.5% | +3.8 |
| Vanessa | 16 | 8 | 8 | 50.0% | -2.4 |
| Aoi | 15 | 8 | 7 | 53.3% | +3.0 |
| Lei Fei | 15 | 9 | 6 | 60.0% | +6.0 |
| Pai | 15 | 10 | 5 | 66.7% | +12.8 |
| Jeffry | 13 | 5 | 8 | 38.5% | -16.8 |
| Sarah | 12 | 5 | 7 | 41.7% | -11.8 |
| Lion | 8 | 3 | 5 | 37.5% | -11.2 |
| Jean | 5 | 3 | 2 | 60.0% | +12.4 |
| Taka | 5 | 3 | 2 | 60.0% | +14.5 |
| Eileen | 3 | 3 | 0 | 100.0% | +45.3 |
| Dural | 1 | 1 | 0 | 100.0% | +56.6 |
0 of 4 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 4 questions at once; about 0.2 would by chance alone.
A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.
By ring shape
| Breakable Half Fence | 45 | 28 | 17 | 62.2% | +11.1 |
|---|---|---|---|---|---|
| Single Wall | 45 | 24 | 21 | 53.3% | -2.1 |
| Rectangle | 44 | 19 | 25 | 43.2% | -15.1 |
| Full Fence | 38 | 18 | 20 | 47.4% | -5.2 |
| Half Fence | 37 | 22 | 15 | 59.5% | +6.1 |
| Breakable Full Fence | 30 | 13 | 17 | 43.3% | -13.5 |
| Octagon | 30 | 12 | 18 | 40.0% | -11.9 |
| Open | 29 | 22 | 7 | 75.9% | +27.8 |
| Low Fence | 27 | 16 | 11 | 59.3% | +4.1 |
| Full Fence and Open | 15 | 11 | 4 | 73.3% | +17.7 |
0 of 7 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 7 questions at once; about 0.4 would by chance alone.
With or without walls
| Stages | Matches | Win % | Expected | vs expected |
|---|---|---|---|---|
| Walls | 224 | 50.0% | 53.7% | -3.7 |
| No walls | 101 | 61.4% | 53.9% | +7.5 |
Walls against open: -11.2 points (95% range -23.1 to +0.8), p 0.068 — no measurable difference.
The fence-and-open stages and Training Room are on neither side, as on the stage report.
How these are tested
- Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
- Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
- Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.
Most played opponents
| MaBoy (Rank 33) | 11 | 2 | 9 | 18.2% |
|---|---|---|---|---|
| fwnd1396 (Rank 33) | 9 | 6 | 3 | 66.7% |
| Hi:D (Rank 28) | 8 | 3 | 5 | 37.5% |
| vaqua (Rank 27) | 8 | 5 | 3 | 62.5% |
| GuardbReaK8274 (Rank 30) | 7 | 6 | 1 | 85.7% |
| REDdog.狂犬 (Rank 33) | 6 | 3 | 3 | 50.0% |
| W_takahashi_LJ (Rank 38) | 6 | 3 | 3 | 50.0% |
| zaduhkj (Rank 34) | 6 | 3 | 3 | 50.0% |
| hsat0310 (Rank 35) | 5 | 2 | 3 | 40.0% |
| アドリブ使い (Rank 34) | 5 | 3 | 2 | 60.0% |
| トーマス軍団残党K (Rank 37) | 5 | 2 | 3 | 40.0% |
| SakuRa (Rank 23) | 4 | 3 | 1 | 75.0% |
| bh_iflg (Rank 33) | 4 | 3 | 1 | 75.0% |
| interceptor (Rank 36) | 4 | 1 | 3 | 25.0% |
| vf_kaou_JP (Rank 32) | 4 | 2 | 2 | 50.0% |
| あ (Rank 27) | 4 | 2 | 2 | 50.0% |
| テクノモデル (Rank 36) | 4 | 0 | 4 | 0.0% |
| 獣王(設定2) (Rank 29) | 4 | 0 | 4 | 0.0% |
| 筋トレ職人 (Rank 33) | 4 | 3 | 1 | 75.0% |
| LEEGOSEGA (Rank 36) | 3 | 2 | 1 | 66.7% |
| OgreAunt (Rank 32) | 3 | 2 | 1 | 66.7% |
| atototto1000 (Rank 36) | 3 | 1 | 2 | 33.3% |
| ruicchi-1119 (Rank 34) | 3 | 2 | 1 | 66.7% |
| かえる (Rank 37) | 3 | 1 | 2 | 33.3% |
| フルレバ (Rank 36) | 3 | 2 | 1 | 66.7% |
Most played opponents, most recent first
| あ (Rank 27) | 2026/09/23 | 4 | 2 | 2 | 50.0% |
|---|---|---|---|---|---|
| Hi:D (Rank 28) | 2026/09/14 | 8 | 3 | 5 | 37.5% |
| SakuRa (Rank 23) | 2026/09/14 | 4 | 3 | 1 | 75.0% |
| vaqua (Rank 27) | 2026/09/08 | 8 | 5 | 3 | 62.5% |
| 獣王(設定2) (Rank 29) | 2026/09/05 | 4 | 0 | 4 | 0.0% |
| W_takahashi_LJ (Rank 38) | 2026/08/02 | 6 | 3 | 3 | 50.0% |
| atototto1000 (Rank 36) | 2026/08/02 | 3 | 1 | 2 | 33.3% |
| フルレバ (Rank 36) | 2026/07/27 | 3 | 2 | 1 | 66.7% |
| fwnd1396 (Rank 33) | 2026/07/18 | 9 | 6 | 3 | 66.7% |
| トーマス軍団残党K (Rank 37) | 2026/06/30 | 5 | 2 | 3 | 40.0% |
| LEEGOSEGA (Rank 36) | 2026/06/26 | 3 | 2 | 1 | 66.7% |
| MaBoy (Rank 33) | 2026/06/23 | 11 | 2 | 9 | 18.2% |
| bh_iflg (Rank 33) | 2026/06/20 | 4 | 3 | 1 | 75.0% |
| ruicchi-1119 (Rank 34) | 2026/06/19 | 3 | 2 | 1 | 66.7% |
| アドリブ使い (Rank 34) | 2026/06/19 | 5 | 3 | 2 | 60.0% |
| かえる (Rank 37) | 2026/06/18 | 3 | 1 | 2 | 33.3% |
| 筋トレ職人 (Rank 33) | 2026/06/18 | 4 | 3 | 1 | 75.0% |
| テクノモデル (Rank 36) | 2026/06/18 | 4 | 0 | 4 | 0.0% |
| hsat0310 (Rank 35) | 2026/06/11 | 5 | 2 | 3 | 40.0% |
| REDdog.狂犬 (Rank 33) | 2026/06/11 | 6 | 3 | 3 | 50.0% |
| GuardbReaK8274 (Rank 30) | 2026/06/11 | 7 | 6 | 1 | 85.7% |
| interceptor (Rank 36) | 2026/06/11 | 4 | 1 | 3 | 25.0% |
| OgreAunt (Rank 32) | 2026/06/04 | 3 | 2 | 1 | 66.7% |
| zaduhkj (Rank 34) | 2026/04/18 | 6 | 3 | 3 | 50.0% |
| vf_kaou_JP (Rank 32) | 2026/03/28 | 4 | 2 | 2 | 50.0% |
Round openings
Every character
| backdash into evade up | 183 | 13.6% |
|---|---|---|
| crouch dash back into Koboku214P | 75 | 5.6% |
| crouch dash back into guardG | 66 | 4.9% |
| punchP | 63 | 4.7% |
| crouch dash forward into Jouho Touken6P | 40 | 3.0% |
| crouch dash forward into throwP+G | 37 | 2.8% |
| backdash into throwP+G | 35 | 2.6% |
| crouch dash back into backdash | 35 | 2.6% |
| crouch dash back | 33 | 2.5% |
| forward dash into throwP+G | 29 | 2.2% |
| punchP into Rimon Chouchu66P | 29 | 2.2% |
| crouch dash forward into forward dash | 25 | 1.9% |
| crouch dash back into throwP+G | 24 | 1.8% |
| punchP into forward dash | 23 | 1.7% |
| forward dash into evade up | 22 | 1.6% |
221 further openings account for the other 626 rounds.
Counted from 331 of the 349 matches played. The rest were not pulled for openings.
Akira
| backdash into evade up | 127 | 13.8% |
|---|---|---|
| crouch dash back into Koboku214P | 75 | 8.1% |
| punchP | 44 | 4.8% |
| crouch dash forward into Jouho Touken6P | 40 | 4.3% |
| crouch dash forward into throwP+G | 36 | 3.9% |
| punchP into Rimon Chouchu66P | 29 | 3.1% |
| crouch dash back into backdash | 28 | 3.0% |
| forward dash into throwP+G | 26 | 2.8% |
| crouch dash back | 25 | 2.7% |
| crouch dash forward into forward dash | 25 | 2.7% |
| crouch dash back into guardG | 24 | 2.6% |
| punchP into forward dash | 23 | 2.5% |
| backdash into Souka Housui3P+K | 21 | 2.3% |
| crouch dash back into throwP+G | 21 | 2.3% |
| backdash into throwP+G | 20 | 2.2% |
115 further openings account for the other 358 rounds.
Jean
| punchP into Maeken~Joudan MawashigeriPK | 10 | 9.9% |
|---|---|---|
| crouch dash back into guardG | 9 | 8.9% |
| backdash into evade up | 6 | 5.9% |
| backward movement into guardG | 5 | 5.0% |
| backdash into evade down | 4 | 4.0% |
| backdash into guardG | 4 | 4.0% |
| backward movement into backdash | 4 | 4.0% |
| punchP into crouch | 4 | 4.0% |
| backdash into throwP+G | 3 | 3.0% |
| crouch dash back into Yamakuzushi6K | 3 | 3.0% |
| evade down into guardG | 3 | 3.0% |
| no input | 3 | 3.0% |
| backdash | 2 | 2.0% |
| backdash into punchP | 2 | 2.0% |
| backward movement into Shitamaeken2P | 2 | 2.0% |
32 further openings account for the other 37 rounds.
Goh
| backdash into evade up | 28 | 29.5% |
|---|---|---|
| punchP | 10 | 10.5% |
| crouch dash back into guardG | 6 | 6.3% |
| backdash into evade down | 5 | 5.3% |
| backdash into throwP+G | 5 | 5.3% |
| crouch dash back | 5 | 5.3% |
| backward movement into guardG | 4 | 4.2% |
| backward movement into backdash | 3 | 3.2% |
| Sune Kudaki43P into crouch | 2 | 2.1% |
| backdash into Sune Kudaki43P | 2 | 2.1% |
| crouch dash back into backdash | 2 | 2.1% |
| crouch dash back into kickK | 2 | 2.1% |
| punchP into backward movement | 2 | 2.1% |
| backdash into Batousatsu3KP | 1 | 1.1% |
| backdash into Kirin33P | 1 | 1.1% |
17 further openings account for the other 17 rounds.
Pai
| crouch dash back into guardG | 14 | 15.2% |
|---|---|---|
| crouch into Honshin Soukyaku1K+G | 5 | 5.4% |
| punchP | 5 | 5.4% |
| crouch dash back into Honshin Soukyaku1K+G | 4 | 4.3% |
| punchP into RenshouPP | 4 | 4.3% |
| Honshin Soukyaku1K+G | 3 | 3.3% |
| backdash into evade up | 3 | 3.3% |
| backdash into throwP+G | 3 | 3.3% |
| backward movement into guardG | 3 | 3.3% |
| crouch into Ensei Haikyaku4K | 3 | 3.3% |
| Honshin Soukyaku1K+G into crouch | 2 | 2.2% |
| backdash | 2 | 2.2% |
| backdash into kickK | 2 | 2.2% |
| crouch dash back into backdash | 2 | 2.2% |
| crouch into guardG | 2 | 2.2% |
33 further openings account for the other 35 rounds.
Counted from 22 of the 40 matches played. The rest were not pulled for openings.
Jacky
| crouch dash back into guardG | 7 | 13.5% |
|---|---|---|
| backdash into guardG | 4 | 7.7% |
| backdash into evade up | 3 | 5.8% |
| Jab StraightPP into Jab Double StraightPPP | 2 | 3.9% |
| backward movement into backdash | 2 | 3.9% |
| backward movement into guardG | 2 | 3.9% |
| crouch dash forward into Low Spin Kick1K+G | 2 | 3.9% |
| evade down into guardG | 2 | 3.9% |
| no input | 2 | 3.9% |
| punchP | 2 | 3.9% |
| punchP into Jab StraightPP | 2 | 3.9% |
| Slide Shuffle (Deflect)4P+K+G into crouch | 1 | 1.9% |
| backdash into Middle Spin Kick46K+G | 1 | 1.9% |
| backdash into Squat Straight2P | 1 | 1.9% |
| backdash into backward movement | 1 | 1.9% |
18 further openings account for the other 18 rounds.
Kage
| backdash into evade up | 5 | 19.2% |
|---|---|---|
| backdash into guardG | 4 | 15.4% |
| backward movement into guardG | 3 | 11.5% |
| Ryu'eikyaku66K | 1 | 3.9% |
| backdash into Fujinkyaku46K+G | 1 | 3.9% |
| backdash into forward dash | 1 | 3.9% |
| backdash into throwP+G | 1 | 3.9% |
| backward movement into Jizuridan2P | 1 | 3.9% |
| backward movement into backdash | 1 | 3.9% |
| crouch dash back into Hagaryu66K+G | 1 | 3.9% |
| crouch dash back into backdash | 1 | 3.9% |
| crouch dash back into guardG | 1 | 3.9% |
| crouch dash back into offensive move | 1 | 3.9% |
| evade down into guardG | 1 | 3.9% |
| guardG | 1 | 3.9% |
2 further openings account for the other 2 rounds.
Brad
| punchP into Jab~High KickPK | 5 | 20.0% |
|---|---|---|
| crouch dash back into guardG | 3 | 12.0% |
| backdash into evade up | 2 | 8.0% |
| backward movement into backdash | 2 | 8.0% |
| backdash into punchP | 1 | 4.0% |
| backdash into throwP+G | 1 | 4.0% |
| backward movement into guardG | 1 | 4.0% |
| crouch dash back into Sawk Klab6P+K | 1 | 4.0% |
| crouch dash back into Shovel Hook Double2P+KP | 1 | 4.0% |
| crouch dash back into backdash | 1 | 4.0% |
| crouch dash back into evade down | 1 | 4.0% |
| crouch dash back into forward dash | 1 | 4.0% |
| crouch dash forward into Sharp Shoot1P | 1 | 4.0% |
| no input | 1 | 4.0% |
| punchP | 1 | 4.0% |
2 further openings account for the other 2 rounds.
Lau
| backdash into evade up | 6 | 33.3% |
|---|---|---|
| Renkanshou3PPP into Renshou Tenshinkyaku3PPPK | 2 | 11.1% |
| backward movement into backdash | 2 | 11.1% |
| punchP into RenshouPP | 2 | 11.1% |
| RenshouPP into RaigekishouPPP | 1 | 5.6% |
| RenshouPP into Renkanshou3PPP | 1 | 5.6% |
| backdash into evade down | 1 | 5.6% |
| backward movement into Hou'ou Soushou6PP | 1 | 5.6% |
| crouch dash back into Chisoutai2K+G | 1 | 5.6% |
| evade down into guardG | 1 | 5.6% |
Jeffry
| backdash | 1 | 11.1% |
|---|---|---|
| backdash into evade up | 1 | 11.1% |
| backdash into throwP+G | 1 | 11.1% |
| crouch dash back into Side Kick3K | 1 | 11.1% |
| crouch dash back into guardG | 1 | 11.1% |
| crouch dash back into throwP+G | 1 | 11.1% |
| evade up into Low Knuckle2P | 1 | 11.1% |
| evade up into throwP+G | 1 | 11.1% |
| punchP into Double KnucklePP | 1 | 11.1% |
