VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: South America

Wolf

midori6127

  • Pai
  • Brad
  • Taka
  • Goh
  • Jacky
  • Lau
  • Jean
  • Jeffry
  • Kage
  • Akira
Career matches9,681
Career win rate51.2%
Round win rate50.8%
Peak rank31
Distinct opponents322
Period2026/03/26 – 2026/10/18

Elo rating

Overall, and on each character played 10+ times

1541 #1,738 of 3,686 on the Elo list →

The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.

Characters played — VF5's own record

Wolf302,0831,0241,05949.2%
Brad301,24162761450.5%
Pai301,04153450751.3%
Goh3085242342949.6%
Jean3183643640052.1%
Lau2982142939252.2%
Kage3080944136854.5%
Jacky3073638035651.6%
Jeffry3071536934651.6%
Taka3047026320756.0%
Akira2677324541.6%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Inputs per second

6,043 of 6,810 rounds counted

7.5 inputs a second (452 a minute) this season. Faster than 60% of the 4,069 regulars with enough rounds counted to compare.

By character played

Wolf7.54481,199
Pai7.5450888
Brad7.3439303
Taka7.9476779
Goh7.2434644
Jacky7.8469540
Lau7.6459564
Jean7.2431410
Jeffry7.2432405
Kage7.9474262
Akira8.047949

By opponent's character

Wolf7.7462860
Akira7.8470788
Jacky7.6456556
Sarah7.6454488
Shun7.5451417
Goh7.3438338
Pai7.7460361
Aoi7.0420389
Jean7.6457319
Lion7.6456258
Jeffry7.6454212
El Blaze7.1424225
Brad7.4446165
Lei Fei7.3435169
Vanessa7.3440164
Kage7.2433138
Lau7.746499
Taka7.846660
Eileen7.343927
Dural7.846610

An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.

Against each character

Wolf2431509361.7%+10.8
Akira23112910255.8%+3.9
Jacky146747250.7%-0.4
Sarah122586447.5%-4.9
Shun105594656.2%+2.0
Goh102584456.9%+2.9
Pai102544852.9%-2.3
Aoi100495149.0%-7.5
Jean98475148.0%-3.0
Lion73373650.7%-1.9
Jeffry65293644.6%-5.3
El Blaze62293346.8%-4.5
Brad47133427.7%-21.5
Lei Fei44232152.3%-0.6
Vanessa44261859.1%+7.5
Kage38211755.3%+3.1
Lau30191163.3%+13.8
Taka1831516.7%-31.4
Eileen83537.5%-16.1
Dural4040.0%-26.1

0 of 17 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 17 questions at once; about 0.9 would by chance alone.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Breakable Half Fence1908910146.8%-5.8
Low Fence180859547.2%-4.1
Rectangle1801037757.2%+7.0
Half Fence179889149.2%-3.7
Open174898551.1%-1.6
Breakable Full Fence172898351.7%-1.8
Full Fence161936857.8%+5.9
Octagon159936658.5%+5.3
Single Wall152856755.9%+2.1
Full Fence and Open67303744.8%-6.9

0 of 10 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 10 questions at once; about 0.5 would by chance alone.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls1,04153.3%52.5%+0.9
No walls50651.2%52.4%-1.2

Walls against open: +2.1 points (95% range -3.3 to +7.5), p 0.451 — no measurable difference.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

Wonda15426 (Rank 26)2026/10/182618869.2%
肉彦さん☆彡 (Rank 30)2026/10/18147750.0%
りゅうのすけ (Rank 33)2026/10/161931615.8%
tamaneen (Rank 29)2026/10/1534181652.9%
m01ch1 (Rank 31)2026/10/15167943.8%
ねこ吉 (Rank 26)2026/10/141761135.3%
タイヨウ (Rank 30)2026/10/141871138.9%
金田一の少年 (Rank 27)2026/10/051611568.8%
Shadow (Rank 30)2026/10/05159660.0%
HIROCHILL (Rank 28)2026/10/0524111345.8%
BANANA (Rank 32)2026/10/041551033.3%
失礼!スマッシュ☆彡 (Rank 27)2026/09/2739291074.4%
え~る (Rank 31)2026/09/231661037.5%
カミナリおやじ (Rank 27)2026/09/151610662.5%
ゅろぽ (Rank 24)2026/09/131711664.7%
CELIS (Rank 29)2026/09/1036211558.3%
Rosagigantea (Rank 28)2026/09/051913668.4%
ぽん (Rank 29)2026/09/042012860.0%
allgonnaworkout (Rank 28)2026/08/3120101050.0%
CHASER (Rank 24)2026/08/281412285.7%
ちょいそる (Rank 28)2026/08/2626121446.1%
μ (Rank 27)2026/08/261714382.3%
syounai (Rank 29)2026/08/0323131056.5%
トマト牛乳♪ (Rank 30)2026/07/21148657.1%
Multipla (Rank 23)2026/06/22167943.8%

Round openings

Every character

crouch dash forward into throw escape5308.5%
throw escape3305.3%
forward movement into evade down1953.1%
evade down into throw escape1822.9%
forward dash into evade down1732.8%
crouch dash forward into throwP+G1532.5%
crouch dash forward into evade down1422.3%
forward dash into throw escape1422.3%
guardG into throw escape1322.1%
Low Drop Kick62K1181.9%
forward movement into throw escape1161.9%
throwP+G991.6%
evade up into throw escape891.4%
crouch into throw escape871.4%
evade down into crouch dash forward751.2%

884 further openings account for the other 3,668 rounds.

Counted from 1,537 of the 1,682 matches played. The rest were not pulled for openings.

Wolf

Career
1,024–1,059 · 49.2%
This season
295 matches · 50.2%
Peak rank
30

First hit in 43.4% of 1,083 rounds. Won 50.0% of the rounds they struck first, 48.8% of the rounds they were struck first.

Significant Tells

  • In round 1: attacks straight away in 44.0% of rounds, against 32.6% in their other rounds.
  • Against Akira: moves in first in 45.2% of rounds, against 31.0% against everyone else.
  • After opening the round before by evading: evades first in 27.3% of rounds, against 13.2% after anything else.
  • After losing a round: moves in first in 40.3% of rounds, against 26.4% after winning one.
  • When behind: moves in first in 42.5% of rounds, against 29.1% when ahead or level.
  • Against Akira: opens with “crouch dash forward into throw escape” in 20.7% of rounds, against 9.9% against everyone else.
  • After winning a round: opens with “62K Low Drop Kick” in 12.9% of rounds, against 6.5% after losing one.
  • When behind: opens with “throw escape” in 11.6% of rounds, against 3.5% when ahead or level.

How is this tested?

crouch dash forward into throw escape12811.7%
Low Drop Kick62K11810.8%
throw escape676.2%
evade down into throw escape444.0%
Low Hammer2P322.9%
crouch dash forward into throwP+G322.9%
crouch dash forward into evade down292.7%
backdash into Kenka Kick1K+G262.4%
forward dash into evade down242.2%
forward movement into evade down232.1%
Screw Hook63214P into Screw Lariat63214PP222.0%
evade up into throw escape211.9%
guardG into throw escape171.6%
throwP+G171.6%
crouch into throw escape161.5%

153 further openings account for the other 474 rounds.

Counted from 268 of the 295 matches played. The rest were not pulled for openings.

By stage type

Record against each character on walled and open stages, as Wolf

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Akira15–15 · 50%6–3 · 67%too few to test
Wolf10–12 · 45%7–3 · 70%too few to test
Jacky8–4 · 67%6–3 · 67%too few to test
Aoi5–5 · 50%5–4 · 56%too few to test

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

27 of this character's decided matches could not be matched to the round-openings pull, which is what says the character was played, and are left out of this table.

How is this tested?

Pai

Career
534–507 · 51.3%
This season
220 matches · 56.8%
Peak rank
30

First hit in 39.8% of 869 rounds. Won 53.8% of the rounds they struck first, 51.4% of the rounds they were struck first.

Significant Tells

  • Against Aoi: evades first in 35.7% of rounds, against 13.5% against everyone else.
  • After opening the round before with “crouch dash forward into throw escape”: opens with “crouch dash forward into throw escape” in 29.3% of rounds, against 13.7% after anything else.

How is this tested?

crouch dash forward into throw escape12514.4%
crouch dash forward into evade down576.6%
backdash into Honrakukyaku46K+G404.6%
throw escape374.3%
crouch dash forward into punchP343.9%
Shi'en Settai2K+G333.8%
evade down into throw escape333.8%
crouch dash forward into throwP+G252.9%
evade down into crouch dash forward232.6%
forward movement into evade down192.2%
down-back kick1K into kickK182.1%
forward dash into throw escape182.1%
forward dash into evade down172.0%
guardG into throw escape141.6%
crouch into throw escape131.5%

141 further openings account for the other 363 rounds.

Counted from 215 of the 220 matches played. The rest were not pulled for openings.

By stage type

Record against each character on walled and open stages, as Pai

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Jacky7–7 · 50%5–6 · 45%too few to test
Akira11–8 · 58%4–1 · 80%too few to test

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

5 of this character's decided matches could not be matched to the round-openings pull, which is what says the character was played, and are left out of this table.

How is this tested?

Brad

Career
627–614 · 50.5%
This season
199 matches · 54.3%
Peak rank
30

First hit in 37.1% of 778 rounds. Won 56.1% of the rounds they struck first, 49.9% of the rounds they were struck first.

Significant Tells

  • In round 4 or later: backs off first in 18.0% of rounds, against 9.3% in their other rounds.
  • Against Wolf: opens with “throw escape” in 12.0% of rounds, against 4.1% against everyone else.

How is this tested?

guardG into throw escape435.5%
throw escape425.4%
forward movement into evade down384.9%
Sit Jab2P344.3%
Sharp Shoot1P324.1%
forward dash into throw escape303.8%
forward movement into throw escape293.7%
forward dash into evade down263.3%
crouch dash forward into throw escape253.2%
evade down into throw escape253.2%
evade down into forward dash192.4%
Sway Back4P+K+G into Mighty Knee UpperK151.9%
Sharp Shoot1P into guardG141.8%
evade up into throw escape121.5%
punchP121.5%

149 further openings account for the other 386 rounds.

By stage type

Record against each character on walled and open stages, as Brad

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Wolf15–10 · 60%1–1 · 50%too few to test
Akira7–7 · 50%9–4 · 69%too few to test
Jean9–6 · 60%5–1 · 83%too few to test

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

How is this tested?

Taka

Career
263–207 · 56.0%
This season
190 matches · 57.4%
Peak rank
30

First hit in 38.5% of 777 rounds. Won 54.2% of the rounds they struck first, 53.1% of the rounds they were struck first.

Significant Tells

  • When ahead: attacks straight away in 30.9% of rounds, against 17.1% when level or behind.

How is this tested?

crouch dash forward into throw escape11915.3%
crouch dash forward into throwP+G526.7%
Kirikabu Kudaki1P+K486.2%
throw escape476.0%
crouch into throw escape334.2%
backdash into Dohyouwari43P314.0%
crouch dash forward into evade down263.3%
forward movement into evade down202.6%
evade down into throw escape192.4%
Ao'oni Midaremage214P+K162.0%
guardG into throw escape162.0%
Tsuyubarai2P+K151.9%
throwP+G151.9%
evade down into crouch dash forward141.8%
forward dash into evade down141.8%

132 further openings account for the other 294 rounds.

By stage type

Record against each character on walled and open stages, as Taka

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Wolf14–6 · 70%5–5 · 50%too few to test
Shun7–12 · 37%5–2 · 71%too few to test
Pai7–7 · 50%7–1 · 88%too few to test

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

How is this tested?

Lau

Career
429–392 · 52.2%
This season
139 matches · 54.7%
Peak rank
29

First hit in 39.0% of 561 rounds. Won 53.4% of the rounds they struck first, 50.9% of the rounds they were struck first.

Significant Tells

  • Against Jacky: moves in first in 54.2% of rounds, against 28.0% against everyone else.
  • Against Wolf: opens with “throw escape” in 13.5% of rounds, against 4.1% against everyone else.

How is this tested?

Fukko Kensou1P376.5%
backdash into Kosoushou46P346.0%
Chisoutai2K+G285.0%
throw escape285.0%
forward dash into evade down244.2%
forward dash into throw escape244.2%
Souko Sensou66P+K223.9%
forward movement into evade down203.5%
forward movement into throw escape203.5%
evade up into throw escape162.8%
evade down into throw escape132.3%
Fukko Kensou1P into guardG122.1%
forward dash into throwP+G122.1%
evade down into throwP+G111.9%
Souchuken2P101.8%

119 further openings account for the other 255 rounds.

By stage type

Record against each character on walled and open stages, as Lau

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Sarah14–14 · 50%4–5 · 44%too few to test

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

How is this tested?

Goh

Career
423–429 · 49.6%
This season
157 matches · 54.8%
Peak rank
30

First hit in 46.9% of 523 rounds. Won 51.0% of the rounds they struck first, 54.0% of the rounds they were struck first.

Significant Tells

  • After opening the round before by backing off: attacks straight away in 46.3% of rounds, against 27.3% after anything else.

How is this tested?

backdash into Karura4P+K5911.3%
backdash into Soukyu46P305.7%
Sune'uchi2P275.2%
crouch dash forward into throw escape275.2%
throw escape275.2%
forward movement into evade down183.4%
forward dash into evade down163.1%
Ni'oudaoshi3K+G152.9%
forward dash into throw escape152.9%
throwP+G152.9%
forward movement into throw escape142.7%
evade down into throw escape112.1%
evade up into throw escape112.1%
Garyu66K91.7%
forward dash into Kirin33P71.3%

120 further openings account for the other 222 rounds.

Counted from 126 of the 157 matches played. The rest were not pulled for openings.

By stage type

Record against each character on walled and open stages, as Goh

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Wolf6–3 · 67%10–3 · 77%too few to test
Akira2–6 · 25%9–9 · 50%too few to test

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

31 of this character's decided matches could not be matched to the round-openings pull, which is what says the character was played, and are left out of this table.

How is this tested?

Jean

Career
436–400 · 52.1%
This season
121 matches · 48.8%
Peak rank
31

First hit in 45.2% of 462 rounds. Won 56.0% of the rounds they struck first, 43.5% of the rounds they were struck first.

Significant Tells

  • On Open stages: moves in first in 47.6% of rounds, against 26.2% on the other stages.
  • After losing a round: moves in first in 43.8% of rounds, against 20.9% after winning one.
  • When behind: opens with “crouch dash forward into throw escape” in 20.0% of rounds, against 6.9% when ahead or level.

How is this tested?

crouch dash forward into throw escape4710.1%
Shitamaeken2P296.2%
backdash into Kake'uchi46P204.3%
backdash into Kake'uchi~Maekeri'age46PK183.9%
crouch dash forward into throwP+G163.4%
throw escape163.4%
Nozuchi1P+K153.2%
crouch dash forward into evade down143.0%
Gyaku Seikenzuki66P132.8%
evade down122.6%
evade down into throw escape122.6%
Shitanagi Shutou1P102.1%
Yoko'enpi6P102.1%
forward movement into evade down102.1%
forward dash into evade down91.9%

104 further openings account for the other 215 rounds.

Counted from 116 of the 121 matches played. The rest were not pulled for openings.

Jeffry

Career
369–346 · 51.6%
This season
103 matches · 46.6%
Peak rank
30

First hit in 42.9% of 413 rounds. Won 45.2% of the rounds they struck first, 49.6% of the rounds they were struck first.

Significant Tells

  • In round 4 or later: attacks straight away in 51.0% of rounds, against 35.9% in their other rounds.
  • After losing a round: moves in first in 39.8% of rounds, against 20.1% after winning one.
  • When behind: moves in first in 40.5% of rounds, against 23.9% when ahead or level.

How is this tested?

throw escape379.0%
Low Knuckle2P327.8%
Ducking Low2K+G266.3%
forward dash into evade down215.1%
forward movement into evade down194.6%
throwP+G184.4%
Middle Hell Stab6P+K133.1%
backdash into Double Hammer Down43P102.4%
crouch dash forward into throw escape102.4%
forward movement into throw escape102.4%
evade down into throw escape92.2%
evade up into throw escape92.2%
forward dash into throw escape92.2%
Overblow Shoulder66P+K81.9%
backdash into Rising Hammer43PP71.7%

98 further openings account for the other 175 rounds.

Kage

Career
441–368 · 54.5%
This season
100 matches · 51.0%
Peak rank
30

First hit in 40.8% of 397 rounds. Won 51.9% of the rounds they struck first, 49.8% of the rounds they were struck first.

Significant Tells

  • In round 1: attacks straight away in 40.0% of rounds, against 20.5% in their other rounds.
  • On Full Fence stages: backs off first in 40.9% of rounds, against 19.5% on the other stages.
  • In round 4 or later: opens with “backdash into K+G Furikakato Otoshi” in 14.8% of rounds, against 5.1% in their other rounds.

How is this tested?

Ryubisen44K+G379.2%
backdash into Furikakato OtoshiK+G317.7%
crouch dash forward into throw escape246.0%
forward movement into evade down235.7%
Senpujin2P+K143.5%
backdash into Hagakure-ryu In Raijingeki46P+K133.2%
guardG into throw escape112.7%
throw escape112.7%
forward dash into evade down92.2%
Jizuridan2P82.0%
Hagakure-ryu In Raijingeki46P+K into Hagakure-ryu You Jumonji KamaeP+K+G71.7%
crouch dash forward into throwP+G71.7%
evade down into throw escape71.7%
forward dash into throw escape71.7%
backdash into Gen'you4K+G61.5%

106 further openings account for the other 187 rounds.

By stage type

Record against each character on walled and open stages, as Kage

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Wolf8–6 · 57%6–2 · 75%too few to test

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

How is this tested?

Jacky

Career
380–356 · 51.6%
This season
146 matches · 45.2%
Peak rank
30

First hit in 36.1% of 291 rounds. Won 53.3% of the rounds they struck first, 46.2% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

crouch dash forward into throw escape227.5%
throw escape175.8%
Low Spin Kick1K+G144.8%
crouch dash forward into throwP+G134.5%
Slant Back Knuckle1P into backdash124.1%
forward dash into evade down124.1%
Slant Back Knuckle1P into Rage Kick1PK103.4%
Slide Shuffle (Deflect)4P+K+G into Beat KnuckleP+K82.7%
evade down into throw escape82.7%
forward movement into throw escape82.7%
guardG into throw escape82.7%
forward dash into throw escape72.4%
crouch dash forward into evade down62.0%
forward dash into punchP62.0%
evade down into crouch dash forward51.7%

80 further openings account for the other 136 rounds.

Counted from 69 of the 146 matches played. The rest were not pulled for openings.

Akira

Career
32–45 · 41.6%
This season
12 matches · 41.7%
Peak rank
26

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Rimon Chouchu66P1122.4%
forward dash into Jouho Touken6P918.4%
Souka Housui3P+K48.2%
backdash into Jouho Senshou46P24.1%
evade down into throwP+G24.1%
forward dash into throw escape24.1%
punchP24.1%
Jouho Senshou46P into forward movement12.0%
Kaikyusei4P12.0%
Souka Housui3P+K into guardG12.0%
backdash into HoukenP+K+G12.0%
backdash into Jouho Touken6P12.0%
backward movement into evade down12.0%
backward movement into forward punch+kick6P+K12.0%
crouch dash forward into punchP12.0%

9 further openings account for the other 9 rounds.

How these are tested

A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.

  • An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
  • Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
  • Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
  • A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (130 here; about 6.5 would come up by chance alone before the correction).
  • Walls against open is tested per opponent with 30+ matches and 10+ different players on each side, allowing for both players' ranks, and corrected across every player page at once: 0 of 2,552 hold up. With stages shuffled at random: 0 of 2,651–2,673.

Tests behind each character's list

  • Wolf: 8 of 15 tests hold up
  • Pai: 2 of 15 tests hold up
  • Brad: 2 of 14 tests hold up
  • Taka: 1 of 15 tests hold up
  • Lau: 2 of 14 tests hold up
  • Goh: 1 of 15 tests hold up
  • Jean: 3 of 14 tests hold up
  • Jeffry: 3 of 14 tests hold up
  • Kage: 3 of 14 tests hold up
  • Jacky: not tested (too few rounds)
  • Akira: not tested (too few rounds)