Virtua Fighter 5 REVO · v1.10 · Region: Asia
Elo rating
Overall, and on each character played 10+ times1753 #556 of 3,686 on the Elo list →
The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.
Characters played — VF5's own record
| El Blaze | 39 | 2,291 | 1,222 | 1,069 | 53.3% |
|---|---|---|---|---|---|
| Wolf | 37 | 1,486 | 779 | 707 | 52.4% |
| Lion | 35 | 671 | 380 | 291 | 56.6% |
| Kage | 36 | 666 | 370 | 296 | 55.6% |
| Jacky | 34 | 610 | 348 | 262 | 57.0% |
| Goh | — | 425 | 254 | 171 | 59.8% |
| Pai | 36 | 361 | 228 | 133 | 63.2% |
These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.
Inputs per second
1,759 of 2,901 rounds counted12.1 inputs a second (724 a minute) this season. Faster than 100% of the 4,069 regulars with enough rounds counted to compare.
By character played
| El Blaze | 12.3 | 738 | 380 |
|---|---|---|---|
| Wolf | 12.0 | 719 | 1,137 |
| Kage | 11.8 | 710 | 19 |
| Jacky | 11.6 | 695 | 59 |
| Lion | 12.4 | 745 | 145 |
| Pai | 11.9 | 714 | 19 |
By opponent's character
| Akira | 12.5 | 750 | 257 |
|---|---|---|---|
| Jacky | 12.1 | 724 | 232 |
| Jeffry | 12.1 | 724 | 100 |
| Lau | 12.3 | 737 | 101 |
| Jean | 11.9 | 714 | 131 |
| Sarah | 11.7 | 702 | 132 |
| Lion | 12.3 | 741 | 87 |
| Kage | 12.1 | 724 | 79 |
| Shun | 12.0 | 719 | 121 |
| Aoi | 11.4 | 684 | 38 |
| Brad | 11.9 | 712 | 71 |
| Wolf | 11.9 | 714 | 72 |
| Pai | 11.9 | 712 | 64 |
| Vanessa | 11.9 | 714 | 53 |
| Lei Fei | 11.8 | 707 | 57 |
| Goh | 12.3 | 736 | 81 |
| El Blaze | 12.4 | 741 | 42 |
| Taka | 12.0 | 722 | 22 |
| Eileen | 11.9 | 716 | 19 |
An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.
Against each character
| Akira | 97 | 33 | 64 | 34.0% | -14.1 |
|---|---|---|---|---|---|
| Jacky | 63 | 29 | 34 | 46.0% | -3.2 |
| Jeffry | 61 | 33 | 28 | 54.1% | +3.6 |
| Lau | 52 | 30 | 22 | 57.7% | +6.0 |
| Jean | 49 | 34 | 15 | 69.4% | +14.6 |
| Sarah | 40 | 18 | 22 | 45.0% | -0.5 |
| Lion | 39 | 21 | 18 | 53.9% | +3.3 |
| Kage | 38 | 22 | 16 | 57.9% | +12.6 |
| Shun | 37 | 19 | 18 | 51.4% | +1.9 |
| Aoi | 34 | 11 | 23 | 32.4% | -13.1 |
| Brad | 31 | 16 | 15 | 51.6% | +2.0 |
| Wolf | 29 | 12 | 17 | 41.4% | -6.5 |
| Pai | 28 | 14 | 14 | 50.0% | +4.0 |
| Vanessa | 26 | 13 | 13 | 50.0% | +4.2 |
| Lei Fei | 25 | 14 | 11 | 56.0% | +2.4 |
| Goh | 21 | 11 | 10 | 52.4% | +3.2 |
| El Blaze | 17 | 6 | 11 | 35.3% | -17.9 |
| Taka | 12 | 7 | 5 | 58.3% | +7.0 |
| Eileen | 6 | 3 | 3 | 50.0% | +2.0 |
| Dural | 2 | 1 | 1 | 50.0% | +0.9 |
0 of 11 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 11 questions at once; about 0.6 would by chance alone.
A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.
By ring shape
| Breakable Full Fence | 84 | 48 | 36 | 57.1% | +6.4 |
|---|---|---|---|---|---|
| Breakable Half Fence | 83 | 40 | 43 | 48.2% | -1.5 |
| Half Fence | 77 | 33 | 44 | 42.9% | -6.9 |
| Rectangle | 70 | 35 | 35 | 50.0% | +2.4 |
| Single Wall | 68 | 35 | 33 | 51.5% | +4.0 |
| Full Fence | 64 | 27 | 37 | 42.2% | -8.8 |
| Low Fence | 63 | 31 | 32 | 49.2% | +0.6 |
| Open | 63 | 29 | 34 | 46.0% | -0.6 |
| Octagon | 56 | 29 | 27 | 51.8% | +2.2 |
| Full Fence and Open | 37 | 17 | 20 | 46.0% | -1.0 |
0 of 10 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 10 questions at once; about 0.5 would by chance alone.
With or without walls
| Stages | Matches | Win % | Expected | vs expected |
|---|---|---|---|---|
| Walls | 434 | 48.8% | 49.7% | -0.8 |
| No walls | 194 | 49.0% | 47.7% | +1.3 |
Walls against open: -2.1 points (95% range -10.7 to +6.5), p 0.631 — no measurable difference.
The fence-and-open stages and Training Room are on neither side, as on the stage report.
How these are tested
- Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
- Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
- Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.
Most played opponents
| ヘニオ (Rank 34) | 19 | 7 | 12 | 36.8% |
|---|---|---|---|---|
| くろね@のびしろF (Rank 36) | 16 | 12 | 4 | 75.0% |
| あいりく (Rank 36) | 13 | 4 | 9 | 30.8% |
| Umemon2026 (Rank 36) | 12 | 6 | 6 | 50.0% |
| ひざくん☆中能登VF部 (Rank 32) | 12 | 8 | 4 | 66.7% |
| 真夏 (Rank 36) | 10 | 2 | 8 | 20.0% |
| siroiro_16bit (Rank 37) | 9 | 4 | 5 | 44.4% |
| てーらい (Rank 32) | 9 | 6 | 3 | 66.7% |
| 漂泊の民回線ジプシー (Rank 37) | 9 | 4 | 5 | 44.4% |
| METALX (Rank 38) | 8 | 3 | 5 | 37.5% |
| PuzzG/ぱず爺 (Rank 36) | 8 | 4 | 4 | 50.0% |
| REDdog.狂犬 (Rank 33) | 8 | 4 | 4 | 50.0% |
| ctraum (Rank 39) | 8 | 3 | 5 | 37.5% |
| muumuu (Rank 38) | 8 | 2 | 6 | 25.0% |
| ジャキる。 (Rank 33) | 8 | 5 | 3 | 62.5% |
| 貧乏リオン/binboulion (Rank 35) | 8 | 3 | 5 | 37.5% |
| Aki (Rank 40) | 7 | 5 | 2 | 71.4% |
| BigBoin (Rank 34) | 7 | 3 | 4 | 42.9% |
| xu.simon29 (Rank 34) | 7 | 4 | 3 | 57.1% |
| なめ (Rank 33) | 7 | 4 | 3 | 57.1% |
| ふかふか (Rank 37) | 7 | 3 | 4 | 42.9% |
| イイクルーン (Rank 36) | 7 | 7 | 0 | 100.0% |
| 究極無敵 (Rank 35) | 7 | 1 | 6 | 14.3% |
| マハリータまるこ (Rank 38) | 6 | 2 | 4 | 33.3% |
| 自作マニア@いにしえ (Rank 33) | 6 | 2 | 4 | 33.3% |
Most played opponents, most recent first
| ジャキる。 (Rank 33) | 2026/10/18 | 8 | 5 | 3 | 62.5% |
|---|---|---|---|---|---|
| 漂泊の民回線ジプシー (Rank 37) | 2026/10/18 | 9 | 4 | 5 | 44.4% |
| Umemon2026 (Rank 36) | 2026/10/12 | 12 | 6 | 6 | 50.0% |
| くろね@のびしろF (Rank 36) | 2026/10/11 | 16 | 12 | 4 | 75.0% |
| BigBoin (Rank 34) | 2026/09/29 | 7 | 3 | 4 | 42.9% |
| あいりく (Rank 36) | 2026/09/24 | 13 | 4 | 9 | 30.8% |
| ヘニオ (Rank 34) | 2026/09/14 | 19 | 7 | 12 | 36.8% |
| REDdog.狂犬 (Rank 33) | 2026/09/14 | 8 | 4 | 4 | 50.0% |
| ctraum (Rank 39) | 2026/09/13 | 8 | 3 | 5 | 37.5% |
| siroiro_16bit (Rank 37) | 2026/09/08 | 9 | 4 | 5 | 44.4% |
| マハリータまるこ (Rank 38) | 2026/09/06 | 6 | 2 | 4 | 33.3% |
| xu.simon29 (Rank 34) | 2026/08/04 | 7 | 4 | 3 | 57.1% |
| ひざくん☆中能登VF部 (Rank 32) | 2026/07/27 | 12 | 8 | 4 | 66.7% |
| てーらい (Rank 32) | 2026/07/04 | 9 | 6 | 3 | 66.7% |
| なめ (Rank 33) | 2026/07/04 | 7 | 4 | 3 | 57.1% |
| 自作マニア@いにしえ (Rank 33) | 2026/06/15 | 6 | 2 | 4 | 33.3% |
| muumuu (Rank 38) | 2026/06/14 | 8 | 2 | 6 | 25.0% |
| イイクルーン (Rank 36) | 2026/06/09 | 7 | 7 | 0 | 100.0% |
| 貧乏リオン/binboulion (Rank 35) | 2026/06/06 | 8 | 3 | 5 | 37.5% |
| ふかふか (Rank 37) | 2026/06/02 | 7 | 3 | 4 | 42.9% |
| Aki (Rank 40) | 2026/05/27 | 7 | 5 | 2 | 71.4% |
| PuzzG/ぱず爺 (Rank 36) | 2026/05/17 | 8 | 4 | 4 | 50.0% |
| 真夏 (Rank 36) | 2026/05/07 | 10 | 2 | 8 | 20.0% |
| METALX (Rank 38) | 2026/04/24 | 8 | 3 | 5 | 37.5% |
| 究極無敵 (Rank 35) | 2026/04/14 | 7 | 1 | 6 | 14.3% |
Round openings
Every character
| backdash into evade down | 627 | 22.5% |
|---|---|---|
| forward movement into punchP | 256 | 9.2% |
| backdash into punchP | 124 | 4.5% |
| backdash into evade up | 60 | 2.2% |
| forward dash into Rolling Low Knuckle1P | 57 | 2.0% |
| crouch into Sit Jab2P | 53 | 1.9% |
| crouch into Low Hammer2P | 50 | 1.8% |
| forward dash into evade down | 39 | 1.4% |
| backdash into Elbow Butt4P | 37 | 1.3% |
| backdash into Demon's Tail9P+KK | 36 | 1.3% |
| backdash into Shadow Spin Kick4PK | 32 | 1.1% |
| backdash into Heavy Middle Kick3K+G | 30 | 1.1% |
| forward dash into Volcano Upper4P+K | 30 | 1.1% |
| Low Hammer2P into backdash | 29 | 1.0% |
| Low Hammer2P into forward dash | 28 | 1.0% |
366 further openings account for the other 1,294 rounds.
Counted from 677 of the 707 matches played. The rest were not pulled for openings.
El Blaze
- Career
- 1,222–1,069 · 53.3%
- This season
- 290 matches · 47.2%
- Peak rank
- 39
First hit in 57.6% of 1,170 rounds. Won 51.9% of the rounds they struck first, 46.6% of the rounds they were struck first.
Significant Tells
- After opening the round before by backing off: attacks straight away in 12.4% of rounds, against 5.8% after anything else.
- Against Vanessa: opens with “forward movement into P punch” in 25.9% of rounds, against 11.0% against everyone else.
| backdash into evade down | 316 | 26.7% |
|---|---|---|
| forward movement into punchP | 139 | 11.7% |
| forward dash into Rolling Low Knuckle1P | 57 | 4.8% |
| crouch into Sit Jab2P | 53 | 4.5% |
| backdash into punchP | 47 | 4.0% |
| backdash into Demon's Tail9P+KK | 36 | 3.0% |
| backdash into evade up | 33 | 2.8% |
| backdash into Shadow Spin Kick4PK | 32 | 2.7% |
| forward dash into Volcano Upper4P+K | 30 | 2.5% |
| Volcano Upper4P+K | 24 | 2.0% |
| forward dash into evade down | 23 | 1.9% |
| forward dash into Low Spin Kick2K+G | 19 | 1.6% |
| Sit Jab2P into backdash | 18 | 1.5% |
| backdash into Volcano Upper4P+K | 18 | 1.5% |
| backdash into Jab~High KickPK | 17 | 1.4% |
117 further openings account for the other 322 rounds.
By stage type
Record against each character on walled and open stages, as El Blaze
| Opponent | Walls | No walls | Walls vs open, rank-adjusted, pts |
|---|---|---|---|
| Akira | 5–12 · 29% | 7–7 · 50% | too few to test |
| Jeffry | 9–6 · 60% | 4–8 · 33% | too few to test |
| Kage | 10–6 · 62% | 4–3 · 57% | too few to test |
| Shun | 8–8 · 50% | 1–2 · 33% | too few to test |
| Wolf | 6–4 · 60% | 1–9 · 10% | too few to test |
Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.
Wolf
- Career
- 779–707 · 52.4%
- This season
- 273 matches · 52.4%
- Peak rank
- 37
First hit in 60.4% of 1,010 rounds. Won 53.0% of the rounds they struck first, 48.0% of the rounds they were struck first.
Significant Tells
- Against Akira: moves in first in 32.9% of rounds, against 23.3% against everyone else.
- Against Akira: opens with “backdash into 4P Elbow Butt” in 10.4% of rounds, against 2.4% against everyone else.
- On Open stages: opens with “backdash into evade down” in 33.0% of rounds, against 17.1% on the other stages.
| backdash into evade down | 191 | 18.8% |
|---|---|---|
| forward movement into punchP | 71 | 7.0% |
| backdash into punchP | 51 | 5.0% |
| crouch into Low Hammer2P | 50 | 4.9% |
| backdash into Elbow Butt4P | 37 | 3.6% |
| backdash into Heavy Middle Kick3K+G | 30 | 3.0% |
| Low Hammer2P into backdash | 29 | 2.9% |
| Low Hammer2P into forward dash | 28 | 2.8% |
| backdash into Savate4K | 25 | 2.5% |
| forward dash into Low Drop Kick62K | 23 | 2.3% |
| forward movement into Elbow Butt4P | 21 | 2.1% |
| Low Hammer2P into forward movement | 20 | 2.0% |
| backdash into Jab StraightPP | 20 | 2.0% |
| backdash into evade up | 19 | 1.9% |
| forward dash into Low Smash2K | 18 | 1.8% |
126 further openings account for the other 382 rounds.
Counted from 243 of the 273 matches played. The rest were not pulled for openings.
By stage type
Record against each character on walled and open stages, as Wolf
| Opponent | Walls | No walls | Walls vs open, rank-adjusted, pts |
|---|---|---|---|
| Jacky | 11–14 · 44% | 6–7 · 46% | too few to test |
| Akira | 9–19 · 32% | 4–6 · 40% | too few to test |
| Sarah | 4–9 · 31% | 2–5 · 29% | too few to test |
Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.
30 of this character's decided matches could not be matched to the round-openings pull, which is what says the character was played, and are left out of this table.
Kage
- Career
- 370–296 · 55.6%
- This season
- 54 matches · 42.6%
- Peak rank
- 36
First hit in 60.3% of 229 rounds. Won 52.2% of the rounds they struck first, 42.9% of the rounds they were struck first.
Significant Tells
Too few rounds to test opener patterns.
| backdash into evade down | 49 | 21.2% |
|---|---|---|
| backdash into Gen'you4K+G | 21 | 9.1% |
| forward movement into punchP | 18 | 7.8% |
| Ryu'eikyaku66K | 10 | 4.3% |
| backdash into punchP | 10 | 4.3% |
| crouch into Jizuridan2P | 9 | 3.9% |
| forward movement into ResshouPP | 9 | 3.9% |
| backdash into Rasen4P | 6 | 2.6% |
| backdash into Rasen Urageri4PK | 6 | 2.6% |
| Hiji'uchi6P | 5 | 2.2% |
| backdash into Nakageri3K | 5 | 2.2% |
| Jizuridan2P into backdash | 4 | 1.7% |
| backdash into Rakujin Gaeri44P | 4 | 1.7% |
| forward dash into evade down | 4 | 1.7% |
| forward movement into SandangekiPPP | 4 | 1.7% |
52 further openings account for the other 67 rounds.
Jacky
- Career
- 348–262 · 57.0%
- This season
- 44 matches · 52.3%
- Peak rank
- 34
First hit in 58.4% of 173 rounds. Won 55.5% of the rounds they struck first, 44.4% of the rounds they were struck first.
Significant Tells
Too few rounds to test opener patterns.
| backdash into evade down | 32 | 18.0% |
|---|---|---|
| forward movement into punchP | 13 | 7.3% |
| forward movement into Jab StraightPP | 9 | 5.1% |
| forward movement into Jab Double StraightPPP | 8 | 4.5% |
| backdash into punchP | 7 | 3.9% |
| forward dash into Low Spin Kick1K+G | 7 | 3.9% |
| crouch into Squat Straight2P | 6 | 3.4% |
| backdash into Slant Back Knuckle1P | 5 | 2.8% |
| forward dash into Spin Heel Sword4K+G | 5 | 2.8% |
| forward dash into evade down | 4 | 2.2% |
| Squat Straight2P | 3 | 1.7% |
| Squat Straight2P into backdash | 3 | 1.7% |
| backdash into Jab Double StraightPPP | 3 | 1.7% |
| backdash into Rage Kick1PK | 3 | 1.7% |
| backdash into Smash Straight3P | 3 | 1.7% |
44 further openings account for the other 67 rounds.
Lion
- Career
- 380–291 · 56.6%
- This season
- 41 matches · 46.3%
- Peak rank
- 35
First hit in 60.8% of 153 rounds. Won 50.5% of the rounds they struck first, 43.3% of the rounds they were struck first.
Significant Tells
Too few rounds to test opener patterns.
| backdash into evade down | 35 | 22.6% |
|---|---|---|
| backdash into Sentai4K | 12 | 7.7% |
| Katousui2P into backdash | 9 | 5.8% |
| backdash into punchP | 9 | 5.8% |
| forward movement into punchP | 9 | 5.8% |
| backdash into Dantai3K | 6 | 3.9% |
| crouch into Katousui2P | 6 | 3.9% |
| backdash into Katousui2P | 5 | 3.2% |
| crouch dash forward into Sen'inshou3P | 5 | 3.2% |
| backdash into evade up | 4 | 2.6% |
| Banchu6P | 3 | 1.9% |
| backdash into Kishitsu Kasensou43P | 3 | 1.9% |
| punchP into backdash | 3 | 1.9% |
| Banchu6P into Banchu Renkanshu6PP | 2 | 1.3% |
| Katousui2P into forward dash | 2 | 1.3% |
38 further openings account for the other 42 rounds.
Pai
- Career
- 228–133 · 63.2%
- This season
- 5 matches · 40.0%
- Peak rank
- 36
Significant Tells
Too few rounds to test opener patterns.
| forward movement into punchP | 6 | 31.6% |
|---|---|---|
| backdash into evade down | 4 | 21.1% |
| backdash into Honshin Soukyaku1K+G | 1 | 5.3% |
| backdash into RenkentaiPK | 1 | 5.3% |
| backdash into Senchuken6P | 1 | 5.3% |
| backdash into evade up | 1 | 5.3% |
| backdash into throwP+G | 1 | 5.3% |
| backward movement into Ensei Haikyaku4K | 1 | 5.3% |
| backward movement into Ensei Toukyaku46K | 1 | 5.3% |
| forward dash into Honshin Soukyaku1K+G | 1 | 5.3% |
| forward dash into crouch dash forward | 1 | 5.3% |
How these are tested
A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.
- An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
- Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
- Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
- A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (30 here; about 1.5 would come up by chance alone before the correction).
- Walls against open is tested per opponent with 30+ matches and 10+ different players on each side, allowing for both players' ranks, and corrected across every player page at once: 0 of 2,552 hold up. With stages shuffled at random: 0 of 2,651–2,673.
Tests behind each character's list
- El Blaze: 2 of 15 tests hold up
- Wolf: 3 of 15 tests hold up
- Kage: not tested (too few rounds)
- Jacky: not tested (too few rounds)
- Lion: not tested (too few rounds)
- Pai: not tested (too few rounds)
