Virtua Fighter 5 REVO · v1.10 · Region: Asia
kiyohara-j
Characters played — VF5's own record
| El Blaze | 39 | 2,291 | 1,222 | 1,069 | 53.3% |
|---|---|---|---|---|---|
| Wolf | 36 | 1,179 | 614 | 565 | 52.1% |
| Lion | 35 | 671 | 380 | 291 | 56.6% |
| Kage | 36 | 666 | 370 | 296 | 55.6% |
| Jacky | 34 | 610 | 348 | 262 | 57.0% |
| Goh | — | 425 | 254 | 171 | 59.8% |
| Pai | 36 | 361 | 228 | 133 | 63.2% |
These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.
Against each character
| Akira | 96 | 33 | 63 | 34.4% | -13.4 |
|---|---|---|---|---|---|
| Jeffry | 59 | 32 | 27 | 54.2% | +4.8 |
| Jacky | 54 | 25 | 29 | 46.3% | -1.5 |
| Lau | 50 | 30 | 20 | 60.0% | +9.6 |
| Jean | 41 | 28 | 13 | 68.3% | +12.2 |
| Lion | 39 | 21 | 18 | 53.9% | +3.9 |
| Shun | 37 | 19 | 18 | 51.4% | +2.5 |
| Sarah | 35 | 16 | 19 | 45.7% | +1.6 |
| Kage | 34 | 19 | 15 | 55.9% | +10.7 |
| Aoi | 31 | 8 | 23 | 25.8% | -18.2 |
| Brad | 31 | 16 | 15 | 51.6% | +2.7 |
| Vanessa | 26 | 13 | 13 | 50.0% | +5.0 |
| Wolf | 24 | 9 | 15 | 37.5% | -9.7 |
| Lei Fei | 23 | 14 | 9 | 60.9% | +7.6 |
| Pai | 22 | 9 | 13 | 40.9% | -5.5 |
| El Blaze | 17 | 6 | 11 | 35.3% | -17.4 |
| Goh | 16 | 9 | 7 | 56.2% | +10.1 |
| Taka | 10 | 5 | 5 | 50.0% | -0.9 |
| Eileen | 6 | 3 | 3 | 50.0% | +2.7 |
| Dural | 2 | 1 | 1 | 50.0% | +1.6 |
0 of 11 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 11 questions at once; about 0.6 would by chance alone.
A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.
By ring shape
| Breakable Full Fence | 79 | 46 | 33 | 58.2% | +8.6 |
|---|---|---|---|---|---|
| Half Fence | 77 | 33 | 44 | 42.9% | -6.3 |
| Breakable Half Fence | 73 | 36 | 37 | 49.3% | +1.0 |
| Rectangle | 63 | 30 | 33 | 47.6% | +0.5 |
| Single Wall | 61 | 29 | 32 | 47.5% | +0.9 |
| Open | 60 | 28 | 32 | 46.7% | +1.2 |
| Low Fence | 56 | 27 | 29 | 48.2% | -0.2 |
| Full Fence | 55 | 20 | 35 | 36.4% | -14.4 |
| Octagon | 55 | 29 | 26 | 52.7% | +3.7 |
| Full Fence and Open | 36 | 17 | 19 | 47.2% | +0.6 |
0 of 10 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 10 questions at once; about 0.5 would by chance alone.
With or without walls
| Stages | Matches | Win % | Expected | vs expected |
|---|---|---|---|---|
| Walls | 402 | 48.3% | 49.0% | -0.7 |
| No walls | 177 | 47.5% | 46.8% | +0.6 |
Walls against open: -1.3 points (95% range -10.2 to +7.6), p 0.773 — no measurable difference.
The fence-and-open stages and Training Room are on neither side, as on the stage report.
How these are tested
- Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
- Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
- Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.
Most played opponents
| ヘニオ (Rank 34) | 19 | 7 | 12 | 36.8% |
|---|---|---|---|---|
| くろね@のびしろF (Rank 33) | 12 | 8 | 4 | 66.7% |
| ひざくん☆中能登VF部 (Rank 32) | 12 | 8 | 4 | 66.7% |
| あいりく (Rank 35) | 11 | 4 | 7 | 36.4% |
| 真夏 (Rank 36) | 10 | 2 | 8 | 20.0% |
| Umemon2026 (Rank 37) | 9 | 5 | 4 | 55.6% |
| siroiro_16bit (Rank 37) | 9 | 4 | 5 | 44.4% |
| てーらい (Rank 32) | 9 | 6 | 3 | 66.7% |
| METALX (Rank 38) | 8 | 3 | 5 | 37.5% |
| PuzzG/ぱず爺 (Rank 36) | 8 | 4 | 4 | 50.0% |
| REDdog.狂犬 (Rank 33) | 8 | 4 | 4 | 50.0% |
| ctraum (Rank 39) | 8 | 3 | 5 | 37.5% |
| muumuu (Rank 38) | 8 | 2 | 6 | 25.0% |
| 貧乏リオン/binboulion (Rank 35) | 8 | 3 | 5 | 37.5% |
| Aki (Rank 40) | 7 | 5 | 2 | 71.4% |
| xu.simon29 (Rank 34) | 7 | 4 | 3 | 57.1% |
| なめ (Rank 33) | 7 | 4 | 3 | 57.1% |
| ふかふか (Rank 37) | 7 | 3 | 4 | 42.9% |
| イイクルーン (Rank 36) | 7 | 7 | 0 | 100.0% |
| 究極無敵 (Rank 35) | 7 | 1 | 6 | 14.3% |
| ぱりぱり (Rank 39) | 6 | 1 | 5 | 16.7% |
| ふぇに (Rank 35) | 6 | 4 | 2 | 66.7% |
| マハリータまるこ (Rank 38) | 6 | 2 | 4 | 33.3% |
| ミスプロ狼@tenrishoko (Rank 40) | 6 | 1 | 5 | 16.7% |
| 自作マニア@いにしえ (Rank 33) | 6 | 2 | 4 | 33.3% |
Most played opponents, most recent first
| ヘニオ (Rank 34) | 2026/09/14 | 19 | 7 | 12 | 36.8% |
|---|---|---|---|---|---|
| REDdog.狂犬 (Rank 33) | 2026/09/14 | 8 | 4 | 4 | 50.0% |
| ctraum (Rank 39) | 2026/09/13 | 8 | 3 | 5 | 37.5% |
| siroiro_16bit (Rank 37) | 2026/09/08 | 9 | 4 | 5 | 44.4% |
| マハリータまるこ (Rank 38) | 2026/09/06 | 6 | 2 | 4 | 33.3% |
| ふぇに (Rank 35) | 2026/08/31 | 6 | 4 | 2 | 66.7% |
| Umemon2026 (Rank 37) | 2026/08/25 | 9 | 5 | 4 | 55.6% |
| ぱりぱり (Rank 39) | 2026/08/17 | 6 | 1 | 5 | 16.7% |
| xu.simon29 (Rank 34) | 2026/08/04 | 7 | 4 | 3 | 57.1% |
| ひざくん☆中能登VF部 (Rank 32) | 2026/07/27 | 12 | 8 | 4 | 66.7% |
| あいりく (Rank 35) | 2026/07/23 | 11 | 4 | 7 | 36.4% |
| てーらい (Rank 32) | 2026/07/04 | 9 | 6 | 3 | 66.7% |
| なめ (Rank 33) | 2026/07/04 | 7 | 4 | 3 | 57.1% |
| 自作マニア@いにしえ (Rank 33) | 2026/06/15 | 6 | 2 | 4 | 33.3% |
| muumuu (Rank 38) | 2026/06/14 | 8 | 2 | 6 | 25.0% |
| くろね@のびしろF (Rank 33) | 2026/06/12 | 12 | 8 | 4 | 66.7% |
| イイクルーン (Rank 36) | 2026/06/09 | 7 | 7 | 0 | 100.0% |
| 貧乏リオン/binboulion (Rank 35) | 2026/06/06 | 8 | 3 | 5 | 37.5% |
| ふかふか (Rank 37) | 2026/06/02 | 7 | 3 | 4 | 42.9% |
| Aki (Rank 40) | 2026/05/27 | 7 | 5 | 2 | 71.4% |
| PuzzG/ぱず爺 (Rank 36) | 2026/05/17 | 8 | 4 | 4 | 50.0% |
| ミスプロ狼@tenrishoko (Rank 40) | 2026/05/12 | 6 | 1 | 5 | 16.7% |
| 真夏 (Rank 36) | 2026/05/07 | 10 | 2 | 8 | 20.0% |
| METALX (Rank 38) | 2026/04/24 | 8 | 3 | 5 | 37.5% |
| 究極無敵 (Rank 35) | 2026/04/14 | 7 | 1 | 6 | 14.3% |
Round openings
Every character
| backdash into evade down | 746 | 27.9% |
|---|---|---|
| forward movement into punchP | 251 | 9.4% |
| backdash into punchP | 85 | 3.2% |
| backdash into evade up | 78 | 2.9% |
| forward dash into Rolling Low Knuckle1P | 57 | 2.1% |
| crouch into Sit Jab2P | 53 | 2.0% |
| crouch into Low Hammer2P | 42 | 1.6% |
| forward dash into evade down | 38 | 1.4% |
| forward dash into Volcano Upper4P+K | 30 | 1.1% |
| backdash into Demon's Tail9P+KK | 29 | 1.1% |
| backdash into Elbow Butt4P | 28 | 1.1% |
| backdash into Heavy Middle Kick3K+G | 28 | 1.1% |
| Low Hammer2P into backdash | 25 | 0.9% |
| forward dash into Low Spin Kick | 25 | 0.9% |
| Low Hammer2P into forward dash | 24 | 0.9% |
348 further openings account for the other 1,138 rounds.
El Blaze
| backdash into evade down | 377 | 31.8% |
|---|---|---|
| forward movement into punchP | 139 | 11.7% |
| forward dash into Rolling Low Knuckle1P | 57 | 4.8% |
| crouch into Sit Jab2P | 53 | 4.5% |
| backdash into evade up | 43 | 3.6% |
| backdash into punchP | 35 | 3.0% |
| forward dash into Volcano Upper4P+K | 30 | 2.5% |
| backdash into Demon's Tail9P+KK | 29 | 2.5% |
| Volcano Upper4P+K | 24 | 2.0% |
| forward dash into evade down | 23 | 1.9% |
| backdash into Shadow Spin Kick4PK | 20 | 1.7% |
| forward dash into Low Spin Kick2K+G | 19 | 1.6% |
| Sit Jab2P into backdash | 18 | 1.5% |
| forward dash into Back Knuckle4P | 13 | 1.1% |
| backdash into Jab~High KickPK | 12 | 1.0% |
111 further openings account for the other 292 rounds.
Wolf
| backdash into evade down | 213 | 23.4% |
|---|---|---|
| forward movement into punchP | 66 | 7.2% |
| crouch into Low Hammer2P | 42 | 4.6% |
| backdash into punchP | 33 | 3.6% |
| backdash into Elbow Butt4P | 28 | 3.1% |
| backdash into Heavy Middle Kick3K+G | 28 | 3.1% |
| Low Hammer2P into backdash | 25 | 2.8% |
| Low Hammer2P into forward dash | 24 | 2.6% |
| backdash into evade up | 21 | 2.3% |
| forward dash into Low Drop Kick62K | 18 | 2.0% |
| forward movement into Elbow Butt4P | 18 | 2.0% |
| Low Hammer2P into forward movement | 17 | 1.9% |
| forward dash into Low Smash2K | 17 | 1.9% |
| forward movement into Hammer KickPK | 15 | 1.6% |
| backdash into Savate4K | 13 | 1.4% |
119 further openings account for the other 332 rounds.
Kage
| backdash into evade down | 67 | 29.0% |
|---|---|---|
| backdash into Gen'you4K+G | 21 | 9.1% |
| forward movement into punchP | 18 | 7.8% |
| Ryu'eikyaku66K | 10 | 4.3% |
| crouch into Jizuridan2P | 9 | 3.9% |
| forward movement into ResshouPP | 9 | 3.9% |
| backdash into punchP | 6 | 2.6% |
| Hiji'uchi6P | 5 | 2.2% |
| backdash into evade up | 5 | 2.2% |
| Jizuridan2P into backdash | 4 | 1.7% |
| backdash into Rasen4P | 4 | 1.7% |
| forward dash into evade down | 4 | 1.7% |
| forward movement into SandangekiPPP | 4 | 1.7% |
| backdash into Nakageri3K | 3 | 1.3% |
| Hiji'uchi6P into forward movement | 2 | 0.9% |
47 further openings account for the other 60 rounds.
Jacky
| backdash into evade down | 41 | 23.0% |
|---|---|---|
| forward movement into punchP | 13 | 7.3% |
| forward movement into Jab StraightPP | 9 | 5.1% |
| forward movement into Jab Double StraightPPP | 8 | 4.5% |
| crouch into Squat Straight2P | 6 | 3.4% |
| forward dash into Low Spin Kick1K+G | 6 | 3.4% |
| backdash into Slant Back Knuckle1P | 5 | 2.8% |
| forward dash into Spin Heel Sword4K+G | 5 | 2.8% |
| backdash into punchP | 4 | 2.2% |
| forward dash into evade down | 4 | 2.2% |
| Squat Straight2P | 3 | 1.7% |
| Squat Straight2P into backdash | 3 | 1.7% |
| backdash into Rage Kick1PK | 3 | 1.7% |
| backdash into Smash Straight3P | 3 | 1.7% |
| backdash into forward dash | 3 | 1.7% |
44 further openings account for the other 62 rounds.
Lion
| backdash into evade down | 44 | 28.4% |
|---|---|---|
| backdash into Sentai4K | 12 | 7.7% |
| Katousui2P into backdash | 9 | 5.8% |
| forward movement into punchP | 9 | 5.8% |
| backdash into punchP | 7 | 4.5% |
| backdash into evade up | 6 | 3.9% |
| crouch into Katousui2P | 6 | 3.9% |
| crouch dash forward into Sen'inshou3P | 5 | 3.2% |
| backdash into Katousui2P | 4 | 2.6% |
| Banchu6P | 3 | 1.9% |
| backdash into Kishitsu Kasensou43P | 3 | 1.9% |
| punchP into backdash | 3 | 1.9% |
| Banchu6P into Banchu Renkanshu6PP | 2 | 1.3% |
| Katousui2P into forward dash | 2 | 1.3% |
| backdash into Dantai3K | 2 | 1.3% |
36 further openings account for the other 38 rounds.
Pai
| forward movement into punchP | 6 | 31.6% |
|---|---|---|
| backdash into evade down | 4 | 21.1% |
| backdash into Honshin Soukyaku1K+G | 1 | 5.3% |
| backdash into RenkentaiPK | 1 | 5.3% |
| backdash into Senchuken6P | 1 | 5.3% |
| backdash into evade up | 1 | 5.3% |
| backdash into throwP+G | 1 | 5.3% |
| backward movement into Ensei Haikyaku4K | 1 | 5.3% |
| backward movement into Ensei Toukyaku46K | 1 | 5.3% |
| forward dash into Honshin Soukyaku1K+G | 1 | 5.3% |
| forward dash into crouch dash forward | 1 | 5.3% |
