VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: Asia

El Blaze

kiyohara-j

Career matches6,203
Career win rate55.1%
Round win rate50.0%
Peak rank39
Distinct opponents222
Period2026/03/26 – 2026/09/23

Characters played — VF5's own record

El Blaze392,2911,2221,06953.3%
Wolf361,17961456552.1%
Lion3567138029156.6%
Kage3666637029655.6%
Jacky3461034826257.0%
Goh42525417159.8%
Pai3636122813363.2%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Against each character

Akira96336334.4%-13.4
Jeffry59322754.2%+4.8
Jacky54252946.3%-1.5
Lau50302060.0%+9.6
Jean41281368.3%+12.2
Lion39211853.9%+3.9
Shun37191851.4%+2.5
Sarah35161945.7%+1.6
Kage34191555.9%+10.7
Aoi3182325.8%-18.2
Brad31161551.6%+2.7
Vanessa26131350.0%+5.0
Wolf2491537.5%-9.7
Lei Fei2314960.9%+7.6
Pai2291340.9%-5.5
El Blaze1761135.3%-17.4
Goh169756.2%+10.1
Taka105550.0%-0.9
Eileen63350.0%+2.7
Dural21150.0%+1.6

0 of 11 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 11 questions at once; about 0.6 would by chance alone.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Breakable Full Fence79463358.2%+8.6
Half Fence77334442.9%-6.3
Breakable Half Fence73363749.3%+1.0
Rectangle63303347.6%+0.5
Single Wall61293247.5%+0.9
Open60283246.7%+1.2
Low Fence56272948.2%-0.2
Full Fence55203536.4%-14.4
Octagon55292652.7%+3.7
Full Fence and Open36171947.2%+0.6

0 of 10 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 10 questions at once; about 0.5 would by chance alone.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls40248.3%49.0%-0.7
No walls17747.5%46.8%+0.6

Walls against open: -1.3 points (95% range -10.2 to +7.6), p 0.773 — no measurable difference.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

ヘニオ (Rank 34)2026/09/141971236.8%
REDdog.狂犬 (Rank 33)2026/09/1484450.0%
ctraum (Rank 39)2026/09/1383537.5%
siroiro_16bit (Rank 37)2026/09/0894544.4%
マハリータまるこ (Rank 38)2026/09/0662433.3%
ふぇに (Rank 35)2026/08/3164266.7%
Umemon2026 (Rank 37)2026/08/2595455.6%
ぱりぱり (Rank 39)2026/08/1761516.7%
xu.simon29 (Rank 34)2026/08/0474357.1%
ひざくん☆中能登VF部 (Rank 32)2026/07/27128466.7%
あいりく (Rank 35)2026/07/23114736.4%
てーらい (Rank 32)2026/07/0496366.7%
なめ (Rank 33)2026/07/0474357.1%
自作マニア@いにしえ (Rank 33)2026/06/1562433.3%
muumuu (Rank 38)2026/06/1482625.0%
くろね@のびしろF (Rank 33)2026/06/12128466.7%
イイクルーン (Rank 36)2026/06/09770100.0%
貧乏リオン/binboulion (Rank 35)2026/06/0683537.5%
ふかふか (Rank 37)2026/06/0273442.9%
Aki (Rank 40)2026/05/2775271.4%
PuzzG/ぱず爺 (Rank 36)2026/05/1784450.0%
ミスプロ狼@tenrishoko (Rank 40)2026/05/1261516.7%
真夏 (Rank 36)2026/05/07102820.0%
METALX (Rank 38)2026/04/2483537.5%
究極無敵 (Rank 35)2026/04/1471614.3%

Round openings

Every character

backdash into evade down74627.9%
forward movement into punchP2519.4%
backdash into punchP853.2%
backdash into evade up782.9%
forward dash into Rolling Low Knuckle1P572.1%
crouch into Sit Jab2P532.0%
crouch into Low Hammer2P421.6%
forward dash into evade down381.4%
forward dash into Volcano Upper4P+K301.1%
backdash into Demon's Tail9P+KK291.1%
backdash into Elbow Butt4P281.1%
backdash into Heavy Middle Kick3K+G281.1%
Low Hammer2P into backdash250.9%
forward dash into Low Spin Kick250.9%
Low Hammer2P into forward dash240.9%

348 further openings account for the other 1,138 rounds.

El Blaze

backdash into evade down37731.8%
forward movement into punchP13911.7%
forward dash into Rolling Low Knuckle1P574.8%
crouch into Sit Jab2P534.5%
backdash into evade up433.6%
backdash into punchP353.0%
forward dash into Volcano Upper4P+K302.5%
backdash into Demon's Tail9P+KK292.5%
Volcano Upper4P+K242.0%
forward dash into evade down231.9%
backdash into Shadow Spin Kick4PK201.7%
forward dash into Low Spin Kick2K+G191.6%
Sit Jab2P into backdash181.5%
forward dash into Back Knuckle4P131.1%
backdash into Jab~High KickPK121.0%

111 further openings account for the other 292 rounds.

Wolf

backdash into evade down21323.4%
forward movement into punchP667.2%
crouch into Low Hammer2P424.6%
backdash into punchP333.6%
backdash into Elbow Butt4P283.1%
backdash into Heavy Middle Kick3K+G283.1%
Low Hammer2P into backdash252.8%
Low Hammer2P into forward dash242.6%
backdash into evade up212.3%
forward dash into Low Drop Kick62K182.0%
forward movement into Elbow Butt4P182.0%
Low Hammer2P into forward movement171.9%
forward dash into Low Smash2K171.9%
forward movement into Hammer KickPK151.6%
backdash into Savate4K131.4%

119 further openings account for the other 332 rounds.

Kage

backdash into evade down6729.0%
backdash into Gen'you4K+G219.1%
forward movement into punchP187.8%
Ryu'eikyaku66K104.3%
crouch into Jizuridan2P93.9%
forward movement into ResshouPP93.9%
backdash into punchP62.6%
Hiji'uchi6P52.2%
backdash into evade up52.2%
Jizuridan2P into backdash41.7%
backdash into Rasen4P41.7%
forward dash into evade down41.7%
forward movement into SandangekiPPP41.7%
backdash into Nakageri3K31.3%
Hiji'uchi6P into forward movement20.9%

47 further openings account for the other 60 rounds.

Jacky

backdash into evade down4123.0%
forward movement into punchP137.3%
forward movement into Jab StraightPP95.1%
forward movement into Jab Double StraightPPP84.5%
crouch into Squat Straight2P63.4%
forward dash into Low Spin Kick1K+G63.4%
backdash into Slant Back Knuckle1P52.8%
forward dash into Spin Heel Sword4K+G52.8%
backdash into punchP42.2%
forward dash into evade down42.2%
Squat Straight2P31.7%
Squat Straight2P into backdash31.7%
backdash into Rage Kick1PK31.7%
backdash into Smash Straight3P31.7%
backdash into forward dash31.7%

44 further openings account for the other 62 rounds.

Lion

backdash into evade down4428.4%
backdash into Sentai4K127.7%
Katousui2P into backdash95.8%
forward movement into punchP95.8%
backdash into punchP74.5%
backdash into evade up63.9%
crouch into Katousui2P63.9%
crouch dash forward into Sen'inshou3P53.2%
backdash into Katousui2P42.6%
Banchu6P31.9%
backdash into Kishitsu Kasensou43P31.9%
punchP into backdash31.9%
Banchu6P into Banchu Renkanshu6PP21.3%
Katousui2P into forward dash21.3%
backdash into Dantai3K21.3%

36 further openings account for the other 38 rounds.

Pai

forward movement into punchP631.6%
backdash into evade down421.1%
backdash into Honshin Soukyaku1K+G15.3%
backdash into RenkentaiPK15.3%
backdash into Senchuken6P15.3%
backdash into evade up15.3%
backdash into throwP+G15.3%
backward movement into Ensei Haikyaku4K15.3%
backward movement into Ensei Toukyaku46K15.3%
forward dash into Honshin Soukyaku1K+G15.3%
forward dash into crouch dash forward15.3%