VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: Asia

El Blaze

kiyohara-j

  • Wolf
  • Kage
  • Jacky
  • Lion
  • Pai
Career matches6,510
Career win rate55.0%
Round win rate50.4%
Peak rank39
Distinct opponents234
Period2026/03/26 – 2026/10/18

Elo rating

Overall, and on each character played 10+ times

1753 #556 of 3,686 on the Elo list →

The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.

Characters played — VF5's own record

El Blaze392,2911,2221,06953.3%
Wolf371,48677970752.4%
Lion3567138029156.6%
Kage3666637029655.6%
Jacky3461034826257.0%
Goh—42525417159.8%
Pai3636122813363.2%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Inputs per second

1,759 of 2,901 rounds counted

12.1 inputs a second (724 a minute) this season. Faster than 100% of the 4,069 regulars with enough rounds counted to compare.

By character played

El Blaze12.3738380
Wolf12.07191,137
Kage11.871019
Jacky11.669559
Lion12.4745145
Pai11.971419

By opponent's character

Akira12.5750257
Jacky12.1724232
Jeffry12.1724100
Lau12.3737101
Jean11.9714131
Sarah11.7702132
Lion12.374187
Kage12.172479
Shun12.0719121
Aoi11.468438
Brad11.971271
Wolf11.971472
Pai11.971264
Vanessa11.971453
Lei Fei11.870757
Goh12.373681
El Blaze12.474142
Taka12.072222
Eileen11.971619

An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.

Against each character

Akira97336434.0%-14.1
Jacky63293446.0%-3.2
Jeffry61332854.1%+3.6
Lau52302257.7%+6.0
Jean49341569.4%+14.6
Sarah40182245.0%-0.5
Lion39211853.9%+3.3
Kage38221657.9%+12.6
Shun37191851.4%+1.9
Aoi34112332.4%-13.1
Brad31161551.6%+2.0
Wolf29121741.4%-6.5
Pai28141450.0%+4.0
Vanessa26131350.0%+4.2
Lei Fei25141156.0%+2.4
Goh21111052.4%+3.2
El Blaze1761135.3%-17.9
Taka127558.3%+7.0
Eileen63350.0%+2.0
Dural21150.0%+0.9

0 of 11 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 11 questions at once; about 0.6 would by chance alone.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Breakable Full Fence84483657.1%+6.4
Breakable Half Fence83404348.2%-1.5
Half Fence77334442.9%-6.9
Rectangle70353550.0%+2.4
Single Wall68353351.5%+4.0
Full Fence64273742.2%-8.8
Low Fence63313249.2%+0.6
Open63293446.0%-0.6
Octagon56292751.8%+2.2
Full Fence and Open37172046.0%-1.0

0 of 10 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 10 questions at once; about 0.5 would by chance alone.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls43448.8%49.7%-0.8
No walls19449.0%47.7%+1.3

Walls against open: -2.1 points (95% range -10.7 to +6.5), p 0.631 — no measurable difference.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

ジャキる。 (Rank 33)2026/10/1885362.5%
漂泊の民回線ジプシー (Rank 37)2026/10/1894544.4%
Umemon2026 (Rank 36)2026/10/12126650.0%
くろね@のびしろF (Rank 36)2026/10/111612475.0%
BigBoin (Rank 34)2026/09/2973442.9%
あいりく (Rank 36)2026/09/24134930.8%
ヘニオ (Rank 34)2026/09/141971236.8%
REDdog.狂犬 (Rank 33)2026/09/1484450.0%
ctraum (Rank 39)2026/09/1383537.5%
siroiro_16bit (Rank 37)2026/09/0894544.4%
マハリータまるこ (Rank 38)2026/09/0662433.3%
xu.simon29 (Rank 34)2026/08/0474357.1%
ひざくん☆中能登VF部 (Rank 32)2026/07/27128466.7%
てーらい (Rank 32)2026/07/0496366.7%
なめ (Rank 33)2026/07/0474357.1%
自作マニア@いにしえ (Rank 33)2026/06/1562433.3%
muumuu (Rank 38)2026/06/1482625.0%
イイクルーン (Rank 36)2026/06/09770100.0%
貧乏リオン/binboulion (Rank 35)2026/06/0683537.5%
ふかふか (Rank 37)2026/06/0273442.9%
Aki (Rank 40)2026/05/2775271.4%
PuzzG/ぱず爺 (Rank 36)2026/05/1784450.0%
真夏 (Rank 36)2026/05/07102820.0%
METALX (Rank 38)2026/04/2483537.5%
究極無敵 (Rank 35)2026/04/1471614.3%

Round openings

Every character

backdash into evade down62722.5%
forward movement into punchP2569.2%
backdash into punchP1244.5%
backdash into evade up602.2%
forward dash into Rolling Low Knuckle1P572.0%
crouch into Sit Jab2P531.9%
crouch into Low Hammer2P501.8%
forward dash into evade down391.4%
backdash into Elbow Butt4P371.3%
backdash into Demon's Tail9P+KK361.3%
backdash into Shadow Spin Kick4PK321.1%
backdash into Heavy Middle Kick3K+G301.1%
forward dash into Volcano Upper4P+K301.1%
Low Hammer2P into backdash291.0%
Low Hammer2P into forward dash281.0%

366 further openings account for the other 1,294 rounds.

Counted from 677 of the 707 matches played. The rest were not pulled for openings.

El Blaze

Career
1,222–1,069 · 53.3%
This season
290 matches · 47.2%
Peak rank
39

First hit in 57.6% of 1,170 rounds. Won 51.9% of the rounds they struck first, 46.6% of the rounds they were struck first.

Significant Tells

  • After opening the round before by backing off: attacks straight away in 12.4% of rounds, against 5.8% after anything else.
  • Against Vanessa: opens with “forward movement into P punch” in 25.9% of rounds, against 11.0% against everyone else.

How is this tested?

backdash into evade down31626.7%
forward movement into punchP13911.7%
forward dash into Rolling Low Knuckle1P574.8%
crouch into Sit Jab2P534.5%
backdash into punchP474.0%
backdash into Demon's Tail9P+KK363.0%
backdash into evade up332.8%
backdash into Shadow Spin Kick4PK322.7%
forward dash into Volcano Upper4P+K302.5%
Volcano Upper4P+K242.0%
forward dash into evade down231.9%
forward dash into Low Spin Kick2K+G191.6%
Sit Jab2P into backdash181.5%
backdash into Volcano Upper4P+K181.5%
backdash into Jab~High KickPK171.4%

117 further openings account for the other 322 rounds.

By stage type

Record against each character on walled and open stages, as El Blaze

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Akira5–12 · 29%7–7 · 50%too few to test
Jeffry9–6 · 60%4–8 · 33%too few to test
Kage10–6 · 62%4–3 · 57%too few to test
Shun8–8 · 50%1–2 · 33%too few to test
Wolf6–4 · 60%1–9 · 10%too few to test

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

How is this tested?

Wolf

Career
779–707 · 52.4%
This season
273 matches · 52.4%
Peak rank
37

First hit in 60.4% of 1,010 rounds. Won 53.0% of the rounds they struck first, 48.0% of the rounds they were struck first.

Significant Tells

  • Against Akira: moves in first in 32.9% of rounds, against 23.3% against everyone else.
  • Against Akira: opens with “backdash into 4P Elbow Butt” in 10.4% of rounds, against 2.4% against everyone else.
  • On Open stages: opens with “backdash into evade down” in 33.0% of rounds, against 17.1% on the other stages.

How is this tested?

backdash into evade down19118.8%
forward movement into punchP717.0%
backdash into punchP515.0%
crouch into Low Hammer2P504.9%
backdash into Elbow Butt4P373.6%
backdash into Heavy Middle Kick3K+G303.0%
Low Hammer2P into backdash292.9%
Low Hammer2P into forward dash282.8%
backdash into Savate4K252.5%
forward dash into Low Drop Kick62K232.3%
forward movement into Elbow Butt4P212.1%
Low Hammer2P into forward movement202.0%
backdash into Jab StraightPP202.0%
backdash into evade up191.9%
forward dash into Low Smash2K181.8%

126 further openings account for the other 382 rounds.

Counted from 243 of the 273 matches played. The rest were not pulled for openings.

By stage type

Record against each character on walled and open stages, as Wolf

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Jacky11–14 · 44%6–7 · 46%too few to test
Akira9–19 · 32%4–6 · 40%too few to test
Sarah4–9 · 31%2–5 · 29%too few to test

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

30 of this character's decided matches could not be matched to the round-openings pull, which is what says the character was played, and are left out of this table.

How is this tested?

Kage

Career
370–296 · 55.6%
This season
54 matches · 42.6%
Peak rank
36

First hit in 60.3% of 229 rounds. Won 52.2% of the rounds they struck first, 42.9% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into evade down4921.2%
backdash into Gen'you4K+G219.1%
forward movement into punchP187.8%
Ryu'eikyaku66K104.3%
backdash into punchP104.3%
crouch into Jizuridan2P93.9%
forward movement into ResshouPP93.9%
backdash into Rasen4P62.6%
backdash into Rasen Urageri4PK62.6%
Hiji'uchi6P52.2%
backdash into Nakageri3K52.2%
Jizuridan2P into backdash41.7%
backdash into Rakujin Gaeri44P41.7%
forward dash into evade down41.7%
forward movement into SandangekiPPP41.7%

52 further openings account for the other 67 rounds.

Jacky

Career
348–262 · 57.0%
This season
44 matches · 52.3%
Peak rank
34

First hit in 58.4% of 173 rounds. Won 55.5% of the rounds they struck first, 44.4% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into evade down3218.0%
forward movement into punchP137.3%
forward movement into Jab StraightPP95.1%
forward movement into Jab Double StraightPPP84.5%
backdash into punchP73.9%
forward dash into Low Spin Kick1K+G73.9%
crouch into Squat Straight2P63.4%
backdash into Slant Back Knuckle1P52.8%
forward dash into Spin Heel Sword4K+G52.8%
forward dash into evade down42.2%
Squat Straight2P31.7%
Squat Straight2P into backdash31.7%
backdash into Jab Double StraightPPP31.7%
backdash into Rage Kick1PK31.7%
backdash into Smash Straight3P31.7%

44 further openings account for the other 67 rounds.

Lion

Career
380–291 · 56.6%
This season
41 matches · 46.3%
Peak rank
35

First hit in 60.8% of 153 rounds. Won 50.5% of the rounds they struck first, 43.3% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into evade down3522.6%
backdash into Sentai4K127.7%
Katousui2P into backdash95.8%
backdash into punchP95.8%
forward movement into punchP95.8%
backdash into Dantai3K63.9%
crouch into Katousui2P63.9%
backdash into Katousui2P53.2%
crouch dash forward into Sen'inshou3P53.2%
backdash into evade up42.6%
Banchu6P31.9%
backdash into Kishitsu Kasensou43P31.9%
punchP into backdash31.9%
Banchu6P into Banchu Renkanshu6PP21.3%
Katousui2P into forward dash21.3%

38 further openings account for the other 42 rounds.

Pai

Career
228–133 · 63.2%
This season
5 matches · 40.0%
Peak rank
36

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

forward movement into punchP631.6%
backdash into evade down421.1%
backdash into Honshin Soukyaku1K+G15.3%
backdash into RenkentaiPK15.3%
backdash into Senchuken6P15.3%
backdash into evade up15.3%
backdash into throwP+G15.3%
backward movement into Ensei Haikyaku4K15.3%
backward movement into Ensei Toukyaku46K15.3%
forward dash into Honshin Soukyaku1K+G15.3%
forward dash into crouch dash forward15.3%

How these are tested

A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.

  • An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
  • Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
  • Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
  • A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (30 here; about 1.5 would come up by chance alone before the correction).
  • Walls against open is tested per opponent with 30+ matches and 10+ different players on each side, allowing for both players' ranks, and corrected across every player page at once: 0 of 2,552 hold up. With stages shuffled at random: 0 of 2,651–2,673.

Tests behind each character's list

  • El Blaze: 2 of 15 tests hold up
  • Wolf: 3 of 15 tests hold up
  • Kage: not tested (too few rounds)
  • Jacky: not tested (too few rounds)
  • Lion: not tested (too few rounds)
  • Pai: not tested (too few rounds)