VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: South America

Lau

TECHNIgotty

Career matches3,539
Career win rate48.9%
Round win rate47.7%
Peak rank30
Distinct opponents125
Period2026/03/26 – 2026/09/23

Characters played — VF5's own record

Lau303,5391,7301,80948.9%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Against each character

Jacky37181948.6%-0.7
Akira30151550.0%+7.7
Wolf2481633.3%-14.0
Shun22121054.5%+7.9
Jean2181338.1%-4.2
Kage2011955.0%+11.2
Jeffry1991047.4%-1.4
Lau1971236.8%-7.2
Goh178947.1%-2.3
Sarah158753.3%+11.1
Pai138561.5%+11.0
Vanessa1331023.1%-13.5
Eileen105550.0%+7.1
Aoi96366.7%+15.2
Brad93633.3%-15.6
El Blaze63350.0%+0.5
Lei Fei62433.3%-7.1
Taka62433.3%-7.1
Lion31233.3%-1.4
Dural2020.0%-42.8

0 of 2 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 2 questions at once; about 0.1 would by chance alone.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Breakable Half Fence49242549.0%+4.5
Octagon41212051.2%+6.4
Half Fence33161748.5%+5.6
Full Fence32131940.6%-5.0
Single Wall30131743.3%-3.9
Breakable Full Fence26121446.1%-3.2
Open2691734.6%-8.1
Rectangle25151060.0%+10.4
Low Fence2291340.9%-2.6
Full Fence and Open84450.0%+4.6

0 of 5 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 5 questions at once; about 0.2 would by chance alone.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls20649.0%46.1%+2.9
No walls7839.7%44.3%-4.5

Walls against open: +7.4 points (95% range -5.9 to +20.7), p 0.275 — no measurable difference.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

misoazy (Rank 29)2026/09/2375271.4%
igyoken55 (Rank 30)2026/09/2241325.0%
タイヨウ (Rank 31)2026/09/2273442.9%
どろパイ (Rank 29)2026/09/2254180.0%
ぽん (Rank 30)2026/09/2264266.7%
たっちい (Rank 29)2026/09/2284450.0%
warukumadorikuma (Rank 29)2026/09/2263350.0%
Zenpro-052 (Rank 31)2026/08/0541325.0%
3万円CHALLENGE_TV めぐむ (Rank 31)2026/08/05440100.0%
イイダ (Rank 29)2026/08/0562433.3%
hayate (Rank 30)2026/08/0586275.0%
ばねばば (Rank 31)2026/07/2554180.0%
kyav2hj (Rank 33)2026/06/2541325.0%
zephyr_dural (Rank 31)2026/06/254040.0%
mi-na_1112 (Rank 33)2026/06/2553260.0%
duda1982 (Rank 32)2026/06/2551420.0%
ken3000wo (Rank 33)2026/06/2553260.0%
TKS_5150 (Rank 32)2026/06/2564266.7%
伍の人 (Rank 30)2026/06/2143175.0%
Oo-Mujirushi-oO (Rank 29)2026/04/0664266.7%
プリンセス★不健康 (Rank 29)2026/04/0641325.0%
無想花心剣 (Rank 29)2026/04/065050.0%
searing_drama44 (Rank 28)2026/03/2894544.4%
gavotte (Rank 33)2026/03/2892722.2%
ウタコ (Rank 26)2026/03/2843175.0%

Round openings

Lau

backdash into evade up16816.3%
backdash into evade down918.8%
crouch dash back into guardG848.2%
RenshouPP into Renshou Senputai3PPK434.2%
backdash into Senchutai3K383.7%
crouch dash back into Kosoushou46P383.7%
Fukko Kensou1P262.5%
Fukko Kensou1P into guardG222.1%
Souko Sensou66P+K222.1%
backdash into Kosoushou46P161.6%
forward dash into Fukko Kensou1P161.6%
crouch into Fukko Kensou1P131.3%
backdash into Senkyaku Chushou3KP121.2%
crouch dash back into Honshin Hekiken1P+K121.2%
backward movement into evade up111.1%

178 further openings account for the other 416 rounds.

Counted from 253 of the 301 matches played. The rest were not pulled for openings.