VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10

Kage

がんばヒーデデ

Career matches249
Career win rate81.9%
Round win rate60.3%
Peak rank34
Distinct opponents21
Period2026/03/26 – 2026/09/23

Characters played — VF5's own record

Kage342291884182.1%
Pai271713476.5%
Lau26220100.0%
Lion26110100.0%
Jean26000

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Against each character

Wolf75271.4%+12.2
Aoi52340.0%-21.2
El Blaze54180.0%+18.9
Jacky4040.0%-57.0
Akira32166.7%+5.0
Goh330100.0%+29.3
Lau32166.7%-1.1
Jean21150.0%-9.9
Jeffry21150.0%+4.8
Kage220100.0%+34.4
Lei Fei110100.0%+45.7
Taka1010.0%-48.8

No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Low Fence83537.5%-17.9
Open63350.0%-16.8
Breakable Full Fence43175.0%+6.0
Breakable Half Fence440100.0%+34.6
Half Fence42250.0%-3.7
Single Wall42250.0%-8.7
Full Fence330100.0%+37.8
Rectangle31233.3%-33.5
Full Fence and Open110100.0%+41.7
Octagon110100.0%+45.5

No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls1973.7%63.8%+9.9
No walls1844.4%57.2%-12.7

Walls against open: not tested — fewer than 30 decided matches or 10 different opponents on one side.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

え~る (Rank 26)65183.3%
senyu (Rank 11)32166.7%
μ (Rank 25)31233.3%
chimichama (Rank 21)220100.0%
qzmix (Rank 23)220100.0%
くろね@のびしろF (Rank 34)21150.0%
ずーさんZOOWOLF (Rank 25)21150.0%
フルメタル (Rank 28)220100.0%
マグロ親方 (Rank 29)21150.0%
入れ込むかもしれない (Rank 28)2020.0%
壱色淸淨 (Rank 26)21150.0%
ENGLID (Rank 37)1010.0%
MikuMartineau (Rank 32)110100.0%
SHUSHUSHU (Rank 28)110100.0%
VirtuaLi-on (Rank 16)110100.0%
hexa-RAh (Rank 27)1010.0%
lauaki3260 (Rank 25)110100.0%
やまだ (Rank 37)1010.0%
ツーツ (Rank 21)110100.0%
弾丸小僧 (Rank 31)1010.0%
浅川サナタ@ようつべ (Rank 31)1010.0%

Most played opponents, most recent first

くろね@のびしろF (Rank 34)2026/06/2221150.0%
やまだ (Rank 37)2026/06/201010.0%
ENGLID (Rank 37)2026/06/201010.0%
qzmix (Rank 23)2026/06/20220100.0%
hexa-RAh (Rank 27)2026/06/201010.0%
浅川サナタ@ようつべ (Rank 31)2026/06/201010.0%
弾丸小僧 (Rank 31)2026/06/101010.0%
SHUSHUSHU (Rank 28)2026/06/09110100.0%
壱色淸淨 (Rank 26)2026/06/0921150.0%
え~る (Rank 26)2026/06/0965183.3%
μ (Rank 25)2026/06/0931233.3%
フルメタル (Rank 28)2026/06/09220100.0%
MikuMartineau (Rank 32)2026/06/09110100.0%
lauaki3260 (Rank 25)2026/06/05110100.0%
マグロ親方 (Rank 29)2026/06/0421150.0%
ずーさんZOOWOLF (Rank 25)2026/06/0421150.0%
入れ込むかもしれない (Rank 28)2026/06/042020.0%
ツーツ (Rank 21)2026/06/04110100.0%
chimichama (Rank 21)2026/06/04220100.0%
VirtuaLi-on (Rank 16)2026/06/02110100.0%
senyu (Rank 11)2026/06/0232166.7%

Round openings

Every character

Ryu'eikyaku66K2416.9%
Hagakure-ryu In Raijingeki46P+K into SouhajinP+K1510.6%
Hagakure-ryu In Raijingeki46P+K117.8%
Ura Tsumujigeri44K107.0%
backdash into evade up107.0%
backdash into Gen'you4K+G64.2%
Honshin Soukyaku1K+G32.1%
Rasen4P into backdash32.1%
Rasen4P into evade down32.1%
backdash into Furikakato OtoshiK+G32.1%
backdash into Kodachinuki4K32.1%
Kochoukyaku4K+G21.4%
Souanshou3P+K21.4%
Souchuken2P21.4%
backdash into Hagakure-ryu In Raijingeki46P+K21.4%

41 further openings account for the other 43 rounds.

Kage

Ryu'eikyaku66K2422.0%
Hagakure-ryu In Raijingeki46P+K into SouhajinP+K1513.8%
Hagakure-ryu In Raijingeki46P+K1110.1%
Ura Tsumujigeri44K109.2%
backdash into Gen'you4K+G65.5%
backdash into evade up65.5%
Rasen4P into backdash32.8%
Rasen4P into evade down32.8%
backdash into Furikakato OtoshiK+G32.8%
backdash into Kodachinuki4K32.8%
backdash into Hagakure-ryu In Raijingeki46P+K21.8%
Fusen Renkyaku6K+G10.9%
Jizuridan2P10.9%
Kouten63214P10.9%
Nakageri3K10.9%

19 further openings account for the other 19 rounds.

Pai

Honshin Soukyaku1K+G314.3%
Kochoukyaku4K+G29.5%
Souanshou3P+K29.5%
Souchuken2P29.5%
Enbu Renkyaku6K+G14.8%
Ensei Toukyaku46K14.8%
Meishouho4P+K+G14.8%
Meishouho4P+K+G into punchP14.8%
Shi'en Settai2K+G14.8%
Soukasui3P14.8%
backdash into backward movement14.8%
backdash into evade up14.8%
backdash into forward dash14.8%
crouch into down-back kick1K14.8%
kickK14.8%

1 further openings account for the other 1 rounds.

Lau

backdash into evade up240.0%
Fukko Kensou1P120.0%
Kosoushou46P120.0%
Saishikkyaku4K into kickK120.0%

Lion

Juchou Senshou8P+K125.0%
Koushu RensuiPP into Rensui SoushuPPP+K125.0%
backdash into back kick+guard4K+G125.0%
backdash into evade up125.0%

Jean

Enpi Kurenai Naraku2P+K133.3%
Gyaku Seikenzuki66P133.3%
Oihiji4P+K133.3%