Virtua Fighter 5 REVO · v1.10 · Region: South America
Elo rating
Overall, and on each character played 10+ times1586 #1,440 of 3,686 on the Elo list →
The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.
Characters played — VF5's own record
| Taka | 31 | 315 | 220 | 95 | 69.8% |
|---|---|---|---|---|---|
| Lion | 30 | 185 | 119 | 66 | 64.3% |
| Akira | 28 | 160 | 99 | 61 | 61.9% |
| Shun | 29 | 127 | 74 | 53 | 58.3% |
| Wolf | 26 | 46 | 20 | 26 | 43.5% |
| Jacky | 26 | 25 | 12 | 13 | 48.0% |
| Kage | 26 | 20 | 14 | 6 | 70.0% |
| Brad | 27 | 18 | 11 | 7 | 61.1% |
These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.
Inputs per second
115 of 300 rounds counted8.4 inputs a second (506 a minute) this season. Faster than 79% of the 4,069 regulars with enough rounds counted to compare.
By character played
| Akira | 9.1 | 544 | 10 |
|---|---|---|---|
| Shun | 8.8 | 526 | 16 |
| Taka | 8.3 | 499 | 13 |
| Wolf | 8.3 | 496 | 41 |
| Kage | 8.0 | 480 | 14 |
| Jacky | 8.2 | 492 | 13 |
| Brad | 8.9 | 534 | 8 |
By opponent's character
| Akira | 8.7 | 522 | 18 |
|---|---|---|---|
| Vanessa | 7.8 | 467 | 3 |
| Wolf | 8.0 | 479 | 3 |
| Eileen | 7.9 | 473 | 17 |
| Sarah | 8.6 | 518 | 21 |
| Aoi | 10.2 | 611 | 3 |
| Brad | 7.4 | 444 | 7 |
| El Blaze | 8.4 | 506 | 8 |
| Jean | 8.6 | 513 | 5 |
| Lion | 9.0 | 540 | 8 |
| Pai | 8.4 | 505 | 13 |
| Jeffry | 7.9 | 477 | 5 |
| Kage | 9.5 | 570 | 4 |
An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.
Against each character
| Akira | 15 | 8 | 7 | 53.3% | -8.4 |
|---|---|---|---|---|---|
| Jacky | 7 | 4 | 3 | 57.1% | +7.2 |
| Vanessa | 7 | 5 | 2 | 71.4% | +25.9 |
| Wolf | 7 | 4 | 3 | 57.1% | -1.4 |
| Eileen | 6 | 2 | 4 | 33.3% | -20.4 |
| Sarah | 5 | 1 | 4 | 20.0% | -34.7 |
| Aoi | 4 | 2 | 2 | 50.0% | +1.0 |
| Brad | 4 | 3 | 1 | 75.0% | +13.1 |
| El Blaze | 4 | 2 | 2 | 50.0% | -4.2 |
| Jean | 4 | 4 | 0 | 100.0% | +45.5 |
| Lion | 4 | 3 | 1 | 75.0% | +16.1 |
| Pai | 4 | 2 | 2 | 50.0% | -5.3 |
| Jeffry | 2 | 1 | 1 | 50.0% | -17.6 |
| Kage | 1 | 0 | 1 | 0.0% | -43.2 |
No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.
A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.
By ring shape
| Octagon | 12 | 5 | 7 | 41.7% | -17.2 |
|---|---|---|---|---|---|
| Half Fence | 8 | 3 | 5 | 37.5% | -18.7 |
| Open | 8 | 5 | 3 | 62.5% | +7.2 |
| Rectangle | 7 | 4 | 3 | 57.1% | +1.3 |
| Single Wall | 7 | 4 | 3 | 57.1% | -4.1 |
| Breakable Half Fence | 6 | 6 | 0 | 100.0% | +42.2 |
| Full Fence | 6 | 4 | 2 | 66.7% | +11.4 |
| Breakable Full Fence | 5 | 4 | 1 | 80.0% | +29.1 |
| Low Fence | 5 | 0 | 5 | 0.0% | -54.2 |
| Full Fence and Open | 2 | 1 | 1 | 50.0% | +7.9 |
No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.
With or without walls
| Stages | Matches | Win % | Expected | vs expected |
|---|---|---|---|---|
| Walls | 44 | 59.1% | 56.1% | +3.0 |
| No walls | 20 | 45.0% | 56.3% | -11.3 |
Walls against open: not tested — fewer than 30 decided matches or 10 different opponents on one side.
The fence-and-open stages and Training Room are on neither side, as on the stage report.
How these are tested
- Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
- Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
- Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.
Most played opponents
| 伍の人 (Rank 29) | 11 | 4 | 7 | 36.4% |
|---|---|---|---|---|
| ちょいそる (Rank 29) | 6 | 4 | 2 | 66.7% |
| MASTER-J (Rank 26) | 3 | 2 | 1 | 66.7% |
| ぽん (Rank 27) | 3 | 2 | 1 | 66.7% |
| Ka2 (Rank 32) | 2 | 0 | 2 | 0.0% |
| Kakeog (Rank 27) | 2 | 2 | 0 | 100.0% |
| ZR615C (Rank 26) | 2 | 2 | 0 | 100.0% |
| [Garnet]agingcurvedAjeossi (Rank 25) | 2 | 2 | 0 | 100.0% |
| allgonnaworkout (Rank 27) | 2 | 0 | 2 | 0.0% |
| dalmax72 (Rank 27) | 2 | 2 | 0 | 100.0% |
| gans.sk602 (Rank 28) | 2 | 2 | 0 | 100.0% |
| hahaha (Rank 27) | 2 | 2 | 0 | 100.0% |
| infrablue (Rank 24) | 2 | 1 | 1 | 50.0% |
| nasumiso (Rank 27) | 2 | 1 | 1 | 50.0% |
| pinturicchio (Rank 29) | 2 | 2 | 0 | 100.0% |
| ばけたばけろう (Rank 24) | 2 | 2 | 0 | 100.0% |
| ぴょろすぽ (Rank 31) | 2 | 0 | 2 | 0.0% |
| ぺーくんだよ (Rank 29) | 2 | 1 | 1 | 50.0% |
| テクノモデル (Rank 34) | 2 | 0 | 2 | 0.0% |
| 究極無敵 (Rank 30) | 2 | 0 | 2 | 0.0% |
| 龍仙人【鬼手仏心】 (Rank 27) | 2 | 2 | 0 | 100.0% |
| lemon-sour (Rank 28) | 1 | 1 | 0 | 100.0% |
| ガリバー (Rank 28) | 1 | 0 | 1 | 0.0% |
| タイヨウ (Rank 29) | 1 | 1 | 0 | 100.0% |
| 鳩男 (Rank 31) | 1 | 0 | 1 | 0.0% |
Most played opponents, most recent first
| [Garnet]agingcurvedAjeossi (Rank 25) | 2026/09/15 | 2 | 2 | 0 | 100.0% |
|---|---|---|---|---|---|
| MASTER-J (Rank 26) | 2026/09/15 | 3 | 2 | 1 | 66.7% |
| 鳩男 (Rank 31) | 2026/09/15 | 1 | 0 | 1 | 0.0% |
| dalmax72 (Rank 27) | 2026/09/15 | 2 | 2 | 0 | 100.0% |
| infrablue (Rank 24) | 2026/08/24 | 2 | 1 | 1 | 50.0% |
| allgonnaworkout (Rank 27) | 2026/08/03 | 2 | 0 | 2 | 0.0% |
| ぽん (Rank 27) | 2026/07/31 | 3 | 2 | 1 | 66.7% |
| lemon-sour (Rank 28) | 2026/07/22 | 1 | 1 | 0 | 100.0% |
| 伍の人 (Rank 29) | 2026/07/19 | 11 | 4 | 7 | 36.4% |
| ぺーくんだよ (Rank 29) | 2026/07/03 | 2 | 1 | 1 | 50.0% |
| ZR615C (Rank 26) | 2026/06/07 | 2 | 2 | 0 | 100.0% |
| Ka2 (Rank 32) | 2026/05/16 | 2 | 0 | 2 | 0.0% |
| pinturicchio (Rank 29) | 2026/05/06 | 2 | 2 | 0 | 100.0% |
| ぴょろすぽ (Rank 31) | 2026/05/06 | 2 | 0 | 2 | 0.0% |
| gans.sk602 (Rank 28) | 2026/05/06 | 2 | 2 | 0 | 100.0% |
| nasumiso (Rank 27) | 2026/05/06 | 2 | 1 | 1 | 50.0% |
| ちょいそる (Rank 29) | 2026/05/06 | 6 | 4 | 2 | 66.7% |
| タイヨウ (Rank 29) | 2026/04/22 | 1 | 1 | 0 | 100.0% |
| 究極無敵 (Rank 30) | 2026/04/22 | 2 | 0 | 2 | 0.0% |
| 龍仙人【鬼手仏心】 (Rank 27) | 2026/04/22 | 2 | 2 | 0 | 100.0% |
| hahaha (Rank 27) | 2026/04/22 | 2 | 2 | 0 | 100.0% |
| Kakeog (Rank 27) | 2026/04/22 | 2 | 2 | 0 | 100.0% |
| ばけたばけろう (Rank 24) | 2026/04/14 | 2 | 2 | 0 | 100.0% |
| テクノモデル (Rank 34) | 2026/04/14 | 2 | 0 | 2 | 0.0% |
| ガリバー (Rank 28) | 2026/03/31 | 1 | 0 | 1 | 0.0% |
Round openings
Every character
| Jouho Senshou46P | 13 | 4.3% |
|---|---|---|
| backdash into evade down | 10 | 3.3% |
| backward movement into Jouho Touken6P | 10 | 3.3% |
| Arrow Knuckle3P into guardG | 8 | 2.7% |
| Haisenchu1P | 6 | 2.0% |
| Senzankou66P+K into throwP+G | 6 | 2.0% |
| guardG into throw escape | 5 | 1.7% |
| throw escape | 5 | 1.7% |
| Gyou'in Haishu3P into Chougeki RigoutaiPK | 4 | 1.3% |
| Housui2P | 4 | 1.3% |
| Rensai Gakushu46PP into Rengeki Gakushu46PPP | 4 | 1.3% |
| Shinho Suikoushu43P+K | 4 | 1.3% |
| crouch dash back into Jouho Touken6P | 4 | 1.3% |
| crouch into Zangeki33P | 4 | 1.3% |
| evade down into forward dash | 4 | 1.3% |
156 further openings account for the other 209 rounds.
Akira
- Career
- 99–61 · 61.9%
- This season
- 22 matches · 63.6%
- Peak rank
- 28
Significant Tells
Too few rounds to test opener patterns.
| Jouho Senshou46P | 13 | 14.4% |
|---|---|---|
| backward movement into Jouho Touken6P | 10 | 11.1% |
| Senzankou66P+K into throwP+G | 6 | 6.7% |
| backdash into evade down | 5 | 5.6% |
| Housui2P | 4 | 4.4% |
| crouch dash back into Jouho Touken6P | 4 | 4.4% |
| Ekishou3P | 3 | 3.3% |
| Ekishou3P into guardG | 3 | 3.3% |
| forward dash into Jouho Touken6P | 3 | 3.3% |
| Housui2P into evade down | 2 | 2.2% |
| Rimon Chouchu66P | 2 | 2.2% |
| backdash into Fukko3K+GP+K | 2 | 2.2% |
| backdash into Youhou33P | 2 | 2.2% |
| crouch dash back into Jouho Senshou46P | 2 | 2.2% |
| forward dash into forward punch+kick6P+K | 2 | 2.2% |
26 further openings account for the other 27 rounds.
Shun
- Career
- 74–53 · 58.3%
- This season
- 19 matches · 47.4%
- Peak rank
- 29
Significant Tells
Too few rounds to test opener patterns.
| Haisenchu1P | 6 | 7.8% |
|---|---|---|
| Gyou'in Haishu3P into Chougeki RigoutaiPK | 4 | 5.2% |
| Rensai Gakushu46PP into Rengeki Gakushu46PPP | 4 | 5.2% |
| Shinho Suikoushu43P+K | 4 | 5.2% |
| Asen Kaikyaku44K | 3 | 3.9% |
| Getsuga Gakushu46P into Rensai Gakushu46PP | 3 | 3.9% |
| Gyou'in Haishu3P | 3 | 3.9% |
| Haisenchu1P into Haisenchu Kaikakyaku1PK | 3 | 3.9% |
| backdash into evade down | 3 | 3.9% |
| crouch dash forward into throw escape | 3 | 3.9% |
| Getsuga Gakushu46P | 2 | 2.6% |
| Getsuga Gakushu46P into evade down | 2 | 2.6% |
| Honshin Rensenkyaku4K+G | 2 | 2.6% |
| backdash into Shoushi Outeki1P+K | 2 | 2.6% |
| backward movement into Kasen Zenbokushou6PP | 2 | 2.6% |
29 further openings account for the other 31 rounds.
Taka
- Career
- 220–95 · 69.8%
- This season
- 10 matches · 50.0%
- Peak rank
- 31
Significant Tells
Too few rounds to test opener patterns.
| crouch into Zangeki33P | 4 | 9.5% |
|---|---|---|
| Hiji'ate6P | 3 | 7.1% |
| punchP | 3 | 7.1% |
| Shita Harite2P | 2 | 4.8% |
| Shita Harite2P into backdash | 2 | 4.8% |
| Aka'oni MidaremageP+K | 1 | 2.4% |
| Ao'oni Midaremage214P+K into backward movement | 1 | 2.4% |
| Hiji'ate6P into forward punch+kick+guard6P+K+G | 1 | 2.4% |
| Hiji'ate6P into punchP | 1 | 2.4% |
| Mawashi Harite44P | 1 | 2.4% |
| Morotezuki66P into Morote Tsuppari66PP | 1 | 2.4% |
| Shita Harite2P into crouch | 1 | 2.4% |
| Shita Harite2P into down punch+kick+guard2P+K+G | 1 | 2.4% |
| Sokubi Otoshi41236P into forward movement | 1 | 2.4% |
| Tsuppari 2PP into Tsuppari 3PPP | 1 | 2.4% |
18 further openings account for the other 18 rounds.
Wolf
- Career
- 20–26 · 43.5%
- This season
- 10 matches · 70.0%
- Peak rank
- 26
Significant Tells
Too few rounds to test opener patterns.
| Arrow Knuckle3P into guardG | 8 | 19.5% |
|---|---|---|
| backdash into Heavy Middle Kick3K+G | 3 | 7.3% |
| backdash into Short Shoulder46P+K | 3 | 7.3% |
| Arrow Knuckle3P into evade down | 2 | 4.9% |
| Body Blow6P into Rolling Back Elbow6PP+K | 2 | 4.9% |
| Elbow Butt4P | 2 | 4.9% |
| Elbow Butt4P into punchP | 2 | 4.9% |
| backdash into Mow Down Chop1P+K | 2 | 4.9% |
| forward movement into Low Smash2K | 2 | 4.9% |
| Arrow Knuckle3P | 1 | 2.4% |
| Arrow Knuckle3P into forward dash | 1 | 2.4% |
| Arrow Knuckle3P into offensive move | 1 | 2.4% |
| Knee Lift6K | 1 | 2.4% |
| Low Drop Kick62K | 1 | 2.4% |
| Screw Hook63214P into Screw Lariat63214PP | 1 | 2.4% |
9 further openings account for the other 9 rounds.
Kage
- Career
- 14–6 · 70.0%
- This season
- 4 matches · 50.0%
- Peak rank
- 26
Significant Tells
Too few rounds to test opener patterns.
| Soumenwari1P+K into guardG | 2 | 13.3% |
|---|---|---|
| backward movement into Hagakure-ryu In Raijingeki46P+K | 2 | 13.3% |
| Fusenjin3P into forward movement | 1 | 6.7% |
| Gen'you4K+G | 1 | 6.7% |
| Hiji'uchi6P | 1 | 6.7% |
| Rasen4P into Rasen Urageri4PK | 1 | 6.7% |
| Rasen4P into backdash | 1 | 6.7% |
| Rasen4P into kickK | 1 | 6.7% |
| backdash into Gen'you4K+G | 1 | 6.7% |
| backdash into evade down | 1 | 6.7% |
| backward movement into Nagiharai6P+K | 1 | 6.7% |
| punchP into HagasanePK | 1 | 6.7% |
| throw escape | 1 | 6.7% |
Lion
- Career
- 119–66 · 64.3%
- This season
- 4 matches · 25.0%
- Peak rank
- 30
Significant Tells
Too few rounds to test opener patterns.
| Juchou Senshou8P+K | 3 | 21.4% |
|---|---|---|
| evade down into forward dash | 2 | 14.3% |
| throw escape | 2 | 14.3% |
| Juchou Teishitsu9K into guardG | 1 | 7.1% |
| Koushutai44K into Souji SenpuP+K | 1 | 7.1% |
| Senputai8K into Katoutai8KK | 1 | 7.1% |
| Ukoushin46P+K | 1 | 7.1% |
| backdash into Tanhikyaku46K | 1 | 7.1% |
| backward movement into Ukoushin46P+K | 1 | 7.1% |
| forward dash into throw escape | 1 | 7.1% |
Jacky
- Career
- 12–13 · 48.0%
- This season
- 3 matches · 33.3%
- Peak rank
- 26
Significant Tells
Too few rounds to test opener patterns.
| backdash into Spin Heel Sword4K+G | 2 | 15.4% |
|---|---|---|
| Bil Jee6P+K | 1 | 7.7% |
| Long Stride Back Knuckle4P+K | 1 | 7.7% |
| Low Spin Kick1K+G | 1 | 7.7% |
| Low Spin Kick1K+G into guardG | 1 | 7.7% |
| Middle Smash6P into Middle Smash Sword6PK | 1 | 7.7% |
| Side Hook Turn44P into Smash Low Kick2K | 1 | 7.7% |
| backdash into Beat & Back KnuckleP+KP | 1 | 7.7% |
| backdash into High Angle Upper Kick6K | 1 | 7.7% |
| backward movement into Groin Kick6K+G | 1 | 7.7% |
| guardG into throw escape | 1 | 7.7% |
| punchP into Punch High KickPK | 1 | 7.7% |
Brad
- Career
- 11–7 · 61.1%
- This season
- 2 matches · 100.0%
- Peak rank
- 27
Significant Tells
Too few rounds to test opener patterns.
| Dtee Sawk Dtrohng4P+K | 1 | 12.5% |
|---|---|---|
| Ten Kao6K | 1 | 12.5% |
| backdash into Sawk Klab6P+K | 1 | 12.5% |
| backdash into Sway Back4P+K+G | 1 | 12.5% |
| backdash into backward movement | 1 | 12.5% |
| backdash into evade down | 1 | 12.5% |
| backward movement into Sawk Klab6P+K | 1 | 12.5% |
| punchP into Elbow Hook6P | 1 | 12.5% |
How these are tested
A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.
- An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
- Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
- Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
- A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (0 here; about 0.0 would come up by chance alone before the correction).
Tests behind each character's list
- Akira: not tested (too few rounds)
- Shun: not tested (too few rounds)
- Taka: not tested (too few rounds)
- Wolf: not tested (too few rounds)
- Kage: not tested (too few rounds)
- Lion: not tested (too few rounds)
- Jacky: not tested (too few rounds)
- Brad: not tested (too few rounds)
