VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: South America

Taka

amakuchi-3

Career matches896
Career win rate63.5%
Round win rate51.7%
Peak rank31
Distinct opponents38
Period2026/03/26 – 2026/09/23

Characters played — VF5's own record

Taka313152209569.8%
Lion301851196664.3%
Akira28160996161.9%
Shun29127745358.3%
Wolf2646202643.5%
Jacky2625121348.0%
Kage262014670.0%
Brad271811761.1%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Against each character

Akira158753.3%-8.5
Jacky74357.1%+7.2
Vanessa75271.4%+25.9
Wolf74357.1%-1.4
Eileen62433.3%-20.6
Sarah51420.0%-34.8
Aoi42250.0%+1.7
Brad43175.0%+13.1
El Blaze42250.0%-4.0
Jean440100.0%+45.4
Lion43175.0%+16.1
Pai42250.0%-5.3
Jeffry21150.0%-17.8
Kage1010.0%-43.3

No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Octagon125741.7%-17.3
Half Fence83537.5%-18.8
Open85362.5%+7.2
Rectangle74357.1%+1.2
Single Wall74357.1%-3.9
Breakable Half Fence660100.0%+42.2
Full Fence64266.7%+11.3
Breakable Full Fence54180.0%+29.0
Low Fence5050.0%-53.7
Full Fence and Open21150.0%+7.8

No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls4459.1%56.1%+3.0
No walls2045.0%56.2%-11.2

Walls against open: not tested — fewer than 30 decided matches or 10 different opponents on one side.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

伍の人 (Rank 29)114736.4%
ちょいそる (Rank 29)64266.7%
MASTER-J (Rank 26)32166.7%
ぽん (Rank 27)32166.7%
Ka2 (Rank 32)2020.0%
Kakeog (Rank 27)220100.0%
ZR615C (Rank 26)220100.0%
[Garnet]agingcurvedAjeossi (Rank 25)220100.0%
allgonnaworkout (Rank 27)2020.0%
dalmax72 (Rank 27)220100.0%
gans.sk602 (Rank 28)220100.0%
hahaha (Rank 27)220100.0%
infrablue (Rank 24)21150.0%
nasumiso (Rank 27)21150.0%
pinturicchio (Rank 29)220100.0%
ばけたばけろう (Rank 24)220100.0%
ぴょろすぽ (Rank 31)2020.0%
ぺーくんだよ (Rank 29)21150.0%
テクノモデル (Rank 34)2020.0%
究極無敵 (Rank 30)2020.0%
龍仙人【鬼手仏心】 (Rank 27)220100.0%
lemon-sour (Rank 28)110100.0%
ガリバー (Rank 28)1010.0%
タイヨウ (Rank 29)110100.0%
鳩男 (Rank 31)1010.0%

Most played opponents, most recent first

[Garnet]agingcurvedAjeossi (Rank 25)2026/09/15220100.0%
MASTER-J (Rank 26)2026/09/1532166.7%
鳩男 (Rank 31)2026/09/151010.0%
dalmax72 (Rank 27)2026/09/15220100.0%
infrablue (Rank 24)2026/08/2421150.0%
allgonnaworkout (Rank 27)2026/08/032020.0%
ぽん (Rank 27)2026/07/3132166.7%
lemon-sour (Rank 28)2026/07/22110100.0%
伍の人 (Rank 29)2026/07/19114736.4%
ぺーくんだよ (Rank 29)2026/07/0321150.0%
ZR615C (Rank 26)2026/06/07220100.0%
Ka2 (Rank 32)2026/05/162020.0%
pinturicchio (Rank 29)2026/05/06220100.0%
ぴょろすぽ (Rank 31)2026/05/062020.0%
gans.sk602 (Rank 28)2026/05/06220100.0%
nasumiso (Rank 27)2026/05/0621150.0%
ちょいそる (Rank 29)2026/05/0664266.7%
タイヨウ (Rank 29)2026/04/22110100.0%
究極無敵 (Rank 30)2026/04/222020.0%
龍仙人【鬼手仏心】 (Rank 27)2026/04/22220100.0%
hahaha (Rank 27)2026/04/22220100.0%
Kakeog (Rank 27)2026/04/22220100.0%
ばけたばけろう (Rank 24)2026/04/14220100.0%
テクノモデル (Rank 34)2026/04/142020.0%
ガリバー (Rank 28)2026/03/311010.0%

Round openings

Every character

Jouho Senshou46P134.3%
backdash into evade down134.3%
backward movement into Jouho Touken6P103.3%
Arrow Knuckle3P into guardG82.7%
Haisenchu1P62.0%
Senzankou66P+K into throwP+G62.0%
throwP+G62.0%
guardG into throwP+G51.7%
Gyou'in Haishu3P into Chougeki RigoutaiPK41.3%
Housui2P41.3%
Rensai Gakushu46PP into Rengeki Gakushu46PPP41.3%
Shinho Suikoushu43P+K41.3%
crouch dash back into Jouho Touken6P41.3%
crouch into Zangeki33P41.3%
evade down into forward dash41.3%

153 further openings account for the other 205 rounds.

Akira

Jouho Senshou46P1314.4%
backward movement into Jouho Touken6P1011.1%
Senzankou66P+K into throwP+G66.7%
backdash into evade down55.6%
Housui2P44.4%
crouch dash back into Jouho Touken6P44.4%
Ekishou3P33.3%
Ekishou3P into guardG33.3%
forward dash into Jouho Touken6P33.3%
Housui2P into evade down22.2%
Rimon Chouchu66P22.2%
backdash into Fukko3K+GP+K22.2%
backdash into Youhou33P22.2%
crouch dash back into Jouho Senshou46P22.2%
forward dash into forward punch+kick6P+K22.2%

26 further openings account for the other 27 rounds.

Shun

Haisenchu1P67.8%
Gyou'in Haishu3P into Chougeki RigoutaiPK45.2%
Rensai Gakushu46PP into Rengeki Gakushu46PPP45.2%
Shinho Suikoushu43P+K45.2%
backdash into evade down45.2%
Asen Kaikyaku44K33.9%
Getsuga Gakushu46P into Rensai Gakushu46PP33.9%
Gyou'in Haishu3P33.9%
Haisenchu1P into Haisenchu Kaikakyaku1PK33.9%
crouch dash forward into throwP+G33.9%
Getsuga Gakushu46P22.6%
Getsuga Gakushu46P into evade down22.6%
Honshin Rensenkyaku4K+G22.6%
backward movement into Kasen Zenbokushou6PP22.6%
evade down into Kasen Zenbokushou6PP22.6%

29 further openings account for the other 30 rounds.

Taka

crouch into Zangeki33P49.5%
Hiji'ate6P37.1%
punchP37.1%
Shita Harite2P24.8%
Shita Harite2P into backdash24.8%
Aka'oni MidaremageP+K12.4%
Ao'oni Midaremage214P+K into backward movement12.4%
Hiji'ate6P into forward punch+kick+guard6P+K+G12.4%
Hiji'ate6P into punchP12.4%
Mawashi Harite44P12.4%
Morotezuki66P into Morote Tsuppari66PP12.4%
Shita Harite2P into crouch12.4%
Shita Harite2P into down punch+kick+guard2P+K+G12.4%
Sokubi Otoshi41236P into forward movement12.4%
Tsuppari 2PP into Tsuppari 3PPP12.4%

18 further openings account for the other 18 rounds.

Wolf

Arrow Knuckle3P into guardG819.5%
backdash into Heavy Middle Kick3K+G37.3%
backdash into Short Shoulder46P+K37.3%
Arrow Knuckle3P into evade down24.9%
Body Blow6P into Rolling Back Elbow6PP+K24.9%
Elbow Butt4P24.9%
Elbow Butt4P into punchP24.9%
backdash into Mow Down Chop1P+K24.9%
forward movement into Low Smash2K24.9%
throwP+G24.9%
Arrow Knuckle3P12.4%
Arrow Knuckle3P into forward dash12.4%
Arrow Knuckle3P into offensive move12.4%
Knee Lift6K12.4%
Low Drop Kick62K12.4%

8 further openings account for the other 8 rounds.

Kage

Soumenwari1P+K into guardG213.3%
backward movement into Hagakure-ryu In Raijingeki46P+K213.3%
Fusenjin3P into forward movement16.7%
Gen'you4K+G16.7%
Hiji'uchi6P16.7%
Rasen4P into Rasen Urageri4PK16.7%
Rasen4P into backdash16.7%
Rasen4P into kickK16.7%
backdash into Gen'you4K+G16.7%
backdash into evade down16.7%
backward movement into Nagiharai6P+K16.7%
punchP into HagasanePK16.7%
throwP+G16.7%

Lion

Juchou Senshou8P+K321.4%
evade down into forward dash214.3%
throwP+G214.3%
Juchou Teishitsu9K into guardG17.1%
Koushutai44K into Souji SenpuP+K17.1%
Senputai8K into Katoutai8KK17.1%
Ukoushin46P+K17.1%
backdash into Tanhikyaku46K17.1%
backward movement into Ukoushin46P+K17.1%
forward dash into throwP+G17.1%

Jacky

Bil Jee6P+K17.7%
Long Stride Back Knuckle4P+K17.7%
Low Spin Kick1K+G17.7%
Low Spin Kick1K+G into guardG17.7%
Middle Smash6P into Middle Smash Sword6PK17.7%
Side Hook Turn44P into Smash Low Kick2K17.7%
backdash into Beat & Back KnuckleP+KP17.7%
backdash into High Angle Upper Kick6K17.7%
backdash into Spin Heel Sword4K+G17.7%
backdash into evade down17.7%
backward movement into Groin Kick6K+G17.7%
guardG into throwP+G17.7%
punchP into Punch High KickPK17.7%

Brad

Dtee Sawk Dtrohng4P+K112.5%
Ten Kao6K112.5%
backdash into Sawk Klab6P+K112.5%
backdash into Sway Back4P+K+G112.5%
backdash into backward movement112.5%
backdash into evade down112.5%
backward movement into Sawk Klab6P+K112.5%
punchP into Elbow Hook6P112.5%