VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: Asia

Jacky

deshinohito

Career matches3,709
Career win rate61.2%
Round win rate54.0%
Peak rank38
Distinct opponents105
Period2026/03/26 – 2026/09/23

Characters played — VF5's own record

Jacky381,45484361158.0%
Lau3698157940259.0%
Dural3650431718762.9%
Pai3639827212668.3%
Jeffry352091505971.8%
Jean321631085566.3%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Against each character

Akira36171947.2%-9.4
Jacky27141351.9%-7.4
Wolf25131252.0%-5.6
Goh2417770.8%+8.7
Kage20101050.0%-1.0
Jean1991047.4%-17.0
Sarah189950.0%-8.3
Lion139469.2%+17.6
Jeffry127558.3%+8.1
Lei Fei129375.0%+19.0
Aoi107370.0%+12.6
Brad106460.0%+5.7
Lau92722.2%-28.9
Vanessa84450.0%-10.2
Pai770100.0%+50.1
Shun75271.4%+13.3
El Blaze31233.3%-30.9
Dural220100.0%+53.6
Eileen110100.0%+47.8

0 of 1 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 1 questions at once; about 0.1 would by chance alone.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Breakable Full Fence30161453.3%-7.5
Open3021970.0%+14.0
Half Fence2920969.0%+11.0
Low Fence29171258.6%-1.0
Single Wall2791833.3%-23.5
Breakable Half Fence24121250.0%-5.2
Full Fence23121152.2%-0.7
Rectangle2213959.1%+7.4
Octagon1910952.6%-8.2
Full Fence and Open1610662.5%+9.4

0 of 2 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 2 questions at once; about 0.1 would by chance alone.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls14756.5%56.7%-0.3
No walls8654.7%57.2%-2.6

Walls against open: +2.3 points (95% range -11.6 to +16.2), p 0.743 — no measurable difference.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

구닥스트렌져 (Rank 33)2026/08/2842250.0%
NoMark/ノーマーク (Rank 28)2026/08/0332166.7%
ジークリオン (Rank 35)2026/07/0431233.3%
nasumiso (Rank 28)2026/06/2232166.7%
Oni (Rank 23)2026/06/2253260.0%
真夏 (Rank 41)2026/06/1441325.0%
interceptor (Rank 36)2026/06/141811761.1%
zakisan (Rank 36)2026/06/1442250.0%
小名浜DC (Rank 36)2026/06/1374357.1%
エル・シエロ (Rank 41)2026/06/135050.0%
乱世の奸雄 (Rank 38)2026/06/1365183.3%
KA-GO (Rank 41)2026/06/1361516.7%
ZRX-1100 (Rank 38)2026/06/1364266.7%
くりたろう (Rank 38)2026/06/1353260.0%
CLEARCARE (Rank 41)2026/06/1132166.7%
ダンシングまるこ (Rank 39)2026/06/0432166.7%
いえす (Rank 40)2026/06/0382625.0%
타우끼/taukee (Rank 35)2026/06/0374357.1%
かっこ悪いジャッキー (Rank 38)2026/06/0331233.3%
俺様バーンズ (Rank 35)2026/05/2652340.0%
ヨーグルト (Rank 33)2026/05/2442250.0%
Lidly (Rank 37)2026/05/2131233.3%
かべごん (Rank 37)2026/05/1332166.7%
テクノモデル (Rank 35)2026/05/11440100.0%
ちまお (Rank 38)2026/04/1052340.0%

Round openings

Every character

forward movement into punchP14813.7%
backdash into Spin Heel Sword4K+G444.1%
crouch into Squat Straight2P423.9%
crouch into Middle Kick3K403.7%
Middle Smash6P323.0%
forward dash into throwP+G232.1%
punchP211.9%
crouch dash forward into throwP+G161.5%
crouch into Low Knuckle161.5%
crouch into Senchutai161.5%
backdash into Head Attack46P+K141.3%
crouch dash forward into Smash Straight3P131.2%
backdash into Kenka Hook46P121.1%
forward movement into Double KnucklePP121.1%
Gyaku Seikenzuki66P111.0%

306 further openings account for the other 617 rounds.

Jacky

forward movement into punchP5610.3%
backdash into Spin Heel Sword4K+G448.1%
crouch into Squat Straight2P427.8%
crouch into Middle Kick3K407.4%
Middle Smash6P325.9%
punchP193.5%
crouch dash forward into Smash Straight3P132.4%
forward dash into throwP+G122.2%
crouch dash forward into Groin Kick6K+G81.5%
backdash into Bil Jee6P+K71.3%
crouch dash forward into throwP+G71.3%
evade up into crouch dash forward71.3%
Spin Heel Sword4K+G into forward movement61.1%
crouch dash forward into guardG61.1%
Slant Back Knuckle1P50.9%

135 further openings account for the other 238 rounds.

Jeffry

forward movement into punchP3823.0%
backdash into Head Attack46P+K148.5%
crouch into Low Knuckle2P137.9%
backdash into Kenka Hook46P127.3%
forward movement into Double KnucklePP127.3%
Torpedo Head Butt4P+K106.1%
crouch dash forward into throwP+G63.6%
backdash into Full Swing Upper33P53.0%
Full Swing Upper33P into forward movement42.4%
Elbow Butt6P31.8%
backdash into Full Swing Double Hammer41236P+K31.8%
Tsunami Beat3K+G21.2%
backdash into Scoop Kick4K+G21.2%
forward movement into Double Knuckle~UpperPPP21.2%
guardG21.2%

36 further openings account for the other 37 rounds.

Jean

forward movement into punchP1913.5%
Gyaku Seikenzuki66P117.8%
crouch into Shitamaeken2P117.8%
crouch into Chudan~Joudan Mawashigeri3KK85.7%
Gyaku Seikenzuki66P into forward dash53.5%
Nozuchi1P+K into crouch dash back42.8%
crouch into Chudan Mawashigeri3K42.8%
forward dash into guardG42.8%
Oihiji4P+K into forward movement32.1%
Shitanagi Shutou1P into crouch32.1%
Yoko'enpi6P32.1%
backdash into Oihiji4P+K32.1%
forward dash into throwP+G32.1%
guardG into Yamakuzushi6K32.1%
Gyaku Seikenzuki66P into forward movement21.4%

45 further openings account for the other 55 rounds.

Lau

crouch into Senchutai3K1110.2%
forward movement into punchP109.3%
forward dash into throwP+G76.5%
Fukko Kensou1P65.6%
Fukko Kensou1P into guardG54.6%
guardG into Honshin Hekiken1P+K54.6%
Chugeki6P43.7%
crouch into RenshouPP43.7%
Kosoushou46P into forward dash32.8%
backdash into Sako Soushou4P+K32.8%
forward movement into RenshouPP32.8%
Kensou4P into forward dash21.9%
Senchutai3K21.9%
Senchutai3K into guardG21.9%
backdash into Touku Kosenkyaku9K21.9%

35 further openings account for the other 39 rounds.

Pai

forward movement into punchP2324.5%
crouch dash forward into Souanshou3P+K88.5%
crouch into Souchuken2P77.5%
backdash into Tenshin Oushoushou46P+K55.3%
crouch into Senchutai3K55.3%
Meishouho4P+K+G into Ensei SenpukyakuK+G44.3%
Hi'en Tankyaku9K33.2%
Senchutai3K33.2%
Tenshin Oushoushou46P+K into forward dash33.2%
crouch into Enbikyaku3K+G33.2%
evade up into crouch dash forward22.1%
forward dash into Honshin Soukyaku1K+G22.1%
Ensei Haijinkyaku7K+G into backward movement11.1%
Henshin Engeki44P11.1%
Kochoukyaku4K+G into backward movement11.1%

23 further openings account for the other 23 rounds.

Dural

crouch into Low Knuckle2P311.1%
back punch+kick4P+K into forward movement27.4%
backdash into back kick+guard4K+G27.4%
backdash into punch+kick+guardP+K+G27.4%
forward movement into punchP27.4%
Attai2K into down kick+guard2K+G13.7%
Dash Hammer Kick66K into forward dash13.7%
Knee Kick6K into Fudousatsu Arata6KP13.7%
Nakageri3K into Nagiharai3KP13.7%
Rising Elbow6P13.7%
Soukyu46P into forward dash13.7%
back kick+guard4K+G into forward movement13.7%
backdash into Dragon Smash Cannon1K13.7%
backdash into Soukyu46P13.7%
crouch dash forward into down-forward, down, down-forward, down kick+guard3232K+G13.7%

6 further openings account for the other 6 rounds.