VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: Asia

Jacky

deshinohito

  • Jeffry
  • Jean
  • Lau
  • Pai
  • Dural
Career matches3,760
Career win rate61.2%
Round win rate54.1%
Peak rank38
Distinct opponents107
Period2026/03/26 – 2026/10/18

Elo rating

Overall, and on each character played 10+ times

1759 #521 of 3,686 on the Elo list →

The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.

Characters played — VF5's own record

Jacky381,45484361158.0%
Lau3698157940259.0%
Dural3650431718762.9%
Pai3639827212668.3%
Jean332141397565.0%
Jeffry352091505971.8%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Inputs per second

910 of 1,090 rounds counted

8.5 inputs a second (512 a minute) this season. Faster than 80% of the 4,069 regulars with enough rounds counted to compare.

By character played

Jacky8.7521470
Jeffry8.2491165
Jean8.6516154
Pai8.450794
Dural8.249327

By opponent's character

Akira8.6517134
Jacky8.551070
Wolf8.450689
Goh9.154491
Jean8.450584
Kage8.349965
Sarah8.349659
Lion8.651747
Jeffry8.550921
Lei Fei8.752335
Aoi8.953247
Brad8.249144
Lau8.651622
Vanessa8.350021
Pai8.148526
Shun8.953429
El Blaze7.846811
Dural8.349910
Eileen8.24925

An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.

Against each character

Akira36171947.2%-9.5
Jacky27141351.9%-7.5
Wolf25131252.0%-5.7
Goh2417770.8%+8.5
Jean21111052.4%-11.1
Kage20101050.0%-1.1
Sarah189950.0%-8.3
Lion139469.2%+17.5
Jeffry127558.3%+7.9
Lei Fei129375.0%+18.8
Aoi117463.6%+4.9
Brad106460.0%+5.7
Lau92722.2%-28.5
Vanessa84450.0%-10.2
Pai770100.0%+49.9
Shun75271.4%+13.2
El Blaze31233.3%-31.0
Dural220100.0%+53.3
Eileen110100.0%+50.2

0 of 1 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 1 questions at once; about 0.1 would by chance alone.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Breakable Full Fence30161453.3%-7.6
Open3021970.0%+14.1
Half Fence2920969.0%+10.9
Low Fence29171258.6%-1.1
Single Wall29111837.9%-18.8
Breakable Half Fence24121250.0%-5.3
Full Fence24121250.0%-4.0
Rectangle2213959.1%+7.4
Octagon1910952.6%-8.4
Full Fence and Open1610662.5%+9.3

0 of 2 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 2 questions at once; about 0.1 would by chance alone.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls14856.1%56.9%-0.8
No walls8855.7%57.3%-1.6

Walls against open: +0.8 points (95% range -13.0 to +14.6), p 0.913 — no measurable difference.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

구닥스트렌져 (Rank 33)2026/08/2842250.0%
NoMark/ノーマーク (Rank 28)2026/08/0332166.7%
ジークリオン (Rank 35)2026/07/0431233.3%
nasumiso (Rank 28)2026/06/2232166.7%
Oni (Rank 23)2026/06/2253260.0%
真夏 (Rank 41)2026/06/1441325.0%
interceptor (Rank 36)2026/06/141811761.1%
zakisan (Rank 36)2026/06/1442250.0%
小名浜DC (Rank 36)2026/06/1374357.1%
エル・シエロ (Rank 41)2026/06/135050.0%
乱世の奸雄 (Rank 38)2026/06/1365183.3%
KA-GO (Rank 41)2026/06/1361516.7%
ZRX-1100 (Rank 38)2026/06/1364266.7%
くりたろう (Rank 38)2026/06/1353260.0%
CLEARCARE (Rank 41)2026/06/1132166.7%
ダンシングまるこ (Rank 39)2026/06/0432166.7%
いえす (Rank 40)2026/06/0382625.0%
타우끼/taukee (Rank 35)2026/06/0374357.1%
かっこ悪いジャッキー (Rank 38)2026/06/0331233.3%
俺様バーンズ (Rank 35)2026/05/2652340.0%
ヨーグルト (Rank 33)2026/05/2442250.0%
Lidly (Rank 37)2026/05/2131233.3%
かべごん (Rank 37)2026/05/1332166.7%
テクノモデル (Rank 35)2026/05/11440100.0%
ちまお (Rank 38)2026/04/1052340.0%

Round openings

Every character

forward movement into punchP14913.7%
backdash into Spin Heel Sword4K+G454.1%
crouch into Squat Straight2P423.9%
crouch into Middle Kick3K403.7%
Middle Smash6P322.9%
forward dash into throwP+G222.0%
punchP222.0%
crouch into Low Knuckle161.5%
crouch into Senchutai161.5%
crouch dash forward into throwP+G151.4%
backdash into Head Attack46P+K141.3%
crouch dash forward into Smash Straight3P131.2%
Gyaku Seikenzuki66P121.1%
backdash into Kenka Hook46P121.1%
crouch into Shitamaeken2P121.1%

308 further openings account for the other 628 rounds.

Jacky

Career
843–611 · 58.0%
This season
132 matches · 54.5%
Peak rank
38

First hit in 45.7% of 540 rounds. Won 57.5% of the rounds they struck first, 46.8% of the rounds they were struck first.

Significant Tells

  • In round 2: backs off first in 36.6% of rounds, against 20.0% in their other rounds.
  • Against Kage: evades first in 14.1% of rounds, against 4.3% against everyone else.
  • After opening the round before by backing off: attacks straight away in 32.3% of rounds, against 19.1% after anything else.
  • After being hit first in the round before: waits first in 22.0% of rounds, against 17.3% after landing the first hit.
  • Against Kage: opens with “crouch into 2P Squat Straight” in 19.2% of rounds, against 5.8% against everyone else.

How is this tested?

forward movement into punchP5610.3%
backdash into Spin Heel Sword4K+G458.3%
crouch into Squat Straight2P427.8%
crouch into Middle Kick3K407.4%
Middle Smash6P325.9%
punchP193.5%
crouch dash forward into Smash Straight3P132.4%
forward dash into throwP+G112.0%
crouch dash forward into Groin Kick6K+G81.5%
backdash into Bil Jee6P+K71.3%
crouch dash forward into throwP+G71.3%
evade up into crouch dash forward71.3%
Spin Heel Sword4K+G into forward movement61.1%
crouch dash back into Spin Heel Sword4K+G61.1%
crouch dash forward into guardG61.1%

134 further openings account for the other 237 rounds.

By stage type

Record against each character on walled and open stages, as Jacky

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Akira8–7 · 53%4–5 · 44%too few to test
Goh10–5 · 67%4–0 · 100%too few to test

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

How is this tested?

Jeffry

Career
150–59 · 71.8%
This season
43 matches · 69.8%
Peak rank
35

First hit in 53.3% of 165 rounds. Won 73.9% of the rounds they struck first, 53.2% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

forward movement into punchP3823.0%
backdash into Head Attack46P+K148.5%
crouch into Low Knuckle2P137.9%
backdash into Kenka Hook46P127.3%
forward movement into Double KnucklePP127.3%
Torpedo Head Butt4P+K106.1%
backdash into Full Swing Upper33P63.6%
crouch dash forward into throwP+G63.6%
Full Swing Upper33P into forward movement42.4%
Elbow Butt6P31.8%
backdash into Full Swing Double Hammer41236P+K31.8%
Tsunami Beat3K+G21.2%
backdash into Scoop Kick4K+G21.2%
forward movement into Double Knuckle~UpperPPP21.2%
guardG into punchP21.2%

36 further openings account for the other 36 rounds.

Jean

Career
139–75 · 65.0%
This season
37 matches · 64.9%
Peak rank
33

First hit in 63.4% of 153 rounds. Won 58.8% of the rounds they struck first, 55.4% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

forward movement into punchP2013.0%
Gyaku Seikenzuki66P127.8%
crouch into Shitamaeken2P127.8%
crouch into Chudan~Joudan Mawashigeri3KK85.2%
Gyaku Seikenzuki66P into forward dash53.2%
crouch into Chudan Mawashigeri3K53.2%
Nozuchi1P+K into crouch dash back42.6%
backdash into Oihiji4P+K42.6%
forward dash into guardG42.6%
Oihiji4P+K into forward dash31.9%
Oihiji4P+K into forward movement31.9%
Shitanagi Shutou1P into crouch31.9%
Yoko'enpi6P31.9%
backdash into Kake'uchi~Maekeri'age46PK31.9%
forward dash into throwP+G31.9%

49 further openings account for the other 62 rounds.

Lau

Career
579–402 · 59.0%
This season
26 matches · 50.0%
Peak rank
36

First hit in 57.4% of 108 rounds. Won 53.2% of the rounds they struck first, 45.6% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

crouch into Senchutai3K1110.2%
forward movement into punchP109.3%
forward dash into throwP+G76.5%
Fukko Kensou1P65.6%
Fukko Kensou1P into guardG54.6%
guardG into Honshin Hekiken1P+K54.6%
Chugeki6P43.7%
crouch into RenshouPP43.7%
Kosoushou46P into forward dash32.8%
backdash into Sako Soushou4P+K32.8%
forward movement into RenshouPP32.8%
Kensou4P into forward dash21.9%
Senchutai3K21.9%
Senchutai3K into guardG21.9%
backdash into Touku Kosenkyaku9K21.9%

36 further openings account for the other 39 rounds.

Pai

Career
272–126 · 68.3%
This season
22 matches · 45.5%
Peak rank
36

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

forward movement into punchP2324.5%
crouch dash forward into Souanshou3P+K88.5%
crouch into Souchuken2P77.5%
backdash into Tenshin Oushoushou46P+K55.3%
crouch into Senchutai3K55.3%
Meishouho4P+K+G into Ensei SenpukyakuK+G44.3%
Hi'en Tankyaku9K33.2%
Senchutai3K33.2%
Tenshin Oushoushou46P+K into forward dash33.2%
crouch into Enbikyaku3K+G33.2%
evade up into crouch dash forward22.1%
forward dash into Honshin Soukyaku1K+G22.1%
Ensei Haijinkyaku7K+G into backward movement11.1%
Henshin Engeki44P11.1%
Kochoukyaku4K+G into backward movement11.1%

23 further openings account for the other 23 rounds.

Dural

Career
317–187 · 62.9%
This season
6 matches · 33.3%
Peak rank
36

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

crouch into Low Knuckle2P311.1%
back punch+kick4P+K into forward movement27.4%
backdash into back kick+guard4K+G27.4%
backdash into punch+kick+guardP+K+G27.4%
forward movement into punchP27.4%
Attai2K into down kick+guard2K+G13.7%
Dash Hammer Kick66K into forward dash13.7%
Knee Kick6K into Fudousatsu Arata6KP13.7%
Nakageri3K into Nagiharai3KP13.7%
Rising Elbow6P13.7%
Soukyu46P into forward dash13.7%
back kick+guard4K+G into forward movement13.7%
backdash into Dragon Smash Cannon1K13.7%
backdash into Soukyu46P13.7%
crouch dash forward into down-forward, down, down-forward, down kick+guard3232K+G13.7%

6 further openings account for the other 6 rounds.

How these are tested

A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.

  • An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
  • Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
  • Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
  • A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (15 here; about 0.8 would come up by chance alone before the correction).
  • Walls against open is tested per opponent with 30+ matches and 10+ different players on each side, allowing for both players' ranks, and corrected across every player page at once: 0 of 2,552 hold up. With stages shuffled at random: 0 of 2,651–2,673.

Tests behind each character's list

  • Jacky: 5 of 15 tests hold up
  • Jeffry: not tested (too few rounds)
  • Jean: not tested (too few rounds)
  • Lau: not tested (too few rounds)
  • Pai: not tested (too few rounds)
  • Dural: not tested (too few rounds)