Virtua Fighter 5 REVO · v1.10 · Region: Asia
deshinohito
Characters played — VF5's own record
| Jacky | 38 | 1,454 | 843 | 611 | 58.0% |
|---|---|---|---|---|---|
| Lau | 36 | 981 | 579 | 402 | 59.0% |
| Dural | 36 | 504 | 317 | 187 | 62.9% |
| Pai | 36 | 398 | 272 | 126 | 68.3% |
| Jeffry | 35 | 209 | 150 | 59 | 71.8% |
| Jean | 32 | 163 | 108 | 55 | 66.3% |
These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.
Against each character
| Akira | 36 | 17 | 19 | 47.2% | -9.4 |
|---|---|---|---|---|---|
| Jacky | 27 | 14 | 13 | 51.9% | -7.4 |
| Wolf | 25 | 13 | 12 | 52.0% | -5.6 |
| Goh | 24 | 17 | 7 | 70.8% | +8.7 |
| Kage | 20 | 10 | 10 | 50.0% | -1.0 |
| Jean | 19 | 9 | 10 | 47.4% | -17.0 |
| Sarah | 18 | 9 | 9 | 50.0% | -8.3 |
| Lion | 13 | 9 | 4 | 69.2% | +17.6 |
| Jeffry | 12 | 7 | 5 | 58.3% | +8.1 |
| Lei Fei | 12 | 9 | 3 | 75.0% | +19.0 |
| Aoi | 10 | 7 | 3 | 70.0% | +12.6 |
| Brad | 10 | 6 | 4 | 60.0% | +5.7 |
| Lau | 9 | 2 | 7 | 22.2% | -28.9 |
| Vanessa | 8 | 4 | 4 | 50.0% | -10.2 |
| Pai | 7 | 7 | 0 | 100.0% | +50.1 |
| Shun | 7 | 5 | 2 | 71.4% | +13.3 |
| El Blaze | 3 | 1 | 2 | 33.3% | -30.9 |
| Dural | 2 | 2 | 0 | 100.0% | +53.6 |
| Eileen | 1 | 1 | 0 | 100.0% | +47.8 |
0 of 1 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 1 questions at once; about 0.1 would by chance alone.
A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.
By ring shape
| Breakable Full Fence | 30 | 16 | 14 | 53.3% | -7.5 |
|---|---|---|---|---|---|
| Open | 30 | 21 | 9 | 70.0% | +14.0 |
| Half Fence | 29 | 20 | 9 | 69.0% | +11.0 |
| Low Fence | 29 | 17 | 12 | 58.6% | -1.0 |
| Single Wall | 27 | 9 | 18 | 33.3% | -23.5 |
| Breakable Half Fence | 24 | 12 | 12 | 50.0% | -5.2 |
| Full Fence | 23 | 12 | 11 | 52.2% | -0.7 |
| Rectangle | 22 | 13 | 9 | 59.1% | +7.4 |
| Octagon | 19 | 10 | 9 | 52.6% | -8.2 |
| Full Fence and Open | 16 | 10 | 6 | 62.5% | +9.4 |
0 of 2 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 2 questions at once; about 0.1 would by chance alone.
With or without walls
| Stages | Matches | Win % | Expected | vs expected |
|---|---|---|---|---|
| Walls | 147 | 56.5% | 56.7% | -0.3 |
| No walls | 86 | 54.7% | 57.2% | -2.6 |
Walls against open: +2.3 points (95% range -11.6 to +16.2), p 0.743 — no measurable difference.
The fence-and-open stages and Training Room are on neither side, as on the stage report.
How these are tested
- Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
- Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
- Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.
Most played opponents
| interceptor (Rank 36) | 18 | 11 | 7 | 61.1% |
|---|---|---|---|---|
| いえす (Rank 40) | 8 | 2 | 6 | 25.0% |
| 小名浜DC (Rank 36) | 7 | 4 | 3 | 57.1% |
| 타우끼/taukee (Rank 35) | 7 | 4 | 3 | 57.1% |
| KA-GO (Rank 41) | 6 | 1 | 5 | 16.7% |
| ZRX-1100 (Rank 38) | 6 | 4 | 2 | 66.7% |
| 乱世の奸雄 (Rank 38) | 6 | 5 | 1 | 83.3% |
| Oni (Rank 23) | 5 | 3 | 2 | 60.0% |
| くりたろう (Rank 38) | 5 | 3 | 2 | 60.0% |
| ちまお (Rank 38) | 5 | 2 | 3 | 40.0% |
| エル・シエロ (Rank 41) | 5 | 0 | 5 | 0.0% |
| 俺様バーンズ (Rank 35) | 5 | 2 | 3 | 40.0% |
| zakisan (Rank 36) | 4 | 2 | 2 | 50.0% |
| テクノモデル (Rank 35) | 4 | 4 | 0 | 100.0% |
| ヨーグルト (Rank 33) | 4 | 2 | 2 | 50.0% |
| 真夏 (Rank 41) | 4 | 1 | 3 | 25.0% |
| 구닥스트렌져 (Rank 33) | 4 | 2 | 2 | 50.0% |
| CLEARCARE (Rank 41) | 3 | 2 | 1 | 66.7% |
| Lidly (Rank 37) | 3 | 1 | 2 | 33.3% |
| NoMark/ノーマーク (Rank 28) | 3 | 2 | 1 | 66.7% |
| nasumiso (Rank 28) | 3 | 2 | 1 | 66.7% |
| かっこ悪いジャッキー (Rank 38) | 3 | 1 | 2 | 33.3% |
| かべごん (Rank 37) | 3 | 2 | 1 | 66.7% |
| ジークリオン (Rank 35) | 3 | 1 | 2 | 33.3% |
| ダンシングまるこ (Rank 39) | 3 | 2 | 1 | 66.7% |
Most played opponents, most recent first
| 구닥스트렌져 (Rank 33) | 2026/08/28 | 4 | 2 | 2 | 50.0% |
|---|---|---|---|---|---|
| NoMark/ノーマーク (Rank 28) | 2026/08/03 | 3 | 2 | 1 | 66.7% |
| ジークリオン (Rank 35) | 2026/07/04 | 3 | 1 | 2 | 33.3% |
| nasumiso (Rank 28) | 2026/06/22 | 3 | 2 | 1 | 66.7% |
| Oni (Rank 23) | 2026/06/22 | 5 | 3 | 2 | 60.0% |
| 真夏 (Rank 41) | 2026/06/14 | 4 | 1 | 3 | 25.0% |
| interceptor (Rank 36) | 2026/06/14 | 18 | 11 | 7 | 61.1% |
| zakisan (Rank 36) | 2026/06/14 | 4 | 2 | 2 | 50.0% |
| 小名浜DC (Rank 36) | 2026/06/13 | 7 | 4 | 3 | 57.1% |
| エル・シエロ (Rank 41) | 2026/06/13 | 5 | 0 | 5 | 0.0% |
| 乱世の奸雄 (Rank 38) | 2026/06/13 | 6 | 5 | 1 | 83.3% |
| KA-GO (Rank 41) | 2026/06/13 | 6 | 1 | 5 | 16.7% |
| ZRX-1100 (Rank 38) | 2026/06/13 | 6 | 4 | 2 | 66.7% |
| くりたろう (Rank 38) | 2026/06/13 | 5 | 3 | 2 | 60.0% |
| CLEARCARE (Rank 41) | 2026/06/11 | 3 | 2 | 1 | 66.7% |
| ダンシングまるこ (Rank 39) | 2026/06/04 | 3 | 2 | 1 | 66.7% |
| いえす (Rank 40) | 2026/06/03 | 8 | 2 | 6 | 25.0% |
| 타우끼/taukee (Rank 35) | 2026/06/03 | 7 | 4 | 3 | 57.1% |
| かっこ悪いジャッキー (Rank 38) | 2026/06/03 | 3 | 1 | 2 | 33.3% |
| 俺様バーンズ (Rank 35) | 2026/05/26 | 5 | 2 | 3 | 40.0% |
| ヨーグルト (Rank 33) | 2026/05/24 | 4 | 2 | 2 | 50.0% |
| Lidly (Rank 37) | 2026/05/21 | 3 | 1 | 2 | 33.3% |
| かべごん (Rank 37) | 2026/05/13 | 3 | 2 | 1 | 66.7% |
| テクノモデル (Rank 35) | 2026/05/11 | 4 | 4 | 0 | 100.0% |
| ちまお (Rank 38) | 2026/04/10 | 5 | 2 | 3 | 40.0% |
Round openings
Every character
| forward movement into punchP | 148 | 13.7% |
|---|---|---|
| backdash into Spin Heel Sword4K+G | 44 | 4.1% |
| crouch into Squat Straight2P | 42 | 3.9% |
| crouch into Middle Kick3K | 40 | 3.7% |
| Middle Smash6P | 32 | 3.0% |
| forward dash into throwP+G | 23 | 2.1% |
| punchP | 21 | 1.9% |
| crouch dash forward into throwP+G | 16 | 1.5% |
| crouch into Low Knuckle | 16 | 1.5% |
| crouch into Senchutai | 16 | 1.5% |
| backdash into Head Attack46P+K | 14 | 1.3% |
| crouch dash forward into Smash Straight3P | 13 | 1.2% |
| backdash into Kenka Hook46P | 12 | 1.1% |
| forward movement into Double KnucklePP | 12 | 1.1% |
| Gyaku Seikenzuki66P | 11 | 1.0% |
306 further openings account for the other 617 rounds.
Jacky
| forward movement into punchP | 56 | 10.3% |
|---|---|---|
| backdash into Spin Heel Sword4K+G | 44 | 8.1% |
| crouch into Squat Straight2P | 42 | 7.8% |
| crouch into Middle Kick3K | 40 | 7.4% |
| Middle Smash6P | 32 | 5.9% |
| punchP | 19 | 3.5% |
| crouch dash forward into Smash Straight3P | 13 | 2.4% |
| forward dash into throwP+G | 12 | 2.2% |
| crouch dash forward into Groin Kick6K+G | 8 | 1.5% |
| backdash into Bil Jee6P+K | 7 | 1.3% |
| crouch dash forward into throwP+G | 7 | 1.3% |
| evade up into crouch dash forward | 7 | 1.3% |
| Spin Heel Sword4K+G into forward movement | 6 | 1.1% |
| crouch dash forward into guardG | 6 | 1.1% |
| Slant Back Knuckle1P | 5 | 0.9% |
135 further openings account for the other 238 rounds.
Jeffry
| forward movement into punchP | 38 | 23.0% |
|---|---|---|
| backdash into Head Attack46P+K | 14 | 8.5% |
| crouch into Low Knuckle2P | 13 | 7.9% |
| backdash into Kenka Hook46P | 12 | 7.3% |
| forward movement into Double KnucklePP | 12 | 7.3% |
| Torpedo Head Butt4P+K | 10 | 6.1% |
| crouch dash forward into throwP+G | 6 | 3.6% |
| backdash into Full Swing Upper33P | 5 | 3.0% |
| Full Swing Upper33P into forward movement | 4 | 2.4% |
| Elbow Butt6P | 3 | 1.8% |
| backdash into Full Swing Double Hammer41236P+K | 3 | 1.8% |
| Tsunami Beat3K+G | 2 | 1.2% |
| backdash into Scoop Kick4K+G | 2 | 1.2% |
| forward movement into Double Knuckle~UpperPPP | 2 | 1.2% |
| guardG | 2 | 1.2% |
36 further openings account for the other 37 rounds.
Jean
| forward movement into punchP | 19 | 13.5% |
|---|---|---|
| Gyaku Seikenzuki66P | 11 | 7.8% |
| crouch into Shitamaeken2P | 11 | 7.8% |
| crouch into Chudan~Joudan Mawashigeri3KK | 8 | 5.7% |
| Gyaku Seikenzuki66P into forward dash | 5 | 3.5% |
| Nozuchi1P+K into crouch dash back | 4 | 2.8% |
| crouch into Chudan Mawashigeri3K | 4 | 2.8% |
| forward dash into guardG | 4 | 2.8% |
| Oihiji4P+K into forward movement | 3 | 2.1% |
| Shitanagi Shutou1P into crouch | 3 | 2.1% |
| Yoko'enpi6P | 3 | 2.1% |
| backdash into Oihiji4P+K | 3 | 2.1% |
| forward dash into throwP+G | 3 | 2.1% |
| guardG into Yamakuzushi6K | 3 | 2.1% |
| Gyaku Seikenzuki66P into forward movement | 2 | 1.4% |
45 further openings account for the other 55 rounds.
Lau
| crouch into Senchutai3K | 11 | 10.2% |
|---|---|---|
| forward movement into punchP | 10 | 9.3% |
| forward dash into throwP+G | 7 | 6.5% |
| Fukko Kensou1P | 6 | 5.6% |
| Fukko Kensou1P into guardG | 5 | 4.6% |
| guardG into Honshin Hekiken1P+K | 5 | 4.6% |
| Chugeki6P | 4 | 3.7% |
| crouch into RenshouPP | 4 | 3.7% |
| Kosoushou46P into forward dash | 3 | 2.8% |
| backdash into Sako Soushou4P+K | 3 | 2.8% |
| forward movement into RenshouPP | 3 | 2.8% |
| Kensou4P into forward dash | 2 | 1.9% |
| Senchutai3K | 2 | 1.9% |
| Senchutai3K into guardG | 2 | 1.9% |
| backdash into Touku Kosenkyaku9K | 2 | 1.9% |
35 further openings account for the other 39 rounds.
Pai
| forward movement into punchP | 23 | 24.5% |
|---|---|---|
| crouch dash forward into Souanshou3P+K | 8 | 8.5% |
| crouch into Souchuken2P | 7 | 7.5% |
| backdash into Tenshin Oushoushou46P+K | 5 | 5.3% |
| crouch into Senchutai3K | 5 | 5.3% |
| Meishouho4P+K+G into Ensei SenpukyakuK+G | 4 | 4.3% |
| Hi'en Tankyaku9K | 3 | 3.2% |
| Senchutai3K | 3 | 3.2% |
| Tenshin Oushoushou46P+K into forward dash | 3 | 3.2% |
| crouch into Enbikyaku3K+G | 3 | 3.2% |
| evade up into crouch dash forward | 2 | 2.1% |
| forward dash into Honshin Soukyaku1K+G | 2 | 2.1% |
| Ensei Haijinkyaku7K+G into backward movement | 1 | 1.1% |
| Henshin Engeki44P | 1 | 1.1% |
| Kochoukyaku4K+G into backward movement | 1 | 1.1% |
23 further openings account for the other 23 rounds.
Dural
| crouch into Low Knuckle2P | 3 | 11.1% |
|---|---|---|
| back punch+kick4P+K into forward movement | 2 | 7.4% |
| backdash into back kick+guard4K+G | 2 | 7.4% |
| backdash into punch+kick+guardP+K+G | 2 | 7.4% |
| forward movement into punchP | 2 | 7.4% |
| Attai2K into down kick+guard2K+G | 1 | 3.7% |
| Dash Hammer Kick66K into forward dash | 1 | 3.7% |
| Knee Kick6K into Fudousatsu Arata6KP | 1 | 3.7% |
| Nakageri3K into Nagiharai3KP | 1 | 3.7% |
| Rising Elbow6P | 1 | 3.7% |
| Soukyu46P into forward dash | 1 | 3.7% |
| back kick+guard4K+G into forward movement | 1 | 3.7% |
| backdash into Dragon Smash Cannon1K | 1 | 3.7% |
| backdash into Soukyu46P | 1 | 3.7% |
| crouch dash forward into down-forward, down, down-forward, down kick+guard3232K+G | 1 | 3.7% |
6 further openings account for the other 6 rounds.
