Virtua Fighter 5 REVO · v1.10 · Region: Asia
Elo rating
Overall, and on each character played 10+ times1569 #1,547 of 3,686 on the Elo list →
The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.
Characters played — VF5's own record
| Shun | 34 | 7,355 | 3,646 | 3,709 | 49.6% |
|---|---|---|---|---|---|
| Pai | 25 | 424 | 203 | 221 | 47.9% |
| Wolf | 25 | 298 | 139 | 159 | 46.6% |
| Eileen | 24 | 73 | 27 | 46 | 37.0% |
| Aoi | 25 | 16 | 2 | 14 | 12.5% |
| Akira | 25 | 10 | 2 | 8 | 20.0% |
These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.
Inputs per second
2,695 of 3,386 rounds counted7.0 inputs a second (423 a minute) this season. Faster than 47% of the 4,069 regulars with enough rounds counted to compare.
By character played
| Shun | 7.0 | 423 | 2,514 |
|---|---|---|---|
| Wolf | 7.0 | 420 | 88 |
| Pai | 7.1 | 425 | 64 |
| Eileen | 6.6 | 399 | 25 |
| Akira | 7.8 | 468 | 4 |
By opponent's character
| Akira | 7.0 | 422 | 445 |
|---|---|---|---|
| Jacky | 7.0 | 417 | 297 |
| Wolf | 7.3 | 436 | 276 |
| Jeffry | 6.9 | 415 | 155 |
| Shun | 7.4 | 442 | 137 |
| Goh | 6.9 | 417 | 161 |
| El Blaze | 6.9 | 412 | 140 |
| Jean | 7.0 | 420 | 150 |
| Aoi | 7.0 | 421 | 163 |
| Lion | 7.0 | 418 | 125 |
| Sarah | 7.2 | 433 | 100 |
| Dural | 7.3 | 437 | 103 |
| Lau | 7.3 | 440 | 79 |
| Vanessa | 7.2 | 432 | 93 |
| Brad | 6.9 | 413 | 81 |
| Kage | 6.8 | 407 | 54 |
| Lei Fei | 6.7 | 401 | 30 |
| Taka | 6.9 | 412 | 58 |
| Pai | 7.0 | 422 | 38 |
| Eileen | 7.2 | 430 | 10 |
An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.
Against each character
| Akira | 125 | 61 | 64 | 48.8% | +2.3 |
|---|---|---|---|---|---|
| Jacky | 89 | 44 | 45 | 49.4% | +3.1 |
| Wolf | 88 | 44 | 44 | 50.0% | +4.4 |
| Jeffry | 59 | 29 | 30 | 49.1% | +2.3 |
| Shun | 56 | 25 | 31 | 44.6% | -1.5 |
| Goh | 52 | 34 | 18 | 65.4% | +13.8 |
| El Blaze | 45 | 19 | 26 | 42.2% | -2.1 |
| Jean | 44 | 20 | 24 | 45.5% | -1.2 |
| Aoi | 43 | 18 | 25 | 41.9% | -3.7 |
| Lion | 37 | 18 | 19 | 48.6% | +6.7 |
| Sarah | 36 | 13 | 23 | 36.1% | -12.8 |
| Dural | 32 | 16 | 16 | 50.0% | +6.1 |
| Lau | 31 | 12 | 19 | 38.7% | -2.3 |
| Vanessa | 26 | 12 | 14 | 46.1% | -8.8 |
| Brad | 24 | 6 | 18 | 25.0% | -22.0 |
| Kage | 19 | 9 | 10 | 47.4% | -0.3 |
| Lei Fei | 16 | 6 | 10 | 37.5% | -10.1 |
| Taka | 15 | 5 | 10 | 33.3% | -9.1 |
| Pai | 14 | 6 | 8 | 42.9% | -12.5 |
| Eileen | 3 | 2 | 1 | 66.7% | +5.7 |
0 of 12 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 12 questions at once; about 0.6 would by chance alone.
A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.
By ring shape
| Octagon | 126 | 51 | 75 | 40.5% | -7.9 |
|---|---|---|---|---|---|
| Full Fence | 104 | 53 | 51 | 51.0% | +2.2 |
| Open | 102 | 42 | 60 | 41.2% | -5.9 |
| Low Fence | 86 | 41 | 45 | 47.7% | +1.2 |
| Single Wall | 84 | 37 | 47 | 44.0% | -2.0 |
| Breakable Full Fence | 78 | 50 | 28 | 64.1% | +19.5 |
| Rectangle | 78 | 35 | 43 | 44.9% | -1.9 |
| Half Fence | 67 | 23 | 44 | 34.3% | -13.8 |
| Breakable Half Fence | 62 | 31 | 31 | 50.0% | +4.0 |
| Full Fence and Open | 34 | 18 | 16 | 52.9% | +10.8 |
0 of 10 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 10 questions at once; about 0.5 would by chance alone.
With or without walls
| Stages | Matches | Win % | Expected | vs expected |
|---|---|---|---|---|
| Walls | 515 | 47.2% | 47.2% | -0.0 |
| No walls | 272 | 44.1% | 46.3% | -2.2 |
Walls against open: +2.1 points (95% range -5.2 to +9.4), p 0.568 — no measurable difference.
The fence-and-open stages and Training Room are on neither side, as on the stage report.
How these are tested
- Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
- Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
- Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.
Most played opponents
| 무파ZeroBlue (Rank 33) | 27 | 11 | 16 | 40.7% |
|---|---|---|---|---|
| MaBoy (Rank 34) | 17 | 12 | 5 | 70.6% |
| ヘニオ (Rank 33) | 17 | 9 | 8 | 52.9% |
| JKSTW(SEGAWORLD大亞店) (Rank 34) | 15 | 4 | 11 | 26.7% |
| orz (Rank 30) | 14 | 9 | 5 | 64.3% |
| 太鼓の別人@稲刈準備中 (Rank 32) | 14 | 7 | 7 | 50.0% |
| abarezi (Rank 33) | 13 | 6 | 7 | 46.1% |
| ちょいそる (Rank 33) | 13 | 5 | 8 | 38.5% |
| Light (Rank 30) | 12 | 7 | 5 | 58.3% |
| マクシミリアン15世 (Rank 33) | 12 | 8 | 4 | 66.7% |
| ぬっき~@ ☆狼☆ (Rank 33) | 10 | 2 | 8 | 20.0% |
| 南部の釣れないルアー (Rank 33) | 10 | 6 | 4 | 60.0% |
| NORESPECT (Rank 29) | 9 | 5 | 4 | 55.6% |
| hikabun (Rank 36) | 9 | 6 | 3 | 66.7% |
| 改悪 (Rank 29) | 9 | 5 | 4 | 55.6% |
| 黒シャツ (Rank 32) | 9 | 3 | 6 | 33.3% |
| LEO (Rank 33) | 8 | 2 | 6 | 25.0% |
| delicioso (Rank 33) | 8 | 3 | 5 | 37.5% |
| fwnd1396 (Rank 35) | 8 | 6 | 2 | 75.0% |
| へっぽこラウ (Rank 35) | 8 | 3 | 5 | 37.5% |
| 発生26F打撃投げ (Rank 33) | 8 | 3 | 5 | 37.5% |
| MikuMartineau (Rank 33) | 7 | 4 | 3 | 57.1% |
| be-shedded (Rank 26) | 7 | 1 | 6 | 14.3% |
| nasumiso (Rank 21) | 7 | 5 | 2 | 71.4% |
| お~ちゃん (Rank 34) | 7 | 1 | 6 | 14.3% |
Most played opponents, most recent first
| 太鼓の別人@稲刈準備中 (Rank 32) | 2026/09/30 | 14 | 7 | 7 | 50.0% |
|---|---|---|---|---|---|
| hikabun (Rank 36) | 2026/09/30 | 9 | 6 | 3 | 66.7% |
| delicioso (Rank 33) | 2026/09/26 | 8 | 3 | 5 | 37.5% |
| へっぽこラウ (Rank 35) | 2026/09/17 | 8 | 3 | 5 | 37.5% |
| ヘニオ (Rank 33) | 2026/09/13 | 17 | 9 | 8 | 52.9% |
| 무파ZeroBlue (Rank 33) | 2026/09/12 | 27 | 11 | 16 | 40.7% |
| マクシミリアン15世 (Rank 33) | 2026/09/09 | 12 | 8 | 4 | 66.7% |
| MaBoy (Rank 34) | 2026/09/08 | 17 | 12 | 5 | 70.6% |
| お~ちゃん (Rank 34) | 2026/09/07 | 7 | 1 | 6 | 14.3% |
| Light (Rank 30) | 2026/09/07 | 12 | 7 | 5 | 58.3% |
| JKSTW(SEGAWORLD大亞店) (Rank 34) | 2026/09/04 | 15 | 4 | 11 | 26.7% |
| orz (Rank 30) | 2026/09/04 | 14 | 9 | 5 | 64.3% |
| be-shedded (Rank 26) | 2026/09/02 | 7 | 1 | 6 | 14.3% |
| 南部の釣れないルアー (Rank 33) | 2026/08/29 | 10 | 6 | 4 | 60.0% |
| NORESPECT (Rank 29) | 2026/08/29 | 9 | 5 | 4 | 55.6% |
| fwnd1396 (Rank 35) | 2026/08/29 | 8 | 6 | 2 | 75.0% |
| 黒シャツ (Rank 32) | 2026/08/28 | 9 | 3 | 6 | 33.3% |
| LEO (Rank 33) | 2026/08/02 | 8 | 2 | 6 | 25.0% |
| ちょいそる (Rank 33) | 2026/07/28 | 13 | 5 | 8 | 38.5% |
| 改悪 (Rank 29) | 2026/07/22 | 9 | 5 | 4 | 55.6% |
| nasumiso (Rank 21) | 2026/07/18 | 7 | 5 | 2 | 71.4% |
| MikuMartineau (Rank 33) | 2026/06/09 | 7 | 4 | 3 | 57.1% |
| 発生26F打撃投げ (Rank 33) | 2026/06/09 | 8 | 3 | 5 | 37.5% |
| ぬっき~@ ☆狼☆ (Rank 33) | 2026/06/04 | 10 | 2 | 8 | 20.0% |
| abarezi (Rank 33) | 2026/05/11 | 13 | 6 | 7 | 46.1% |
Round openings
Every character
| forward dash into forward movement | 160 | 4.7% |
|---|---|---|
| Gyou'in Haishu3P into Tenshin Benshu4P+K | 145 | 4.3% |
| backward movement into Gekizan Senchu3P+K | 137 | 4.1% |
| forward dash into guardG | 115 | 3.4% |
| Gyou'in Haishu3P | 114 | 3.4% |
| Chubu Soutenkyaku66K into Sokutan Senshu6K | 81 | 2.4% |
| backdash into Tenshin Haishu4P | 78 | 2.3% |
| backdash into guardG | 66 | 1.9% |
| Haisenchu1P into Haisenchu Kaikakyaku1PK | 58 | 1.7% |
| crouch into Gyou'in Haishu3P | 54 | 1.6% |
| backward movement into Kasen Zenbokushou6PP | 48 | 1.4% |
| Kasen Chugeki6P into Kasen Zenbokushou6PP | 44 | 1.3% |
| crouch dash back into Gyou'in Haishu3P | 44 | 1.3% |
| backdash into Getsuga Gakushu46P | 43 | 1.3% |
| guardG | 42 | 1.2% |
478 further openings account for the other 2,147 rounds.
Counted from 851 of the 854 matches played. The rest were not pulled for openings.
Shun
- Career
- 3,646–3,709 · 49.6%
- This season
- 799 matches · 46.1%
- Peak rank
- 34
First hit in 47.4% of 3,149 rounds. Won 49.4% of the rounds they struck first, 43.7% of the rounds they were struck first.
Significant Tells
- In round 1: moves in first in 32.1% of rounds, against 18.1% in their other rounds.
- Against Aoi: waits first in 18.7% of rounds, against 8.9% against everyone else.
- On Full Fence stages: waits first in 14.9% of rounds, against 8.5% on the other stages.
- After opening the round before by moving in: moves in first in 24.0% of rounds, against 16.3% after anything else.
- After winning a round: waits first in 10.9% of rounds, against 7.5% after losing one.
- When behind: backs off first in 37.4% of rounds, against 32.5% when ahead or level.
- On 10–14 drinks: moves in first in 25.1% of rounds, against 17.2% on other drink counts.
- In round 4 or later: opens with “backward movement into 3P+K Gekizan Senchu” in 8.6% of rounds, against 3.0% in their other rounds.
- Against Lei Fei: opens with “forward dash into forward movement” in 17.8% of rounds, against 4.6% against everyone else.
- After opening the round before with “3P Gyou'in Haishu”: opens with “backward movement into 3P+K Gekizan Senchu” in 14.9% of rounds, against 5.3% after anything else.
- After winning a round: opens with “backward movement into 3P+K Gekizan Senchu” in 8.4% of rounds, against 3.2% after losing one.
- When ahead: opens with “backward movement into 3P+K Gekizan Senchu” in 8.2% of rounds, against 3.6% when level or behind.
- On 20+ drinks: opens with “forward dash into forward movement” in 9.7% of rounds, against 4.3% on other drink counts.
| forward dash into forward movement | 150 | 4.8% |
|---|---|---|
| Gyou'in Haishu3P into Tenshin Benshu4P+K | 145 | 4.6% |
| backward movement into Gekizan Senchu3P+K | 137 | 4.3% |
| Gyou'in Haishu3P | 114 | 3.6% |
| forward dash into guardG | 106 | 3.4% |
| Chubu Soutenkyaku66K into Sokutan Senshu6K | 81 | 2.6% |
| backdash into Tenshin Haishu4P | 78 | 2.5% |
| backdash into guardG | 60 | 1.9% |
| Haisenchu1P into Haisenchu Kaikakyaku1PK | 58 | 1.8% |
| crouch into Gyou'in Haishu3P | 54 | 1.7% |
| backward movement into Kasen Zenbokushou6PP | 48 | 1.5% |
| Kasen Chugeki6P into Kasen Zenbokushou6PP | 44 | 1.4% |
| crouch dash back into Gyou'in Haishu3P | 44 | 1.4% |
| backdash into Getsuga Gakushu46P | 43 | 1.4% |
| guardG | 40 | 1.3% |
371 further openings account for the other 1,955 rounds.
Counted from 798 of the 799 matches played. The rest were not pulled for openings.
By stage type
Record against each character on walled and open stages, as Shun
| Opponent | Walls | No walls | Walls vs open, rank-adjusted, pts |
|---|---|---|---|
| Akira | 33–37 · 47% | 18–16 · 53% | -7.5 |
| Wolf | 26–27 · 49% | 15–15 · 50% | -2.9 |
| Jacky | 29–24 · 55% | 6–12 · 33% | too few to test |
| Jeffry | 17–19 · 47% | 5–8 · 38% | too few to test |
| Shun | 13–15 · 46% | 9–13 · 41% | too few to test |
| El Blaze | 12–18 · 40% | 6–7 · 46% | too few to test |
| Jean | 15–14 · 52% | 5–9 · 36% | too few to test |
| Aoi | 13–16 · 45% | 5–8 · 38% | too few to test |
| Goh | 11–10 · 52% | 10–5 · 67% | too few to test |
| Sarah | 5–12 · 29% | 6–11 · 35% | too few to test |
| Dural | 14–10 · 58% | 2–6 · 25% | too few to test |
| Lau | 4–10 · 29% | 5–6 · 45% | too few to test |
| Lion | 4–8 · 33% | 8–7 · 53% | too few to test |
| Brad | 3–8 · 27% | 3–10 · 23% | too few to test |
| Vanessa | 7–10 · 41% | 2–2 · 50% | too few to test |
Nothing reliable: no gap here is bigger than stage luck alone produces.
Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.
1 of this character's decided matches could not be matched to the round-openings pull, which is what says the character was played, and are left out of this table.
Wolf
- Career
- 139–159 · 46.6%
- This season
- 25 matches · 56.0%
- Peak rank
- 25
Significant Tells
Too few rounds to test opener patterns.
| evade down into Elbow Butt4P | 6 | 6.4% |
|---|---|---|
| forward dash into forward movement | 6 | 6.4% |
| backdash into Short Shoulder46P+K | 5 | 5.3% |
| forward movement into Elbow Butt4P | 4 | 4.3% |
| Knee Lift6K | 3 | 3.2% |
| backdash into Heavy Middle Kick3K+G | 3 | 3.2% |
| backdash into One-Hand Reverse Hammer4P+K | 3 | 3.2% |
| forward dash into guardG | 3 | 3.2% |
| Heavy Toe Kick4K+G into Toe Kick Side4K+GK | 2 | 2.1% |
| Quick Shoulder66P+K into Gasp Kneel Palm Bomb6P+K | 2 | 2.1% |
| Tomahawk Chop9P into throwP+G | 2 | 2.1% |
| backdash into Elbow Butt4P | 2 | 2.1% |
| backdash into Tomahawk Chop9P | 2 | 2.1% |
| backdash into evade up | 2 | 2.1% |
| backdash into throwP+G | 2 | 2.1% |
43 further openings account for the other 47 rounds.
Counted from 24 of the 25 matches played. The rest were not pulled for openings.
Pai
- Career
- 203–221 · 47.9%
- This season
- 21 matches · 52.4%
- Peak rank
- 25
Significant Tells
Too few rounds to test opener patterns.
| crouch dash forward into Chouho Soukasui66P+K | 5 | 6.0% |
|---|---|---|
| backdash into guardG | 4 | 4.8% |
| crouch dash forward into Souanshou3P+K | 4 | 4.8% |
| forward dash into forward movement | 4 | 4.8% |
| backdash into Ensei Soushouheki4P | 3 | 3.6% |
| backdash into Kochoukyaku4K+G | 3 | 3.6% |
| backdash into Tenshin Oushoushou46P+K | 3 | 3.6% |
| crouch into Souanshou3P+K | 3 | 3.6% |
| forward dash into guardG | 3 | 3.6% |
| punchP into kickK | 3 | 3.6% |
| Souka Rensui3PP into Souka Raigekishou3PPP | 2 | 2.4% |
| backdash into Honrakukyaku46K+G | 2 | 2.4% |
| backdash into evade up | 2 | 2.4% |
| backdash into throwP+G | 2 | 2.4% |
| forward dash into Souanshou3P+K | 2 | 2.4% |
39 further openings account for the other 39 rounds.
Counted from 20 of the 21 matches played. The rest were not pulled for openings.
Eileen
- Career
- 27–46 · 37.0%
- This season
- 5 matches · 80.0%
- Peak rank
- 24
Significant Tells
Too few rounds to test opener patterns.
| evade down into Matsumensou4P+K | 3 | 12.0% |
|---|---|---|
| Douchu6P into Jouho Chu'un6PP | 2 | 8.0% |
| Enkou Nyudou214P+K into Enkou ShutsudouP | 1 | 4.0% |
| Enkou Tekitou1P+K into punchP | 1 | 4.0% |
| Goku Senshin (Deflect)4P+K+G into punchP | 1 | 4.0% |
| Jinraishou6P+K into Sayu Gekishou6P+KP | 1 | 4.0% |
| Kousokuhon7K+G | 1 | 4.0% |
| Kousokuhon7K+G into forward dash | 1 | 4.0% |
| Sayu Gekishou6P+KP into Jinrai Santen6P+KPP | 1 | 4.0% |
| Soumensou4P into Juji Kimensou4PP | 1 | 4.0% |
| Tenshin Rinheki1P into Rinheki Hairen1PK | 1 | 4.0% |
| backdash into Kesshi Hanbi46K+G | 1 | 4.0% |
| backdash into Soumensou4P | 1 | 4.0% |
| backdash into Taisei Soudou46P+K | 1 | 4.0% |
| backdash into forward dash | 1 | 4.0% |
7 further openings account for the other 7 rounds.
Aoi
- Career
- 2–14 · 12.5%
- This season
- 3 matches · 66.7%
- Peak rank
- 25
Significant Tells
Too few rounds to test opener patterns.
| forward dash into guardG | 3 | 25.0% |
|---|---|---|
| crouch dash forward into Koromoguruma66P | 2 | 16.7% |
| Sanseigan66P+K into Ouka66P+KP | 1 | 8.3% |
| Tenchi In'youP+K+G | 1 | 8.3% |
| crouch dash back into Chudan Hiji'ate6P | 1 | 8.3% |
| crouch dash forward into evade down | 1 | 8.3% |
| forward dash into Ouka66P+KP | 1 | 8.3% |
| forward dash into Sanseigan66P+K | 1 | 8.3% |
| punchP into NirentotsuPP | 1 | 8.3% |
Akira
- Career
- 2–8 · 20.0%
- This season
- 1 matches · 0.0%
- Peak rank
- 25
Significant Tells
Too few rounds to test opener patterns.
| Jouho Touken6P into Tsutenhou (Deflect)4P+K+G | 1 | 25.0% |
|---|---|---|
| backdash into Hekishou43P | 1 | 25.0% |
| backdash into Koboku214P | 1 | 25.0% |
| evade down into Koboku214P | 1 | 25.0% |
How these are tested
A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.
- An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
- Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
- Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
- A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (19 here; about 1.0 would come up by chance alone before the correction).
- Walls against open is tested per opponent with 30+ matches and 10+ different players on each side, allowing for both players' ranks, and corrected across every player page at once: 0 of 2,552 hold up. With stages shuffled at random: 0 of 2,651–2,673.
Tests behind each character's list
- Shun: 13 of 19 tests hold up
- Wolf: not tested (too few rounds)
- Pai: not tested (too few rounds)
- Eileen: not tested (too few rounds)
- Aoi: not tested (too few rounds)
- Akira: not tested (too few rounds)
