VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: Asia

Shun

BudEkins_may

Career matches7,969
Career win rate49.1%
Round win rate47.1%
Peak rank34
Distinct opponents238
Period2026/03/26 – 2026/09/23

Characters played — VF5's own record

Shun347,2073,5723,63549.6%
Pai2541319721647.7%
Wolf2525011213844.8%
Eileen2473274637.0%
Aoi251621412.5%
Akira25102820.0%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Against each character

Akira108565251.9%+5.4
Jacky84404447.6%+1.0
Wolf84434151.2%+5.5
Jeffry54282651.9%+5.3
Shun54233142.6%-3.3
Goh52341865.4%+13.6
El Blaze43172639.5%-5.2
Aoi38152339.5%-8.5
Jean37162143.2%-4.3
Lion36171947.2%+4.8
Sarah36132336.1%-12.8
Dural32161650.0%+6.0
Lau31121938.7%-2.4
Brad2361726.1%-20.4
Vanessa23121152.2%-2.0
Kage1991047.4%-0.4
Lei Fei1661037.5%-10.3
Taka1551033.3%-9.1
Pai136746.1%-10.4
Eileen32166.7%+5.5

0 of 12 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 12 questions at once; about 0.6 would by chance alone.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Octagon117506742.7%-5.3
Open99405940.4%-7.7
Full Fence96484850.0%+1.0
Single Wall81364544.4%-1.9
Low Fence79384148.1%+1.9
Rectangle74344046.0%-0.9
Breakable Full Fence70452564.3%+19.2
Half Fence64214332.8%-15.8
Breakable Half Fence55282750.9%+4.6
Full Fence and Open34181652.9%+10.6

0 of 10 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 10 questions at once; about 0.5 would by chance alone.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls47647.5%47.4%+0.1
No walls25944.0%46.6%-2.6

Walls against open: +2.7 points (95% range -4.8 to +10.2), p 0.485 — no measurable difference.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

へっぽこラウ (Rank 35)2026/09/1783537.5%
マグロ親方 (Rank 33)2026/09/1474357.1%
ヘニオ (Rank 33)2026/09/13179852.9%
무파ZeroBlue (Rank 33)2026/09/1227111640.7%
マクシミリアン15世 (Rank 33)2026/09/09128466.7%
MaBoy (Rank 34)2026/09/081712570.6%
hikabun (Rank 36)2026/09/0874357.1%
太鼓の別人@夏Bonus無し (Rank 32)2026/09/0896366.7%
お~ちゃん (Rank 34)2026/09/0771614.3%
Light (Rank 30)2026/09/07127558.3%
JKSTW(SEGAWORLD大亞店) (Rank 34)2026/09/041541126.7%
orz (Rank 30)2026/09/04149564.3%
be-shedded (Rank 26)2026/09/0271614.3%
南部の釣れないルアー (Rank 33)2026/08/29106460.0%
NORESPECT (Rank 29)2026/08/2995455.6%
fwnd1396 (Rank 35)2026/08/2986275.0%
黒シャツ (Rank 32)2026/08/2893633.3%
LEO (Rank 33)2026/08/0282625.0%
ちょいそる (Rank 33)2026/07/28135838.5%
改悪 (Rank 29)2026/07/2295455.6%
nasumiso (Rank 21)2026/07/1875271.4%
MikuMartineau (Rank 33)2026/06/0974357.1%
発生26F打撃投げ (Rank 33)2026/06/0983537.5%
ぬっき~@ ☆狼☆ (Rank 33)2026/06/04102820.0%
abarezi (Rank 33)2026/05/11136746.1%

Round openings

Every character

forward dash into forward movement1554.9%
Gyou'in Haishu3P into Tenshin Benshu4P+K1394.4%
backward movement into Gekizan Senchu3P+K1334.2%
forward dash into guardG1113.5%
Gyou'in Haishu3P1073.4%
Chubu Soutenkyaku66K into Sokutan Senshu6K782.5%
backdash into Tenshin Haishu4P722.3%
backdash into guardG702.2%
Haisenchu1P into Haisenchu Kaikakyaku1PK531.7%
crouch into Gyou'in Haishu3P501.6%
backward movement into Kasen Zenbokushou6PP471.5%
guardG421.3%
backdash into Getsuga Gakushu46P411.3%
crouch dash back into Gyou'in Haishu3P401.3%
forward dash into throwP+G401.3%

455 further openings account for the other 2,003 rounds.

Counted from 800 of the 801 matches played. The rest were not pulled for openings.

Shun

forward dash into forward movement1464.9%
Gyou'in Haishu3P into Tenshin Benshu4P+K1394.7%
backward movement into Gekizan Senchu3P+K1334.5%
Gyou'in Haishu3P1073.6%
forward dash into guardG1023.4%
Chubu Soutenkyaku66K into Sokutan Senshu6K782.6%
backdash into Tenshin Haishu4P722.4%
backdash into guardG642.2%
Haisenchu1P into Haisenchu Kaikakyaku1PK531.8%
crouch into Gyou'in Haishu3P501.7%
backward movement into Kasen Zenbokushou6PP471.6%
backdash into Getsuga Gakushu46P411.4%
crouch dash back into Gyou'in Haishu3P401.4%
guardG401.4%
forward dash into throwP+G391.3%

352 further openings account for the other 1,815 rounds.

Counted from 748 of the 749 matches played. The rest were not pulled for openings.

Wolf

evade down into Elbow Butt4P66.7%
backdash into Short Shoulder46P+K55.6%
forward dash into forward movement55.6%
Knee Lift6K33.3%
backdash into One-Hand Reverse Hammer4P+K33.3%
backdash into evade up33.3%
forward dash into guardG33.3%
forward movement into Elbow Butt4P33.3%
Heavy Toe Kick4K+G into Toe Kick Side4K+GK22.2%
Quick Shoulder66P+K into Gasp Kneel Palm Bomb6P+K22.2%
Tomahawk Chop9P into throwP+G22.2%
backdash into Elbow Butt4P22.2%
backdash into Heavy Middle Kick3K+G22.2%
backdash into Tomahawk Chop9P22.2%
backdash into throwP+G22.2%

41 further openings account for the other 45 rounds.

Pai

crouch dash forward into Chouho Soukasui66P+K56.0%
backdash into evade up44.8%
backdash into guardG44.8%
crouch dash forward into Souanshou3P+K44.8%
forward dash into forward movement44.8%
backdash into Ensei Soushouheki4P33.6%
backdash into Kochoukyaku4K+G33.6%
backdash into Tenshin Oushoushou46P+K33.6%
crouch into Souanshou3P+K33.6%
forward dash into guardG33.6%
punchP into kickK33.6%
Souka Rensui3PP into Souka Raigekishou3PPP22.4%
backdash into Honrakukyaku46K+G22.4%
forward dash into Souanshou3P+K22.4%
Enbikyaku3K+G into forward dash11.2%

38 further openings account for the other 38 rounds.

Eileen

evade down into Matsumensou4P+K312.0%
Douchu6P into Jouho Chu'un6PP28.0%
Enkou Nyudou214P+K into Enkou ShutsudouP14.0%
Enkou Tekitou1P+K into punchP14.0%
Goku Senshin (Deflect)4P+K+G into punchP14.0%
Jinraishou6P+K into Sayu Gekishou6P+KP14.0%
Kousokuhon7K+G14.0%
Kousokuhon7K+G into forward dash14.0%
Sayu Gekishou6P+KP into Jinrai Santen6P+KPP14.0%
Soumensou4P into Juji Kimensou4PP14.0%
Tenshin Rinheki1P into Rinheki Hairen1PK14.0%
backdash into Kesshi Hanbi46K+G14.0%
backdash into Soumensou4P14.0%
backdash into Taisei Soudou46P+K14.0%
backdash into forward dash14.0%

7 further openings account for the other 7 rounds.

Aoi

forward dash into guardG325.0%
crouch dash forward into Koromoguruma66P216.7%
Sanseigan66P+K into Ouka66P+KP18.3%
Tenchi In'youP+K+G18.3%
crouch dash back into Chudan Hiji'ate6P18.3%
crouch dash forward into evade down18.3%
forward dash into Ouka66P+KP18.3%
forward dash into Sanseigan66P+K18.3%
punchP into NirentotsuPP18.3%

Akira

Jouho Touken6P into Tsutenhou (Deflect)4P+K+G125.0%
backdash into Hekishou43P125.0%
backdash into Koboku214P125.0%
evade down into Koboku214P125.0%