VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: Asia

Sarah

テンジン☆

  • Lion
  • Kage
  • Jeffry
Career matches4,032
Career win rate53.0%
Round win rate51.1%
Peak rank37
Distinct opponents49
Period2026/03/26 – 2026/10/18

Elo rating

Overall, and on each character played 10+ times

1686 #867 of 3,686 on the Elo list →

The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.

Characters played — VF5's own record

Sarah372,9221,5401,38252.7%
Lion3369037631454.5%
Kage3142022020052.4%
Jeffry26000—

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Inputs per second

306 of 368 rounds counted

8.2 inputs a second (491 a minute) this season. Faster than 75% of the 4,069 regulars with enough rounds counted to compare.

By character played

Sarah8.1484223
Lion8.651568
Kage8.048212
Jeffry8.14863

By opponent's character

Jacky8.249067
Sarah8.148536
Kage7.746327
Lau8.148823
Pai8.349821
Shun8.048231
Wolf8.349824
Jeffry8.450416
Akira8.550817
Brad7.84673
Goh8.249514
Lion8.550913
Jean8.85253
Aoi8.55093
Eileen7.44465
Lei Fei9.75823

An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.

Against each character

Jacky2011955.0%+11.2
Sarah96366.7%+19.6
Kage85362.5%+21.9
Lau81712.5%-39.3
Pai72528.6%-25.7
Shun73442.9%-3.3
Wolf64266.7%+26.8
Jeffry52340.0%-13.7
Akira41325.0%-16.5
Brad31233.3%-16.1
Goh32166.7%+8.7
Lion31233.3%-6.1
El Blaze2020.0%-51.1
Jean2020.0%-39.1
Aoi110100.0%+54.4
Dural110100.0%+45.7
Eileen1010.0%-46.7
Lei Fei110100.0%+54.4
Vanessa110100.0%+67.1

No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Half Fence178947.1%-0.9
Full Fence147750.0%+6.0
Low Fence117463.6%+18.8
Octagon115645.5%+0.1
Breakable Half Fence103730.0%-17.3
Single Wall73442.9%-4.4
Breakable Full Fence64266.7%+18.7
Full Fence and Open41325.0%-22.2
Open32166.7%+21.8
Rectangle2020.0%-56.0

No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls6045.0%46.7%-1.7
No walls2157.1%46.8%+10.3

Walls against open: not tested — fewer than 30 decided matches or 10 different opponents on one side.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

銀 (Rank 30)2026/10/1331233.3%
masazo1111 (Rank 35)2026/10/1321150.0%
pazwolf (Rank 39)2026/09/1832166.7%
stepan_BVFA (Rank 38)2026/09/1821150.0%
aona (Rank 35)2026/09/1821150.0%
poteto (Rank 34)2026/07/2821150.0%
shogun-iwaki (Rank 35)2026/07/2821150.0%
banjar (Rank 38)2026/07/281010.0%
3301 (Rank 33)2026/07/28220100.0%
天一 (Rank 33)2026/07/282020.0%
Light (Rank 34)2026/07/212020.0%
いくない・∀・ (Rank 39)2026/07/2152340.0%
oooomatsu (Rank 36)2026/07/2164266.7%
ぁ     やごろ (Rank 37)2026/07/2142250.0%
五寸釘くん (Rank 36)2026/07/2195455.6%
skyward_wildcat4 (Rank 31)2026/07/2132166.7%
mikumoJacky (Rank 32)2026/07/14220100.0%
yta_k (Rank 35)2026/07/1421150.0%
大谷 小平 (Rank 35)2026/07/1421150.0%
ぼっちエンジェル (Rank 35)2026/07/132020.0%
fwnd1396 (Rank 31)2026/05/12220100.0%
漂泊の民回線ジプシー (Rank 35)2026/05/122020.0%
Gomzou (Rank 36)2026/05/122020.0%
ちゃんゆき/takayuki_vf (Rank 36)2026/05/1221150.0%
okurin_1000 (Rank 33)2026/04/082020.0%

Round openings

Every character

Sharpsword44K164.7%
Sharpsword44K into Sharpsword Combo44KK144.1%
backdash into evade up133.8%
Hide Side Kick (Deflect)P+K123.5%
Feather Scarecrow8K102.9%
Juchou Senshou8P+K102.9%
Quick Knee6K102.9%
backdash into Serpent Toe Kick2P+K102.9%
kickK into punchP102.9%
Quick Knee6K into punchP92.6%
backdash into Switch Kick4K92.6%
kickK into High Kick StraightKP92.6%
Rising Elbow6P82.3%
Stiletto66K82.3%
backdash into evade down72.0%

108 further openings account for the other 187 rounds.

Counted from 84 of the 92 matches played. The rest were not pulled for openings.

Sarah

Career
1,540–1,382 · 52.7%
This season
64 matches · 48.4%
Peak rank
37

First hit in 48.8% of 242 rounds. Won 55.9% of the rounds they struck first, 46.0% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Sharpsword44K166.6%
Sharpsword44K into Sharpsword Combo44KK145.8%
Hide Side Kick (Deflect)P+K124.9%
backdash into evade up124.9%
Feather Scarecrow8K104.1%
Quick Knee6K104.1%
backdash into Serpent Toe Kick2P+K104.1%
kickK into punchP104.1%
Quick Knee6K into punchP93.7%
backdash into Switch Kick4K93.7%
kickK into High Kick StraightKP93.7%
Rising Elbow6P83.3%
Stiletto66K83.3%
backdash into evade down72.9%
guardG into throw escape62.5%

51 further openings account for the other 93 rounds.

Counted from 60 of the 64 matches played. The rest were not pulled for openings.

Lion

Career
376–314 · 54.5%
This season
24 matches · 37.5%
Peak rank
33

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Juchou Senshou8P+K1011.9%
punchP into Koushu RensuiPP56.0%
Tenshin Ryou'inkyaku6K+G44.8%
Touku Gekishou9P44.8%
forward movement into Koushu RensuiPP44.8%
Touku Rigou Bantaitetsu46K+G33.6%
Zensou Tenshinkyaku44K+G33.6%
backdash into Zensou Tenshinkyaku44K+G33.6%
Banchu6P22.4%
Honsui3P+K22.4%
In'you4P into Ni In'you4PP22.4%
Touho Soushu2P+K into backward movement22.4%
Touku Gekishou9P into guardG22.4%
backdash into Senshippo66P22.4%
crouch into Senkyutai1K22.4%

30 further openings account for the other 34 rounds.

Counted from 20 of the 24 matches played. The rest were not pulled for openings.

Kage

Career
220–200 · 52.4%
This season
3 matches · 66.7%
Peak rank
31

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

crouch dash back into Furikakato OtoshiK+G325.0%
Kouten63214P into backward movement18.3%
ResshouPP into SandangekiPPP18.3%
Tsumujigeri2K+G18.3%
Ura Tsumujigeri44K18.3%
backdash into Furikakato OtoshiK+G18.3%
evade up into Furikakato OtoshiK+G18.3%
forward dash into throwP+G18.3%
guardG into SouhajinP+K18.3%
punchP into ResshouPP18.3%

Jeffry

Career
0–0 · —
This season
1 matches · 100.0%
Peak rank
26

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Middle Hell Stab6P+K133.3%
backdash into Middle Hell Stab6P+K133.3%
backdash into evade up133.3%

How these are tested

A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.

  • An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
  • Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
  • Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
  • A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (0 here; about 0.0 would come up by chance alone before the correction).

Tests behind each character's list

  • Sarah: not tested (too few rounds)
  • Lion: not tested (too few rounds)
  • Kage: not tested (too few rounds)
  • Jeffry: not tested (too few rounds)