Virtua Fighter 5 REVO · v1.10 · Region: Asia
kothiyasanae
Characters played — VF5's own record
| Akira | 46 | 4,038 | 3,295 | 743 | 81.6% |
|---|---|---|---|---|---|
| Jean | 44 | 730 | 578 | 152 | 79.2% |
| Wolf | 44 | 451 | 351 | 100 | 77.8% |
| Kage | — | 428 | 343 | 85 | 80.1% |
| Jacky | 44 | 419 | 319 | 100 | 76.1% |
| Goh | — | 386 | 302 | 84 | 78.2% |
| El Blaze | 42 | 259 | 219 | 40 | 84.6% |
| Shun | — | 205 | 158 | 47 | 77.1% |
| Lau | 39 | 126 | 104 | 22 | 82.5% |
| Brad | 34 | 23 | 19 | 4 | 82.6% |
| Sarah | 33 | 8 | 8 | 0 | 100.0% |
These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.
Against each character
| Jacky | 62 | 46 | 16 | 74.2% | -7.1 |
|---|---|---|---|---|---|
| El Blaze | 51 | 40 | 11 | 78.4% | -4.9 |
| Lau | 41 | 30 | 11 | 73.2% | -8.1 |
| Lion | 38 | 35 | 3 | 92.1% | +11.9 |
| Brad | 36 | 31 | 5 | 86.1% | +8.6 |
| Akira | 35 | 33 | 2 | 94.3% | +13.7 |
| Kage | 35 | 25 | 10 | 71.4% | -10.9 |
| Shun | 34 | 28 | 6 | 82.3% | -3.9 |
| Jeffry | 25 | 23 | 2 | 92.0% | +9.2 |
| Vanessa | 23 | 18 | 5 | 78.3% | -3.8 |
| Pai | 18 | 15 | 3 | 83.3% | +1.8 |
| Wolf | 18 | 15 | 3 | 83.3% | -1.7 |
| Aoi | 16 | 14 | 2 | 87.5% | +2.5 |
| Sarah | 11 | 10 | 1 | 90.9% | +7.0 |
| Eileen | 7 | 7 | 0 | 100.0% | +12.5 |
| Goh | 6 | 5 | 1 | 83.3% | -1.3 |
| Jean | 6 | 6 | 0 | 100.0% | +10.6 |
| Taka | 6 | 4 | 2 | 66.7% | -12.6 |
| Lei Fei | 5 | 3 | 2 | 60.0% | -30.3 |
| Dural | 4 | 4 | 0 | 100.0% | +17.5 |
0 of 5 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 5 questions at once; about 0.2 would by chance alone.
A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.
By ring shape
| Half Fence | 55 | 40 | 15 | 72.7% | -5.3 |
|---|---|---|---|---|---|
| Single Wall | 53 | 42 | 11 | 79.2% | -2.6 |
| Breakable Half Fence | 50 | 44 | 6 | 88.0% | +5.4 |
| Full Fence | 49 | 37 | 12 | 75.5% | -8.2 |
| Low Fence | 46 | 43 | 3 | 93.5% | +12.2 |
| Octagon | 46 | 35 | 11 | 76.1% | -4.9 |
| Rectangle | 46 | 38 | 8 | 82.6% | -0.2 |
| Breakable Full Fence | 42 | 34 | 8 | 81.0% | -4.8 |
| Open | 40 | 36 | 4 | 90.0% | +4.3 |
| Full Fence and Open | 21 | 20 | 1 | 95.2% | +16.1 |
0 of 9 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 9 questions at once; about 0.5 would by chance alone.
With or without walls
| Stages | Matches | Win % | Expected | vs expected |
|---|---|---|---|---|
| Walls | 288 | 79.2% | 81.8% | -2.7 |
| No walls | 139 | 87.1% | 83.1% | +3.9 |
Walls against open: -6.6 points (95% range -14.7 to +1.6), p 0.113 — no measurable difference.
The fence-and-open stages and Training Room are on neither side, as on the stage report.
How these are tested
- Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
- Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
- Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.
Most played opponents
| いくお (Rank 42) | 47 | 36 | 11 | 76.6% |
|---|---|---|---|---|
| 超ボタン連打マ~ン (Rank 43) | 22 | 14 | 8 | 63.6% |
| ビジネス8歳 (Rank 41) | 20 | 17 | 3 | 85.0% |
| CLEARCARE (Rank 41) | 15 | 13 | 2 | 86.7% |
| ハマラウ (Rank 43) | 13 | 10 | 3 | 76.9% |
| chinpanj (Rank 44) | 11 | 6 | 5 | 54.5% |
| じゃんぬ (Rank 46) | 10 | 2 | 8 | 20.0% |
| PuzzG/ぱず爺 (Rank 36) | 9 | 8 | 1 | 88.9% |
| kfc7p (Rank 40) | 9 | 8 | 1 | 88.9% |
| カルティカ (Rank 41) | 9 | 7 | 2 | 77.8% |
| 愛蒔らぶり (Rank 42) | 9 | 9 | 0 | 100.0% |
| nanbara (Rank 36) | 8 | 8 | 0 | 100.0% |
| kenzan1955 (Rank 41) | 7 | 5 | 2 | 71.4% |
| めがじぇね (Rank 43) | 7 | 6 | 1 | 85.7% |
| Sore (Rank 37) | 6 | 6 | 0 | 100.0% |
| miyavi0041 (Rank 13) | 6 | 6 | 0 | 100.0% |
| sutesute777 (Rank 40) | 6 | 6 | 0 | 100.0% |
| ikkyusaaan (Rank 40) | 5 | 4 | 1 | 80.0% |
| manatsu_7 (Rank 42) | 5 | 4 | 1 | 80.0% |
| なっ (Rank 14) | 5 | 5 | 0 | 100.0% |
| 使われジュニア。 (Rank 40) | 5 | 4 | 1 | 80.0% |
| 山茶花 (Rank 43) | 5 | 3 | 2 | 60.0% |
| umiyama_kai (Rank 40) | 4 | 4 | 0 | 100.0% |
| ふじふじくん (Rank 41) | 4 | 4 | 0 | 100.0% |
| キルア (Rank 41) | 4 | 4 | 0 | 100.0% |
Most played opponents, most recent first
| 愛蒔らぶり (Rank 42) | 2026/09/23 | 9 | 9 | 0 | 100.0% |
|---|---|---|---|---|---|
| いくお (Rank 42) | 2026/09/23 | 47 | 36 | 11 | 76.6% |
| じゃんぬ (Rank 46) | 2026/09/23 | 10 | 2 | 8 | 20.0% |
| Sore (Rank 37) | 2026/09/14 | 6 | 6 | 0 | 100.0% |
| 山茶花 (Rank 43) | 2026/09/13 | 5 | 3 | 2 | 60.0% |
| ハマラウ (Rank 43) | 2026/09/13 | 13 | 10 | 3 | 76.9% |
| umiyama_kai (Rank 40) | 2026/08/31 | 4 | 4 | 0 | 100.0% |
| めがじぇね (Rank 43) | 2026/08/31 | 7 | 6 | 1 | 85.7% |
| manatsu_7 (Rank 42) | 2026/08/31 | 5 | 4 | 1 | 80.0% |
| キルア (Rank 41) | 2026/08/31 | 4 | 4 | 0 | 100.0% |
| kfc7p (Rank 40) | 2026/08/30 | 9 | 8 | 1 | 88.9% |
| ビジネス8歳 (Rank 41) | 2026/08/30 | 20 | 17 | 3 | 85.0% |
| PuzzG/ぱず爺 (Rank 36) | 2026/08/30 | 9 | 8 | 1 | 88.9% |
| なっ (Rank 14) | 2026/08/30 | 5 | 5 | 0 | 100.0% |
| ikkyusaaan (Rank 40) | 2026/08/23 | 5 | 4 | 1 | 80.0% |
| 超ボタン連打マ~ン (Rank 43) | 2026/08/23 | 22 | 14 | 8 | 63.6% |
| nanbara (Rank 36) | 2026/08/23 | 8 | 8 | 0 | 100.0% |
| sutesute777 (Rank 40) | 2026/08/23 | 6 | 6 | 0 | 100.0% |
| カルティカ (Rank 41) | 2026/08/04 | 9 | 7 | 2 | 77.8% |
| miyavi0041 (Rank 13) | 2026/08/02 | 6 | 6 | 0 | 100.0% |
| CLEARCARE (Rank 41) | 2026/08/02 | 15 | 13 | 2 | 86.7% |
| chinpanj (Rank 44) | 2026/07/28 | 11 | 6 | 5 | 54.5% |
| 使われジュニア。 (Rank 40) | 2026/06/16 | 5 | 4 | 1 | 80.0% |
| ふじふじくん (Rank 41) | 2026/06/16 | 4 | 4 | 0 | 100.0% |
| kenzan1955 (Rank 41) | 2026/05/06 | 7 | 5 | 2 | 71.4% |
Round openings
Every character
| backdash into evade down | 194 | 11.3% |
|---|---|---|
| backdash into evade up | 108 | 6.3% |
| Housui2P into forward dash | 93 | 5.4% |
| forward movement into punchP | 90 | 5.2% |
| evade down into guardG | 78 | 4.5% |
| Rimon Chouchu66P | 47 | 2.7% |
| crouch dash back into guardG | 47 | 2.7% |
| backdash into punchP | 37 | 2.2% |
| crouch dash back into evade down | 32 | 1.9% |
| guardG into evade down | 27 | 1.6% |
| Sit Jab2P | 26 | 1.5% |
| backdash into Goko Shutsudou3K+GP | 25 | 1.5% |
| Shitamaeken2P | 21 | 1.2% |
| Rimon Chouchu66P into crouch dash forward | 17 | 1.0% |
| crouch dash forward into evade down | 17 | 1.0% |
303 further openings account for the other 854 rounds.
Counted from 453 of the 477 matches played. The rest were not pulled for openings.
Akira
| backdash into evade down | 128 | 11.7% |
|---|---|---|
| Housui2P into forward dash | 93 | 8.5% |
| backdash into evade up | 64 | 5.9% |
| Rimon Chouchu66P | 47 | 4.3% |
| evade down into guardG | 38 | 3.5% |
| forward movement into punchP | 29 | 2.7% |
| backdash into punchP | 28 | 2.6% |
| crouch dash back into evade down | 28 | 2.6% |
| crouch dash back into guardG | 26 | 2.4% |
| backdash into Goko Shutsudou3K+GP | 25 | 2.3% |
| Rimon Chouchu66P into crouch dash forward | 17 | 1.6% |
| backdash into Satei3K+G | 16 | 1.5% |
| backdash into Tetsuzankou (Hontei Goko Hazankou)3K+GPP+K | 16 | 1.5% |
| Housui2P | 15 | 1.4% |
| Senzankou66P+K into throwP+G | 15 | 1.4% |
162 further openings account for the other 507 rounds.
Counted from 295 of the 319 matches played. The rest were not pulled for openings.
El Blaze
| backdash into evade down | 33 | 12.5% |
|---|---|---|
| Sit Jab2P | 26 | 9.8% |
| backdash into evade up | 23 | 8.7% |
| evade down into guardG | 22 | 8.3% |
| forward movement into punchP | 20 | 7.6% |
| guardG into evade down | 11 | 4.2% |
| crouch dash back into guardG | 10 | 3.8% |
| guardG into evade up | 7 | 2.6% |
| backdash into punchP | 6 | 2.3% |
| backdash into throwP+G | 6 | 2.3% |
| backdash into High Spin KickK+G | 5 | 1.9% |
| evade down into forward dash | 5 | 1.9% |
| evade down into throwP+G | 4 | 1.5% |
| Demon Dance9P+K into Demon's Tail9P+KK | 3 | 1.1% |
| backdash into Demon's Tail9P+KK | 3 | 1.1% |
62 further openings account for the other 80 rounds.
Jean
| forward movement into punchP | 26 | 14.1% |
|---|---|---|
| Shitamaeken2P | 21 | 11.4% |
| Shitamaeken2P into backdash | 9 | 4.9% |
| crouch dash back into guardG | 9 | 4.9% |
| backdash into evade up | 8 | 4.3% |
| evade down into guardG | 8 | 4.3% |
| backdash into evade down | 7 | 3.8% |
| Gedan Mawashigeri2K | 4 | 2.2% |
| Gyaku Seikenzuki66P | 4 | 2.2% |
| Shitamaeken2P into forward dash | 3 | 1.6% |
| backdash into punchP | 3 | 1.6% |
| crouch dash back into Maeken~Joudan MawashigeriPK | 3 | 1.6% |
| crouch dash back into Oihiji4P+K | 3 | 1.6% |
| crouch dash back into evade down | 3 | 1.6% |
| forward movement into KagizukiPPP | 3 | 1.6% |
53 further openings account for the other 70 rounds.
Wolf
| Low Hammer2P | 16 | 21.9% |
|---|---|---|
| forward movement into punchP | 8 | 11.0% |
| backdash into evade up | 7 | 9.6% |
| evade down into guardG | 5 | 6.8% |
| backdash into evade down | 4 | 5.5% |
| backdash into throwP+G | 3 | 4.1% |
| crouch dash forward into guardG | 3 | 4.1% |
| Low Hammer2P into Knee Lift6K | 2 | 2.7% |
| evade down into Rolling Savate6K+G | 2 | 2.7% |
| evade up into crouch dash forward | 2 | 2.7% |
| forward dash into Knee Lift6K | 2 | 2.7% |
| Elbow Butt4P | 1 | 1.4% |
| Elbow Butt4P into punchP | 1 | 1.4% |
| backdash into Arrow Knuckle3P | 1 | 1.4% |
| backdash into Comet Hook1P | 1 | 1.4% |
15 further openings account for the other 15 rounds.
Jacky
| backdash into evade down | 13 | 27.1% |
|---|---|---|
| Squat Straight2P into forward movement | 4 | 8.3% |
| evade down into guardG | 4 | 8.3% |
| backdash into Beat & Back KnuckleP+KP | 3 | 6.2% |
| backdash into evade up | 3 | 6.2% |
| guardG into evade down | 3 | 6.2% |
| backdash into High Angle Upper Kick6K | 2 | 4.2% |
| Bil Jee6P+K into forward movement | 1 | 2.1% |
| Squat Straight2P | 1 | 2.1% |
| Squat Straight2P into crouch | 1 | 2.1% |
| backdash | 1 | 2.1% |
| backdash into Beat Spin KickP+KK | 1 | 2.1% |
| backdash into guardG | 1 | 2.1% |
| crouch into Bil Jee6P+K | 1 | 2.1% |
| crouch into evade down | 1 | 2.1% |
8 further openings account for the other 8 rounds.
Lau
| backdash into evade down | 8 | 20.5% |
|---|---|---|
| Souchuken2P | 3 | 7.7% |
| Kosoushou46P into forward dash | 2 | 5.1% |
| backdash into evade up | 2 | 5.1% |
| backdash into throwP+G | 2 | 5.1% |
| evade down into Sako Soushou4P+K | 2 | 5.1% |
| forward dash into throwP+G | 2 | 5.1% |
| forward movement into punchP | 2 | 5.1% |
| Sako Soushou4P+K into punchP | 1 | 2.6% |
| backdash into Kensou4P | 1 | 2.6% |
| crouch dash back into Chugeki6P | 1 | 2.6% |
| crouch dash back into Kensou4P | 1 | 2.6% |
| crouch dash back into Renshou Senputai3PPK | 1 | 2.6% |
| crouch dash back into Sako Soushou4P+K | 1 | 2.6% |
| evade down into Chugeki6P | 1 | 2.6% |
9 further openings account for the other 9 rounds.
Sarah
| forward movement into punchP | 5 | 55.6% |
|---|---|---|
| Squat Straight2P | 1 | 11.1% |
| backdash into evade down | 1 | 11.1% |
| backdash into evade up | 1 | 11.1% |
| crouch dash back into down-back punch1P | 1 | 11.1% |
Brad
| forward movement into Jab StraightPP | 2 | 50.0% |
|---|---|---|
| crouch dash back into guardG | 1 | 25.0% |
| crouch dash forward into Jolt Upper3P | 1 | 25.0% |
