Virtua Fighter 5 REVO · v1.10 · Region: Asia
Elo rating
Overall, and on each character played 10+ times2150 #4 of 3,686 on the Elo list →
The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.
Characters played — VF5's own record
| Akira | 46 | 4,635 | 3,786 | 849 | 81.7% |
|---|---|---|---|---|---|
| Jean | 44 | 730 | 578 | 152 | 79.2% |
| Wolf | 44 | 451 | 351 | 100 | 77.8% |
| Kage | — | 428 | 343 | 85 | 80.1% |
| Jacky | 44 | 427 | 323 | 104 | 75.6% |
| Goh | — | 386 | 302 | 84 | 78.2% |
| El Blaze | 42 | 259 | 219 | 40 | 84.6% |
| Shun | — | 205 | 158 | 47 | 77.1% |
| Lau | 39 | 126 | 104 | 22 | 82.5% |
| Brad | 34 | 23 | 19 | 4 | 82.6% |
| Sarah | 33 | 8 | 8 | 0 | 100.0% |
These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.
Inputs per second
2,731 of 3,048 rounds counted9.5 inputs a second (571 a minute) this season. Faster than 92% of the 4,069 regulars with enough rounds counted to compare.
By character played
| Akira | 9.8 | 586 | 2,255 |
|---|---|---|---|
| El Blaze | 8.3 | 498 | 237 |
| Jean | 8.1 | 489 | 143 |
| Wolf | 10.0 | 599 | 34 |
| Jacky | 7.7 | 463 | 18 |
| Lau | 8.4 | 502 | 35 |
| Sarah | 7.6 | 454 | 9 |
By opponent's character
| Jacky | 9.7 | 582 | 372 |
|---|---|---|---|
| Akira | 9.9 | 597 | 310 |
| Lau | 9.6 | 575 | 224 |
| Kage | 9.5 | 569 | 233 |
| El Blaze | 10.3 | 620 | 185 |
| Pai | 9.1 | 546 | 210 |
| Brad | 9.2 | 552 | 222 |
| Lion | 9.6 | 575 | 170 |
| Shun | 8.7 | 520 | 127 |
| Vanessa | 8.9 | 537 | 111 |
| Jeffry | 9.5 | 569 | 100 |
| Wolf | 9.1 | 544 | 89 |
| Goh | 9.8 | 587 | 81 |
| Aoi | 9.4 | 564 | 56 |
| Sarah | 10.1 | 603 | 69 |
| Jean | 9.4 | 566 | 60 |
| Eileen | 8.9 | 535 | 45 |
| Taka | 9.9 | 595 | 33 |
| Dural | 8.1 | 486 | 25 |
| Lei Fei | 9.3 | 560 | 9 |
An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.
Against each character
| Jacky | 106 | 82 | 24 | 77.4% | -4.2 |
|---|---|---|---|---|---|
| Akira | 87 | 71 | 16 | 81.6% | -3.1 |
| Lau | 69 | 57 | 12 | 82.6% | -1.2 |
| Kage | 65 | 52 | 13 | 80.0% | -1.6 |
| El Blaze | 63 | 49 | 14 | 77.8% | -6.6 |
| Pai | 63 | 54 | 9 | 85.7% | +3.3 |
| Brad | 61 | 54 | 7 | 88.5% | +8.0 |
| Lion | 49 | 42 | 7 | 85.7% | +3.8 |
| Shun | 38 | 32 | 6 | 84.2% | -3.5 |
| Vanessa | 36 | 31 | 5 | 86.1% | +2.1 |
| Jeffry | 32 | 29 | 3 | 90.6% | +5.7 |
| Wolf | 29 | 23 | 6 | 79.3% | -6.3 |
| Goh | 26 | 23 | 3 | 88.5% | +4.7 |
| Aoi | 21 | 19 | 2 | 90.5% | +3.7 |
| Sarah | 19 | 18 | 1 | 94.7% | +9.8 |
| Jean | 18 | 17 | 1 | 94.4% | +7.7 |
| Eileen | 15 | 13 | 2 | 86.7% | +0.8 |
| Taka | 9 | 7 | 2 | 77.8% | -3.3 |
| Dural | 6 | 6 | 0 | 100.0% | +12.1 |
| Lei Fei | 6 | 4 | 2 | 66.7% | -22.9 |
0 of 10 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 10 questions at once; about 0.5 would by chance alone.
A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.
By ring shape
| Half Fence | 102 | 82 | 20 | 80.4% | -0.5 |
|---|---|---|---|---|---|
| Full Fence | 96 | 79 | 17 | 82.3% | -2.0 |
| Breakable Half Fence | 89 | 77 | 12 | 86.5% | +2.1 |
| Rectangle | 85 | 69 | 16 | 81.2% | -2.9 |
| Low Fence | 84 | 79 | 5 | 94.0% | +9.8 |
| Single Wall | 83 | 66 | 17 | 79.5% | -4.3 |
| Breakable Full Fence | 79 | 61 | 18 | 77.2% | -7.9 |
| Octagon | 62 | 51 | 11 | 82.3% | +0.9 |
| Open | 61 | 55 | 6 | 90.2% | +4.5 |
| Full Fence and Open | 36 | 32 | 4 | 88.9% | +8.1 |
0 of 10 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 10 questions at once; about 0.5 would by chance alone.
With or without walls
| Stages | Matches | Win % | Expected | vs expected |
|---|---|---|---|---|
| Walls | 513 | 81.7% | 83.2% | -1.5 |
| No walls | 228 | 87.7% | 84.8% | +2.9 |
Walls against open: -4.5 points (95% range -10.7 to +1.8), p 0.161 — no measurable difference.
The fence-and-open stages and Training Room are on neither side, as on the stage report.
How these are tested
- Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
- Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
- Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.
Most played opponents
| いくお (Rank 42) | 53 | 40 | 13 | 75.5% |
|---|---|---|---|---|
| ス~パ~オヤツマ~ン (Rank 42) | 26 | 18 | 8 | 69.2% |
| じゃんぬ (Rank 43) | 25 | 8 | 17 | 32.0% |
| ビジネス8歳 (Rank 41) | 20 | 17 | 3 | 85.0% |
| lesser-pram7 (Rank 42) | 17 | 15 | 2 | 88.2% |
| CLEARCARE (Rank 41) | 15 | 13 | 2 | 86.7% |
| shenron0321 (Rank 43) | 15 | 13 | 2 | 86.7% |
| sizzle (Rank 43) | 14 | 9 | 5 | 64.3% |
| めがじぇね (Rank 43) | 14 | 12 | 2 | 85.7% |
| カルティカ (Rank 42) | 14 | 12 | 2 | 85.7% |
| ハマラウ (Rank 43) | 13 | 10 | 3 | 76.9% |
| ★闘将拉麵男★ (Rank 38) | 12 | 12 | 0 | 100.0% |
| くりたろう (Rank 39) | 12 | 10 | 2 | 83.3% |
| せろり☆ (Rank 44) | 12 | 9 | 3 | 75.0% |
| chinpanj (Rank 44) | 11 | 6 | 5 | 54.5% |
| VF12360-PC (Rank 37) | 10 | 10 | 0 | 100.0% |
| okinawa_39 (Rank 42) | 10 | 8 | 2 | 80.0% |
| umiyama_kai (Rank 39) | 10 | 10 | 0 | 100.0% |
| デビブル (Rank 42) | 10 | 8 | 2 | 80.0% |
| PuzzG/ぱず爺 (Rank 36) | 9 | 8 | 1 | 88.9% |
| kfc7p (Rank 40) | 9 | 8 | 1 | 88.9% |
| 愛蒔らぶり (Rank 42) | 9 | 9 | 0 | 100.0% |
| Sore (Rank 36) | 8 | 8 | 0 | 100.0% |
| hatarakedo_tagayasedo... (Rank 42) | 8 | 6 | 2 | 75.0% |
| nanbara (Rank 36) | 8 | 8 | 0 | 100.0% |
Most played opponents, most recent first
| せろり☆ (Rank 44) | 2026/10/18 | 12 | 9 | 3 | 75.0% |
|---|---|---|---|---|---|
| lesser-pram7 (Rank 42) | 2026/10/12 | 17 | 15 | 2 | 88.2% |
| じゃんぬ (Rank 43) | 2026/10/11 | 25 | 8 | 17 | 32.0% |
| くりたろう (Rank 39) | 2026/10/11 | 12 | 10 | 2 | 83.3% |
| hatarakedo_tagayasedo... (Rank 42) | 2026/10/10 | 8 | 6 | 2 | 75.0% |
| デビブル (Rank 42) | 2026/10/10 | 10 | 8 | 2 | 80.0% |
| カルティカ (Rank 42) | 2026/10/10 | 14 | 12 | 2 | 85.7% |
| ス~パ~オヤツマ~ン (Rank 42) | 2026/10/08 | 26 | 18 | 8 | 69.2% |
| めがじぇね (Rank 43) | 2026/10/07 | 14 | 12 | 2 | 85.7% |
| shenron0321 (Rank 43) | 2026/10/07 | 15 | 13 | 2 | 86.7% |
| ★闘将拉麵男★ (Rank 38) | 2026/10/07 | 12 | 12 | 0 | 100.0% |
| VF12360-PC (Rank 37) | 2026/09/30 | 10 | 10 | 0 | 100.0% |
| okinawa_39 (Rank 42) | 2026/09/29 | 10 | 8 | 2 | 80.0% |
| umiyama_kai (Rank 39) | 2026/09/28 | 10 | 10 | 0 | 100.0% |
| sizzle (Rank 43) | 2026/09/28 | 14 | 9 | 5 | 64.3% |
| いくお (Rank 42) | 2026/09/25 | 53 | 40 | 13 | 75.5% |
| Sore (Rank 36) | 2026/09/25 | 8 | 8 | 0 | 100.0% |
| 愛蒔らぶり (Rank 42) | 2026/09/23 | 9 | 9 | 0 | 100.0% |
| ハマラウ (Rank 43) | 2026/09/13 | 13 | 10 | 3 | 76.9% |
| kfc7p (Rank 40) | 2026/08/30 | 9 | 8 | 1 | 88.9% |
| ビジネス8歳 (Rank 41) | 2026/08/30 | 20 | 17 | 3 | 85.0% |
| PuzzG/ぱず爺 (Rank 36) | 2026/08/30 | 9 | 8 | 1 | 88.9% |
| nanbara (Rank 36) | 2026/08/23 | 8 | 8 | 0 | 100.0% |
| CLEARCARE (Rank 41) | 2026/08/02 | 15 | 13 | 2 | 86.7% |
| chinpanj (Rank 44) | 2026/07/28 | 11 | 6 | 5 | 54.5% |
Round openings
Every character
| backdash into evade down | 230 | 9.7% |
|---|---|---|
| Housui2P into forward dash | 117 | 4.9% |
| evade down into guardG | 107 | 4.5% |
| backdash into evade up | 103 | 4.3% |
| forward movement into punchP | 98 | 4.1% |
| backdash into punchP | 69 | 2.9% |
| crouch dash back into guardG | 62 | 2.6% |
| Rimon Chouchu66P | 59 | 2.5% |
| backdash into Goko Shutsudou3K+GP | 55 | 2.3% |
| crouch dash back into evade down | 50 | 2.1% |
| guardG into evade down | 50 | 2.1% |
| backdash into Satei3K+G | 38 | 1.6% |
| evade down into forward dash | 35 | 1.5% |
| backdash into Tetsuzankou (Hontei Goko Hazankou)3K+GPP+K | 31 | 1.3% |
| Sit Jab2P | 26 | 1.1% |
346 further openings account for the other 1,244 rounds.
Counted from 632 of the 818 matches played. The rest were not pulled for openings.
Akira
- Career
- 3,786–849 · 81.7%
- This season
- 658 matches · 84.0%
- Peak rank
- 46
First hit in 56.3% of 1,734 rounds. Won 74.4% of the rounds they struck first, 70.5% of the rounds they were struck first.
Significant Tells
- In round 1: moves in first in 14.8% of rounds, against 8.4% in their other rounds.
- Against Shun: attacks straight away in 68.1% of rounds, against 22.8% against everyone else.
- On Rectangle stages: attacks straight away in 39.4% of rounds, against 22.7% on the other stages.
- After opening the round before by backing off: backs off first in 64.9% of rounds, against 32.7% after anything else.
- After winning a round: backs off first in 51.7% of rounds, against 37.3% after losing one.
- In round 1: opens with “66P Rimon Chouchu” in 6.3% of rounds, against 2.3% in their other rounds.
- Against Shun: opens with “66P Rimon Chouchu” in 30.6% of rounds, against 2.2% against everyone else.
- On Breakable Full Fence stages: opens with “backdash into evade down” in 19.4% of rounds, against 9.1% on the other stages.
- After opening the round before with “backdash into evade down”: opens with “backdash into evade down” in 27.6% of rounds, against 8.4% after anything else.
- After losing a round: opens with “2P Housui into forward dash” in 15.7% of rounds, against 4.3% after winning one.
- When the score is level: opens with “2P Housui into forward dash” in 10.4% of rounds, against 7.1% when ahead or behind.
| backdash into evade down | 179 | 10.2% |
|---|---|---|
| Housui2P into forward dash | 117 | 6.7% |
| backdash into evade up | 68 | 3.9% |
| evade down into guardG | 68 | 3.9% |
| Rimon Chouchu66P | 59 | 3.4% |
| backdash into punchP | 59 | 3.4% |
| backdash into Goko Shutsudou3K+GP | 55 | 3.1% |
| crouch dash back into evade down | 46 | 2.6% |
| crouch dash back into guardG | 42 | 2.4% |
| backdash into Satei3K+G | 38 | 2.2% |
| forward movement into punchP | 37 | 2.1% |
| guardG into evade down | 33 | 1.9% |
| backdash into Tetsuzankou (Hontei Goko Hazankou)3K+GPP+K | 31 | 1.8% |
| evade down into forward dash | 28 | 1.6% |
| backdash into Jouho Senshou46P | 24 | 1.4% |
196 further openings account for the other 869 rounds.
Counted from 474 of the 658 matches played. The rest were not pulled for openings.
By stage type
Record against each character on walled and open stages, as Akira
| Opponent | Walls | No walls | Walls vs open, rank-adjusted, pts |
|---|---|---|---|
| El Blaze | 31–8 · 79% | 9–3 · 75% | too few to test |
| Jacky | 31–13 · 70% | 7–2 · 78% | too few to test |
| Akira | 28–10 · 74% | 18–0 · 100% | too few to test |
| Lau | 27–5 · 84% | 6–0 · 100% | too few to test |
| Kage | 18–6 · 75% | 7–2 · 78% | too few to test |
| Lion | 13–1 · 93% | 13–1 · 93% | too few to test |
| Brad | 19–0 · 100% | 4–2 · 67% | too few to test |
| Pai | 10–0 · 100% | 5–1 · 83% | too few to test |
| Shun | 11–1 · 92% | 8–0 · 100% | too few to test |
Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.
184 of this character's decided matches could not be matched to the round-openings pull, which is what says the character was played, and are left out of this table.
El Blaze
- Career
- 219–40 · 84.6%
- This season
- 70 matches · 81.4%
- Peak rank
- 42
First hit in 54.6% of 260 rounds. Won 73.2% of the rounds they struck first, 69.5% of the rounds they were struck first.
Significant Tells
Too few rounds to test opener patterns.
| Sit Jab2P | 26 | 9.8% |
|---|---|---|
| backdash into evade down | 26 | 9.8% |
| evade down into guardG | 21 | 8.0% |
| backdash into evade up | 20 | 7.6% |
| forward movement into punchP | 20 | 7.6% |
| guardG into evade down | 11 | 4.2% |
| crouch dash back into guardG | 10 | 3.8% |
| backdash into punchP | 7 | 2.6% |
| guardG into evade up | 7 | 2.6% |
| backdash into High Spin KickK+G | 6 | 2.3% |
| evade down into forward dash | 5 | 1.9% |
| backdash into Shadow Strike6P | 4 | 1.5% |
| backdash into Straight6P+K | 4 | 1.5% |
| backdash into throw escape | 4 | 1.5% |
| evade down into throw escape | 4 | 1.5% |
64 further openings account for the other 89 rounds.
Jean
- Career
- 578–152 · 79.2%
- This season
- 46 matches · 82.6%
- Peak rank
- 44
First hit in 59.2% of 184 rounds. Won 68.8% of the rounds they struck first, 69.3% of the rounds they were struck first.
Significant Tells
Too few rounds to test opener patterns.
| forward movement into punchP | 26 | 14.1% |
|---|---|---|
| Shitamaeken2P | 21 | 11.4% |
| Shitamaeken2P into backdash | 9 | 4.9% |
| crouch dash back into guardG | 8 | 4.3% |
| evade down into guardG | 8 | 4.3% |
| backdash into evade up | 7 | 3.8% |
| backdash into evade down | 5 | 2.7% |
| Gedan Mawashigeri2K | 4 | 2.2% |
| Gyaku Seikenzuki66P | 4 | 2.2% |
| Shitamaeken2P into forward dash | 3 | 1.6% |
| backdash into punchP | 3 | 1.6% |
| crouch dash back into Maeken~Joudan MawashigeriPK | 3 | 1.6% |
| crouch dash back into Oihiji4P+K | 3 | 1.6% |
| crouch dash back into evade down | 3 | 1.6% |
| forward movement into KagizukiPPP | 3 | 1.6% |
55 further openings account for the other 74 rounds.
Wolf
- Career
- 351–100 · 77.8%
- This season
- 18 matches · 66.7%
- Peak rank
- 44
Significant Tells
Too few rounds to test opener patterns.
| Low Hammer2P | 16 | 21.9% |
|---|---|---|
| forward movement into punchP | 8 | 11.0% |
| evade down into guardG | 5 | 6.8% |
| backdash into evade up | 4 | 5.5% |
| crouch dash forward into guardG | 3 | 4.1% |
| Low Hammer2P into Knee Lift6K | 2 | 2.7% |
| backdash into Gasp Kneel Palm Bomb6P+K | 2 | 2.7% |
| backdash into evade down | 2 | 2.7% |
| backdash into throw escape | 2 | 2.7% |
| evade down into Rolling Savate6K+G | 2 | 2.7% |
| evade up into crouch dash forward | 2 | 2.7% |
| forward dash into Knee Lift6K | 2 | 2.7% |
| Elbow Butt4P | 1 | 1.4% |
| Elbow Butt4P into punchP | 1 | 1.4% |
| backdash into Arrow Knuckle3P | 1 | 1.4% |
20 further openings account for the other 20 rounds.
Jacky
- Career
- 323–104 · 75.6%
- This season
- 13 matches · 76.9%
- Peak rank
- 44
Significant Tells
Too few rounds to test opener patterns.
| backdash into evade down | 9 | 18.8% |
|---|---|---|
| backdash into Beat & Back KnuckleP+KP | 5 | 10.4% |
| Squat Straight2P into forward movement | 4 | 8.3% |
| evade down into guardG | 4 | 8.3% |
| backdash into High Angle Upper Kick6K | 3 | 6.2% |
| guardG into evade down | 3 | 6.2% |
| backdash into Beat Spin KickP+KK | 2 | 4.2% |
| backdash into evade up | 2 | 4.2% |
| Bil Jee6P+K into forward movement | 1 | 2.1% |
| Squat Straight2P | 1 | 2.1% |
| Squat Straight2P into crouch | 1 | 2.1% |
| backdash into Bil Jee6P+K | 1 | 2.1% |
| backdash into guardG | 1 | 2.1% |
| backdash into throw escape | 1 | 2.1% |
| crouch into Bil Jee6P+K | 1 | 2.1% |
9 further openings account for the other 9 rounds.
Counted from 11 of the 13 matches played. The rest were not pulled for openings.
Lau
- Career
- 104–22 · 82.5%
- This season
- 9 matches · 100.0%
- Peak rank
- 39
Significant Tells
Too few rounds to test opener patterns.
| backdash into evade down | 8 | 20.5% |
|---|---|---|
| Souchuken2P | 3 | 7.7% |
| Kosoushou46P into forward dash | 2 | 5.1% |
| backdash into throw escape | 2 | 5.1% |
| evade down into Sako Soushou4P+K | 2 | 5.1% |
| forward movement into punchP | 2 | 5.1% |
| Sako Soushou4P+K into punchP | 1 | 2.6% |
| backdash into Chugeki6P | 1 | 2.6% |
| backdash into Kensou4P | 1 | 2.6% |
| backdash into evade up | 1 | 2.6% |
| crouch dash back into Chugeki6P | 1 | 2.6% |
| crouch dash back into Kensou4P | 1 | 2.6% |
| crouch dash back into Renshou Senputai3PPK | 1 | 2.6% |
| crouch dash back into Sako Soushou4P+K | 1 | 2.6% |
| evade down into Chugeki6P | 1 | 2.6% |
11 further openings account for the other 11 rounds.
Sarah
- Career
- 8–0 · 100.0%
- This season
- 3 matches · 100.0%
- Peak rank
- 33
Significant Tells
Too few rounds to test opener patterns.
| forward movement into punchP | 5 | 55.6% |
|---|---|---|
| Squat Straight2P | 1 | 11.1% |
| backdash into evade down | 1 | 11.1% |
| backdash into evade up | 1 | 11.1% |
| crouch dash back into down-back punch1P | 1 | 11.1% |
Brad
- Career
- 19–4 · 82.6%
- This season
- 1 matches · 100.0%
- Peak rank
- 34
Significant Tells
Too few rounds to test opener patterns.
| forward movement into Jab StraightPP | 2 | 50.0% |
|---|---|---|
| crouch dash back into guardG | 1 | 25.0% |
| crouch dash forward into Jolt Upper3P | 1 | 25.0% |
How these are tested
A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.
- An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
- Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
- Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
- A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (16 here; about 0.8 would come up by chance alone before the correction).
- Walls against open is tested per opponent with 30+ matches and 10+ different players on each side, allowing for both players' ranks, and corrected across every player page at once: 0 of 2,552 hold up. With stages shuffled at random: 0 of 2,651–2,673.
Tests behind each character's list
- Akira: 11 of 16 tests hold up
- El Blaze: not tested (too few rounds)
- Jean: not tested (too few rounds)
- Wolf: not tested (too few rounds)
- Jacky: not tested (too few rounds)
- Lau: not tested (too few rounds)
- Sarah: not tested (too few rounds)
- Brad: not tested (too few rounds)
