VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: North America

Sarah

DDRMONKEY

Career matches2,151
Career win rate48.3%
Round win rate49.6%
Peak rank28
Distinct opponents157
Period2026/03/26 – 2026/10/18

Elo rating

Overall, and on each character played 10+ times

1472 #2,202 of 3,686 on the Elo list →

The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.

Characters played — VF5's own record

Sarah282,1511,0391,11248.3%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Inputs per second

3,704 of 3,734 rounds counted

5.4 inputs a second (322 a minute) this season. Faster than 6% of the 4,069 regulars with enough rounds counted to compare.

By character played

Sarah5.43223,704

By opponent's character

Pai5.5330488
Lei Fei5.2314398
Jacky5.2310327
Shun5.5331314
Akira5.6334281
Brad5.1307218
Goh5.4323199
Lion5.3316185
Taka5.2312185
Wolf5.5330152
Sarah5.2310152
Jeffry5.4326162
Lau5.5330139
El Blaze5.7343127
Aoi5.3317118
Jean5.231497
Vanessa5.432344
Kage5.130643
Dural5.432640
Eileen5.533035

An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.

Against each character

Pai124606448.4%+7.0
Lei Fei101574456.4%+9.4
Jacky84345040.5%-3.9
Shun80314938.8%-8.7
Akira72353748.6%-6.3
Brad55292652.7%-11.9
Goh52272551.9%-0.3
Lion51173433.3%-5.8
Taka46222447.8%+3.9
Wolf41261563.4%+6.0
Sarah38182047.4%-10.2
Jeffry37172046.0%+1.8
Lau35161945.7%-4.9
El Blaze31171454.8%+10.0
Aoi29151451.7%+3.9
Jean24131154.2%+8.6
Vanessa1511473.3%+16.2
Kage114736.4%-4.8
Dural105550.0%+5.6
Eileen84450.0%-16.8

0 of 8 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 8 questions at once; about 0.4 would by chance alone.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Full Fence121536843.8%-5.4
Low Fence106584854.7%+6.3
Single Wall99554455.6%+5.8
Half Fence97435444.3%-5.7
Rectangle93405343.0%-8.6
Breakable Half Fence91563561.5%+14.0
Breakable Full Fence86454152.3%+4.4
Open80334741.2%-7.2
Octagon64234135.9%-11.6
Full Fence and Open51312060.8%+17.2

0 of 10 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 10 questions at once; about 0.5 would by chance alone.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls55247.1%48.9%-1.8
No walls28551.2%49.2%+2.1

Walls against open: -3.8 points (95% range -11.4 to +3.8), p 0.327 — no measurable difference.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

Mr_LoverMan85 (Rank 27)2026/10/18126650.0%
THEWEIAND (Rank 23)2026/10/182416866.7%
󠀡󠀡 (Rank 24)2026/10/16127558.3%
CraftierNut (Rank 30)2026/10/162014670.0%
Deznere (Rank 28)2026/10/1682625.0%
laseract (Rank 26)2026/10/16123925.0%
Kungfuhustle99 (Rank 29)2026/10/151811761.1%
MashPotatoTower (Rank 28)2026/09/2620101050.0%
CeMoi3333 (Rank 25)2026/08/3180404050.0%
CallejeroStripFahyTel (Rank 25)2026/08/0385362.5%
Datboyches_TTV (Rank 23)2026/08/0338191950.0%
HATCHETHARRY-002 (Rank 30)2026/08/0394544.4%
B34TD0WN (Rank 30)2026/08/0342113126.2%
sideswipe75x (Rank 25)2026/08/0386275.0%
JJFGCSerna (Rank 29)2026/08/02168850.0%
VF31998 (Rank 27)2026/07/261711664.7%
Kingbison (Rank 29)2026/07/2692722.2%
Nomas_Tomas (Rank 26)2026/07/2693633.3%
Ingobernable (Rank 29)2026/07/222161528.6%
seedash (Rank 28)2026/07/22101910.0%
LuBuMBX (Rank 29)2026/07/222432112.5%
LethalLegendK (Rank 29)2026/07/22113827.3%
llMICll (Rank 32)2026/07/201331023.1%
Bigsneak12 (Rank 26)2026/07/18114736.4%
ZNote1022 (Rank 25)2026/06/2494544.4%

Round openings

Sarah

Career
1,039–1,112 · 48.3%
This season
944 matches · 48.5%
Peak rank
28

First hit in 53.0% of 3,378 rounds. Won 53.5% of the rounds they struck first, 45.1% of the rounds they were struck first.

Significant Tells

  • In round 1: attacks straight away in 75.0% of rounds, against 63.0% in their other rounds.
  • Against Lion: evades first in 14.9% of rounds, against 2.7% against everyone else.
  • On Rectangle stages: waits first in 3.8% of rounds, against 1.5% on the other stages.
  • After opening the round before by attacking: attacks straight away in 67.2% of rounds, against 54.2% after anything else.
  • After the opponent opened the round before by backing off: moves in first in 6.8% of rounds, against 2.5% after anything else.
  • In round 1: opens with “3P+K Long Snap Side Chop” in 6.9% of rounds, against 4.3% in their other rounds.
  • Against Shun: opens with “6P Rising Elbow into 6PK Double Joint Butt” in 26.7% of rounds, against 14.6% against everyone else.
  • On Rectangle stages: opens with “3P+K Long Snap Side Chop” in 9.4% of rounds, against 4.3% on the other stages.
  • After opening the round before with “6P Rising Elbow into 6PK Double Joint Butt”: opens with “6P Rising Elbow into 6PK Double Joint Butt” in 28.3% of rounds, against 12.7% after anything else.

How is this tested?

Rising Elbow6P into Double Joint Butt6PK53615.6%
backdash into Crescent Heel4K+G47513.8%
Rising Elbow6P2376.9%
Low Spin Kick3K+G2206.4%
Long Snap Side Chop3P+K1705.0%
Rising Elbow6P into kickK1353.9%
backdash1253.6%
kickK1243.6%
Jab StraightPP into Flash Piston PunchPPP952.8%
Snap Side Chop3P into Setup Combination3PK872.5%
backdash into Stiletto66K772.2%
Quick Knee6K into Quick Knee and Toe Kick6KK722.1%
punchP into Jab StraightPP611.8%
evade up541.6%
Leg Slicer2K+G531.6%

185 further openings account for the other 909 rounds.

Counted from 861 of the 944 matches played. The rest were not pulled for openings.

By stage type

Record against each character on walled and open stages, as Sarah

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Pai35–48 · 42%18–11 · 62%too few to test
Lei Fei24–22 · 52%19–15 · 56%too few to test
Jacky17–26 · 40%12–12 · 50%too few to test
Shun14–20 · 41%11–15 · 42%too few to test
Akira20–17 · 54%11–12 · 48%too few to test
Brad18–21 · 46%10–5 · 67%too few to test
Taka12–14 · 46%6–10 · 38%too few to test
Lion8–16 · 33%6–7 · 46%too few to test
Goh10–6 · 62%10–8 · 56%too few to test
Wolf14–9 · 61%8–2 · 80%too few to test
Sarah11–12 · 48%2–6 · 25%too few to test
Lau6–9 · 40%8–6 · 57%too few to test
Jeffry9–8 · 53%3–9 · 25%too few to test
El Blaze12–10 · 55%4–0 · 100%too few to test
Aoi8–12 · 40%5–2 · 71%too few to test

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

83 of this character's decided matches could not be matched to the round-openings pull, which is what says the character was played, and are left out of this table.

How is this tested?

How these are tested

A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.

  • An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
  • Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
  • Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
  • A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (18 here; about 0.9 would come up by chance alone before the correction).
  • Walls against open is tested per opponent with 30+ matches and 10+ different players on each side, allowing for both players' ranks, and corrected across every player page at once: 0 of 2,552 hold up. With stages shuffled at random: 0 of 2,651–2,673.

Tests behind each character's list

  • Sarah: 9 of 18 tests hold up