Virtua Fighter 5 REVO · v1.10 · Region: Asia
Elo rating
Overall, and on each character played 10+ times1838 #269 of 3,686 on the Elo list →
The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.
Characters played — VF5's own record
| Pai | 43 | 3,687 | 1,968 | 1,719 | 53.4% |
|---|---|---|---|---|---|
| Jeffry | 39 | 1,549 | 811 | 738 | 52.4% |
| Jacky | 33 | 26 | 16 | 10 | 61.5% |
These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.
Inputs per second
2,832 of 3,592 rounds counted6.4 inputs a second (382 a minute) this season. Faster than 28% of the 4,069 regulars with enough rounds counted to compare.
By character played
| Pai | 6.6 | 398 | 1,154 |
|---|---|---|---|
| Jeffry | 6.2 | 371 | 1,658 |
| Jacky | 6.3 | 377 | 20 |
By opponent's character
| Lau | 6.4 | 386 | 324 |
|---|---|---|---|
| Kage | 6.3 | 381 | 278 |
| Sarah | 6.2 | 372 | 235 |
| Akira | 6.3 | 380 | 257 |
| Jacky | 6.2 | 372 | 197 |
| Shun | 6.8 | 406 | 181 |
| Lion | 6.6 | 399 | 199 |
| Wolf | 6.5 | 388 | 165 |
| Aoi | 6.1 | 367 | 152 |
| Lei Fei | 6.5 | 389 | 143 |
| Jean | 6.0 | 361 | 132 |
| Pai | 6.7 | 402 | 142 |
| Brad | 6.0 | 362 | 96 |
| Vanessa | 6.1 | 366 | 67 |
| El Blaze | 6.4 | 384 | 63 |
| Goh | 6.2 | 371 | 59 |
| Taka | 6.5 | 389 | 23 |
| Eileen | 6.4 | 385 | 70 |
| Jeffry | 6.2 | 374 | 42 |
| Dural | 6.7 | 404 | 7 |
An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.
Against each character
| Lau | 96 | 42 | 54 | 43.8% | -4.6 |
|---|---|---|---|---|---|
| Kage | 92 | 54 | 38 | 58.7% | +6.3 |
| Sarah | 81 | 48 | 33 | 59.3% | +4.9 |
| Akira | 76 | 41 | 35 | 54.0% | +7.2 |
| Jacky | 67 | 35 | 32 | 52.2% | +7.1 |
| Shun | 67 | 25 | 42 | 37.3% | -7.5 |
| Lion | 57 | 23 | 34 | 40.4% | -8.9 |
| Wolf | 51 | 22 | 29 | 43.1% | -4.2 |
| Aoi | 47 | 26 | 21 | 55.3% | +7.5 |
| Lei Fei | 41 | 24 | 17 | 58.5% | +10.7 |
| Jean | 36 | 21 | 15 | 58.3% | +8.3 |
| Pai | 36 | 14 | 22 | 38.9% | -5.9 |
| Brad | 25 | 12 | 13 | 48.0% | +1.7 |
| Vanessa | 25 | 7 | 18 | 28.0% | -19.0 |
| El Blaze | 20 | 11 | 9 | 55.0% | +6.2 |
| Goh | 20 | 9 | 11 | 45.0% | -6.8 |
| Taka | 19 | 4 | 15 | 21.1% | -28.1 |
| Eileen | 16 | 5 | 11 | 31.2% | -16.1 |
| Jeffry | 12 | 8 | 4 | 66.7% | +12.7 |
| Dural | 2 | 0 | 2 | 0.0% | -32.1 |
0 of 12 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 12 questions at once; about 0.6 would by chance alone.
A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.
By ring shape
| Octagon | 112 | 52 | 60 | 46.4% | -1.9 |
|---|---|---|---|---|---|
| Open | 103 | 52 | 51 | 50.5% | +2.7 |
| Full Fence | 100 | 46 | 54 | 46.0% | -3.7 |
| Single Wall | 94 | 49 | 45 | 52.1% | +5.0 |
| Breakable Full Fence | 91 | 39 | 52 | 42.9% | -3.5 |
| Breakable Half Fence | 86 | 49 | 37 | 57.0% | +5.2 |
| Rectangle | 79 | 40 | 39 | 50.6% | +0.6 |
| Low Fence | 78 | 38 | 40 | 48.7% | -0.5 |
| Half Fence | 68 | 32 | 36 | 47.1% | -2.2 |
| Full Fence and Open | 39 | 19 | 20 | 48.7% | +4.8 |
0 of 10 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 10 questions at once; about 0.5 would by chance alone.
With or without walls
| Stages | Matches | Win % | Expected | vs expected |
|---|---|---|---|---|
| Walls | 536 | 48.1% | 49.0% | -0.9 |
| No walls | 275 | 50.5% | 48.3% | +2.3 |
Walls against open: -3.2 points (95% range -10.8 to +4.5), p 0.414 — no measurable difference.
The fence-and-open stages and Training Room are on neither side, as on the stage report.
How these are tested
- Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
- Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
- Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.
Most played opponents
| あむざん (Rank 43) | 35 | 8 | 27 | 22.9% |
|---|---|---|---|---|
| ハマラウ (Rank 41) | 31 | 10 | 21 | 32.3% |
| マサオ(AO) (Rank 39) | 25 | 9 | 16 | 36.0% |
| stepan_BVFA (Rank 39) | 22 | 9 | 13 | 40.9% |
| うるヲ参拾 (Rank 38) | 20 | 12 | 8 | 60.0% |
| ちぃつが (Rank 41) | 20 | 13 | 7 | 65.0% |
| ひらがなであおき (Rank 41) | 20 | 10 | 10 | 50.0% |
| 中四国ウルフ (Rank 41) | 20 | 7 | 13 | 35.0% |
| manatsu_7 (Rank 42) | 18 | 3 | 15 | 16.7% |
| くりたろう (Rank 39) | 16 | 13 | 3 | 81.2% |
| cyomiko (Rank 40) | 15 | 7 | 8 | 46.7% |
| ぶーん (Rank 34) | 14 | 12 | 2 | 85.7% |
| Re:Biz (Rank 41) | 13 | 7 | 6 | 53.9% |
| お~ちゃん (Rank 35) | 13 | 9 | 4 | 69.2% |
| ひかる (Rank 41) | 13 | 11 | 2 | 84.6% |
| METALX (Rank 40) | 12 | 6 | 6 | 50.0% |
| デネ (Rank 41) | 11 | 7 | 4 | 63.6% |
| サンドイッチ (Rank 41) | 10 | 4 | 6 | 40.0% |
| CrossGorgonzola (Rank 41) | 9 | 1 | 8 | 11.1% |
| くろね@のびしろF (Rank 36) | 9 | 6 | 3 | 66.7% |
| ぱりぱり (Rank 40) | 9 | 4 | 5 | 44.4% |
| 使われジュニア。 (Rank 44) | 9 | 2 | 7 | 22.2% |
| 슝슝배덕에옷이생겼습니다. (Rank 39) | 9 | 4 | 5 | 44.4% |
| 北斗神拳 弐ノ羅将 (Rank 38) | 8 | 3 | 5 | 37.5% |
| 周大人 (Rank 41) | 8 | 3 | 5 | 37.5% |
Most played opponents, most recent first
| ひらがなであおき (Rank 41) | 2026/10/16 | 20 | 10 | 10 | 50.0% |
|---|---|---|---|---|---|
| うるヲ参拾 (Rank 38) | 2026/10/15 | 20 | 12 | 8 | 60.0% |
| くりたろう (Rank 39) | 2026/10/11 | 16 | 13 | 3 | 81.2% |
| Re:Biz (Rank 41) | 2026/10/10 | 13 | 7 | 6 | 53.9% |
| ぶーん (Rank 34) | 2026/10/09 | 14 | 12 | 2 | 85.7% |
| マサオ(AO) (Rank 39) | 2026/10/08 | 25 | 9 | 16 | 36.0% |
| お~ちゃん (Rank 35) | 2026/10/08 | 13 | 9 | 4 | 69.2% |
| 中四国ウルフ (Rank 41) | 2026/10/02 | 20 | 7 | 13 | 35.0% |
| 使われジュニア。 (Rank 44) | 2026/10/02 | 9 | 2 | 7 | 22.2% |
| ひかる (Rank 41) | 2026/10/02 | 13 | 11 | 2 | 84.6% |
| サンドイッチ (Rank 41) | 2026/09/30 | 10 | 4 | 6 | 40.0% |
| stepan_BVFA (Rank 39) | 2026/09/29 | 22 | 9 | 13 | 40.9% |
| 슝슝배덕에옷이생겼습니다. (Rank 39) | 2026/09/17 | 9 | 4 | 5 | 44.4% |
| あむざん (Rank 43) | 2026/09/14 | 35 | 8 | 27 | 22.9% |
| ちぃつが (Rank 41) | 2026/09/08 | 20 | 13 | 7 | 65.0% |
| CrossGorgonzola (Rank 41) | 2026/09/08 | 9 | 1 | 8 | 11.1% |
| ハマラウ (Rank 41) | 2026/09/08 | 31 | 10 | 21 | 32.3% |
| くろね@のびしろF (Rank 36) | 2026/09/07 | 9 | 6 | 3 | 66.7% |
| cyomiko (Rank 40) | 2026/08/22 | 15 | 7 | 8 | 46.7% |
| ぱりぱり (Rank 40) | 2026/07/31 | 9 | 4 | 5 | 44.4% |
| 北斗神拳 弐ノ羅将 (Rank 38) | 2026/07/27 | 8 | 3 | 5 | 37.5% |
| METALX (Rank 40) | 2026/07/22 | 12 | 6 | 6 | 50.0% |
| manatsu_7 (Rank 42) | 2026/07/17 | 18 | 3 | 15 | 16.7% |
| 周大人 (Rank 41) | 2026/06/18 | 8 | 3 | 5 | 37.5% |
| デネ (Rank 41) | 2026/06/06 | 11 | 7 | 4 | 63.6% |
Round openings
Every character
| forward movement into punchP | 426 | 12.8% |
|---|---|---|
| crouch into Souka Rensui3PP | 217 | 6.5% |
| Enbu Renkyaku6K+G | 210 | 6.3% |
| crouch into Low Knuckle2P | 210 | 6.3% |
| Ensei Haijinkyaku7K+G | 207 | 6.2% |
| backdash into evade up | 188 | 5.7% |
| backdash into punchP | 152 | 4.6% |
| up-forward kick+guard9K+G | 80 | 2.4% |
| crouch into Soukasui3P | 76 | 2.3% |
| Overblow Shoulder66P+K | 74 | 2.2% |
| forward movement into Body CrushP+K | 63 | 1.9% |
| guardG into Overblow Shoulder66P+K | 56 | 1.7% |
| backdash into Souchuken2P | 47 | 1.4% |
| crouch into Souchuken2P | 41 | 1.2% |
| backdash into Soukasui3P | 40 | 1.2% |
279 further openings account for the other 1,231 rounds.
Counted from 820 of the 886 matches played. The rest were not pulled for openings.
Pai
- Career
- 1,968–1,719 · 53.4%
- This season
- 478 matches · 46.9%
- Peak rank
- 43
First hit in 50.0% of 1,884 rounds. Won 51.1% of the rounds they struck first, 46.4% of the rounds they were struck first.
Significant Tells
- In round 2: moves in first in 23.1% of rounds, against 8.0% in their other rounds.
- Against Akira: backs off first in 37.0% of rounds, against 22.4% against everyone else.
- On Full Fence stages: evades first in 12.3% of rounds, against 6.7% on the other stages.
- After opening the round before by waiting: moves in first in 21.4% of rounds, against 12.5% after anything else.
- After winning a round: moves in first in 19.7% of rounds, against 10.3% after losing one.
- When ahead: moves in first in 21.3% of rounds, against 12.8% when level or behind.
- In round 2: opens with “forward movement into P punch” in 22.9% of rounds, against 7.8% in their other rounds.
- Against Taka: opens with “6K+G Enbu Renkyaku” in 23.9% of rounds, against 10.6% against everyone else.
- On Octagon stages: opens with “backdash into evade up” in 8.9% of rounds, against 4.2% on the other stages.
- After opening the round before with “6K+G Enbu Renkyaku”: opens with “7K+G Ensei Haijinkyaku” in 21.4% of rounds, against 10.5% after anything else.
- After winning a round: opens with “forward movement into P punch” in 19.4% of rounds, against 10.2% after losing one.
- When ahead: opens with “forward movement into P punch” in 20.9% of rounds, against 12.7% when level or behind.
- After landing the first hit of the round before: opens with “6K+G Enbu Renkyaku” in 17.6% of rounds, against 11.1% after being hit first.
| forward movement into punchP | 218 | 11.5% |
|---|---|---|
| crouch into Souka Rensui3PP | 217 | 11.5% |
| Enbu Renkyaku6K+G | 210 | 11.1% |
| Ensei Haijinkyaku7K+G | 207 | 11.0% |
| backdash into evade up | 90 | 4.8% |
| backdash into punchP | 85 | 4.5% |
| up-forward kick+guard9K+G | 80 | 4.2% |
| crouch into Soukasui3P | 76 | 4.0% |
| backdash into Souchuken2P | 47 | 2.5% |
| crouch into Souchuken2P | 41 | 2.2% |
| backdash into Soukasui3P | 40 | 2.1% |
| Ensei Haijinkyaku7K+G into guardG | 26 | 1.4% |
| guardG into Ensei Haijinkyaku7K+G | 24 | 1.3% |
| Honshin Soukyaku1K+G | 22 | 1.2% |
| evade down into Souanshou3P+K | 22 | 1.2% |
139 further openings account for the other 484 rounds.
Counted from 472 of the 478 matches played. The rest were not pulled for openings.
By stage type
Record against each character on walled and open stages, as Pai
| Opponent | Walls | No walls | Walls vs open, rank-adjusted, pts |
|---|---|---|---|
| Lau | 23–30 · 43% | 6–9 · 40% | too few to test |
| Shun | 9–25 · 26% | 7–12 · 37% | too few to test |
| Kage | 19–8 · 70% | 10–9 · 53% | too few to test |
| Sarah | 15–12 · 56% | 8–1 · 89% | too few to test |
| Akira | 15–16 · 48% | 2–2 · 50% | too few to test |
| Jacky | 10–13 · 43% | 4–7 · 36% | too few to test |
| Wolf | 7–12 · 37% | 6–4 · 60% | too few to test |
| Lei Fei | 9–10 · 47% | 4–0 · 100% | too few to test |
| Lion | 2–3 · 40% | 7–3 · 70% | too few to test |
Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.
6 of this character's decided matches could not be matched to the round-openings pull, which is what says the character was played, and are left out of this table.
Jeffry
- Career
- 811–738 · 52.4%
- This season
- 403 matches · 50.6%
- Peak rank
- 39
First hit in 55.5% of 1,407 rounds. Won 55.3% of the rounds they struck first, 45.5% of the rounds they were struck first.
Significant Tells
- In round 2: moves in first in 31.8% of rounds, against 18.3% in their other rounds.
- Against Lei Fei: attacks straight away in 21.1% of rounds, against 6.6% against everyone else.
- After opening the round before by moving in: backs off first in 43.0% of rounds, against 32.6% after anything else.
- After winning a round: attacks straight away in 9.7% of rounds, against 3.5% after losing one.
- When ahead: attacks straight away in 10.3% of rounds, against 4.9% when level or behind.
- In round 4 or later: opens with “crouch into 2P Low Knuckle” in 22.4% of rounds, against 12.0% in their other rounds.
- Against Lei Fei: opens with “66P+K Overblow Shoulder” in 19.7% of rounds, against 4.5% against everyone else.
- After winning a round: opens with “66P+K Overblow Shoulder” in 6.8% of rounds, against 2.3% after losing one.
- When ahead: opens with “66P+K Overblow Shoulder” in 7.4% of rounds, against 3.4% when level or behind.
| crouch into Low Knuckle2P | 210 | 14.8% |
|---|---|---|
| forward movement into punchP | 206 | 14.6% |
| backdash into evade up | 98 | 6.9% |
| Overblow Shoulder66P+K | 74 | 5.2% |
| backdash into punchP | 67 | 4.7% |
| forward movement into Body CrushP+K | 63 | 4.5% |
| guardG into Overblow Shoulder66P+K | 56 | 4.0% |
| crouch dash back into Overblow Shoulder66P+K | 35 | 2.5% |
| backdash into Overblow Shoulder66P+K | 28 | 2.0% |
| backdash into Kenka Hook46P | 22 | 1.6% |
| backdash into Tsunami Beat3K+G | 22 | 1.6% |
| backdash into Low Knuckle2P | 21 | 1.5% |
| evade up into punchP | 21 | 1.5% |
| evade up into crouch dash forward | 20 | 1.4% |
| backdash into Side Kick3K | 19 | 1.3% |
152 further openings account for the other 453 rounds.
Counted from 345 of the 403 matches played. The rest were not pulled for openings.
By stage type
Record against each character on walled and open stages, as Jeffry
| Opponent | Walls | No walls | Walls vs open, rank-adjusted, pts |
|---|---|---|---|
| Kage | 8–13 · 38% | 10–5 · 67% | too few to test |
| Sarah | 13–10 · 57% | 3–4 · 43% | too few to test |
| Akira | 7–8 · 47% | 10–2 · 83% | too few to test |
| Aoi | 9–10 · 47% | 4–4 · 50% | too few to test |
| Lion | 6–7 · 46% | 3–8 · 27% | too few to test |
| Pai | 3–5 · 38% | 7–6 · 54% | too few to test |
| Jacky | 14–4 · 78% | 3–1 · 75% | too few to test |
| Lau | 4–7 · 36% | 5–4 · 56% | too few to test |
| Wolf | 4–8 · 33% | 3–3 · 50% | too few to test |
Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.
58 of this character's decided matches could not be matched to the round-openings pull, which is what says the character was played, and are left out of this table.
Jacky
- Career
- 16–10 · 61.5%
- This season
- 5 matches · 60.0%
- Peak rank
- 33
Significant Tells
Too few rounds to test opener patterns.
| crouch into Squat Straight2P | 5 | 35.7% |
|---|---|---|
| backdash into Spin Heel Sword4K+G | 2 | 14.3% |
| forward movement into punchP | 2 | 14.3% |
| backdash into guardG | 1 | 7.1% |
| backward movement into Punch High KickPK | 1 | 7.1% |
| evade up into Squat Straight2P | 1 | 7.1% |
| guardG into Middle Spin Kick46K+G | 1 | 7.1% |
| guardG into Slide Shuffle (Deflect)4P+K+G | 1 | 7.1% |
Counted from 3 of the 5 matches played. The rest were not pulled for openings.
How these are tested
A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.
- An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
- Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
- Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
- A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (32 here; about 1.6 would come up by chance alone before the correction).
- Walls against open is tested per opponent with 30+ matches and 10+ different players on each side, allowing for both players' ranks, and corrected across every player page at once: 0 of 2,552 hold up. With stages shuffled at random: 0 of 2,651–2,673.
Tests behind each character's list
- Pai: 13 of 16 tests hold up
- Jeffry: 9 of 16 tests hold up
- Jacky: not tested (too few rounds)
