VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: Asia

Goh

Toragoto

  • Akira
  • Aoi
  • Shun
  • Vanessa
  • Pai
Career matches1,222
Career win rate64.2%
Round win rate53.5%
Peak rank29
Distinct opponents155
Period2026/03/26 – 2026/10/18

Elo rating

Overall, and on each character played 10+ times

1597 #1,366 of 3,686 on the Elo list →

The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.

Characters played — VF5's own record

Goh2930119011163.1%
Akira292521698367.1%
Aoi282111318062.1%
Vanessa291761126463.6%
Shun28143925164.3%
Pai26139914865.5%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Against each character

Akira49321765.3%+9.0
Wolf43301369.8%+11.6
Jacky41271465.8%+12.6
Aoi27151255.6%-7.0
Kage27141351.9%+0.0
Goh2471729.2%-26.2
Jeffry2415962.5%+0.7
Jean21111052.4%-1.7
Lion1881044.4%-13.5
Vanessa1611568.8%+15.6
Pai148657.1%-3.1
Shun1410471.4%+11.7
Sarah1331023.1%-35.4
Lei Fei114736.4%-26.2
El Blaze97277.8%+14.0
Brad72528.6%-21.6
Eileen74357.1%-3.0
Lau64266.7%+15.8
Dural220100.0%+24.6

0 of 3 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 3 questions at once; about 0.2 would by chance alone.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Full Fence54243044.4%-12.9
Breakable Full Fence46212545.6%-13.0
Open44251956.8%+1.7
Breakable Half Fence41281368.3%+12.4
Single Wall41231856.1%-2.0
Octagon37241364.9%+6.0
Low Fence34231167.7%+8.8
Half Fence2415962.5%+4.9
Rectangle1991047.4%-13.0
Full Fence and Open1811761.1%+10.4

0 of 7 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 7 questions at once; about 0.4 would by chance alone.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls22154.8%57.4%-2.7
No walls11959.7%57.5%+2.2

Walls against open: -4.9 points (95% range -16.6 to +6.8), p 0.414 — no measurable difference.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

いくら (Rank 26)2026/05/0743175.0%
wildguy177 (Rank 32)2026/05/074040.0%
ヘニオ (Rank 30)2026/05/0673442.9%
ER_higante (Rank 27)2026/05/061110190.9%
くろいぬ (Rank 26)2026/05/0541325.0%
ace-heads69 (Rank 29)2026/05/0432166.7%
入れ込むかもしれない (Rank 29)2026/05/0451420.0%
W_takahashi_LJ (Rank 29)2026/05/0462433.3%
パニガーレ (Rank 25)2026/05/04440100.0%
moroQamazingdelicious (Rank 23)2026/04/2643175.0%
カプリッチョ (Rank 25)2026/04/2542250.0%
penta (Rank 21)2026/04/22440100.0%
Holmes-sensei (Rank 30)2026/04/2297277.8%
みっくん (Rank 25)2026/04/1754180.0%
しゅが~nsr (Rank 25)2026/04/1752340.0%
mi-na_1112 (Rank 32)2026/04/1562433.3%
ziend-2525 (Rank 26)2026/04/1584450.0%
siesuu (Rank 28)2026/04/1554180.0%
omuretukun (Rank 21)2026/04/14440100.0%
MikuMartineau (Rank 30)2026/04/1485362.5%
sanjimade (Rank 25)2026/04/1494544.4%
ひらりん。 (Rank 26)2026/04/1484450.0%
inaka_ngsk (Rank 27)2026/04/1042250.0%
ロデム (Rank 28)2026/04/1043175.0%
Uecchi-Ver53 (Rank 29)2026/04/0865183.3%

Round openings

Every character

backdash into evade down392.6%
Rimon Chouchu66P382.5%
Hiji'ate6P302.0%
Ouda6P+K into Oushu Hiji'ate6P+KP291.9%
Yakuho Chouchu666P281.8%
punchP into kickK261.7%
punchP251.6%
Gyou'in Haishu3P201.3%
backdash into Gyou'in Haishu3P171.1%
backdash into Goko Shutsudou3K+GP161.1%
backdash into Jouho Senshou46P161.1%
Defensive Style: kick130.9%
Defensive Style: punch130.9%
Souanshou3P+K130.9%
Sune'uchi2P130.9%

545 further openings account for the other 1,184 rounds.

Goh

Career
190–111 · 63.1%
This season
105 matches · 55.2%
Peak rank
29

First hit in 49.9% of 429 rounds. Won 56.5% of the rounds they struck first, 44.6% of the rounds they were struck first.

Significant Tells

  • Against Akira: backs off first in 51.2% of rounds, against 24.4% against everyone else.

How is this tested?

Hiji'ate6P307.0%
punchP into kickK184.2%
Sune'uchi2P133.0%
crouch into Kirin33P133.0%
AgitosogiP+K112.5%
Garyu66K112.5%
backdash into evade down112.5%
backdash into kickK92.1%
kickK92.1%
punchP92.1%
backdash into Soukyu46P81.9%
Kurogane Kudaki66P71.6%
backdash into Sune Kudaki43P71.6%
backward movement into evade down71.6%
forward movement into punchP71.6%

145 further openings account for the other 261 rounds.

Akira

Career
169–83 · 67.1%
This season
85 matches · 55.3%
Peak rank
29

First hit in 51.3% of 341 rounds. Won 56.0% of the rounds they struck first, 50.0% of the rounds they were struck first.

Significant Tells

No reliable tells for this character.

How is this tested?

Rimon Chouchu66P3810.7%
Yakuho Chouchu666P287.9%
backdash into Goko Shutsudou3K+GP164.5%
backdash into Jouho Senshou46P164.5%
backdash into evade down154.2%
forward dash into Jouho Touken6P123.4%
Senzankou66P+K into throwP+G113.1%
backdash into Hekishou43P113.1%
Souka Housui3P+K102.8%
backdash into Tetsuzankou466P+K82.2%
backdash into Koboku214P61.7%
crouch dash forward into Rimon Chouchu66P61.7%
forward dash into forward punch+kick6P+K61.7%
Jouho Senshou46P51.4%
Senzankou66P+K51.4%

97 further openings account for the other 163 rounds.

Aoi

Career
131–80 · 62.1%
This season
57 matches · 63.2%
Peak rank
28

First hit in 57.5% of 226 rounds. Won 65.4% of the rounds they struck first, 43.8% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Ouda6P+K into Oushu Hiji'ate6P+KP2912.7%
Chudan Hiji'ate6P104.4%
crouch dash back into Hou'oushu3P104.4%
crouch dash forward into Hou'oushu3P104.4%
Ryoushi43P62.6%
Sou'unha66K62.6%
backdash into Ougimai4P52.2%
kickK into Joudan Keri'ate~DatotsuKP52.2%
Chudan Hiji'ate6P into Tsumujisakura6PP41.8%
Hou'oushu3P41.8%
Tsukiashibarai1P41.8%
crouch into Sodeshinken33P+K41.8%
forward dash into Raijinha6K41.8%
punchP into NirentotsuPP41.8%
Kamageri4K31.3%

88 further openings account for the other 121 rounds.

Shun

Career
92–51 · 64.3%
This season
52 matches · 46.1%
Peak rank
28

First hit in 56.5% of 207 rounds. Won 51.3% of the rounds they struck first, 45.6% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Gyou'in Haishu3P209.3%
backdash into Gyou'in Haishu3P177.9%
Haisenchu1P115.1%
Rensai Gakushu46PP into Rengeki Gakushu46PPP94.2%
Kasen Chugeki6P into Kasen Zenbokushou6PP83.7%
backdash into evade down83.7%
forward dash into Koushu Rentai1KK83.7%
Kasen Chugeki6P73.3%
Haisenchu1P into Haisenchu Kaikakyaku1PK62.8%
Gyou'in Haishu3P into guardG52.3%
crouch into Gyou'in Haishu3P52.3%
punchP52.3%
punchP into RengekiPP52.3%
Getsuga Gakushu46P into Getsuga Gyou'in46PP+K41.9%
backdash into Dokuritsu Kanpai46P+K41.9%

64 further openings account for the other 93 rounds.

Vanessa

Career
112–64 · 63.6%
This season
45 matches · 62.2%
Peak rank
29

First hit in 26.9% of 182 rounds. Won 63.3% of the rounds they struck first, 57.1% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Defensive Style: kick137.1%
Defensive Style: punch137.1%
Defensive Style: punch into Jab~BodyPP95.0%
Defensive Style: Parrying High Kick (Deflect)84.4%
Defensive Style: evade down into forward dash52.8%
Defensive Style: kick into Switch Left SlicerKK52.8%
Defensive Style: punch into Back Knuckle6P52.8%
Defensive Style: Back Knuckle into Back Knuckle High6PK42.2%
Defensive Style: Back Knuckle into kickK42.2%
Defensive Style: Cut Upper42.2%
Defensive Style: Shadow Slicer42.2%
Defensive Style: backdash into Shadow Slicer66K42.2%
Defensive Style: punch into kickK42.2%
Defensive Style: Back Knuckle31.6%
Defensive Style: Cut Upper into guardG31.6%

75 further openings account for the other 94 rounds.

Pai

Career
91–48 · 65.5%
This season
29 matches · 72.4%
Peak rank
26

First hit in 58.9% of 107 rounds. Won 68.2% of the rounds they struck first, 56.8% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Souanshou3P+K1312.2%
punchP into kickK87.5%
punchP54.7%
punchP into RenkentaiPK54.7%
Senchuken6P43.7%
backdash into evade down43.7%
Enshi Soushou66P32.8%
Hi'en Tankyaku9K into Hi'en Rekkyaku9KK32.8%
punchP into RenshouPP32.8%
Enbu Renkyaku6K+G21.9%
Enshi Soushou66P into kickK21.9%
Hi'en Tankyaku9K21.9%
Meishouho4P+K+G21.9%
Ryoushou6P+K into Renkan Maho Chuken6P+KP21.9%
Sensaitai2K into Renka Sentai2KK21.9%

46 further openings account for the other 47 rounds.

How these are tested

A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.

  • An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
  • Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
  • Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
  • A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (25 here; about 1.2 would come up by chance alone before the correction).
  • Walls against open is tested per opponent with 30+ matches and 10+ different players on each side, allowing for both players' ranks, and corrected across every player page at once: 0 of 2,552 hold up. With stages shuffled at random: 0 of 2,651–2,673.

Tests behind each character's list

  • Goh: 1 of 11 tests hold up
  • Akira: 0 of 14 tests hold up
  • Aoi: not tested (too few rounds)
  • Shun: not tested (too few rounds)
  • Vanessa: not tested (too few rounds)
  • Pai: not tested (too few rounds)