VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: South America

El Blaze

DOPPEL-KUN

  • Jacky
  • Vanessa
  • Jean
Career matches804
Career win rate64.5%
Round win rate50.8%
Peak rank29
Distinct opponents23
Period2026/03/26 – 2026/10/18

Elo rating

Overall, and on each character played 10+ times

1530 Not ranked yet: the list needs 50 matches. See the Elo list →

The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.

Characters played — VF5's own record

El Blaze2937223014261.8%
Jacky24150965464.0%
Jean241491014867.8%
Vanessa24133924169.2%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Inputs per second

48 of 199 rounds counted

5.5 inputs a second (332 a minute) this season. Too few rounds counted to place among the regulars (30 minutes of play needed).

By character played

El Blaze5.533141
Jacky5.73427

By opponent's character

Wolf5.533330
Shun5.633815
Akira4.82883

An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.

Against each character

Wolf85362.5%+10.5
Aoi64266.7%-3.8
Kage62433.3%-30.9
Shun62433.3%-0.0
Vanessa63350.0%-4.0
Goh32166.7%+35.4
Jacky330100.0%+31.0
Jean31233.3%-27.9
Akira21150.0%-0.6
El Blaze220100.0%+49.0
Jeffry2020.0%-32.4
Lion110100.0%+41.3
Taka1010.0%-47.0

No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Open85362.5%+6.0
Low Fence61516.7%-35.5
Breakable Half Fence52340.0%-19.4
Half Fence53260.0%+20.1
Full Fence42250.0%+10.3
Full Fence and Open42250.0%-19.7
Rectangle42250.0%-5.9
Breakable Full Fence330100.0%+44.9
Octagon330100.0%+60.4
Single Wall21150.0%-9.9

No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls2462.5%49.4%+13.1
No walls1643.8%54.1%-10.4

Walls against open: not tested — fewer than 30 decided matches or 10 different opponents on one side.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

イチゲン (Rank 30)2026/07/191010.0%
トマト牛乳♪ (Rank 30)2026/07/19110100.0%
獣王(設定2) (Rank 30)2026/07/19220100.0%
こて (Rank 28)2026/07/19110100.0%
orz (Rank 30)2026/07/0573442.9%
うをん (Rank 30)2026/06/032020.0%
manao_0609 (Rank 27)2026/04/2342250.0%
コラーゲン (Rank 27)2026/04/1932166.7%
さいたま梅澤/T.Umezawa (Rank 28)2026/04/191010.0%
神威 瞳氷 (Rank 21)2026/04/19330100.0%
Phrazes_For_The_Young (Rank 30)2026/04/18110100.0%
manekinecogames (Rank 21)2026/04/18220100.0%
pinturicchio (Rank 28)2026/04/1831233.3%
sho354898 (Rank 32)2026/04/181010.0%
ロデム (Rank 30)2026/04/172020.0%
暴れん棒2nd (Rank 26)2026/04/1232166.7%
Sheen (Rank 24)2026/04/1132166.7%
まぼ (Rank 21)2026/04/111010.0%
ウィーザー聴きたい (Rank 31)2026/03/312020.0%
ラーメソマソ (Rank 40)2026/03/312020.0%
トローリロートル (Rank 24)2026/03/30110100.0%
JackRussellチビ助 (Rank 23)2026/03/30110100.0%
HaseMasa (Rank 24)2026/03/30220100.0%

Round openings

Every character

Straight6P+K into Quick Combo6P+KP3015.1%
backdash into Demon's Tail9P+KK168.0%
Straight6P+K136.5%
High Spin KickK+G94.5%
Defensive Style: Wind Elbow84.0%
backdash into Hammer Smash46P+K73.5%
backdash into Darkness Sword43K+G63.0%
backdash into Middle Spin Kick46K+G63.0%
Defensive Style: Back Charge Kick52.5%
backdash into Middle Smash6P52.5%
Defensive Style: punch into Jab High KickPK42.0%
Nozuchi1P+K42.0%
Slant Back Knuckle1P42.0%
backdash into Volcano Upper4P+K42.0%
Gyaku Seikenzuki66P31.5%

54 further openings account for the other 75 rounds.

El Blaze

Career
230–142 · 61.8%
This season
31 matches · 51.6%
Peak rank
29

First hit in 58.6% of 128 rounds. Won 46.7% of the rounds they struck first, 56.6% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Straight6P+K into Quick Combo6P+KP3023.4%
backdash into Demon's Tail9P+KK1612.5%
Straight6P+K1310.2%
High Spin KickK+G97.0%
backdash into Hammer Smash46P+K75.5%
backdash into Darkness Sword43K+G64.7%
backdash into Volcano Upper4P+K43.1%
Shadow Spear6K into forward movement32.3%
Fade Roll Kick7K into forward movement21.6%
Jumping Hammer Knuckle8P+K21.6%
Low Drop Kick1K+G21.6%
Rolling Low Knuckle1P21.6%
Shadow Spear6K into forward dash21.6%
Tornado Spin (Deflect)P+K+G21.6%
Volcano Upper4P+K21.6%

23 further openings account for the other 26 rounds.

Jacky

Career
96–54 · 64.0%
This season
9 matches · 55.6%
Peak rank
24

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into Middle Spin Kick46K+G617.1%
backdash into Middle Smash6P514.3%
Slant Back Knuckle1P411.4%
Bil Jee6P+K25.7%
Groin Kick6K+G25.7%
backdash into Low Spin Kick1K+G25.7%
backdash into Slant Back Knuckle1P25.7%
backdash into Spin Heel Sword4K+G25.7%
punchP into Jab StraightPP25.7%
Spinning Back Knuckle4P into Spinning Arm Kick4PK12.9%
backdash into Head Hook Kick3K+G12.9%
backdash into Spinning Back Knuckle4P12.9%
backdash into evade down12.9%
punchP into Jab Double StraightPPP12.9%
punchP into Middle Smash Back Knuckle6PP12.9%

2 further openings account for the other 2 rounds.

Vanessa

Career
92–41 · 69.2%
This season
5 matches · 20.0%
Peak rank
24

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Defensive Style: Wind Elbow840.0%
Defensive Style: Back Charge Kick525.0%
Defensive Style: punch into Jab High KickPK420.0%
Defensive Style: backdash into Stinger Low Blow1P+K210.0%
Defensive Style: backdash into kickK15.0%

Jean

Career
101–48 · 67.8%
This season
4 matches · 100.0%
Peak rank
24

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Nozuchi1P+K425.0%
Gyaku Seikenzuki66P318.8%
backdash into Kake'uchi~Maekeri'age46PK212.5%
Harai'uke (Deflect)4P+K+G into punchP16.2%
KounirenPP into KagizukiPPP16.2%
backdash into Konohana Sakuya43P+K16.2%
backdash into Oihiji4P+K16.2%
evade up16.2%
evade up into Chinshin Seichuken4PP16.2%
punchP into KounirenPP16.2%

How these are tested

A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.

  • An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
  • Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
  • Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
  • A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (0 here; about 0.0 would come up by chance alone before the correction).

Tests behind each character's list

  • El Blaze: not tested (too few rounds)
  • Jacky: not tested (too few rounds)
  • Vanessa: not tested (too few rounds)
  • Jean: not tested (too few rounds)