VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10

Jeffry

DJ_Clarknova

  • Sarah
Career matches1,329
Career win rate69.9%
Round win rate57.7%
Peak rank42
Distinct opponents51
Period2026/03/26 – 2026/10/18

Elo rating

Overall, and on each character played 10+ times

1842 #261 of 3,686 on the Elo list →

The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.

Characters played — VF5's own record

Jeffry421,03773630171.0%
Sarah382921939966.1%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Inputs per second

2,246 of 2,246 rounds counted

6.9 inputs a second (414 a minute) this season. Faster than 43% of the 4,069 regulars with enough rounds counted to compare.

By character played

Jeffry6.94131,811
Sarah7.0418435

By opponent's character

Pai6.5389424
Dural7.0418280
Brad7.2430197
Aoi7.3439150
Kage6.9412163
Shun7.0419133
Vanessa6.9411147
El Blaze6.9416130
Lion7.2434127
Lau6.841194
Jeffry6.941177
Akira7.243469
Wolf6.841172
Jacky6.941447
Jean7.041943
Sarah7.041827
Taka7.243127
Goh7.142525
Eileen7.14256
Lei Fei6.84088

An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.

Against each character

Pai105614458.1%-9.8
Dural69531676.8%+16.7
Brad49331667.3%+11.3
Aoi4135685.4%+21.4
Kage40261465.0%+2.8
Shun3527877.1%+4.6
Vanessa35171848.6%-6.2
El Blaze33211263.6%+1.2
Lion32131940.6%-22.2
Lau2591636.0%-23.2
Jeffry1914573.7%+1.4
Akira1810855.6%-17.4
Wolf1871138.9%-25.5
Jacky118372.7%-1.7
Jean105550.0%-13.8
Sarah880100.0%+29.0
Taka75271.4%+1.2
Goh660100.0%+30.7
Eileen220100.0%+47.1
Lei Fei220100.0%+3.4

No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Breakable Full Fence74492566.2%+3.4
Low Fence68462267.7%+6.4
Octagon66422463.6%-1.2
Full Fence62342854.8%-12.9
Rectangle59411869.5%+4.1
Breakable Half Fence51381374.5%+14.9
Open50262452.0%-20.5
Half Fence48282058.3%-2.9
Single Wall43281565.1%+0.4
Full Fence and Open2314960.9%-2.7

0 of 8 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 8 questions at once; about 0.4 would by chance alone.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls36064.4%63.8%+0.6
No walls16162.1%65.4%-3.3

Walls against open: +3.9 points (95% range -10.5 to +18.4), p 0.592 — no measurable difference.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

BLACKSTAR (Rank 35)2026/10/1269531676.8%
Akai (Rank 40)2026/10/1289494055.1%
STOPMOTION (Rank 26)2026/10/1297277.8%
無謀 (Rank 37)2026/10/1238191950.0%
DevolvedNeutrals (Rank 38)2026/10/1135221362.9%
BLACKALERT!!! (Rank 43)2026/10/1128111739.3%
DEExTHAxGEE (Rank 41)2026/10/1030141646.7%
itrap (Rank 32)2026/10/0875271.4%
SugarBear (Rank 36)2026/10/08105550.0%
brucethebeast (Rank 35)2026/10/0434201458.8%
suna19 (Rank 32)2026/09/26138561.5%
n.fang (Rank 38)2026/09/1423111247.8%
Monroe (Rank 34)2026/09/13106460.0%
leefung._ (Rank 32)2026/09/12440100.0%
Paul68kdmd (Rank 41)2026/09/1271614.3%
samtheseed (Rank 34)2026/09/08440100.0%
RentalAnimator (Rank 42)2026/09/031321115.4%
seedash (Rank 33)2026/09/023632488.9%
BlackBeltSpartan (Rank 44)2026/09/0242250.0%
Ant0 (Rank 38)2026/08/2852340.0%
rich.tapestry (Rank 30)2026/08/2854180.0%
DanHalen (Rank 29)2026/08/24119281.8%
Deznere (Rank 25)2026/08/23660100.0%
lionmusashi (Rank 25)2026/08/23660100.0%
xChimerax (Rank 32)2026/08/2398188.9%

Round openings

Every character

backdash into Head Attack46P+K825.1%
Smash Upper3P into Double Upper3PP644.0%
Ducking Low2K+G613.8%
punchP into Double KnucklePP422.6%
backdash into Kenka Hook46P412.5%
guardG into punchP402.5%
backdash into Crescent Heel4K+G362.2%
Middle Hell Stab6P+K352.2%
backdash into kickK332.0%
Sharpsword44K into Sharpsword Combo44KK311.9%
punchP311.9%
backdash into Scoop Kick4K+G301.9%
backdash into Double Hammer Down43P281.7%
backdash into Full Spin Heel Kick9K271.7%
forward movement into punchP261.6%

309 further openings account for the other 1,002 rounds.

Counted from 408 of the 565 matches played. The rest were not pulled for openings.

Jeffry

Career
736–301 · 71.0%
This season
458 matches · 64.0%
Peak rank
42

First hit in 54.9% of 1,260 rounds. Won 63.0% of the rounds they struck first, 55.3% of the rounds they were struck first.

Significant Tells

  • In round 1: attacks straight away in 60.1% of rounds, against 42.6% in their other rounds.
  • After opening the round before by moving in: moves in first in 21.0% of rounds, against 8.3% after anything else.
  • In round 1: opens with “3P Smash Upper into 3PP Double Upper” in 10.5% of rounds, against 3.2% in their other rounds.
  • When the score is level: opens with “2K+G Ducking Low” in 6.9% of rounds, against 3.4% when ahead or behind.

How is this tested?

backdash into Head Attack46P+K826.5%
Smash Upper3P into Double Upper3PP645.1%
Ducking Low2K+G614.8%
punchP into Double KnucklePP423.3%
backdash into Kenka Hook46P413.2%
guardG into punchP362.9%
Middle Hell Stab6P+K352.8%
backdash into kickK332.6%
backdash into Scoop Kick4K+G302.4%
punchP302.4%
backdash into Double Hammer Down43P282.2%
Kenka Hook46P231.8%
Dash Elbow66P into Dash Elbow Upper66PP201.6%
Low Knuckle2P191.5%
Overblow Shoulder66P+K191.5%

221 further openings account for the other 701 rounds.

Counted from 323 of the 458 matches played. The rest were not pulled for openings.

By stage type

Record against each character on walled and open stages, as Jeffry

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Dural28–11 · 72%12–2 · 86%too few to test
Aoi29–6 · 83%2–0 · 100%too few to test
Vanessa10–12 · 45%2–0 · 100%too few to test
Pai16–2 · 89%5–5 · 50%too few to test
Shun9–3 · 75%8–4 · 67%too few to test

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

135 of this character's decided matches could not be matched to the round-openings pull, which is what says the character was played, and are left out of this table.

How is this tested?

Sarah

Career
193–99 · 66.1%
This season
107 matches · 64.5%
Peak rank
38

First hit in 54.8% of 343 rounds. Won 62.8% of the rounds they struck first, 54.8% of the rounds they were struck first.

Significant Tells

  • In round 1: opens with “2K+G Leg Slicer” in 12.9% of rounds, against 4.6% in their other rounds.

How is this tested?

backdash into Crescent Heel4K+G3610.4%
Sharpsword44K into Sharpsword Combo44KK319.0%
backdash into Full Spin Heel Kick9K277.8%
Leg Slicer2K+G236.7%
forward dash into guardG113.2%
forward dash into Leg Slicer2K+G102.9%
forward movement into punchP92.6%
Queen Bee Needle66K+G82.3%
Stiletto66K72.0%
backdash into Feather Scarecrow8K72.0%
backdash into Leg Slicer2K+G72.0%
guardG into Leg Slicer2K+G72.0%
Back Knuckle Turn44P into Squat Straight2P51.4%
Back Knuckle Turn44P into Switch Kick4K51.4%
Snap Side Chop3P into Setup Combination3PK51.4%

94 further openings account for the other 147 rounds.

Counted from 85 of the 107 matches played. The rest were not pulled for openings.

How these are tested

A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.

  • An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
  • Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
  • Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
  • A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (27 here; about 1.4 would come up by chance alone before the correction).
  • Walls against open is tested per opponent with 30+ matches and 10+ different players on each side, allowing for both players' ranks, and corrected across every player page at once: 0 of 2,552 hold up. With stages shuffled at random: 0 of 2,651–2,673.

Tests behind each character's list

  • Jeffry: 4 of 15 tests hold up
  • Sarah: 1 of 12 tests hold up