VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: Asia

Akira

Drum'S子

  • Lau
  • Jean
  • Jeffry
  • Kage
  • Taka
  • Lion
  • Goh
  • Vanessa
Career matches6,051
Career win rate59.5%
Round win rate56.6%
Peak rank43
Distinct opponents186
Period2026/03/26 – 2026/10/18

Elo rating

Overall, and on each character played 10+ times

1958 #69 of 3,686 on the Elo list →

The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.

Characters played — VF5's own record

Akira434,5822,6641,91858.1%
Dural—38024213863.7%
Jean4135822013861.5%
Lau3935222412863.6%
Kage3826916610361.7%
Jeffry3551351668.6%
Vanessa353430488.2%
Taka341916384.2%
Goh3331233.3%
Lion3332166.7%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Inputs per second

1,821 of 2,636 rounds counted

12.3 inputs a second (741 a minute) this season. Faster than 100% of the 4,069 regulars with enough rounds counted to compare.

By character played

Akira12.9772933
Lau11.4685363
Jean12.2732457
Kage11.770132
Taka12.273024
Lion13.48075
Goh7.54477

By opponent's character

Jacky12.8765257
Akira12.8766202
Lau12.0721150
Sarah11.9716157
El Blaze12.1729120
Aoi11.8711138
Jeffry12.575070
Lion12.072269
Shun12.373869
Kage12.977694
Goh12.776494
Brad12.172878
Vanessa12.072263
Lei Fei13.279542
Pai12.374072
Wolf12.373646
Jean12.273546
Taka12.071738
Dural11.971512
Eileen10.76394

An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.

Against each character

Jacky90553561.1%-4.1
Akira68452366.2%+1.6
Lau59302950.9%-10.0
Sarah50331766.0%+4.5
El Blaze38201852.6%-1.4
Aoi35211460.0%-1.1
Jeffry35231265.7%+2.4
Lion34241070.6%+8.8
Shun34201458.8%-4.5
Kage3325875.8%+12.1
Goh30201066.7%+3.8
Brad28181064.3%+3.0
Vanessa27141351.9%-13.9
Lei Fei22101245.5%-12.7
Pai2112957.1%-1.5
Wolf1914573.7%+12.6
Jean1810855.6%-2.5
Taka98188.9%+23.1
Dural550100.0%+39.4
Eileen31233.3%-28.0

0 of 10 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 10 questions at once; about 0.5 would by chance alone.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Breakable Full Fence85533262.4%-0.6
Full Fence80503062.5%+0.3
Rectangle70422860.0%-2.3
Breakable Half Fence66392759.1%-2.2
Low Fence66442266.7%+5.3
Half Fence64412364.1%+1.8
Octagon62362658.1%-3.5
Open55332260.0%-2.8
Single Wall52371571.2%+10.8
Full Fence and Open31211067.7%+5.3

0 of 10 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 10 questions at once; about 0.5 would by chance alone.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls42761.1%62.0%-0.9
No walls17365.9%61.9%+4.0

Walls against open: -4.9 points (95% range -13.3 to +3.5), p 0.253 — no measurable difference.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

『Nεnji』.β (Rank 41)2026/10/14108280.0%
manatsu_7 (Rank 42)2026/10/14104640.0%
★闘将拉麵男★ (Rank 42)2026/10/121512380.0%
藪からBOY (Rank 43)2026/10/1297277.8%
どっせプレビに出たい (Rank 41)2026/10/1285362.5%
いくお (Rank 43)2026/08/20158753.3%
めがじぇね (Rank 43)2026/08/191331023.1%
ピロオ3 (Rank 41)2026/08/1895455.6%
Umemon2026 (Rank 37)2026/08/181610662.5%
カルティカ (Rank 42)2026/08/182921872.4%
おさげ (Rank 40)2026/08/0493633.3%
堂島様 (Rank 43)2026/08/0293633.3%
rocku (Rank 41)2026/07/2663350.0%
こば次狼/covajiro (Rank 44)2026/07/1782625.0%
かんしゅ (Rank 39)2026/07/17138561.5%
hikabun (Rank 39)2026/07/17106460.0%
cyomiko (Rank 40)2026/07/1774357.1%
jean (Rank 41)2026/07/17148657.1%
shenron0321 (Rank 41)2026/07/1796366.7%
ビルちゃん (Rank 41)2026/07/1561516.7%
expensive-sand (Rank 39)2026/06/2786275.0%
a.k.aとりてん (Rank 38)2026/06/0587187.5%
伊藤カイジ系【智也】 (Rank 38)2026/05/2874357.1%
こんにちわアキラ (Rank 43)2026/05/2874357.1%
じゃんぬ (Rank 44)2026/04/22103730.0%

Round openings

Every character

backdash into evade up1295.4%
crouch into Housui2P1164.9%
punchP into forward dash1054.4%
forward movement into punchP974.1%
backdash into evade down713.0%
backdash into punchP692.9%
crouch dash back into forward dash401.7%
forward movement into Jouho Touken6P391.6%
Yakuho Chouchu666P into Jouho Touken6P381.6%
backdash into throw escape341.4%
punchP331.4%
crouch dash back into backdash321.4%
evade down into backdash321.4%
punchP into crouch dash forward321.4%
Yakuho Chouchu666P271.1%

485 further openings account for the other 1,483 rounds.

Counted from 594 of the 652 matches played. The rest were not pulled for openings.

Akira

Career
2,664–1,918 · 58.1%
This season
351 matches · 61.8%
Peak rank
43

First hit in 57.7% of 1,285 rounds. Won 58.0% of the rounds they struck first, 52.8% of the rounds they were struck first.

Significant Tells

  • Against Sarah: attacks straight away in 51.0% of rounds, against 25.6% against everyone else.
  • After opening the round before by attacking: attacks straight away in 41.8% of rounds, against 25.0% after anything else.
  • Against Vanessa: opens with “forward movement into 6P Jouho Touken” in 15.4% of rounds, against 2.2% against everyone else.

How is this tested?

crouch into Housui2P1168.9%
punchP into forward dash917.0%
backdash into evade up624.8%
forward movement into punchP503.8%
forward movement into Jouho Touken6P393.0%
Yakuho Chouchu666P into Jouho Touken6P382.9%
crouch dash back into forward dash352.7%
Yakuho Chouchu666P272.1%
crouch dash forward into forward dash241.8%
Rimon Chouchu66P into Jouho Touken6P231.8%
backdash into Rimon Chouchu66P231.8%
Rimon Chouchu66P221.7%
evade down into forward dash221.7%
backdash into punchP201.5%
crouch dash back into Jouho Senshou46P201.5%

175 further openings account for the other 691 rounds.

Counted from 328 of the 351 matches played. The rest were not pulled for openings.

By stage type

Record against each character on walled and open stages, as Akira

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Jacky16–15 · 52%8–2 · 80%too few to test
Akira18–13 · 58%6–1 · 86%too few to test
Sarah18–7 · 72%8–0 · 100%too few to test
Lau9–8 · 53%6–3 · 67%too few to test
Jeffry11–5 · 69%3–4 · 43%too few to test

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

23 of this character's decided matches could not be matched to the round-openings pull, which is what says the character was played, and are left out of this table.

How is this tested?

Lau

Career
224–128 · 63.6%
This season
124 matches · 65.3%
Peak rank
39

First hit in 49.7% of 487 rounds. Won 58.7% of the rounds they struck first, 59.2% of the rounds they were struck first.

Significant Tells

No reliable tells for this character.

How is this tested?

forward movement into punchP346.9%
backdash into evade up255.1%
backdash into evade down214.3%
backdash into Tenshin EngekishouP+K183.7%
backdash into Sako Soushou4P+K163.2%
backdash into punchP153.0%
crouch into Souchuken2P142.9%
punchP into crouch dash forward142.9%
crouch dash back into Sako Soushou4P+K132.6%
Junho Chushou33P112.2%
punchP into forward dash102.0%
crouch dash forward into throw escape91.8%
Fukko Kensou1P81.6%
backdash into throw escape81.6%
crouch dash back into backdash81.6%

135 further openings account for the other 268 rounds.

Jean

Career
220–138 · 61.5%
This season
111 matches · 59.5%
Peak rank
41

First hit in 55.3% of 309 rounds. Won 54.4% of the rounds they struck first, 55.8% of the rounds they were struck first.

Significant Tells

No reliable tells for this character.

How is this tested?

backdash into evade down258.0%
backdash into evade up258.0%
backdash into punchP227.1%
crouch into Shitamaeken2P216.8%
backdash into Gyaku Seikenzuki66P113.5%
punchP103.2%
backdash into throw escape82.6%
backdash into Yoko'enpi6P72.2%
evade down into backdash72.2%
crouch dash forward into throw escape61.9%
Gyaku Seikenzuki66P51.6%
Yoko'enpi6P into Yoko'enpi~Uchishutou6PP51.6%
backdash into Shitamaeken2P51.6%
backdash into throwP+G51.6%
evade down into throw escape51.6%

98 further openings account for the other 144 rounds.

Counted from 76 of the 111 matches played. The rest were not pulled for openings.

Jeffry

Career
35–16 · 68.6%
This season
32 matches · 59.4%
Peak rank
35

First hit in 48.5% of 134 rounds. Won 53.9% of the rounds they struck first, 58.0% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

crouch into Low Knuckle2P139.7%
backdash into evade up129.0%
backdash into punchP75.2%
backdash into evade down53.7%
Hell Dunk Elbow2P+K43.0%
evade down into backdash43.0%
forward movement into punchP43.0%
backdash into Power Hammer63214P32.2%
backdash into throw escape32.2%
crouch into Hell Dunk Elbow2P+K32.2%
Dash Elbow66P into punchP21.5%
Hammer Slide1P21.5%
backdash into Body CrushP+K21.5%
backdash into Full Swing Double Hammer41236P+K21.5%
backdash into Full Swing Upper33P21.5%

60 further openings account for the other 66 rounds.

Kage

Career
166–103 · 61.7%
This season
26 matches · 57.7%
Peak rank
38

First hit in 63.0% of 100 rounds. Won 50.8% of the rounds they struck first, 59.5% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Hagakure-ryu In Raijingeki46P+K54.8%
backdash into Hiji'uchi6P54.8%
backdash into evade up54.8%
backdash into punchP54.8%
crouch dash back into Furikakato OtoshiK+G43.9%
forward movement into punchP43.9%
punchP into crouch dash forward43.9%
Hiji'uchi6P32.9%
Yokoshutou4P+K into Sunebarai4P+KP32.9%
backdash into Furikakato OtoshiK+G32.9%
Rasen4P21.9%
Ryubisen44K+G21.9%
Senpujin2P+K21.9%
backdash into Doukudaki46K21.9%
backdash into Jizuridan2P21.9%

43 further openings account for the other 52 rounds.

Lion

Career
2–1 · 66.7%
This season
4 matches · 75.0%
Peak rank
33

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into Senshippo66P421.1%
backdash into Banchu6P210.5%
backdash into Touku Rigou Bantaitetsu46K+G210.5%
In'you4P into Ni In'you4PP15.3%
In'you4P into crouch dash forward15.3%
Kishitsu Kasensou43P into Tourou Hassou41236P15.3%
Sen'inshou3P15.3%
backdash into Rakugekishou3PP15.3%
backdash into Sentai4K15.3%
backdash into Tourou Hassou41236P15.3%
backdash into throw escape15.3%
forward movement into In'you4P15.3%
forward movement into backdash15.3%
forward movement into punchP15.3%

Vanessa

Career
30–4 · 88.2%
This season
2 matches · 50.0%
Peak rank
35

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Defensive Style: Stinger Low Blow112.5%
Defensive Style: backdash into evade up112.5%
Offensive Style: Leg Guard Crush into forward dash112.5%
Offensive Style: Leg Guard Crush into forward movement112.5%
Offensive Style: backdash into Heel Kick6K+G112.5%
Offensive Style: backdash into Spinning Savate66K+G112.5%
Offensive Style: backdash into evade down112.5%
Offensive Style: backdash into evade up112.5%

Goh

Career
1–2 · 33.3%
This season
2 matches · 0.0%
Peak rank
33

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into Karura4P+K228.6%
Soukyu46P into forward movement114.3%
backdash into Kokuryusatsu Ichi46P+K114.3%
backward movement into Raikou3P114.3%
crouch dash forward into backdash114.3%
evade up into forward dash114.3%

Not counted here: Taka. Their matches were not pulled for openings.

How these are tested

A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.

  • An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
  • Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
  • Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
  • A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (39 here; about 2.0 would come up by chance alone before the correction).
  • Walls against open is tested per opponent with 30+ matches and 10+ different players on each side, allowing for both players' ranks, and corrected across every player page at once: 0 of 2,552 hold up. With stages shuffled at random: 0 of 2,651–2,673.

Tests behind each character's list

  • Akira: 3 of 16 tests hold up
  • Lau: 0 of 14 tests hold up
  • Jean: 0 of 9 tests hold up
  • Jeffry: not tested (too few rounds)
  • Kage: not tested (too few rounds)
  • Lion: not tested (too few rounds)
  • Vanessa: not tested (too few rounds)
  • Goh: not tested (too few rounds)