VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: Asia

Jeffry

kuro__pomeranian

  • Goh
  • Vanessa
  • El Blaze
  • Lau
  • Shun
  • Jean
  • Taka
  • Kage
  • Wolf
  • Brad
  • Lion
  • Pai
  • Akira
  • Aoi
  • Sarah
  • Jacky
Career matches1,955
Career win rate79.5%
Round win rate66.1%
Peak rank28
Distinct opponents76
Period2026/03/26 – 2026/10/18

Elo rating

Overall, and on each character played 10+ times

1562 #1,592 of 3,686 on the Elo list →

The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.

Characters played — VF5's own record

Jeffry281881404874.5%
Goh271761304673.9%
Lau271741274773.0%
Pai281491222781.9%
Lion281421222085.9%
Jean26126992778.6%
Wolf25123952877.2%
Kage25110911982.7%
Shun23105842180.0%
Vanessa2396752178.1%
Brad2294761880.8%
Taka2491761583.5%
El Blaze2385721384.7%
Jacky2485751088.2%
Aoi2284642076.2%
Sarah2380671383.8%
Akira174739883.0%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Inputs per second

196 of 557 rounds counted

8.6 inputs a second (515 a minute) this season. Faster than 81% of the 4,069 regulars with enough rounds counted to compare.

By character played

Vanessa7.645415
El Blaze8.651714
Lau9.557215
Shun8.852912
Jean8.852836
Taka8.852723
Kage8.24918
Wolf7.846521
Brad8.349611
Lion9.45649
Jeffry9.25515
Pai7.94748
Aoi9.05377
Sarah8.75218
Jacky9.45644

By opponent's character

Akira8.651439
Aoi8.651522
Jeffry9.053725
Jacky8.350120
Shun9.254910
Sarah8.752210
Goh8.45075
Wolf8.953224
Jean8.14858
Vanessa8.14884
Pai9.255510
Eileen8.45063
El Blaze7.94723
Lion7.44438
Kage7.84715

An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.

Against each character

Akira2924582.8%+6.0
Aoi1917289.5%+16.8
Jeffry1914573.7%-2.5
Jacky1712570.6%-4.4
Shun149564.3%-0.9
Sarah76185.7%+2.2
Goh65183.3%+10.2
Wolf63350.0%-19.4
Jean52340.0%-32.1
Vanessa52340.0%-29.5
Pai42250.0%-21.2
Eileen330100.0%+28.5
El Blaze32166.7%-11.2
Taka32166.7%-13.4
Lau220100.0%+22.9
Lion220100.0%+22.9
Kage110100.0%+19.3

No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Octagon1915479.0%+2.0
Low Fence1815383.3%+5.9
Half Fence1713476.5%+4.1
Breakable Half Fence1611568.8%-9.9
Single Wall139469.2%+7.6
Breakable Full Fence1210283.3%+14.0
Rectangle129375.0%-0.7
Full Fence and Open117463.6%-12.0
Open96366.7%-12.0
Full Fence86275.0%+1.2

No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls8476.2%74.9%+1.3
No walls4075.0%73.0%+2.0

Walls against open: -0.7 points (95% range -17.0 to +15.6), p 0.933 — no measurable difference.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

プレガバリン (Rank 28)2026/08/192020.0%
mm_rottenmeier (Rank 23)2026/07/13220100.0%
Multipla (Rank 24)2026/06/16550100.0%
流形 (Rank 13)2026/06/16220100.0%
μ (Rank 25)2026/05/2931233.3%
okb@j>おーけーびー (Rank 27)2026/05/2732166.7%
a39611619 (Rank 21)2026/05/27440100.0%
GWO (Rank 22)2026/05/23220100.0%
maripon (Rank 27)2026/05/1831233.3%
壱色淸淨 (Rank 26)2026/05/16440100.0%
DDaDDai (Rank 27)2026/05/1641325.0%
ガルポ大統領vtuber (Rank 24)2026/05/1686275.0%
NORESPECT (Rank 26)2026/05/1521150.0%
hahaha (Rank 26)2026/05/1564266.7%
砂の橋 (Rank 26)2026/05/1176185.7%
nekoneko (Rank 21)2026/05/09330100.0%
柔软的尾巴 (Rank 26)2026/05/09330100.0%
うをん (Rank 27)2026/05/0532166.7%
AnarKhisT (Rank 17)2026/04/26220100.0%
ねこ吉 (Rank 21)2026/04/25220100.0%
penta (Rank 21)2026/04/25550100.0%
omuretukun (Rank 21)2026/04/25770100.0%
ー男ー (Rank 16)2026/04/21550100.0%
코나미스포츠 (Rank 17)2026/04/20220100.0%
Fuji_Atsuka (Rank 16)2026/03/29220100.0%

Round openings

Every character

backdash into evade down468.2%
backdash into Karura4P+K305.4%
Defensive Style: backdash into back kick+guard4K+G244.3%
backdash into Sune Kudaki43P162.9%
backdash into guardG132.3%
backdash into evade up122.1%
backdash into backward movement112.0%
backdash into Kyousengeri46K91.6%
backdash into throwP+G91.6%
Defensive Style: Shadow Slicer into Cut-in Knee Kick6K81.4%
backdash into Fukko Kensou1P71.2%
backdash into Nozuchi1P+K71.2%
backdash into punchP71.2%
forward movement into punchP71.2%
Defensive Style: kick into Switch Left SlicerKK61.1%

213 further openings account for the other 347 rounds.

Goh

Career
130–46 · 73.9%
This season
28 matches · 67.9%
Peak rank
27

First hit in 58.1% of 105 rounds. Won 67.2% of the rounds they struck first, 56.8% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into Karura4P+K3028.6%
backdash into Sune Kudaki43P1615.2%
backdash into evade down1514.3%
backdash into Kyousengeri46K98.6%
Garyu66K into Tsukikage6K65.7%
forward dash into Tsukikage6K43.8%
backdash into Minamo Barai2P+K21.9%
backdash into Soukyu46P21.9%
backdash into kickK21.9%
Kyousengeri46K10.9%
Soukyu46P into Hiji'ate6P10.9%
Sune Kudaki43P10.9%
Sune Kudaki43P into guardG10.9%
Tsukikage6K into kickK10.9%
backdash10.9%

13 further openings account for the other 13 rounds.

Vanessa

Career
75–21 · 78.1%
This season
20 matches · 90.0%
Peak rank
23

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Defensive Style: backdash into back kick+guard4K+G2435.3%
Defensive Style: Shadow Slicer into Cut-in Knee Kick6K811.8%
Defensive Style: kick into Switch Left SlicerKK68.8%
Defensive Style: guard34.4%
Defensive Style: backdash into Defensive Elbow (Deflect)1P22.9%
Defensive Style: backdash into Set-up (Offensive Style)P+K+G22.9%
Defensive Style: backdash into evade up22.9%
Defensive Style: forward dash into Cut-in Knee Kick6K22.9%
Defensive Style: Cut-in Knee Kick11.5%
Defensive Style: backdash11.5%
Defensive Style: backdash into Sliding Low Kick1K+G11.5%
Defensive Style: backdash into evade down11.5%
Defensive Style: backdash into guardG11.5%
Defensive Style: backdash into kickK11.5%
Defensive Style: backdash into punchP11.5%

12 further openings account for the other 12 rounds.

Lau

Career
127–47 · 73.0%
This season
13 matches · 69.2%
Peak rank
27

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into Fukko Kensou1P712.3%
crouch into Renshou Tenshinkyaku3PPPK58.8%
backdash into Kensou4P47.0%
backdash into Sako Soushou4P+K47.0%
backdash into guardG47.0%
backdash into Kosoushou46P35.3%
backdash23.5%
backdash into Hi'en Renshou44PP23.5%
backdash into Honshin Hekiken1P+K23.5%
backdash into evade down23.5%
backward movement into Fukko Kensou1P23.5%
crouch into Renkanshou3PPP23.5%
Fukko Kensou1P11.8%
Koryu Tenshinkyaku6K+G11.8%
Saishikkyaku4K11.8%

15 further openings account for the other 15 rounds.

El Blaze

Career
72–13 · 84.7%
This season
13 matches · 76.9%
Peak rank
23

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into evade down1121.1%
backdash into backward movement611.5%
backdash into evade up59.6%
backdash into guardG47.7%
backdash into punchP35.8%
backdash into throwP+G35.8%
backdash into Volcano Upper4P+K23.9%
evade up23.9%
evade up into Rocket Discharge6P+K+G23.9%
forward movement into punchP23.9%
Drop Kick9K into Death Scythe Slash8K11.9%
Drop Kick9K into Midday HeatKK11.9%
Quick HookPP into Keen Edge ComboPPP11.9%
backdash into Rolling Low Knuckle1P11.9%
backdash into Shadow Spin Kick4PK11.9%

7 further openings account for the other 7 rounds.

Shun

Career
84–21 · 80.0%
This season
13 matches · 76.9%
Peak rank
23

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Honshin Rensenkyaku4K+G into backward movement612.0%
backdash into evade down510.0%
crouch into Haisenchu1P48.0%
backdash into Shinho Suikoushu43P+K36.0%
guardG into Honshin Rensenkyaku4K+G36.0%
offensive move into Honshin TankaP+K36.0%
Honshin Rensenkyaku4K+G24.0%
Kousoku Kouhi17P+K+G into Kousoku Kouhi Soushu17P+K+GP+K24.0%
Toukyaku6K+G24.0%
backdash into guardG24.0%
forward movement into Chougeki RigoutaiPK24.0%
forward movement into punchP24.0%
backdash into Asen Kaikyaku44K12.0%
backdash into Haisenchu1P12.0%
backdash into Kousoku Kouhi Fusshu17P+K+GP12.0%

11 further openings account for the other 11 rounds.

Jean

Career
99–27 · 78.6%
This season
10 matches · 60.0%
Peak rank
26

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into Nozuchi1P+K717.1%
Gyaku Seikenzuki66P into Yoko'enpi6P614.6%
backdash into Shitanagi Shutou1P49.8%
Yoko'enpi6P into Yoko'enpi~Uchishutou6PP24.9%
backdash into Kake'uchi~Maekeri'age46PK24.9%
backdash into backward movement24.9%
forward dash into Gyaku Seikenzuki66P24.9%
forward dash into Yoko'enpi~Uchishutou6PP24.9%
Kake'uchi46P into Kake'uchi~Maekeri'age46PK12.4%
backdash into Chudan Mawashigeri3K12.4%
backdash into Getsuku Shouken46P+K12.4%
backdash into Gyaku Seikenzuki66P12.4%
backdash into Kake'uchi46P12.4%
backdash into Ryoutezuki66P+K12.4%
backdash into Yoko'enpi6P12.4%

7 further openings account for the other 7 rounds.

Taka

Career
76–15 · 83.5%
This season
10 matches · 80.0%
Peak rank
24

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into evade down615.0%
forward dash into Hiji'ate6P512.5%
kickK512.5%
forward movement into Tsuppari 2PP410.0%
Morotezuki66P into Morote Tsuppari66PP37.5%
backdash into kickK25.0%
backdash into punchP25.0%
forward dash into Morote Tsuppari66PP25.0%
Ao'oni Midaremage214P+K12.5%
Hiji'ate6P12.5%
Mageryu46P12.5%
Tsuppari 5PPPPP into Tsuppari TarukudakiPPPPPP12.5%
backdash into Aka'oni MidaremageP+K12.5%
backdash into Kachi'age33P+K12.5%
backdash into Tsuyubarai 22P+KP12.5%

4 further openings account for the other 4 rounds.

Kage

Career
91–19 · 82.7%
This season
8 matches · 62.5%
Peak rank
25

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Jakenshou214P+K618.8%
backdash into Ryubisen44K+G412.5%
backdash into Shippuzan3PP412.5%
evade up into Ryubisen44K+G412.5%
backdash into Gen'you4K+G39.4%
backdash into evade up26.2%
Yokoshutou4P+K13.1%
backdash into Jakenshou214P+K13.1%
backdash into Rakujin Gaeri44P13.1%
backward movement into Jakenshou214P+K13.1%
backward movement into Ryubisen44K+G13.1%
forward dash into backdash13.1%
forward movement into HagasanePK13.1%
guardG into throw escape13.1%
punchP into ResshouPP13.1%

Wolf

Career
95–28 · 77.2%
This season
6 matches · 66.7%
Peak rank
25

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Rolling Savate6K+G419.1%
backdash into Kenka Kick1K+G419.1%
backdash into throwP+G419.1%
backdash into evade down29.5%
backdash into Elbow Butt4P14.8%
backdash into Heavy Toe Kick4K+G14.8%
backdash into Mow Down Chop1P+K14.8%
backdash into Rolling Savate6K+G14.8%
backdash into throw escape14.8%
backward movement into Kenka Kick1K+G14.8%
crouch into down-back kick1K14.8%

Brad

Career
76–18 · 80.8%
This season
5 matches · 60.0%
Peak rank
22

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into evade down420.0%
Middle Spin Kick66K into Ten Kao6K210.0%
forward dash into Ten Kao6K210.0%
Ten Kao6K into backdash15.0%
backdash into Dtee Sawk Bon1P+K15.0%
backdash into Further Low1K+G15.0%
backdash into Sit Jab2P15.0%
backdash into Spine Whip4P15.0%
backdash into Stop Kick4K15.0%
backdash into back kick+guard4K+G15.0%
backdash into evade up15.0%
backdash into guardG15.0%
guardG15.0%
guardG into backdash15.0%
guardG into evade down15.0%

Jeffry

Career
140–48 · 74.5%
This season
4 matches · 75.0%
Peak rank
28

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into Ducking Low2K+G316.7%
backdash into Hell Dunk Elbow2P+K316.7%
backdash into Toe Kick2K316.7%
backdash into Double Hammer Down43P211.1%
Scoop Kick4K+G15.6%
backdash into evade up15.6%
backward movement into Ducking Low2K+G15.6%
backward movement into Smash Upper3P15.6%
evade down into Hell Dunk Elbow2P+K15.6%
evade up15.6%
forward dash into Overblow Shoulder66P+K15.6%

Lion

Career
122–20 · 85.9%
This season
5 matches · 100.0%
Peak rank
28

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into Kishitsu Kasensou43P211.8%
evade down into Kousoutai2K+G211.8%
Dantai3K15.9%
Senputai8K into Katoutai8KK15.9%
backdash into Dantai3K15.9%
backdash into Kousoutai2K+G15.9%
backdash into Sentai4K15.9%
backdash into Souji SenpuP+K15.9%
backdash into Zensou Tenshinkyaku44K+G15.9%
backdash into back kick+guard4K+G15.9%
backdash into evade down15.9%
backdash into guardG15.9%
backdash into punchP15.9%
evade down into Tanhikyaku46K15.9%
guardG into Zensou Tenshinkyaku44K+G15.9%

Pai

Career
122–27 · 81.9%
This season
3 matches · 33.3%
Peak rank
28

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into Tenshin Oushoushou46P+K545.5%
forward movement into RaigekishouPPP218.2%
Tenshin Oushoushou46P+K19.1%
backdash into backward movement19.1%
backward movement into Ryoushou6P+K19.1%
guardG into Tenshin Oushoushou46P+K19.1%

Akira

Career
39–8 · 83.0%
This season
2 matches · 100.0%
Peak rank
17

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into SoutoP+K225.0%
SoutoP+K112.5%
backdash into Rimon Chouchu66P112.5%
backdash into backward movement112.5%
backdash into guardG112.5%
backward movement into Sokutai3K112.5%
crouch into Sokutai3K112.5%

Sarah

Career
67–13 · 83.8%
This season
2 matches · 100.0%
Peak rank
23

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

forward dash into Quick Knee and Toe Kick6KK225.0%
Back Spin KickK+G into Leg Slicer2K+G112.5%
Leg Slicer2K+G112.5%
backward movement into Leg Slicer2K+G112.5%
backward movement into evade down112.5%
forward dash into Stiletto66K112.5%
guardG into backdash112.5%

Aoi

Career
64–20 · 76.2%
This season
2 matches · 100.0%
Peak rank
22

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Jousei Ryusenshou214P+K into Kamageri4K114.3%
Kamageri4K into Ougimai4P114.3%
Sayo'arashiP+K into Nirentotsu OuchuPPP114.3%
backdash into Soushouda46P+K114.3%
forward dash into Sou'unha66K114.3%
guardG into Raijinha6K114.3%
guardG into backdash114.3%

Jacky

Career
75–10 · 88.2%
This season
1 matches · 100.0%
Peak rank
24

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Slide Shuffle (Deflect)4P+K+G into crouch125.0%
backdash into Long Stride Back Knuckle4P+K125.0%
backdash into Rage Kick1PK125.0%
backdash into Spinning Arm Kick4PK125.0%

How these are tested

A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.

  • An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
  • Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
  • Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
  • A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (0 here; about 0.0 would come up by chance alone before the correction).

Tests behind each character's list

  • Goh: not tested (too few rounds)
  • Vanessa: not tested (too few rounds)
  • Lau: not tested (too few rounds)
  • El Blaze: not tested (too few rounds)
  • Shun: not tested (too few rounds)
  • Jean: not tested (too few rounds)
  • Taka: not tested (too few rounds)
  • Kage: not tested (too few rounds)
  • Wolf: not tested (too few rounds)
  • Brad: not tested (too few rounds)
  • Jeffry: not tested (too few rounds)
  • Lion: not tested (too few rounds)
  • Pai: not tested (too few rounds)
  • Akira: not tested (too few rounds)
  • Sarah: not tested (too few rounds)
  • Aoi: not tested (too few rounds)
  • Jacky: not tested (too few rounds)