Virtua Fighter 5 REVO · v1.10 · Region: Asia
Elo rating
Overall, and on each character played 10+ times1562 #1,592 of 3,686 on the Elo list →
Goh157828 matches
Vanessa157517 matches
El Blaze156413 matches
Lau156413 matches
Shun157211 matches
Jean155910 matches
Taka156210 matches
The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.
Characters played — VF5's own record
| Jeffry | 28 | 188 | 140 | 48 | 74.5% |
|---|---|---|---|---|---|
| Goh | 27 | 176 | 130 | 46 | 73.9% |
| Lau | 27 | 174 | 127 | 47 | 73.0% |
| Pai | 28 | 149 | 122 | 27 | 81.9% |
| Lion | 28 | 142 | 122 | 20 | 85.9% |
| Jean | 26 | 126 | 99 | 27 | 78.6% |
| Wolf | 25 | 123 | 95 | 28 | 77.2% |
| Kage | 25 | 110 | 91 | 19 | 82.7% |
| Shun | 23 | 105 | 84 | 21 | 80.0% |
| Vanessa | 23 | 96 | 75 | 21 | 78.1% |
| Brad | 22 | 94 | 76 | 18 | 80.8% |
| Taka | 24 | 91 | 76 | 15 | 83.5% |
| El Blaze | 23 | 85 | 72 | 13 | 84.7% |
| Jacky | 24 | 85 | 75 | 10 | 88.2% |
| Aoi | 22 | 84 | 64 | 20 | 76.2% |
| Sarah | 23 | 80 | 67 | 13 | 83.8% |
| Akira | 17 | 47 | 39 | 8 | 83.0% |
These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.
Inputs per second
196 of 557 rounds counted8.6 inputs a second (515 a minute) this season. Faster than 81% of the 4,069 regulars with enough rounds counted to compare.
By character played
| Vanessa | 7.6 | 454 | 15 |
|---|---|---|---|
| El Blaze | 8.6 | 517 | 14 |
| Lau | 9.5 | 572 | 15 |
| Shun | 8.8 | 529 | 12 |
| Jean | 8.8 | 528 | 36 |
| Taka | 8.8 | 527 | 23 |
| Kage | 8.2 | 491 | 8 |
| Wolf | 7.8 | 465 | 21 |
| Brad | 8.3 | 496 | 11 |
| Lion | 9.4 | 564 | 9 |
| Jeffry | 9.2 | 551 | 5 |
| Pai | 7.9 | 474 | 8 |
| Aoi | 9.0 | 537 | 7 |
| Sarah | 8.7 | 521 | 8 |
| Jacky | 9.4 | 564 | 4 |
By opponent's character
| Akira | 8.6 | 514 | 39 |
|---|---|---|---|
| Aoi | 8.6 | 515 | 22 |
| Jeffry | 9.0 | 537 | 25 |
| Jacky | 8.3 | 501 | 20 |
| Shun | 9.2 | 549 | 10 |
| Sarah | 8.7 | 522 | 10 |
| Goh | 8.4 | 507 | 5 |
| Wolf | 8.9 | 532 | 24 |
| Jean | 8.1 | 485 | 8 |
| Vanessa | 8.1 | 488 | 4 |
| Pai | 9.2 | 555 | 10 |
| Eileen | 8.4 | 506 | 3 |
| El Blaze | 7.9 | 472 | 3 |
| Lion | 7.4 | 443 | 8 |
| Kage | 7.8 | 471 | 5 |
An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.
Against each character
| Akira | 29 | 24 | 5 | 82.8% | +6.0 |
|---|---|---|---|---|---|
| Aoi | 19 | 17 | 2 | 89.5% | +16.8 |
| Jeffry | 19 | 14 | 5 | 73.7% | -2.5 |
| Jacky | 17 | 12 | 5 | 70.6% | -4.4 |
| Shun | 14 | 9 | 5 | 64.3% | -0.9 |
| Sarah | 7 | 6 | 1 | 85.7% | +2.2 |
| Goh | 6 | 5 | 1 | 83.3% | +10.2 |
| Wolf | 6 | 3 | 3 | 50.0% | -19.4 |
| Jean | 5 | 2 | 3 | 40.0% | -32.1 |
| Vanessa | 5 | 2 | 3 | 40.0% | -29.5 |
| Pai | 4 | 2 | 2 | 50.0% | -21.2 |
| Eileen | 3 | 3 | 0 | 100.0% | +28.5 |
| El Blaze | 3 | 2 | 1 | 66.7% | -11.2 |
| Taka | 3 | 2 | 1 | 66.7% | -13.4 |
| Lau | 2 | 2 | 0 | 100.0% | +22.9 |
| Lion | 2 | 2 | 0 | 100.0% | +22.9 |
| Kage | 1 | 1 | 0 | 100.0% | +19.3 |
No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.
A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.
By ring shape
| Octagon | 19 | 15 | 4 | 79.0% | +2.0 |
|---|---|---|---|---|---|
| Low Fence | 18 | 15 | 3 | 83.3% | +5.9 |
| Half Fence | 17 | 13 | 4 | 76.5% | +4.1 |
| Breakable Half Fence | 16 | 11 | 5 | 68.8% | -9.9 |
| Single Wall | 13 | 9 | 4 | 69.2% | +7.6 |
| Breakable Full Fence | 12 | 10 | 2 | 83.3% | +14.0 |
| Rectangle | 12 | 9 | 3 | 75.0% | -0.7 |
| Full Fence and Open | 11 | 7 | 4 | 63.6% | -12.0 |
| Open | 9 | 6 | 3 | 66.7% | -12.0 |
| Full Fence | 8 | 6 | 2 | 75.0% | +1.2 |
No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.
With or without walls
| Stages | Matches | Win % | Expected | vs expected |
|---|---|---|---|---|
| Walls | 84 | 76.2% | 74.9% | +1.3 |
| No walls | 40 | 75.0% | 73.0% | +2.0 |
Walls against open: -0.7 points (95% range -17.0 to +15.6), p 0.933 — no measurable difference.
The fence-and-open stages and Training Room are on neither side, as on the stage report.
How these are tested
- Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
- Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
- Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.
Most played opponents
| ガルポ大統領vtuber (Rank 24) | 8 | 6 | 2 | 75.0% |
|---|---|---|---|---|
| omuretukun (Rank 21) | 7 | 7 | 0 | 100.0% |
| 砂の橋 (Rank 26) | 7 | 6 | 1 | 85.7% |
| hahaha (Rank 26) | 6 | 4 | 2 | 66.7% |
| Multipla (Rank 24) | 5 | 5 | 0 | 100.0% |
| penta (Rank 21) | 5 | 5 | 0 | 100.0% |
| ー男ー (Rank 16) | 5 | 5 | 0 | 100.0% |
| DDaDDai (Rank 27) | 4 | 1 | 3 | 25.0% |
| a39611619 (Rank 21) | 4 | 4 | 0 | 100.0% |
| 壱色淸淨 (Rank 26) | 4 | 4 | 0 | 100.0% |
| maripon (Rank 27) | 3 | 1 | 2 | 33.3% |
| nekoneko (Rank 21) | 3 | 3 | 0 | 100.0% |
| okb@j>おーけーびー (Rank 27) | 3 | 2 | 1 | 66.7% |
| μ (Rank 25) | 3 | 1 | 2 | 33.3% |
| うをん (Rank 27) | 3 | 2 | 1 | 66.7% |
| 柔软的尾巴 (Rank 26) | 3 | 3 | 0 | 100.0% |
| AnarKhisT (Rank 17) | 2 | 2 | 0 | 100.0% |
| Fuji_Atsuka (Rank 16) | 2 | 2 | 0 | 100.0% |
| GWO (Rank 22) | 2 | 2 | 0 | 100.0% |
| NORESPECT (Rank 26) | 2 | 1 | 1 | 50.0% |
| mm_rottenmeier (Rank 23) | 2 | 2 | 0 | 100.0% |
| ねこ吉 (Rank 21) | 2 | 2 | 0 | 100.0% |
| プレガバリン (Rank 28) | 2 | 0 | 2 | 0.0% |
| 流形 (Rank 13) | 2 | 2 | 0 | 100.0% |
| 코나미스포츠 (Rank 17) | 2 | 2 | 0 | 100.0% |
Most played opponents, most recent first
| プレガバリン (Rank 28) | 2026/08/19 | 2 | 0 | 2 | 0.0% |
|---|---|---|---|---|---|
| mm_rottenmeier (Rank 23) | 2026/07/13 | 2 | 2 | 0 | 100.0% |
| Multipla (Rank 24) | 2026/06/16 | 5 | 5 | 0 | 100.0% |
| 流形 (Rank 13) | 2026/06/16 | 2 | 2 | 0 | 100.0% |
| μ (Rank 25) | 2026/05/29 | 3 | 1 | 2 | 33.3% |
| okb@j>おーけーびー (Rank 27) | 2026/05/27 | 3 | 2 | 1 | 66.7% |
| a39611619 (Rank 21) | 2026/05/27 | 4 | 4 | 0 | 100.0% |
| GWO (Rank 22) | 2026/05/23 | 2 | 2 | 0 | 100.0% |
| maripon (Rank 27) | 2026/05/18 | 3 | 1 | 2 | 33.3% |
| 壱色淸淨 (Rank 26) | 2026/05/16 | 4 | 4 | 0 | 100.0% |
| DDaDDai (Rank 27) | 2026/05/16 | 4 | 1 | 3 | 25.0% |
| ガルポ大統領vtuber (Rank 24) | 2026/05/16 | 8 | 6 | 2 | 75.0% |
| NORESPECT (Rank 26) | 2026/05/15 | 2 | 1 | 1 | 50.0% |
| hahaha (Rank 26) | 2026/05/15 | 6 | 4 | 2 | 66.7% |
| 砂の橋 (Rank 26) | 2026/05/11 | 7 | 6 | 1 | 85.7% |
| nekoneko (Rank 21) | 2026/05/09 | 3 | 3 | 0 | 100.0% |
| 柔软的尾巴 (Rank 26) | 2026/05/09 | 3 | 3 | 0 | 100.0% |
| うをん (Rank 27) | 2026/05/05 | 3 | 2 | 1 | 66.7% |
| AnarKhisT (Rank 17) | 2026/04/26 | 2 | 2 | 0 | 100.0% |
| ねこ吉 (Rank 21) | 2026/04/25 | 2 | 2 | 0 | 100.0% |
| penta (Rank 21) | 2026/04/25 | 5 | 5 | 0 | 100.0% |
| omuretukun (Rank 21) | 2026/04/25 | 7 | 7 | 0 | 100.0% |
| ー男ー (Rank 16) | 2026/04/21 | 5 | 5 | 0 | 100.0% |
| 코나미스포츠 (Rank 17) | 2026/04/20 | 2 | 2 | 0 | 100.0% |
| Fuji_Atsuka (Rank 16) | 2026/03/29 | 2 | 2 | 0 | 100.0% |
Round openings
Every character
| backdash into evade down | 46 | 8.2% |
|---|---|---|
| backdash into Karura4P+K | 30 | 5.4% |
| Defensive Style: backdash into back kick+guard4K+G | 24 | 4.3% |
| backdash into Sune Kudaki43P | 16 | 2.9% |
| backdash into guardG | 13 | 2.3% |
| backdash into evade up | 12 | 2.1% |
| backdash into backward movement | 11 | 2.0% |
| backdash into Kyousengeri46K | 9 | 1.6% |
| backdash into throwP+G | 9 | 1.6% |
| Defensive Style: Shadow Slicer into Cut-in Knee Kick6K | 8 | 1.4% |
| backdash into Fukko Kensou1P | 7 | 1.2% |
| backdash into Nozuchi1P+K | 7 | 1.2% |
| backdash into punchP | 7 | 1.2% |
| forward movement into punchP | 7 | 1.2% |
| Defensive Style: kick into Switch Left SlicerKK | 6 | 1.1% |
213 further openings account for the other 347 rounds.
Goh
- Career
- 130–46 · 73.9%
- This season
- 28 matches · 67.9%
- Peak rank
- 27
First hit in 58.1% of 105 rounds. Won 67.2% of the rounds they struck first, 56.8% of the rounds they were struck first.
Significant Tells
Too few rounds to test opener patterns.
| backdash into Karura4P+K | 30 | 28.6% |
|---|---|---|
| backdash into Sune Kudaki43P | 16 | 15.2% |
| backdash into evade down | 15 | 14.3% |
| backdash into Kyousengeri46K | 9 | 8.6% |
| Garyu66K into Tsukikage6K | 6 | 5.7% |
| forward dash into Tsukikage6K | 4 | 3.8% |
| backdash into Minamo Barai2P+K | 2 | 1.9% |
| backdash into Soukyu46P | 2 | 1.9% |
| backdash into kickK | 2 | 1.9% |
| Kyousengeri46K | 1 | 0.9% |
| Soukyu46P into Hiji'ate6P | 1 | 0.9% |
| Sune Kudaki43P | 1 | 0.9% |
| Sune Kudaki43P into guardG | 1 | 0.9% |
| Tsukikage6K into kickK | 1 | 0.9% |
| backdash | 1 | 0.9% |
13 further openings account for the other 13 rounds.
Vanessa
- Career
- 75–21 · 78.1%
- This season
- 20 matches · 90.0%
- Peak rank
- 23
Significant Tells
Too few rounds to test opener patterns.
| Defensive Style: backdash into back kick+guard4K+G | 24 | 35.3% |
|---|---|---|
| Defensive Style: Shadow Slicer into Cut-in Knee Kick6K | 8 | 11.8% |
| Defensive Style: kick into Switch Left SlicerKK | 6 | 8.8% |
| Defensive Style: guard | 3 | 4.4% |
| Defensive Style: backdash into Defensive Elbow (Deflect)1P | 2 | 2.9% |
| Defensive Style: backdash into Set-up (Offensive Style)P+K+G | 2 | 2.9% |
| Defensive Style: backdash into evade up | 2 | 2.9% |
| Defensive Style: forward dash into Cut-in Knee Kick6K | 2 | 2.9% |
| Defensive Style: Cut-in Knee Kick | 1 | 1.5% |
| Defensive Style: backdash | 1 | 1.5% |
| Defensive Style: backdash into Sliding Low Kick1K+G | 1 | 1.5% |
| Defensive Style: backdash into evade down | 1 | 1.5% |
| Defensive Style: backdash into guardG | 1 | 1.5% |
| Defensive Style: backdash into kickK | 1 | 1.5% |
| Defensive Style: backdash into punchP | 1 | 1.5% |
12 further openings account for the other 12 rounds.
Lau
- Career
- 127–47 · 73.0%
- This season
- 13 matches · 69.2%
- Peak rank
- 27
Significant Tells
Too few rounds to test opener patterns.
| backdash into Fukko Kensou1P | 7 | 12.3% |
|---|---|---|
| crouch into Renshou Tenshinkyaku3PPPK | 5 | 8.8% |
| backdash into Kensou4P | 4 | 7.0% |
| backdash into Sako Soushou4P+K | 4 | 7.0% |
| backdash into guardG | 4 | 7.0% |
| backdash into Kosoushou46P | 3 | 5.3% |
| backdash | 2 | 3.5% |
| backdash into Hi'en Renshou44PP | 2 | 3.5% |
| backdash into Honshin Hekiken1P+K | 2 | 3.5% |
| backdash into evade down | 2 | 3.5% |
| backward movement into Fukko Kensou1P | 2 | 3.5% |
| crouch into Renkanshou3PPP | 2 | 3.5% |
| Fukko Kensou1P | 1 | 1.8% |
| Koryu Tenshinkyaku6K+G | 1 | 1.8% |
| Saishikkyaku4K | 1 | 1.8% |
15 further openings account for the other 15 rounds.
El Blaze
- Career
- 72–13 · 84.7%
- This season
- 13 matches · 76.9%
- Peak rank
- 23
Significant Tells
Too few rounds to test opener patterns.
| backdash into evade down | 11 | 21.1% |
|---|---|---|
| backdash into backward movement | 6 | 11.5% |
| backdash into evade up | 5 | 9.6% |
| backdash into guardG | 4 | 7.7% |
| backdash into punchP | 3 | 5.8% |
| backdash into throwP+G | 3 | 5.8% |
| backdash into Volcano Upper4P+K | 2 | 3.9% |
| evade up | 2 | 3.9% |
| evade up into Rocket Discharge6P+K+G | 2 | 3.9% |
| forward movement into punchP | 2 | 3.9% |
| Drop Kick9K into Death Scythe Slash8K | 1 | 1.9% |
| Drop Kick9K into Midday HeatKK | 1 | 1.9% |
| Quick HookPP into Keen Edge ComboPPP | 1 | 1.9% |
| backdash into Rolling Low Knuckle1P | 1 | 1.9% |
| backdash into Shadow Spin Kick4PK | 1 | 1.9% |
7 further openings account for the other 7 rounds.
Shun
- Career
- 84–21 · 80.0%
- This season
- 13 matches · 76.9%
- Peak rank
- 23
Significant Tells
Too few rounds to test opener patterns.
| Honshin Rensenkyaku4K+G into backward movement | 6 | 12.0% |
|---|---|---|
| backdash into evade down | 5 | 10.0% |
| crouch into Haisenchu1P | 4 | 8.0% |
| backdash into Shinho Suikoushu43P+K | 3 | 6.0% |
| guardG into Honshin Rensenkyaku4K+G | 3 | 6.0% |
| offensive move into Honshin TankaP+K | 3 | 6.0% |
| Honshin Rensenkyaku4K+G | 2 | 4.0% |
| Kousoku Kouhi17P+K+G into Kousoku Kouhi Soushu17P+K+GP+K | 2 | 4.0% |
| Toukyaku6K+G | 2 | 4.0% |
| backdash into guardG | 2 | 4.0% |
| forward movement into Chougeki RigoutaiPK | 2 | 4.0% |
| forward movement into punchP | 2 | 4.0% |
| backdash into Asen Kaikyaku44K | 1 | 2.0% |
| backdash into Haisenchu1P | 1 | 2.0% |
| backdash into Kousoku Kouhi Fusshu17P+K+GP | 1 | 2.0% |
11 further openings account for the other 11 rounds.
Jean
- Career
- 99–27 · 78.6%
- This season
- 10 matches · 60.0%
- Peak rank
- 26
Significant Tells
Too few rounds to test opener patterns.
| backdash into Nozuchi1P+K | 7 | 17.1% |
|---|---|---|
| Gyaku Seikenzuki66P into Yoko'enpi6P | 6 | 14.6% |
| backdash into Shitanagi Shutou1P | 4 | 9.8% |
| Yoko'enpi6P into Yoko'enpi~Uchishutou6PP | 2 | 4.9% |
| backdash into Kake'uchi~Maekeri'age46PK | 2 | 4.9% |
| backdash into backward movement | 2 | 4.9% |
| forward dash into Gyaku Seikenzuki66P | 2 | 4.9% |
| forward dash into Yoko'enpi~Uchishutou6PP | 2 | 4.9% |
| Kake'uchi46P into Kake'uchi~Maekeri'age46PK | 1 | 2.4% |
| backdash into Chudan Mawashigeri3K | 1 | 2.4% |
| backdash into Getsuku Shouken46P+K | 1 | 2.4% |
| backdash into Gyaku Seikenzuki66P | 1 | 2.4% |
| backdash into Kake'uchi46P | 1 | 2.4% |
| backdash into Ryoutezuki66P+K | 1 | 2.4% |
| backdash into Yoko'enpi6P | 1 | 2.4% |
7 further openings account for the other 7 rounds.
Taka
- Career
- 76–15 · 83.5%
- This season
- 10 matches · 80.0%
- Peak rank
- 24
Significant Tells
Too few rounds to test opener patterns.
| backdash into evade down | 6 | 15.0% |
|---|---|---|
| forward dash into Hiji'ate6P | 5 | 12.5% |
| kickK | 5 | 12.5% |
| forward movement into Tsuppari 2PP | 4 | 10.0% |
| Morotezuki66P into Morote Tsuppari66PP | 3 | 7.5% |
| backdash into kickK | 2 | 5.0% |
| backdash into punchP | 2 | 5.0% |
| forward dash into Morote Tsuppari66PP | 2 | 5.0% |
| Ao'oni Midaremage214P+K | 1 | 2.5% |
| Hiji'ate6P | 1 | 2.5% |
| Mageryu46P | 1 | 2.5% |
| Tsuppari 5PPPPP into Tsuppari TarukudakiPPPPPP | 1 | 2.5% |
| backdash into Aka'oni MidaremageP+K | 1 | 2.5% |
| backdash into Kachi'age33P+K | 1 | 2.5% |
| backdash into Tsuyubarai 22P+KP | 1 | 2.5% |
4 further openings account for the other 4 rounds.
Kage
- Career
- 91–19 · 82.7%
- This season
- 8 matches · 62.5%
- Peak rank
- 25
Significant Tells
Too few rounds to test opener patterns.
| Jakenshou214P+K | 6 | 18.8% |
|---|---|---|
| backdash into Ryubisen44K+G | 4 | 12.5% |
| backdash into Shippuzan3PP | 4 | 12.5% |
| evade up into Ryubisen44K+G | 4 | 12.5% |
| backdash into Gen'you4K+G | 3 | 9.4% |
| backdash into evade up | 2 | 6.2% |
| Yokoshutou4P+K | 1 | 3.1% |
| backdash into Jakenshou214P+K | 1 | 3.1% |
| backdash into Rakujin Gaeri44P | 1 | 3.1% |
| backward movement into Jakenshou214P+K | 1 | 3.1% |
| backward movement into Ryubisen44K+G | 1 | 3.1% |
| forward dash into backdash | 1 | 3.1% |
| forward movement into HagasanePK | 1 | 3.1% |
| guardG into throw escape | 1 | 3.1% |
| punchP into ResshouPP | 1 | 3.1% |
Wolf
- Career
- 95–28 · 77.2%
- This season
- 6 matches · 66.7%
- Peak rank
- 25
Significant Tells
Too few rounds to test opener patterns.
| Rolling Savate6K+G | 4 | 19.1% |
|---|---|---|
| backdash into Kenka Kick1K+G | 4 | 19.1% |
| backdash into throwP+G | 4 | 19.1% |
| backdash into evade down | 2 | 9.5% |
| backdash into Elbow Butt4P | 1 | 4.8% |
| backdash into Heavy Toe Kick4K+G | 1 | 4.8% |
| backdash into Mow Down Chop1P+K | 1 | 4.8% |
| backdash into Rolling Savate6K+G | 1 | 4.8% |
| backdash into throw escape | 1 | 4.8% |
| backward movement into Kenka Kick1K+G | 1 | 4.8% |
| crouch into down-back kick1K | 1 | 4.8% |
Brad
- Career
- 76–18 · 80.8%
- This season
- 5 matches · 60.0%
- Peak rank
- 22
Significant Tells
Too few rounds to test opener patterns.
| backdash into evade down | 4 | 20.0% |
|---|---|---|
| Middle Spin Kick66K into Ten Kao6K | 2 | 10.0% |
| forward dash into Ten Kao6K | 2 | 10.0% |
| Ten Kao6K into backdash | 1 | 5.0% |
| backdash into Dtee Sawk Bon1P+K | 1 | 5.0% |
| backdash into Further Low1K+G | 1 | 5.0% |
| backdash into Sit Jab2P | 1 | 5.0% |
| backdash into Spine Whip4P | 1 | 5.0% |
| backdash into Stop Kick4K | 1 | 5.0% |
| backdash into back kick+guard4K+G | 1 | 5.0% |
| backdash into evade up | 1 | 5.0% |
| backdash into guardG | 1 | 5.0% |
| guardG | 1 | 5.0% |
| guardG into backdash | 1 | 5.0% |
| guardG into evade down | 1 | 5.0% |
Jeffry
- Career
- 140–48 · 74.5%
- This season
- 4 matches · 75.0%
- Peak rank
- 28
Significant Tells
Too few rounds to test opener patterns.
| backdash into Ducking Low2K+G | 3 | 16.7% |
|---|---|---|
| backdash into Hell Dunk Elbow2P+K | 3 | 16.7% |
| backdash into Toe Kick2K | 3 | 16.7% |
| backdash into Double Hammer Down43P | 2 | 11.1% |
| Scoop Kick4K+G | 1 | 5.6% |
| backdash into evade up | 1 | 5.6% |
| backward movement into Ducking Low2K+G | 1 | 5.6% |
| backward movement into Smash Upper3P | 1 | 5.6% |
| evade down into Hell Dunk Elbow2P+K | 1 | 5.6% |
| evade up | 1 | 5.6% |
| forward dash into Overblow Shoulder66P+K | 1 | 5.6% |
Lion
- Career
- 122–20 · 85.9%
- This season
- 5 matches · 100.0%
- Peak rank
- 28
Significant Tells
Too few rounds to test opener patterns.
| backdash into Kishitsu Kasensou43P | 2 | 11.8% |
|---|---|---|
| evade down into Kousoutai2K+G | 2 | 11.8% |
| Dantai3K | 1 | 5.9% |
| Senputai8K into Katoutai8KK | 1 | 5.9% |
| backdash into Dantai3K | 1 | 5.9% |
| backdash into Kousoutai2K+G | 1 | 5.9% |
| backdash into Sentai4K | 1 | 5.9% |
| backdash into Souji SenpuP+K | 1 | 5.9% |
| backdash into Zensou Tenshinkyaku44K+G | 1 | 5.9% |
| backdash into back kick+guard4K+G | 1 | 5.9% |
| backdash into evade down | 1 | 5.9% |
| backdash into guardG | 1 | 5.9% |
| backdash into punchP | 1 | 5.9% |
| evade down into Tanhikyaku46K | 1 | 5.9% |
| guardG into Zensou Tenshinkyaku44K+G | 1 | 5.9% |
Pai
- Career
- 122–27 · 81.9%
- This season
- 3 matches · 33.3%
- Peak rank
- 28
Significant Tells
Too few rounds to test opener patterns.
| backdash into Tenshin Oushoushou46P+K | 5 | 45.5% |
|---|---|---|
| forward movement into RaigekishouPPP | 2 | 18.2% |
| Tenshin Oushoushou46P+K | 1 | 9.1% |
| backdash into backward movement | 1 | 9.1% |
| backward movement into Ryoushou6P+K | 1 | 9.1% |
| guardG into Tenshin Oushoushou46P+K | 1 | 9.1% |
Akira
- Career
- 39–8 · 83.0%
- This season
- 2 matches · 100.0%
- Peak rank
- 17
Significant Tells
Too few rounds to test opener patterns.
| backdash into SoutoP+K | 2 | 25.0% |
|---|---|---|
| SoutoP+K | 1 | 12.5% |
| backdash into Rimon Chouchu66P | 1 | 12.5% |
| backdash into backward movement | 1 | 12.5% |
| backdash into guardG | 1 | 12.5% |
| backward movement into Sokutai3K | 1 | 12.5% |
| crouch into Sokutai3K | 1 | 12.5% |
Sarah
- Career
- 67–13 · 83.8%
- This season
- 2 matches · 100.0%
- Peak rank
- 23
Significant Tells
Too few rounds to test opener patterns.
| forward dash into Quick Knee and Toe Kick6KK | 2 | 25.0% |
|---|---|---|
| Back Spin KickK+G into Leg Slicer2K+G | 1 | 12.5% |
| Leg Slicer2K+G | 1 | 12.5% |
| backward movement into Leg Slicer2K+G | 1 | 12.5% |
| backward movement into evade down | 1 | 12.5% |
| forward dash into Stiletto66K | 1 | 12.5% |
| guardG into backdash | 1 | 12.5% |
Aoi
- Career
- 64–20 · 76.2%
- This season
- 2 matches · 100.0%
- Peak rank
- 22
Significant Tells
Too few rounds to test opener patterns.
| Jousei Ryusenshou214P+K into Kamageri4K | 1 | 14.3% |
|---|---|---|
| Kamageri4K into Ougimai4P | 1 | 14.3% |
| Sayo'arashiP+K into Nirentotsu OuchuPPP | 1 | 14.3% |
| backdash into Soushouda46P+K | 1 | 14.3% |
| forward dash into Sou'unha66K | 1 | 14.3% |
| guardG into Raijinha6K | 1 | 14.3% |
| guardG into backdash | 1 | 14.3% |
Jacky
- Career
- 75–10 · 88.2%
- This season
- 1 matches · 100.0%
- Peak rank
- 24
Significant Tells
Too few rounds to test opener patterns.
| Slide Shuffle (Deflect)4P+K+G into crouch | 1 | 25.0% |
|---|---|---|
| backdash into Long Stride Back Knuckle4P+K | 1 | 25.0% |
| backdash into Rage Kick1PK | 1 | 25.0% |
| backdash into Spinning Arm Kick4PK | 1 | 25.0% |
How these are tested
A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.
- An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
- Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
- Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
- A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (0 here; about 0.0 would come up by chance alone before the correction).
Tests behind each character's list
- Goh: not tested (too few rounds)
- Vanessa: not tested (too few rounds)
- Lau: not tested (too few rounds)
- El Blaze: not tested (too few rounds)
- Shun: not tested (too few rounds)
- Jean: not tested (too few rounds)
- Taka: not tested (too few rounds)
- Kage: not tested (too few rounds)
- Wolf: not tested (too few rounds)
- Brad: not tested (too few rounds)
- Jeffry: not tested (too few rounds)
- Lion: not tested (too few rounds)
- Pai: not tested (too few rounds)
- Akira: not tested (too few rounds)
- Sarah: not tested (too few rounds)
- Aoi: not tested (too few rounds)
- Jacky: not tested (too few rounds)
