VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: South America

Vanessa

ガイガー

  • Dural
  • Wolf
Career matches1,561
Career win rate62.6%
Round win rate42.8%
Peak rank31
Distinct opponents77
Period2026/03/26 – 2026/10/18

Elo rating

Overall, and on each character played 10+ times

1447 #2,366 of 3,686 on the Elo list →

The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.

Characters played — VF5's own record

Vanessa3184055428666.0%
Wolf2640322318055.3%
Dural2931820011862.9%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Inputs per second

331 of 491 rounds counted

6.2 inputs a second (369 a minute) this season. Faster than 22% of the 4,069 regulars with enough rounds counted to compare.

By character played

Vanessa6.0358142
Dural6.4384144
Wolf5.935645

By opponent's character

Akira5.733961
Lau6.237233
Jacky6.036222
Wolf6.035829
Jean7.645811
Aoi6.840524
Sarah6.136827
Eileen6.237413
Goh6.337513
Jeffry6.63997
Lion6.036016
Shun6.639621
Pai6.237415
Vanessa6.036211
Kage6.74024
Brad5.23138
Lei Fei6.03628
Taka6.53938

An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.

Against each character

Akira26151157.7%+14.9
Lau1541126.7%+3.6
Jacky100100.0%-36.0
Wolf103730.0%-3.0
Jean84450.0%+17.8
Aoi74357.1%+3.5
Sarah74357.1%+21.3
Eileen62433.3%-26.4
Goh63350.0%+3.0
Jeffry63350.0%+7.0
Lion51420.0%+6.7
Shun52340.0%-10.0
Pai42250.0%+17.6
Vanessa4040.0%-26.3
Kage31233.3%-7.2
Brad21150.0%-20.3
Lei Fei21150.0%-2.1
Taka2020.0%-43.4

No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Rectangle1841422.2%-12.9
Breakable Half Fence179852.9%+8.8
Octagon1541126.7%-10.4
Half Fence138561.5%+21.1
Low Fence135838.5%-4.3
Breakable Full Fence123925.0%-11.2
Single Wall127558.3%+0.7
Full Fence104640.0%+3.1
Open93633.3%+8.9
Full Fence and Open31233.3%+1.3

No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls8537.6%38.3%-0.6
No walls3444.1%43.2%+0.9

Walls against open: -1.6 points (95% range -18.4 to +15.2), p 0.854 — no measurable difference.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

Wonda15426 (Rank 28)2026/09/07220100.0%
Sinabro (Rank 30)2026/09/062020.0%
あぽろん (Rank 31)2026/08/3031233.3%
don'tthink,feel. (Rank 30)2026/08/1821150.0%
I'mabeginner (Rank 25)2026/08/1832166.7%
はげまん (Rank 27)2026/08/1751420.0%
CLEARCARE (Rank 41)2026/08/042020.0%
PotNoodle (Rank 13)2026/08/04440100.0%
unknown (Rank 25)2026/07/27550100.0%
さとやんJ (Rank 28)2026/06/2032166.7%
どろパイ (Rank 33)2026/06/2042250.0%
XsT (Rank 28)2026/06/13220100.0%
twinsshine (Rank 28)2026/06/1164266.7%
pallmtree (Rank 27)2026/06/08220100.0%
乃木ぽん (Rank 27)2026/06/0721150.0%
nasspxc (Rank 13)2026/06/07220100.0%
イイクルーン (Rank 36)2026/06/072020.0%
KillBill (Rank 29)2026/06/0631233.3%
OgreAunt (Rank 29)2026/06/042020.0%
ハマラウ (Rank 42)2026/05/315050.0%
ちび-G (Rank 29)2026/05/262020.0%
Konjikinoame (Rank 25)2026/05/1221150.0%
HoAssYoAss (Rank 24)2026/05/112020.0%
omuretukun (Rank 21)2026/04/1443175.0%
SUN (Rank 21)2026/04/1431233.3%

Round openings

Every character

evade down into guardG224.5%
down-forward punch+kick3P+K142.8%
Offensive Style: Long Barrel Blow132.6%
Offensive Style: evade down into guardG132.6%
punchP132.6%
Low Hammer2P122.4%
Dash Hammer Kick66K112.2%
Quick Shoulder66P+K112.2%
guardG into evade down102.0%
Arrow Knuckle3P91.8%
Defensive Style: evade down into guardG91.8%
Offensive Style: Body Blow91.8%
Low Knuckle2P81.6%
crouch into Low Hammer2P81.6%
Offensive Style: Leg Guard Crush71.4%

192 further openings account for the other 324 rounds.

Vanessa

Career
554–286 · 66.0%
This season
53 matches · 41.5%
Peak rank
31

First hit in 19.0% of 205 rounds. Won 51.3% of the rounds they struck first, 42.8% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Offensive Style: Long Barrel Blow136.2%
Offensive Style: evade down into guardG136.2%
Defensive Style: evade down into guardG94.3%
Offensive Style: Body Blow94.3%
Offensive Style: Leg Guard Crush73.3%
Defensive Style: crouch dash forward into guardG62.9%
Defensive Style: guard into evade down62.9%
Offensive Style: Spinning Savate62.9%
Offensive Style: backdash into Bunker Buster9P62.9%
Offensive Style: crouch into Leg Guard Crush2P52.4%
Offensive Style: punch52.4%
Defensive Style: backdash41.9%
Defensive Style: punch41.9%
Offensive Style: Body Blow into Body Blow~Switch Back Blow6PP+K+G41.9%
Offensive Style: Pile Bunker41.9%

88 further openings account for the other 109 rounds.

Dural

Career
200–118 · 62.9%
This season
38 matches · 50.0%
Peak rank
29

First hit in 50.0% of 144 rounds. Won 52.8% of the rounds they struck first, 50.0% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

down-forward punch+kick3P+K149.7%
Dash Hammer Kick66K117.6%
Low Knuckle2P85.6%
evade down into guardG85.6%
punchP74.9%
crouch into Low Knuckle2P64.2%
Nakageri3K into Nagiharai3KP53.5%
crouch dash forward into Low Knuckle2P53.5%
guardG into evade down53.5%
punch+kick+guardP+K+G42.8%
Rising Elbow6P into Double Joint Butt6PK32.1%
crouch dash forward into guardG32.1%
down kick+guard2K+G32.1%
forward dash into guardG32.1%
One TwoPP into One Two UpperPPP21.4%

47 further openings account for the other 57 rounds.

Wolf

Career
223–180 · 55.3%
This season
37 matches · 24.3%
Peak rank
26

First hit in 61.9% of 139 rounds. Won 32.6% of the rounds they struck first, 30.2% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

evade down into guardG1410.1%
Low Hammer2P128.6%
Quick Shoulder66P+K117.9%
Arrow Knuckle3P96.5%
crouch into Low Hammer2P85.8%
crouch into guardG64.3%
evade down into Low Hammer2P64.3%
forward movement into Elbow Butt4P64.3%
punchP64.3%
guardG into evade down53.6%
crouch dash forward into Low Hammer2P42.9%
crouch dash forward into evade down42.9%
crouch dash forward into guardG32.2%
forward dash into Body Blow6P32.2%
forward dash into throwP+G32.2%

35 further openings account for the other 39 rounds.

How these are tested

A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.

  • An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
  • Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
  • Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
  • A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (0 here; about 0.0 would come up by chance alone before the correction).

Tests behind each character's list

  • Vanessa: not tested (too few rounds)
  • Dural: not tested (too few rounds)
  • Wolf: not tested (too few rounds)