VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: North America

Akira

Light

  • Sarah
  • Wolf
  • Jeffry
  • Jean
  • Vanessa
  • Aoi
  • Jacky
  • Lei Fei
  • Goh
  • Eileen
  • Shun
  • Taka
Career matches11,023
Career win rate51.6%
Round win rate50.6%
Peak rank35
Distinct opponents586
Period2026/03/26 – 2026/10/18

Elo rating

Overall, and on each character played 10+ times

1526 #1,838 of 3,686 on the Elo list →

The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.

Characters played — VF5's own record

Akira356,2683,1453,12350.2%
Sarah321,55180175051.6%
Dural—1,44577467153.6%
Jeffry3145124320853.9%
Aoi3042923719255.2%
Vanessa3036220815457.5%
Wolf3024313610756.0%
Jean27135775857.0%
Goh2670412958.6%
Jacky2634161847.1%
Shun262081240.0%
Lei Fei26147750.0%
Eileen261010.0%
Taka26000—

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Inputs per second

6,773 of 6,825 rounds counted

9.6 inputs a second (578 a minute) this season. Faster than 93% of the 4,069 regulars with enough rounds counted to compare.

By character played

Akira10.66372,680
Sarah9.15462,241
Wolf9.3556579
Jeffry9.3560424
Jean8.7522310
Vanessa7.7462183
Aoi9.0539155
Jacky9.5571112
Lei Fei9.557048
Goh8.450522
Eileen8.55137
Shun8.34968
Taka7.64554

By opponent's character

Akira9.5568769
Jacky9.8590667
Wolf9.4566573
Aoi9.4563422
Lion9.7584361
Lau10.1604382
Kage9.6574360
Pai9.8587353
Goh9.7583354
Jean9.6574339
Shun9.4565324
Sarah9.7580307
Brad10.1604304
Jeffry9.9593271
El Blaze10.0599227
Vanessa9.3561218
Lei Fei9.6578212
Eileen9.6575171
Taka9.2555109
Dural8.249250

An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.

Against each character

Akira1891078256.6%+4.3
Jacky162897354.9%+1.8
Wolf144826256.9%+5.6
Aoi104594556.7%+4.0
Lion94445046.8%-3.5
Lau91514056.0%+3.9
Kage90484253.3%+3.4
Pai90385242.2%-10.5
Goh86473954.6%+4.5
Jean84404447.6%-4.1
Shun82443853.7%-1.0
Sarah78423653.9%+3.4
Brad76403652.6%+1.6
Jeffry69323746.4%-5.5
El Blaze60273345.0%-9.1
Vanessa55233241.8%-10.2
Lei Fei53262749.1%-2.4
Eileen41182343.9%-10.6
Taka26141253.9%-1.0
Dural137653.9%+10.7

0 of 18 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 18 questions at once; about 0.9 would by chance alone.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Breakable Half Fence2001049652.0%-0.2
Low Fence1841057957.1%+4.6
Rectangle177809745.2%-6.9
Open175997656.6%+5.2
Single Wall167927555.1%+3.8
Full Fence164778747.0%-4.0
Octagon164818349.4%-4.3
Half Fence162936957.4%+5.3
Breakable Full Fence152797352.0%+0.1
Full Fence and Open72333945.8%-5.5

0 of 10 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 10 questions at once; about 0.5 would by chance alone.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls1,01950.4%52.0%-1.5
No walls52656.3%52.2%+4.1

Walls against open: -5.6 points (95% range -10.8 to -0.3), p 0.037 — a difference this size is unlikely to be chance.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

カミナリおやじ (Rank 32)2026/09/2885362.5%
simusimu500 (Rank 32)2026/09/13115645.5%
zephyr_dural (Rank 30)2026/09/1294544.4%
クロサギ@はなちゃん (Rank 31)2026/09/1186275.0%
オムレツハンター© (Rank 33)2026/09/1192722.2%
dorobonyanko (Rank 33)2026/09/1093633.3%
鳩男 (Rank 29)2026/09/0886275.0%
BudEkins_may (Rank 33)2026/09/07125741.7%
LEO (Rank 36)2026/09/061510566.7%
n-nova06 (Rank 32)2026/09/0695455.6%
寿司眼鉄 (Rank 36)2026/09/06105550.0%
hihoyoho (Rank 32)2026/09/052416866.7%
ぁ     やごろ (Rank 37)2026/08/3185362.5%
skyward_wildcat4 (Rank 30)2026/08/31123925.0%
koiketyan (Rank 27)2026/08/30107370.0%
フルレバ (Rank 35)2026/08/0283537.5%
midori6127 (Rank 30)2026/08/02115645.5%
maripon (Rank 32)2026/08/02105550.0%
Bird-Tat (Rank 32)2026/07/26136746.1%
たか (Rank 31)2026/07/2595455.6%
ちょいそる (Rank 32)2026/07/23116554.5%
白い妖精 (Rank 33)2026/07/2185362.5%
markey39 (Rank 27)2026/07/21104640.0%
3万円CHALLENGE_TV めぐむ (Rank 30)2026/07/0696366.7%
shogun-iwaki (Rank 30)2026/06/1584450.0%

Round openings

Every character

backdash into evade down91813.4%
backdash into evade up74510.9%
crouch dash back into guardG1732.5%
evade down into backdash1642.4%
punchP1492.2%
Rimon Chouchu66P1352.0%
backdash into Jouho Senshou46P1311.9%
crouch dash forward into guardG1301.9%
backdash into punchP1271.9%
forward dash into Jouho Touken6P971.4%
Rimon Chouchu66P into forward dash951.4%
crouch into Squat Straight951.4%
evade down into punchP921.4%
backdash into Koboku214P811.2%
punchP into crouch dash forward811.2%

816 further openings account for the other 3,615 rounds.

Akira

Career
3,145–3,123 · 50.2%
This season
680 matches · 49.1%
Peak rank
35

First hit in 60.5% of 2,717 rounds. Won 48.8% of the rounds they struck first, 48.1% of the rounds they were struck first.

Significant Tells

  • In round 4 or later: attacks straight away in 23.5% of rounds, against 13.8% in their other rounds.
  • Against Brad: moves in first in 34.8% of rounds, against 12.2% against everyone else.
  • On Low Fence stages: backs off first in 61.4% of rounds, against 52.0% on the other stages.
  • After opening the round before by moving in: moves in first in 19.6% of rounds, against 12.7% after anything else.
  • After losing a round: backs off first in 58.6% of rounds, against 43.6% after winning one.
  • When behind: backs off first in 62.5% of rounds, against 46.9% when ahead or level.
  • In round 4 or later: opens with “66P Rimon Chouchu” in 8.2% of rounds, against 3.8% in their other rounds.
  • Against Lei Fei: opens with “forward dash into 6P Jouho Touken” in 10.9% of rounds, against 3.2% against everyone else.
  • After losing a round: opens with “backdash into 46P Jouho Senshou” in 6.8% of rounds, against 2.4% after winning one.
  • When behind: opens with “backdash into 46P Jouho Senshou” in 7.7% of rounds, against 2.7% when ahead or level.

How is this tested?

backdash into evade up39214.3%
backdash into evade down39014.3%
Rimon Chouchu66P1354.9%
backdash into Jouho Senshou46P1314.8%
forward dash into Jouho Touken6P973.5%
Rimon Chouchu66P into forward dash953.5%
evade down into backdash873.2%
backdash into Koboku214P813.0%
backdash into Jouho Touken6P491.8%
backdash into Chouyoushu1P481.8%
Rimon Chouchu66P into backdash411.5%
crouch dash forward into guardG401.5%
crouch into Housui2P381.4%
forward dash into throwP+G381.4%
backdash into punchP341.2%

223 further openings account for the other 1,037 rounds.

By stage type

Record against each character on walled and open stages, as Akira

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Jacky29–31 · 48%10–7 · 59%too few to test
Akira21–13 · 62%14–13 · 52%too few to test
Lau16–11 · 59%13–5 · 72%too few to test
Pai7–19 · 27%3–9 · 25%too few to test
Lion9–17 · 35%7–7 · 50%too few to test
Wolf7–10 · 41%8–5 · 62%too few to test
Jeffry6–18 · 25%2–4 · 33%too few to test
Kage9–9 · 50%8–6 · 57%too few to test
Sarah11–9 · 55%10–4 · 71%too few to test
Brad14–7 · 67%4–8 · 33%too few to test
El Blaze9–12 · 43%8–4 · 67%too few to test
Jean8–12 · 40%3–8 · 27%too few to test
Aoi10–7 · 59%8–3 · 73%too few to test
Shun10–6 · 62%8–7 · 53%too few to test
Goh10–7 · 59%3–5 · 38%too few to test
Lei Fei10–10 · 50%4–3 · 57%too few to test

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

How is this tested?

Sarah

Career
801–750 · 51.6%
This season
554 matches · 52.9%
Peak rank
32

First hit in 58.4% of 2,231 rounds. Won 53.2% of the rounds they struck first, 47.9% of the rounds they were struck first.

Significant Tells

  • In round 4 or later: attacks straight away in 20.5% of rounds, against 11.7% in their other rounds.
  • Against Brad: moves in first in 29.8% of rounds, against 11.9% against everyone else.
  • After opening the round before by backing off: backs off first in 51.5% of rounds, against 41.7% after anything else.
  • After losing a round: backs off first in 51.4% of rounds, against 42.0% after winning one.
  • When behind: backs off first in 53.7% of rounds, against 43.1% when ahead or level.
  • In round 1: opens with “backdash into evade down” in 16.2% of rounds, against 11.0% in their other rounds.
  • Against Goh: opens with “backdash into evade down” in 23.7% of rounds, against 11.8% against everyone else.
  • After opening the round before with “crouch dash back into G guard”: opens with “crouch dash back into G guard” in 16.8% of rounds, against 4.5% after anything else.
  • After losing a round: opens with “backdash into evade up” in 12.1% of rounds, against 5.9% after winning one.
  • When behind: opens with “backdash into evade up” in 13.5% of rounds, against 6.3% when ahead or level.

How is this tested?

backdash into evade down27612.3%
backdash into evade up2089.3%
crouch dash back into guardG1245.5%
punchP974.3%
crouch into Squat Straight2P924.1%
crouch into Leg Slicer2K+G803.6%
crouch dash forward into guardG552.5%
backdash into punchP482.1%
evade down into backdash452.0%
evade down into punchP442.0%
backdash into Leg Slicer2K+G391.7%
crouch dash forward into punchP391.7%
evade down into crouch dash back361.6%
punchP into crouch dash forward351.6%
crouch dash back into evade down331.5%

258 further openings account for the other 992 rounds.

By stage type

Record against each character on walled and open stages, as Sarah

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Akira26–20 · 57%5–12 · 29%too few to test
Wolf29–15 · 66%11–5 · 69%too few to test
Jacky19–18 · 51%8–4 · 67%too few to test
Aoi15–14 · 52%5–7 · 42%too few to test
Kage9–10 · 47%3–7 · 30%too few to test
Sarah11–12 · 48%2–5 · 29%too few to test
Shun5–7 · 42%9–3 · 75%too few to test
Pai7–8 · 47%4–5 · 44%too few to test
Jean9–4 · 69%9–1 · 90%too few to test
Goh6–5 · 55%4–5 · 44%too few to test
Lau7–9 · 44%4–4 · 50%too few to test
Brad5–5 · 50%6–1 · 86%too few to test
Lion4–9 · 31%6–2 · 75%too few to test

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

How is this tested?

Wolf

Career
136–107 · 56.0%
This season
142 matches · 59.1%
Peak rank
30

First hit in 56.9% of 577 rounds. Won 56.1% of the rounds they struck first, 52.2% of the rounds they were struck first.

Significant Tells

  • In round 4 or later: attacks straight away in 35.3% of rounds, against 18.5% in their other rounds.
  • Against Akira: moves in first in 36.7% of rounds, against 8.9% against everyone else.
  • After opening the round before by moving in: moves in first in 28.0% of rounds, against 8.3% after anything else.
  • When behind: backs off first in 51.7% of rounds, against 34.7% when ahead or level.

How is this tested?

backdash into evade down9015.5%
backdash into evade up264.5%
crouch into Low Hammer2P244.2%
punchP162.8%
crouch dash forward into punchP132.2%
backdash into Short Shoulder46P+K111.9%
crouch into down-back kick1K111.9%
Low Hammer2P101.7%
backdash into punchP101.7%
crouch dash forward into guardG101.7%
evade down into throwP+G101.7%
punchP into crouch dash forward91.6%
punchP into forward dash91.6%
crouch dash forward into throw escape81.4%
evade down into Low Hammer2P81.4%

137 further openings account for the other 314 rounds.

Jeffry

Career
243–208 · 53.9%
This season
103 matches · 53.4%
Peak rank
31

First hit in 58.2% of 419 rounds. Won 57.0% of the rounds they struck first, 45.1% of the rounds they were struck first.

Significant Tells

  • Against Wolf: waits first in 22.0% of rounds, against 10.1% against everyone else.
  • After losing a round: backs off first in 65.4% of rounds, against 41.8% after winning one.
  • Against Wolf: opens with “crouch into 2P Low Knuckle” in 16.9% of rounds, against 6.0% against everyone else.

How is this tested?

backdash into evade down10023.6%
crouch into Low Knuckle2P327.5%
backdash into evade up286.6%
backdash into punchP184.2%
evade down into backdash153.5%
punchP into crouch dash forward133.1%
crouch dash forward into guardG92.1%
evade down into Low Knuckle2P81.9%
Low Knuckle2P into crouch71.6%
evade down into punchP71.6%
backdash into Side Kick3K61.4%
backdash into Full Swing Upper33P51.2%
backdash into Hell Claw236P51.2%
backdash into Low Knuckle2P51.2%
crouch dash back into guardG51.2%

98 further openings account for the other 161 rounds.

By stage type

Record against each character on walled and open stages, as Jeffry

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Akira9–4 · 69%2–1 · 67%too few to test

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

How is this tested?

Jean

Career
77–58 · 57.0%
This season
76 matches · 54.0%
Peak rank
27

First hit in 53.2% of 308 rounds. Won 45.1% of the rounds they struck first, 57.6% of the rounds they were struck first.

Significant Tells

No reliable tells for this character.

How is this tested?

backdash into evade up5216.8%
crouch into Shitamaeken2P185.8%
punchP134.2%
backdash into evade down113.5%
evade down into backdash92.9%
punchP into crouch dash forward92.9%
backdash into Gyaku Seikenzuki66P82.6%
crouch into punchP82.6%
evade down into punchP82.6%
throwP+G82.6%
crouch dash forward into guardG72.3%
backdash into Kake'uchi46P61.9%
crouch into throwP+G61.9%
backdash into Chudan~Joudan Mawashigeri3KK51.6%
crouch dash back into guardG51.6%

91 further openings account for the other 137 rounds.

Vanessa

Career
208–154 · 57.5%
This season
45 matches · 68.9%
Peak rank
30

First hit in 24.2% of 182 rounds. Won 59.1% of the rounds they struck first, 60.9% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Defensive Style: crouch dash back into guardG137.1%
Defensive Style: punch94.9%
Offensive Style: crouch dash back into guardG94.9%
Offensive Style: crouch into down-back kick1K73.8%
Offensive Style: punch63.3%
Defensive Style: backdash into evade up52.7%
Defensive Style: crouch into down-back kick1K52.7%
Defensive Style: backdash into evade down42.2%
Defensive Style: crouch dash forward into guardG42.2%
Defensive Style: crouch into Sit Jab2P42.2%
Offensive Style: backdash into evade down42.2%
Defensive Style: crouch dash back into Stopping Low2K31.6%
Defensive Style: crouch dash back into crouch31.6%
Defensive Style: crouch into back, down-back kick41K31.6%
Defensive Style: evade down into crouch dash back31.6%

83 further openings account for the other 101 rounds.

Aoi

Career
237–192 · 55.2%
This season
37 matches · 51.4%
Peak rank
30

First hit in 60.0% of 155 rounds. Won 57.0% of the rounds they struck first, 41.9% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into evade down2314.8%
backdash into evade up1711.0%
Ouda6P+K into Oushu Hiji'ate6P+KP117.1%
crouch dash back into guardG95.8%
Sou'unha66K53.2%
evade down into punchP53.2%
crouch dash back into backdash42.6%
crouch into punchP42.6%
backdash into punchP31.9%
crouch into crouch dash back31.9%
evade down into crouch dash back31.9%
back punch+kick+guard4P+K+G21.3%
backdash into Kasane'ate46P21.3%
backdash into Kusanagi2K+G21.3%
backdash into Raijinha6K21.3%

52 further openings account for the other 60 rounds.

Jacky

Career
16–18 · 47.1%
This season
29 matches · 48.3%
Peak rank
26

First hit in 33.9% of 112 rounds. Won 60.5% of the rounds they struck first, 47.3% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into evade down1412.5%
backdash into evade up1210.7%
backdash into punchP98.0%
crouch dash forward into guardG65.4%
crouch dash forward into Squat Straight2P54.5%
crouch dash forward into punchP54.5%
crouch dash forward into throw escape43.6%
punchP into crouch dash forward43.6%
backdash into Bil Jee6P+K32.7%
crouch into Squat Straight2P32.7%
evade down into crouch dash forward32.7%
punchP32.7%
Double Dragon9K21.8%
backdash into Slant Back Knuckle1P21.8%
crouch dash forward into forward dash21.8%

33 further openings account for the other 35 rounds.

Lei Fei

Career
7–7 · 50.0%
This season
11 matches · 45.5%
Peak rank
26

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into evade up918.8%
backdash into evade down612.5%
crouch into Fukusoushou2P510.4%
punchP into crouch dash forward36.2%
Souhikyaku9K+G24.2%
Toushou66P24.2%
backdash into Hai Shiki2P+K+G24.2%
backdash into throwP+G24.2%
crouch dash forward into Shatenshou33P24.2%
Chutenhou3P into punchP12.1%
Kakushu Suigeki6P into punchP12.1%
Niki Bunkyaku9K12.1%
backdash into Chinheki4P+K12.1%
backdash into Kyo Shiki4P+K+G12.1%
backdash into Kyuho Soufuken46P+K12.1%

9 further openings account for the other 9 rounds.

Goh

Career
41–29 · 58.6%
This season
5 matches · 40.0%
Peak rank
26

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into evade down731.8%
crouch dash back into guardG313.6%
evade down into backdash29.1%
punchP29.1%
Maegeri3K into Batousatsu3KP14.5%
Soukyu46P14.5%
crouch dash back14.5%
crouch dash back into evade down14.5%
crouch dash forward into guardG14.5%
crouch dash forward into punchP14.5%
forward dash into Kirin33P14.5%
punchP into Hiji'ate6P14.5%

Shun

Career
8–12 · 40.0%
This season
2 matches · 0.0%
Peak rank
26

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

punchP225.0%
backdash into evade down112.5%
backdash into punchP112.5%
crouch dash back into guardG112.5%
forward dash into punchP112.5%
punchP into RengekiPP112.5%
punchP into throwP+G112.5%

Eileen

Career
0–1 · 0.0%
This season
2 matches · 0.0%
Peak rank
26

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

crouch dash back into guardG228.6%
Fukushinshou2P114.3%
backdash into evade up114.3%
backdash into punchP114.3%
evade down into guardG114.3%
guardG into evade down114.3%

Taka

Career
0–0 · —
This season
1 matches · 0.0%
Peak rank
26

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Shita Harite2P into forward dash125.0%
crouch dash back into guardG125.0%
crouch dash forward into Shita Harite2P125.0%
crouch into Shita Harite2P125.0%

How these are tested

A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.

  • An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
  • Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
  • Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
  • A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (79 here; about 4.0 would come up by chance alone before the correction).
  • Walls against open is tested per opponent with 30+ matches and 10+ different players on each side, allowing for both players' ranks, and corrected across every player page at once: 0 of 2,552 hold up. With stages shuffled at random: 0 of 2,651–2,673.

Tests behind each character's list

  • Akira: 10 of 17 tests hold up
  • Sarah: 10 of 17 tests hold up
  • Wolf: 4 of 15 tests hold up
  • Jeffry: 3 of 15 tests hold up
  • Jean: 0 of 15 tests hold up
  • Vanessa: not tested (too few rounds)
  • Aoi: not tested (too few rounds)
  • Jacky: not tested (too few rounds)
  • Lei Fei: not tested (too few rounds)
  • Goh: not tested (too few rounds)
  • Shun: not tested (too few rounds)
  • Eileen: not tested (too few rounds)
  • Taka: not tested (too few rounds)