Virtua Fighter 5 REVO · v1.10 · Region: North America
Elo rating
Overall, and on each character played 10+ times1526 #1,838 of 3,686 on the Elo list →
Akira1579677 matches
Sarah1506554 matches
Wolf1541142 matches
Jeffry1508103 matches
Jean150276 matches
Vanessa152945 matches
Aoi151937 matches
Jacky150629 matches
Lei Fei152011 matches
The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.
Characters played — VF5's own record
| Akira | 35 | 6,268 | 3,145 | 3,123 | 50.2% |
|---|---|---|---|---|---|
| Sarah | 32 | 1,551 | 801 | 750 | 51.6% |
| Dural | — | 1,445 | 774 | 671 | 53.6% |
| Jeffry | 31 | 451 | 243 | 208 | 53.9% |
| Aoi | 30 | 429 | 237 | 192 | 55.2% |
| Vanessa | 30 | 362 | 208 | 154 | 57.5% |
| Wolf | 30 | 243 | 136 | 107 | 56.0% |
| Jean | 27 | 135 | 77 | 58 | 57.0% |
| Goh | 26 | 70 | 41 | 29 | 58.6% |
| Jacky | 26 | 34 | 16 | 18 | 47.1% |
| Shun | 26 | 20 | 8 | 12 | 40.0% |
| Lei Fei | 26 | 14 | 7 | 7 | 50.0% |
| Eileen | 26 | 1 | 0 | 1 | 0.0% |
| Taka | 26 | 0 | 0 | 0 | — |
These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.
Inputs per second
6,773 of 6,825 rounds counted9.6 inputs a second (578 a minute) this season. Faster than 93% of the 4,069 regulars with enough rounds counted to compare.
By character played
| Akira | 10.6 | 637 | 2,680 |
|---|---|---|---|
| Sarah | 9.1 | 546 | 2,241 |
| Wolf | 9.3 | 556 | 579 |
| Jeffry | 9.3 | 560 | 424 |
| Jean | 8.7 | 522 | 310 |
| Vanessa | 7.7 | 462 | 183 |
| Aoi | 9.0 | 539 | 155 |
| Jacky | 9.5 | 571 | 112 |
| Lei Fei | 9.5 | 570 | 48 |
| Goh | 8.4 | 505 | 22 |
| Eileen | 8.5 | 513 | 7 |
| Shun | 8.3 | 496 | 8 |
| Taka | 7.6 | 455 | 4 |
By opponent's character
| Akira | 9.5 | 568 | 769 |
|---|---|---|---|
| Jacky | 9.8 | 590 | 667 |
| Wolf | 9.4 | 566 | 573 |
| Aoi | 9.4 | 563 | 422 |
| Lion | 9.7 | 584 | 361 |
| Lau | 10.1 | 604 | 382 |
| Kage | 9.6 | 574 | 360 |
| Pai | 9.8 | 587 | 353 |
| Goh | 9.7 | 583 | 354 |
| Jean | 9.6 | 574 | 339 |
| Shun | 9.4 | 565 | 324 |
| Sarah | 9.7 | 580 | 307 |
| Brad | 10.1 | 604 | 304 |
| Jeffry | 9.9 | 593 | 271 |
| El Blaze | 10.0 | 599 | 227 |
| Vanessa | 9.3 | 561 | 218 |
| Lei Fei | 9.6 | 578 | 212 |
| Eileen | 9.6 | 575 | 171 |
| Taka | 9.2 | 555 | 109 |
| Dural | 8.2 | 492 | 50 |
An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.
Against each character
| Akira | 189 | 107 | 82 | 56.6% | +4.3 |
|---|---|---|---|---|---|
| Jacky | 162 | 89 | 73 | 54.9% | +1.8 |
| Wolf | 144 | 82 | 62 | 56.9% | +5.6 |
| Aoi | 104 | 59 | 45 | 56.7% | +4.0 |
| Lion | 94 | 44 | 50 | 46.8% | -3.5 |
| Lau | 91 | 51 | 40 | 56.0% | +3.9 |
| Kage | 90 | 48 | 42 | 53.3% | +3.4 |
| Pai | 90 | 38 | 52 | 42.2% | -10.5 |
| Goh | 86 | 47 | 39 | 54.6% | +4.5 |
| Jean | 84 | 40 | 44 | 47.6% | -4.1 |
| Shun | 82 | 44 | 38 | 53.7% | -1.0 |
| Sarah | 78 | 42 | 36 | 53.9% | +3.4 |
| Brad | 76 | 40 | 36 | 52.6% | +1.6 |
| Jeffry | 69 | 32 | 37 | 46.4% | -5.5 |
| El Blaze | 60 | 27 | 33 | 45.0% | -9.1 |
| Vanessa | 55 | 23 | 32 | 41.8% | -10.2 |
| Lei Fei | 53 | 26 | 27 | 49.1% | -2.4 |
| Eileen | 41 | 18 | 23 | 43.9% | -10.6 |
| Taka | 26 | 14 | 12 | 53.9% | -1.0 |
| Dural | 13 | 7 | 6 | 53.9% | +10.7 |
0 of 18 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 18 questions at once; about 0.9 would by chance alone.
A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.
By ring shape
| Breakable Half Fence | 200 | 104 | 96 | 52.0% | -0.2 |
|---|---|---|---|---|---|
| Low Fence | 184 | 105 | 79 | 57.1% | +4.6 |
| Rectangle | 177 | 80 | 97 | 45.2% | -6.9 |
| Open | 175 | 99 | 76 | 56.6% | +5.2 |
| Single Wall | 167 | 92 | 75 | 55.1% | +3.8 |
| Full Fence | 164 | 77 | 87 | 47.0% | -4.0 |
| Octagon | 164 | 81 | 83 | 49.4% | -4.3 |
| Half Fence | 162 | 93 | 69 | 57.4% | +5.3 |
| Breakable Full Fence | 152 | 79 | 73 | 52.0% | +0.1 |
| Full Fence and Open | 72 | 33 | 39 | 45.8% | -5.5 |
0 of 10 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 10 questions at once; about 0.5 would by chance alone.
With or without walls
| Stages | Matches | Win % | Expected | vs expected |
|---|---|---|---|---|
| Walls | 1,019 | 50.4% | 52.0% | -1.5 |
| No walls | 526 | 56.3% | 52.2% | +4.1 |
Walls against open: -5.6 points (95% range -10.8 to -0.3), p 0.037 — a difference this size is unlikely to be chance.
The fence-and-open stages and Training Room are on neither side, as on the stage report.
How these are tested
- Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
- Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
- Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.
Most played opponents
| hihoyoho (Rank 32) | 24 | 16 | 8 | 66.7% |
|---|---|---|---|---|
| LEO (Rank 36) | 15 | 10 | 5 | 66.7% |
| Bird-Tat (Rank 32) | 13 | 6 | 7 | 46.1% |
| BudEkins_may (Rank 33) | 12 | 5 | 7 | 41.7% |
| skyward_wildcat4 (Rank 30) | 12 | 3 | 9 | 25.0% |
| midori6127 (Rank 30) | 11 | 5 | 6 | 45.5% |
| simusimu500 (Rank 32) | 11 | 5 | 6 | 45.5% |
| ちょいそる (Rank 32) | 11 | 6 | 5 | 54.5% |
| koiketyan (Rank 27) | 10 | 7 | 3 | 70.0% |
| maripon (Rank 32) | 10 | 5 | 5 | 50.0% |
| markey39 (Rank 27) | 10 | 4 | 6 | 40.0% |
| 寿司眼鉄 (Rank 36) | 10 | 5 | 5 | 50.0% |
| 3万円CHALLENGE_TV めぐむ (Rank 30) | 9 | 6 | 3 | 66.7% |
| dorobonyanko (Rank 33) | 9 | 3 | 6 | 33.3% |
| n-nova06 (Rank 32) | 9 | 5 | 4 | 55.6% |
| zephyr_dural (Rank 30) | 9 | 4 | 5 | 44.4% |
| たか (Rank 31) | 9 | 5 | 4 | 55.6% |
| オムレツハンター© (Rank 33) | 9 | 2 | 7 | 22.2% |
| shogun-iwaki (Rank 30) | 8 | 4 | 4 | 50.0% |
| ぁ やごろ (Rank 37) | 8 | 5 | 3 | 62.5% |
| カミナリおやじ (Rank 32) | 8 | 5 | 3 | 62.5% |
| クロサギ@はなちゃん (Rank 31) | 8 | 6 | 2 | 75.0% |
| フルレバ (Rank 35) | 8 | 3 | 5 | 37.5% |
| 白い妖精 (Rank 33) | 8 | 5 | 3 | 62.5% |
| 鳩男 (Rank 29) | 8 | 6 | 2 | 75.0% |
Most played opponents, most recent first
| カミナリおやじ (Rank 32) | 2026/09/28 | 8 | 5 | 3 | 62.5% |
|---|---|---|---|---|---|
| simusimu500 (Rank 32) | 2026/09/13 | 11 | 5 | 6 | 45.5% |
| zephyr_dural (Rank 30) | 2026/09/12 | 9 | 4 | 5 | 44.4% |
| クロサギ@はなちゃん (Rank 31) | 2026/09/11 | 8 | 6 | 2 | 75.0% |
| オムレツハンター© (Rank 33) | 2026/09/11 | 9 | 2 | 7 | 22.2% |
| dorobonyanko (Rank 33) | 2026/09/10 | 9 | 3 | 6 | 33.3% |
| 鳩男 (Rank 29) | 2026/09/08 | 8 | 6 | 2 | 75.0% |
| BudEkins_may (Rank 33) | 2026/09/07 | 12 | 5 | 7 | 41.7% |
| LEO (Rank 36) | 2026/09/06 | 15 | 10 | 5 | 66.7% |
| n-nova06 (Rank 32) | 2026/09/06 | 9 | 5 | 4 | 55.6% |
| 寿司眼鉄 (Rank 36) | 2026/09/06 | 10 | 5 | 5 | 50.0% |
| hihoyoho (Rank 32) | 2026/09/05 | 24 | 16 | 8 | 66.7% |
| ぁ やごろ (Rank 37) | 2026/08/31 | 8 | 5 | 3 | 62.5% |
| skyward_wildcat4 (Rank 30) | 2026/08/31 | 12 | 3 | 9 | 25.0% |
| koiketyan (Rank 27) | 2026/08/30 | 10 | 7 | 3 | 70.0% |
| フルレバ (Rank 35) | 2026/08/02 | 8 | 3 | 5 | 37.5% |
| midori6127 (Rank 30) | 2026/08/02 | 11 | 5 | 6 | 45.5% |
| maripon (Rank 32) | 2026/08/02 | 10 | 5 | 5 | 50.0% |
| Bird-Tat (Rank 32) | 2026/07/26 | 13 | 6 | 7 | 46.1% |
| たか (Rank 31) | 2026/07/25 | 9 | 5 | 4 | 55.6% |
| ちょいそる (Rank 32) | 2026/07/23 | 11 | 6 | 5 | 54.5% |
| 白い妖精 (Rank 33) | 2026/07/21 | 8 | 5 | 3 | 62.5% |
| markey39 (Rank 27) | 2026/07/21 | 10 | 4 | 6 | 40.0% |
| 3万円CHALLENGE_TV めぐむ (Rank 30) | 2026/07/06 | 9 | 6 | 3 | 66.7% |
| shogun-iwaki (Rank 30) | 2026/06/15 | 8 | 4 | 4 | 50.0% |
Round openings
Every character
| backdash into evade down | 918 | 13.4% |
|---|---|---|
| backdash into evade up | 745 | 10.9% |
| crouch dash back into guardG | 173 | 2.5% |
| evade down into backdash | 164 | 2.4% |
| punchP | 149 | 2.2% |
| Rimon Chouchu66P | 135 | 2.0% |
| backdash into Jouho Senshou46P | 131 | 1.9% |
| crouch dash forward into guardG | 130 | 1.9% |
| backdash into punchP | 127 | 1.9% |
| forward dash into Jouho Touken6P | 97 | 1.4% |
| Rimon Chouchu66P into forward dash | 95 | 1.4% |
| crouch into Squat Straight | 95 | 1.4% |
| evade down into punchP | 92 | 1.4% |
| backdash into Koboku214P | 81 | 1.2% |
| punchP into crouch dash forward | 81 | 1.2% |
816 further openings account for the other 3,615 rounds.
Akira
- Career
- 3,145–3,123 · 50.2%
- This season
- 680 matches · 49.1%
- Peak rank
- 35
First hit in 60.5% of 2,717 rounds. Won 48.8% of the rounds they struck first, 48.1% of the rounds they were struck first.
Significant Tells
- In round 4 or later: attacks straight away in 23.5% of rounds, against 13.8% in their other rounds.
- Against Brad: moves in first in 34.8% of rounds, against 12.2% against everyone else.
- On Low Fence stages: backs off first in 61.4% of rounds, against 52.0% on the other stages.
- After opening the round before by moving in: moves in first in 19.6% of rounds, against 12.7% after anything else.
- After losing a round: backs off first in 58.6% of rounds, against 43.6% after winning one.
- When behind: backs off first in 62.5% of rounds, against 46.9% when ahead or level.
- In round 4 or later: opens with “66P Rimon Chouchu” in 8.2% of rounds, against 3.8% in their other rounds.
- Against Lei Fei: opens with “forward dash into 6P Jouho Touken” in 10.9% of rounds, against 3.2% against everyone else.
- After losing a round: opens with “backdash into 46P Jouho Senshou” in 6.8% of rounds, against 2.4% after winning one.
- When behind: opens with “backdash into 46P Jouho Senshou” in 7.7% of rounds, against 2.7% when ahead or level.
| backdash into evade up | 392 | 14.3% |
|---|---|---|
| backdash into evade down | 390 | 14.3% |
| Rimon Chouchu66P | 135 | 4.9% |
| backdash into Jouho Senshou46P | 131 | 4.8% |
| forward dash into Jouho Touken6P | 97 | 3.5% |
| Rimon Chouchu66P into forward dash | 95 | 3.5% |
| evade down into backdash | 87 | 3.2% |
| backdash into Koboku214P | 81 | 3.0% |
| backdash into Jouho Touken6P | 49 | 1.8% |
| backdash into Chouyoushu1P | 48 | 1.8% |
| Rimon Chouchu66P into backdash | 41 | 1.5% |
| crouch dash forward into guardG | 40 | 1.5% |
| crouch into Housui2P | 38 | 1.4% |
| forward dash into throwP+G | 38 | 1.4% |
| backdash into punchP | 34 | 1.2% |
223 further openings account for the other 1,037 rounds.
By stage type
Record against each character on walled and open stages, as Akira
| Opponent | Walls | No walls | Walls vs open, rank-adjusted, pts |
|---|---|---|---|
| Jacky | 29–31 · 48% | 10–7 · 59% | too few to test |
| Akira | 21–13 · 62% | 14–13 · 52% | too few to test |
| Lau | 16–11 · 59% | 13–5 · 72% | too few to test |
| Pai | 7–19 · 27% | 3–9 · 25% | too few to test |
| Lion | 9–17 · 35% | 7–7 · 50% | too few to test |
| Wolf | 7–10 · 41% | 8–5 · 62% | too few to test |
| Jeffry | 6–18 · 25% | 2–4 · 33% | too few to test |
| Kage | 9–9 · 50% | 8–6 · 57% | too few to test |
| Sarah | 11–9 · 55% | 10–4 · 71% | too few to test |
| Brad | 14–7 · 67% | 4–8 · 33% | too few to test |
| El Blaze | 9–12 · 43% | 8–4 · 67% | too few to test |
| Jean | 8–12 · 40% | 3–8 · 27% | too few to test |
| Aoi | 10–7 · 59% | 8–3 · 73% | too few to test |
| Shun | 10–6 · 62% | 8–7 · 53% | too few to test |
| Goh | 10–7 · 59% | 3–5 · 38% | too few to test |
| Lei Fei | 10–10 · 50% | 4–3 · 57% | too few to test |
Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.
Sarah
- Career
- 801–750 · 51.6%
- This season
- 554 matches · 52.9%
- Peak rank
- 32
First hit in 58.4% of 2,231 rounds. Won 53.2% of the rounds they struck first, 47.9% of the rounds they were struck first.
Significant Tells
- In round 4 or later: attacks straight away in 20.5% of rounds, against 11.7% in their other rounds.
- Against Brad: moves in first in 29.8% of rounds, against 11.9% against everyone else.
- After opening the round before by backing off: backs off first in 51.5% of rounds, against 41.7% after anything else.
- After losing a round: backs off first in 51.4% of rounds, against 42.0% after winning one.
- When behind: backs off first in 53.7% of rounds, against 43.1% when ahead or level.
- In round 1: opens with “backdash into evade down” in 16.2% of rounds, against 11.0% in their other rounds.
- Against Goh: opens with “backdash into evade down” in 23.7% of rounds, against 11.8% against everyone else.
- After opening the round before with “crouch dash back into G guard”: opens with “crouch dash back into G guard” in 16.8% of rounds, against 4.5% after anything else.
- After losing a round: opens with “backdash into evade up” in 12.1% of rounds, against 5.9% after winning one.
- When behind: opens with “backdash into evade up” in 13.5% of rounds, against 6.3% when ahead or level.
| backdash into evade down | 276 | 12.3% |
|---|---|---|
| backdash into evade up | 208 | 9.3% |
| crouch dash back into guardG | 124 | 5.5% |
| punchP | 97 | 4.3% |
| crouch into Squat Straight2P | 92 | 4.1% |
| crouch into Leg Slicer2K+G | 80 | 3.6% |
| crouch dash forward into guardG | 55 | 2.5% |
| backdash into punchP | 48 | 2.1% |
| evade down into backdash | 45 | 2.0% |
| evade down into punchP | 44 | 2.0% |
| backdash into Leg Slicer2K+G | 39 | 1.7% |
| crouch dash forward into punchP | 39 | 1.7% |
| evade down into crouch dash back | 36 | 1.6% |
| punchP into crouch dash forward | 35 | 1.6% |
| crouch dash back into evade down | 33 | 1.5% |
258 further openings account for the other 992 rounds.
By stage type
Record against each character on walled and open stages, as Sarah
| Opponent | Walls | No walls | Walls vs open, rank-adjusted, pts |
|---|---|---|---|
| Akira | 26–20 · 57% | 5–12 · 29% | too few to test |
| Wolf | 29–15 · 66% | 11–5 · 69% | too few to test |
| Jacky | 19–18 · 51% | 8–4 · 67% | too few to test |
| Aoi | 15–14 · 52% | 5–7 · 42% | too few to test |
| Kage | 9–10 · 47% | 3–7 · 30% | too few to test |
| Sarah | 11–12 · 48% | 2–5 · 29% | too few to test |
| Shun | 5–7 · 42% | 9–3 · 75% | too few to test |
| Pai | 7–8 · 47% | 4–5 · 44% | too few to test |
| Jean | 9–4 · 69% | 9–1 · 90% | too few to test |
| Goh | 6–5 · 55% | 4–5 · 44% | too few to test |
| Lau | 7–9 · 44% | 4–4 · 50% | too few to test |
| Brad | 5–5 · 50% | 6–1 · 86% | too few to test |
| Lion | 4–9 · 31% | 6–2 · 75% | too few to test |
Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.
Wolf
- Career
- 136–107 · 56.0%
- This season
- 142 matches · 59.1%
- Peak rank
- 30
First hit in 56.9% of 577 rounds. Won 56.1% of the rounds they struck first, 52.2% of the rounds they were struck first.
Significant Tells
- In round 4 or later: attacks straight away in 35.3% of rounds, against 18.5% in their other rounds.
- Against Akira: moves in first in 36.7% of rounds, against 8.9% against everyone else.
- After opening the round before by moving in: moves in first in 28.0% of rounds, against 8.3% after anything else.
- When behind: backs off first in 51.7% of rounds, against 34.7% when ahead or level.
| backdash into evade down | 90 | 15.5% |
|---|---|---|
| backdash into evade up | 26 | 4.5% |
| crouch into Low Hammer2P | 24 | 4.2% |
| punchP | 16 | 2.8% |
| crouch dash forward into punchP | 13 | 2.2% |
| backdash into Short Shoulder46P+K | 11 | 1.9% |
| crouch into down-back kick1K | 11 | 1.9% |
| Low Hammer2P | 10 | 1.7% |
| backdash into punchP | 10 | 1.7% |
| crouch dash forward into guardG | 10 | 1.7% |
| evade down into throwP+G | 10 | 1.7% |
| punchP into crouch dash forward | 9 | 1.6% |
| punchP into forward dash | 9 | 1.6% |
| crouch dash forward into throw escape | 8 | 1.4% |
| evade down into Low Hammer2P | 8 | 1.4% |
137 further openings account for the other 314 rounds.
Jeffry
- Career
- 243–208 · 53.9%
- This season
- 103 matches · 53.4%
- Peak rank
- 31
First hit in 58.2% of 419 rounds. Won 57.0% of the rounds they struck first, 45.1% of the rounds they were struck first.
Significant Tells
- Against Wolf: waits first in 22.0% of rounds, against 10.1% against everyone else.
- After losing a round: backs off first in 65.4% of rounds, against 41.8% after winning one.
- Against Wolf: opens with “crouch into 2P Low Knuckle” in 16.9% of rounds, against 6.0% against everyone else.
| backdash into evade down | 100 | 23.6% |
|---|---|---|
| crouch into Low Knuckle2P | 32 | 7.5% |
| backdash into evade up | 28 | 6.6% |
| backdash into punchP | 18 | 4.2% |
| evade down into backdash | 15 | 3.5% |
| punchP into crouch dash forward | 13 | 3.1% |
| crouch dash forward into guardG | 9 | 2.1% |
| evade down into Low Knuckle2P | 8 | 1.9% |
| Low Knuckle2P into crouch | 7 | 1.6% |
| evade down into punchP | 7 | 1.6% |
| backdash into Side Kick3K | 6 | 1.4% |
| backdash into Full Swing Upper33P | 5 | 1.2% |
| backdash into Hell Claw236P | 5 | 1.2% |
| backdash into Low Knuckle2P | 5 | 1.2% |
| crouch dash back into guardG | 5 | 1.2% |
98 further openings account for the other 161 rounds.
By stage type
Record against each character on walled and open stages, as Jeffry
| Opponent | Walls | No walls | Walls vs open, rank-adjusted, pts |
|---|---|---|---|
| Akira | 9–4 · 69% | 2–1 · 67% | too few to test |
Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.
Jean
- Career
- 77–58 · 57.0%
- This season
- 76 matches · 54.0%
- Peak rank
- 27
First hit in 53.2% of 308 rounds. Won 45.1% of the rounds they struck first, 57.6% of the rounds they were struck first.
Significant Tells
No reliable tells for this character.
| backdash into evade up | 52 | 16.8% |
|---|---|---|
| crouch into Shitamaeken2P | 18 | 5.8% |
| punchP | 13 | 4.2% |
| backdash into evade down | 11 | 3.5% |
| evade down into backdash | 9 | 2.9% |
| punchP into crouch dash forward | 9 | 2.9% |
| backdash into Gyaku Seikenzuki66P | 8 | 2.6% |
| crouch into punchP | 8 | 2.6% |
| evade down into punchP | 8 | 2.6% |
| throwP+G | 8 | 2.6% |
| crouch dash forward into guardG | 7 | 2.3% |
| backdash into Kake'uchi46P | 6 | 1.9% |
| crouch into throwP+G | 6 | 1.9% |
| backdash into Chudan~Joudan Mawashigeri3KK | 5 | 1.6% |
| crouch dash back into guardG | 5 | 1.6% |
91 further openings account for the other 137 rounds.
Vanessa
- Career
- 208–154 · 57.5%
- This season
- 45 matches · 68.9%
- Peak rank
- 30
First hit in 24.2% of 182 rounds. Won 59.1% of the rounds they struck first, 60.9% of the rounds they were struck first.
Significant Tells
Too few rounds to test opener patterns.
| Defensive Style: crouch dash back into guardG | 13 | 7.1% |
|---|---|---|
| Defensive Style: punch | 9 | 4.9% |
| Offensive Style: crouch dash back into guardG | 9 | 4.9% |
| Offensive Style: crouch into down-back kick1K | 7 | 3.8% |
| Offensive Style: punch | 6 | 3.3% |
| Defensive Style: backdash into evade up | 5 | 2.7% |
| Defensive Style: crouch into down-back kick1K | 5 | 2.7% |
| Defensive Style: backdash into evade down | 4 | 2.2% |
| Defensive Style: crouch dash forward into guardG | 4 | 2.2% |
| Defensive Style: crouch into Sit Jab2P | 4 | 2.2% |
| Offensive Style: backdash into evade down | 4 | 2.2% |
| Defensive Style: crouch dash back into Stopping Low2K | 3 | 1.6% |
| Defensive Style: crouch dash back into crouch | 3 | 1.6% |
| Defensive Style: crouch into back, down-back kick41K | 3 | 1.6% |
| Defensive Style: evade down into crouch dash back | 3 | 1.6% |
83 further openings account for the other 101 rounds.
Aoi
- Career
- 237–192 · 55.2%
- This season
- 37 matches · 51.4%
- Peak rank
- 30
First hit in 60.0% of 155 rounds. Won 57.0% of the rounds they struck first, 41.9% of the rounds they were struck first.
Significant Tells
Too few rounds to test opener patterns.
| backdash into evade down | 23 | 14.8% |
|---|---|---|
| backdash into evade up | 17 | 11.0% |
| Ouda6P+K into Oushu Hiji'ate6P+KP | 11 | 7.1% |
| crouch dash back into guardG | 9 | 5.8% |
| Sou'unha66K | 5 | 3.2% |
| evade down into punchP | 5 | 3.2% |
| crouch dash back into backdash | 4 | 2.6% |
| crouch into punchP | 4 | 2.6% |
| backdash into punchP | 3 | 1.9% |
| crouch into crouch dash back | 3 | 1.9% |
| evade down into crouch dash back | 3 | 1.9% |
| back punch+kick+guard4P+K+G | 2 | 1.3% |
| backdash into Kasane'ate46P | 2 | 1.3% |
| backdash into Kusanagi2K+G | 2 | 1.3% |
| backdash into Raijinha6K | 2 | 1.3% |
52 further openings account for the other 60 rounds.
Jacky
- Career
- 16–18 · 47.1%
- This season
- 29 matches · 48.3%
- Peak rank
- 26
First hit in 33.9% of 112 rounds. Won 60.5% of the rounds they struck first, 47.3% of the rounds they were struck first.
Significant Tells
Too few rounds to test opener patterns.
| backdash into evade down | 14 | 12.5% |
|---|---|---|
| backdash into evade up | 12 | 10.7% |
| backdash into punchP | 9 | 8.0% |
| crouch dash forward into guardG | 6 | 5.4% |
| crouch dash forward into Squat Straight2P | 5 | 4.5% |
| crouch dash forward into punchP | 5 | 4.5% |
| crouch dash forward into throw escape | 4 | 3.6% |
| punchP into crouch dash forward | 4 | 3.6% |
| backdash into Bil Jee6P+K | 3 | 2.7% |
| crouch into Squat Straight2P | 3 | 2.7% |
| evade down into crouch dash forward | 3 | 2.7% |
| punchP | 3 | 2.7% |
| Double Dragon9K | 2 | 1.8% |
| backdash into Slant Back Knuckle1P | 2 | 1.8% |
| crouch dash forward into forward dash | 2 | 1.8% |
33 further openings account for the other 35 rounds.
Lei Fei
- Career
- 7–7 · 50.0%
- This season
- 11 matches · 45.5%
- Peak rank
- 26
Significant Tells
Too few rounds to test opener patterns.
| backdash into evade up | 9 | 18.8% |
|---|---|---|
| backdash into evade down | 6 | 12.5% |
| crouch into Fukusoushou2P | 5 | 10.4% |
| punchP into crouch dash forward | 3 | 6.2% |
| Souhikyaku9K+G | 2 | 4.2% |
| Toushou66P | 2 | 4.2% |
| backdash into Hai Shiki2P+K+G | 2 | 4.2% |
| backdash into throwP+G | 2 | 4.2% |
| crouch dash forward into Shatenshou33P | 2 | 4.2% |
| Chutenhou3P into punchP | 1 | 2.1% |
| Kakushu Suigeki6P into punchP | 1 | 2.1% |
| Niki Bunkyaku9K | 1 | 2.1% |
| backdash into Chinheki4P+K | 1 | 2.1% |
| backdash into Kyo Shiki4P+K+G | 1 | 2.1% |
| backdash into Kyuho Soufuken46P+K | 1 | 2.1% |
9 further openings account for the other 9 rounds.
Goh
- Career
- 41–29 · 58.6%
- This season
- 5 matches · 40.0%
- Peak rank
- 26
Significant Tells
Too few rounds to test opener patterns.
| backdash into evade down | 7 | 31.8% |
|---|---|---|
| crouch dash back into guardG | 3 | 13.6% |
| evade down into backdash | 2 | 9.1% |
| punchP | 2 | 9.1% |
| Maegeri3K into Batousatsu3KP | 1 | 4.5% |
| Soukyu46P | 1 | 4.5% |
| crouch dash back | 1 | 4.5% |
| crouch dash back into evade down | 1 | 4.5% |
| crouch dash forward into guardG | 1 | 4.5% |
| crouch dash forward into punchP | 1 | 4.5% |
| forward dash into Kirin33P | 1 | 4.5% |
| punchP into Hiji'ate6P | 1 | 4.5% |
Shun
- Career
- 8–12 · 40.0%
- This season
- 2 matches · 0.0%
- Peak rank
- 26
Significant Tells
Too few rounds to test opener patterns.
Eileen
- Career
- 0–1 · 0.0%
- This season
- 2 matches · 0.0%
- Peak rank
- 26
Significant Tells
Too few rounds to test opener patterns.
| crouch dash back into guardG | 2 | 28.6% |
|---|---|---|
| Fukushinshou2P | 1 | 14.3% |
| backdash into evade up | 1 | 14.3% |
| backdash into punchP | 1 | 14.3% |
| evade down into guardG | 1 | 14.3% |
| guardG into evade down | 1 | 14.3% |
Taka
- Career
- 0–0 · —
- This season
- 1 matches · 0.0%
- Peak rank
- 26
Significant Tells
Too few rounds to test opener patterns.
| Shita Harite2P into forward dash | 1 | 25.0% |
|---|---|---|
| crouch dash back into guardG | 1 | 25.0% |
| crouch dash forward into Shita Harite2P | 1 | 25.0% |
| crouch into Shita Harite2P | 1 | 25.0% |
How these are tested
A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.
- An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
- Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
- Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
- A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (79 here; about 4.0 would come up by chance alone before the correction).
- Walls against open is tested per opponent with 30+ matches and 10+ different players on each side, allowing for both players' ranks, and corrected across every player page at once: 0 of 2,552 hold up. With stages shuffled at random: 0 of 2,651–2,673.
Tests behind each character's list
- Akira: 10 of 17 tests hold up
- Sarah: 10 of 17 tests hold up
- Wolf: 4 of 15 tests hold up
- Jeffry: 3 of 15 tests hold up
- Jean: 0 of 15 tests hold up
- Vanessa: not tested (too few rounds)
- Aoi: not tested (too few rounds)
- Jacky: not tested (too few rounds)
- Lei Fei: not tested (too few rounds)
- Goh: not tested (too few rounds)
- Shun: not tested (too few rounds)
- Eileen: not tested (too few rounds)
- Taka: not tested (too few rounds)
