VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: North America

Lion

TXLion

Career matches2,789
Career win rate55.5%
Round win rate57.9%
Peak rank36
Distinct opponents10
Period2026/03/26 – 2026/09/23

Characters played — VF5's own record

Lion361,66694572156.7%
Shun361,12360352053.7%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Against each character

El Blaze64266.7%+5.2
Lion660100.0%+14.2
Sarah63350.0%+15.4
Lau440100.0%+21.4
Akira31233.3%-26.8
Shun32166.7%+4.7
Wolf32166.7%+4.7
Brad2020.0%-65.8
Goh2020.0%-53.5
Taka220100.0%+48.4
Pai1010.0%-72.0

No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Open105550.0%-7.1
Low Fence74357.1%-15.3
Breakable Half Fence54180.0%+9.8
Half Fence54180.0%+17.1
Breakable Full Fence32166.7%-16.7
Rectangle32166.7%+32.2
Full Fence21150.0%-13.0
Octagon21150.0%-17.2
Single Wall110100.0%+38.7

No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls2070.0%64.9%+5.1
No walls1855.6%61.2%-5.7

Walls against open: not tested — fewer than 30 decided matches or 10 different opponents on one side.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

SRGM_rui.jp (Rank 33)2026/06/1521150.0%
interceptor (Rank 39)2026/06/151010.0%
ItsameBS (Rank 32)2026/06/1554180.0%
TomSavage (Rank 26)2026/04/22660100.0%
O-rockdosa (Rank 34)2026/04/2232166.7%
BaebladeRIP (Rank 40)2026/04/2263350.0%
UltraSeBassツ (Rank 34)2026/04/2284450.0%
VectorMan- (Rank 30)2026/04/22220100.0%
y2d (Rank 37)2026/04/222020.0%
I'monlysleeping (Rank 34)2026/04/2232166.7%

Round openings

Every character

Juchou Senshou8P+K149.7%
backward movement into forward punch+kick6P+K117.6%
Haisenchu1P74.8%
Taizan Soukoushu4P+K74.8%
Ryusei Renkoushu46P+KP into Rensansui Banchu46P+KPP64.1%
Ukoushin46P+K into Tanhikyaku46K64.1%
backward movement into Ukoushin46P+K64.1%
crouch into Tenshin Kashitai1K+G64.1%
Getsuga Gakushu46P into Rensai Gakushu46PP42.8%
Toukyaku6K+G42.8%
Gyou'in Haishu3P32.1%
Haisenchu1P into Haisenchu Kaikakyaku1PK32.1%
backward movement into Kasen Zenbokushou6PP32.1%
backward movement into Rensansui Banchu46P+KPP32.1%
offensive move into guardG32.1%

49 further openings account for the other 59 rounds.

Lion

Juchou Senshou8P+K1416.3%
backward movement into forward punch+kick6P+K1112.8%
Taizan Soukoushu4P+K78.1%
Ryusei Renkoushu46P+KP into Rensansui Banchu46P+KPP67.0%
Ukoushin46P+K into Tanhikyaku46K67.0%
backward movement into Ukoushin46P+K67.0%
backward movement into Rensansui Banchu46P+KPP33.5%
Banchu6P into Banchu Renkanshu6PP22.3%
Koushutai44K into Taizan Soukoushu4P+K22.3%
backdash into Kishitsu Kasensou43P22.3%
backdash into Senshippo66P22.3%
backdash into Shicchi Soutai3K+G22.3%
forward punch+kick6P+K into forward dash22.3%
Senputai8K into Katoutai8KK11.2%
Senputai8K into RensentaiKK11.2%

19 further openings account for the other 19 rounds.

Shun

Haisenchu1P711.9%
crouch into Tenshin Kashitai1K+G610.2%
Getsuga Gakushu46P into Rensai Gakushu46PP46.8%
Toukyaku6K+G46.8%
Gyou'in Haishu3P35.1%
Haisenchu1P into Haisenchu Kaikakyaku1PK35.1%
backward movement into Kasen Zenbokushou6PP35.1%
offensive move into guardG35.1%
Gyou'in Haishu3P into Kasen Chugeki6P23.4%
Gyou'in Haishu3P into punchP23.4%
crouch into Haisenchu Kaikakyaku1PK23.4%
offensive move23.4%
Gyou'in Haishu3P into Fukuchougeki2P11.7%
Gyou'in Haishu3P into Kasen Zenbokushou6PP11.7%
Gyou'in Haishu3P into Tenshin Benshu4P+K11.7%

15 further openings account for the other 15 rounds.