Virtua Fighter 5 REVO · v1.10 · Region: North America
TXLion
Characters played — VF5's own record
| Lion | 36 | 1,666 | 945 | 721 | 56.7% |
|---|---|---|---|---|---|
| Shun | 36 | 1,123 | 603 | 520 | 53.7% |
These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.
Against each character
| El Blaze | 6 | 4 | 2 | 66.7% | +5.2 |
|---|---|---|---|---|---|
| Lion | 6 | 6 | 0 | 100.0% | +14.2 |
| Sarah | 6 | 3 | 3 | 50.0% | +15.4 |
| Lau | 4 | 4 | 0 | 100.0% | +21.4 |
| Akira | 3 | 1 | 2 | 33.3% | -26.8 |
| Shun | 3 | 2 | 1 | 66.7% | +4.7 |
| Wolf | 3 | 2 | 1 | 66.7% | +4.7 |
| Brad | 2 | 0 | 2 | 0.0% | -65.8 |
| Goh | 2 | 0 | 2 | 0.0% | -53.5 |
| Taka | 2 | 2 | 0 | 100.0% | +48.4 |
| Pai | 1 | 0 | 1 | 0.0% | -72.0 |
No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.
A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.
By ring shape
| Open | 10 | 5 | 5 | 50.0% | -7.1 |
|---|---|---|---|---|---|
| Low Fence | 7 | 4 | 3 | 57.1% | -15.3 |
| Breakable Half Fence | 5 | 4 | 1 | 80.0% | +9.8 |
| Half Fence | 5 | 4 | 1 | 80.0% | +17.1 |
| Breakable Full Fence | 3 | 2 | 1 | 66.7% | -16.7 |
| Rectangle | 3 | 2 | 1 | 66.7% | +32.2 |
| Full Fence | 2 | 1 | 1 | 50.0% | -13.0 |
| Octagon | 2 | 1 | 1 | 50.0% | -17.2 |
| Single Wall | 1 | 1 | 0 | 100.0% | +38.7 |
No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.
With or without walls
| Stages | Matches | Win % | Expected | vs expected |
|---|---|---|---|---|
| Walls | 20 | 70.0% | 64.9% | +5.1 |
| No walls | 18 | 55.6% | 61.2% | -5.7 |
Walls against open: not tested — fewer than 30 decided matches or 10 different opponents on one side.
The fence-and-open stages and Training Room are on neither side, as on the stage report.
How these are tested
- Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
- Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
- Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.
Most played opponents
| UltraSeBassツ (Rank 34) | 8 | 4 | 4 | 50.0% |
|---|---|---|---|---|
| BaebladeRIP (Rank 40) | 6 | 3 | 3 | 50.0% |
| TomSavage (Rank 26) | 6 | 6 | 0 | 100.0% |
| ItsameBS (Rank 32) | 5 | 4 | 1 | 80.0% |
| I'monlysleeping (Rank 34) | 3 | 2 | 1 | 66.7% |
| O-rockdosa (Rank 34) | 3 | 2 | 1 | 66.7% |
| SRGM_rui.jp (Rank 33) | 2 | 1 | 1 | 50.0% |
| VectorMan- (Rank 30) | 2 | 2 | 0 | 100.0% |
| y2d (Rank 37) | 2 | 0 | 2 | 0.0% |
| interceptor (Rank 39) | 1 | 0 | 1 | 0.0% |
Most played opponents, most recent first
| SRGM_rui.jp (Rank 33) | 2026/06/15 | 2 | 1 | 1 | 50.0% |
|---|---|---|---|---|---|
| interceptor (Rank 39) | 2026/06/15 | 1 | 0 | 1 | 0.0% |
| ItsameBS (Rank 32) | 2026/06/15 | 5 | 4 | 1 | 80.0% |
| TomSavage (Rank 26) | 2026/04/22 | 6 | 6 | 0 | 100.0% |
| O-rockdosa (Rank 34) | 2026/04/22 | 3 | 2 | 1 | 66.7% |
| BaebladeRIP (Rank 40) | 2026/04/22 | 6 | 3 | 3 | 50.0% |
| UltraSeBassツ (Rank 34) | 2026/04/22 | 8 | 4 | 4 | 50.0% |
| VectorMan- (Rank 30) | 2026/04/22 | 2 | 2 | 0 | 100.0% |
| y2d (Rank 37) | 2026/04/22 | 2 | 0 | 2 | 0.0% |
| I'monlysleeping (Rank 34) | 2026/04/22 | 3 | 2 | 1 | 66.7% |
Round openings
Every character
| Juchou Senshou8P+K | 14 | 9.7% |
|---|---|---|
| backward movement into forward punch+kick6P+K | 11 | 7.6% |
| Haisenchu1P | 7 | 4.8% |
| Taizan Soukoushu4P+K | 7 | 4.8% |
| Ryusei Renkoushu46P+KP into Rensansui Banchu46P+KPP | 6 | 4.1% |
| Ukoushin46P+K into Tanhikyaku46K | 6 | 4.1% |
| backward movement into Ukoushin46P+K | 6 | 4.1% |
| crouch into Tenshin Kashitai1K+G | 6 | 4.1% |
| Getsuga Gakushu46P into Rensai Gakushu46PP | 4 | 2.8% |
| Toukyaku6K+G | 4 | 2.8% |
| Gyou'in Haishu3P | 3 | 2.1% |
| Haisenchu1P into Haisenchu Kaikakyaku1PK | 3 | 2.1% |
| backward movement into Kasen Zenbokushou6PP | 3 | 2.1% |
| backward movement into Rensansui Banchu46P+KPP | 3 | 2.1% |
| offensive move into guardG | 3 | 2.1% |
49 further openings account for the other 59 rounds.
Lion
| Juchou Senshou8P+K | 14 | 16.3% |
|---|---|---|
| backward movement into forward punch+kick6P+K | 11 | 12.8% |
| Taizan Soukoushu4P+K | 7 | 8.1% |
| Ryusei Renkoushu46P+KP into Rensansui Banchu46P+KPP | 6 | 7.0% |
| Ukoushin46P+K into Tanhikyaku46K | 6 | 7.0% |
| backward movement into Ukoushin46P+K | 6 | 7.0% |
| backward movement into Rensansui Banchu46P+KPP | 3 | 3.5% |
| Banchu6P into Banchu Renkanshu6PP | 2 | 2.3% |
| Koushutai44K into Taizan Soukoushu4P+K | 2 | 2.3% |
| backdash into Kishitsu Kasensou43P | 2 | 2.3% |
| backdash into Senshippo66P | 2 | 2.3% |
| backdash into Shicchi Soutai3K+G | 2 | 2.3% |
| forward punch+kick6P+K into forward dash | 2 | 2.3% |
| Senputai8K into Katoutai8KK | 1 | 1.2% |
| Senputai8K into RensentaiKK | 1 | 1.2% |
19 further openings account for the other 19 rounds.
Shun
| Haisenchu1P | 7 | 11.9% |
|---|---|---|
| crouch into Tenshin Kashitai1K+G | 6 | 10.2% |
| Getsuga Gakushu46P into Rensai Gakushu46PP | 4 | 6.8% |
| Toukyaku6K+G | 4 | 6.8% |
| Gyou'in Haishu3P | 3 | 5.1% |
| Haisenchu1P into Haisenchu Kaikakyaku1PK | 3 | 5.1% |
| backward movement into Kasen Zenbokushou6PP | 3 | 5.1% |
| offensive move into guardG | 3 | 5.1% |
| Gyou'in Haishu3P into Kasen Chugeki6P | 2 | 3.4% |
| Gyou'in Haishu3P into punchP | 2 | 3.4% |
| crouch into Haisenchu Kaikakyaku1PK | 2 | 3.4% |
| offensive move | 2 | 3.4% |
| Gyou'in Haishu3P into Fukuchougeki2P | 1 | 1.7% |
| Gyou'in Haishu3P into Kasen Zenbokushou6PP | 1 | 1.7% |
| Gyou'in Haishu3P into Tenshin Benshu4P+K | 1 | 1.7% |
15 further openings account for the other 15 rounds.
