VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: Asia

Aoi

あられ

  • Akira
  • Kage
  • Wolf
  • Eileen
  • Goh
Career matches3,300
Career win rate51.2%
Round win rate47.7%
Peak rank32
Distinct opponents72
Period2026/03/26 – 2026/10/18

Elo rating

Overall, and on each character played 10+ times

1485 #2,126 of 3,686 on the Elo list →

The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.

Characters played — VF5's own record

Aoi—1,43572870750.7%
Akira2971335635749.9%
Eileen3262033029053.2%
Kage2723210912347.0%
Lion—127765159.8%
Goh2758342458.6%
Pai—57332457.9%
Shun—46192741.3%
Wolf26126650.0%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Inputs per second

556 of 556 rounds counted

7.1 inputs a second (428 a minute) this season. Faster than 49% of the 4,069 regulars with enough rounds counted to compare.

By character played

Akira7.5452260
Kage6.8407210
Wolf7.042033
Eileen6.539026
Goh6.740027

By opponent's character

Akira6.840577
Kage6.639661
Shun7.544856
Jacky7.645445
Jeffry7.544845
Jean7.243136
Pai7.042136
Lion7.142831
Aoi7.142532
Wolf7.746427
Brad7.041825
Lei Fei6.941625
Sarah7.344026
El Blaze6.941710
Goh7.14259
Lau7.34388
Vanessa6.94147

An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.

Against each character

Akira1991047.4%+5.7
Kage1651131.2%-8.1
Shun145935.7%-8.3
Jacky127558.3%+18.6
Jeffry112918.2%-21.2
Jean103730.0%-36.9
Pai106460.0%+21.9
Lion96366.7%+24.7
Aoi83537.5%-7.7
Wolf74357.1%+9.2
Brad62433.3%-10.3
Lei Fei62433.3%-20.9
Sarah65183.3%+26.9
El Blaze220100.0%+53.2
Goh21150.0%+12.8
Lau21150.0%+4.0
Vanessa2020.0%-23.5

No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Half Fence1981142.1%-1.3
Single Wall1912763.2%+17.4
Breakable Half Fence1761135.3%-9.8
Rectangle1741323.5%-26.4
Breakable Full Fence147750.0%+12.2
Open139469.2%+26.9
Full Fence112918.2%-24.2
Low Fence105550.0%+8.6
Octagon105550.0%+0.9
Full Fence and Open84450.0%+3.9

No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls8836.4%43.7%-7.3
No walls4261.9%45.6%+16.3

Walls against open: -23.6 points (95% range -45.3 to -1.9), p 0.033 — a difference this size is unlikely to be chance.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

好人の貴樣Zz (Rank 29)2026/08/242020.0%
くまきの (Rank 26)2026/08/0432166.7%
SUTEKI-_-san (Rank 29)2026/08/0432166.7%
HiHo-HiHo_daho (Rank 35)2026/08/0493633.3%
くろなぎ (Rank 30)2026/08/042020.0%
gin-chaman (Rank 30)2026/08/044040.0%
nidone_55 (Rank 26)2026/08/0431233.3%
FreddieKing (Rank 35)2026/08/0471614.3%
kiyohara-j (Rank 30)2026/07/1321150.0%
イチゲン (Rank 30)2026/07/0831233.3%
猫鼻 (Rank 30)2026/07/085050.0%
방가방가 (Rank 27)2026/07/08220100.0%
danimura (Rank 32)2026/07/063030.0%
なっちゃんねる (Rank 24)2026/07/04220100.0%
popolion-8 (Rank 26)2026/06/2931233.3%
nekomanma-01414 (Rank 28)2026/06/29220100.0%
MikuMartineau (Rank 33)2026/06/2931233.3%
monky-d-taku (Rank 29)2026/06/2921150.0%
たかティン (Rank 21)2026/06/27220100.0%
れもん@のびしろF (Rank 30)2026/06/27220100.0%
2ki46 (Rank 28)2026/06/272020.0%
nasumiso (Rank 27)2026/06/24220100.0%
シエロJ (Rank 42)2026/06/242020.0%
力戦将棋チャンネル (Rank 26)2026/06/2221150.0%
めかざわ (Rank 28)2026/06/2132166.7%

Round openings

Every character

crouch dash forward into guardG376.6%
guardG325.8%
crouch dash forward into Fusenjin3P183.2%
backdash into evade down162.9%
crouch dash back into guardG132.3%
evade down into crouch dash forward122.1%
evade down into guardG101.8%
Souka Housui3P+K91.6%
crouch dash back into evade down91.6%
crouch dash forward into Housui2P91.6%
crouch dash forward into Souka Housui3P+K91.6%
crouch dash forward into Youhou33P91.6%
forward dash into Fusenjin3P81.4%
crouch dash back into Chouyoushu1P61.1%
crouch dash forward into Jouho Touken6P61.1%

226 further openings account for the other 354 rounds.

Akira

Career
356–357 · 49.9%
This season
67 matches · 44.8%
Peak rank
29

First hit in 36.7% of 256 rounds. Won 55.3% of the rounds they struck first, 41.4% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

crouch dash forward into guardG3312.6%
backdash into evade down103.8%
guardG103.8%
Souka Housui3P+K93.5%
crouch dash forward into Housui2P93.5%
crouch dash forward into Souka Housui3P+K93.5%
crouch dash forward into Youhou33P93.5%
evade down into crouch dash forward93.5%
crouch dash back into Chouyoushu1P62.3%
crouch dash forward into Jouho Touken6P62.3%
backdash into Youhou33P51.9%
Rimon Chouchu66P41.5%
crouch dash back into Jouho Touken6P41.5%
crouch dash back into guardG41.5%
crouch dash forward into Chouyoushu1P41.5%

91 further openings account for the other 130 rounds.

Kage

Career
109–123 · 47.0%
This season
54 matches · 48.1%
Peak rank
27

First hit in 48.6% of 210 rounds. Won 57.8% of the rounds they struck first, 43.5% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

crouch dash forward into Fusenjin3P188.6%
guardG188.6%
crouch dash back into guardG83.8%
forward dash into Fusenjin3P83.8%
Rasen4P into Rasen Urageri4PK52.4%
evade down into guardG52.4%
forward dash into Shippuzan3PP52.4%
backdash into evade down41.9%
crouch dash back into evade down41.9%
guardG into Rasen Urageri4PK41.9%
Engetsugeri9K+G31.4%
Fusen Renkyaku6K+G31.4%
Fusenjin3P into Shippuzan3PP31.4%
Nagiharai6P+K31.4%
Senpujin2P+K into Hagakure-ryu You Jumonji KamaeP+K+G31.4%

79 further openings account for the other 116 rounds.

Wolf

Career
6–6 · 50.0%
This season
8 matches · 25.0%
Peak rank
26

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

crouch dash forward into One-Hand Reverse Hammer4P+K412.1%
Quick Shoulder66P+K26.1%
Screw Hook63214P into Screw Lariat63214PP26.1%
backdash into evade down26.1%
crouch dash back into Gasp Kneel Palm Bomb6P+K26.1%
crouch dash back into Heavy Middle Kick3K+G26.1%
crouch dash forward into throwP+G26.1%
Short Shoulder46P+K13.0%
backdash into Elbow Butt4P13.0%
backdash into Rolling Back Elbow6PP+K13.0%
backward movement into Gasp Kneel Palm Bomb6P+K13.0%
crouch dash back into Comet Hook1P13.0%
crouch dash back into Level Back CrushP+K13.0%
crouch dash back into One-Hand Reverse Hammer4P+K13.0%
crouch dash back into forward dash13.0%

9 further openings account for the other 9 rounds.

Goh

Career
34–24 · 58.6%
This season
6 matches · 66.7%
Peak rank
27

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

crouch dash back into AgitosogiP+K27.4%
crouch dash back into Karura4P+K27.4%
crouch dash back into Shouzuka Okuri1P+K27.4%
crouch dash back into evade down27.4%
guardG27.4%
Hiji'ate6P13.7%
Tsukikage6K13.7%
backdash13.7%
backdash into Karura4P+K13.7%
backdash into Kirin33P13.7%
backdash into forward dash13.7%
crouch dash back13.7%
crouch dash back into Aragami4K13.7%
crouch dash back into Hiji'ate6P13.7%
crouch dash back into guardG13.7%

7 further openings account for the other 7 rounds.

Eileen

Career
330–290 · 53.2%
This season
7 matches · 14.3%
Peak rank
32

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Goku Shicchi (Interrupt Moves)6P+K+G into Rigou TenshintaiK+G311.5%
Goku Shicchi (Interrupt Moves)6P+K+G into kickK27.7%
crouch dash forward into Hikou Hagetsu33P27.7%
crouch dash forward into Koushi Choukan236P27.7%
Soumensou4P into Juji Kimensou4PP13.9%
Tanhikyaku9K13.9%
backward movement into Douchu6P13.9%
backward movement into evade down13.9%
crouch dash back into Enkou Santen3PP13.9%
crouch dash forward into Enkou Nyurin66P13.9%
crouch dash forward into Hairenkyaku4K13.9%
crouch dash forward into Hikou Senshi66K13.9%
crouch dash forward into Honshin Kousoutai3K+G13.9%
crouch dash forward into Matsumen Tousou4P+KK13.9%
crouch dash forward into Ribyou Hoso43P+K13.9%

6 further openings account for the other 6 rounds.

How these are tested

A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.

  • An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
  • Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
  • Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
  • A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (0 here; about 0.0 would come up by chance alone before the correction).

Tests behind each character's list

  • Akira: not tested (too few rounds)
  • Kage: not tested (too few rounds)
  • Wolf: not tested (too few rounds)
  • Goh: not tested (too few rounds)
  • Eileen: not tested (too few rounds)