VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: Asia

Aoi

あられ

Career matches3,300
Career win rate51.2%
Round win rate47.7%
Peak rank32
Distinct opponents72
Period2026/03/26 – 2026/09/23

Characters played — VF5's own record

Aoi1,43572870750.7%
Akira2971335635749.9%
Eileen3262033029053.2%
Kage2723210912347.0%
Lion127765159.8%
Goh2758342458.6%
Pai57332457.9%
Shun46192741.3%
Wolf26126650.0%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Against each character

Akira1991047.4%+5.5
Kage1651131.2%-8.3
Shun145935.7%-8.1
Jacky127558.3%+18.6
Jeffry112918.2%-21.3
Jean103730.0%-36.5
Pai106460.0%+22.1
Lion96366.7%+24.5
Aoi83537.5%-7.7
Wolf74357.1%+9.1
Brad62433.3%-10.3
Lei Fei62433.3%-21.1
Sarah65183.3%+26.9
El Blaze220100.0%+53.2
Goh21150.0%+12.4
Lau21150.0%+4.0
Vanessa2020.0%-23.0

No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Half Fence1981142.1%-1.3
Single Wall1912763.2%+17.3
Breakable Half Fence1761135.3%-9.9
Rectangle1741323.5%-26.1
Breakable Full Fence147750.0%+12.4
Open139469.2%+26.8
Full Fence112918.2%-24.1
Low Fence105550.0%+8.5
Octagon105550.0%+0.8
Full Fence and Open84450.0%+3.9

No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls8836.4%43.7%-7.3
No walls4261.9%45.7%+16.2

Walls against open: -23.5 points (95% range -45.2 to -1.8), p 0.034 — a difference this size is unlikely to be chance.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

好人の貴樣Zz (Rank 29)2026/08/242020.0%
くまきの (Rank 26)2026/08/0432166.7%
SUTEKI-_-san (Rank 29)2026/08/0432166.7%
HiHo-HiHo_daho (Rank 35)2026/08/0493633.3%
くろなぎ (Rank 30)2026/08/042020.0%
gin-chaman (Rank 30)2026/08/044040.0%
nidone_55 (Rank 26)2026/08/0431233.3%
FreddieKing (Rank 35)2026/08/0471614.3%
kiyohara-j (Rank 30)2026/07/1321150.0%
イチゲン (Rank 30)2026/07/0831233.3%
猫鼻 (Rank 30)2026/07/085050.0%
방가방가 (Rank 27)2026/07/08220100.0%
danimura (Rank 32)2026/07/063030.0%
なっちゃんねる (Rank 24)2026/07/04220100.0%
popolion-8 (Rank 26)2026/06/2931233.3%
nekomanma-01414 (Rank 28)2026/06/29220100.0%
MikuMartineau (Rank 33)2026/06/2931233.3%
monky-d-taku (Rank 29)2026/06/2921150.0%
たかティン (Rank 21)2026/06/27220100.0%
れもん@のびしろF (Rank 30)2026/06/27220100.0%
2ki46 (Rank 28)2026/06/272020.0%
nasumiso (Rank 27)2026/06/24220100.0%
シエロJ (Rank 42)2026/06/242020.0%
力戦将棋チャンネル (Rank 26)2026/06/2221150.0%
めかざわ (Rank 28)2026/06/2132166.7%

Round openings

Every character

crouch dash forward into guardG376.6%
guardG346.1%
backdash into evade down203.6%
crouch dash forward into Fusenjin3P183.2%
crouch dash back into guardG152.7%
evade down into crouch dash forward112.0%
evade down into guardG101.8%
Souka Housui3P+K91.6%
crouch dash back into evade down91.6%
crouch dash forward into Housui2P91.6%
crouch dash forward into Souka Housui3P+K91.6%
crouch dash forward into Youhou33P91.6%
forward dash into Fusenjin3P81.4%
crouch dash forward into Jouho Touken6P61.1%
crouch dash forward into evade down61.1%

224 further openings account for the other 347 rounds.

Akira

crouch dash forward into guardG3312.6%
guardG124.6%
backdash into evade down114.2%
Souka Housui3P+K93.5%
crouch dash forward into Housui2P93.5%
crouch dash forward into Souka Housui3P+K93.5%
crouch dash forward into Youhou33P93.5%
evade down into crouch dash forward93.5%
crouch dash forward into Jouho Touken6P62.3%
crouch dash back into Chouyoushu1P51.9%
crouch dash back into guardG51.9%
Rimon Chouchu66P41.5%
backdash41.5%
backdash into Youhou33P41.5%
crouch dash back into Jouho Touken6P41.5%

90 further openings account for the other 128 rounds.

Kage

crouch dash forward into Fusenjin3P188.6%
guardG188.6%
crouch dash back into guardG94.3%
forward dash into Fusenjin3P83.8%
Rasen4P into Rasen Urageri4PK52.4%
backdash into evade down52.4%
evade down into guardG52.4%
forward dash into Shippuzan3PP52.4%
crouch dash back into evade down41.9%
guardG into Rasen Urageri4PK41.9%
Engetsugeri9K+G31.4%
Fusen Renkyaku6K+G31.4%
Fusenjin3P into Shippuzan3PP31.4%
Nagiharai6P+K31.4%
Senpujin2P+K into Hagakure-ryu You Jumonji KamaeP+K+G31.4%

79 further openings account for the other 114 rounds.

Wolf

crouch dash forward into One-Hand Reverse Hammer4P+K412.1%
backdash into evade down39.1%
Quick Shoulder66P+K26.1%
Screw Hook63214P into Screw Lariat63214PP26.1%
crouch dash back into Heavy Middle Kick3K+G26.1%
crouch dash forward into throwP+G26.1%
Short Shoulder46P+K13.0%
backdash into Elbow Butt4P13.0%
backward movement into Gasp Kneel Palm Bomb6P+K13.0%
crouch dash back into Comet Hook1P13.0%
crouch dash back into Gasp Kneel Palm Bomb6P+K13.0%
crouch dash back into Level Back CrushP+K13.0%
crouch dash back into One-Hand Reverse Hammer4P+K13.0%
crouch dash back into backdash13.0%
crouch dash back into forward dash13.0%

9 further openings account for the other 9 rounds.

Goh

crouch dash back into AgitosogiP+K27.4%
crouch dash back into Karura4P+K27.4%
crouch dash back into Shouzuka Okuri1P+K27.4%
crouch dash back into evade down27.4%
guardG27.4%
Hiji'ate6P13.7%
Tsukikage6K13.7%
backdash13.7%
backdash into Karura4P+K13.7%
backdash into evade down13.7%
backdash into forward dash13.7%
crouch dash back13.7%
crouch dash back into Aragami4K13.7%
crouch dash back into Hiji'ate6P13.7%
crouch dash back into guardG13.7%

7 further openings account for the other 7 rounds.

Eileen

Goku Shicchi (Interrupt Moves)6P+K+G into Rigou TenshintaiK+G311.5%
Goku Shicchi (Interrupt Moves)6P+K+G into kickK27.7%
crouch dash forward into Hikou Hagetsu33P27.7%
crouch dash forward into Koushi Choukan236P27.7%
Soumensou4P into Juji Kimensou4PP13.9%
Tanhikyaku9K13.9%
backward movement into Douchu6P13.9%
backward movement into evade down13.9%
crouch dash back into Enkou Santen3PP13.9%
crouch dash forward into Enkou Nyurin66P13.9%
crouch dash forward into Hairenkyaku4K13.9%
crouch dash forward into Hikou Senshi66K13.9%
crouch dash forward into Honshin Kousoutai3K+G13.9%
crouch dash forward into Matsumen Tousou4P+KK13.9%
crouch dash forward into Ribyou Hoso43P+K13.9%

6 further openings account for the other 6 rounds.