VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: South America

Pai

chapeiro_do_skys

  • Jacky
Career matches615
Career win rate81.8%
Round win rate72.6%
Peak rank33
Distinct opponents65
Period2026/03/26 – 2026/10/18

Elo rating

Overall, and on each character played 10+ times

1675 #913 of 3,686 on the Elo list →

The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.

Characters played — VF5's own record

Pai332912434883.5%
Vanessa—2071525573.4%
Jacky27117108992.3%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Inputs per second

780 of 782 rounds counted

5.7 inputs a second (341 a minute) this season. Faster than 11% of the 4,069 regulars with enough rounds counted to compare.

By character played

Pai5.7340703
Jacky5.834877

By opponent's character

Akira5.5330121
Shun5.633886
Goh5.734271
Aoi5.633666
Vanessa5.935355
Jacky5.834661
Sarah5.935341
Pai5.733937
Brad5.432333
Lei Fei6.136832
Eileen5.432527
Jean6.036137
El Blaze5.734325
Lion5.331623
Wolf5.834924
Jeffry5.734220
Dural5.63359
Kage5.73416
Lau4.92956

An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.

Against each character

Akira3428682.3%-4.3
Shun2320387.0%+11.9
Goh2115671.4%-5.5
Aoi1715288.2%+11.1
Vanessa1615193.8%+2.4
Jacky1510566.7%+3.1
Sarah1211191.7%+7.5
Pai1110190.9%-0.0
Brad10100100.0%+9.6
Lei Fei109190.0%+2.1
Eileen98188.9%+4.3
Jean96366.7%-17.0
El Blaze880100.0%+8.9
Lion61516.7%-47.4
Wolf62433.3%-25.6
Jeffry54180.0%+10.6
Dural2020.0%-35.2
Kage220100.0%+2.3
Lau220100.0%+5.9

No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Single Wall2725292.6%+11.9
Low Fence2619773.1%+6.9
Rectangle2622484.6%+0.4
Breakable Half Fence2520580.0%-5.3
Open2517868.0%-12.1
Breakable Full Fence2217577.3%-8.7
Half Fence1917289.5%+6.4
Octagon1712570.6%-8.9
Full Fence1615193.8%+1.9
Full Fence and Open770100.0%+33.1

No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls12582.4%84.6%-2.2
No walls7878.2%76.0%+2.2

Walls against open: -4.4 points (95% range -15.7 to +6.9), p 0.442 — no measurable difference.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

PeerC001 (Rank 24)1715288.2%
babo209 (Rank 25)1715288.2%
e4r (Rank 18)12120100.0%
オージ (Rank 24)129375.0%
DesertMonkey (Rank 23)87187.5%
Lukeee (Rank 26)65183.3%
Mo_superb (Rank 36)63350.0%
NO-NAMENANASI774 (Rank 31)64266.7%
VictorElMariachi (Rank 14)660100.0%
skywalkeR78081 (Rank 12)660100.0%
walterbottler (Rank 12)660100.0%
Bandit-the-Rogue (Rank 30)54180.0%
BrisaDeCogu (Rank 20)550100.0%
j-molosky (Rank 28)52340.0%
H.P.Starcraft (Rank 26)440100.0%
Iei-Taicho-0624 (Rank 33)4040.0%
Lucas (Rank 27)440100.0%
gustavotrt12 (Rank 17)440100.0%
ulilb1ckard (Rank 31)42250.0%
Dodoflump(50IQ) (Rank 36)31233.3%
GFChhhhhhh (Rank 5)330100.0%
GiantKiller1192 (Rank 16)32166.7%
Gonekson (Rank 11)330100.0%
Onpwnage (Rank 34)3030.0%
Pikachu-01-2000 (Rank 12)330100.0%

Most played opponents, most recent first

Pikachu-01-2000 (Rank 12)2026/09/18330100.0%
gustavotrt12 (Rank 17)2026/09/18440100.0%
Iei-Taicho-0624 (Rank 33)2026/09/174040.0%
GFChhhhhhh (Rank 5)2026/09/17330100.0%
babo209 (Rank 25)2026/09/171715288.2%
Gonekson (Rank 11)2026/09/17330100.0%
GiantKiller1192 (Rank 16)2026/09/1732166.7%
Lukeee (Rank 26)2026/09/1665183.3%
BrisaDeCogu (Rank 20)2026/09/16550100.0%
Dodoflump(50IQ) (Rank 36)2026/09/1131233.3%
Onpwnage (Rank 34)2026/09/113030.0%
PeerC001 (Rank 24)2026/09/091715288.2%
walterbottler (Rank 12)2026/09/09660100.0%
H.P.Starcraft (Rank 26)2026/06/24440100.0%
NO-NAMENANASI774 (Rank 31)2026/06/2164266.7%
DesertMonkey (Rank 23)2026/06/2187187.5%
e4r (Rank 18)2026/06/2112120100.0%
Bandit-the-Rogue (Rank 30)2026/06/1954180.0%
ulilb1ckard (Rank 31)2026/06/1942250.0%
j-molosky (Rank 28)2026/06/1952340.0%
Lucas (Rank 27)2026/06/19440100.0%
Mo_superb (Rank 36)2026/06/1963350.0%
オージ (Rank 24)2026/06/19129375.0%
VictorElMariachi (Rank 14)2026/06/19660100.0%
skywalkeR78081 (Rank 12)2026/06/18660100.0%

Round openings

Every character

crouch dash forward into evade down648.2%
crouch into down-back kick1K546.9%
punchP into RenshouPP536.8%
punchP303.8%
backdash into guardG253.2%
Honshin Soukyaku1K+G243.1%
Enshi Soushou66P into Hien Dantai66PK232.9%
RenshouPP into RaigekishouPPP202.6%
Dash Hammer Kick66K162.0%
Hi'en Tankyaku9K162.0%
backdash into Honshin Soukyaku1K+G162.0%
backdash131.7%
crouch dash forward into Honshin Soukyaku1K+G131.7%
crouch dash forward into Souanshou3P+K131.7%
crouch into Renka Sentai2KK131.7%

164 further openings account for the other 389 rounds.

Pai

Career
243–48 · 83.5%
This season
196 matches · 80.1%
Peak rank
33

First hit in 52.8% of 701 rounds. Won 73.0% of the rounds they struck first, 71.0% of the rounds they were struck first.

Significant Tells

  • In round 4 or later: backs off first in 32.8% of rounds, against 12.6% in their other rounds.
  • Against Jacky: backs off first in 31.1% of rounds, against 14.8% against everyone else.
  • After opening the round before by attacking: attacks straight away in 56.0% of rounds, against 31.0% after anything else.
  • After losing a round: backs off first in 42.4% of rounds, against 11.1% after winning one.
  • When ahead: attacks straight away in 51.0% of rounds, against 20.7% when level or behind.
  • In round 1: opens with “crouch into 1K down-back kick” in 12.8% of rounds, against 5.7% in their other rounds.
  • Against Akira: opens with “crouch dash forward into evade down” in 15.7% of rounds, against 7.8% against everyone else.
  • After opening the round before with “crouch into 1K down-back kick”: opens with “crouch into 1K down-back kick” in 22.7% of rounds, against 4.1% after anything else.

How is this tested?

crouch dash forward into evade down649.1%
crouch into down-back kick1K547.7%
punchP into RenshouPP537.5%
punchP304.3%
Honshin Soukyaku1K+G243.4%
Enshi Soushou66P into Hien Dantai66PK233.3%
backdash into guardG233.3%
RenshouPP into RaigekishouPPP202.8%
Hi'en Tankyaku9K162.3%
backdash into Honshin Soukyaku1K+G162.3%
backdash131.8%
crouch dash forward into Honshin Soukyaku1K+G131.8%
crouch dash forward into Souanshou3P+K131.8%
crouch into Renka Sentai2KK131.8%
Souanshou3P+K121.7%

143 further openings account for the other 318 rounds.

By stage type

Record against each character on walled and open stages, as Pai

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Akira16–4 · 80%10–2 · 83%too few to test
Goh7–3 · 70%6–2 · 75%too few to test

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

How is this tested?

Jacky

Career
108–9 · 92.3%
This season
22 matches · 86.4%
Peak rank
27

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Dash Hammer Kick66K1620.8%
Middle Smash6P into Middle Smash Back Knuckle6PP810.4%
Low Spin Kick1K+G79.1%
Slant Back Knuckle1P into Rage Kick1PK67.8%
Beat KnuckleP+K56.5%
Middle Smash Back Knuckle6PP into Middle Back Knuckle Spin6PPK56.5%
no input33.9%
Beat KnuckleP+K into Beat Spin KickP+KK22.6%
Jab StraightPP into Jab Double StraightPPP22.6%
backdash into Beat & Back KnuckleP+KP22.6%
backdash into guardG22.6%
backward movement22.6%
punchP into Jab StraightPP22.6%
Middle Smash6P into Middle Smash Sword6PK11.3%
Slant Back Knuckle1P11.3%

13 further openings account for the other 13 rounds.

How these are tested

A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.

  • An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
  • Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
  • Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
  • A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (15 here; about 0.8 would come up by chance alone before the correction).
  • Walls against open is tested per opponent with 30+ matches and 10+ different players on each side, allowing for both players' ranks, and corrected across every player page at once: 0 of 2,552 hold up. With stages shuffled at random: 0 of 2,651–2,673.

Tests behind each character's list

  • Pai: 8 of 15 tests hold up
  • Jacky: not tested (too few rounds)