VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: Asia

Akira

LEEGOSEGA

  • Sarah
  • Kage
  • Jean
  • Jeffry
  • Brad
  • Jacky
  • Goh
  • Pai
  • Wolf
Career matches7,841
Career win rate54.2%
Round win rate48.7%
Peak rank39
Distinct opponents269
Period2026/03/26 – 2026/10/18

Elo rating

Overall, and on each character played 10+ times

1762 #500 of 3,686 on the Elo list →

The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.

Characters played — VF5's own record

Akira394,4582,2662,19250.8%
Sarah3890248941354.2%
Kage3875143531657.9%
Jean3558833025856.1%
Goh3330818512360.1%
Pai322041277762.2%
Jacky321971247362.9%
Wolf331931326168.4%
Jeffry331921276566.2%
Brad2948371177.1%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Inputs per second

4,628 of 5,061 rounds counted

14.2 inputs a second (852 a minute) this season. Faster than 100% of the 4,069 regulars with enough rounds counted to compare.

By character played

Akira14.88902,810
Sarah13.4802774
Kage12.7764299
Jean13.4803286
Jeffry13.2792152
Brad13.580887
Jacky13.883065
Goh13.178863
Pai13.581258
Wolf13.279134

By opponent's character

Jacky14.4867603
Akira14.5871502
Lau14.2853450
Lion14.3861323
Brad14.0839329
Kage14.3856252
Jeffry14.1846235
Aoi14.1844202
Shun14.0838205
Goh14.3861195
Wolf14.2854210
Vanessa14.0843207
Sarah14.3861185
Jean13.9835174
Pai13.9833180
El Blaze13.5812135
Lei Fei14.285470
Eileen14.084061
Taka14.385865
Dural13.882645

An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.

Against each character

Jacky157728545.9%-5.3
Akira143687547.5%-2.1
Lau123576646.3%+4.2
Lion95385740.0%-3.8
Brad79413851.9%+2.1
Kage70353550.0%+0.2
Jeffry63362757.1%+9.4
Aoi57312654.4%+6.3
Shun55282750.9%+4.7
Goh54272750.0%+2.6
Wolf54282651.9%+0.9
Vanessa53183534.0%-11.1
Sarah51262551.0%+3.6
Jean45291664.4%+11.0
Pai45301566.7%+13.8
El Blaze35152042.9%-3.9
Lei Fei2241818.2%-28.0
Eileen161156.2%-40.4
Taka1651131.2%-15.1
Dural129375.0%+23.5

0 of 16 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 16 questions at once; about 0.8 would by chance alone.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Octagon137736453.3%+6.6
Breakable Half Fence134607444.8%-3.6
Full Fence130527840.0%-9.3
Breakable Full Fence121556645.5%-4.8
Half Fence121645752.9%+5.6
Rectangle119615851.3%+4.7
Low Fence118655355.1%+6.3
Single Wall112506244.6%-2.9
Open107505746.7%+1.5
Full Fence and Open79324740.5%-8.4

0 of 10 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 10 questions at once; about 0.5 would by chance alone.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls76247.9%48.0%-0.1
No walls33749.0%47.4%+1.6

Walls against open: -1.7 points (95% range -8.1 to +4.6), p 0.593 — no measurable difference.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

jinmenusagi (Rank 39)2026/10/16115645.5%
siroiro_16bit (Rank 40)2026/10/1627131448.1%
CLEARCARE (Rank 41)2026/10/152671926.9%
寿司眼鉄 (Rank 38)2026/10/131221016.7%
대통령꼬라지가... (Rank 39)2026/10/122112957.1%
NORESPECT (Rank 37)2026/10/062617965.4%
Tokkovanessa_VF (Rank 42)2026/10/06134930.8%
ひかる (Rank 41)2026/10/02125741.7%
Mochi/かしわもち (Rank 40)2026/10/02178947.1%
のりシオン (Rank 41)2026/09/121431121.4%
cyomiko (Rank 41)2026/09/09136746.1%
KAZ-morimorimiso- (Rank 39)2026/09/09113827.3%
風閃刃 (Rank 39)2026/09/08123925.0%
스트렌져 (Rank 36)2026/09/051841422.2%
VF12360-PC (Rank 37)2026/09/04128466.7%
漂泊の民回線ジプシー (Rank 38)2026/08/31136746.1%
NEWTYPE (Rank 38)2026/08/31115645.5%
vivid_dot4 (Rank 35)2026/08/30118372.7%
uomofastidioso (Rank 39)2026/08/211610662.5%
ncub5030 (Rank 34)2026/08/171551033.3%
究極無敵 (Rank 38)2026/08/041611568.8%
★闘将拉麵男★ (Rank 38)2026/08/04114736.4%
interceptor (Rank 40)2026/08/0435171848.6%
じゃんぬ兄(公認) (Rank 36)2026/06/20117463.6%
jijitax4 (Rank 36)2026/05/2930151550.0%

Round openings

Every character

forward movement into punchP4118.5%
forward movement into backdash2785.7%
Rimon Chouchu66P into Jouho Touken6P1693.5%
Rimon Chouchu66P1412.9%
forward dash into evade up1132.3%
forward movement into Housui2P1132.3%
backward movement into forward dash1042.1%
forward movement into Jouho Senshou46P1032.1%
backdash into evade up881.8%
forward dash into punchP681.4%
forward movement into Chouyoushu1P661.4%
forward dash into Jouho Touken6P641.3%
forward dash into Youhou33P611.3%
forward movement into kickK591.2%
backdash into kickK571.2%

765 further openings account for the other 2,956 rounds.

Counted from 1,191 of the 1,245 matches played. The rest were not pulled for openings.

Akira

Career
2,266–2,192 · 50.8%
This season
767 matches · 45.5%
Peak rank
39

First hit in 57.2% of 3,032 rounds. Won 50.3% of the rounds they struck first, 44.2% of the rounds they were struck first.

Significant Tells

  • In round 1: backs off first in 25.5% of rounds, against 17.9% in their other rounds.
  • Against Lion: attacks straight away in 28.2% of rounds, against 20.2% against everyone else.
  • In round 4 or later: opens with “forward movement into P punch” in 9.9% of rounds, against 4.6% in their other rounds.
  • Against Brad: opens with “forward movement into P punch” in 14.7% of rounds, against 5.6% against everyone else.
  • After winning a round: opens with “forward movement into 2P Housui” in 6.6% of rounds, against 2.6% after losing one.
  • When ahead: opens with “forward movement into P punch” in 10.3% of rounds, against 5.6% when level or behind.

How is this tested?

forward movement into backdash1906.2%
forward movement into punchP1866.1%
Rimon Chouchu66P into Jouho Touken6P1695.5%
Rimon Chouchu66P1414.6%
forward movement into Housui2P1133.7%
forward movement into Jouho Senshou46P1033.4%
forward movement into Chouyoushu1P662.2%
forward dash into Jouho Touken6P642.1%
forward dash into evade up632.1%
forward dash into Youhou33P612.0%
backward movement into forward dash602.0%
Housui2P into backdash521.7%
backdash into kickK511.7%
Jouho Touken6P501.6%
forward movement into Koboku214P491.6%

281 further openings account for the other 1,644 rounds.

Counted from 744 of the 767 matches played. The rest were not pulled for openings.

By stage type

Record against each character on walled and open stages, as Akira

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Jacky26–28 · 48%7–20 · 26%too few to test
Akira27–32 · 46%10–14 · 42%too few to test
Lau25–25 · 50%7–12 · 37%too few to test
Lion9–24 · 27%10–15 · 40%too few to test
Kage11–16 · 41%9–8 · 53%too few to test
Sarah8–13 · 38%5–4 · 56%too few to test
Vanessa10–13 · 43%2–9 · 18%too few to test
Aoi15–12 · 56%4–1 · 80%too few to test
Brad13–11 · 54%6–5 · 55%too few to test
Jeffry9–7 · 56%7–5 · 58%too few to test
Goh7–9 · 44%10–3 · 77%too few to test
Shun9–11 · 45%4–2 · 67%too few to test
Pai10–6 · 62%3–2 · 60%too few to test
Wolf7–12 · 37%3–1 · 75%too few to test
Jean13–4 · 76%2–3 · 40%too few to test

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

23 of this character's decided matches could not be matched to the round-openings pull, which is what says the character was played, and are left out of this table.

How is this tested?

Sarah

Career
489–413 · 54.2%
This season
212 matches · 52.4%
Peak rank
38

First hit in 56.2% of 737 rounds. Won 51.2% of the rounds they struck first, 48.9% of the rounds they were struck first.

Significant Tells

  • In round 1: opens with “backdash into 4K Switch Kick” in 10.5% of rounds, against 3.4% in their other rounds.
  • Against Shun: opens with “forward dash into evade up” in 10.4% of rounds, against 2.7% against everyone else.
  • After opening the round before with “forward movement into P punch”: opens with “forward movement into backdash” in 14.5% of rounds, against 4.1% after anything else.

How is this tested?

forward movement into punchP10614.3%
forward movement into backdash395.3%
backdash into Switch Kick4K385.1%
forward dash into evade up263.5%
backdash into evade up202.7%
backward movement into forward dash202.7%
forward movement into Long Snap Side Chop3P+K202.7%
forward dash into Long Snap Side Chop3P+K192.6%
forward movement into Crescent Heel4K+G162.2%
Hide Side Kick (Deflect)P+K152.0%
forward movement into Squat Straight2P152.0%
forward movement into Stiletto66K152.0%
backdash into Back Knuckle4P131.8%
forward dash into Squat Straight2P121.6%
backward movement into Long Snap Side Chop3P+K111.5%

158 further openings account for the other 354 rounds.

Counted from 181 of the 212 matches played. The rest were not pulled for openings.

By stage type

Record against each character on walled and open stages, as Sarah

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Akira4–4 · 50%7–6 · 54%too few to test
Jacky9–10 · 47%2–2 · 50%too few to test

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

31 of this character's decided matches could not be matched to the round-openings pull, which is what says the character was played, and are left out of this table.

How is this tested?

Kage

Career
435–316 · 57.9%
This season
75 matches · 48.0%
Peak rank
38

First hit in 51.9% of 297 rounds. Won 46.8% of the rounds they struck first, 49.6% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Sokudan1P into Rasen4P155.0%
forward movement into Jakenshou214P+K134.3%
forward movement into backdash113.7%
Sokudan1P into Sokudangasane1PK103.3%
Ura Tsumujigeri44K103.3%
Ryu'eikyaku66K93.0%
backdash into Kodachinuki4K82.7%
evade down into Rasen4P82.7%
Senpugeri7K into guardG72.3%
backward movement into forward dash72.3%
crouch into Sokudan1P72.3%
forward movement into Rakujin Gaeri44P72.3%
evade up into kickK62.0%
forward movement into Jizuridan2P62.0%
forward movement into punchP62.0%

107 further openings account for the other 169 rounds.

Jean

Career
330–258 · 56.1%
This season
72 matches · 45.8%
Peak rank
35

First hit in 55.6% of 284 rounds. Won 47.5% of the rounds they struck first, 46.0% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

forward movement into punchP2910.0%
forward movement into Shitamaeken2P124.2%
forward movement into backdash124.2%
Gyaku Seikenzuki66P into Yoko'enpi~Uchishutou6PP113.8%
forward movement into Kake'uchi~Maekeri'age46PK103.5%
backdash into evade up82.8%
crouch into Tate'enpi~Tenkai Hizageri33PK72.4%
forward movement into Kake'uchi46P72.4%
forward movement into Oihiji4P+K72.4%
Shitamaeken2P into backdash62.1%
backward movement into forward dash62.1%
forward movement into Gyaku Seikenzuki66P62.1%
forward movement into Nozuchi1P+K62.1%
backward movement into Gyaku Seikenzuki66P51.7%
backward movement into punchP51.7%

86 further openings account for the other 152 rounds.

Jeffry

Career
127–65 · 66.2%
This season
38 matches · 57.9%
Peak rank
33

First hit in 61.8% of 152 rounds. Won 58.5% of the rounds they struck first, 48.3% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

forward movement into punchP3925.7%
forward movement into backdash95.9%
forward movement into Low Knuckle2P85.3%
forward dash into evade up64.0%
forward movement into Kenka Hook46P64.0%
backward movement into forward dash42.6%
backward movement into punchP42.6%
forward dash into punchP42.6%
forward dash into Overblow Shoulder66P+K32.0%
forward dash into backdash32.0%
forward movement into Ducking Low2K+G32.0%
forward movement into Head Attack46P+K32.0%
Dash Elbow66P21.3%
Hell Dunk Elbow2P+K21.3%
backdash into Ducking Low2K+G21.3%

44 further openings account for the other 54 rounds.

Brad

Career
37–11 · 77.1%
This season
23 matches · 78.3%
Peak rank
29

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

forward movement into punchP1213.8%
forward movement into backdash89.2%
Dtee Sawk Dtrohng4P+K44.6%
Jackal Straight46P+K44.6%
evade down into Dtee Sawk Dtrohng4P+K44.6%
backward movement into Sharp Shoot1P33.5%
evade down into Jackal Straight46P+K33.5%
backdash into evade up22.3%
forward dash into backdash22.3%
forward dash into evade up22.3%
forward movement into Destruction Body3P+K22.3%
forward movement into Dtee Sawk Dtrohng4P+K22.3%
forward movement into Elbow Hook6P22.3%
forward movement into Shovel Hook2P+K22.3%
forward movement into Sit Jab2P22.3%

31 further openings account for the other 33 rounds.

Goh

Career
185–123 · 60.1%
This season
16 matches · 43.8%
Peak rank
33

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

forward movement into punchP1015.2%
forward movement into Karura4P+K46.1%
forward movement into Sune Kudaki43P46.1%
forward movement into backdash46.1%
forward dash into evade up34.5%
Soukyu46P23.0%
backward movement into forward dash23.0%
forward dash into Gohou Yuriori (Deflect)236P+K23.0%
forward dash into Hiji'ate6P23.0%
forward dash into punchP23.0%
forward movement into Soukyu46P23.0%
offensive move23.0%
Sune Kudaki43P into crouch11.5%
Urahiji44P into crouch11.5%
backdash into Garyu66K11.5%

24 further openings account for the other 24 rounds.

Jacky

Career
124–73 · 62.9%
This season
17 matches · 47.1%
Peak rank
32

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

forward movement into punchP913.8%
Dash Hammer Kick66K34.6%
backward movement into forward dash34.6%
forward dash into evade up34.6%
forward movement into Step-in Middle Kick66K+G34.6%
forward movement into backdash34.6%
Bil Jee6P+K23.1%
forward dash into Dragon Combination 21P+KP23.1%
forward movement into Dash Hammer Kick66K23.1%
forward movement into Low Spin Kick1K+G23.1%
forward movement into Side Hook Turn44P23.1%
forward movement into crouch dash back23.1%
forward movement into kickK23.1%
Dash Hammer Kick66K into forward dash11.5%
backdash into Dash Hammer Kick66K11.5%

25 further openings account for the other 25 rounds.

Pai

Career
127–77 · 62.2%
This season
15 matches · 60.0%
Peak rank
32

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

forward movement into punchP46.9%
Ensei Haijinkyaku7K+G35.2%
backdash into Ensei Haijinkyaku7K+G35.2%
backdash into evade up35.2%
forward movement into Shi'en Settai2K+G35.2%
forward movement into Souanshou3P+K35.2%
backdash into Ensei Soushouheki4P23.5%
forward movement into crouch dash back23.5%
offensive move23.5%
up-forward kick+guard9K+G into evade down23.5%
Enbu Renkyaku6K+G into evade down11.7%
Enbu Renkyaku6K+G into guardG11.7%
Meishouho4P+K+G into Ensei SenpukyakuK+G11.7%
Souanshou3P+K into forward dash11.7%
backdash into Meishouho4P+K+G11.7%

26 further openings account for the other 26 rounds.

Wolf

Career
132–61 · 68.4%
This season
10 matches · 50.0%
Peak rank
33

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

forward movement into punchP1029.4%
Low Drop Kick62K25.9%
forward dash into Low Drop Kick62K25.9%
forward dash into evade up25.9%
Knee Lift6K12.9%
Savate4K12.9%
Screw Hook63214P into Screw Lariat63214PP12.9%
backdash into Elbow Butt4P12.9%
backdash into Face Lift Kick3K12.9%
backdash into evade up12.9%
backdash into punchP12.9%
backward movement into forward dash12.9%
backward movement into punchP12.9%
forward dash into Body Blow6P12.9%
forward dash into Elbow Butt4P12.9%

7 further openings account for the other 7 rounds.

How these are tested

A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.

  • An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
  • Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
  • Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
  • A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (31 here; about 1.6 would come up by chance alone before the correction).
  • Walls against open is tested per opponent with 30+ matches and 10+ different players on each side, allowing for both players' ranks, and corrected across every player page at once: 0 of 2,552 hold up. With stages shuffled at random: 0 of 2,651–2,673.

Tests behind each character's list

  • Akira: 6 of 16 tests hold up
  • Sarah: 3 of 15 tests hold up
  • Kage: not tested (too few rounds)
  • Jean: not tested (too few rounds)
  • Jeffry: not tested (too few rounds)
  • Brad: not tested (too few rounds)
  • Goh: not tested (too few rounds)
  • Jacky: not tested (too few rounds)
  • Pai: not tested (too few rounds)
  • Wolf: not tested (too few rounds)