Virtua Fighter 5 REVO · v1.10 · Region: Asia
Elo rating
Overall, and on each character played 10+ times1762 #500 of 3,686 on the Elo list →
Akira1808767 matches
Sarah1794212 matches
Kage174275 matches
Jean174472 matches
Jeffry174938 matches
Brad176023 matches
Jacky175617 matches
Goh175416 matches
Pai175815 matches
Wolf176110 matches
The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.
Characters played — VF5's own record
| Akira | 39 | 4,458 | 2,266 | 2,192 | 50.8% |
|---|---|---|---|---|---|
| Sarah | 38 | 902 | 489 | 413 | 54.2% |
| Kage | 38 | 751 | 435 | 316 | 57.9% |
| Jean | 35 | 588 | 330 | 258 | 56.1% |
| Goh | 33 | 308 | 185 | 123 | 60.1% |
| Pai | 32 | 204 | 127 | 77 | 62.2% |
| Jacky | 32 | 197 | 124 | 73 | 62.9% |
| Wolf | 33 | 193 | 132 | 61 | 68.4% |
| Jeffry | 33 | 192 | 127 | 65 | 66.2% |
| Brad | 29 | 48 | 37 | 11 | 77.1% |
These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.
Inputs per second
4,628 of 5,061 rounds counted14.2 inputs a second (852 a minute) this season. Faster than 100% of the 4,069 regulars with enough rounds counted to compare.
By character played
| Akira | 14.8 | 890 | 2,810 |
|---|---|---|---|
| Sarah | 13.4 | 802 | 774 |
| Kage | 12.7 | 764 | 299 |
| Jean | 13.4 | 803 | 286 |
| Jeffry | 13.2 | 792 | 152 |
| Brad | 13.5 | 808 | 87 |
| Jacky | 13.8 | 830 | 65 |
| Goh | 13.1 | 788 | 63 |
| Pai | 13.5 | 812 | 58 |
| Wolf | 13.2 | 791 | 34 |
By opponent's character
| Jacky | 14.4 | 867 | 603 |
|---|---|---|---|
| Akira | 14.5 | 871 | 502 |
| Lau | 14.2 | 853 | 450 |
| Lion | 14.3 | 861 | 323 |
| Brad | 14.0 | 839 | 329 |
| Kage | 14.3 | 856 | 252 |
| Jeffry | 14.1 | 846 | 235 |
| Aoi | 14.1 | 844 | 202 |
| Shun | 14.0 | 838 | 205 |
| Goh | 14.3 | 861 | 195 |
| Wolf | 14.2 | 854 | 210 |
| Vanessa | 14.0 | 843 | 207 |
| Sarah | 14.3 | 861 | 185 |
| Jean | 13.9 | 835 | 174 |
| Pai | 13.9 | 833 | 180 |
| El Blaze | 13.5 | 812 | 135 |
| Lei Fei | 14.2 | 854 | 70 |
| Eileen | 14.0 | 840 | 61 |
| Taka | 14.3 | 858 | 65 |
| Dural | 13.8 | 826 | 45 |
An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.
Against each character
| Jacky | 157 | 72 | 85 | 45.9% | -5.3 |
|---|---|---|---|---|---|
| Akira | 143 | 68 | 75 | 47.5% | -2.1 |
| Lau | 123 | 57 | 66 | 46.3% | +4.2 |
| Lion | 95 | 38 | 57 | 40.0% | -3.8 |
| Brad | 79 | 41 | 38 | 51.9% | +2.1 |
| Kage | 70 | 35 | 35 | 50.0% | +0.2 |
| Jeffry | 63 | 36 | 27 | 57.1% | +9.4 |
| Aoi | 57 | 31 | 26 | 54.4% | +6.3 |
| Shun | 55 | 28 | 27 | 50.9% | +4.7 |
| Goh | 54 | 27 | 27 | 50.0% | +2.6 |
| Wolf | 54 | 28 | 26 | 51.9% | +0.9 |
| Vanessa | 53 | 18 | 35 | 34.0% | -11.1 |
| Sarah | 51 | 26 | 25 | 51.0% | +3.6 |
| Jean | 45 | 29 | 16 | 64.4% | +11.0 |
| Pai | 45 | 30 | 15 | 66.7% | +13.8 |
| El Blaze | 35 | 15 | 20 | 42.9% | -3.9 |
| Lei Fei | 22 | 4 | 18 | 18.2% | -28.0 |
| Eileen | 16 | 1 | 15 | 6.2% | -40.4 |
| Taka | 16 | 5 | 11 | 31.2% | -15.1 |
| Dural | 12 | 9 | 3 | 75.0% | +23.5 |
0 of 16 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 16 questions at once; about 0.8 would by chance alone.
A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.
By ring shape
| Octagon | 137 | 73 | 64 | 53.3% | +6.6 |
|---|---|---|---|---|---|
| Breakable Half Fence | 134 | 60 | 74 | 44.8% | -3.6 |
| Full Fence | 130 | 52 | 78 | 40.0% | -9.3 |
| Breakable Full Fence | 121 | 55 | 66 | 45.5% | -4.8 |
| Half Fence | 121 | 64 | 57 | 52.9% | +5.6 |
| Rectangle | 119 | 61 | 58 | 51.3% | +4.7 |
| Low Fence | 118 | 65 | 53 | 55.1% | +6.3 |
| Single Wall | 112 | 50 | 62 | 44.6% | -2.9 |
| Open | 107 | 50 | 57 | 46.7% | +1.5 |
| Full Fence and Open | 79 | 32 | 47 | 40.5% | -8.4 |
0 of 10 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 10 questions at once; about 0.5 would by chance alone.
With or without walls
| Stages | Matches | Win % | Expected | vs expected |
|---|---|---|---|---|
| Walls | 762 | 47.9% | 48.0% | -0.1 |
| No walls | 337 | 49.0% | 47.4% | +1.6 |
Walls against open: -1.7 points (95% range -8.1 to +4.6), p 0.593 — no measurable difference.
The fence-and-open stages and Training Room are on neither side, as on the stage report.
How these are tested
- Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
- Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
- Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.
Most played opponents
| interceptor (Rank 40) | 35 | 17 | 18 | 48.6% |
|---|---|---|---|---|
| jijitax4 (Rank 36) | 30 | 15 | 15 | 50.0% |
| siroiro_16bit (Rank 40) | 27 | 13 | 14 | 48.1% |
| CLEARCARE (Rank 41) | 26 | 7 | 19 | 26.9% |
| NORESPECT (Rank 37) | 26 | 17 | 9 | 65.4% |
| 대통령꼬라지가... (Rank 39) | 21 | 12 | 9 | 57.1% |
| 스트렌져 (Rank 36) | 18 | 4 | 14 | 22.2% |
| Mochi/かしわもち (Rank 40) | 17 | 8 | 9 | 47.1% |
| uomofastidioso (Rank 39) | 16 | 10 | 6 | 62.5% |
| 究極無敵 (Rank 38) | 16 | 11 | 5 | 68.8% |
| ncub5030 (Rank 34) | 15 | 5 | 10 | 33.3% |
| のりシオン (Rank 41) | 14 | 3 | 11 | 21.4% |
| Tokkovanessa_VF (Rank 42) | 13 | 4 | 9 | 30.8% |
| cyomiko (Rank 41) | 13 | 6 | 7 | 46.1% |
| 漂泊の民回線ジプシー (Rank 38) | 13 | 6 | 7 | 46.1% |
| VF12360-PC (Rank 37) | 12 | 8 | 4 | 66.7% |
| ひかる (Rank 41) | 12 | 5 | 7 | 41.7% |
| 寿司眼鉄 (Rank 38) | 12 | 2 | 10 | 16.7% |
| 風閃刃 (Rank 39) | 12 | 3 | 9 | 25.0% |
| KAZ-morimorimiso- (Rank 39) | 11 | 3 | 8 | 27.3% |
| NEWTYPE (Rank 38) | 11 | 5 | 6 | 45.5% |
| jinmenusagi (Rank 39) | 11 | 5 | 6 | 45.5% |
| vivid_dot4 (Rank 35) | 11 | 8 | 3 | 72.7% |
| ★闘将拉麵男★ (Rank 38) | 11 | 4 | 7 | 36.4% |
| じゃんぬ兄(公認) (Rank 36) | 11 | 7 | 4 | 63.6% |
Most played opponents, most recent first
| jinmenusagi (Rank 39) | 2026/10/16 | 11 | 5 | 6 | 45.5% |
|---|---|---|---|---|---|
| siroiro_16bit (Rank 40) | 2026/10/16 | 27 | 13 | 14 | 48.1% |
| CLEARCARE (Rank 41) | 2026/10/15 | 26 | 7 | 19 | 26.9% |
| 寿司眼鉄 (Rank 38) | 2026/10/13 | 12 | 2 | 10 | 16.7% |
| 대통령꼬라지가... (Rank 39) | 2026/10/12 | 21 | 12 | 9 | 57.1% |
| NORESPECT (Rank 37) | 2026/10/06 | 26 | 17 | 9 | 65.4% |
| Tokkovanessa_VF (Rank 42) | 2026/10/06 | 13 | 4 | 9 | 30.8% |
| ひかる (Rank 41) | 2026/10/02 | 12 | 5 | 7 | 41.7% |
| Mochi/かしわもち (Rank 40) | 2026/10/02 | 17 | 8 | 9 | 47.1% |
| のりシオン (Rank 41) | 2026/09/12 | 14 | 3 | 11 | 21.4% |
| cyomiko (Rank 41) | 2026/09/09 | 13 | 6 | 7 | 46.1% |
| KAZ-morimorimiso- (Rank 39) | 2026/09/09 | 11 | 3 | 8 | 27.3% |
| 風閃刃 (Rank 39) | 2026/09/08 | 12 | 3 | 9 | 25.0% |
| 스트렌져 (Rank 36) | 2026/09/05 | 18 | 4 | 14 | 22.2% |
| VF12360-PC (Rank 37) | 2026/09/04 | 12 | 8 | 4 | 66.7% |
| 漂泊の民回線ジプシー (Rank 38) | 2026/08/31 | 13 | 6 | 7 | 46.1% |
| NEWTYPE (Rank 38) | 2026/08/31 | 11 | 5 | 6 | 45.5% |
| vivid_dot4 (Rank 35) | 2026/08/30 | 11 | 8 | 3 | 72.7% |
| uomofastidioso (Rank 39) | 2026/08/21 | 16 | 10 | 6 | 62.5% |
| ncub5030 (Rank 34) | 2026/08/17 | 15 | 5 | 10 | 33.3% |
| 究極無敵 (Rank 38) | 2026/08/04 | 16 | 11 | 5 | 68.8% |
| ★闘将拉麵男★ (Rank 38) | 2026/08/04 | 11 | 4 | 7 | 36.4% |
| interceptor (Rank 40) | 2026/08/04 | 35 | 17 | 18 | 48.6% |
| じゃんぬ兄(公認) (Rank 36) | 2026/06/20 | 11 | 7 | 4 | 63.6% |
| jijitax4 (Rank 36) | 2026/05/29 | 30 | 15 | 15 | 50.0% |
Round openings
Every character
| forward movement into punchP | 411 | 8.5% |
|---|---|---|
| forward movement into backdash | 278 | 5.7% |
| Rimon Chouchu66P into Jouho Touken6P | 169 | 3.5% |
| Rimon Chouchu66P | 141 | 2.9% |
| forward dash into evade up | 113 | 2.3% |
| forward movement into Housui2P | 113 | 2.3% |
| backward movement into forward dash | 104 | 2.1% |
| forward movement into Jouho Senshou46P | 103 | 2.1% |
| backdash into evade up | 88 | 1.8% |
| forward dash into punchP | 68 | 1.4% |
| forward movement into Chouyoushu1P | 66 | 1.4% |
| forward dash into Jouho Touken6P | 64 | 1.3% |
| forward dash into Youhou33P | 61 | 1.3% |
| forward movement into kickK | 59 | 1.2% |
| backdash into kickK | 57 | 1.2% |
765 further openings account for the other 2,956 rounds.
Counted from 1,191 of the 1,245 matches played. The rest were not pulled for openings.
Akira
- Career
- 2,266–2,192 · 50.8%
- This season
- 767 matches · 45.5%
- Peak rank
- 39
First hit in 57.2% of 3,032 rounds. Won 50.3% of the rounds they struck first, 44.2% of the rounds they were struck first.
Significant Tells
- In round 1: backs off first in 25.5% of rounds, against 17.9% in their other rounds.
- Against Lion: attacks straight away in 28.2% of rounds, against 20.2% against everyone else.
- In round 4 or later: opens with “forward movement into P punch” in 9.9% of rounds, against 4.6% in their other rounds.
- Against Brad: opens with “forward movement into P punch” in 14.7% of rounds, against 5.6% against everyone else.
- After winning a round: opens with “forward movement into 2P Housui” in 6.6% of rounds, against 2.6% after losing one.
- When ahead: opens with “forward movement into P punch” in 10.3% of rounds, against 5.6% when level or behind.
| forward movement into backdash | 190 | 6.2% |
|---|---|---|
| forward movement into punchP | 186 | 6.1% |
| Rimon Chouchu66P into Jouho Touken6P | 169 | 5.5% |
| Rimon Chouchu66P | 141 | 4.6% |
| forward movement into Housui2P | 113 | 3.7% |
| forward movement into Jouho Senshou46P | 103 | 3.4% |
| forward movement into Chouyoushu1P | 66 | 2.2% |
| forward dash into Jouho Touken6P | 64 | 2.1% |
| forward dash into evade up | 63 | 2.1% |
| forward dash into Youhou33P | 61 | 2.0% |
| backward movement into forward dash | 60 | 2.0% |
| Housui2P into backdash | 52 | 1.7% |
| backdash into kickK | 51 | 1.7% |
| Jouho Touken6P | 50 | 1.6% |
| forward movement into Koboku214P | 49 | 1.6% |
281 further openings account for the other 1,644 rounds.
Counted from 744 of the 767 matches played. The rest were not pulled for openings.
By stage type
Record against each character on walled and open stages, as Akira
| Opponent | Walls | No walls | Walls vs open, rank-adjusted, pts |
|---|---|---|---|
| Jacky | 26–28 · 48% | 7–20 · 26% | too few to test |
| Akira | 27–32 · 46% | 10–14 · 42% | too few to test |
| Lau | 25–25 · 50% | 7–12 · 37% | too few to test |
| Lion | 9–24 · 27% | 10–15 · 40% | too few to test |
| Kage | 11–16 · 41% | 9–8 · 53% | too few to test |
| Sarah | 8–13 · 38% | 5–4 · 56% | too few to test |
| Vanessa | 10–13 · 43% | 2–9 · 18% | too few to test |
| Aoi | 15–12 · 56% | 4–1 · 80% | too few to test |
| Brad | 13–11 · 54% | 6–5 · 55% | too few to test |
| Jeffry | 9–7 · 56% | 7–5 · 58% | too few to test |
| Goh | 7–9 · 44% | 10–3 · 77% | too few to test |
| Shun | 9–11 · 45% | 4–2 · 67% | too few to test |
| Pai | 10–6 · 62% | 3–2 · 60% | too few to test |
| Wolf | 7–12 · 37% | 3–1 · 75% | too few to test |
| Jean | 13–4 · 76% | 2–3 · 40% | too few to test |
Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.
23 of this character's decided matches could not be matched to the round-openings pull, which is what says the character was played, and are left out of this table.
Sarah
- Career
- 489–413 · 54.2%
- This season
- 212 matches · 52.4%
- Peak rank
- 38
First hit in 56.2% of 737 rounds. Won 51.2% of the rounds they struck first, 48.9% of the rounds they were struck first.
Significant Tells
- In round 1: opens with “backdash into 4K Switch Kick” in 10.5% of rounds, against 3.4% in their other rounds.
- Against Shun: opens with “forward dash into evade up” in 10.4% of rounds, against 2.7% against everyone else.
- After opening the round before with “forward movement into P punch”: opens with “forward movement into backdash” in 14.5% of rounds, against 4.1% after anything else.
| forward movement into punchP | 106 | 14.3% |
|---|---|---|
| forward movement into backdash | 39 | 5.3% |
| backdash into Switch Kick4K | 38 | 5.1% |
| forward dash into evade up | 26 | 3.5% |
| backdash into evade up | 20 | 2.7% |
| backward movement into forward dash | 20 | 2.7% |
| forward movement into Long Snap Side Chop3P+K | 20 | 2.7% |
| forward dash into Long Snap Side Chop3P+K | 19 | 2.6% |
| forward movement into Crescent Heel4K+G | 16 | 2.2% |
| Hide Side Kick (Deflect)P+K | 15 | 2.0% |
| forward movement into Squat Straight2P | 15 | 2.0% |
| forward movement into Stiletto66K | 15 | 2.0% |
| backdash into Back Knuckle4P | 13 | 1.8% |
| forward dash into Squat Straight2P | 12 | 1.6% |
| backward movement into Long Snap Side Chop3P+K | 11 | 1.5% |
158 further openings account for the other 354 rounds.
Counted from 181 of the 212 matches played. The rest were not pulled for openings.
By stage type
Record against each character on walled and open stages, as Sarah
| Opponent | Walls | No walls | Walls vs open, rank-adjusted, pts |
|---|---|---|---|
| Akira | 4–4 · 50% | 7–6 · 54% | too few to test |
| Jacky | 9–10 · 47% | 2–2 · 50% | too few to test |
Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.
31 of this character's decided matches could not be matched to the round-openings pull, which is what says the character was played, and are left out of this table.
Kage
- Career
- 435–316 · 57.9%
- This season
- 75 matches · 48.0%
- Peak rank
- 38
First hit in 51.9% of 297 rounds. Won 46.8% of the rounds they struck first, 49.6% of the rounds they were struck first.
Significant Tells
Too few rounds to test opener patterns.
| Sokudan1P into Rasen4P | 15 | 5.0% |
|---|---|---|
| forward movement into Jakenshou214P+K | 13 | 4.3% |
| forward movement into backdash | 11 | 3.7% |
| Sokudan1P into Sokudangasane1PK | 10 | 3.3% |
| Ura Tsumujigeri44K | 10 | 3.3% |
| Ryu'eikyaku66K | 9 | 3.0% |
| backdash into Kodachinuki4K | 8 | 2.7% |
| evade down into Rasen4P | 8 | 2.7% |
| Senpugeri7K into guardG | 7 | 2.3% |
| backward movement into forward dash | 7 | 2.3% |
| crouch into Sokudan1P | 7 | 2.3% |
| forward movement into Rakujin Gaeri44P | 7 | 2.3% |
| evade up into kickK | 6 | 2.0% |
| forward movement into Jizuridan2P | 6 | 2.0% |
| forward movement into punchP | 6 | 2.0% |
107 further openings account for the other 169 rounds.
Jean
- Career
- 330–258 · 56.1%
- This season
- 72 matches · 45.8%
- Peak rank
- 35
First hit in 55.6% of 284 rounds. Won 47.5% of the rounds they struck first, 46.0% of the rounds they were struck first.
Significant Tells
Too few rounds to test opener patterns.
| forward movement into punchP | 29 | 10.0% |
|---|---|---|
| forward movement into Shitamaeken2P | 12 | 4.2% |
| forward movement into backdash | 12 | 4.2% |
| Gyaku Seikenzuki66P into Yoko'enpi~Uchishutou6PP | 11 | 3.8% |
| forward movement into Kake'uchi~Maekeri'age46PK | 10 | 3.5% |
| backdash into evade up | 8 | 2.8% |
| crouch into Tate'enpi~Tenkai Hizageri33PK | 7 | 2.4% |
| forward movement into Kake'uchi46P | 7 | 2.4% |
| forward movement into Oihiji4P+K | 7 | 2.4% |
| Shitamaeken2P into backdash | 6 | 2.1% |
| backward movement into forward dash | 6 | 2.1% |
| forward movement into Gyaku Seikenzuki66P | 6 | 2.1% |
| forward movement into Nozuchi1P+K | 6 | 2.1% |
| backward movement into Gyaku Seikenzuki66P | 5 | 1.7% |
| backward movement into punchP | 5 | 1.7% |
86 further openings account for the other 152 rounds.
Jeffry
- Career
- 127–65 · 66.2%
- This season
- 38 matches · 57.9%
- Peak rank
- 33
First hit in 61.8% of 152 rounds. Won 58.5% of the rounds they struck first, 48.3% of the rounds they were struck first.
Significant Tells
Too few rounds to test opener patterns.
| forward movement into punchP | 39 | 25.7% |
|---|---|---|
| forward movement into backdash | 9 | 5.9% |
| forward movement into Low Knuckle2P | 8 | 5.3% |
| forward dash into evade up | 6 | 4.0% |
| forward movement into Kenka Hook46P | 6 | 4.0% |
| backward movement into forward dash | 4 | 2.6% |
| backward movement into punchP | 4 | 2.6% |
| forward dash into punchP | 4 | 2.6% |
| forward dash into Overblow Shoulder66P+K | 3 | 2.0% |
| forward dash into backdash | 3 | 2.0% |
| forward movement into Ducking Low2K+G | 3 | 2.0% |
| forward movement into Head Attack46P+K | 3 | 2.0% |
| Dash Elbow66P | 2 | 1.3% |
| Hell Dunk Elbow2P+K | 2 | 1.3% |
| backdash into Ducking Low2K+G | 2 | 1.3% |
44 further openings account for the other 54 rounds.
Brad
- Career
- 37–11 · 77.1%
- This season
- 23 matches · 78.3%
- Peak rank
- 29
Significant Tells
Too few rounds to test opener patterns.
| forward movement into punchP | 12 | 13.8% |
|---|---|---|
| forward movement into backdash | 8 | 9.2% |
| Dtee Sawk Dtrohng4P+K | 4 | 4.6% |
| Jackal Straight46P+K | 4 | 4.6% |
| evade down into Dtee Sawk Dtrohng4P+K | 4 | 4.6% |
| backward movement into Sharp Shoot1P | 3 | 3.5% |
| evade down into Jackal Straight46P+K | 3 | 3.5% |
| backdash into evade up | 2 | 2.3% |
| forward dash into backdash | 2 | 2.3% |
| forward dash into evade up | 2 | 2.3% |
| forward movement into Destruction Body3P+K | 2 | 2.3% |
| forward movement into Dtee Sawk Dtrohng4P+K | 2 | 2.3% |
| forward movement into Elbow Hook6P | 2 | 2.3% |
| forward movement into Shovel Hook2P+K | 2 | 2.3% |
| forward movement into Sit Jab2P | 2 | 2.3% |
31 further openings account for the other 33 rounds.
Goh
- Career
- 185–123 · 60.1%
- This season
- 16 matches · 43.8%
- Peak rank
- 33
Significant Tells
Too few rounds to test opener patterns.
| forward movement into punchP | 10 | 15.2% |
|---|---|---|
| forward movement into Karura4P+K | 4 | 6.1% |
| forward movement into Sune Kudaki43P | 4 | 6.1% |
| forward movement into backdash | 4 | 6.1% |
| forward dash into evade up | 3 | 4.5% |
| Soukyu46P | 2 | 3.0% |
| backward movement into forward dash | 2 | 3.0% |
| forward dash into Gohou Yuriori (Deflect)236P+K | 2 | 3.0% |
| forward dash into Hiji'ate6P | 2 | 3.0% |
| forward dash into punchP | 2 | 3.0% |
| forward movement into Soukyu46P | 2 | 3.0% |
| offensive move | 2 | 3.0% |
| Sune Kudaki43P into crouch | 1 | 1.5% |
| Urahiji44P into crouch | 1 | 1.5% |
| backdash into Garyu66K | 1 | 1.5% |
24 further openings account for the other 24 rounds.
Jacky
- Career
- 124–73 · 62.9%
- This season
- 17 matches · 47.1%
- Peak rank
- 32
Significant Tells
Too few rounds to test opener patterns.
| forward movement into punchP | 9 | 13.8% |
|---|---|---|
| Dash Hammer Kick66K | 3 | 4.6% |
| backward movement into forward dash | 3 | 4.6% |
| forward dash into evade up | 3 | 4.6% |
| forward movement into Step-in Middle Kick66K+G | 3 | 4.6% |
| forward movement into backdash | 3 | 4.6% |
| Bil Jee6P+K | 2 | 3.1% |
| forward dash into Dragon Combination 21P+KP | 2 | 3.1% |
| forward movement into Dash Hammer Kick66K | 2 | 3.1% |
| forward movement into Low Spin Kick1K+G | 2 | 3.1% |
| forward movement into Side Hook Turn44P | 2 | 3.1% |
| forward movement into crouch dash back | 2 | 3.1% |
| forward movement into kickK | 2 | 3.1% |
| Dash Hammer Kick66K into forward dash | 1 | 1.5% |
| backdash into Dash Hammer Kick66K | 1 | 1.5% |
25 further openings account for the other 25 rounds.
Pai
- Career
- 127–77 · 62.2%
- This season
- 15 matches · 60.0%
- Peak rank
- 32
Significant Tells
Too few rounds to test opener patterns.
| forward movement into punchP | 4 | 6.9% |
|---|---|---|
| Ensei Haijinkyaku7K+G | 3 | 5.2% |
| backdash into Ensei Haijinkyaku7K+G | 3 | 5.2% |
| backdash into evade up | 3 | 5.2% |
| forward movement into Shi'en Settai2K+G | 3 | 5.2% |
| forward movement into Souanshou3P+K | 3 | 5.2% |
| backdash into Ensei Soushouheki4P | 2 | 3.5% |
| forward movement into crouch dash back | 2 | 3.5% |
| offensive move | 2 | 3.5% |
| up-forward kick+guard9K+G into evade down | 2 | 3.5% |
| Enbu Renkyaku6K+G into evade down | 1 | 1.7% |
| Enbu Renkyaku6K+G into guardG | 1 | 1.7% |
| Meishouho4P+K+G into Ensei SenpukyakuK+G | 1 | 1.7% |
| Souanshou3P+K into forward dash | 1 | 1.7% |
| backdash into Meishouho4P+K+G | 1 | 1.7% |
26 further openings account for the other 26 rounds.
Wolf
- Career
- 132–61 · 68.4%
- This season
- 10 matches · 50.0%
- Peak rank
- 33
Significant Tells
Too few rounds to test opener patterns.
| forward movement into punchP | 10 | 29.4% |
|---|---|---|
| Low Drop Kick62K | 2 | 5.9% |
| forward dash into Low Drop Kick62K | 2 | 5.9% |
| forward dash into evade up | 2 | 5.9% |
| Knee Lift6K | 1 | 2.9% |
| Savate4K | 1 | 2.9% |
| Screw Hook63214P into Screw Lariat63214PP | 1 | 2.9% |
| backdash into Elbow Butt4P | 1 | 2.9% |
| backdash into Face Lift Kick3K | 1 | 2.9% |
| backdash into evade up | 1 | 2.9% |
| backdash into punchP | 1 | 2.9% |
| backward movement into forward dash | 1 | 2.9% |
| backward movement into punchP | 1 | 2.9% |
| forward dash into Body Blow6P | 1 | 2.9% |
| forward dash into Elbow Butt4P | 1 | 2.9% |
7 further openings account for the other 7 rounds.
How these are tested
A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.
- An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
- Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
- Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
- A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (31 here; about 1.6 would come up by chance alone before the correction).
- Walls against open is tested per opponent with 30+ matches and 10+ different players on each side, allowing for both players' ranks, and corrected across every player page at once: 0 of 2,552 hold up. With stages shuffled at random: 0 of 2,651–2,673.
Tests behind each character's list
- Akira: 6 of 16 tests hold up
- Sarah: 3 of 15 tests hold up
- Kage: not tested (too few rounds)
- Jean: not tested (too few rounds)
- Jeffry: not tested (too few rounds)
- Brad: not tested (too few rounds)
- Goh: not tested (too few rounds)
- Jacky: not tested (too few rounds)
- Pai: not tested (too few rounds)
- Wolf: not tested (too few rounds)
