VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: Asia

Lau

テラゾー

Career matches1,771
Career win rate59.4%
Round win rate53.7%
Peak rank43
Distinct opponents16
Period2026/03/26 – 2026/09/23

Characters played — VF5's own record

Lau431,56392264159.0%
Brad36125844167.2%
Jacky3364343053.1%
Jeffry331911857.9%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Against each character

Lau85362.5%-10.0
Brad63350.0%-1.9
Akira54180.0%+25.6
Jean54180.0%+13.5
Wolf32166.7%+7.4
El Blaze2020.0%-75.9
Jacky21150.0%-10.4
Jeffry21150.0%-10.4
Aoi110100.0%+29.0
Lei Fei110100.0%+45.9
Sarah110100.0%+41.3
Taka1010.0%-48.5

No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Full Fence137653.9%-16.4
Rectangle75271.4%+16.9
Breakable Half Fence53260.0%-3.1
Breakable Full Fence31233.3%-36.4
Low Fence31233.3%-19.9
Octagon330100.0%+43.5
Half Fence220100.0%+33.5
Open110100.0%+29.0

No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls3363.6%62.8%+0.8
No walls450.0%56.7%-6.7

Walls against open: not tested — fewer than 30 decided matches or 10 different opponents on one side.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

ハマラウ (Rank 42)2026/08/2631233.3%
mahiro_725 (Rank 34)2026/07/08110100.0%
まさの (Rank 33)2026/07/0821150.0%
りてりん (Rank 33)2026/07/08110100.0%
Caretta222 (Rank 30)2026/07/08110100.0%
interceptor (Rank 33)2026/07/0532166.7%
Bird-Tat (Rank 32)2026/07/05220100.0%
pinturicchio (Rank 30)2026/07/0454180.0%
Laphroaig10 (Rank 37)2026/07/041010.0%
ハンニャ (Rank 39)2026/07/031010.0%
ROMANSKIN (Rank 35)2026/06/13220100.0%
expensive-sand (Rank 39)2026/06/05220100.0%
Sleipnir-kzm (Rank 38)2026/05/0863350.0%
Zenpro-052 (Rank 30)2026/04/122020.0%
Gz-KYO (Rank 30)2026/04/1232166.7%
かめやま (Rank 42)2026/04/0521150.0%

Round openings

Every character

forward movement into punchP149.4%
Squat Straight2P117.4%
forward movement into Jab Double StraightPPP64.0%
forward movement into Jab StraightPP64.0%
Souchuken2P53.4%
backdash into evade down53.4%
guardG into throwP+G53.4%
Squat Straight2P into forward dash42.7%
backdash into Sway Back4P+K+G42.7%
Sit Jab2P32.0%
backdash into evade up32.0%
backdash into guardG32.0%
punchP32.0%
throwP+G32.0%
Dash Hammer Kick66K into High Angle Upper Kick6K21.3%

59 further openings account for the other 72 rounds.

Jacky

Squat Straight2P1117.5%
forward movement into Jab Double StraightPPP69.5%
forward movement into punchP57.9%
Squat Straight2P into forward dash46.3%
guardG into throwP+G34.8%
Dash Hammer Kick66K into High Angle Upper Kick6K23.2%
Squat Straight2P into forward movement23.2%
backdash into High Angle Upper Kick6K23.2%
backdash into evade up23.2%
guardG into evade down23.2%
punchP23.2%
Long Stride Back Knuckle4P+K11.6%
Middle Kick3K11.6%
Middle Smash6P into backdash11.6%
Slant Back Knuckle1P11.6%

18 further openings account for the other 18 rounds.

Brad

forward movement into Jab StraightPP616.2%
backdash into Sway Back4P+K+G410.8%
forward movement into punchP410.8%
Sit Jab2P38.1%
throwP+G38.1%
Sharp Shoot1P25.4%
backdash into evade down25.4%
backward movement into throwP+G25.4%
punchP into Jab StraightPP25.4%
Ducking6P+K+G into Neck ClinchP+G12.7%
Sway Back4P+K+G into Combination LowPPK12.7%
backdash into Further Low1K+G12.7%
backdash into Sharp Shoot1P12.7%
backdash into guardG12.7%
guardG into Sharp Shoot1P12.7%

3 further openings account for the other 3 rounds.

Lau

Souchuken2P517.9%
backdash into evade down310.7%
forward movement into punchP310.7%
Ko'en Senshi66K+G into forward dash27.1%
forward movement into RenshouPP27.1%
Ko'en Senshi66K+G into forward movement13.6%
Senchutai3K into guardG13.6%
Souchuken2P into backdash13.6%
backdash13.6%
backdash into Junho Chushou33P13.6%
backdash into evade up13.6%
backdash into kickK13.6%
crouch into Senchutai3K13.6%
guardG13.6%
guardG into Chugeki6P13.6%

3 further openings account for the other 3 rounds.

Jeffry

Low Knuckle2P29.5%
Low Knuckle2P into Dash Elbow66P29.5%
Toe Kick2K29.5%
forward movement into Double KnucklePP29.5%
forward movement into punchP29.5%
Ducking Low2K+G14.8%
Low Knuckle2P into backward movement14.8%
backdash into Double Hammer Down43P14.8%
backdash into Full Swing Double Hammer41236P+K14.8%
backdash into Kenka Kick66K+G14.8%
backdash into guardG14.8%
evade up into forward movement14.8%
forward movement into Toe Kick2K14.8%
guardG14.8%
punchP into Double KnucklePP14.8%

1 further openings account for the other 1 rounds.