VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: Asia

Lau

テラゾー

  • Jacky
  • Brad
  • Jeffry
Career matches1,771
Career win rate59.4%
Round win rate53.7%
Peak rank43
Distinct opponents16
Period2026/03/26 – 2026/10/18

Elo rating

Overall, and on each character played 10+ times

1862 Not ranked yet: the list needs 50 matches. See the Elo list →

The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.

Characters played — VF5's own record

Lau431,56392264159.0%
Brad36125844167.2%
Jacky3364343053.1%
Jeffry331911857.9%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Inputs per second

92 of 147 rounds counted

10.2 inputs a second (614 a minute) this season. Faster than 96% of the 4,069 regulars with enough rounds counted to compare.

By character played

Jacky10.361663
Brad9.758310
Lau10.562819

By opponent's character

Lau10.562819
Akira10.060121
Jean10.361819
Wolf10.563115
Jacky10.26115
Aoi9.35585
Lei Fei10.46263
Sarah10.26114
Taka10.46231

An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.

Against each character

Lau85362.5%-10.1
Brad63350.0%-1.9
Akira54180.0%+25.6
Jean54180.0%+13.7
Wolf32166.7%+7.3
El Blaze2020.0%-76.0
Jacky21150.0%-10.5
Jeffry21150.0%-10.5
Aoi110100.0%+28.9
Lei Fei110100.0%+45.6
Sarah110100.0%+41.2
Taka1010.0%-48.1

No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Full Fence137653.9%-16.4
Rectangle75271.4%+16.9
Breakable Half Fence53260.0%-3.2
Breakable Full Fence31233.3%-36.5
Low Fence31233.3%-19.8
Octagon330100.0%+43.3
Half Fence220100.0%+33.7
Open110100.0%+28.9

No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls3363.6%62.8%+0.8
No walls450.0%56.6%-6.6

Walls against open: not tested — fewer than 30 decided matches or 10 different opponents on one side.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

ハマラウ (Rank 42)2026/08/2631233.3%
mahiro_725 (Rank 34)2026/07/08110100.0%
まさの (Rank 33)2026/07/0821150.0%
りてりん (Rank 33)2026/07/08110100.0%
Caretta222 (Rank 30)2026/07/08110100.0%
interceptor (Rank 33)2026/07/0532166.7%
Bird-Tat (Rank 32)2026/07/05220100.0%
pinturicchio (Rank 30)2026/07/0454180.0%
Laphroaig10 (Rank 37)2026/07/041010.0%
ハンニャ (Rank 39)2026/07/031010.0%
ROMANSKIN (Rank 35)2026/06/13220100.0%
expensive-sand (Rank 39)2026/06/05220100.0%
Sleipnir-kzm (Rank 38)2026/05/0863350.0%
Zenpro-052 (Rank 30)2026/04/122020.0%
Gz-KYO (Rank 30)2026/04/1232166.7%
かめやま (Rank 42)2026/04/0521150.0%

Round openings

Every character

forward movement into punchP149.4%
Squat Straight2P117.4%
forward movement into Jab Double StraightPPP64.0%
forward movement into Jab StraightPP64.0%
Souchuken2P53.4%
Squat Straight2P into forward dash42.7%
backdash into Sway Back4P+K+G42.7%
guardG into throw escape42.7%
Sit Jab2P32.0%
backdash into High Angle Upper Kick6K32.0%
backdash into evade down32.0%
punchP32.0%
throw escape32.0%
Dash Hammer Kick66K into High Angle Upper Kick6K21.3%
Ko'en Senshi66K+G into forward dash21.3%

64 further openings account for the other 76 rounds.

Jacky

Career
34–30 · 53.1%
This season
16 matches · 75.0%
Peak rank
33

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Squat Straight2P1117.5%
forward movement into Jab Double StraightPPP69.5%
forward movement into punchP57.9%
Squat Straight2P into forward dash46.3%
backdash into High Angle Upper Kick6K34.8%
Dash Hammer Kick66K into High Angle Upper Kick6K23.2%
Squat Straight2P into forward movement23.2%
guardG into evade down23.2%
guardG into throw escape23.2%
punchP23.2%
Long Stride Back Knuckle4P+K11.6%
Middle Kick3K11.6%
Middle Smash6P into backdash11.6%
Slant Back Knuckle1P11.6%
Slant Back Knuckle1P into backward movement11.6%

19 further openings account for the other 19 rounds.

Brad

Career
84–41 · 67.2%
This season
9 matches · 55.6%
Peak rank
36

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

forward movement into Jab StraightPP616.2%
backdash into Sway Back4P+K+G410.8%
forward movement into punchP410.8%
Sit Jab2P38.1%
throw escape38.1%
Sharp Shoot1P25.4%
backward movement into throw escape25.4%
punchP into Jab StraightPP25.4%
Ducking6P+K+G into Neck ClinchP+G12.7%
Sway Back4P+K+G into Combination LowPPK12.7%
backdash into Ducking6P+K+G12.7%
backdash into Further Low1K+G12.7%
backdash into Sharp Shoot1P12.7%
backdash into evade down12.7%
backdash into guardG12.7%

4 further openings account for the other 4 rounds.

Lau

Career
922–641 · 59.0%
This season
7 matches · 57.1%
Peak rank
43

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Souchuken2P517.9%
forward movement into punchP310.7%
Ko'en Senshi66K+G into forward dash27.1%
backdash into evade down27.1%
forward movement into RenshouPP27.1%
Ko'en Senshi66K+G into forward movement13.6%
Senchutai3K into guardG13.6%
Souchuken2P into backdash13.6%
backdash13.6%
backdash into Junho Chushou33P13.6%
backdash into Senpuga~KokeiK+G13.6%
backdash into evade up13.6%
backdash into kickK13.6%
crouch into Senchutai3K13.6%
guardG13.6%

4 further openings account for the other 4 rounds.

Jeffry

Career
11–8 · 57.9%
This season
5 matches · 40.0%
Peak rank
33

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Low Knuckle2P29.5%
Low Knuckle2P into Dash Elbow66P29.5%
Toe Kick2K29.5%
forward movement into Double KnucklePP29.5%
forward movement into punchP29.5%
Ducking Low2K+G14.8%
Low Knuckle2P into backward movement14.8%
backdash into Double Hammer Down43P14.8%
backdash into Full Swing Double Hammer41236P+K14.8%
backdash into Kenka Kick66K+G14.8%
backdash into guardG14.8%
evade up into Dash Elbow Upper66PP14.8%
forward movement into Toe Kick2K14.8%
guardG14.8%
punchP into Double KnucklePP14.8%

1 further openings account for the other 1 rounds.

How these are tested

A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.

  • An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
  • Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
  • Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
  • A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (0 here; about 0.0 would come up by chance alone before the correction).

Tests behind each character's list

  • Jacky: not tested (too few rounds)
  • Brad: not tested (too few rounds)
  • Lau: not tested (too few rounds)
  • Jeffry: not tested (too few rounds)