Virtua Fighter 5 REVO · v1.10 · Region: Asia
テラゾー
Characters played — VF5's own record
| Lau | 43 | 1,563 | 922 | 641 | 59.0% |
|---|---|---|---|---|---|
| Brad | 36 | 125 | 84 | 41 | 67.2% |
| Jacky | 33 | 64 | 34 | 30 | 53.1% |
| Jeffry | 33 | 19 | 11 | 8 | 57.9% |
These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.
Against each character
| Lau | 8 | 5 | 3 | 62.5% | -10.0 |
|---|---|---|---|---|---|
| Brad | 6 | 3 | 3 | 50.0% | -1.9 |
| Akira | 5 | 4 | 1 | 80.0% | +25.6 |
| Jean | 5 | 4 | 1 | 80.0% | +13.5 |
| Wolf | 3 | 2 | 1 | 66.7% | +7.4 |
| El Blaze | 2 | 0 | 2 | 0.0% | -75.9 |
| Jacky | 2 | 1 | 1 | 50.0% | -10.4 |
| Jeffry | 2 | 1 | 1 | 50.0% | -10.4 |
| Aoi | 1 | 1 | 0 | 100.0% | +29.0 |
| Lei Fei | 1 | 1 | 0 | 100.0% | +45.9 |
| Sarah | 1 | 1 | 0 | 100.0% | +41.3 |
| Taka | 1 | 0 | 1 | 0.0% | -48.5 |
No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.
A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.
By ring shape
| Full Fence | 13 | 7 | 6 | 53.9% | -16.4 |
|---|---|---|---|---|---|
| Rectangle | 7 | 5 | 2 | 71.4% | +16.9 |
| Breakable Half Fence | 5 | 3 | 2 | 60.0% | -3.1 |
| Breakable Full Fence | 3 | 1 | 2 | 33.3% | -36.4 |
| Low Fence | 3 | 1 | 2 | 33.3% | -19.9 |
| Octagon | 3 | 3 | 0 | 100.0% | +43.5 |
| Half Fence | 2 | 2 | 0 | 100.0% | +33.5 |
| Open | 1 | 1 | 0 | 100.0% | +29.0 |
No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.
With or without walls
| Stages | Matches | Win % | Expected | vs expected |
|---|---|---|---|---|
| Walls | 33 | 63.6% | 62.8% | +0.8 |
| No walls | 4 | 50.0% | 56.7% | -6.7 |
Walls against open: not tested — fewer than 30 decided matches or 10 different opponents on one side.
The fence-and-open stages and Training Room are on neither side, as on the stage report.
How these are tested
- Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
- Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
- Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.
Most played opponents
| Sleipnir-kzm (Rank 38) | 6 | 3 | 3 | 50.0% |
|---|---|---|---|---|
| pinturicchio (Rank 30) | 5 | 4 | 1 | 80.0% |
| Gz-KYO (Rank 30) | 3 | 2 | 1 | 66.7% |
| interceptor (Rank 33) | 3 | 2 | 1 | 66.7% |
| ハマラウ (Rank 42) | 3 | 1 | 2 | 33.3% |
| Bird-Tat (Rank 32) | 2 | 2 | 0 | 100.0% |
| ROMANSKIN (Rank 35) | 2 | 2 | 0 | 100.0% |
| Zenpro-052 (Rank 30) | 2 | 0 | 2 | 0.0% |
| expensive-sand (Rank 39) | 2 | 2 | 0 | 100.0% |
| かめやま (Rank 42) | 2 | 1 | 1 | 50.0% |
| まさの (Rank 33) | 2 | 1 | 1 | 50.0% |
| Caretta222 (Rank 30) | 1 | 1 | 0 | 100.0% |
| Laphroaig10 (Rank 37) | 1 | 0 | 1 | 0.0% |
| mahiro_725 (Rank 34) | 1 | 1 | 0 | 100.0% |
| りてりん (Rank 33) | 1 | 1 | 0 | 100.0% |
| ハンニャ (Rank 39) | 1 | 0 | 1 | 0.0% |
Most played opponents, most recent first
| ハマラウ (Rank 42) | 2026/08/26 | 3 | 1 | 2 | 33.3% |
|---|---|---|---|---|---|
| mahiro_725 (Rank 34) | 2026/07/08 | 1 | 1 | 0 | 100.0% |
| まさの (Rank 33) | 2026/07/08 | 2 | 1 | 1 | 50.0% |
| りてりん (Rank 33) | 2026/07/08 | 1 | 1 | 0 | 100.0% |
| Caretta222 (Rank 30) | 2026/07/08 | 1 | 1 | 0 | 100.0% |
| interceptor (Rank 33) | 2026/07/05 | 3 | 2 | 1 | 66.7% |
| Bird-Tat (Rank 32) | 2026/07/05 | 2 | 2 | 0 | 100.0% |
| pinturicchio (Rank 30) | 2026/07/04 | 5 | 4 | 1 | 80.0% |
| Laphroaig10 (Rank 37) | 2026/07/04 | 1 | 0 | 1 | 0.0% |
| ハンニャ (Rank 39) | 2026/07/03 | 1 | 0 | 1 | 0.0% |
| ROMANSKIN (Rank 35) | 2026/06/13 | 2 | 2 | 0 | 100.0% |
| expensive-sand (Rank 39) | 2026/06/05 | 2 | 2 | 0 | 100.0% |
| Sleipnir-kzm (Rank 38) | 2026/05/08 | 6 | 3 | 3 | 50.0% |
| Zenpro-052 (Rank 30) | 2026/04/12 | 2 | 0 | 2 | 0.0% |
| Gz-KYO (Rank 30) | 2026/04/12 | 3 | 2 | 1 | 66.7% |
| かめやま (Rank 42) | 2026/04/05 | 2 | 1 | 1 | 50.0% |
Round openings
Every character
| forward movement into punchP | 14 | 9.4% |
|---|---|---|
| Squat Straight2P | 11 | 7.4% |
| forward movement into Jab Double StraightPPP | 6 | 4.0% |
| forward movement into Jab StraightPP | 6 | 4.0% |
| Souchuken2P | 5 | 3.4% |
| backdash into evade down | 5 | 3.4% |
| guardG into throwP+G | 5 | 3.4% |
| Squat Straight2P into forward dash | 4 | 2.7% |
| backdash into Sway Back4P+K+G | 4 | 2.7% |
| Sit Jab2P | 3 | 2.0% |
| backdash into evade up | 3 | 2.0% |
| backdash into guardG | 3 | 2.0% |
| punchP | 3 | 2.0% |
| throwP+G | 3 | 2.0% |
| Dash Hammer Kick66K into High Angle Upper Kick6K | 2 | 1.3% |
59 further openings account for the other 72 rounds.
Jacky
| Squat Straight2P | 11 | 17.5% |
|---|---|---|
| forward movement into Jab Double StraightPPP | 6 | 9.5% |
| forward movement into punchP | 5 | 7.9% |
| Squat Straight2P into forward dash | 4 | 6.3% |
| guardG into throwP+G | 3 | 4.8% |
| Dash Hammer Kick66K into High Angle Upper Kick6K | 2 | 3.2% |
| Squat Straight2P into forward movement | 2 | 3.2% |
| backdash into High Angle Upper Kick6K | 2 | 3.2% |
| backdash into evade up | 2 | 3.2% |
| guardG into evade down | 2 | 3.2% |
| punchP | 2 | 3.2% |
| Long Stride Back Knuckle4P+K | 1 | 1.6% |
| Middle Kick3K | 1 | 1.6% |
| Middle Smash6P into backdash | 1 | 1.6% |
| Slant Back Knuckle1P | 1 | 1.6% |
18 further openings account for the other 18 rounds.
Brad
| forward movement into Jab StraightPP | 6 | 16.2% |
|---|---|---|
| backdash into Sway Back4P+K+G | 4 | 10.8% |
| forward movement into punchP | 4 | 10.8% |
| Sit Jab2P | 3 | 8.1% |
| throwP+G | 3 | 8.1% |
| Sharp Shoot1P | 2 | 5.4% |
| backdash into evade down | 2 | 5.4% |
| backward movement into throwP+G | 2 | 5.4% |
| punchP into Jab StraightPP | 2 | 5.4% |
| Ducking6P+K+G into Neck ClinchP+G | 1 | 2.7% |
| Sway Back4P+K+G into Combination LowPPK | 1 | 2.7% |
| backdash into Further Low1K+G | 1 | 2.7% |
| backdash into Sharp Shoot1P | 1 | 2.7% |
| backdash into guardG | 1 | 2.7% |
| guardG into Sharp Shoot1P | 1 | 2.7% |
3 further openings account for the other 3 rounds.
Lau
| Souchuken2P | 5 | 17.9% |
|---|---|---|
| backdash into evade down | 3 | 10.7% |
| forward movement into punchP | 3 | 10.7% |
| Ko'en Senshi66K+G into forward dash | 2 | 7.1% |
| forward movement into RenshouPP | 2 | 7.1% |
| Ko'en Senshi66K+G into forward movement | 1 | 3.6% |
| Senchutai3K into guardG | 1 | 3.6% |
| Souchuken2P into backdash | 1 | 3.6% |
| backdash | 1 | 3.6% |
| backdash into Junho Chushou33P | 1 | 3.6% |
| backdash into evade up | 1 | 3.6% |
| backdash into kickK | 1 | 3.6% |
| crouch into Senchutai3K | 1 | 3.6% |
| guardG | 1 | 3.6% |
| guardG into Chugeki6P | 1 | 3.6% |
3 further openings account for the other 3 rounds.
Jeffry
| Low Knuckle2P | 2 | 9.5% |
|---|---|---|
| Low Knuckle2P into Dash Elbow66P | 2 | 9.5% |
| Toe Kick2K | 2 | 9.5% |
| forward movement into Double KnucklePP | 2 | 9.5% |
| forward movement into punchP | 2 | 9.5% |
| Ducking Low2K+G | 1 | 4.8% |
| Low Knuckle2P into backward movement | 1 | 4.8% |
| backdash into Double Hammer Down43P | 1 | 4.8% |
| backdash into Full Swing Double Hammer41236P+K | 1 | 4.8% |
| backdash into Kenka Kick66K+G | 1 | 4.8% |
| backdash into guardG | 1 | 4.8% |
| evade up into forward movement | 1 | 4.8% |
| forward movement into Toe Kick2K | 1 | 4.8% |
| guardG | 1 | 4.8% |
| punchP into Double KnucklePP | 1 | 4.8% |
1 further openings account for the other 1 rounds.
