VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: Asia

Brad

dkpyn

Career matches826
Career win rate56.5%
Round win rate52.1%
Peak rank31
Distinct opponents24
Period2026/03/26 – 2026/09/23

Characters played — VF5's own record

Brad3172940932056.1%
Wolf2797583959.8%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Against each character

Pai94544.4%-15.5
Jacky75271.4%+32.1
Sarah72528.6%-30.9
Akira64266.7%-1.3
Shun54180.0%+27.6
Wolf52340.0%-18.3
Goh43175.0%+29.4
Kage31233.3%-24.2
El Blaze2020.0%-66.7
Lau220100.0%+29.8
Brad110100.0%+50.6
Jean110100.0%+55.7

No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Single Wall138561.5%+17.1
Half Fence87187.5%+31.0
Breakable Full Fence74357.1%-7.6
Low Fence62433.3%-17.7
Octagon52340.0%-21.3
Breakable Half Fence32166.7%+17.6
Open32166.7%-2.3
Rectangle2020.0%-47.8

No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls2560.0%59.0%+1.0
No walls2254.5%51.5%+3.0

Walls against open: not tested — fewer than 30 decided matches or 10 different opponents on one side.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

ま~く (Rank 31)54180.0%
a_h_i_k_o (Rank 27)32166.7%
chileung18 (Rank 32)32166.7%
miso_kobe24 (Rank 23)31233.3%
nekoze-leen (Rank 26)32166.7%
omuretukun (Rank 23)32166.7%
shuri_nero (Rank 34)32166.7%
가즈아!!! (Rank 25)32166.7%
bruceshiue (Rank 27)220100.0%
gear8570 (Rank 31)2020.0%
iruka7 (Rank 23)220100.0%
kuri_boze (Rank 24)21150.0%
markey39 (Rank 27)21150.0%
rikiyan-999 (Rank 29)2020.0%
snowlovin (Rank 33)2020.0%
いそじぇい (Rank 27)220100.0%
お~ちゃん (Rank 32)2020.0%
くろね@のびしろF (Rank 30)2020.0%
K (Rank 23)110100.0%
Oshira_taicho (Rank 33)110100.0%
bakureturanbu (Rank 31)110100.0%
wild_tiger3_vf5 (Rank 29)110100.0%
あかげら (Rank 22)1010.0%
翠嵐 (Rank 29)1010.0%

Most played opponents, most recent first

ま~く (Rank 31)2026/08/3054180.0%
お~ちゃん (Rank 32)2026/08/302020.0%
rikiyan-999 (Rank 29)2026/08/302020.0%
Oshira_taicho (Rank 33)2026/08/30110100.0%
shuri_nero (Rank 34)2026/08/3032166.7%
a_h_i_k_o (Rank 27)2026/08/3032166.7%
いそじぇい (Rank 27)2026/08/30220100.0%
K (Rank 23)2026/08/30110100.0%
wild_tiger3_vf5 (Rank 29)2026/08/30110100.0%
omuretukun (Rank 23)2026/08/3032166.7%
kuri_boze (Rank 24)2026/07/3121150.0%
miso_kobe24 (Rank 23)2026/07/3131233.3%
あかげら (Rank 22)2026/07/311010.0%
gear8570 (Rank 31)2026/07/312020.0%
くろね@のびしろF (Rank 30)2026/07/312020.0%
chileung18 (Rank 32)2026/07/3132166.7%
bakureturanbu (Rank 31)2026/07/31110100.0%
markey39 (Rank 27)2026/07/3121150.0%
iruka7 (Rank 23)2026/07/31220100.0%
가즈아!!! (Rank 25)2026/07/3132166.7%
nekoze-leen (Rank 26)2026/07/3132166.7%
bruceshiue (Rank 27)2026/05/14220100.0%
snowlovin (Rank 33)2026/05/142020.0%
翠嵐 (Rank 29)2026/05/141010.0%

Round openings

Every character

forward movement into punchP177.9%
Quick Shoulder66P+K146.5%
crouch dash forward into guardG125.6%
Ducking6P+K+G into Sting BlowP+K94.2%
forward dash into evade up83.7%
forward dash into crouch dash forward73.3%
forward dash into evade down73.3%
crouch dash forward into throwP+G62.8%
evade down into crouch dash forward62.8%
Middle Spin Kick66K52.3%
crouch dash forward into Arrow Knuckle3P52.3%
Rolling Savate6K+G41.9%
crouch dash back into evade down41.9%
crouch dash forward into Sharp Shoot1P41.9%
forward dash into Sharp Shoot1P41.9%

79 further openings account for the other 103 rounds.

Brad

Ducking6P+K+G into Sting BlowP+K98.3%
forward movement into punchP87.4%
crouch dash forward into guardG65.6%
Middle Spin Kick66K54.6%
forward dash into crouch dash forward54.6%
crouch dash back into evade down43.7%
crouch dash forward into Sharp Shoot1P43.7%
crouch dash forward into throwP+G43.7%
forward dash into Sharp Shoot1P43.7%
backdash into Stop Kick4K32.8%
evade down into crouch dash forward32.8%
forward dash into evade up32.8%
offensive move32.8%
crouch dash back into Sawk Klab6P+K21.9%
crouch dash forward into Jolt Upper3P21.9%

37 further openings account for the other 43 rounds.

Wolf

Quick Shoulder66P+K1413.1%
forward movement into punchP98.4%
crouch dash forward into guardG65.6%
forward dash into evade down65.6%
crouch dash forward into Arrow Knuckle3P54.7%
forward dash into evade up54.7%
Rolling Savate6K+G43.7%
evade down into crouch dash forward32.8%
guardG into throwP+G32.8%
backdash into crouch dash back21.9%
crouch dash forward into Regret Discharge33P+K21.9%
crouch dash forward into throwP+G21.9%
forward dash into crouch dash forward21.9%
forward movement into Jab StraightPP21.9%
Arrow Knuckle3P into evade up10.9%

41 further openings account for the other 41 rounds.