VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: Asia

Taka

ハンニャ

  • Akira
Career matches2,529
Career win rate55.6%
Round win rate51.7%
Peak rank39
Distinct opponents354
Period2026/03/26 – 2026/10/18

Elo rating

Overall, and on each character played 10+ times

1682 #890 of 3,686 on the Elo list →

The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.

Characters played — VF5's own record

Taka392,4781,3641,11455.0%
Akira175142982.3%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Inputs per second

3,597 of 4,134 rounds counted

7.7 inputs a second (460 a minute) this season. Faster than 64% of the 4,069 regulars with enough rounds counted to compare.

By character played

Taka7.74603,597

By opponent's character

Akira7.9474342
Jacky7.7463354
Lau7.5448350
Kage7.7459276
Goh7.8470273
Shun7.5448232
Lion7.5452231
Brad7.5450211
Wolf7.8466198
Lei Fei7.746597
Jean7.5447155
Pai7.8466144
Vanessa7.8466126
El Blaze7.3438117
Jeffry8.048184
Taka8.1488116
Sarah7.645790
Aoi7.5450101
Eileen7.545188
Dural7.846912

An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.

Against each character

Akira103683566.0%+14.2
Jacky95563959.0%+4.5
Lau85364942.4%-8.0
Kage84463854.8%+0.0
Goh71363550.7%-3.8
Shun71373452.1%-1.2
Lion61382362.3%+10.5
Brad59312852.5%+0.9
Wolf55332260.0%-0.0
Lei Fei46153132.6%-22.3
Jean44232152.3%-5.5
Pai44192543.2%-8.6
Vanessa39182146.1%-7.0
El Blaze34161847.1%-7.4
Jeffry33171651.5%-4.5
Taka32181456.2%+10.6
Sarah30161453.3%+1.8
Aoi29171258.6%+11.6
Eileen24131154.2%+3.5
Dural330100.0%+14.5

0 of 17 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 17 questions at once; about 0.9 would by chance alone.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Breakable Half Fence138687049.3%-8.0
Half Fence124725258.1%+2.5
Breakable Full Fence117645354.7%+2.0
Rectangle114704461.4%+9.3
Octagon110605054.5%+2.4
Full Fence103416239.8%-15.6
Single Wall98574158.2%+6.5
Open91434847.2%-4.7
Low Fence71422959.1%+4.2
Full Fence and Open38182047.4%-1.1

1 of 10 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 10 questions at once; about 0.5 would by chance alone.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls70653.1%54.2%-1.0
No walls26054.6%52.8%+1.8

Walls against open: -2.8 points (95% range -9.8 to +4.1), p 0.426 — no measurable difference.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

nidaimebannai (Rank 38)2026/10/171911857.9%
ハマラウ (Rank 42)2026/10/17141137.1%
Lig_Nic (Rank 38)2026/10/1083537.5%
jinmenusagi (Rank 42)2026/10/0994544.4%
hikabun (Rank 36)2026/09/3082625.0%
あむざん (Rank 41)2026/09/1991811.1%
umiyama_kai (Rank 38)2026/09/192081240.0%
Wallaby360 (Rank 37)2026/09/1784450.0%
nassy-0106 (Rank 38)2026/09/15146842.9%
★闘将拉麵男★ (Rank 40)2026/09/11126650.0%
漂泊の民回線ジプシー (Rank 38)2026/09/1196366.7%
ふかふか (Rank 36)2026/09/0896366.7%
AiokometeZ (Rank 22)2026/09/031110190.9%
PuzzG/ぱず爺 (Rank 36)2026/08/31128466.7%
イイクルーン (Rank 37)2026/08/29138561.5%
joechou222 (Rank 36)2026/08/2884450.0%
でんでんでん123V (Rank 38)2026/08/28108280.0%
reiya---0602 (Rank 36)2026/08/25114736.4%
ゲッパー (Rank 38)2026/08/23159660.0%
atototto1000 (Rank 38)2026/07/2492722.2%
interceptor (Rank 40)2026/07/172820871.4%
KumadaP (Rank 35)2026/06/0384450.0%
ctraum (Rank 36)2026/05/2497277.8%
まっきーさん (Rank 39)2026/05/1893633.3%
もとろー (Rank 34)2026/05/1783537.5%

Round openings

Every character

Zangeki33P into forward movement3138.4%
offensive move into evade down2436.5%
backdash into kickK1594.2%
forward movement into punchP1594.2%
forward movement into Tsuppari 2PP1473.9%
Morotezuki66P1453.9%
Ao'oni Midaremage214P+K1323.5%
evade up into Morote Tsuppari66PP1123.0%
backdash into Gozougeri4K1062.8%
evade down into crouch dash forward1032.8%
evade up into crouch dash forward982.6%
evade down into Morote Tsuppari66PP832.2%
offensive move into throw escape782.1%
Morotezuki66P into Morote Tsuppari66PP772.1%
evade down into forward dash641.7%

286 further openings account for the other 1,726 rounds.

Counted from 946 of the 1,042 matches played. The rest were not pulled for openings.

Taka

Career
1,364–1,114 · 55.0%
This season
1,022 matches · 52.9%
Peak rank
39

First hit in 36.8% of 3,644 rounds. Won 55.6% of the rounds they struck first, 49.1% of the rounds they were struck first.

Significant Tells

  • In round 2: backs off first in 15.2% of rounds, against 10.9% in their other rounds.
  • Against Shun: evades first in 38.6% of rounds, against 21.6% against everyone else.
  • On Rectangle stages: moves in first in 25.2% of rounds, against 16.3% on the other stages.
  • After the opponent opened the round before by waiting: evades first in 29.6% of rounds, against 21.0% after anything else.
  • In round 2: opens with “backdash into K kick” in 6.4% of rounds, against 3.6% in their other rounds.
  • Against Taka: opens with “offensive move into evade down” in 16.5% of rounds, against 6.3% against everyone else.
  • On Rectangle stages: opens with “forward movement into PP Tsuppari 2” in 10.4% of rounds, against 3.2% on the other stages.
  • After winning a round: opens with “forward movement into PP Tsuppari 2” in 5.2% of rounds, against 3.1% after losing one.

How is this tested?

Zangeki33P into forward movement3138.5%
offensive move into evade down2436.6%
backdash into kickK1594.3%
forward movement into punchP1574.3%
forward movement into Tsuppari 2PP1474.0%
Morotezuki66P1453.9%
Ao'oni Midaremage214P+K1323.6%
evade up into Morote Tsuppari66PP1123.0%
backdash into Gozougeri4K1062.9%
evade down into crouch dash forward1032.8%
evade up into crouch dash forward982.7%
evade down into Morote Tsuppari66PP832.3%
offensive move into throw escape782.1%
Morotezuki66P into Morote Tsuppari66PP772.1%
Agyou4P+K+G621.7%

255 further openings account for the other 1,663 rounds.

Counted from 926 of the 1,022 matches played. The rest were not pulled for openings.

By stage type

Record against each character on walled and open stages, as Taka

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Akira43–26 · 62%19–6 · 76%too few to test
Jacky38–27 · 58%12–8 · 60%too few to test
Kage27–29 · 48%15–9 · 62%too few to test
Lau25–25 · 50%7–11 · 39%too few to test
Goh27–23 · 54%6–7 · 46%too few to test
Shun20–25 · 44%8–5 · 62%too few to test
Wolf24–18 · 57%6–1 · 86%too few to test
Brad16–12 · 57%7–10 · 41%too few to test
Lion18–14 · 56%6–5 · 55%too few to test
Pai10–10 · 50%8–5 · 62%too few to test
Jean11–9 · 55%7–7 · 50%too few to test
Lei Fei9–19 · 32%1–4 · 20%too few to test
Vanessa4–13 · 24%10–7 · 59%too few to test
Taka9–6 · 60%6–1 · 86%too few to test
Jeffry7–10 · 41%4–6 · 40%too few to test
Sarah9–5 · 64%3–6 · 33%too few to test
El Blaze10–9 · 53%3–4 · 43%too few to test
Aoi9–9 · 50%1–1 · 50%too few to test
Eileen9–7 · 56%0–3 · 0%too few to test

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

96 of this character's decided matches could not be matched to the round-openings pull, which is what says the character was played, and are left out of this table.

How is this tested?

Akira

Career
42–9 · 82.3%
This season
20 matches · 75.0%
Peak rank
17

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Rimon Chouchu66P811.9%
Chouyoushu1P57.5%
backdash into Jouho Senshou46P34.5%
evade down into forward dash34.5%
evade up into Rimon Chouchu66P34.5%
evade up into forward dash34.5%
Chouyoushu1P into guardG23.0%
crouch dash forward into Souka Housui3P+K23.0%
evade down23.0%
evade up23.0%
evade up into Youhou33P23.0%
forward movement into punchP23.0%
Ekishou3P11.5%
Housui2P11.5%
Housui2P into backdash11.5%

27 further openings account for the other 27 rounds.

How these are tested

A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.

  • An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
  • Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
  • Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
  • A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (17 here; about 0.9 would come up by chance alone before the correction).
  • Walls against open is tested per opponent with 30+ matches and 10+ different players on each side, allowing for both players' ranks, and corrected across every player page at once: 0 of 2,552 hold up. With stages shuffled at random: 0 of 2,651–2,673.

Tests behind each character's list

  • Taka: 8 of 17 tests hold up
  • Akira: not tested (too few rounds)