VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: Europe

Lau

NantoSeiken

  • Goh
Career matches7,077
Career win rate51.1%
Round win rate52.9%
Peak rank29
Distinct opponents123
Period2026/03/26 – 2026/10/18

Elo rating

Overall, and on each character played 10+ times

1532 #1,793 of 3,686 on the Elo list →

The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.

Characters played — VF5's own record

Lau293,7421,9501,79252.1%
Goh293,3351,6641,67149.9%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Inputs per second

1,001 of 2,357 rounds counted

7.6 inputs a second (456 a minute) this season. Faster than 62% of the 4,069 regulars with enough rounds counted to compare.

By character played

Lau7.7460702
Goh7.5449299

By opponent's character

Shun7.847188
Jacky7.444577
Akira7.5452119
Pai7.6457131
Kage8.047736
Lion7.645539
Lau7.544944
Brad7.545388
Jeffry7.847142
Taka6.337831
Vanessa7.947243
Aoi7.746347
Goh7.846920
Jean7.343610
Wolf7.746045
Lei Fei7.745934
Eileen7.846925
Dural7.746223
El Blaze7.947436
Sarah7.444623

An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.

Against each character

Shun83483557.8%+4.2
Jacky73492467.1%+10.3
Akira66293743.9%-0.1
Pai4132978.0%+5.9
Kage39211853.9%+0.9
Lion38142436.8%-2.9
Lau36171947.2%+4.2
Brad3192229.0%-21.4
Jeffry29141548.3%-10.4
Taka2721677.8%+7.2
Vanessa2722581.5%+9.7
Aoi2281436.4%-16.7
Goh1871138.9%-6.8
Jean189950.0%-1.3
Wolf1731417.6%-16.6
Lei Fei1431121.4%-7.9
Eileen127558.3%-2.7
Dural106460.0%+23.8
El Blaze109190.0%+9.2
Sarah102820.0%-19.8

0 of 4 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 4 questions at once; about 0.2 would by chance alone.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Octagon81423951.9%-1.9
Full Fence72413156.9%+8.0
Low Fence69284140.6%-8.5
Breakable Full Fence64382659.4%+8.3
Rectangle59372262.7%+6.6
Breakable Half Fence58302851.7%-1.5
Open56272948.2%-1.9
Single Wall55203536.4%-16.9
Half Fence49311863.3%+0.7
Full Fence and Open32171553.1%+0.3

0 of 10 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 10 questions at once; about 0.5 would by chance alone.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls38357.2%54.2%+3.0
No walls18041.7%49.8%-8.2

Walls against open: +11.2 points (95% range +2.3 to +20.0), p 0.013 — a difference this size is unlikely to be chance.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

RickoSama (Rank 23)3836294.7%
Smashquatch (Rank 30)38142436.8%
GOMVPGO (Rank 30)2662023.1%
Yuzorg98 (Rank 26)2591636.0%
Trepa-Muros70 (Rank 21)2321291.3%
Ilyricio (Rank 25)1612475.0%
nadol90 (Rank 35)1661037.5%
t0H0 (Rank 29)147750.0%
Rayne (Rank 42)130130.0%
NaughtNaught (Rank 30)123925.0%
Kingheim (Rank 43)110110.0%
doron02 (Rank 23)118372.7%
Dreamcast (Rank 27)106460.0%
kila_kam (Rank 39)103730.0%
sk0111 (Rank 27)102820.0%
Beyaz_Atli_Prens (Rank 11)990100.0%
CoolerTails (Rank 33)93633.3%
Darling_im_scared (Rank 21)990100.0%
Espiro (Rank 36)91811.1%
MikeWazowski (Rank 5)990100.0%
Onpwnage (Rank 33)94544.4%
brogasaurusrex (Rank 30)93633.3%
Dr.Luckyshot (Rank 29)83537.5%
abo_Sami__M (Rank 25)84450.0%
mrsamurai (Rank 30)82625.0%

Most played opponents, most recent first

Espiro (Rank 36)2026/10/1691811.1%
Onpwnage (Rank 33)2026/09/2994544.4%
brogasaurusrex (Rank 30)2026/07/1993633.3%
mrsamurai (Rank 30)2026/07/1082625.0%
Smashquatch (Rank 30)2026/07/0938142436.8%
Dreamcast (Rank 27)2026/07/09106460.0%
Rayne (Rank 42)2026/07/08130130.0%
RickoSama (Rank 23)2026/07/083836294.7%
Ilyricio (Rank 25)2026/07/071612475.0%
nadol90 (Rank 35)2026/06/291661037.5%
t0H0 (Rank 29)2026/06/24147750.0%
Kingheim (Rank 43)2026/06/22110110.0%
Darling_im_scared (Rank 21)2026/06/22990100.0%
MikeWazowski (Rank 5)2026/06/16990100.0%
CoolerTails (Rank 33)2026/05/2893633.3%
GOMVPGO (Rank 30)2026/05/222662023.1%
Beyaz_Atli_Prens (Rank 11)2026/05/22990100.0%
doron02 (Rank 23)2026/05/12118372.7%
kila_kam (Rank 39)2026/05/12103730.0%
NaughtNaught (Rank 30)2026/05/11123925.0%
abo_Sami__M (Rank 25)2026/05/1184450.0%
Trepa-Muros70 (Rank 21)2026/04/212321291.3%
Yuzorg98 (Rank 26)2026/04/172591636.0%
Dr.Luckyshot (Rank 29)2026/04/1683537.5%
sk0111 (Rank 27)2026/04/14102820.0%

Round openings

Every character

crouch into Renkanshou3PPP1817.7%
crouch into down-back kick1K1747.4%
crouch dash back into Saishikkyaku4K1084.6%
Genchi Senpukyaku8K+G into Rakuchi Kobikyaku8K+GK703.0%
punchP into Tsurane ShoudaPP652.8%
Kumite Harai (Deflect)4P+K+G into Kumite Harai~Tsukami4P+K+GP+G562.4%
Kusabigeri2K562.4%
punchP into RenshouPP542.3%
Chugeki6P into Hou'ou Soushou6PP532.2%
punchP into kickK522.2%
Kusabigeri2K into evade down391.7%
guardG391.7%
Sune Kudaki43P381.6%
crouch into Denkou3PP371.6%
crouch into Kasoutai2K361.5%

338 further openings account for the other 1,298 rounds.

Counted from 619 of the 621 matches played. The rest were not pulled for openings.

Lau

Career
1,950–1,792 · 52.1%
This season
421 matches · 52.7%
Peak rank
29

First hit in 54.9% of 1,593 rounds. Won 56.9% of the rounds they struck first, 46.9% of the rounds they were struck first.

Significant Tells

  • Against Lion: waits first in 52.2% of rounds, against 30.2% against everyone else.
  • After losing a round: waits first in 36.9% of rounds, against 26.7% after winning one.
  • In round 4 or later: opens with “P punch into PP Renshou” in 6.2% of rounds, against 2.6% in their other rounds.

How is this tested?

crouch into Renkanshou3PPP18111.3%
crouch into down-back kick1K17410.9%
crouch dash back into Saishikkyaku4K1086.8%
Genchi Senpukyaku8K+G into Rakuchi Kobikyaku8K+GK704.4%
punchP into RenshouPP543.4%
Chugeki6P into Hou'ou Soushou6PP533.3%
crouch into Kasoutai2K362.2%
Ko'en Niki9K+G into Rakuho Suigeki9K+GP352.2%
crouch into Saishikkyaku4K342.1%
crouch dash back into Kasoutai2K332.1%
kickK into Ko'en TenshinkyakuKK301.9%
RenshouPP into Renkanshou3PPP291.8%
Kokyaku Haiten7K281.8%
Chisoutai2K+G261.6%
Fukko Kensou1P into Ko'en TenshinkyakuKK261.6%

200 further openings account for the other 682 rounds.

Counted from 419 of the 421 matches played. The rest were not pulled for openings.

By stage type

Record against each character on walled and open stages, as Lau

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Akira20–22 · 48%3–8 · 27%too few to test
Shun13–15 · 46%9–13 · 41%too few to test
Jacky14–7 · 67%4–7 · 36%too few to test
Pai12–0 · 100%11–5 · 69%too few to test
Vanessa16–3 · 84%5–1 · 83%too few to test
Brad6–11 · 35%2–3 · 40%too few to test
Kage8–5 · 62%7–3 · 70%too few to test
Jeffry13–8 · 62%0–1 · 0%too few to test
Lau10–6 · 62%1–3 · 25%too few to test
Lion5–11 · 31%0–2 · 0%too few to test

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

2 of this character's decided matches could not be matched to the round-openings pull, which is what says the character was played, and are left out of this table.

How is this tested?

Goh

Career
1,664–1,671 · 49.9%
This season
200 matches · 54.0%
Peak rank
29

First hit in 60.8% of 744 rounds. Won 57.3% of the rounds they struck first, 50.0% of the rounds they were struck first.

Significant Tells

  • After the opponent opened the round before by waiting: moves in first in 21.8% of rounds, against 3.4% after anything else.

How is this tested?

punchP into Tsurane ShoudaPP658.6%
Kumite Harai (Deflect)4P+K+G into Kumite Harai~Tsukami4P+K+GP+G567.4%
Kusabigeri2K567.4%
punchP into kickK526.9%
Kusabigeri2K into evade down395.2%
Sune Kudaki43P385.0%
crouch into Denkou3PP374.9%
Soukyu46P354.6%
Hiji'ate6P212.8%
guardG182.4%
backward movement into Raikou3P152.0%
forward dash into Hiji'ate6P152.0%
punchP131.7%
Kusabigeri2K into guardG101.3%
Tsukikage6K101.3%

137 further openings account for the other 277 rounds.

By stage type

Record against each character on walled and open stages, as Goh

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Jacky20–4 · 83%4–3 · 57%too few to test
Shun17–6 · 74%5–1 · 83%too few to test

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

How is this tested?

How these are tested

A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.

  • An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
  • Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
  • Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
  • A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (33 here; about 1.7 would come up by chance alone before the correction).
  • Walls against open is tested per opponent with 30+ matches and 10+ different players on each side, allowing for both players' ranks, and corrected across every player page at once: 0 of 2,552 hold up. With stages shuffled at random: 0 of 2,651–2,673.

Tests behind each character's list

  • Lau: 3 of 18 tests hold up
  • Goh: 1 of 15 tests hold up