VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10

Dural

hebeerryk_

Career matches588
Career win rate72.8%
Round win rate62.0%
Peak rank34
Distinct opponents84
Period2026/03/26 – 2026/09/23

Characters played — VF5's own record

Dural3431120510665.9%
Jacky301841453978.8%
Jeffry253935489.7%
Akira283227584.4%
Jean261712570.6%
Brad2154180.0%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Against each character

Akira2118385.7%+17.2
Jacky20101050.0%-24.8
Wolf1814477.8%+2.2
Jeffry14140100.0%+27.9
Pai114736.4%-47.1
Shun97277.8%+5.8
El Blaze87187.5%+19.0
Kage84450.0%-21.7
Lion85362.5%-13.1
Aoi75271.4%+6.3
Goh63350.0%-21.4
Jean64266.7%+7.1
Sarah64266.7%-6.9
Vanessa54180.0%+30.2
Brad440100.0%+22.9
Eileen220100.0%+35.4
Lau220100.0%+29.7

No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Rectangle2521484.0%+11.8
Half Fence1915479.0%+15.4
Full Fence1714382.3%+11.4
Full Fence and Open1712570.6%-1.2
Low Fence1712570.6%+2.8
Octagon1611568.8%-5.5
Open1210283.3%+10.4
Single Wall117463.6%-6.8
Breakable Half Fence75271.4%-2.3
Breakable Full Fence63350.0%-25.6

No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls9076.7%71.8%+4.8
No walls4072.5%70.3%+2.2

Walls against open: +2.6 points (95% range -14.5 to +19.7), p 0.763 — no measurable difference.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

アセスルファムK (Rank 32)115645.5%
CDM_rui.jp (Rank 32)550100.0%
Ray'ne (Rank 32)53260.0%
ふぇに (Rank 34)52340.0%
Go!飯饌GiI (Rank 26)32166.7%
Hi:D (Rank 32)32166.7%
MikuMartineau (Rank 30)31233.3%
OgreAunt (Rank 33)330100.0%
さざび (Rank 26)31233.3%
つがさん (Rank 39)32166.7%
へにほに (Rank 35)31233.3%
ももじろう (Rank 29)32166.7%
築基小修士 (Rank 22)32166.7%
龍仙人【鬼手仏心】 (Rank 26)32166.7%
KAZ-morimorimiso- (Rank 36)220100.0%
SBD0121 (Rank 28)21150.0%
avolpe (Rank 24)220100.0%
tanechin (Rank 28)21150.0%
え~る (Rank 27)220100.0%
ふかふか (Rank 36)2020.0%
ズサ齋藤 (Rank 23)220100.0%
ヘニオ (Rank 30)21150.0%
鳩男 (Rank 29)220100.0%
黒シャツ (Rank 32)220100.0%
타우끼/taukee (Rank 34)2020.0%

Most played opponents, most recent first

CDM_rui.jp (Rank 32)2026/07/06550100.0%
SBD0121 (Rank 28)2026/06/2921150.0%
Go!飯饌GiI (Rank 26)2026/06/2132166.7%
龍仙人【鬼手仏心】 (Rank 26)2026/06/2132166.7%
黒シャツ (Rank 32)2026/06/05220100.0%
타우끼/taukee (Rank 34)2026/06/052020.0%
つがさん (Rank 39)2026/06/0532166.7%
MikuMartineau (Rank 30)2026/06/0531233.3%
ふかふか (Rank 36)2026/06/052020.0%
OgreAunt (Rank 33)2026/06/04330100.0%
KAZ-morimorimiso- (Rank 36)2026/06/02220100.0%
へにほに (Rank 35)2026/06/0231233.3%
ふぇに (Rank 34)2026/06/0252340.0%
アセスルファムK (Rank 32)2026/05/31115645.5%
Hi:D (Rank 32)2026/05/3032166.7%
鳩男 (Rank 29)2026/05/25220100.0%
Ray'ne (Rank 32)2026/05/2553260.0%
ももじろう (Rank 29)2026/05/2332166.7%
ヘニオ (Rank 30)2026/05/2321150.0%
さざび (Rank 26)2026/05/2331233.3%
tanechin (Rank 28)2026/05/2221150.0%
え~る (Rank 27)2026/05/19220100.0%
ズサ齋藤 (Rank 23)2026/05/19220100.0%
avolpe (Rank 24)2026/05/19220100.0%
築基小修士 (Rank 22)2026/05/1732166.7%

Round openings

Every character

crouch into throwP+G14824.2%
evade down into throwP+G467.5%
throwP+G365.9%
down, down-forward, forward punch+kick236P+K304.9%
Rising Elbow6P274.4%
evade down into guardG264.3%
crouch into guardG223.6%
crouch into Low Knuckle172.8%
Middle Smash6P122.0%
forward movement into punchP122.0%
evade down into punchP111.8%
crouch into Slant Back Knuckle1P101.6%
Spine Whip into Lumpini Combination81.3%
crouch into Squat Straight2P71.1%
back, down-back, down, down-forward, forward punch+kick41236P+K61.0%

96 further openings account for the other 193 rounds.

Dural

crouch into throwP+G8621.5%
down, down-forward, forward punch+kick236P+K307.5%
evade down into throwP+G307.5%
Rising Elbow6P276.8%
evade down into guardG225.5%
throwP+G215.2%
crouch into guardG174.2%
crouch into Low Knuckle2P112.8%
crouch into Slant Back Knuckle1P102.5%
forward movement into punchP102.5%
evade down into punchP82.0%
Spine Whip4P into Lumpini Combination4PK71.8%
back, down-back, down, down-forward, forward punch+kick41236P+K61.5%
crouch dash forward into Nakageri3K61.5%
forward movement into One Two UpperPPP61.5%

53 further openings account for the other 103 rounds.

Jacky

crouch into throwP+G2632.1%
Middle Smash6P1214.8%
throwP+G911.1%
crouch into Squat Straight2P78.6%
evade down into throwP+G56.2%
crouch into Rage Kick1PK33.7%
forward movement into punchP22.5%
guardG into crouch22.5%
guardG into throwP+G22.5%
Beat KnuckleP+K into Beat Spin KickP+KK11.2%
Dash Hammer Kick66K11.2%
Middle Smash6P into evade down11.2%
backdash into High Angle Upper Kick6K11.2%
crouch dash forward into evade down11.2%
crouch into Beat & Back KnuckleP+KP11.2%

7 further openings account for the other 7 rounds.

Jeffry

crouch into throwP+G2235.5%
crouch into Low Knuckle2P69.7%
Elbow Butt6P58.1%
evade down into throwP+G58.1%
crouch into guardG46.5%
backward movement into Middle Hell Stab6P+K23.2%
crouch into Double Knuckle~UpperPPP23.2%
evade down into guardG23.2%
evade down into punchP23.2%
throwP+G23.2%
Elbow Butt6P into backward movement11.6%
Elbow Butt6P into evade down11.6%
backward movement into Sunlit Body Upper3P+K11.6%
crouch11.6%
crouch into Full Swing Double Hammer41236P+K11.6%

5 further openings account for the other 5 rounds.

Jean

crouch into throwP+G1127.5%
evade down into throwP+G512.5%
Harai'uke (Deflect)4P+K+G into Kake'uchi46P410.0%
Yoko'enpi6P410.0%
throwP+G410.0%
Yoko'enpi6P into evade down25.0%
evade down into guardG25.0%
Kake'uchi46P into Kake'uchi~Maekeri'age46PK12.5%
crouch into Shitamaeken2P12.5%
crouch into guardG12.5%
evade down into Yoko'enpi6P12.5%
evade down into crouch12.5%
guardG into Harai'uke (Deflect)4P+K+G12.5%
guardG into throwP+G12.5%
throwP+G into Hou'ou Kouyoku'uchi4K+GP12.5%

Akira

Rimon Chouchu66P into forward dash520.0%
Senzankou66P+K into throwP+G520.0%
crouch into Rimon Chouchu66P312.0%
crouch into throwP+G312.0%
Rimon Chouchu66P14.0%
Rimon Chouchu66P into crouch dash forward14.0%
Rimon Chouchu66P into evade down14.0%
Senzankou66P+K into HoukenP+K+G14.0%
crouch dash back into Chouyoushu1P14.0%
crouch dash back into Jouho Touken6P14.0%
crouch into Jouho Touken6P14.0%
evade down into throwP+G14.0%
forward movement into evade down14.0%

Brad

Elbow Hook6P133.3%
Elbow Hook6P into forward movement133.3%
Spine Whip4P into Lumpini Combination4PK133.3%