Virtua Fighter 5 REVO · v1.10
Elo rating
Overall, and on each character played 10+ times1730 #653 of 3,686 on the Elo list →
The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.
Characters played — VF5's own record
| Dural | 34 | 311 | 205 | 106 | 65.9% |
|---|---|---|---|---|---|
| Jacky | 30 | 184 | 145 | 39 | 78.8% |
| Jeffry | 25 | 39 | 35 | 4 | 89.7% |
| Akira | 28 | 32 | 27 | 5 | 84.4% |
| Jean | 26 | 17 | 12 | 5 | 70.6% |
| Brad | 21 | 5 | 4 | 1 | 80.0% |
These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.
Inputs per second
611 of 611 rounds counted6.8 inputs a second (408 a minute) this season. Faster than 40% of the 4,069 regulars with enough rounds counted to compare.
By character played
| Dural | 6.8 | 408 | 400 |
|---|---|---|---|
| Jacky | 6.9 | 414 | 81 |
| Jeffry | 6.3 | 381 | 62 |
| Jean | 6.4 | 384 | 40 |
| Akira | 8.2 | 492 | 25 |
| Brad | 7.0 | 418 | 3 |
By opponent's character
| Akira | 7.1 | 426 | 80 |
|---|---|---|---|
| Jacky | 6.7 | 402 | 78 |
| Wolf | 6.9 | 411 | 67 |
| Jeffry | 6.7 | 401 | 56 |
| Pai | 7.1 | 423 | 44 |
| Shun | 7.3 | 436 | 33 |
| El Blaze | 6.6 | 396 | 31 |
| Kage | 6.5 | 387 | 32 |
| Lion | 6.5 | 390 | 31 |
| Aoi | 6.7 | 402 | 30 |
| Goh | 6.9 | 412 | 23 |
| Jean | 6.5 | 390 | 25 |
| Sarah | 6.9 | 416 | 24 |
| Vanessa | 6.7 | 402 | 23 |
| Brad | 6.7 | 404 | 18 |
| Eileen | 6.3 | 380 | 9 |
| Lau | 6.9 | 413 | 7 |
An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.
Against each character
| Akira | 21 | 18 | 3 | 85.7% | +16.9 |
|---|---|---|---|---|---|
| Jacky | 20 | 10 | 10 | 50.0% | -24.8 |
| Wolf | 18 | 14 | 4 | 77.8% | +2.3 |
| Jeffry | 14 | 14 | 0 | 100.0% | +27.9 |
| Pai | 11 | 4 | 7 | 36.4% | -47.1 |
| Shun | 9 | 7 | 2 | 77.8% | +5.9 |
| El Blaze | 8 | 7 | 1 | 87.5% | +19.0 |
| Kage | 8 | 4 | 4 | 50.0% | -21.8 |
| Lion | 8 | 5 | 3 | 62.5% | -13.1 |
| Aoi | 7 | 5 | 2 | 71.4% | +5.9 |
| Goh | 6 | 3 | 3 | 50.0% | -21.4 |
| Jean | 6 | 4 | 2 | 66.7% | +7.0 |
| Sarah | 6 | 4 | 2 | 66.7% | -6.9 |
| Vanessa | 5 | 4 | 1 | 80.0% | +30.8 |
| Brad | 4 | 4 | 0 | 100.0% | +22.9 |
| Eileen | 2 | 2 | 0 | 100.0% | +35.4 |
| Lau | 2 | 2 | 0 | 100.0% | +29.7 |
No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.
A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.
By ring shape
| Rectangle | 25 | 21 | 4 | 84.0% | +11.9 |
|---|---|---|---|---|---|
| Half Fence | 19 | 15 | 4 | 79.0% | +15.2 |
| Full Fence | 17 | 14 | 3 | 82.3% | +11.4 |
| Full Fence and Open | 17 | 12 | 5 | 70.6% | -1.1 |
| Low Fence | 17 | 12 | 5 | 70.6% | +2.9 |
| Octagon | 16 | 11 | 5 | 68.8% | -5.6 |
| Open | 12 | 10 | 2 | 83.3% | +10.5 |
| Single Wall | 11 | 7 | 4 | 63.6% | -6.8 |
| Breakable Half Fence | 7 | 5 | 2 | 71.4% | -2.3 |
| Breakable Full Fence | 6 | 3 | 3 | 50.0% | -25.5 |
No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.
With or without walls
| Stages | Matches | Win % | Expected | vs expected |
|---|---|---|---|---|
| Walls | 90 | 76.7% | 71.9% | +4.8 |
| No walls | 40 | 72.5% | 70.2% | +2.3 |
Walls against open: +2.5 points (95% range -14.6 to +19.6), p 0.774 — no measurable difference.
The fence-and-open stages and Training Room are on neither side, as on the stage report.
How these are tested
- Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
- Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
- Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.
Most played opponents
| アセスルファムK (Rank 32) | 11 | 5 | 6 | 45.5% |
|---|---|---|---|---|
| CDM_rui.jp (Rank 32) | 5 | 5 | 0 | 100.0% |
| Ray'ne (Rank 32) | 5 | 3 | 2 | 60.0% |
| ふぇに (Rank 34) | 5 | 2 | 3 | 40.0% |
| Go!飯饌GiI (Rank 26) | 3 | 2 | 1 | 66.7% |
| Hi:D (Rank 32) | 3 | 2 | 1 | 66.7% |
| MikuMartineau (Rank 30) | 3 | 1 | 2 | 33.3% |
| OgreAunt (Rank 33) | 3 | 3 | 0 | 100.0% |
| さざび (Rank 26) | 3 | 1 | 2 | 33.3% |
| つがさん (Rank 39) | 3 | 2 | 1 | 66.7% |
| へにほに (Rank 35) | 3 | 1 | 2 | 33.3% |
| ももじろう (Rank 29) | 3 | 2 | 1 | 66.7% |
| 築基小修士 (Rank 22) | 3 | 2 | 1 | 66.7% |
| 龍仙人【鬼手仏心】 (Rank 26) | 3 | 2 | 1 | 66.7% |
| KAZ-morimorimiso- (Rank 36) | 2 | 2 | 0 | 100.0% |
| SBD0121 (Rank 28) | 2 | 1 | 1 | 50.0% |
| avolpe (Rank 24) | 2 | 2 | 0 | 100.0% |
| tanechin (Rank 28) | 2 | 1 | 1 | 50.0% |
| え~る (Rank 27) | 2 | 2 | 0 | 100.0% |
| ふかふか (Rank 36) | 2 | 0 | 2 | 0.0% |
| ズサ齋藤 (Rank 23) | 2 | 2 | 0 | 100.0% |
| ヘニオ (Rank 30) | 2 | 1 | 1 | 50.0% |
| 鳩男 (Rank 29) | 2 | 2 | 0 | 100.0% |
| 黒シャツ (Rank 32) | 2 | 2 | 0 | 100.0% |
| 타우끼/taukee (Rank 34) | 2 | 0 | 2 | 0.0% |
Most played opponents, most recent first
| CDM_rui.jp (Rank 32) | 2026/07/06 | 5 | 5 | 0 | 100.0% |
|---|---|---|---|---|---|
| SBD0121 (Rank 28) | 2026/06/29 | 2 | 1 | 1 | 50.0% |
| Go!飯饌GiI (Rank 26) | 2026/06/21 | 3 | 2 | 1 | 66.7% |
| 龍仙人【鬼手仏心】 (Rank 26) | 2026/06/21 | 3 | 2 | 1 | 66.7% |
| 黒シャツ (Rank 32) | 2026/06/05 | 2 | 2 | 0 | 100.0% |
| 타우끼/taukee (Rank 34) | 2026/06/05 | 2 | 0 | 2 | 0.0% |
| つがさん (Rank 39) | 2026/06/05 | 3 | 2 | 1 | 66.7% |
| MikuMartineau (Rank 30) | 2026/06/05 | 3 | 1 | 2 | 33.3% |
| ふかふか (Rank 36) | 2026/06/05 | 2 | 0 | 2 | 0.0% |
| OgreAunt (Rank 33) | 2026/06/04 | 3 | 3 | 0 | 100.0% |
| KAZ-morimorimiso- (Rank 36) | 2026/06/02 | 2 | 2 | 0 | 100.0% |
| へにほに (Rank 35) | 2026/06/02 | 3 | 1 | 2 | 33.3% |
| ふぇに (Rank 34) | 2026/06/02 | 5 | 2 | 3 | 40.0% |
| アセスルファムK (Rank 32) | 2026/05/31 | 11 | 5 | 6 | 45.5% |
| Hi:D (Rank 32) | 2026/05/30 | 3 | 2 | 1 | 66.7% |
| 鳩男 (Rank 29) | 2026/05/25 | 2 | 2 | 0 | 100.0% |
| Ray'ne (Rank 32) | 2026/05/25 | 5 | 3 | 2 | 60.0% |
| ももじろう (Rank 29) | 2026/05/23 | 3 | 2 | 1 | 66.7% |
| ヘニオ (Rank 30) | 2026/05/23 | 2 | 1 | 1 | 50.0% |
| さざび (Rank 26) | 2026/05/23 | 3 | 1 | 2 | 33.3% |
| tanechin (Rank 28) | 2026/05/22 | 2 | 1 | 1 | 50.0% |
| え~る (Rank 27) | 2026/05/19 | 2 | 2 | 0 | 100.0% |
| ズサ齋藤 (Rank 23) | 2026/05/19 | 2 | 2 | 0 | 100.0% |
| avolpe (Rank 24) | 2026/05/19 | 2 | 2 | 0 | 100.0% |
| 築基小修士 (Rank 22) | 2026/05/17 | 3 | 2 | 1 | 66.7% |
Round openings
Every character
| crouch into throw escape | 149 | 24.4% |
|---|---|---|
| evade down into throw escape | 46 | 7.5% |
| throw escape | 35 | 5.7% |
| down, down-forward, forward punch+kick236P+K | 30 | 4.9% |
| Rising Elbow6P | 27 | 4.4% |
| evade down into guardG | 26 | 4.3% |
| crouch into guardG | 21 | 3.4% |
| crouch into Low Knuckle | 17 | 2.8% |
| Middle Smash6P | 12 | 2.0% |
| forward movement into punchP | 12 | 2.0% |
| evade down into punchP | 11 | 1.8% |
| crouch into Slant Back Knuckle1P | 10 | 1.6% |
| Spine Whip into Lumpini Combination | 8 | 1.3% |
| crouch into Squat Straight2P | 7 | 1.1% |
| back, down-back, down, down-forward, forward punch+kick41236P+K | 6 | 1.0% |
99 further openings account for the other 194 rounds.
Dural
- Career
- 205–106 · 65.9%
- This season
- 102 matches · 65.7%
- Peak rank
- 34
First hit in 46.8% of 400 rounds. Won 62.0% of the rounds they struck first, 57.8% of the rounds they were struck first.
Significant Tells
- In round 1: evades first in 34.3% of rounds, against 16.1% in their other rounds.
- On Half Fence stages: moves in first in 26.8% of rounds, against 8.6% on the other stages.
- After winning a round: moves in first in 20.3% of rounds, against 2.4% after losing one.
- When behind: waits first in 46.0% of rounds, against 33.3% when ahead or level.
- In round 1: opens with “evade down into G guard” in 10.8% of rounds, against 3.7% in their other rounds.
- On Octagon stages: opens with “crouch into throw escape” in 45.0% of rounds, against 17.1% on the other stages.
- After losing a round: opens with “crouch into throw escape” in 31.7% of rounds, against 9.3% after winning one.
- When behind: opens with “crouch into throw escape” in 32.2% of rounds, against 13.1% when ahead or level.
| crouch into throw escape | 86 | 21.5% |
|---|---|---|
| down, down-forward, forward punch+kick236P+K | 30 | 7.5% |
| evade down into throw escape | 30 | 7.5% |
| Rising Elbow6P | 27 | 6.8% |
| evade down into guardG | 22 | 5.5% |
| throw escape | 21 | 5.2% |
| crouch into guardG | 16 | 4.0% |
| crouch into Low Knuckle2P | 11 | 2.8% |
| crouch into Slant Back Knuckle1P | 10 | 2.5% |
| forward movement into punchP | 10 | 2.5% |
| evade down into punchP | 8 | 2.0% |
| Spine Whip4P into Lumpini Combination4PK | 7 | 1.8% |
| back, down-back, down, down-forward, forward punch+kick41236P+K | 6 | 1.5% |
| crouch dash forward into Nakageri3K | 6 | 1.5% |
| forward movement into One Two UpperPPP | 6 | 1.5% |
54 further openings account for the other 104 rounds.
Jacky
- Career
- 145–39 · 78.8%
- This season
- 20 matches · 75.0%
- Peak rank
- 30
Significant Tells
Too few rounds to test opener patterns.
| crouch into throw escape | 26 | 32.1% |
|---|---|---|
| Middle Smash6P | 12 | 14.8% |
| throw escape | 8 | 9.9% |
| crouch into Squat Straight2P | 7 | 8.6% |
| evade down into throw escape | 5 | 6.2% |
| crouch into Rage Kick1PK | 3 | 3.7% |
| forward movement into punchP | 2 | 2.5% |
| guardG into crouch | 2 | 2.5% |
| guardG into throw escape | 2 | 2.5% |
| Beat KnuckleP+K into Beat Spin KickP+KK | 1 | 1.2% |
| Dash Hammer Kick66K | 1 | 1.2% |
| Middle Smash6P into evade down | 1 | 1.2% |
| backdash into High Angle Upper Kick6K | 1 | 1.2% |
| crouch dash forward into evade down | 1 | 1.2% |
| crouch into Beat & Back KnuckleP+KP | 1 | 1.2% |
8 further openings account for the other 8 rounds.
Jeffry
- Career
- 35–4 · 89.7%
- This season
- 15 matches · 100.0%
- Peak rank
- 25
Significant Tells
Too few rounds to test opener patterns.
| crouch into throw escape | 23 | 37.1% |
|---|---|---|
| crouch into Low Knuckle2P | 6 | 9.7% |
| Elbow Butt6P | 5 | 8.1% |
| crouch into guardG | 4 | 6.5% |
| evade down into throw escape | 4 | 6.5% |
| backward movement into Middle Hell Stab6P+K | 2 | 3.2% |
| crouch into Double Knuckle~UpperPPP | 2 | 3.2% |
| evade down into guardG | 2 | 3.2% |
| evade down into punchP | 2 | 3.2% |
| throw escape | 2 | 3.2% |
| Elbow Butt6P into backward movement | 1 | 1.6% |
| Elbow Butt6P into evade down | 1 | 1.6% |
| backward movement into Sunlit Body Upper3P+K | 1 | 1.6% |
| crouch into Full Swing Double Hammer41236P+K | 1 | 1.6% |
| crouch into Knee Attack6K | 1 | 1.6% |
5 further openings account for the other 5 rounds.
Jean
- Career
- 12–5 · 70.6%
- This season
- 10 matches · 70.0%
- Peak rank
- 26
Significant Tells
Too few rounds to test opener patterns.
| crouch into throw escape | 11 | 27.5% |
|---|---|---|
| evade down into throw escape | 6 | 15.0% |
| Harai'uke (Deflect)4P+K+G into Kake'uchi46P | 4 | 10.0% |
| Yoko'enpi6P | 4 | 10.0% |
| throw escape | 4 | 10.0% |
| Yoko'enpi6P into evade down | 2 | 5.0% |
| evade down into guardG | 2 | 5.0% |
| Kake'uchi46P into Kake'uchi~Maekeri'age46PK | 1 | 2.5% |
| crouch into Shitamaeken2P | 1 | 2.5% |
| crouch into guardG | 1 | 2.5% |
| evade down into Yoko'enpi6P | 1 | 2.5% |
| guardG into Harai'uke (Deflect)4P+K+G | 1 | 2.5% |
| guardG into throw escape | 1 | 2.5% |
| throwP+G into Hou'ou Kouyoku'uchi4K+GP | 1 | 2.5% |
Akira
- Career
- 27–5 · 84.4%
- This season
- 7 matches · 85.7%
- Peak rank
- 28
Significant Tells
Too few rounds to test opener patterns.
| Rimon Chouchu66P into forward dash | 5 | 20.0% |
|---|---|---|
| Senzankou66P+K into throwP+G | 5 | 20.0% |
| crouch into Rimon Chouchu66P | 3 | 12.0% |
| crouch into throw escape | 3 | 12.0% |
| Rimon Chouchu66P | 1 | 4.0% |
| Rimon Chouchu66P into crouch dash forward | 1 | 4.0% |
| Rimon Chouchu66P into evade down | 1 | 4.0% |
| Senzankou66P+K into HoukenP+K+G | 1 | 4.0% |
| crouch dash back into Chouyoushu1P | 1 | 4.0% |
| crouch dash back into Jouho Touken6P | 1 | 4.0% |
| crouch into Jouho Touken6P | 1 | 4.0% |
| evade down into throw escape | 1 | 4.0% |
| forward movement into evade down | 1 | 4.0% |
Brad
- Career
- 4–1 · 80.0%
- This season
- 1 matches · 100.0%
- Peak rank
- 21
Significant Tells
Too few rounds to test opener patterns.
| Elbow Hook6P | 1 | 33.3% |
|---|---|---|
| Elbow Hook6P into forward movement | 1 | 33.3% |
| Spine Whip4P into Lumpini Combination4PK | 1 | 33.3% |
How these are tested
A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.
- An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
- Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
- Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
- A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (15 here; about 0.8 would come up by chance alone before the correction).
- Walls against open is tested per opponent with 30+ matches and 10+ different players on each side, allowing for both players' ranks, and corrected across every player page at once: 0 of 2,552 hold up. With stages shuffled at random: 0 of 2,651–2,673.
Tests behind each character's list
- Dural: 8 of 15 tests hold up
- Jacky: not tested (too few rounds)
- Jeffry: not tested (too few rounds)
- Jean: not tested (too few rounds)
- Akira: not tested (too few rounds)
- Brad: not tested (too few rounds)
