Virtua Fighter 5 REVO · v1.10
hebeerryk_
Characters played — VF5's own record
| Dural | 34 | 311 | 205 | 106 | 65.9% |
|---|---|---|---|---|---|
| Jacky | 30 | 184 | 145 | 39 | 78.8% |
| Jeffry | 25 | 39 | 35 | 4 | 89.7% |
| Akira | 28 | 32 | 27 | 5 | 84.4% |
| Jean | 26 | 17 | 12 | 5 | 70.6% |
| Brad | 21 | 5 | 4 | 1 | 80.0% |
These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.
Against each character
| Akira | 21 | 18 | 3 | 85.7% | +17.2 |
|---|---|---|---|---|---|
| Jacky | 20 | 10 | 10 | 50.0% | -24.8 |
| Wolf | 18 | 14 | 4 | 77.8% | +2.2 |
| Jeffry | 14 | 14 | 0 | 100.0% | +27.9 |
| Pai | 11 | 4 | 7 | 36.4% | -47.1 |
| Shun | 9 | 7 | 2 | 77.8% | +5.8 |
| El Blaze | 8 | 7 | 1 | 87.5% | +19.0 |
| Kage | 8 | 4 | 4 | 50.0% | -21.7 |
| Lion | 8 | 5 | 3 | 62.5% | -13.1 |
| Aoi | 7 | 5 | 2 | 71.4% | +6.3 |
| Goh | 6 | 3 | 3 | 50.0% | -21.4 |
| Jean | 6 | 4 | 2 | 66.7% | +7.1 |
| Sarah | 6 | 4 | 2 | 66.7% | -6.9 |
| Vanessa | 5 | 4 | 1 | 80.0% | +30.2 |
| Brad | 4 | 4 | 0 | 100.0% | +22.9 |
| Eileen | 2 | 2 | 0 | 100.0% | +35.4 |
| Lau | 2 | 2 | 0 | 100.0% | +29.7 |
No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.
A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.
By ring shape
| Rectangle | 25 | 21 | 4 | 84.0% | +11.8 |
|---|---|---|---|---|---|
| Half Fence | 19 | 15 | 4 | 79.0% | +15.4 |
| Full Fence | 17 | 14 | 3 | 82.3% | +11.4 |
| Full Fence and Open | 17 | 12 | 5 | 70.6% | -1.2 |
| Low Fence | 17 | 12 | 5 | 70.6% | +2.8 |
| Octagon | 16 | 11 | 5 | 68.8% | -5.5 |
| Open | 12 | 10 | 2 | 83.3% | +10.4 |
| Single Wall | 11 | 7 | 4 | 63.6% | -6.8 |
| Breakable Half Fence | 7 | 5 | 2 | 71.4% | -2.3 |
| Breakable Full Fence | 6 | 3 | 3 | 50.0% | -25.6 |
No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.
With or without walls
| Stages | Matches | Win % | Expected | vs expected |
|---|---|---|---|---|
| Walls | 90 | 76.7% | 71.8% | +4.8 |
| No walls | 40 | 72.5% | 70.3% | +2.2 |
Walls against open: +2.6 points (95% range -14.5 to +19.7), p 0.763 — no measurable difference.
The fence-and-open stages and Training Room are on neither side, as on the stage report.
How these are tested
- Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
- Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
- Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.
Most played opponents
| アセスルファムK (Rank 32) | 11 | 5 | 6 | 45.5% |
|---|---|---|---|---|
| CDM_rui.jp (Rank 32) | 5 | 5 | 0 | 100.0% |
| Ray'ne (Rank 32) | 5 | 3 | 2 | 60.0% |
| ふぇに (Rank 34) | 5 | 2 | 3 | 40.0% |
| Go!飯饌GiI (Rank 26) | 3 | 2 | 1 | 66.7% |
| Hi:D (Rank 32) | 3 | 2 | 1 | 66.7% |
| MikuMartineau (Rank 30) | 3 | 1 | 2 | 33.3% |
| OgreAunt (Rank 33) | 3 | 3 | 0 | 100.0% |
| さざび (Rank 26) | 3 | 1 | 2 | 33.3% |
| つがさん (Rank 39) | 3 | 2 | 1 | 66.7% |
| へにほに (Rank 35) | 3 | 1 | 2 | 33.3% |
| ももじろう (Rank 29) | 3 | 2 | 1 | 66.7% |
| 築基小修士 (Rank 22) | 3 | 2 | 1 | 66.7% |
| 龍仙人【鬼手仏心】 (Rank 26) | 3 | 2 | 1 | 66.7% |
| KAZ-morimorimiso- (Rank 36) | 2 | 2 | 0 | 100.0% |
| SBD0121 (Rank 28) | 2 | 1 | 1 | 50.0% |
| avolpe (Rank 24) | 2 | 2 | 0 | 100.0% |
| tanechin (Rank 28) | 2 | 1 | 1 | 50.0% |
| え~る (Rank 27) | 2 | 2 | 0 | 100.0% |
| ふかふか (Rank 36) | 2 | 0 | 2 | 0.0% |
| ズサ齋藤 (Rank 23) | 2 | 2 | 0 | 100.0% |
| ヘニオ (Rank 30) | 2 | 1 | 1 | 50.0% |
| 鳩男 (Rank 29) | 2 | 2 | 0 | 100.0% |
| 黒シャツ (Rank 32) | 2 | 2 | 0 | 100.0% |
| 타우끼/taukee (Rank 34) | 2 | 0 | 2 | 0.0% |
Most played opponents, most recent first
| CDM_rui.jp (Rank 32) | 2026/07/06 | 5 | 5 | 0 | 100.0% |
|---|---|---|---|---|---|
| SBD0121 (Rank 28) | 2026/06/29 | 2 | 1 | 1 | 50.0% |
| Go!飯饌GiI (Rank 26) | 2026/06/21 | 3 | 2 | 1 | 66.7% |
| 龍仙人【鬼手仏心】 (Rank 26) | 2026/06/21 | 3 | 2 | 1 | 66.7% |
| 黒シャツ (Rank 32) | 2026/06/05 | 2 | 2 | 0 | 100.0% |
| 타우끼/taukee (Rank 34) | 2026/06/05 | 2 | 0 | 2 | 0.0% |
| つがさん (Rank 39) | 2026/06/05 | 3 | 2 | 1 | 66.7% |
| MikuMartineau (Rank 30) | 2026/06/05 | 3 | 1 | 2 | 33.3% |
| ふかふか (Rank 36) | 2026/06/05 | 2 | 0 | 2 | 0.0% |
| OgreAunt (Rank 33) | 2026/06/04 | 3 | 3 | 0 | 100.0% |
| KAZ-morimorimiso- (Rank 36) | 2026/06/02 | 2 | 2 | 0 | 100.0% |
| へにほに (Rank 35) | 2026/06/02 | 3 | 1 | 2 | 33.3% |
| ふぇに (Rank 34) | 2026/06/02 | 5 | 2 | 3 | 40.0% |
| アセスルファムK (Rank 32) | 2026/05/31 | 11 | 5 | 6 | 45.5% |
| Hi:D (Rank 32) | 2026/05/30 | 3 | 2 | 1 | 66.7% |
| 鳩男 (Rank 29) | 2026/05/25 | 2 | 2 | 0 | 100.0% |
| Ray'ne (Rank 32) | 2026/05/25 | 5 | 3 | 2 | 60.0% |
| ももじろう (Rank 29) | 2026/05/23 | 3 | 2 | 1 | 66.7% |
| ヘニオ (Rank 30) | 2026/05/23 | 2 | 1 | 1 | 50.0% |
| さざび (Rank 26) | 2026/05/23 | 3 | 1 | 2 | 33.3% |
| tanechin (Rank 28) | 2026/05/22 | 2 | 1 | 1 | 50.0% |
| え~る (Rank 27) | 2026/05/19 | 2 | 2 | 0 | 100.0% |
| ズサ齋藤 (Rank 23) | 2026/05/19 | 2 | 2 | 0 | 100.0% |
| avolpe (Rank 24) | 2026/05/19 | 2 | 2 | 0 | 100.0% |
| 築基小修士 (Rank 22) | 2026/05/17 | 3 | 2 | 1 | 66.7% |
Round openings
Every character
| crouch into throwP+G | 148 | 24.2% |
|---|---|---|
| evade down into throwP+G | 46 | 7.5% |
| throwP+G | 36 | 5.9% |
| down, down-forward, forward punch+kick236P+K | 30 | 4.9% |
| Rising Elbow6P | 27 | 4.4% |
| evade down into guardG | 26 | 4.3% |
| crouch into guardG | 22 | 3.6% |
| crouch into Low Knuckle | 17 | 2.8% |
| Middle Smash6P | 12 | 2.0% |
| forward movement into punchP | 12 | 2.0% |
| evade down into punchP | 11 | 1.8% |
| crouch into Slant Back Knuckle1P | 10 | 1.6% |
| Spine Whip into Lumpini Combination | 8 | 1.3% |
| crouch into Squat Straight2P | 7 | 1.1% |
| back, down-back, down, down-forward, forward punch+kick41236P+K | 6 | 1.0% |
96 further openings account for the other 193 rounds.
Dural
| crouch into throwP+G | 86 | 21.5% |
|---|---|---|
| down, down-forward, forward punch+kick236P+K | 30 | 7.5% |
| evade down into throwP+G | 30 | 7.5% |
| Rising Elbow6P | 27 | 6.8% |
| evade down into guardG | 22 | 5.5% |
| throwP+G | 21 | 5.2% |
| crouch into guardG | 17 | 4.2% |
| crouch into Low Knuckle2P | 11 | 2.8% |
| crouch into Slant Back Knuckle1P | 10 | 2.5% |
| forward movement into punchP | 10 | 2.5% |
| evade down into punchP | 8 | 2.0% |
| Spine Whip4P into Lumpini Combination4PK | 7 | 1.8% |
| back, down-back, down, down-forward, forward punch+kick41236P+K | 6 | 1.5% |
| crouch dash forward into Nakageri3K | 6 | 1.5% |
| forward movement into One Two UpperPPP | 6 | 1.5% |
53 further openings account for the other 103 rounds.
Jacky
| crouch into throwP+G | 26 | 32.1% |
|---|---|---|
| Middle Smash6P | 12 | 14.8% |
| throwP+G | 9 | 11.1% |
| crouch into Squat Straight2P | 7 | 8.6% |
| evade down into throwP+G | 5 | 6.2% |
| crouch into Rage Kick1PK | 3 | 3.7% |
| forward movement into punchP | 2 | 2.5% |
| guardG into crouch | 2 | 2.5% |
| guardG into throwP+G | 2 | 2.5% |
| Beat KnuckleP+K into Beat Spin KickP+KK | 1 | 1.2% |
| Dash Hammer Kick66K | 1 | 1.2% |
| Middle Smash6P into evade down | 1 | 1.2% |
| backdash into High Angle Upper Kick6K | 1 | 1.2% |
| crouch dash forward into evade down | 1 | 1.2% |
| crouch into Beat & Back KnuckleP+KP | 1 | 1.2% |
7 further openings account for the other 7 rounds.
Jeffry
| crouch into throwP+G | 22 | 35.5% |
|---|---|---|
| crouch into Low Knuckle2P | 6 | 9.7% |
| Elbow Butt6P | 5 | 8.1% |
| evade down into throwP+G | 5 | 8.1% |
| crouch into guardG | 4 | 6.5% |
| backward movement into Middle Hell Stab6P+K | 2 | 3.2% |
| crouch into Double Knuckle~UpperPPP | 2 | 3.2% |
| evade down into guardG | 2 | 3.2% |
| evade down into punchP | 2 | 3.2% |
| throwP+G | 2 | 3.2% |
| Elbow Butt6P into backward movement | 1 | 1.6% |
| Elbow Butt6P into evade down | 1 | 1.6% |
| backward movement into Sunlit Body Upper3P+K | 1 | 1.6% |
| crouch | 1 | 1.6% |
| crouch into Full Swing Double Hammer41236P+K | 1 | 1.6% |
5 further openings account for the other 5 rounds.
Jean
| crouch into throwP+G | 11 | 27.5% |
|---|---|---|
| evade down into throwP+G | 5 | 12.5% |
| Harai'uke (Deflect)4P+K+G into Kake'uchi46P | 4 | 10.0% |
| Yoko'enpi6P | 4 | 10.0% |
| throwP+G | 4 | 10.0% |
| Yoko'enpi6P into evade down | 2 | 5.0% |
| evade down into guardG | 2 | 5.0% |
| Kake'uchi46P into Kake'uchi~Maekeri'age46PK | 1 | 2.5% |
| crouch into Shitamaeken2P | 1 | 2.5% |
| crouch into guardG | 1 | 2.5% |
| evade down into Yoko'enpi6P | 1 | 2.5% |
| evade down into crouch | 1 | 2.5% |
| guardG into Harai'uke (Deflect)4P+K+G | 1 | 2.5% |
| guardG into throwP+G | 1 | 2.5% |
| throwP+G into Hou'ou Kouyoku'uchi4K+GP | 1 | 2.5% |
Akira
| Rimon Chouchu66P into forward dash | 5 | 20.0% |
|---|---|---|
| Senzankou66P+K into throwP+G | 5 | 20.0% |
| crouch into Rimon Chouchu66P | 3 | 12.0% |
| crouch into throwP+G | 3 | 12.0% |
| Rimon Chouchu66P | 1 | 4.0% |
| Rimon Chouchu66P into crouch dash forward | 1 | 4.0% |
| Rimon Chouchu66P into evade down | 1 | 4.0% |
| Senzankou66P+K into HoukenP+K+G | 1 | 4.0% |
| crouch dash back into Chouyoushu1P | 1 | 4.0% |
| crouch dash back into Jouho Touken6P | 1 | 4.0% |
| crouch into Jouho Touken6P | 1 | 4.0% |
| evade down into throwP+G | 1 | 4.0% |
| forward movement into evade down | 1 | 4.0% |
Brad
| Elbow Hook6P | 1 | 33.3% |
|---|---|---|
| Elbow Hook6P into forward movement | 1 | 33.3% |
| Spine Whip4P into Lumpini Combination4PK | 1 | 33.3% |
