Virtua Fighter 5 REVO · v1.10
Elo rating
Overall, and on each character played 10+ times1498 #2,036 of 3,686 on the Elo list →
Jacky152519 matches
Jean150016 matches
Lion150315 matches
Jeffry150612 matches
Lau149612 matches
Kage150311 matches
The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.
Characters played — VF5's own record
| Jacky | 28 | 172 | 139 | 33 | 80.8% |
|---|---|---|---|---|---|
| Jeffry | 26 | 74 | 61 | 13 | 82.4% |
| Pai | 24 | 70 | 63 | 7 | 90.0% |
| Lion | 25 | 48 | 37 | 11 | 77.1% |
| Kage | 24 | 43 | 33 | 10 | 76.7% |
| Lau | 25 | 39 | 31 | 8 | 79.5% |
| Jean | 25 | 37 | 32 | 5 | 86.5% |
| Wolf | 25 | 36 | 31 | 5 | 86.1% |
| Shun | 26 | 32 | 31 | 1 | 96.9% |
| Goh | 24 | 29 | 23 | 6 | 79.3% |
| Akira | 23 | 18 | 15 | 3 | 83.3% |
| El Blaze | 22 | 15 | 9 | 6 | 60.0% |
| Eileen | 22 | 9 | 7 | 2 | 77.8% |
| Aoi | 22 | 5 | 5 | 0 | 100.0% |
| Lei Fei | 21 | 3 | 2 | 1 | 66.7% |
These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.
Inputs per second
439 of 451 rounds counted8.5 inputs a second (509 a minute) this season. Faster than 79% of the 4,069 regulars with enough rounds counted to compare.
By character played
| Jacky | 9.2 | 553 | 58 |
|---|---|---|---|
| Jean | 8.0 | 477 | 66 |
| Lion | 8.9 | 537 | 53 |
| Jeffry | 8.4 | 506 | 46 |
| Lau | 8.9 | 537 | 49 |
| Kage | 8.0 | 480 | 38 |
| Goh | 8.9 | 532 | 23 |
| El Blaze | 8.0 | 478 | 23 |
| Pai | 8.3 | 496 | 24 |
| Lei Fei | 7.7 | 463 | 15 |
| Shun | 8.6 | 514 | 14 |
| Wolf | 7.9 | 473 | 13 |
| Akira | 8.9 | 535 | 7 |
| Aoi | 7.8 | 471 | 5 |
| Eileen | 7.8 | 468 | 5 |
By opponent's character
| Jacky | 8.6 | 513 | 84 |
|---|---|---|---|
| Lei Fei | 7.9 | 475 | 62 |
| Akira | 8.8 | 526 | 48 |
| Lau | 8.9 | 536 | 37 |
| Wolf | 8.7 | 524 | 37 |
| Goh | 8.8 | 530 | 32 |
| Pai | 8.3 | 497 | 30 |
| Kage | 7.9 | 471 | 14 |
| Shun | 8.3 | 499 | 8 |
| Taka | 7.9 | 476 | 18 |
| Sarah | 8.3 | 498 | 16 |
| Lion | 8.7 | 519 | 12 |
| Brad | 8.3 | 497 | 9 |
| El Blaze | 9.3 | 558 | 6 |
| Jean | 8.9 | 535 | 9 |
| Aoi | 8.9 | 533 | 5 |
| Dural | 7.1 | 425 | 4 |
| Jeffry | 8.6 | 514 | 4 |
| Vanessa | 10.0 | 600 | 4 |
An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.
Against each character
| Jacky | 22 | 16 | 6 | 72.7% | -3.3 |
|---|---|---|---|---|---|
| Lei Fei | 15 | 13 | 2 | 86.7% | +1.8 |
| Akira | 14 | 12 | 2 | 85.7% | +16.2 |
| Lau | 10 | 7 | 3 | 70.0% | -5.4 |
| Wolf | 9 | 4 | 5 | 44.4% | -20.8 |
| Goh | 8 | 8 | 0 | 100.0% | +27.9 |
| Pai | 8 | 6 | 2 | 75.0% | +3.6 |
| Kage | 5 | 5 | 0 | 100.0% | +17.4 |
| Shun | 5 | 4 | 1 | 80.0% | +6.8 |
| Taka | 5 | 3 | 2 | 60.0% | -21.4 |
| Sarah | 4 | 3 | 1 | 75.0% | -8.6 |
| Lion | 3 | 1 | 2 | 33.3% | -34.9 |
| Brad | 2 | 2 | 0 | 100.0% | +17.4 |
| El Blaze | 2 | 2 | 0 | 100.0% | +42.2 |
| Jean | 2 | 1 | 1 | 50.0% | -21.4 |
| Aoi | 1 | 0 | 1 | 0.0% | -48.0 |
| Dural | 1 | 0 | 1 | 0.0% | -58.4 |
| Jeffry | 1 | 0 | 1 | 0.0% | -61.8 |
| Vanessa | 1 | 1 | 0 | 100.0% | +36.0 |
No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.
A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.
By ring shape
| Full Fence | 21 | 17 | 4 | 81.0% | +5.4 |
|---|---|---|---|---|---|
| Breakable Full Fence | 18 | 15 | 3 | 83.3% | +7.8 |
| Low Fence | 15 | 9 | 6 | 60.0% | -7.6 |
| Octagon | 12 | 6 | 6 | 50.0% | -22.8 |
| Breakable Half Fence | 11 | 9 | 2 | 81.8% | +5.6 |
| Open | 10 | 5 | 5 | 50.0% | -13.6 |
| Full Fence and Open | 8 | 7 | 1 | 87.5% | +11.2 |
| Single Wall | 7 | 7 | 0 | 100.0% | +16.6 |
| Rectangle | 6 | 6 | 0 | 100.0% | +22.5 |
| Half Fence | 5 | 4 | 1 | 80.0% | -4.0 |
No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.
With or without walls
| Stages | Matches | Win % | Expected | vs expected |
|---|---|---|---|---|
| Walls | 73 | 78.1% | 76.3% | +1.8 |
| No walls | 32 | 65.6% | 69.2% | -3.6 |
Walls against open: +5.4 points (95% range -12.3 to +23.0), p 0.550 — no measurable difference.
The fence-and-open stages and Training Room are on neither side, as on the stage report.
How these are tested
- Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
- Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
- Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.
Most played opponents
| a39611619 (Rank 21) | 22 | 19 | 3 | 86.4% |
|---|---|---|---|---|
| Momomia (Rank 25) | 10 | 8 | 2 | 80.0% |
| ゅろぽ (Rank 22) | 8 | 6 | 2 | 75.0% |
| kowalski (Rank 23) | 7 | 6 | 1 | 85.7% |
| Konjikinoame (Rank 25) | 5 | 4 | 1 | 80.0% |
| FLAT (Rank 7) | 4 | 4 | 0 | 100.0% |
| ttfour@サラしかできないw (Rank 21) | 4 | 3 | 1 | 75.0% |
| uns/em (Rank 24) | 4 | 4 | 0 | 100.0% |
| yabo (Rank 22) | 4 | 3 | 1 | 75.0% |
| μ (Rank 27) | 4 | 2 | 2 | 50.0% |
| ばくちーラウ (Rank 21) | 4 | 3 | 1 | 75.0% |
| T-J-J (Rank 23) | 3 | 3 | 0 | 100.0% |
| auftakt (Rank 24) | 3 | 2 | 1 | 66.7% |
| r1s1d8 (Rank 27) | 3 | 2 | 1 | 66.7% |
| Wonda15426 (Rank 27) | 2 | 2 | 0 | 100.0% |
| finalkinoko (Rank 18) | 2 | 1 | 1 | 50.0% |
| jingoro12 (Rank 26) | 2 | 2 | 0 | 100.0% |
| うさぎ帝国 (Rank 17) | 2 | 2 | 0 | 100.0% |
| さとやんJ (Rank 27) | 2 | 1 | 1 | 50.0% |
| はげまん (Rank 27) | 2 | 1 | 1 | 50.0% |
| 你是来拉屎的吗 (Rank 22) | 2 | 2 | 0 | 100.0% |
| G13 (Rank 21) | 1 | 1 | 0 | 100.0% |
| ManEater (Rank 28) | 1 | 0 | 1 | 0.0% |
| ちくわしか持ってねえ (Rank 23) | 1 | 0 | 1 | 0.0% |
| ワッパ (Rank 26) | 1 | 1 | 0 | 100.0% |
Most played opponents, most recent first
| ttfour@サラしかできないw (Rank 21) | 2026/10/12 | 4 | 3 | 1 | 75.0% |
|---|---|---|---|---|---|
| ワッパ (Rank 26) | 2026/10/12 | 1 | 1 | 0 | 100.0% |
| ゅろぽ (Rank 22) | 2026/09/24 | 8 | 6 | 2 | 75.0% |
| ばくちーラウ (Rank 21) | 2026/09/23 | 4 | 3 | 1 | 75.0% |
| auftakt (Rank 24) | 2026/09/12 | 3 | 2 | 1 | 66.7% |
| G13 (Rank 21) | 2026/08/31 | 1 | 1 | 0 | 100.0% |
| r1s1d8 (Rank 27) | 2026/08/31 | 3 | 2 | 1 | 66.7% |
| Wonda15426 (Rank 27) | 2026/08/17 | 2 | 2 | 0 | 100.0% |
| ManEater (Rank 28) | 2026/08/03 | 1 | 0 | 1 | 0.0% |
| yabo (Rank 22) | 2026/08/03 | 4 | 3 | 1 | 75.0% |
| 你是来拉屎的吗 (Rank 22) | 2026/08/02 | 2 | 2 | 0 | 100.0% |
| a39611619 (Rank 21) | 2026/08/02 | 22 | 19 | 3 | 86.4% |
| finalkinoko (Rank 18) | 2026/07/27 | 2 | 1 | 1 | 50.0% |
| T-J-J (Rank 23) | 2026/07/23 | 3 | 3 | 0 | 100.0% |
| Konjikinoame (Rank 25) | 2026/07/20 | 5 | 4 | 1 | 80.0% |
| Momomia (Rank 25) | 2026/07/20 | 10 | 8 | 2 | 80.0% |
| kowalski (Rank 23) | 2026/07/17 | 7 | 6 | 1 | 85.7% |
| うさぎ帝国 (Rank 17) | 2026/07/13 | 2 | 2 | 0 | 100.0% |
| μ (Rank 27) | 2026/07/13 | 4 | 2 | 2 | 50.0% |
| uns/em (Rank 24) | 2026/06/28 | 4 | 4 | 0 | 100.0% |
| さとやんJ (Rank 27) | 2026/06/16 | 2 | 1 | 1 | 50.0% |
| ちくわしか持ってねえ (Rank 23) | 2026/05/22 | 1 | 0 | 1 | 0.0% |
| jingoro12 (Rank 26) | 2026/05/22 | 2 | 2 | 0 | 100.0% |
| はげまん (Rank 27) | 2026/05/22 | 2 | 1 | 1 | 50.0% |
| FLAT (Rank 7) | 2026/05/16 | 4 | 4 | 0 | 100.0% |
Round openings
Every character
| backdash into evade down | 20 | 4.6% |
|---|---|---|
| backdash into Double Hammer Down43P | 18 | 4.1% |
| evade up | 15 | 3.5% |
| backdash into Fukko Kensou1P | 13 | 3.0% |
| backdash into guardG | 11 | 2.5% |
| Koryu Tenshinkyaku6K+G | 10 | 2.3% |
| Jakenshou214P+K | 9 | 2.1% |
| Slide Shuffle (Deflect)4P+K+G into crouch | 7 | 1.6% |
| backdash into Dantai3K | 7 | 1.6% |
| backdash into Kishitsu Kasensou43P | 7 | 1.6% |
| backdash into Nozuchi1P+K | 7 | 1.6% |
| backdash into backward movement | 7 | 1.6% |
| backdash into Gen'you4K+G | 6 | 1.4% |
| backdash into Toe Kick2K | 6 | 1.4% |
| backdash into evade up | 6 | 1.4% |
153 further openings account for the other 286 rounds.
Counted from 113 of the 118 matches played. The rest were not pulled for openings.
Jacky
- Career
- 139–33 · 80.8%
- This season
- 19 matches · 84.2%
- Peak rank
- 28
Significant Tells
Too few rounds to test opener patterns.
| backdash into evade down | 8 | 11.4% |
|---|---|---|
| Slide Shuffle (Deflect)4P+K+G into crouch | 7 | 10.0% |
| guardG into Slide Shuffle (Deflect)4P+K+G | 5 | 7.1% |
| Step-in Middle Kick66K+G into Groin Kick6K+G | 3 | 4.3% |
| backdash into Beat & Back KnuckleP+KP | 3 | 4.3% |
| backdash into Middle Spin Kick46K+G | 3 | 4.3% |
| backdash into Rage Kick1PK | 3 | 4.3% |
| backdash into backward movement | 3 | 4.3% |
| backdash into throwP+G | 3 | 4.3% |
| backward movement into Groin Kick6K+G | 3 | 4.3% |
| crouch into Low Spin Kick1K+G | 3 | 4.3% |
| Groin Kick6K+G | 2 | 2.9% |
| Slide Shuffle (Deflect)4P+K+G into Long Stride Back Knuckle4P+K | 2 | 2.9% |
| backdash into Dash Hammer Kick66K | 2 | 2.9% |
| backdash into Double Back Knuckle4PP | 2 | 2.9% |
14 further openings account for the other 18 rounds.
Jean
- Career
- 32–5 · 86.5%
- This season
- 16 matches · 81.2%
- Peak rank
- 25
Significant Tells
Too few rounds to test opener patterns.
| backdash into Nozuchi1P+K | 7 | 10.6% |
|---|---|---|
| backdash into Kake'uchi~Maekeri'age46PK | 5 | 7.6% |
| backdash into Shitanagi Shutou1P | 5 | 7.6% |
| backdash into Ryoutezuki66P+K | 4 | 6.1% |
| forward dash into Yoko'enpi~Uchishutou6PP | 4 | 6.1% |
| Gyaku Seikenzuki66P into Yoko'enpi6P | 3 | 4.5% |
| Ryoutezuki66P+K into Nukitesashi6P+K | 3 | 4.5% |
| backdash into Hangetsu NirenzukiP+K | 3 | 4.5% |
| backdash into evade up | 3 | 4.5% |
| evade up | 3 | 4.5% |
| forward dash into Nukitesashi6P+K | 3 | 4.5% |
| backdash into Chinshin Seichuken4PP | 2 | 3.0% |
| backdash into Oihiji4P+K | 2 | 3.0% |
| crouch into Shitanagi Shutou1P | 2 | 3.0% |
| evade down into Nukitesashi6P+K | 2 | 3.0% |
15 further openings account for the other 15 rounds.
Lion
- Career
- 37–11 · 77.1%
- This season
- 15 matches · 73.3%
- Peak rank
- 25
Significant Tells
Too few rounds to test opener patterns.
| backdash into Dantai3K | 7 | 13.2% |
|---|---|---|
| backdash into Kishitsu Kasensou43P | 7 | 13.2% |
| backdash into back kick+guard4K+G | 4 | 7.5% |
| Juchou Senshou8P+K into Souji SenpuP+K | 3 | 5.7% |
| Senputai8K into Katoutai8KK | 3 | 5.7% |
| backdash into Souji SenpuP+K | 2 | 3.8% |
| backdash into Tanhikyaku46K | 2 | 3.8% |
| backdash into Tourou Hassou41236P | 2 | 3.8% |
| backdash into evade down | 2 | 3.8% |
| backdash into guardG | 2 | 3.8% |
| evade up | 2 | 3.8% |
| Koushutai44K into Taizan Soukoushu4P+K | 1 | 1.9% |
| Senputai8K | 1 | 1.9% |
| backdash into Attai2K | 1 | 1.9% |
| backdash into Kousoutai2K+G | 1 | 1.9% |
13 further openings account for the other 13 rounds.
Lau
- Career
- 31–8 · 79.5%
- This season
- 12 matches · 66.7%
- Peak rank
- 25
Significant Tells
Too few rounds to test opener patterns.
| backdash into Fukko Kensou1P | 13 | 26.5% |
|---|---|---|
| Koryu Tenshinkyaku6K+G | 10 | 20.4% |
| backdash into Kensou4P | 4 | 8.2% |
| Saishikkyaku4K | 2 | 4.1% |
| Touku Shashou897P+K | 2 | 4.1% |
| backdash into Hi'en Renshou44PP | 2 | 4.1% |
| backdash into Saishikkyaku4K | 2 | 4.1% |
| backdash into Sako Soushou4P+K | 2 | 4.1% |
| evade up | 2 | 4.1% |
| Fukko Kensou1P | 1 | 2.0% |
| Kensou4P into Fukko Kensou1P | 1 | 2.0% |
| backdash into Honshin Hekiken1P+K | 1 | 2.0% |
| backdash into Kosoushou46P | 1 | 2.0% |
| backdash into backward movement | 1 | 2.0% |
| backdash into evade down | 1 | 2.0% |
4 further openings account for the other 4 rounds.
Jeffry
- Career
- 61–13 · 82.4%
- This season
- 12 matches · 83.3%
- Peak rank
- 26
Significant Tells
Too few rounds to test opener patterns.
| backdash into Double Hammer Down43P | 18 | 39.1% |
|---|---|---|
| backdash into Toe Kick2K | 6 | 13.0% |
| backdash into Hell Dunk Elbow2P+K | 4 | 8.7% |
| backdash into evade down | 4 | 8.7% |
| backdash into guardG | 3 | 6.5% |
| backdash into Kenka Hook46P | 2 | 4.3% |
| forward dash into Dash Elbow Upper66PP | 2 | 4.3% |
| Dash Elbow66P into Dash Elbow Upper66PP | 1 | 2.2% |
| backdash into Rising Hammer43PP | 1 | 2.2% |
| backdash into Sunlit Body Upper3P+K | 1 | 2.2% |
| backdash into crouch | 1 | 2.2% |
| backward movement into Ducking Low2K+G | 1 | 2.2% |
| backward movement into Smash Upper3P | 1 | 2.2% |
| evade up | 1 | 2.2% |
Kage
- Career
- 33–10 · 76.7%
- This season
- 11 matches · 81.8%
- Peak rank
- 24
Significant Tells
Too few rounds to test opener patterns.
| Jakenshou214P+K | 9 | 23.1% |
|---|---|---|
| backdash into Gen'you4K+G | 6 | 15.4% |
| backdash into Jakenshou214P+K | 4 | 10.3% |
| backdash into Shippuzan3PP | 3 | 7.7% |
| backdash into backward movement | 2 | 5.1% |
| Engetsugeri9K+G into Furikakato OtoshiK+G | 1 | 2.6% |
| Yokoshutou4P+K | 1 | 2.6% |
| backdash into Doukudaki46K | 1 | 2.6% |
| backdash into Ryubisen44K+G | 1 | 2.6% |
| backdash into Soumenwari1P+K | 1 | 2.6% |
| backdash into evade down | 1 | 2.6% |
| backdash into evade up | 1 | 2.6% |
| backdash into guardG | 1 | 2.6% |
| backdash into punchP | 1 | 2.6% |
| backdash into throwP+G | 1 | 2.6% |
5 further openings account for the other 5 rounds.
Pai
- Career
- 63–7 · 90.0%
- This season
- 6 matches · 66.7%
- Peak rank
- 24
Significant Tells
Too few rounds to test opener patterns.
| backdash into Tenshin Oushoushou46P+K | 5 | 20.8% |
|---|---|---|
| forward movement into RaigekishouPPP | 3 | 12.5% |
| backdash into Souka Senpukyaku3PK | 2 | 8.3% |
| backdash into evade down | 2 | 8.3% |
| backdash into guardG | 2 | 8.3% |
| forward movement into RenshouPP | 2 | 8.3% |
| backdash into Renkan Soukashou3KPP | 1 | 4.2% |
| backdash into Renkan Tanheki66KP | 1 | 4.2% |
| backdash into Senkyaku Chushou3KP | 1 | 4.2% |
| backdash into punchP | 1 | 4.2% |
| backdash into throw escape | 1 | 4.2% |
| forward movement into punchP | 1 | 4.2% |
| punchP into RaigekishouPPP | 1 | 4.2% |
| punchP into Senchuken6P | 1 | 4.2% |
Goh
- Career
- 23–6 · 79.3%
- This season
- 7 matches · 57.1%
- Peak rank
- 24
Significant Tells
Too few rounds to test opener patterns.
| backdash into Sune Kudaki43P | 5 | 22.7% |
|---|---|---|
| backdash into Karura4P+K | 3 | 13.6% |
| forward dash into Tsukikage6K | 3 | 13.6% |
| backdash into Jibishou3P+K | 2 | 9.1% |
| backdash into Kokuryusatsu Ichi46P+K | 2 | 9.1% |
| backdash into Kyousengeri46K | 2 | 9.1% |
| backward movement into Denkou3PP | 2 | 9.1% |
| Garyu66K into Tsukikage6K | 1 | 4.5% |
| backdash into crouch | 1 | 4.5% |
| crouch into Sune Kudaki43P | 1 | 4.5% |
Counted from 6 of the 7 matches played. The rest were not pulled for openings.
Lei Fei
- Career
- 2–1 · 66.7%
- This season
- 4 matches · 75.0%
- Peak rank
- 21
Significant Tells
Too few rounds to test opener patterns.
| backdash into Kaisei Tento1P+K | 3 | 20.0% |
|---|---|---|
| backdash into Souryu Shukkai43P+K | 3 | 20.0% |
| evade up | 3 | 20.0% |
| backdash into Saitoukyaku1K+G | 2 | 13.3% |
| backdash into Souyokugeki46P | 2 | 13.3% |
| Souhikyaku9K+G | 1 | 6.7% |
| backdash into guardG | 1 | 6.7% |
Shun
- Career
- 31–1 · 96.9%
- This season
- 3 matches · 100.0%
- Peak rank
- 26
Significant Tells
Too few rounds to test opener patterns.
| backdash into Shinho Suikoushu43P+K | 4 | 28.6% |
|---|---|---|
| Honshin Rensenkyaku4K+G into backward movement | 3 | 21.4% |
| backdash into Haisenchu1P | 2 | 14.3% |
| backdash into Kasen Chugeki6P | 1 | 7.1% |
| backward movement into Kousoku Kouhi Soushu17P+K+GP+K | 1 | 7.1% |
| crouch into Haisenchu1P | 1 | 7.1% |
| forward movement into punchP | 1 | 7.1% |
| offensive move into Honshin TankaP+K | 1 | 7.1% |
Wolf
- Career
- 31–5 · 86.1%
- This season
- 3 matches · 33.3%
- Peak rank
- 25
Significant Tells
Too few rounds to test opener patterns.
| backdash into Mow Down Chop1P+K | 3 | 23.1% |
|---|---|---|
| Rolling Savate6K+G | 2 | 15.4% |
| backdash into Savate4K | 2 | 15.4% |
| forward movement into punchP | 2 | 15.4% |
| backdash into One-Hand Reverse Hammer4P+K | 1 | 7.7% |
| backdash into evade down | 1 | 7.7% |
| backdash into punchP | 1 | 7.7% |
| evade up | 1 | 7.7% |
Akira
- Career
- 15–3 · 83.3%
- This season
- 2 matches · 100.0%
- Peak rank
- 23
Significant Tells
Too few rounds to test opener patterns.
| backdash into SoutoP+K | 2 | 28.6% |
|---|---|---|
| backdash into Koboku214P | 1 | 14.3% |
| backdash into Sokutai3K | 1 | 14.3% |
| backdash into evade up | 1 | 14.3% |
| backward movement | 1 | 14.3% |
| backward movement into Souka Housui3P+K | 1 | 14.3% |
El Blaze
- Career
- 9–6 · 60.0%
- This season
- 6 matches · 50.0%
- Peak rank
- 22
Significant Tells
Too few rounds to test opener patterns.
| backdash into Rolling Low Knuckle1P | 3 | 42.9% |
|---|---|---|
| evade up | 2 | 28.6% |
| backdash into Volcano Upper4P+K | 1 | 14.3% |
| backdash into evade up | 1 | 14.3% |
Counted from 2 of the 6 matches played. The rest were not pulled for openings.
Aoi
- Career
- 5–0 · 100.0%
- This season
- 1 matches · 100.0%
- Peak rank
- 22
Significant Tells
Too few rounds to test opener patterns.
| Namigaeshi64P+K into Iwaodome64P+KP | 2 | 40.0% |
|---|---|---|
| Sanseigan66P+K into Ouka66P+KP | 1 | 20.0% |
| backdash into backward movement | 1 | 20.0% |
| forward movement into ShougerigasanePK | 1 | 20.0% |
Eileen
- Career
- 7–2 · 77.8%
- This season
- 1 matches · 0.0%
- Peak rank
- 22
Significant Tells
Too few rounds to test opener patterns.
| backdash into Enkou Soutekitou1P+KP | 3 | 60.0% |
|---|---|---|
| backdash into Sokutantai3K | 2 | 40.0% |
How these are tested
A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.
- An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
- Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
- Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
- A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (0 here; about 0.0 would come up by chance alone before the correction).
Tests behind each character's list
- Jacky: not tested (too few rounds)
- Jean: not tested (too few rounds)
- Lion: not tested (too few rounds)
- Lau: not tested (too few rounds)
- Jeffry: not tested (too few rounds)
- Kage: not tested (too few rounds)
- Pai: not tested (too few rounds)
- Goh: not tested (too few rounds)
- Lei Fei: not tested (too few rounds)
- Shun: not tested (too few rounds)
- Wolf: not tested (too few rounds)
- Akira: not tested (too few rounds)
- El Blaze: not tested (too few rounds)
- Aoi: not tested (too few rounds)
- Eileen: not tested (too few rounds)
