VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10

Jacky

narumi_aizawa

  • Jean
  • Lion
  • Jeffry
  • Lau
  • Kage
  • Goh
  • El Blaze
  • Pai
  • Lei Fei
  • Shun
  • Wolf
  • Akira
  • Aoi
  • Eileen
Career matches630
Career win rate82.4%
Round win rate65.0%
Peak rank28
Distinct opponents40
Period2026/03/26 – 2026/10/18

Elo rating

Overall, and on each character played 10+ times

1498 #2,036 of 3,686 on the Elo list →

The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.

Characters played — VF5's own record

Jacky281721393380.8%
Jeffry2674611382.4%
Pai247063790.0%
Lion2548371177.1%
Kage2443331076.7%
Lau253931879.5%
Jean253732586.5%
Wolf253631586.1%
Shun263231196.9%
Goh242923679.3%
Akira231815383.3%
El Blaze22159660.0%
Eileen2297277.8%
Aoi22550100.0%
Lei Fei2132166.7%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Inputs per second

439 of 451 rounds counted

8.5 inputs a second (509 a minute) this season. Faster than 79% of the 4,069 regulars with enough rounds counted to compare.

By character played

Jacky9.255358
Jean8.047766
Lion8.953753
Jeffry8.450646
Lau8.953749
Kage8.048038
Goh8.953223
El Blaze8.047823
Pai8.349624
Lei Fei7.746315
Shun8.651414
Wolf7.947313
Akira8.95357
Aoi7.84715
Eileen7.84685

By opponent's character

Jacky8.651384
Lei Fei7.947562
Akira8.852648
Lau8.953637
Wolf8.752437
Goh8.853032
Pai8.349730
Kage7.947114
Shun8.34998
Taka7.947618
Sarah8.349816
Lion8.751912
Brad8.34979
El Blaze9.35586
Jean8.95359
Aoi8.95335
Dural7.14254
Jeffry8.65144
Vanessa10.06004

An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.

Against each character

Jacky2216672.7%-3.3
Lei Fei1513286.7%+1.8
Akira1412285.7%+16.2
Lau107370.0%-5.4
Wolf94544.4%-20.8
Goh880100.0%+27.9
Pai86275.0%+3.6
Kage550100.0%+17.4
Shun54180.0%+6.8
Taka53260.0%-21.4
Sarah43175.0%-8.6
Lion31233.3%-34.9
Brad220100.0%+17.4
El Blaze220100.0%+42.2
Jean21150.0%-21.4
Aoi1010.0%-48.0
Dural1010.0%-58.4
Jeffry1010.0%-61.8
Vanessa110100.0%+36.0

No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Full Fence2117481.0%+5.4
Breakable Full Fence1815383.3%+7.8
Low Fence159660.0%-7.6
Octagon126650.0%-22.8
Breakable Half Fence119281.8%+5.6
Open105550.0%-13.6
Full Fence and Open87187.5%+11.2
Single Wall770100.0%+16.6
Rectangle660100.0%+22.5
Half Fence54180.0%-4.0

No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls7378.1%76.3%+1.8
No walls3265.6%69.2%-3.6

Walls against open: +5.4 points (95% range -12.3 to +23.0), p 0.550 — no measurable difference.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

ttfour@サラしかできないw (Rank 21)2026/10/1243175.0%
ワッパ (Rank 26)2026/10/12110100.0%
ゅろぽ (Rank 22)2026/09/2486275.0%
ばくちーラウ (Rank 21)2026/09/2343175.0%
auftakt (Rank 24)2026/09/1232166.7%
G13 (Rank 21)2026/08/31110100.0%
r1s1d8 (Rank 27)2026/08/3132166.7%
Wonda15426 (Rank 27)2026/08/17220100.0%
ManEater (Rank 28)2026/08/031010.0%
yabo (Rank 22)2026/08/0343175.0%
你是来拉屎的吗 (Rank 22)2026/08/02220100.0%
a39611619 (Rank 21)2026/08/022219386.4%
finalkinoko (Rank 18)2026/07/2721150.0%
T-J-J (Rank 23)2026/07/23330100.0%
Konjikinoame (Rank 25)2026/07/2054180.0%
Momomia (Rank 25)2026/07/20108280.0%
kowalski (Rank 23)2026/07/1776185.7%
うさぎ帝国 (Rank 17)2026/07/13220100.0%
μ (Rank 27)2026/07/1342250.0%
uns/em (Rank 24)2026/06/28440100.0%
さとやんJ (Rank 27)2026/06/1621150.0%
ちくわしか持ってねえ (Rank 23)2026/05/221010.0%
jingoro12 (Rank 26)2026/05/22220100.0%
はげまん (Rank 27)2026/05/2221150.0%
FLAT (Rank 7)2026/05/16440100.0%

Round openings

Every character

backdash into evade down204.6%
backdash into Double Hammer Down43P184.1%
evade up153.5%
backdash into Fukko Kensou1P133.0%
backdash into guardG112.5%
Koryu Tenshinkyaku6K+G102.3%
Jakenshou214P+K92.1%
Slide Shuffle (Deflect)4P+K+G into crouch71.6%
backdash into Dantai3K71.6%
backdash into Kishitsu Kasensou43P71.6%
backdash into Nozuchi1P+K71.6%
backdash into backward movement71.6%
backdash into Gen'you4K+G61.4%
backdash into Toe Kick2K61.4%
backdash into evade up61.4%

153 further openings account for the other 286 rounds.

Counted from 113 of the 118 matches played. The rest were not pulled for openings.

Jacky

Career
139–33 · 80.8%
This season
19 matches · 84.2%
Peak rank
28

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into evade down811.4%
Slide Shuffle (Deflect)4P+K+G into crouch710.0%
guardG into Slide Shuffle (Deflect)4P+K+G57.1%
Step-in Middle Kick66K+G into Groin Kick6K+G34.3%
backdash into Beat & Back KnuckleP+KP34.3%
backdash into Middle Spin Kick46K+G34.3%
backdash into Rage Kick1PK34.3%
backdash into backward movement34.3%
backdash into throwP+G34.3%
backward movement into Groin Kick6K+G34.3%
crouch into Low Spin Kick1K+G34.3%
Groin Kick6K+G22.9%
Slide Shuffle (Deflect)4P+K+G into Long Stride Back Knuckle4P+K22.9%
backdash into Dash Hammer Kick66K22.9%
backdash into Double Back Knuckle4PP22.9%

14 further openings account for the other 18 rounds.

Jean

Career
32–5 · 86.5%
This season
16 matches · 81.2%
Peak rank
25

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into Nozuchi1P+K710.6%
backdash into Kake'uchi~Maekeri'age46PK57.6%
backdash into Shitanagi Shutou1P57.6%
backdash into Ryoutezuki66P+K46.1%
forward dash into Yoko'enpi~Uchishutou6PP46.1%
Gyaku Seikenzuki66P into Yoko'enpi6P34.5%
Ryoutezuki66P+K into Nukitesashi6P+K34.5%
backdash into Hangetsu NirenzukiP+K34.5%
backdash into evade up34.5%
evade up34.5%
forward dash into Nukitesashi6P+K34.5%
backdash into Chinshin Seichuken4PP23.0%
backdash into Oihiji4P+K23.0%
crouch into Shitanagi Shutou1P23.0%
evade down into Nukitesashi6P+K23.0%

15 further openings account for the other 15 rounds.

Lion

Career
37–11 · 77.1%
This season
15 matches · 73.3%
Peak rank
25

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into Dantai3K713.2%
backdash into Kishitsu Kasensou43P713.2%
backdash into back kick+guard4K+G47.5%
Juchou Senshou8P+K into Souji SenpuP+K35.7%
Senputai8K into Katoutai8KK35.7%
backdash into Souji SenpuP+K23.8%
backdash into Tanhikyaku46K23.8%
backdash into Tourou Hassou41236P23.8%
backdash into evade down23.8%
backdash into guardG23.8%
evade up23.8%
Koushutai44K into Taizan Soukoushu4P+K11.9%
Senputai8K11.9%
backdash into Attai2K11.9%
backdash into Kousoutai2K+G11.9%

13 further openings account for the other 13 rounds.

Lau

Career
31–8 · 79.5%
This season
12 matches · 66.7%
Peak rank
25

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into Fukko Kensou1P1326.5%
Koryu Tenshinkyaku6K+G1020.4%
backdash into Kensou4P48.2%
Saishikkyaku4K24.1%
Touku Shashou897P+K24.1%
backdash into Hi'en Renshou44PP24.1%
backdash into Saishikkyaku4K24.1%
backdash into Sako Soushou4P+K24.1%
evade up24.1%
Fukko Kensou1P12.0%
Kensou4P into Fukko Kensou1P12.0%
backdash into Honshin Hekiken1P+K12.0%
backdash into Kosoushou46P12.0%
backdash into backward movement12.0%
backdash into evade down12.0%

4 further openings account for the other 4 rounds.

Jeffry

Career
61–13 · 82.4%
This season
12 matches · 83.3%
Peak rank
26

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into Double Hammer Down43P1839.1%
backdash into Toe Kick2K613.0%
backdash into Hell Dunk Elbow2P+K48.7%
backdash into evade down48.7%
backdash into guardG36.5%
backdash into Kenka Hook46P24.3%
forward dash into Dash Elbow Upper66PP24.3%
Dash Elbow66P into Dash Elbow Upper66PP12.2%
backdash into Rising Hammer43PP12.2%
backdash into Sunlit Body Upper3P+K12.2%
backdash into crouch12.2%
backward movement into Ducking Low2K+G12.2%
backward movement into Smash Upper3P12.2%
evade up12.2%

Kage

Career
33–10 · 76.7%
This season
11 matches · 81.8%
Peak rank
24

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Jakenshou214P+K923.1%
backdash into Gen'you4K+G615.4%
backdash into Jakenshou214P+K410.3%
backdash into Shippuzan3PP37.7%
backdash into backward movement25.1%
Engetsugeri9K+G into Furikakato OtoshiK+G12.6%
Yokoshutou4P+K12.6%
backdash into Doukudaki46K12.6%
backdash into Ryubisen44K+G12.6%
backdash into Soumenwari1P+K12.6%
backdash into evade down12.6%
backdash into evade up12.6%
backdash into guardG12.6%
backdash into punchP12.6%
backdash into throwP+G12.6%

5 further openings account for the other 5 rounds.

Pai

Career
63–7 · 90.0%
This season
6 matches · 66.7%
Peak rank
24

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into Tenshin Oushoushou46P+K520.8%
forward movement into RaigekishouPPP312.5%
backdash into Souka Senpukyaku3PK28.3%
backdash into evade down28.3%
backdash into guardG28.3%
forward movement into RenshouPP28.3%
backdash into Renkan Soukashou3KPP14.2%
backdash into Renkan Tanheki66KP14.2%
backdash into Senkyaku Chushou3KP14.2%
backdash into punchP14.2%
backdash into throw escape14.2%
forward movement into punchP14.2%
punchP into RaigekishouPPP14.2%
punchP into Senchuken6P14.2%

Goh

Career
23–6 · 79.3%
This season
7 matches · 57.1%
Peak rank
24

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into Sune Kudaki43P522.7%
backdash into Karura4P+K313.6%
forward dash into Tsukikage6K313.6%
backdash into Jibishou3P+K29.1%
backdash into Kokuryusatsu Ichi46P+K29.1%
backdash into Kyousengeri46K29.1%
backward movement into Denkou3PP29.1%
Garyu66K into Tsukikage6K14.5%
backdash into crouch14.5%
crouch into Sune Kudaki43P14.5%

Counted from 6 of the 7 matches played. The rest were not pulled for openings.

Lei Fei

Career
2–1 · 66.7%
This season
4 matches · 75.0%
Peak rank
21

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into Kaisei Tento1P+K320.0%
backdash into Souryu Shukkai43P+K320.0%
evade up320.0%
backdash into Saitoukyaku1K+G213.3%
backdash into Souyokugeki46P213.3%
Souhikyaku9K+G16.7%
backdash into guardG16.7%

Shun

Career
31–1 · 96.9%
This season
3 matches · 100.0%
Peak rank
26

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into Shinho Suikoushu43P+K428.6%
Honshin Rensenkyaku4K+G into backward movement321.4%
backdash into Haisenchu1P214.3%
backdash into Kasen Chugeki6P17.1%
backward movement into Kousoku Kouhi Soushu17P+K+GP+K17.1%
crouch into Haisenchu1P17.1%
forward movement into punchP17.1%
offensive move into Honshin TankaP+K17.1%

Wolf

Career
31–5 · 86.1%
This season
3 matches · 33.3%
Peak rank
25

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into Mow Down Chop1P+K323.1%
Rolling Savate6K+G215.4%
backdash into Savate4K215.4%
forward movement into punchP215.4%
backdash into One-Hand Reverse Hammer4P+K17.7%
backdash into evade down17.7%
backdash into punchP17.7%
evade up17.7%

Akira

Career
15–3 · 83.3%
This season
2 matches · 100.0%
Peak rank
23

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into SoutoP+K228.6%
backdash into Koboku214P114.3%
backdash into Sokutai3K114.3%
backdash into evade up114.3%
backward movement114.3%
backward movement into Souka Housui3P+K114.3%

El Blaze

Career
9–6 · 60.0%
This season
6 matches · 50.0%
Peak rank
22

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into Rolling Low Knuckle1P342.9%
evade up228.6%
backdash into Volcano Upper4P+K114.3%
backdash into evade up114.3%

Counted from 2 of the 6 matches played. The rest were not pulled for openings.

Aoi

Career
5–0 · 100.0%
This season
1 matches · 100.0%
Peak rank
22

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Namigaeshi64P+K into Iwaodome64P+KP240.0%
Sanseigan66P+K into Ouka66P+KP120.0%
backdash into backward movement120.0%
forward movement into ShougerigasanePK120.0%

Eileen

Career
7–2 · 77.8%
This season
1 matches · 0.0%
Peak rank
22

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into Enkou Soutekitou1P+KP360.0%
backdash into Sokutantai3K240.0%

How these are tested

A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.

  • An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
  • Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
  • Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
  • A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (0 here; about 0.0 would come up by chance alone before the correction).

Tests behind each character's list

  • Jacky: not tested (too few rounds)
  • Jean: not tested (too few rounds)
  • Lion: not tested (too few rounds)
  • Lau: not tested (too few rounds)
  • Jeffry: not tested (too few rounds)
  • Kage: not tested (too few rounds)
  • Pai: not tested (too few rounds)
  • Goh: not tested (too few rounds)
  • Lei Fei: not tested (too few rounds)
  • Shun: not tested (too few rounds)
  • Wolf: not tested (too few rounds)
  • Akira: not tested (too few rounds)
  • El Blaze: not tested (too few rounds)
  • Aoi: not tested (too few rounds)
  • Eileen: not tested (too few rounds)