VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: Asia

Jacky

skew-kerb01

  • Eileen
  • Taka
  • Aoi
  • Jean
  • Vanessa
  • Pai
  • Dural
  • El Blaze
Career matches2,440
Career win rate56.3%
Round win rate51.8%
Peak rank26
Distinct opponents122
Period2026/03/26 – 2026/10/18

Elo rating

Overall, and on each character played 10+ times

1341 #2,953 of 3,686 on the Elo list →

The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.

Characters played — VF5's own record

Jacky2590847743152.5%
Eileen2670137732453.8%
Aoi2425314111255.7%
Taka262341399559.4%
Jean24138904865.2%
Pai2183641977.1%
Dural1877542370.1%
Vanessa2143291467.4%
El Blaze1632166.7%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Inputs per second

1,224 of 1,235 rounds counted

5.0 inputs a second (303 a minute) this season. Faster than 2% of the 4,069 regulars with enough rounds counted to compare.

By character played

Jacky5.2315518
Eileen5.0297317
Taka4.8291164
Aoi4.8290113
Jean5.030344
Vanessa4.426134
Pai5.432520
Dural5.029711
El Blaze4.82903

By opponent's character

Akira5.2310173
Wolf5.2313141
Jeffry5.5332114
Jacky5.1305105
Jean4.929697
Sarah5.0299101
Aoi4.929688
Kage4.627660
Shun5.230952
El Blaze4.627747
Eileen5.030140
Goh5.130536
Lau5.332032
Pai4.828941
Brad4.728328
Vanessa4.828531
Lion4.929717
Taka4.828514
Lei Fei4.42667

An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.

Against each character

Akira44251956.8%+5.2
Wolf35221362.9%+11.6
Jeffry28131546.4%-6.0
Jacky25141156.0%-0.1
Jean23101343.5%-8.7
Sarah2381534.8%-14.9
Aoi2215768.2%+21.3
Kage158753.3%-9.5
Shun146842.9%-6.0
El Blaze128466.7%+23.8
Eileen95455.6%+12.2
Goh96366.7%+8.7
Lau95455.6%-14.2
Pai92722.2%-20.1
Brad85362.5%+1.7
Vanessa73442.9%-25.9
Lion51420.0%-28.2
Taka330100.0%+47.6
Lei Fei2020.0%-56.8

0 of 2 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 2 questions at once; about 0.1 would by chance alone.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Octagon38162242.1%-18.6
Rectangle37191851.4%-8.8
Half Fence33191457.6%+8.8
Breakable Half Fence29161355.2%+1.8
Full Fence29131644.8%-2.1
Low Fence28161257.1%+11.7
Single Wall27151255.6%+1.9
Open25151060.0%+6.7
Breakable Full Fence2315865.2%+24.1
Full Fence and Open147750.0%-5.6

0 of 3 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 3 questions at once; about 0.2 would by chance alone.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls18951.9%52.6%-0.8
No walls8057.5%51.3%+6.2

Walls against open: -7.0 points (95% range -19.6 to +5.7), p 0.281 — no measurable difference.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

スタンプジャンパー (Rank 23)2026/10/1896366.7%
かりぼー (Rank 27)2026/10/1831233.3%
manekinecogames (Rank 23)2026/10/18158753.3%
asteroid-belt777 (Rank 24)2026/10/1465183.3%
豆次郎 (Rank 23)2026/10/07158753.3%
yasai (Rank 24)2026/10/0763350.0%
t4a (Rank 25)2026/10/0552340.0%
omuretukun (Rank 23)2026/09/2341325.0%
パニガーレ (Rank 24)2026/09/1743175.0%
dalmax72 (Rank 26)2026/09/1753260.0%
けつ毛バーガーking (Rank 25)2026/09/1643175.0%
ズサ齋藤 (Rank 26)2026/09/09440100.0%
A56-7W (Rank 28)2026/09/0431233.3%
potimaru1059 (Rank 23)2026/09/0232166.7%
M&E (Rank 23)2026/08/2752340.0%
CHASER (Rank 23)2026/08/0254180.0%
μ (Rank 27)2026/07/30116554.5%
orz (Rank 26)2026/07/2852340.0%
hyun-sibaru-man (Rank 27)2026/07/2732166.7%
aona (Rank 27)2026/07/1731233.3%
elf4sale (Rank 31)2026/07/1763350.0%
紫荆一头牛 (Rank 23)2026/07/1062433.3%
imhanzo (Rank 26)2026/07/1051420.0%
fox-cqc (Rank 22)2026/07/0653260.0%
ねこ吉 (Rank 21)2026/06/113030.0%

Round openings

Every character

forward movement into punchP595.5%
backdash into evade up545.1%
crouch dash back into evade down383.6%
evade down into guardG373.5%
guardG into evade down353.3%
Middle Smash6P312.9%
crouch dash back into Spin Heel Sword4K+G302.8%
punchP242.3%
crouch dash back into guardG232.2%
crouch dash back into evade up191.8%
forward movement into Jab StraightPP171.6%
guardG161.5%
Douchu6P into Jouho Chu'un6PP151.4%
crouch dash forward into guardG151.4%
forward movement into Enkou RensouPP151.4%

318 further openings account for the other 636 rounds.

Counted from 261 of the 302 matches played. The rest were not pulled for openings.

Jacky

Career
477–431 · 52.5%
This season
129 matches · 51.9%
Peak rank
25

First hit in 43.0% of 453 rounds. Won 54.9% of the rounds they struck first, 50.8% of the rounds they were struck first.

Significant Tells

  • On Breakable Half Fence stages: moves in first in 35.1% of rounds, against 16.6% on the other stages.
  • Against Wolf: opens with “forward movement into P punch” in 22.8% of rounds, against 6.9% against everyone else.

How is this tested?

forward movement into punchP449.7%
Middle Smash6P316.8%
crouch dash back into Spin Heel Sword4K+G306.6%
crouch dash back into evade down255.5%
evade down into guardG235.0%
backdash into evade up224.8%
forward movement into Jab StraightPP173.7%
Middle Smash6P into Middle Smash Sword6PK143.1%
crouch dash back into guardG132.9%
Slide Shuffle (Deflect)4P+K+G into Beat KnuckleP+K112.4%
guardG into evade down112.4%
crouch dash back into evade up81.8%
forward movement into Jab Double StraightPPP71.5%
punchP into Jab StraightPP71.5%
Jab StraightPP into Jab Double StraightPPP61.3%

98 further openings account for the other 187 rounds.

Counted from 113 of the 129 matches played. The rest were not pulled for openings.

By stage type

Record against each character on walled and open stages, as Jacky

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Wolf10–8 · 56%3–0 · 100%too few to test

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

16 of this character's decided matches could not be matched to the round-openings pull, which is what says the character was played, and are left out of this table.

How is this tested?

Eileen

Career
377–324 · 53.8%
This season
75 matches · 50.7%
Peak rank
26

First hit in 55.8% of 233 rounds. Won 54.6% of the rounds they struck first, 45.6% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Douchu6P into Jouho Chu'un6PP156.2%
forward movement into Enkou RensouPP156.2%
Douchu6P145.8%
forward movement into punchP125.0%
crouch dash back into evade down83.3%
crouch dash back into evade up72.9%
forward movement into Rensou HekizanPPP72.9%
backdash into evade up62.5%
evade down into guardG62.5%
guardG into evade down62.5%
crouch dash back into Taisei Honsou214P52.1%
guardG52.1%
punchP into Enkou RensouPP52.1%
Enkou Chousou3P into Enkou Santen3PP41.6%
Enkou RensouPP into Rensou HekizanPPP41.6%

76 further openings account for the other 123 rounds.

Counted from 57 of the 75 matches played. The rest were not pulled for openings.

Taka

Career
139–95 · 59.4%
This season
43 matches · 58.1%
Peak rank
26

First hit in 50.0% of 136 rounds. Won 67.7% of the rounds they struck first, 54.4% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

guardG into evade down1511.0%
Hiji'ate6P1410.3%
punchP128.8%
backdash into evade up85.9%
backdash into guardG85.9%
Aka'oni MidaremageP+K64.4%
Shita Harite2P42.9%
guardG42.9%
backdash into Aka'oni MidaremageP+K32.2%
crouch dash forward into guardG32.2%
evade down into guardG32.2%
punchP into Tsuppari 2PP32.2%
KaminaridaikoK+G into Kaminaridaiko Hasami'uchiK+GP21.5%
backdash into throw escape21.5%
crouch dash back into Aka'oni MidaremageP+K21.5%

42 further openings account for the other 47 rounds.

Counted from 36 of the 43 matches played. The rest were not pulled for openings.

Aoi

Career
141–112 · 55.7%
This season
27 matches · 44.4%
Peak rank
24

First hit in 53.1% of 113 rounds. Won 51.7% of the rounds they struck first, 32.1% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

NirentotsuPP into Nirentotsu OuchuPPP119.7%
punchP into NirentotsuPP108.8%
Chudan Hiji'ate6P98.0%
backdash into evade up76.2%
crouch dash back into evade down43.5%
Nirentotsu OuchuPPP into Rentotsu KodachiPPPK32.6%
crouch dash back into evade up32.6%
crouch dash back into guardG32.6%
evade down into guardG32.6%
guardG into Kusanagi2K+G32.6%
Chudan Hiji'ate6P into Tsumujisakura6PP21.8%
crouch dash forward into guardG21.8%
evade up into guardG21.8%
punchP21.8%
punchP into kickK21.8%

47 further openings account for the other 47 rounds.

Jean

Career
90–48 · 65.2%
This season
11 matches · 72.7%
Peak rank
24

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Nozuchi1P+K714.3%
KounirenPP into Nishin KakegeriPPK612.2%
Hizageri4K into Kousenshu4KP48.2%
Hizageri4K into Kouyoushu4KK24.1%
Yoko'enpi6P into Yoko'enpi~Uchishutou6PP24.1%
backdash into evade up24.1%
crouch dash forward into guardG24.1%
guardG into evade down24.1%
punchP into Maeken~Joudan MawashigeriPK24.1%
Harai'uke (Deflect)4P+K+G into punchP12.0%
Tate'enpi33P into Tate'enpi~Tenkai Hizageri33PK12.0%
backward movement into evade up12.0%
crouch dash back into Gedan Mawashigeri2K12.0%
crouch dash back into Nozuchi1P+K12.0%
crouch dash back into Shitanagi Shutou1P12.0%

14 further openings account for the other 14 rounds.

Vanessa

Career
29–14 · 67.4%
This season
8 matches · 62.5%
Peak rank
21

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Defensive Style: Defensive Elbow (Deflect)25.9%
Defensive Style: backdash into evade up25.9%
Defensive Style: crouch dash back into throw escape25.9%
Defensive Style: forward movement into punchP25.9%
Defensive Style: guard into throwP+G25.9%
Defensive Style: punch25.9%
Defensive Style: punch into Jab~BodyPP25.9%
Defensive Style: Parrying High Kick (Deflect)12.9%
Defensive Style: Parrying High Kick (Deflect) into Parrying Combination46KP12.9%
Defensive Style: crouch dash back into Heavy HookP+K12.9%
Defensive Style: crouch dash back into Parrying High Kick (Deflect)46K12.9%
Defensive Style: crouch dash back into Stinger Low Blow1P+K12.9%
Defensive Style: crouch dash back into Switch Left SlicerKK12.9%
Defensive Style: crouch dash back into backdash12.9%
Defensive Style: crouch dash back into evade down12.9%

12 further openings account for the other 12 rounds.

Pai

Career
64–19 · 77.1%
This season
5 matches · 60.0%
Peak rank
21

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into evade up945.0%
Senchuken6P15.0%
Sensaitai2K into Renka Sentai2KK15.0%
Souka Rensui3PP into Souka Raigekishou3PPP15.0%
backdash into Renkan Maho Chuken6P+KP15.0%
backdash into Ryoushou6P+K15.0%
backdash into Souanshou3P+K15.0%
backdash into Souka Rensui3PP15.0%
evade up into crouch dash forward15.0%
guardG into Soukasui3P15.0%
punchP15.0%
punchP into RenshouPP15.0%

Dural

Career
54–23 · 70.1%
This season
3 matches · 33.3%
Peak rank
18

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

punchP into One TwoPP218.2%
Hi'en Tankyaku9K into Hi'en Rekkyaku9KK19.1%
One Two UpperPPP into Combo Somersault KickPPPK19.1%
One TwoPP into One Two UpperPPP19.1%
Rising Elbow6P into kickK19.1%
backdash into back kick+guard4K+G19.1%
crouch dash back into guardG19.1%
crouch dash forward into guardG19.1%
evade down into guardG19.1%
guardG into Zensoutai2KK19.1%

El Blaze

Career
2–1 · 66.7%
This season
1 matches · 0.0%
Peak rank
16

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Shadow Strike6P into kickK133.3%
evade down into Rolling Low Knuckle1P133.3%
evade down into guardG133.3%

How these are tested

A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.

  • An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
  • Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
  • Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
  • A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (14 here; about 0.7 would come up by chance alone before the correction).
  • Walls against open is tested per opponent with 30+ matches and 10+ different players on each side, allowing for both players' ranks, and corrected across every player page at once: 0 of 2,552 hold up. With stages shuffled at random: 0 of 2,651–2,673.

Tests behind each character's list

  • Jacky: 2 of 14 tests hold up
  • Eileen: not tested (too few rounds)
  • Taka: not tested (too few rounds)
  • Aoi: not tested (too few rounds)
  • Jean: not tested (too few rounds)
  • Vanessa: not tested (too few rounds)
  • Pai: not tested (too few rounds)
  • Dural: not tested (too few rounds)
  • El Blaze: not tested (too few rounds)