Virtua Fighter 5 REVO · v1.10 · Region: North America
Elo rating
Overall, and on each character played 10+ times1218 #3,385 of 3,686 on the Elo list →
Jeffry122254 matches
Wolf124536 matches
El Blaze120728 matches
Lau120628 matches
Jacky121226 matches
Goh120418 matches
Pai121518 matches
Jean121213 matches
The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.
Characters played — VF5's own record
| Jeffry | 23 | 666 | 288 | 378 | 43.2% |
|---|---|---|---|---|---|
| Wolf | 24 | 492 | 218 | 274 | 44.3% |
| Lau | 21 | 391 | 154 | 237 | 39.4% |
| Aoi | 21 | 291 | 116 | 175 | 39.9% |
| El Blaze | 21 | 291 | 135 | 156 | 46.4% |
| Pai | 23 | 278 | 127 | 151 | 45.7% |
| Jacky | 22 | 266 | 135 | 131 | 50.8% |
| Jean | 21 | 203 | 89 | 114 | 43.8% |
| Taka | 18 | 190 | 68 | 122 | 35.8% |
| Brad | 20 | 169 | 71 | 98 | 42.0% |
| Goh | 21 | 166 | 65 | 101 | 39.2% |
| Shun | 16 | 2 | 0 | 2 | 0.0% |
These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.
Inputs per second
810 of 992 rounds counted4.5 inputs a second (271 a minute) this season. Faster than 0% of the 4,069 regulars with enough rounds counted to compare.
By character played
| Jeffry | 4.4 | 264 | 201 |
|---|---|---|---|
| Wolf | 4.2 | 255 | 115 |
| El Blaze | 4.4 | 265 | 86 |
| Lau | 4.6 | 276 | 112 |
| Jacky | 5.0 | 298 | 92 |
| Pai | 4.9 | 293 | 62 |
| Goh | 4.2 | 252 | 24 |
| Jean | 4.5 | 273 | 51 |
| Aoi | 4.7 | 282 | 28 |
| Brad | 4.4 | 265 | 39 |
By opponent's character
| Akira | 4.6 | 274 | 164 |
|---|---|---|---|
| Aoi | 4.3 | 259 | 118 |
| Jacky | 4.8 | 285 | 58 |
| Wolf | 4.9 | 294 | 29 |
| Lau | 4.6 | 275 | 33 |
| Pai | 4.7 | 282 | 52 |
| Sarah | 4.7 | 280 | 43 |
| Jean | 4.5 | 268 | 49 |
| Jeffry | 4.3 | 260 | 38 |
| Kage | 4.3 | 259 | 44 |
| Shun | 4.4 | 261 | 39 |
| El Blaze | 4.3 | 260 | 19 |
| Lion | 4.6 | 274 | 32 |
| Taka | 4.1 | 244 | 29 |
| Vanessa | 5.0 | 301 | 26 |
| Eileen | 4.4 | 263 | 19 |
| Brad | 4.7 | 283 | 18 |
An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.
Against each character
| Akira | 45 | 21 | 24 | 46.7% | +5.3 |
|---|---|---|---|---|---|
| Aoi | 34 | 11 | 23 | 32.4% | -6.1 |
| Jacky | 18 | 9 | 9 | 50.0% | +4.1 |
| Wolf | 17 | 7 | 10 | 41.2% | -1.5 |
| Lau | 14 | 7 | 7 | 50.0% | +2.7 |
| Pai | 14 | 5 | 9 | 35.7% | -3.1 |
| Sarah | 14 | 5 | 9 | 35.7% | -10.4 |
| Jean | 13 | 5 | 8 | 38.5% | -4.9 |
| Jeffry | 13 | 2 | 11 | 15.4% | -21.7 |
| Kage | 13 | 5 | 8 | 38.5% | +1.3 |
| Shun | 11 | 7 | 4 | 63.6% | +22.3 |
| El Blaze | 8 | 3 | 5 | 37.5% | -4.3 |
| Lion | 8 | 4 | 4 | 50.0% | +9.8 |
| Taka | 8 | 5 | 3 | 62.5% | +18.6 |
| Vanessa | 7 | 2 | 5 | 28.6% | -15.5 |
| Eileen | 5 | 3 | 2 | 60.0% | +7.4 |
| Brad | 4 | 3 | 1 | 75.0% | +31.2 |
| Goh | 2 | 0 | 2 | 0.0% | -39.3 |
0 of 2 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 2 questions at once; about 0.1 would by chance alone.
A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.
By ring shape
| Half Fence | 36 | 12 | 24 | 33.3% | -3.0 |
|---|---|---|---|---|---|
| Octagon | 33 | 18 | 15 | 54.5% | +14.3 |
| Rectangle | 30 | 12 | 18 | 40.0% | -6.5 |
| Open | 28 | 14 | 14 | 50.0% | +13.8 |
| Breakable Full Fence | 21 | 9 | 12 | 42.9% | +0.4 |
| Breakable Half Fence | 21 | 8 | 13 | 38.1% | -9.3 |
| Single Wall | 21 | 6 | 15 | 28.6% | -20.5 |
| Full Fence | 19 | 11 | 8 | 57.9% | +15.6 |
| Low Fence | 19 | 5 | 14 | 26.3% | -13.3 |
| Full Fence and Open | 5 | 3 | 2 | 60.0% | +26.2 |
0 of 3 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 3 questions at once; about 0.2 would by chance alone.
With or without walls
| Stages | Matches | Win % | Expected | vs expected |
|---|---|---|---|---|
| Walls | 160 | 43.8% | 42.2% | +1.6 |
| No walls | 68 | 36.8% | 41.0% | -4.2 |
Walls against open: +5.8 points (95% range -8.6 to +20.1), p 0.433 — no measurable difference.
The fence-and-open stages and Training Room are on neither side, as on the stage report.
How these are tested
- Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
- Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
- Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.
Most played opponents
| Fuji-Atsuka (Rank 17) | 14 | 5 | 9 | 35.7% |
|---|---|---|---|---|
| yasai (Rank 21) | 11 | 6 | 5 | 54.5% |
| asteroid-belt777 (Rank 23) | 9 | 1 | 8 | 11.1% |
| みらめたる (Rank 21) | 8 | 5 | 3 | 62.5% |
| ゅろぽ (Rank 23) | 7 | 0 | 7 | 0.0% |
| Martin1833 (Rank 23) | 6 | 2 | 4 | 33.3% |
| SouzaTheo (Rank 23) | 5 | 1 | 4 | 20.0% |
| sk901 (Rank 21) | 5 | 3 | 2 | 60.0% |
| 김멋있다 (Rank 21) | 5 | 4 | 1 | 80.0% |
| *ふゆもえ (Rank 21) | 5 | 3 | 2 | 60.0% |
| 108 (Rank 24) | 4 | 3 | 1 | 75.0% |
| 37 (Rank 27) | 4 | 1 | 3 | 25.0% |
| 6132da (Rank 24) | 4 | 2 | 2 | 50.0% |
| dalmax72 (Rank 22) | 4 | 2 | 2 | 50.0% |
| kinoppy0126 (Rank 21) | 4 | 4 | 0 | 100.0% |
| omuretukun (Rank 22) | 4 | 3 | 1 | 75.0% |
| けつ毛バーガー相場 (Rank 20) | 4 | 1 | 3 | 25.0% |
| インドラー (Rank 16) | 4 | 0 | 4 | 0.0% |
| 我的名字叫顺溜 (Rank 22) | 4 | 2 | 2 | 50.0% |
| CHASER (Rank 22) | 3 | 1 | 2 | 33.3% |
| Mon3tr (Rank 23) | 3 | 0 | 3 | 0.0% |
| snjpeeee (Rank 21) | 3 | 2 | 1 | 66.7% |
| ttfour@サラしかできないw (Rank 21) | 3 | 1 | 2 | 33.3% |
| ぽこぺん太2nd (Rank 23) | 3 | 1 | 2 | 33.3% |
| 南無 (Rank 19) | 3 | 1 | 2 | 33.3% |
Most played opponents, most recent first
| ttfour@サラしかできないw (Rank 21) | 2026/10/17 | 3 | 1 | 2 | 33.3% |
|---|---|---|---|---|---|
| みらめたる (Rank 21) | 2026/10/17 | 8 | 5 | 3 | 62.5% |
| kinoppy0126 (Rank 21) | 2026/10/15 | 4 | 4 | 0 | 100.0% |
| *ふゆもえ (Rank 21) | 2026/10/13 | 5 | 3 | 2 | 60.0% |
| asteroid-belt777 (Rank 23) | 2026/10/12 | 9 | 1 | 8 | 11.1% |
| ゅろぽ (Rank 23) | 2026/09/27 | 7 | 0 | 7 | 0.0% |
| yasai (Rank 21) | 2026/09/22 | 11 | 6 | 5 | 54.5% |
| Martin1833 (Rank 23) | 2026/09/14 | 6 | 2 | 4 | 33.3% |
| 김멋있다 (Rank 21) | 2026/09/12 | 5 | 4 | 1 | 80.0% |
| Fuji-Atsuka (Rank 17) | 2026/08/24 | 14 | 5 | 9 | 35.7% |
| sk901 (Rank 21) | 2026/08/24 | 5 | 3 | 2 | 60.0% |
| ぽこぺん太2nd (Rank 23) | 2026/08/23 | 3 | 1 | 2 | 33.3% |
| dalmax72 (Rank 22) | 2026/08/03 | 4 | 2 | 2 | 50.0% |
| けつ毛バーガー相場 (Rank 20) | 2026/08/02 | 4 | 1 | 3 | 25.0% |
| 37 (Rank 27) | 2026/08/02 | 4 | 1 | 3 | 25.0% |
| 6132da (Rank 24) | 2026/08/02 | 4 | 2 | 2 | 50.0% |
| 南無 (Rank 19) | 2026/08/02 | 3 | 1 | 2 | 33.3% |
| Mon3tr (Rank 23) | 2026/07/27 | 3 | 0 | 3 | 0.0% |
| インドラー (Rank 16) | 2026/07/21 | 4 | 0 | 4 | 0.0% |
| SouzaTheo (Rank 23) | 2026/07/06 | 5 | 1 | 4 | 20.0% |
| 108 (Rank 24) | 2026/06/14 | 4 | 3 | 1 | 75.0% |
| snjpeeee (Rank 21) | 2026/06/08 | 3 | 2 | 1 | 66.7% |
| CHASER (Rank 22) | 2026/06/07 | 3 | 1 | 2 | 33.3% |
| omuretukun (Rank 22) | 2026/05/31 | 4 | 3 | 1 | 75.0% |
| 我的名字叫顺溜 (Rank 22) | 2026/05/05 | 4 | 2 | 2 | 50.0% |
Round openings
Every character
| evade down | 53 | 5.9% |
|---|---|---|
| evade up | 36 | 4.0% |
| Elbow Butt6P into Elbow Hammer6PP | 24 | 2.7% |
| guardG | 23 | 2.6% |
| Chugeki6P into Hou'ou Soushou6PP | 17 | 1.9% |
| Knee Push4K into Knee Push Wild Hook4KP | 16 | 1.8% |
| Body Blow6P into Dragonfish Blow6PP | 14 | 1.6% |
| Body CrushP+K into Double CrushP+KP | 14 | 1.6% |
| Side Kick3K | 13 | 1.4% |
| evade up into Middle Hell Stab6P+K | 13 | 1.4% |
| Knee Lift6K | 12 | 1.3% |
| Tsukikage6K | 12 | 1.3% |
| Body Blow6P into Rolling Back Elbow6PP+K | 11 | 1.2% |
| evade up into Gasp Kneel Palm Bomb6P+K | 11 | 1.2% |
| Middle Smash Back Knuckle6PP into Rib CrushPP6PPP | 10 | 1.1% |
297 further openings account for the other 617 rounds.
Counted from 223 of the 248 matches played. The rest were not pulled for openings.
Jeffry
- Career
- 288–378 · 43.2%
- This season
- 54 matches · 44.4%
- Peak rank
- 23
First hit in 43.4% of 152 rounds. Won 45.5% of the rounds they struck first, 48.8% of the rounds they were struck first.
Significant Tells
Too few rounds to test opener patterns.
| Elbow Butt6P into Elbow Hammer6PP | 24 | 15.7% |
|---|---|---|
| Knee Push4K into Knee Push Wild Hook4KP | 16 | 10.5% |
| Body CrushP+K into Double CrushP+KP | 14 | 9.2% |
| Side Kick3K | 13 | 8.5% |
| evade up into Middle Hell Stab6P+K | 13 | 8.5% |
| Elbow Butt6P | 6 | 3.9% |
| guardG | 6 | 3.9% |
| Hammer Slide1P into Grizzly Hammer1PP | 5 | 3.3% |
| Smash Upper3P into Double Upper3PP | 5 | 3.3% |
| Sunlit Body Upper3P+K | 5 | 3.3% |
| evade down | 5 | 3.3% |
| evade up | 4 | 2.6% |
| Stunner KnuckleKP into Stunner Head ButtKPP | 3 | 2.0% |
| Middle Hell Stab6P+K | 2 | 1.3% |
| Toe Kick2K | 2 | 1.3% |
24 further openings account for the other 30 rounds.
Counted from 38 of the 54 matches played. The rest were not pulled for openings.
Wolf
- Career
- 218–274 · 44.3%
- This season
- 36 matches · 52.8%
- Peak rank
- 24
First hit in 33.3% of 132 rounds. Won 45.5% of the rounds they struck first, 47.7% of the rounds they were struck first.
Significant Tells
Too few rounds to test opener patterns.
| Body Blow6P into Dragonfish Blow6PP | 14 | 10.6% |
|---|---|---|
| evade up | 14 | 10.6% |
| Knee Lift6K | 12 | 9.1% |
| Body Blow6P into Rolling Back Elbow6PP+K | 11 | 8.3% |
| evade up into Gasp Kneel Palm Bomb6P+K | 11 | 8.3% |
| evade up into forward movement | 6 | 4.5% |
| evade down | 5 | 3.8% |
| evade up into Rolling Savate6K+G | 5 | 3.8% |
| Comet Hook1P into Knuckle Part1PP | 4 | 3.0% |
| Low Smash2K | 4 | 3.0% |
| evade up into Rolling Back Elbow6PP+K | 4 | 3.0% |
| guardG | 4 | 3.0% |
| Body Blow6P | 3 | 2.3% |
| Rolling Savate6K+G | 3 | 2.3% |
| evade down into Rolling Savate6K+G | 3 | 2.3% |
19 further openings account for the other 29 rounds.
Counted from 34 of the 36 matches played. The rest were not pulled for openings.
Lau
- Career
- 154–237 · 39.4%
- This season
- 28 matches · 32.1%
- Peak rank
- 21
First hit in 35.9% of 117 rounds. Won 45.2% of the rounds they struck first, 37.3% of the rounds they were struck first.
Significant Tells
Too few rounds to test opener patterns.
| Chugeki6P into Hou'ou Soushou6PP | 17 | 14.5% |
|---|---|---|
| evade down | 13 | 11.1% |
| Kasoutai2K into Ko'en Kasou Renshou2KP | 8 | 6.8% |
| Ko'en Niki9K+G into Rakuho Suigeki9K+GP | 7 | 6.0% |
| down-back kick1K into kickK | 5 | 4.3% |
| Senkyaku Chushou3KP into Senkyaku Renkan Sakurokushou3KPP | 4 | 3.4% |
| evade down into Fukko Kensou1P | 4 | 3.4% |
| evade down into Ko'en Kasou Renshou2KP | 4 | 3.4% |
| down-back kick1K into Ko'en TenshinkyakuKK | 3 | 2.6% |
| evade down into Tenshin EngekishouP+K | 3 | 2.6% |
| kickK into Ko'en TenshinkyakuKK | 3 | 2.6% |
| Chisoutai2K+G | 2 | 1.7% |
| Chugeki6P | 2 | 1.7% |
| Fukko Kensou1P | 2 | 1.7% |
| Genchi Senpukyaku8K+G into Rakuchi Kobikyaku8K+GK | 2 | 1.7% |
30 further openings account for the other 38 rounds.
El Blaze
- Career
- 135–156 · 46.4%
- This season
- 29 matches · 44.8%
- Peak rank
- 21
First hit in 39.7% of 116 rounds. Won 45.6% of the rounds they struck first, 48.6% of the rounds they were struck first.
Significant Tells
Too few rounds to test opener patterns.
| evade down | 13 | 11.2% |
|---|---|---|
| Hook2KP into Face Hit2KPP | 9 | 7.8% |
| evade down into Jumping Hammer Knuckle8P+K | 8 | 6.9% |
| evade down into Low Drop Kick1K+G | 7 | 6.0% |
| guardG | 7 | 6.0% |
| Midday HeatKK into Combo Twilight GlowKKK | 5 | 4.3% |
| evade down into Face Hit2KPP | 5 | 4.3% |
| evade down into High Spin KickK+G | 5 | 4.3% |
| evade down into Volcano Knee6K+G | 5 | 4.3% |
| evade up | 5 | 4.3% |
| evade down into Low Spin Kick2K+G | 4 | 3.5% |
| evade down into Rolling Low Knuckle1P | 4 | 3.5% |
| Rolling Low Knuckle1P | 2 | 1.7% |
| Shadow Strike6P | 2 | 1.7% |
| evade down into High-Speed Jab46P | 2 | 1.7% |
29 further openings account for the other 33 rounds.
Jacky
- Career
- 135–131 · 50.8%
- This season
- 26 matches · 42.3%
- Peak rank
- 22
Significant Tells
Too few rounds to test opener patterns.
| Middle Smash Back Knuckle6PP into Rib CrushPP6PPP | 10 | 11.4% |
|---|---|---|
| Low Spin Kick1K+G | 7 | 8.0% |
| Spinning Back Knuckle4P into Spinning Arm Kick4PK | 6 | 6.8% |
| evade down | 6 | 6.8% |
| Spinning Back Knuckle4P into Double Back Knuckle4PP | 5 | 5.7% |
| evade down into Low Spin Kick1K+G | 4 | 4.5% |
| Middle Kick~Jab3KP into Spin Kick Combination3KPK | 3 | 3.4% |
| evade down into Double Dragon9K | 3 | 3.4% |
| evade down into Spinning Arm Kick4PK | 3 | 3.4% |
| evade up | 3 | 3.4% |
| evade up into Double Dragon9K | 3 | 3.4% |
| Double Dragon9K into Double Spinning KickKK | 2 | 2.3% |
| Double Dragon9K into kickK | 2 | 2.3% |
| evade down into Spinning Kick Low Spin KickK+GK | 2 | 2.3% |
| evade up into Beat & Back KnuckleP+KP | 2 | 2.3% |
26 further openings account for the other 27 rounds.
Counted from 21 of the 26 matches played. The rest were not pulled for openings.
Goh
- Career
- 65–101 · 39.2%
- This season
- 18 matches · 27.8%
- Peak rank
- 21
Significant Tells
Too few rounds to test opener patterns.
| Tsukikage6K | 12 | 16.0% |
|---|---|---|
| Raikou3P into Denkou3PP | 8 | 10.7% |
| Maegeri3K into Batousatsu3KP | 6 | 8.0% |
| Hoderi4P into Hoderi~Shikigami4PP | 5 | 6.7% |
| evade down into Hoderi~Shikigami4PP | 5 | 6.7% |
| evade up into Hoderi~Shikigami4PP | 5 | 6.7% |
| evade down into Jibishou3P+K | 4 | 5.3% |
| punchP into Tsurane ShoudaPP | 4 | 5.3% |
| evade down into Gohou Yuriori (Deflect)236P+K | 3 | 4.0% |
| evade up into Karura4P+K | 3 | 4.0% |
| Ni'oudaoshi3K+G | 2 | 2.7% |
| evade down into Denkou3PP | 2 | 2.7% |
| evade down into Kusabigeri2K | 2 | 2.7% |
| AgitosogiP+K | 1 | 1.3% |
| Hiji'ate6P | 1 | 1.3% |
12 further openings account for the other 12 rounds.
Pai
- Career
- 127–151 · 45.7%
- This season
- 19 matches · 47.4%
- Peak rank
- 23
Significant Tells
Too few rounds to test opener patterns.
| Ryoushou6P+K into Renkan Maho Chuken6P+KP | 6 | 9.1% |
|---|---|---|
| evade up into Ensei Soushouheki4P | 6 | 9.1% |
| Sensaitai2K into Renka Sentai2KK | 5 | 7.6% |
| Honshin Soukyaku1K+G | 4 | 6.1% |
| Hi'en Tankyaku9K into Hi'en Rekkyaku9KK | 3 | 4.5% |
| Senkyaku Chushou3KP into Renkan Soukashou3KPP | 3 | 4.5% |
| down-back kick1K into Ko'en SenkyakuKK | 3 | 4.5% |
| evade down | 3 | 4.5% |
| Danshitsu6K into Ko'en SenkyakuKK | 2 | 3.0% |
| evade down into Renka Sentai2KK | 2 | 3.0% |
| evade down into Rikensui1P | 2 | 3.0% |
| evade down into Souanshou3P+K | 2 | 3.0% |
| evade up into Kochoukyaku4K+G | 2 | 3.0% |
| evade up into backward movement | 2 | 3.0% |
| Ensei KatanhekiP+K into RenshouPP | 1 | 1.5% |
20 further openings account for the other 20 rounds.
Counted from 18 of the 19 matches played. The rest were not pulled for openings.
Jean
- Career
- 89–114 · 43.8%
- This season
- 13 matches · 30.8%
- Peak rank
- 21
Significant Tells
Too few rounds to test opener patterns.
| Hangetsu NirenzukiP+K | 6 | 12.5% |
|---|---|---|
| evade down | 5 | 10.4% |
| Hizageri4K into Kousenshu4KP | 4 | 8.3% |
| Shutoukiri4P into Chinshin Seichuken4PP | 3 | 6.2% |
| Yoko'enpi6P into kickK | 3 | 6.2% |
| Kou'un Nidan Hizageri9K+G into punchP | 2 | 4.2% |
| Yoko'enpi6P into Yoko'enpi~Uchishutou6PP | 2 | 4.2% |
| evade down into Chinshin Seichuken4PP | 2 | 4.2% |
| evade down into Oishitazuki3PP | 2 | 4.2% |
| evade down into Ryoutezuki66P+K | 2 | 4.2% |
| evade up into Kousenshu4KP | 2 | 4.2% |
| Gedan Mawashigeri2K into Gedan~Joudan Mawashigeri2KK | 1 | 2.1% |
| Gyaku Seikenzuki66P | 1 | 2.1% |
| Kouyoushu4KK into Kouyou Getsugashu4KKK | 1 | 2.1% |
| Shitazuki3P into Oishitazuki3PP | 1 | 2.1% |
11 further openings account for the other 11 rounds.
Counted from 12 of the 13 matches played. The rest were not pulled for openings.
Brad
- Career
- 71–98 · 42.0%
- This season
- 9 matches · 33.3%
- Peak rank
- 20
Significant Tells
Too few rounds to test opener patterns.
| Double Knee Solo9K into kickK | 6 | 15.4% |
|---|---|---|
| Low Kick2K into Double Strike2KK | 5 | 12.8% |
| High Spin KickK+G into Tornado CombinationK+GK | 3 | 7.7% |
| evade up | 3 | 7.7% |
| evade up into Tornado CombinationK+GK | 3 | 7.7% |
| Jolt Upper3P into Dtee Sawk Combination3PP | 2 | 5.1% |
| Destruction Body3P+K into Dtee Sawk Lang3P+KP | 1 | 2.6% |
| Ga MuayP+K+G | 1 | 2.6% |
| Rapid Short UpperP+KP into Rapid CombinationP+KPP | 1 | 2.6% |
| Sawk Klab6P+K | 1 | 2.6% |
| Shovel Hook Double2P+KP into Shovel Hook Triple2P+KPP | 1 | 2.6% |
| Spine Whip4P into Lumpini Combination4PK | 1 | 2.6% |
| evade down | 1 | 2.6% |
| evade down into Double Strike2KK | 1 | 2.6% |
| evade down into Dtee Sawk Combination3PP | 1 | 2.6% |
8 further openings account for the other 8 rounds.
Aoi
- Career
- 116–175 · 39.9%
- This season
- 9 matches · 44.4%
- Peak rank
- 21
Significant Tells
Too few rounds to test opener patterns.
| Tenchi In'youP+K+G | 7 | 20.0% |
|---|---|---|
| Ouda6P+K into Oushu Hiji'ate6P+KP | 6 | 17.1% |
| Ogamigeri4K+G | 4 | 11.4% |
| evade up into Oushu Hiji'ate6P+KP | 3 | 8.6% |
| Raijinha6K into Tenraitsui6KP | 2 | 5.7% |
| evade down into Inshou43P+K | 2 | 5.7% |
| evade down into Kasumi Renshou2KPP | 2 | 5.7% |
| evade down into Tenraitsui6KP | 2 | 5.7% |
| Gedan Shouda2P | 1 | 2.9% |
| NirentotsuPP into Nirentotsu OuchuPPP | 1 | 2.9% |
| evade down into Kasane'ate46P | 1 | 2.9% |
| evade down into Kusanagi2K+G | 1 | 2.9% |
| evade down into Ogamigeri4K+G | 1 | 2.9% |
| evade up into Tenraitsui6KP | 1 | 2.9% |
| evade up into backward movement | 1 | 2.9% |
Taka
- Career
- 68–122 · 35.8%
- This season
- 4 matches · 75.0%
- Peak rank
- 18
Significant Tells
Too few rounds to test opener patterns.
| Chu Tsuppari 26P+KP into Chu Tsuppari 36P+KPP | 2 | 12.5% |
|---|---|---|
| Honda Harite4PP into Honda Kata'ate4PPP | 2 | 12.5% |
| Kirikabu Kudaki1P+K | 2 | 12.5% |
| Tsuyubarai2P+K into Aka'oni MidaremageP+K | 2 | 12.5% |
| Nakageri3K into evade down | 1 | 6.2% |
| evade down | 1 | 6.2% |
| evade down into Kirikabu Kudaki1P+K | 1 | 6.2% |
| evade down into Tsuyubarai2P+K | 1 | 6.2% |
| evade up | 1 | 6.2% |
| evade up into Kirikabu Kudaki1P+K | 1 | 6.2% |
| evade up into Tsuyubarai2P+K | 1 | 6.2% |
| evade up into backdash | 1 | 6.2% |
Shun
- Career
- 0–2 · 0.0%
- This season
- 3 matches · 0.0%
- Peak rank
- 16
Significant Tells
Too few rounds to test opener patterns.
| Koushu Katai1K into Koushu Rentai1KK | 3 | 27.3% |
|---|---|---|
| Gyousentai2K into Saishu RenkangekiPPP | 1 | 9.1% |
| Honshin Rensenkyaku4K+G | 1 | 9.1% |
| RengekiPP into Saishu RenkangekiPPP | 1 | 9.1% |
| Senshi9K+G | 1 | 9.1% |
| Toukyaku6K+G | 1 | 9.1% |
| evade down into Tenshin Souchushou6P+K | 1 | 9.1% |
| evade up | 1 | 9.1% |
| evade up into Koushu Rentai1KK | 1 | 9.1% |
How these are tested
A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.
- An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
- Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
- Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
- A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (0 here; about 0.0 would come up by chance alone before the correction).
Tests behind each character's list
- Jeffry: not tested (too few rounds)
- Wolf: not tested (too few rounds)
- Lau: not tested (too few rounds)
- El Blaze: not tested (too few rounds)
- Jacky: not tested (too few rounds)
- Goh: not tested (too few rounds)
- Pai: not tested (too few rounds)
- Jean: not tested (too few rounds)
- Brad: not tested (too few rounds)
- Aoi: not tested (too few rounds)
- Taka: not tested (too few rounds)
- Shun: not tested (too few rounds)
