VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: North America

Jeffry

yoshiyuki_matsu

  • Wolf
  • El Blaze
  • Lau
  • Jacky
  • Pai
  • Goh
  • Jean
  • Aoi
  • Brad
  • Taka
  • Shun
Career matches3,405
Career win rate43.0%
Round win rate45.3%
Peak rank24
Distinct opponents95
Period2026/03/26 – 2026/10/18

Elo rating

Overall, and on each character played 10+ times

1218 #3,385 of 3,686 on the Elo list →

The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.

Characters played — VF5's own record

Jeffry2366628837843.2%
Wolf2449221827444.3%
Lau2139115423739.4%
Aoi2129111617539.9%
El Blaze2129113515646.4%
Pai2327812715145.7%
Jacky2226613513150.8%
Jean212038911443.8%
Taka181906812235.8%
Brad20169719842.0%
Goh211666510139.2%
Shun162020.0%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Inputs per second

810 of 992 rounds counted

4.5 inputs a second (271 a minute) this season. Faster than 0% of the 4,069 regulars with enough rounds counted to compare.

By character played

Jeffry4.4264201
Wolf4.2255115
El Blaze4.426586
Lau4.6276112
Jacky5.029892
Pai4.929362
Goh4.225224
Jean4.527351
Aoi4.728228
Brad4.426539

By opponent's character

Akira4.6274164
Aoi4.3259118
Jacky4.828558
Wolf4.929429
Lau4.627533
Pai4.728252
Sarah4.728043
Jean4.526849
Jeffry4.326038
Kage4.325944
Shun4.426139
El Blaze4.326019
Lion4.627432
Taka4.124429
Vanessa5.030126
Eileen4.426319
Brad4.728318

An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.

Against each character

Akira45212446.7%+5.3
Aoi34112332.4%-6.1
Jacky189950.0%+4.1
Wolf1771041.2%-1.5
Lau147750.0%+2.7
Pai145935.7%-3.1
Sarah145935.7%-10.4
Jean135838.5%-4.9
Jeffry1321115.4%-21.7
Kage135838.5%+1.3
Shun117463.6%+22.3
El Blaze83537.5%-4.3
Lion84450.0%+9.8
Taka85362.5%+18.6
Vanessa72528.6%-15.5
Eileen53260.0%+7.4
Brad43175.0%+31.2
Goh2020.0%-39.3

0 of 2 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 2 questions at once; about 0.1 would by chance alone.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Half Fence36122433.3%-3.0
Octagon33181554.5%+14.3
Rectangle30121840.0%-6.5
Open28141450.0%+13.8
Breakable Full Fence2191242.9%+0.4
Breakable Half Fence2181338.1%-9.3
Single Wall2161528.6%-20.5
Full Fence1911857.9%+15.6
Low Fence1951426.3%-13.3
Full Fence and Open53260.0%+26.2

0 of 3 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 3 questions at once; about 0.2 would by chance alone.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls16043.8%42.2%+1.6
No walls6836.8%41.0%-4.2

Walls against open: +5.8 points (95% range -8.6 to +20.1), p 0.433 — no measurable difference.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

ttfour@サラしかできないw (Rank 21)2026/10/1731233.3%
みらめたる (Rank 21)2026/10/1785362.5%
kinoppy0126 (Rank 21)2026/10/15440100.0%
*ふゆもえ (Rank 21)2026/10/1353260.0%
asteroid-belt777 (Rank 23)2026/10/1291811.1%
ゅろぽ (Rank 23)2026/09/277070.0%
yasai (Rank 21)2026/09/22116554.5%
Martin1833 (Rank 23)2026/09/1462433.3%
김멋있다 (Rank 21)2026/09/1254180.0%
Fuji-Atsuka (Rank 17)2026/08/24145935.7%
sk901 (Rank 21)2026/08/2453260.0%
ぽこぺん太2nd (Rank 23)2026/08/2331233.3%
dalmax72 (Rank 22)2026/08/0342250.0%
けつ毛バーガー相場 (Rank 20)2026/08/0241325.0%
37 (Rank 27)2026/08/0241325.0%
6132da (Rank 24)2026/08/0242250.0%
南無 (Rank 19)2026/08/0231233.3%
Mon3tr (Rank 23)2026/07/273030.0%
インドラー (Rank 16)2026/07/214040.0%
SouzaTheo (Rank 23)2026/07/0651420.0%
108 (Rank 24)2026/06/1443175.0%
snjpeeee (Rank 21)2026/06/0832166.7%
CHASER (Rank 22)2026/06/0731233.3%
omuretukun (Rank 22)2026/05/3143175.0%
我的名字叫顺溜 (Rank 22)2026/05/0542250.0%

Round openings

Every character

evade down535.9%
evade up364.0%
Elbow Butt6P into Elbow Hammer6PP242.7%
guardG232.6%
Chugeki6P into Hou'ou Soushou6PP171.9%
Knee Push4K into Knee Push Wild Hook4KP161.8%
Body Blow6P into Dragonfish Blow6PP141.6%
Body CrushP+K into Double CrushP+KP141.6%
Side Kick3K131.4%
evade up into Middle Hell Stab6P+K131.4%
Knee Lift6K121.3%
Tsukikage6K121.3%
Body Blow6P into Rolling Back Elbow6PP+K111.2%
evade up into Gasp Kneel Palm Bomb6P+K111.2%
Middle Smash Back Knuckle6PP into Rib CrushPP6PPP101.1%

297 further openings account for the other 617 rounds.

Counted from 223 of the 248 matches played. The rest were not pulled for openings.

Jeffry

Career
288–378 · 43.2%
This season
54 matches · 44.4%
Peak rank
23

First hit in 43.4% of 152 rounds. Won 45.5% of the rounds they struck first, 48.8% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Elbow Butt6P into Elbow Hammer6PP2415.7%
Knee Push4K into Knee Push Wild Hook4KP1610.5%
Body CrushP+K into Double CrushP+KP149.2%
Side Kick3K138.5%
evade up into Middle Hell Stab6P+K138.5%
Elbow Butt6P63.9%
guardG63.9%
Hammer Slide1P into Grizzly Hammer1PP53.3%
Smash Upper3P into Double Upper3PP53.3%
Sunlit Body Upper3P+K53.3%
evade down53.3%
evade up42.6%
Stunner KnuckleKP into Stunner Head ButtKPP32.0%
Middle Hell Stab6P+K21.3%
Toe Kick2K21.3%

24 further openings account for the other 30 rounds.

Counted from 38 of the 54 matches played. The rest were not pulled for openings.

Wolf

Career
218–274 · 44.3%
This season
36 matches · 52.8%
Peak rank
24

First hit in 33.3% of 132 rounds. Won 45.5% of the rounds they struck first, 47.7% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Body Blow6P into Dragonfish Blow6PP1410.6%
evade up1410.6%
Knee Lift6K129.1%
Body Blow6P into Rolling Back Elbow6PP+K118.3%
evade up into Gasp Kneel Palm Bomb6P+K118.3%
evade up into forward movement64.5%
evade down53.8%
evade up into Rolling Savate6K+G53.8%
Comet Hook1P into Knuckle Part1PP43.0%
Low Smash2K43.0%
evade up into Rolling Back Elbow6PP+K43.0%
guardG43.0%
Body Blow6P32.3%
Rolling Savate6K+G32.3%
evade down into Rolling Savate6K+G32.3%

19 further openings account for the other 29 rounds.

Counted from 34 of the 36 matches played. The rest were not pulled for openings.

Lau

Career
154–237 · 39.4%
This season
28 matches · 32.1%
Peak rank
21

First hit in 35.9% of 117 rounds. Won 45.2% of the rounds they struck first, 37.3% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Chugeki6P into Hou'ou Soushou6PP1714.5%
evade down1311.1%
Kasoutai2K into Ko'en Kasou Renshou2KP86.8%
Ko'en Niki9K+G into Rakuho Suigeki9K+GP76.0%
down-back kick1K into kickK54.3%
Senkyaku Chushou3KP into Senkyaku Renkan Sakurokushou3KPP43.4%
evade down into Fukko Kensou1P43.4%
evade down into Ko'en Kasou Renshou2KP43.4%
down-back kick1K into Ko'en TenshinkyakuKK32.6%
evade down into Tenshin EngekishouP+K32.6%
kickK into Ko'en TenshinkyakuKK32.6%
Chisoutai2K+G21.7%
Chugeki6P21.7%
Fukko Kensou1P21.7%
Genchi Senpukyaku8K+G into Rakuchi Kobikyaku8K+GK21.7%

30 further openings account for the other 38 rounds.

El Blaze

Career
135–156 · 46.4%
This season
29 matches · 44.8%
Peak rank
21

First hit in 39.7% of 116 rounds. Won 45.6% of the rounds they struck first, 48.6% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

evade down1311.2%
Hook2KP into Face Hit2KPP97.8%
evade down into Jumping Hammer Knuckle8P+K86.9%
evade down into Low Drop Kick1K+G76.0%
guardG76.0%
Midday HeatKK into Combo Twilight GlowKKK54.3%
evade down into Face Hit2KPP54.3%
evade down into High Spin KickK+G54.3%
evade down into Volcano Knee6K+G54.3%
evade up54.3%
evade down into Low Spin Kick2K+G43.5%
evade down into Rolling Low Knuckle1P43.5%
Rolling Low Knuckle1P21.7%
Shadow Strike6P21.7%
evade down into High-Speed Jab46P21.7%

29 further openings account for the other 33 rounds.

Jacky

Career
135–131 · 50.8%
This season
26 matches · 42.3%
Peak rank
22

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Middle Smash Back Knuckle6PP into Rib CrushPP6PPP1011.4%
Low Spin Kick1K+G78.0%
Spinning Back Knuckle4P into Spinning Arm Kick4PK66.8%
evade down66.8%
Spinning Back Knuckle4P into Double Back Knuckle4PP55.7%
evade down into Low Spin Kick1K+G44.5%
Middle Kick~Jab3KP into Spin Kick Combination3KPK33.4%
evade down into Double Dragon9K33.4%
evade down into Spinning Arm Kick4PK33.4%
evade up33.4%
evade up into Double Dragon9K33.4%
Double Dragon9K into Double Spinning KickKK22.3%
Double Dragon9K into kickK22.3%
evade down into Spinning Kick Low Spin KickK+GK22.3%
evade up into Beat & Back KnuckleP+KP22.3%

26 further openings account for the other 27 rounds.

Counted from 21 of the 26 matches played. The rest were not pulled for openings.

Goh

Career
65–101 · 39.2%
This season
18 matches · 27.8%
Peak rank
21

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Tsukikage6K1216.0%
Raikou3P into Denkou3PP810.7%
Maegeri3K into Batousatsu3KP68.0%
Hoderi4P into Hoderi~Shikigami4PP56.7%
evade down into Hoderi~Shikigami4PP56.7%
evade up into Hoderi~Shikigami4PP56.7%
evade down into Jibishou3P+K45.3%
punchP into Tsurane ShoudaPP45.3%
evade down into Gohou Yuriori (Deflect)236P+K34.0%
evade up into Karura4P+K34.0%
Ni'oudaoshi3K+G22.7%
evade down into Denkou3PP22.7%
evade down into Kusabigeri2K22.7%
AgitosogiP+K11.3%
Hiji'ate6P11.3%

12 further openings account for the other 12 rounds.

Pai

Career
127–151 · 45.7%
This season
19 matches · 47.4%
Peak rank
23

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Ryoushou6P+K into Renkan Maho Chuken6P+KP69.1%
evade up into Ensei Soushouheki4P69.1%
Sensaitai2K into Renka Sentai2KK57.6%
Honshin Soukyaku1K+G46.1%
Hi'en Tankyaku9K into Hi'en Rekkyaku9KK34.5%
Senkyaku Chushou3KP into Renkan Soukashou3KPP34.5%
down-back kick1K into Ko'en SenkyakuKK34.5%
evade down34.5%
Danshitsu6K into Ko'en SenkyakuKK23.0%
evade down into Renka Sentai2KK23.0%
evade down into Rikensui1P23.0%
evade down into Souanshou3P+K23.0%
evade up into Kochoukyaku4K+G23.0%
evade up into backward movement23.0%
Ensei KatanhekiP+K into RenshouPP11.5%

20 further openings account for the other 20 rounds.

Counted from 18 of the 19 matches played. The rest were not pulled for openings.

Jean

Career
89–114 · 43.8%
This season
13 matches · 30.8%
Peak rank
21

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Hangetsu NirenzukiP+K612.5%
evade down510.4%
Hizageri4K into Kousenshu4KP48.3%
Shutoukiri4P into Chinshin Seichuken4PP36.2%
Yoko'enpi6P into kickK36.2%
Kou'un Nidan Hizageri9K+G into punchP24.2%
Yoko'enpi6P into Yoko'enpi~Uchishutou6PP24.2%
evade down into Chinshin Seichuken4PP24.2%
evade down into Oishitazuki3PP24.2%
evade down into Ryoutezuki66P+K24.2%
evade up into Kousenshu4KP24.2%
Gedan Mawashigeri2K into Gedan~Joudan Mawashigeri2KK12.1%
Gyaku Seikenzuki66P12.1%
Kouyoushu4KK into Kouyou Getsugashu4KKK12.1%
Shitazuki3P into Oishitazuki3PP12.1%

11 further openings account for the other 11 rounds.

Counted from 12 of the 13 matches played. The rest were not pulled for openings.

Brad

Career
71–98 · 42.0%
This season
9 matches · 33.3%
Peak rank
20

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Double Knee Solo9K into kickK615.4%
Low Kick2K into Double Strike2KK512.8%
High Spin KickK+G into Tornado CombinationK+GK37.7%
evade up37.7%
evade up into Tornado CombinationK+GK37.7%
Jolt Upper3P into Dtee Sawk Combination3PP25.1%
Destruction Body3P+K into Dtee Sawk Lang3P+KP12.6%
Ga MuayP+K+G12.6%
Rapid Short UpperP+KP into Rapid CombinationP+KPP12.6%
Sawk Klab6P+K12.6%
Shovel Hook Double2P+KP into Shovel Hook Triple2P+KPP12.6%
Spine Whip4P into Lumpini Combination4PK12.6%
evade down12.6%
evade down into Double Strike2KK12.6%
evade down into Dtee Sawk Combination3PP12.6%

8 further openings account for the other 8 rounds.

Aoi

Career
116–175 · 39.9%
This season
9 matches · 44.4%
Peak rank
21

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Tenchi In'youP+K+G720.0%
Ouda6P+K into Oushu Hiji'ate6P+KP617.1%
Ogamigeri4K+G411.4%
evade up into Oushu Hiji'ate6P+KP38.6%
Raijinha6K into Tenraitsui6KP25.7%
evade down into Inshou43P+K25.7%
evade down into Kasumi Renshou2KPP25.7%
evade down into Tenraitsui6KP25.7%
Gedan Shouda2P12.9%
NirentotsuPP into Nirentotsu OuchuPPP12.9%
evade down into Kasane'ate46P12.9%
evade down into Kusanagi2K+G12.9%
evade down into Ogamigeri4K+G12.9%
evade up into Tenraitsui6KP12.9%
evade up into backward movement12.9%

Taka

Career
68–122 · 35.8%
This season
4 matches · 75.0%
Peak rank
18

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Chu Tsuppari 26P+KP into Chu Tsuppari 36P+KPP212.5%
Honda Harite4PP into Honda Kata'ate4PPP212.5%
Kirikabu Kudaki1P+K212.5%
Tsuyubarai2P+K into Aka'oni MidaremageP+K212.5%
Nakageri3K into evade down16.2%
evade down16.2%
evade down into Kirikabu Kudaki1P+K16.2%
evade down into Tsuyubarai2P+K16.2%
evade up16.2%
evade up into Kirikabu Kudaki1P+K16.2%
evade up into Tsuyubarai2P+K16.2%
evade up into backdash16.2%

Shun

Career
0–2 · 0.0%
This season
3 matches · 0.0%
Peak rank
16

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Koushu Katai1K into Koushu Rentai1KK327.3%
Gyousentai2K into Saishu RenkangekiPPP19.1%
Honshin Rensenkyaku4K+G19.1%
RengekiPP into Saishu RenkangekiPPP19.1%
Senshi9K+G19.1%
Toukyaku6K+G19.1%
evade down into Tenshin Souchushou6P+K19.1%
evade up19.1%
evade up into Koushu Rentai1KK19.1%

How these are tested

A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.

  • An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
  • Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
  • Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
  • A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (0 here; about 0.0 would come up by chance alone before the correction).

Tests behind each character's list

  • Jeffry: not tested (too few rounds)
  • Wolf: not tested (too few rounds)
  • Lau: not tested (too few rounds)
  • El Blaze: not tested (too few rounds)
  • Jacky: not tested (too few rounds)
  • Goh: not tested (too few rounds)
  • Pai: not tested (too few rounds)
  • Jean: not tested (too few rounds)
  • Brad: not tested (too few rounds)
  • Aoi: not tested (too few rounds)
  • Taka: not tested (too few rounds)
  • Shun: not tested (too few rounds)