VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10

Jean

jyobanni3

  • Pai
  • Brad
  • Lion
  • Lau
  • Akira
  • Jacky
  • Aoi
  • Kage
  • Lei Fei
  • Wolf
  • Vanessa
  • Sarah
  • Eileen
  • Jeffry
Career matches713
Career win rate88.2%
Round win rate74.2%
Peak rank26
Distinct opponents48
Period2026/03/26 – 2026/10/18

Elo rating

Overall, and on each character played 10+ times

1543 #1,715 of 3,686 on the Elo list →

The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.

Characters played — VF5's own record

Jean2685711483.5%
Akira227566988.0%
Pai2463521182.5%
El Blaze—4942785.7%
Jacky234843589.6%
Brad234137490.2%
Lau224137490.2%
Taka—4134782.9%
Jeffry174036490.0%
Kage244039197.5%
Lei Fei203831781.6%
Sarah193732586.5%
Wolf213733489.2%
Aoi222927293.1%
Vanessa1921210100.0%
Eileen1815150100.0%
Lion1813130100.0%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Inputs per second

392 of 392 rounds counted

7.0 inputs a second (422 a minute) this season. Faster than 47% of the 4,069 regulars with enough rounds counted to compare.

By character played

Jean6.740453
Pai6.941752
Brad6.841049
Lion6.941534
Lau7.645435
Akira7.947528
Jacky7.846526
Aoi6.841022
Kage7.041917
Lei Fei7.645617
Wolf6.639821
Vanessa6.136813
Sarah6.438711
Eileen7.04227
Jeffry7.24357

By opponent's character

El Blaze6.740460
Kage6.941531
Shun7.243331
Aoi7.544830
Sarah6.740029
Lau7.344024
Akira7.746022
Pai6.941424
Wolf6.840817
Eileen6.840517
Vanessa7.142614
Brad6.438611
Dural7.645413
Jacky7.142812
Jean6.23759
Jeffry8.148512
Lei Fei6.941413
Lion7.042212
Goh7.44438
Taka6.23733

An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.

Against each character

El Blaze1614287.5%-1.7
Kage10100100.0%+11.5
Shun97277.8%-14.6
Aoi87187.5%+0.7
Sarah87187.5%+6.7
Lau770100.0%+10.6
Akira660100.0%+14.0
Pai65183.3%-4.2
Wolf54180.0%-12.4
Eileen440100.0%+11.2
Vanessa42250.0%-27.8
Brad330100.0%+17.9
Dural32166.7%-3.9
Jacky330100.0%+7.8
Jean330100.0%+9.8
Jeffry32166.7%-20.1
Lei Fei31233.3%-53.0
Lion330100.0%+20.1
Goh220100.0%+17.6
Taka110100.0%+11.1

No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Half Fence1917289.5%+4.8
Single Wall1916384.2%-3.2
Low Fence1211191.7%+2.9
Breakable Half Fence11110100.0%+13.4
Rectangle119281.8%-6.8
Open109190.0%+0.6
Octagon990100.0%+12.0
Breakable Full Fence65183.3%+0.4
Full Fence and Open330100.0%+9.7
Full Fence1010.0%-90.3

No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls5789.5%86.8%+2.7
No walls4187.8%88.1%-0.3

Walls against open: +3.0 points (95% range -10.7 to +16.7), p 0.668 — no measurable difference.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

dalmax72 (Rank 26)2026/10/1343175.0%
委員ちょ@肝臓レス練習 (Rank 21)2026/10/13330100.0%
y.o.y (Rank 21)2026/10/1354180.0%
mikkunn3277 (Rank 23)2026/10/13220100.0%
AiokometeZ (Rank 24)2026/10/1343175.0%
nekoneko (Rank 22)2026/10/1321150.0%
snjpeeee (Rank 21)2026/10/13220100.0%
코나미스포츠 (Rank 21)2026/10/13220100.0%
TaKaArAsHi573 (Rank 28)2026/10/1332166.7%
T-J-J (Rank 24)2026/10/13220100.0%
ら族 (Rank 24)2026/10/13220100.0%
お茶 (Rank 26)2026/10/13220100.0%
しろ☆おび。@のびしろF (Rank 27)2026/10/13220100.0%
GWO (Rank 25)2026/10/0232166.7%
みらめたる (Rank 21)2026/09/2886275.0%
ホノン (Rank 22)2026/09/28220100.0%
首長族 (Rank 28)2026/09/242020.0%
minato (Rank 21)2026/09/24220100.0%
moomoolien (Rank 21)2026/09/23550100.0%
nekodiver2 (Rank 21)2026/09/23109190.0%
Marooned (Rank 22)2026/09/23220100.0%
HOO (Rank 21)2026/09/17220100.0%
Ojisan_tamashi (Rank 17)2026/09/14220100.0%
ばくちーラウ (Rank 21)2026/09/11220100.0%
你是来拉屎的吗 (Rank 16)2026/09/11990100.0%

Round openings

Every character

forward movement into punchP3615.0%
guardG into evade down104.2%
Defensive Style: kick62.5%
Defensive Style: forward movement into punchP52.1%
Rimon Chouchu66P into Jouho Touken6P52.1%
crouch into down-back kick1K52.1%
Middle Spin Kick66K into Ten Kao6K41.7%
crouch into Arrow Knuckle3P41.7%
guardG into evade up41.7%
Jouho Touken6P31.2%
crouch into Renkanshou3PPP31.2%
crouch into Souryu Shukkai43P+K31.2%
evade down into Jouho Touken6P31.2%
evade down into forward dash31.2%
guardG into Koushutai44K31.2%

115 further openings account for the other 143 rounds.

Counted from 67 of the 107 matches played. The rest were not pulled for openings.

Lion

Career
13–0 · 100.0%
This season
11 matches · 100.0%
Peak rank
18

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

forward movement into punchP720.6%
guardG into evade up411.8%
guardG into Koushutai44K38.8%
backdash into Kishitsu Kasensou43P25.9%
crouch into Dantai3K25.9%
guardG into Kishitsu Kasensou43P25.9%
guardG into Sentai4K25.9%
Senshippo66P12.9%
Shicchi Soutai3K+G12.9%
backdash into Shicchi Soutai3K+G12.9%
backdash into Tourou Teihozen (Deflect)4P+K+G12.9%
crouch dash back into offensive move12.9%
evade down into forward dash12.9%
evade up into Kishitsu Kasensou43P12.9%
evade up into Koushutai44K12.9%

4 further openings account for the other 4 rounds.

Brad

Career
37–4 · 90.2%
This season
13 matches · 84.6%
Peak rank
23

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

forward movement into punchP1133.3%
Middle Spin Kick66K into Ten Kao6K412.1%
Sawk Klab6P+K26.1%
Sharp Shoot1P26.1%
Sawk Klab6P+K into crouch13.0%
backdash into Stop Kick4K13.0%
backdash into backward movement13.0%
backdash into guardG13.0%
evade down into Sharp Shoot1P13.0%
evade down into forward dash13.0%
forward dash into Ten Kao6K13.0%
forward dash into guardG13.0%
forward movement into Jab~High KickPK13.0%
forward movement into kickK13.0%
guardG into Jackal Straight46P+K13.0%

3 further openings account for the other 3 rounds.

Counted from 9 of the 13 matches played. The rest were not pulled for openings.

Jean

Career
71–14 · 83.5%
This season
14 matches · 92.9%
Peak rank
26

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

forward movement into punchP516.7%
Gyaku Seikenzuki66P26.7%
Gyaku Seikenzuki66P into Yoko'enpi6P26.7%
crouch into Nozuchi1P+K26.7%
forward movement into Kyoshin KourikenPKP26.7%
guardG into Gyaku Seikenzuki66P26.7%
guardG into evade down26.7%
Kake'uchi46P13.3%
Nozuchi1P+K13.3%
Shitanagi Shutou1P13.3%
Yoko'enpi6P into Yoko'enpi~Uchishutou6PP13.3%
backdash into Doumawashi Kaitengeri46K+G13.3%
crouch into Gedan~Joudan Mawashigeri2KK13.3%
evade down into Gyaku Seikenzuki66P13.3%
forward dash into Kake'uchi46P13.3%

5 further openings account for the other 5 rounds.

Counted from 8 of the 14 matches played. The rest were not pulled for openings.

Akira

Career
66–9 · 88.0%
This season
7 matches · 71.4%
Peak rank
22

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Rimon Chouchu66P into Jouho Touken6P517.9%
Jouho Touken6P310.7%
evade down into Jouho Touken6P310.7%
forward movement into punchP310.7%
backdash into Koboku214P27.1%
crouch into down-back kick1K27.1%
forward dash into Jouho Touken6P27.1%
Koboku214P13.6%
Rimon Chouchu66P13.6%
Yakuho Chouchu666P into forward dash13.6%
crouch into Youhou33P13.6%
evade down into forward dash13.6%
evade down into throwP+G13.6%
forward dash into Koboku214P13.6%
guardG into Youhou33P13.6%

Wolf

Career
33–4 · 89.2%
This season
5 matches · 80.0%
Peak rank
21

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

crouch into Arrow Knuckle3P422.2%
forward movement into punchP316.7%
backdash into Short Shoulder46P+K211.1%
crouch into down-back kick1K211.1%
Arrow Knuckle3P15.6%
Low Drop Kick62K15.6%
backdash into Elbow Butt4P15.6%
crouch into Savate4K15.6%
forward movement into Hammer KickPK15.6%
guardG into evade down15.6%
guardG into throwP+G15.6%

Counted from 4 of the 5 matches played. The rest were not pulled for openings.

Lei Fei

Career
31–7 · 81.6%
This season
5 matches · 80.0%
Peak rank
20

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

crouch into Souryu Shukkai43P+K317.6%
forward movement into punchP211.8%
Souryu Shukkai43P+K into evade down15.9%
Toushou66P into Kakushu Suirengeki6PP15.9%
Zaban Hekishou66P+K into Gaiken6P+K15.9%
backdash into Kaisei Tento1P+K15.9%
backdash into evade down15.9%
backward movement into Fukusoushou2P15.9%
crouch into Fukusoushou2P15.9%
forward dash into Kakushu Suigeki6P15.9%
guardG into Tenshin Senputai8KK15.9%
guardG into backdash15.9%
guardG into crouch dash back15.9%
punchP15.9%

Pai

Career
52–11 · 82.5%
This season
14 matches · 85.7%
Peak rank
24

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

guardG into evade down317.6%
punchP into RenkentaiPK317.6%
crouch into Senkyaku Chushou3KP211.8%
Chouho Soukasui66P+K15.9%
Chouho Soukasui66P+K into Ryoushou6P+K15.9%
Ensei Haikyaku4K into down-back kick1K15.9%
Koutankyaku66K into Renkan Tanheki66KP15.9%
crouch into Renka Sentai2KK15.9%
crouch into Souanshou3P+K15.9%
crouch into down-back kick1K15.9%
evade down into punchP15.9%
forward movement into RenkentaiPK15.9%

Counted from 5 of the 14 matches played. The rest were not pulled for openings.

Vanessa

Career
21–0 · 100.0%
This season
4 matches · 100.0%
Peak rank
19

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Defensive Style: kick646.1%
Defensive Style: forward movement into punchP538.5%
Defensive Style: Shadow Slicer into Cut-in Knee Kick6K17.7%
Offensive Style: Set-up (Defensive Style) into throw escape17.7%

Sarah

Career
32–5 · 86.5%
This season
3 matches · 66.7%
Peak rank
19

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Low Spin Kick3K+G218.2%
guardG into evade down218.2%
guardG into throwP+G218.2%
backdash into throwP+G19.1%
crouch into Leg Slicer2K+G19.1%
evade down into Full Spin Heel Kick9K19.1%
guardG into Low Spin Kick3K+G19.1%
guardG into forward dash19.1%

Lau

Career
37–4 · 90.2%
This season
9 matches · 88.9%
Peak rank
22

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

crouch into Renkanshou3PPP337.5%
crouch into Junho Renshou33PP112.5%
crouch into Kasoutai2K112.5%
crouch into Senchutai3K112.5%
forward movement into punchP112.5%
guardG into evade down112.5%

Counted from 2 of the 9 matches played. The rest were not pulled for openings.

Aoi

Career
27–2 · 93.1%
This season
6 matches · 83.3%
Peak rank
22

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

forward movement into punchP228.6%
Sou'unha66K into Raijinha6K114.3%
Tenchi In'youP+K+G114.3%
crouch dash back into backward movement114.3%
crouch dash back into offensive move114.3%
kickK into Raijinha6K114.3%

Counted from 2 of the 6 matches played. The rest were not pulled for openings.

Eileen

Career
15–0 · 100.0%
This season
2 matches · 100.0%
Peak rank
18

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into Enkou Kenka46P114.3%
backdash into Kesshi Hanbi46K+G114.3%
backdash into crouch114.3%
forward movement into Enkou RensouPP114.3%
forward movement into Rensou HekizanPPP114.3%
guardG into Douchu6P114.3%
guardG into backdash114.3%

Jacky

Career
43–5 · 89.6%
This season
7 matches · 100.0%
Peak rank
23

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Groin Kick6K+G114.3%
Step-in Middle Kick66K+G114.3%
Step-in Middle Kick66K+G into Spinning KickK+G114.3%
backdash into guardG114.3%
crouch into Low Spin Kick1K+G114.3%
evade up into guardG114.3%
forward movement into Jab Double StraightPPP114.3%

Counted from 2 of the 7 matches played. The rest were not pulled for openings.

Jeffry

Career
36–4 · 90.0%
This season
2 matches · 0.0%
Peak rank
17

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

crouch into Side Kick3K228.6%
forward movement into punchP228.6%
guardG into Double Hammer Down43P114.3%
kickK into throwP+G114.3%
punchP114.3%

Kage

Career
39–1 · 97.5%
This season
5 matches · 100.0%
Peak rank
24

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Rakujin Gaeri44P133.3%
Rasen4P into crouch dash forward133.3%
guardG into Hiji'uchi6P133.3%

Counted from 1 of the 5 matches played. The rest were not pulled for openings.

How these are tested

A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.

  • An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
  • Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
  • Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
  • A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (0 here; about 0.0 would come up by chance alone before the correction).

Tests behind each character's list

  • Lion: not tested (too few rounds)
  • Brad: not tested (too few rounds)
  • Jean: not tested (too few rounds)
  • Akira: not tested (too few rounds)
  • Wolf: not tested (too few rounds)
  • Lei Fei: not tested (too few rounds)
  • Pai: not tested (too few rounds)
  • Vanessa: not tested (too few rounds)
  • Sarah: not tested (too few rounds)
  • Lau: not tested (too few rounds)
  • Aoi: not tested (too few rounds)
  • Eileen: not tested (too few rounds)
  • Jacky: not tested (too few rounds)
  • Jeffry: not tested (too few rounds)
  • Kage: not tested (too few rounds)