VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: Asia

Aoi

GGv(xωx*)v

Career matches10,489
Career win rate47.9%
Round win rate49.3%
Peak rank35
Distinct opponents344
Period2026/03/26 – 2026/10/18

Elo rating

Overall, and on each character played 10+ times

1659 #998 of 3,686 on the Elo list →

The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.

Characters played — VF5's own record

Aoi3510,4895,0205,46947.9%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Inputs per second

2,659 of 3,502 rounds counted

5.8 inputs a second (346 a minute) this season. Faster than 13% of the 4,069 regulars with enough rounds counted to compare.

By character played

Aoi5.83462,659

By opponent's character

Jacky5.7340263
Wolf5.8346257
Akira5.8347240
Jeffry6.0358180
Kage5.3317184
Jean6.1366180
Brad6.0357163
Lion5.6339105
Goh5.9352170
Sarah5.6338130
Pai5.7341123
Lau5.3316101
Aoi6.0363106
Lei Fei5.8350121
Shun5.834996
El Blaze5.835053
Vanessa6.136470
Eileen6.035951
Dural5.733949
Taka5.432417

An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.

Against each character

Jacky83443953.0%+5.5
Wolf76423455.3%+4.6
Akira69264337.7%-12.6
Jeffry68343450.0%+2.7
Kage65273841.5%-5.8
Jean58292950.0%+1.6
Brad50282256.0%+8.6
Lion47212644.7%-1.4
Goh43261760.5%+12.8
Sarah41241758.5%+10.2
Pai38152339.5%-11.7
Lau37181948.6%-3.7
Aoi33171651.5%+2.8
Lei Fei33122136.4%-9.8
Shun33161748.5%-0.3
El Blaze2791833.3%-13.4
Vanessa2213959.1%+15.3
Eileen1441028.6%-24.9
Dural126650.0%+2.7
Taka63350.0%+1.6

0 of 15 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 15 questions at once; about 0.8 would by chance alone.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Low Fence94504453.2%+6.1
Single Wall94445046.8%+0.8
Breakable Full Fence90454550.0%+1.5
Octagon90444648.9%-0.4
Open87464152.9%+4.6
Breakable Half Fence83315237.4%-14.5
Half Fence83414249.4%+2.5
Rectangle82443853.7%+4.8
Full Fence74363848.6%+1.6
Full Fence and Open32131940.6%-8.8

0 of 10 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 10 questions at once; about 0.5 would by chance alone.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls50248.0%48.7%-0.7
No walls27550.9%47.5%+3.4

Walls against open: -4.1 points (95% range -11.5 to +3.3), p 0.278 — no measurable difference.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

joechou222 (Rank 37)2026/10/1583537.5%
フルレバ (Rank 36)2026/10/1374357.1%
h3-esports (Rank 34)2026/10/1185362.5%
混浴ジャキミリアン (Rank 31)2026/10/1084450.0%
りゅうのすけ (Rank 32)2026/10/0564266.7%
Bob-Takkun (Rank 35)2026/09/3063350.0%
(˘д˘)ʃStranger (Rank 35)2026/09/3073442.9%
guigui8393 (Rank 36)2026/09/3072528.6%
★闘将拉麵男★ (Rank 36)2026/09/3092722.2%
hsat0310 (Rank 35)2026/09/3084450.0%
俺様バーンズ (Rank 36)2026/09/2574357.1%
nanami.madogiwa (Rank 36)2026/09/2483537.5%
무파ZeroBlue (Rank 35)2026/09/23138561.5%
ふぇに (Rank 32)2026/09/1886275.0%
ジャキる。 (Rank 31)2026/09/1873442.9%
ps-splitsecond (Rank 31)2026/09/1874357.1%
vast-sprain73 (Rank 32)2026/09/0374357.1%
chileung18 (Rank 33)2026/07/2682625.0%
hikabun (Rank 32)2026/07/2271614.3%
orz (Rank 28)2026/06/2764266.7%
タマゴン(GTR) (Rank 29)2026/06/1185362.5%
MikuMartineau (Rank 32)2026/06/07127558.3%
sergei_yamada (Rank 29)2026/06/0573442.9%
vf_akira_love (Rank 30)2026/05/22660100.0%
のみ (Rank 33)2026/05/09107370.0%

Round openings

Aoi

Career
5,020–5,469 · 47.9%
This season
855 matches · 48.4%
Peak rank
35

First hit in 44.2% of 3,198 rounds. Won 52.2% of the rounds they struck first, 47.1% of the rounds they were struck first.

Significant Tells

  • In round 1: attacks straight away in 71.8% of rounds, against 61.8% in their other rounds.
  • Against Wolf: waits first in 10.6% of rounds, against 5.0% against everyone else.
  • After opening the round before by waiting: waits first in 12.4% of rounds, against 5.1% after anything else.
  • After being hit first in the round before: waits first in 6.3% of rounds, against 4.5% after landing the first hit.
  • Against Wolf: opens with “1P+K down-back punch+kick” in 8.9% of rounds, against 2.6% against everyone else.
  • When behind: opens with “236P+K Shinchuzuki (Deflect)” in 8.7% of rounds, against 5.1% when ahead or level.

How is this tested?

Sou'unha66K2267.0%
Shinchuzuki (Deflect)236P+K2096.5%
Ryoushi43P1865.8%
down-back punch+kick1P+K1033.2%
no input1003.1%
Kusanagi2K+G into Tenchi In'youP+K+G902.8%
Uzumaki Shutou44P702.2%
backdash into Soushouda46P+K662.0%
backdash into Sou'unha66K642.0%
Jousei Ryusenshou214P+K632.0%
Hou'oushu3P591.8%
backward movement into Hou'oushu3P581.8%
Sayo'arashiP+K into punchP521.6%
Ryusen3P+K501.6%
throw escape501.6%

323 further openings account for the other 1,773 rounds.

Counted from 783 of the 855 matches played. The rest were not pulled for openings.

By stage type

Record against each character on walled and open stages, as Aoi

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Wolf27–22 · 55%12–8 · 60%too few to test
Jacky19–21 · 48%18–13 · 58%-14.8
Akira17–28 · 38%6–9 · 40%too few to test
Jeffry15–17 · 47%12–10 · 55%too few to test
Jean13–10 · 57%10–11 · 48%too few to test
Kage12–15 · 44%10–10 · 50%too few to test
Lion16–16 · 50%3–6 · 33%too few to test
Brad17–10 · 63%4–3 · 57%too few to test
Sarah12–7 · 63%12–7 · 63%too few to test
Goh13–7 · 65%7–7 · 50%too few to test
Lau11–11 · 50%6–6 · 50%too few to test
Pai7–17 · 29%3–4 · 43%too few to test
Aoi9–8 · 53%8–8 · 50%too few to test
Shun9–7 · 56%3–6 · 33%too few to test
Lei Fei7–12 · 37%4–5 · 44%too few to test
El Blaze5–6 · 45%3–6 · 33%too few to test
Vanessa5–5 · 50%6–3 · 67%too few to test

Nothing reliable: no gap here is bigger than stage luck alone produces.

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

72 of this character's decided matches could not be matched to the round-openings pull, which is what says the character was played, and are left out of this table.

How is this tested?

How these are tested

A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.

  • An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
  • Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
  • Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
  • A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (17 here; about 0.9 would come up by chance alone before the correction).
  • Walls against open is tested per opponent with 30+ matches and 10+ different players on each side, allowing for both players' ranks, and corrected across every player page at once: 0 of 2,552 hold up. With stages shuffled at random: 0 of 2,651–2,673.

Tests behind each character's list

  • Aoi: 6 of 17 tests hold up