Virtua Fighter 5 REVO · v1.10 · Region: Asia
Elo rating
Overall, and on each character played 10+ times1820 #322 of 3,686 on the Elo list →
The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.
Characters played — VF5's own record
| Brad | 42 | 8,278 | 4,407 | 3,871 | 53.2% |
|---|
These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.
Inputs per second
4,909 of 5,527 rounds counted7.6 inputs a second (457 a minute) this season. Faster than 62% of the 4,069 regulars with enough rounds counted to compare.
By character played
| Brad | 7.6 | 457 | 4,909 |
|---|
By opponent's character
| Akira | 7.7 | 461 | 665 |
|---|---|---|---|
| Jacky | 7.7 | 463 | 538 |
| Lion | 7.4 | 444 | 380 |
| Lau | 7.7 | 461 | 297 |
| Lei Fei | 7.6 | 454 | 305 |
| Kage | 7.5 | 453 | 223 |
| Sarah | 7.6 | 457 | 294 |
| Brad | 7.6 | 459 | 266 |
| Shun | 7.6 | 456 | 272 |
| Vanessa | 7.6 | 455 | 249 |
| Aoi | 7.7 | 461 | 213 |
| Wolf | 7.6 | 458 | 190 |
| Taka | 7.5 | 450 | 172 |
| Eileen | 7.4 | 442 | 141 |
| El Blaze | 7.6 | 458 | 142 |
| Jeffry | 7.6 | 453 | 145 |
| Jean | 7.8 | 467 | 128 |
| Pai | 7.7 | 459 | 137 |
| Goh | 7.7 | 463 | 136 |
| Dural | 8.0 | 478 | 16 |
An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.
Against each character
| Akira | 166 | 85 | 81 | 51.2% | +4.9 |
|---|---|---|---|---|---|
| Jacky | 137 | 63 | 74 | 46.0% | -2.5 |
| Lion | 98 | 35 | 63 | 35.7% | -7.3 |
| Lau | 86 | 43 | 43 | 50.0% | +1.1 |
| Lei Fei | 82 | 37 | 45 | 45.1% | +2.4 |
| Kage | 80 | 34 | 46 | 42.5% | -3.0 |
| Sarah | 80 | 38 | 42 | 47.5% | -0.3 |
| Brad | 76 | 35 | 41 | 46.0% | +1.0 |
| Shun | 75 | 31 | 44 | 41.3% | -5.0 |
| Vanessa | 72 | 28 | 44 | 38.9% | -9.1 |
| Aoi | 66 | 33 | 33 | 50.0% | +0.7 |
| Wolf | 53 | 29 | 24 | 54.7% | +8.6 |
| Taka | 46 | 21 | 25 | 45.6% | +5.5 |
| Eileen | 43 | 20 | 23 | 46.5% | -1.0 |
| El Blaze | 40 | 20 | 20 | 50.0% | +5.4 |
| Jeffry | 39 | 17 | 22 | 43.6% | -8.8 |
| Jean | 37 | 18 | 19 | 48.6% | -5.1 |
| Pai | 37 | 26 | 11 | 70.3% | +19.8 |
| Goh | 33 | 19 | 14 | 57.6% | +4.9 |
| Dural | 4 | 0 | 4 | 0.0% | -27.1 |
0 of 17 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 17 questions at once; about 0.9 would by chance alone.
A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.
By ring shape
| Low Fence | 147 | 78 | 69 | 53.1% | +7.1 |
|---|---|---|---|---|---|
| Half Fence | 145 | 60 | 85 | 41.4% | -3.2 |
| Single Wall | 145 | 65 | 80 | 44.8% | -1.0 |
| Octagon | 142 | 70 | 72 | 49.3% | +4.2 |
| Full Fence | 141 | 70 | 71 | 49.6% | +1.1 |
| Breakable Half Fence | 134 | 66 | 68 | 49.2% | +0.1 |
| Open | 134 | 61 | 73 | 45.5% | +0.5 |
| Rectangle | 121 | 54 | 67 | 44.6% | -2.4 |
| Breakable Full Fence | 120 | 55 | 65 | 45.8% | -1.8 |
| Full Fence and Open | 60 | 29 | 31 | 48.3% | -0.1 |
0 of 10 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 10 questions at once; about 0.5 would by chance alone.
With or without walls
| Stages | Matches | Win % | Expected | vs expected |
|---|---|---|---|---|
| Walls | 803 | 46.7% | 47.0% | -0.3 |
| No walls | 426 | 47.9% | 45.9% | +2.0 |
Walls against open: -2.3 points (95% range -8.0 to +3.4), p 0.437 — no measurable difference.
The fence-and-open stages and Training Room are on neither side, as on the stage report.
How these are tested
- Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
- Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
- Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.
Most played opponents
| シエロJ (Rank 43) | 43 | 15 | 28 | 34.9% |
|---|---|---|---|---|
| 愛蒔らぶり (Rank 41) | 35 | 13 | 22 | 37.1% |
| 堂島様 (Rank 42) | 30 | 10 | 20 | 33.3% |
| manatsu_7 (Rank 43) | 28 | 15 | 13 | 53.6% |
| 自作マニア@むめい。 (Rank 41) | 28 | 10 | 18 | 35.7% |
| STAGEW(ON)@스테이지원 (Rank 41) | 26 | 13 | 13 | 50.0% |
| おろち ぽっぽ (Rank 43) | 22 | 5 | 17 | 22.7% |
| くりたろう (Rank 39) | 22 | 14 | 8 | 63.6% |
| ちび太☆らふぁ~る (Rank 43) | 22 | 5 | 17 | 22.7% |
| 『Nεnji』.β (Rank 41) | 19 | 12 | 7 | 63.2% |
| おかし (Rank 41) | 19 | 8 | 11 | 42.1% |
| こんにちわアキラ (Rank 43) | 19 | 7 | 12 | 36.8% |
| あむざん (Rank 42) | 18 | 8 | 10 | 44.4% |
| カシン★T-ARASHI (Rank 43) | 17 | 8 | 9 | 47.1% |
| チーム拓る マーウォ (Rank 38) | 17 | 9 | 8 | 52.9% |
| spacex_falcon_heavy (Rank 41) | 16 | 7 | 9 | 43.8% |
| jinmenusagi (Rank 41) | 15 | 3 | 12 | 20.0% |
| 藪からBOY (Rank 43) | 15 | 9 | 6 | 60.0% |
| CLEARCARE (Rank 41) | 14 | 6 | 8 | 42.9% |
| 『ρε』.α (Rank 41) | 14 | 5 | 9 | 35.7% |
| ビルちゃん (Rank 40) | 14 | 6 | 8 | 42.9% |
| マハリータまるこ (Rank 41) | 14 | 7 | 7 | 50.0% |
| Fibonacci (Rank 41) | 13 | 5 | 8 | 38.5% |
| ハマラウ (Rank 42) | 13 | 5 | 8 | 38.5% |
| ミスプロ狼@tenrishoko (Rank 41) | 13 | 7 | 6 | 53.9% |
Most played opponents, most recent first
| 堂島様 (Rank 42) | 2026/10/18 | 30 | 10 | 20 | 33.3% |
|---|---|---|---|---|---|
| ちび太☆らふぁ~る (Rank 43) | 2026/10/17 | 22 | 5 | 17 | 22.7% |
| おろち ぽっぽ (Rank 43) | 2026/10/17 | 22 | 5 | 17 | 22.7% |
| こんにちわアキラ (Rank 43) | 2026/10/16 | 19 | 7 | 12 | 36.8% |
| 『Nεnji』.β (Rank 41) | 2026/10/15 | 19 | 12 | 7 | 63.2% |
| manatsu_7 (Rank 43) | 2026/10/15 | 28 | 15 | 13 | 53.6% |
| 愛蒔らぶり (Rank 41) | 2026/10/15 | 35 | 13 | 22 | 37.1% |
| 自作マニア@むめい。 (Rank 41) | 2026/10/14 | 28 | 10 | 18 | 35.7% |
| チーム拓る マーウォ (Rank 38) | 2026/10/13 | 17 | 9 | 8 | 52.9% |
| あむざん (Rank 42) | 2026/10/12 | 18 | 8 | 10 | 44.4% |
| くりたろう (Rank 39) | 2026/10/11 | 22 | 14 | 8 | 63.6% |
| spacex_falcon_heavy (Rank 41) | 2026/10/11 | 16 | 7 | 9 | 43.8% |
| おかし (Rank 41) | 2026/10/09 | 19 | 8 | 11 | 42.1% |
| ビルちゃん (Rank 40) | 2026/10/05 | 14 | 6 | 8 | 42.9% |
| 藪からBOY (Rank 43) | 2026/10/05 | 15 | 9 | 6 | 60.0% |
| jinmenusagi (Rank 41) | 2026/10/05 | 15 | 3 | 12 | 20.0% |
| Fibonacci (Rank 41) | 2026/10/05 | 13 | 5 | 8 | 38.5% |
| カシン★T-ARASHI (Rank 43) | 2026/10/04 | 17 | 8 | 9 | 47.1% |
| マハリータまるこ (Rank 41) | 2026/09/29 | 14 | 7 | 7 | 50.0% |
| STAGEW(ON)@스테이지원 (Rank 41) | 2026/09/17 | 26 | 13 | 13 | 50.0% |
| ミスプロ狼@tenrishoko (Rank 41) | 2026/09/15 | 13 | 7 | 6 | 53.9% |
| 『ρε』.α (Rank 41) | 2026/09/15 | 14 | 5 | 9 | 35.7% |
| ハマラウ (Rank 42) | 2026/09/11 | 13 | 5 | 8 | 38.5% |
| CLEARCARE (Rank 41) | 2026/08/05 | 14 | 6 | 8 | 42.9% |
| シエロJ (Rank 43) | 2026/07/31 | 43 | 15 | 28 | 34.9% |
Round openings
Brad
- Career
- 4,407–3,871 · 53.2%
- This season
- 1,350 matches · 46.8%
- Peak rank
- 42
First hit in 52.0% of 4,230 rounds. Won 50.4% of the rounds they struck first, 47.1% of the rounds they were struck first.
Significant Tells
- In round 1: evades first in 5.4% of rounds, against 1.8% in their other rounds.
- Against Akira: backs off first in 38.8% of rounds, against 24.1% against everyone else.
- On Rectangle stages: attacks straight away in 50.9% of rounds, against 35.9% on the other stages.
- After opening the round before by backing off: backs off first in 30.6% of rounds, against 22.5% after anything else.
- After winning a round: backs off first in 34.4% of rounds, against 15.1% after losing one.
- When ahead: backs off first in 35.0% of rounds, against 18.4% when level or behind.
- In round 3: opens with “4P+K Dtee Sawk Dtrohng into backdash” in 5.3% of rounds, against 2.7% in their other rounds.
- Against Akira: opens with “backdash into 4P+K+G Sway Back” in 17.9% of rounds, against 7.6% against everyone else.
- After winning a round: opens with “backdash into 4P+K+G Sway Back” in 13.5% of rounds, against 3.3% after losing one.
- When ahead: opens with “backdash into 4P+K+G Sway Back” in 12.8% of rounds, against 5.5% when level or behind.
| backdash into Sway Back4P+K+G | 377 | 8.9% |
|---|---|---|
| Middle Spin Kick66K | 232 | 5.5% |
| guardG into throw escape | 146 | 3.4% |
| Sharp Shoot1P | 143 | 3.4% |
| Dtee Sawk Dtrohng4P+K into backdash | 141 | 3.3% |
| backdash into Stop Kick4K | 136 | 3.2% |
| throw escape | 99 | 2.3% |
| Dtee Sawk Dtrohng4P+K into backward movement | 82 | 1.9% |
| Sit Jab2P | 81 | 1.9% |
| Dtee Sawk Dtrohng4P+K into Spine Whip4P | 80 | 1.9% |
| crouch into Sit Jab2P | 78 | 1.8% |
| guardG into evade down | 77 | 1.8% |
| crouch into down-back kick1K | 76 | 1.8% |
| backdash into throw escape | 75 | 1.8% |
| guardG into Kao Loy6K+G | 74 | 1.7% |
325 further openings account for the other 2,358 rounds.
Counted from 1,037 of the 1,350 matches played. The rest were not pulled for openings.
By stage type
Record against each character on walled and open stages, as Brad
| Opponent | Walls | No walls | Walls vs open, rank-adjusted, pts |
|---|---|---|---|
| Akira | 37–42 · 47% | 19–13 · 59% | -5.1 |
| Jacky | 23–27 · 46% | 17–19 · 47% | -3.8 |
| Lau | 16–19 · 46% | 17–16 · 52% | -7.1 |
| Lion | 21–25 · 46% | 6–12 · 33% | too few to test |
| Kage | 20–29 · 41% | 4–9 · 31% | too few to test |
| Sarah | 18–24 · 43% | 10–5 · 67% | too few to test |
| Shun | 18–20 · 47% | 4–10 · 29% | too few to test |
| Vanessa | 14–22 · 39% | 5–10 · 33% | too few to test |
| Aoi | 14–17 · 45% | 12–11 · 52% | too few to test |
| Brad | 11–12 · 48% | 10–12 · 45% | too few to test |
| Wolf | 15–10 · 60% | 7–8 · 47% | too few to test |
| Jeffry | 9–11 · 45% | 8–9 · 47% | too few to test |
| Lei Fei | 8–14 · 36% | 9–8 · 53% | too few to test |
| El Blaze | 9–15 · 38% | 7–3 · 70% | too few to test |
| Eileen | 11–14 · 44% | 2–2 · 50% | too few to test |
| Taka | 6–12 · 33% | 6–3 · 67% | too few to test |
| Jean | 8–7 · 53% | 6–7 · 46% | too few to test |
| Goh | 10–4 · 71% | 6–4 · 60% | too few to test |
| Pai | 9–5 · 64% | 8–0 · 100% | too few to test |
Nothing reliable: no gap here is bigger than stage luck alone produces.
Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.
313 of this character's decided matches could not be matched to the round-openings pull, which is what says the character was played, and are left out of this table.
How these are tested
A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.
- An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
- Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
- Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
- A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (17 here; about 0.9 would come up by chance alone before the correction).
- Walls against open is tested per opponent with 30+ matches and 10+ different players on each side, allowing for both players' ranks, and corrected across every player page at once: 0 of 2,552 hold up. With stages shuffled at random: 0 of 2,651–2,673.
Tests behind each character's list
- Brad: 10 of 17 tests hold up
