VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: Asia

Brad

!باللههذاتحديث؟

Career matches22,626
Career win rate50.1%
Round win rate48.4%
Peak rank40
Distinct opponents379
Period2026/03/26 – 2026/09/23

Characters played — VF5's own record

Brad4022,36111,18311,17850.0%
Pai3226515810759.6%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Against each character

Akira22810512346.0%-5.0
Jacky22110611548.0%+1.3
Kage1979110646.2%-2.4
Vanessa1797910044.1%+2.8
Shun152836954.6%+11.7
Pai148658343.9%-1.6
Lion137706751.1%+6.2
Lau133538039.9%-4.8
Jeffry123715257.7%+8.8
Brad119477239.5%-7.1
Lei Fei114605452.6%+1.9
Goh85384744.7%-5.1
Jean82404248.8%-1.7
Wolf76413554.0%+0.9
El Blaze59283147.5%+1.1
Aoi56233341.1%-10.8
Sarah55262947.3%-7.3
Taka43222151.2%+0.7
Eileen30102033.3%-6.6
Dural1510566.7%+16.7

0 of 19 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 19 questions at once; about 1.0 would by chance alone.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Octagon26414511954.9%+5.2
Full Fence23711612149.0%+2.6
Rectangle23510513044.7%-2.2
Breakable Half Fence23210612645.7%-1.5
Breakable Full Fence22610711947.4%+0.2
Open22410412046.4%-0.4
Single Wall21810211646.8%-1.1
Low Fence2119411744.5%-3.4
Half Fence1867810841.9%-3.9
Full Fence and Open97455246.4%-0.0

0 of 10 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 10 questions at once; about 0.5 would by chance alone.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls1,38047.6%47.3%+0.3
No walls65345.9%47.4%-1.4

Walls against open: +1.7 points (95% range -3.0 to +6.4), p 0.473 — no measurable difference.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

こんにちわアキラ (Rank 41)2026/09/232141719.1%
STAGEW(ON)@스테이지원 (Rank 41)2026/09/2236122433.3%
Choi_Akira (Rank 39)2026/09/223092130.0%
Source-chaude-Pa (Rank 42)2026/09/1828131546.4%
かんしゅ (Rank 42)2026/09/1823101343.5%
シエロJ (Rank 43)2026/09/182271531.8%
CoCoSyrup (Rank 36)2026/09/1728111739.3%
愛蒔らぶり (Rank 41)2026/09/17179852.9%
Tokkovanessa_VF (Rank 41)2026/09/1787256228.7%
マハリータまるこ (Rank 40)2026/09/171841422.2%
<ㅑㅇ~<ㅑㅇ~<ㅑJ (Rank 41)2026/09/1723101343.5%
iiv272 (Rank 39)2026/09/161610662.5%
Umemon2026 (Rank 36)2026/09/141912763.2%
manatsu_7 (Rank 44)2026/09/144093122.5%
lesser-pram7 (Rank 41)2026/09/1428121642.9%
jean (Rank 42)2026/09/132791833.3%
しょべるん (Rank 36)2026/09/1023111247.8%
nidaimebannai (Rank 38)2026/09/09167943.8%
デネ (Rank 41)2026/09/062391439.1%
アルチャチャ (Rank 41)2026/09/042781929.6%
atototto1000 (Rank 37)2026/08/311710758.8%
klkun (Rank 42)2026/08/311651131.2%
ハティーン (Rank 40)2026/08/242081240.0%
LEEGOSEGA (Rank 36)2026/08/171991047.4%
spacex_falcon_heavy (Rank 41)2026/08/042442016.7%

Round openings

Every character

backdash into Stop Kick4K4234.7%
Ducking6P+K+G into Crush Knee KickK+G4064.5%
evade up into throwP+G3944.3%
crouch dash forward into throwP+G3413.8%
evade down into throwP+G3303.6%
evade up into crouch dash forward3273.6%
evade down into forward dash2913.2%
offensive move2803.1%
Middle Spin Kick66K2452.7%
Ducking6P+K+G into Ducking StraightP1882.1%
guardG into throwP+G1741.9%
punchP into Jab StraightPP1681.9%
Sit Jab2P1661.8%
evade up into Elbow Hook6P1591.8%
backward movement into throwP+G1401.5%

490 further openings account for the other 5,034 rounds.

Counted from 2,236 of the 2,252 matches played. The rest were not pulled for openings.

Brad

backdash into Stop Kick4K4234.7%
Ducking6P+K+G into Crush Knee KickK+G4064.5%
evade up into throwP+G3944.4%
crouch dash forward into throwP+G3413.8%
evade down into throwP+G3303.7%
evade up into crouch dash forward3273.6%
evade down into forward dash2903.2%
offensive move2803.1%
Middle Spin Kick66K2452.7%
Ducking6P+K+G into Ducking StraightP1882.1%
guardG into throwP+G1741.9%
punchP into Jab StraightPP1681.9%
Sit Jab2P1661.8%
evade up into Elbow Hook6P1591.8%
backward movement into throwP+G1401.6%

468 further openings account for the other 4,990 rounds.

Counted from 2,225 of the 2,241 matches played. The rest were not pulled for openings.

Pai

RenshouPP into Renken ToukyakuPPK48.9%
crouch dash back into Meishouho4P+K+G48.9%
Senchuken6P36.7%
evade down into Souka Rensui3PP36.7%
guardG into evade up36.7%
evade up into Souanshou3P+K24.4%
forward movement into Souka Rensui3PP24.4%
punchP into RenshouPP24.4%
Ensei Haijinkyaku7K+G12.2%
Ensei Haijinkyaku7K+G into evade up12.2%
Kochoukyaku4K+G12.2%
Senchutai3K12.2%
backdash into Honrakukyaku46K+G12.2%
backdash into crouch dash back12.2%
backward movement into RaigekishouPPP12.2%

15 further openings account for the other 15 rounds.