Virtua Fighter 5 REVO · v1.10
Elo rating
Overall, and on each character played 10+ times1470 #2,214 of 3,686 on the Elo list →
The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.
Characters played — VF5's own record
| Jeffry | 29 | 925 | 476 | 449 | 51.5% |
|---|---|---|---|---|---|
| Jean | 26 | 307 | 180 | 127 | 58.6% |
| Kage | 28 | 165 | 104 | 61 | 63.0% |
| Jacky | 25 | 53 | 38 | 15 | 71.7% |
These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.
Inputs per second
2,637 of 2,636 rounds counted7.5 inputs a second (449 a minute) this season. Faster than 59% of the 4,069 regulars with enough rounds counted to compare.
By character played
| Jeffry | 7.3 | 441 | 1,564 |
|---|---|---|---|
| Jean | 7.6 | 457 | 608 |
| Kage | 7.8 | 470 | 336 |
| Jacky | 7.7 | 462 | 129 |
By opponent's character
| Jacky | 7.4 | 442 | 396 |
|---|---|---|---|
| Akira | 7.4 | 445 | 297 |
| Sarah | 7.6 | 457 | 228 |
| Wolf | 7.7 | 464 | 205 |
| Pai | 7.4 | 443 | 176 |
| Lau | 7.4 | 446 | 154 |
| Kage | 7.7 | 461 | 142 |
| Jeffry | 7.5 | 448 | 143 |
| Jean | 7.5 | 450 | 132 |
| Aoi | 7.5 | 448 | 123 |
| Shun | 7.5 | 448 | 100 |
| El Blaze | 7.5 | 451 | 96 |
| Lei Fei | 7.0 | 421 | 101 |
| Vanessa | 7.5 | 447 | 83 |
| Brad | 7.8 | 470 | 57 |
| Lion | 7.3 | 441 | 59 |
| Eileen | 7.5 | 453 | 55 |
| Goh | 7.7 | 464 | 56 |
| Taka | 7.7 | 460 | 34 |
An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.
Against each character
| Jacky | 101 | 54 | 47 | 53.5% | -3.6 |
|---|---|---|---|---|---|
| Akira | 75 | 41 | 34 | 54.7% | +3.0 |
| Sarah | 59 | 35 | 24 | 59.3% | +1.4 |
| Wolf | 54 | 27 | 27 | 50.0% | -3.5 |
| Pai | 48 | 40 | 8 | 83.3% | +28.9 |
| Lau | 38 | 18 | 20 | 47.4% | -8.5 |
| Kage | 35 | 18 | 17 | 51.4% | +2.5 |
| Jeffry | 33 | 13 | 20 | 39.4% | -16.7 |
| Jean | 32 | 17 | 15 | 53.1% | +4.5 |
| Aoi | 31 | 20 | 11 | 64.5% | +5.4 |
| Shun | 28 | 15 | 13 | 53.6% | +6.4 |
| El Blaze | 25 | 10 | 15 | 40.0% | -17.9 |
| Lei Fei | 25 | 11 | 14 | 44.0% | -12.0 |
| Vanessa | 21 | 10 | 11 | 47.6% | -8.8 |
| Brad | 15 | 11 | 4 | 73.3% | +7.5 |
| Lion | 15 | 12 | 3 | 80.0% | +24.1 |
| Eileen | 14 | 6 | 8 | 42.9% | -14.3 |
| Goh | 14 | 5 | 9 | 35.7% | -12.3 |
| Taka | 8 | 5 | 3 | 62.5% | -0.9 |
0 of 10 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 10 questions at once; about 0.5 would by chance alone.
A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.
By ring shape
| Breakable Half Fence | 98 | 57 | 41 | 58.2% | +2.8 |
|---|---|---|---|---|---|
| Octagon | 79 | 46 | 33 | 58.2% | +5.8 |
| Half Fence | 65 | 30 | 35 | 46.1% | -6.6 |
| Single Wall | 63 | 26 | 37 | 41.3% | -8.9 |
| Rectangle | 61 | 36 | 25 | 59.0% | +4.9 |
| Low Fence | 60 | 32 | 28 | 53.3% | -6.2 |
| Full Fence | 58 | 34 | 24 | 58.6% | +7.0 |
| Open | 56 | 32 | 24 | 57.1% | +0.8 |
| Breakable Full Fence | 54 | 29 | 25 | 53.7% | -6.3 |
| Full Fence and Open | 50 | 29 | 21 | 58.0% | +1.5 |
0 of 10 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 10 questions at once; about 0.5 would by chance alone.
With or without walls
| Stages | Matches | Win % | Expected | vs expected |
|---|---|---|---|---|
| Walls | 415 | 55.9% | 54.5% | +1.4 |
| No walls | 179 | 50.3% | 54.8% | -4.5 |
Walls against open: +5.9 points (95% range -3.1 to +15.0), p 0.200 — no measurable difference.
The fence-and-open stages and Training Room are on neither side, as on the stage report.
How these are tested
- Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
- Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
- Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.
Most played opponents
| いおす (Rank 28) | 19 | 9 | 10 | 47.4% |
|---|---|---|---|---|
| ちぇびーまるやま (Rank 21) | 15 | 14 | 1 | 93.3% |
| handon-san- (Rank 28) | 11 | 7 | 4 | 63.6% |
| dalmax72 (Rank 25) | 10 | 5 | 5 | 50.0% |
| sadowsky168 (Rank 26) | 10 | 6 | 4 | 60.0% |
| 乃木ぽん@こてつ.kuma (Rank 33) | 10 | 3 | 7 | 30.0% |
| BangJae (Rank 21) | 9 | 9 | 0 | 100.0% |
| Fuji-Atsuka (Rank 23) | 9 | 8 | 1 | 88.9% |
| NAO-Fei (Rank 28) | 9 | 4 | 5 | 44.4% |
| TaKaArAsHi573 (Rank 24) | 9 | 7 | 2 | 77.8% |
| 무파ZeroBlue (Rank 28) | 9 | 3 | 6 | 33.3% |
| Amor_y_Paz_0921 (Rank 29) | 8 | 3 | 5 | 37.5% |
| かりぼー (Rank 26) | 8 | 2 | 6 | 25.0% |
| 要你命3000 (Rank 25) | 8 | 6 | 2 | 75.0% |
| GWO (Rank 25) | 7 | 3 | 4 | 42.9% |
| cs2skoda (Rank 24) | 7 | 6 | 1 | 85.7% |
| igyoken55 (Rank 30) | 7 | 3 | 4 | 42.9% |
| nidone_55 (Rank 27) | 7 | 3 | 4 | 42.9% |
| あらら (Rank 25) | 7 | 2 | 5 | 28.6% |
| ガリバー (Rank 30) | 7 | 3 | 4 | 42.9% |
| 2ki46 (Rank 26) | 6 | 0 | 6 | 0.0% |
| camelvf (Rank 28) | 6 | 5 | 1 | 83.3% |
| kinpouge (Rank 13) | 6 | 2 | 4 | 33.3% |
| nergury (Rank 27) | 6 | 4 | 2 | 66.7% |
| あたみそ (Rank 21) | 6 | 6 | 0 | 100.0% |
Most played opponents, most recent first
| camelvf (Rank 28) | 2026/10/17 | 6 | 5 | 1 | 83.3% |
|---|---|---|---|---|---|
| Fuji-Atsuka (Rank 23) | 2026/10/17 | 9 | 8 | 1 | 88.9% |
| Amor_y_Paz_0921 (Rank 29) | 2026/10/17 | 8 | 3 | 5 | 37.5% |
| NAO-Fei (Rank 28) | 2026/10/16 | 9 | 4 | 5 | 44.4% |
| igyoken55 (Rank 30) | 2026/10/16 | 7 | 3 | 4 | 42.9% |
| 2ki46 (Rank 26) | 2026/10/15 | 6 | 0 | 6 | 0.0% |
| nidone_55 (Rank 27) | 2026/10/15 | 7 | 3 | 4 | 42.9% |
| nergury (Rank 27) | 2026/10/08 | 6 | 4 | 2 | 66.7% |
| いおす (Rank 28) | 2026/10/08 | 19 | 9 | 10 | 47.4% |
| sadowsky168 (Rank 26) | 2026/10/06 | 10 | 6 | 4 | 60.0% |
| TaKaArAsHi573 (Rank 24) | 2026/10/04 | 9 | 7 | 2 | 77.8% |
| あたみそ (Rank 21) | 2026/10/02 | 6 | 6 | 0 | 100.0% |
| ちぇびーまるやま (Rank 21) | 2026/10/02 | 15 | 14 | 1 | 93.3% |
| かりぼー (Rank 26) | 2026/09/30 | 8 | 2 | 6 | 25.0% |
| GWO (Rank 25) | 2026/09/30 | 7 | 3 | 4 | 42.9% |
| dalmax72 (Rank 25) | 2026/09/29 | 10 | 5 | 5 | 50.0% |
| 乃木ぽん@こてつ.kuma (Rank 33) | 2026/09/28 | 10 | 3 | 7 | 30.0% |
| BangJae (Rank 21) | 2026/09/28 | 9 | 9 | 0 | 100.0% |
| あらら (Rank 25) | 2026/09/27 | 7 | 2 | 5 | 28.6% |
| cs2skoda (Rank 24) | 2026/09/26 | 7 | 6 | 1 | 85.7% |
| ガリバー (Rank 30) | 2026/09/26 | 7 | 3 | 4 | 42.9% |
| 무파ZeroBlue (Rank 28) | 2026/09/26 | 9 | 3 | 6 | 33.3% |
| handon-san- (Rank 28) | 2026/09/26 | 11 | 7 | 4 | 63.6% |
| 要你命3000 (Rank 25) | 2026/09/14 | 8 | 6 | 2 | 75.0% |
| kinpouge (Rank 13) | 2026/09/12 | 6 | 2 | 4 | 33.3% |
Round openings
Every character
| backdash into evade down | 393 | 22.1% |
|---|---|---|
| backdash into evade up | 314 | 17.6% |
| backdash into punchP | 125 | 7.0% |
| backdash into Double Hammer Down43P | 102 | 5.7% |
| Ducking Low2K+G | 73 | 4.1% |
| backdash into Doumawashi Kaitengeri46K+G | 52 | 2.9% |
| backdash into Gyaku Seikenzuki66P | 43 | 2.4% |
| backdash into Hagakure-ryu In Raijingeki46P+K | 39 | 2.2% |
| Nozuchi1P+K | 23 | 1.3% |
| backdash into Kenka Hook46P | 21 | 1.2% |
| backdash into Tsunami Beat3K+G | 21 | 1.2% |
| Gyaku Seikenzuki66P | 19 | 1.1% |
| Sunlit Body Upper3P+K | 17 | 0.9% |
| backward movement into evade down | 16 | 0.9% |
| Middle Hell Stab6P+K | 13 | 0.7% |
218 further openings account for the other 511 rounds.
Counted from 451 of the 671 matches played. The rest were not pulled for openings.
Jeffry
- Career
- 476–449 · 51.5%
- This season
- 389 matches · 49.4%
- Peak rank
- 29
First hit in 53.7% of 967 rounds. Won 54.0% of the rounds they struck first, 44.9% of the rounds they were struck first.
Significant Tells
- In round 4 or later: attacks straight away in 30.4% of rounds, against 18.5% in their other rounds.
- In round 4 or later: opens with “2K+G Ducking Low” in 12.7% of rounds, against 5.6% in their other rounds.
- After opening the round before with “backdash into evade up”: opens with “backdash into evade up” in 34.8% of rounds, against 11.6% after anything else.
| backdash into evade down | 246 | 25.4% |
|---|---|---|
| backdash into evade up | 172 | 17.8% |
| backdash into Double Hammer Down43P | 102 | 10.5% |
| Ducking Low2K+G | 73 | 7.5% |
| backdash into punchP | 51 | 5.3% |
| backdash into Kenka Hook46P | 21 | 2.2% |
| backdash into Tsunami Beat3K+G | 21 | 2.2% |
| Sunlit Body Upper3P+K | 17 | 1.8% |
| Middle Hell Stab6P+K | 13 | 1.3% |
| Hell Dunk Elbow2P+K | 11 | 1.1% |
| backdash into Toe Kick2K | 10 | 1.0% |
| Elbow Butt6P | 9 | 0.9% |
| Toe Kick2K | 8 | 0.8% |
| backdash into Elbow Butt6P | 8 | 0.8% |
| punchP into Double KnucklePP | 8 | 0.8% |
91 further openings account for the other 198 rounds.
Counted from 236 of the 389 matches played. The rest were not pulled for openings.
By stage type
Record against each character on walled and open stages, as Jeffry
| Opponent | Walls | No walls | Walls vs open, rank-adjusted, pts |
|---|---|---|---|
| Jacky | 20–17 · 54% | 9–10 · 47% | too few to test |
| Akira | 7–7 · 50% | 2–5 · 29% | too few to test |
| Sarah | 4–8 · 33% | 2–5 · 29% | too few to test |
Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.
153 of this character's decided matches could not be matched to the round-openings pull, which is what says the character was played, and are left out of this table.
Jean
- Career
- 180–127 · 58.6%
- This season
- 161 matches · 60.2%
- Peak rank
- 26
First hit in 54.0% of 443 rounds. Won 63.2% of the rounds they struck first, 57.4% of the rounds they were struck first.
Significant Tells
- In round 1: backs off first in 88.1% of rounds, against 67.4% in their other rounds.
- In round 1: opens with “backdash into evade down” in 28.0% of rounds, against 12.3% in their other rounds.
| backdash into evade down | 73 | 16.5% |
|---|---|---|
| backdash into evade up | 62 | 14.0% |
| backdash into Doumawashi Kaitengeri46K+G | 52 | 11.7% |
| backdash into punchP | 44 | 9.9% |
| backdash into Gyaku Seikenzuki66P | 43 | 9.7% |
| Nozuchi1P+K | 23 | 5.2% |
| Gyaku Seikenzuki66P | 19 | 4.3% |
| Shitanagi Shutou1P | 11 | 2.5% |
| backdash into Tate'enpi~Tenkai Hizageri33PK | 10 | 2.3% |
| Renge Karitsumi2K+G | 7 | 1.6% |
| backdash into Yoko'enpi6P | 6 | 1.4% |
| crouch into Shitanagi Shutou1P | 4 | 0.9% |
| Gedan Mawashigeri2K | 3 | 0.7% |
| backdash | 3 | 0.7% |
| backdash into guardG | 3 | 0.7% |
64 further openings account for the other 80 rounds.
Counted from 118 of the 161 matches played. The rest were not pulled for openings.
By stage type
Record against each character on walled and open stages, as Jean
| Opponent | Walls | No walls | Walls vs open, rank-adjusted, pts |
|---|---|---|---|
| Pai | 16–2 · 89% | 1–0 · 100% | too few to test |
Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.
43 of this character's decided matches could not be matched to the round-openings pull, which is what says the character was played, and are left out of this table.
Kage
- Career
- 104–61 · 63.0%
- This season
- 88 matches · 62.5%
- Peak rank
- 28
First hit in 49.4% of 239 rounds. Won 69.5% of the rounds they struck first, 52.1% of the rounds they were struck first.
Significant Tells
Too few rounds to test opener patterns.
| backdash into evade up | 56 | 23.1% |
|---|---|---|
| backdash into Hagakure-ryu In Raijingeki46P+K | 39 | 16.1% |
| backdash into evade down | 39 | 16.1% |
| backdash into punchP | 20 | 8.3% |
| backdash into Gen'you4K+G | 10 | 4.1% |
| backdash into Hagakure-ryu In Fujingeki46P+KP | 10 | 4.1% |
| Ryubisen44K+G | 6 | 2.5% |
| Ryubisen44K+G into Furikakato OtoshiK+G | 6 | 2.5% |
| backward movement into Nagiharai6P+K | 5 | 2.1% |
| Tsumujigeri2K+G | 4 | 1.6% |
| backdash into Hiji'uchi6P | 4 | 1.6% |
| Hagakure-ryu In Raijingeki46P+K into Hagakure-ryu In Fujingeki46P+KP | 3 | 1.2% |
| Ura Tsumujigeri44K | 3 | 1.2% |
| backdash into backward movement | 3 | 1.2% |
| backward movement into evade down | 3 | 1.2% |
26 further openings account for the other 31 rounds.
Counted from 64 of the 88 matches played. The rest were not pulled for openings.
Jacky
- Career
- 38–15 · 71.7%
- This season
- 33 matches · 72.7%
- Peak rank
- 25
First hit in 48.8% of 129 rounds. Won 60.3% of the rounds they struck first, 62.1% of the rounds they were struck first.
Significant Tells
Too few rounds to test opener patterns.
| backdash into evade down | 35 | 27.1% |
|---|---|---|
| backdash into evade up | 24 | 18.6% |
| backdash into punchP | 10 | 7.8% |
| Low Spin Kick1K+G | 8 | 6.2% |
| backward movement into evade down | 7 | 5.4% |
| backdash into Spin Heel Sword4K+G | 5 | 3.9% |
| backdash into backward movement | 3 | 2.3% |
| Bil Jee6P+K | 2 | 1.6% |
| Low Spin Kick1K+G into Lightning Kick 12K+G | 2 | 1.6% |
| Low Spin Kick1K+G into evade down | 2 | 1.6% |
| backdash into Beat & Back KnuckleP+KP | 2 | 1.6% |
| Chopping Blow2P+K | 1 | 0.8% |
| Dragon Combination 11P+K into Dragon Combination 21P+KP | 1 | 0.8% |
| Jab StraightPP into Jab Double StraightPPP | 1 | 0.8% |
| Lightning Kick 12K+G into Lightning Kick 22K+GK | 1 | 0.8% |
25 further openings account for the other 25 rounds.
How these are tested
A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.
- An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
- Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
- Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
- A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (30 here; about 1.5 would come up by chance alone before the correction).
- Walls against open is tested per opponent with 30+ matches and 10+ different players on each side, allowing for both players' ranks, and corrected across every player page at once: 0 of 2,552 hold up. With stages shuffled at random: 0 of 2,651–2,673.
Tests behind each character's list
- Jeffry: 3 of 15 tests hold up
- Jean: 2 of 15 tests hold up
- Kage: not tested (too few rounds)
- Jacky: not tested (too few rounds)
