VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10

Jeffry

きつね

  • Jean
  • Kage
  • Jacky
Career matches1,450
Career win rate55.0%
Round win rate53.2%
Peak rank29
Distinct opponents233
Period2026/03/26 – 2026/10/18

Elo rating

Overall, and on each character played 10+ times

1470 #2,214 of 3,686 on the Elo list →

The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.

Characters played — VF5's own record

Jeffry2992547644951.5%
Jean2630718012758.6%
Kage281651046163.0%
Jacky2553381571.7%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Inputs per second

2,637 of 2,636 rounds counted

7.5 inputs a second (449 a minute) this season. Faster than 59% of the 4,069 regulars with enough rounds counted to compare.

By character played

Jeffry7.34411,564
Jean7.6457608
Kage7.8470336
Jacky7.7462129

By opponent's character

Jacky7.4442396
Akira7.4445297
Sarah7.6457228
Wolf7.7464205
Pai7.4443176
Lau7.4446154
Kage7.7461142
Jeffry7.5448143
Jean7.5450132
Aoi7.5448123
Shun7.5448100
El Blaze7.545196
Lei Fei7.0421101
Vanessa7.544783
Brad7.847057
Lion7.344159
Eileen7.545355
Goh7.746456
Taka7.746034

An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.

Against each character

Jacky101544753.5%-3.6
Akira75413454.7%+3.0
Sarah59352459.3%+1.4
Wolf54272750.0%-3.5
Pai4840883.3%+28.9
Lau38182047.4%-8.5
Kage35181751.4%+2.5
Jeffry33132039.4%-16.7
Jean32171553.1%+4.5
Aoi31201164.5%+5.4
Shun28151353.6%+6.4
El Blaze25101540.0%-17.9
Lei Fei25111444.0%-12.0
Vanessa21101147.6%-8.8
Brad1511473.3%+7.5
Lion1512380.0%+24.1
Eileen146842.9%-14.3
Goh145935.7%-12.3
Taka85362.5%-0.9

0 of 10 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 10 questions at once; about 0.5 would by chance alone.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Breakable Half Fence98574158.2%+2.8
Octagon79463358.2%+5.8
Half Fence65303546.1%-6.6
Single Wall63263741.3%-8.9
Rectangle61362559.0%+4.9
Low Fence60322853.3%-6.2
Full Fence58342458.6%+7.0
Open56322457.1%+0.8
Breakable Full Fence54292553.7%-6.3
Full Fence and Open50292158.0%+1.5

0 of 10 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 10 questions at once; about 0.5 would by chance alone.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls41555.9%54.5%+1.4
No walls17950.3%54.8%-4.5

Walls against open: +5.9 points (95% range -3.1 to +15.0), p 0.200 — no measurable difference.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

camelvf (Rank 28)2026/10/1765183.3%
Fuji-Atsuka (Rank 23)2026/10/1798188.9%
Amor_y_Paz_0921 (Rank 29)2026/10/1783537.5%
NAO-Fei (Rank 28)2026/10/1694544.4%
igyoken55 (Rank 30)2026/10/1673442.9%
2ki46 (Rank 26)2026/10/156060.0%
nidone_55 (Rank 27)2026/10/1573442.9%
nergury (Rank 27)2026/10/0864266.7%
いおす (Rank 28)2026/10/081991047.4%
sadowsky168 (Rank 26)2026/10/06106460.0%
TaKaArAsHi573 (Rank 24)2026/10/0497277.8%
あたみそ (Rank 21)2026/10/02660100.0%
ちぇびーまるやま (Rank 21)2026/10/021514193.3%
かりぼー (Rank 26)2026/09/3082625.0%
GWO (Rank 25)2026/09/3073442.9%
dalmax72 (Rank 25)2026/09/29105550.0%
乃木ぽん@こてつ.kuma (Rank 33)2026/09/28103730.0%
BangJae (Rank 21)2026/09/28990100.0%
あらら (Rank 25)2026/09/2772528.6%
cs2skoda (Rank 24)2026/09/2676185.7%
ガリバー (Rank 30)2026/09/2673442.9%
무파ZeroBlue (Rank 28)2026/09/2693633.3%
handon-san- (Rank 28)2026/09/26117463.6%
要你命3000 (Rank 25)2026/09/1486275.0%
kinpouge (Rank 13)2026/09/1262433.3%

Round openings

Every character

backdash into evade down39322.1%
backdash into evade up31417.6%
backdash into punchP1257.0%
backdash into Double Hammer Down43P1025.7%
Ducking Low2K+G734.1%
backdash into Doumawashi Kaitengeri46K+G522.9%
backdash into Gyaku Seikenzuki66P432.4%
backdash into Hagakure-ryu In Raijingeki46P+K392.2%
Nozuchi1P+K231.3%
backdash into Kenka Hook46P211.2%
backdash into Tsunami Beat3K+G211.2%
Gyaku Seikenzuki66P191.1%
Sunlit Body Upper3P+K170.9%
backward movement into evade down160.9%
Middle Hell Stab6P+K130.7%

218 further openings account for the other 511 rounds.

Counted from 451 of the 671 matches played. The rest were not pulled for openings.

Jeffry

Career
476–449 · 51.5%
This season
389 matches · 49.4%
Peak rank
29

First hit in 53.7% of 967 rounds. Won 54.0% of the rounds they struck first, 44.9% of the rounds they were struck first.

Significant Tells

  • In round 4 or later: attacks straight away in 30.4% of rounds, against 18.5% in their other rounds.
  • In round 4 or later: opens with “2K+G Ducking Low” in 12.7% of rounds, against 5.6% in their other rounds.
  • After opening the round before with “backdash into evade up”: opens with “backdash into evade up” in 34.8% of rounds, against 11.6% after anything else.

How is this tested?

backdash into evade down24625.4%
backdash into evade up17217.8%
backdash into Double Hammer Down43P10210.5%
Ducking Low2K+G737.5%
backdash into punchP515.3%
backdash into Kenka Hook46P212.2%
backdash into Tsunami Beat3K+G212.2%
Sunlit Body Upper3P+K171.8%
Middle Hell Stab6P+K131.3%
Hell Dunk Elbow2P+K111.1%
backdash into Toe Kick2K101.0%
Elbow Butt6P90.9%
Toe Kick2K80.8%
backdash into Elbow Butt6P80.8%
punchP into Double KnucklePP80.8%

91 further openings account for the other 198 rounds.

Counted from 236 of the 389 matches played. The rest were not pulled for openings.

By stage type

Record against each character on walled and open stages, as Jeffry

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Jacky20–17 · 54%9–10 · 47%too few to test
Akira7–7 · 50%2–5 · 29%too few to test
Sarah4–8 · 33%2–5 · 29%too few to test

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

153 of this character's decided matches could not be matched to the round-openings pull, which is what says the character was played, and are left out of this table.

How is this tested?

Jean

Career
180–127 · 58.6%
This season
161 matches · 60.2%
Peak rank
26

First hit in 54.0% of 443 rounds. Won 63.2% of the rounds they struck first, 57.4% of the rounds they were struck first.

Significant Tells

  • In round 1: backs off first in 88.1% of rounds, against 67.4% in their other rounds.
  • In round 1: opens with “backdash into evade down” in 28.0% of rounds, against 12.3% in their other rounds.

How is this tested?

backdash into evade down7316.5%
backdash into evade up6214.0%
backdash into Doumawashi Kaitengeri46K+G5211.7%
backdash into punchP449.9%
backdash into Gyaku Seikenzuki66P439.7%
Nozuchi1P+K235.2%
Gyaku Seikenzuki66P194.3%
Shitanagi Shutou1P112.5%
backdash into Tate'enpi~Tenkai Hizageri33PK102.3%
Renge Karitsumi2K+G71.6%
backdash into Yoko'enpi6P61.4%
crouch into Shitanagi Shutou1P40.9%
Gedan Mawashigeri2K30.7%
backdash30.7%
backdash into guardG30.7%

64 further openings account for the other 80 rounds.

Counted from 118 of the 161 matches played. The rest were not pulled for openings.

By stage type

Record against each character on walled and open stages, as Jean

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Pai16–2 · 89%1–0 · 100%too few to test

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

43 of this character's decided matches could not be matched to the round-openings pull, which is what says the character was played, and are left out of this table.

How is this tested?

Kage

Career
104–61 · 63.0%
This season
88 matches · 62.5%
Peak rank
28

First hit in 49.4% of 239 rounds. Won 69.5% of the rounds they struck first, 52.1% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into evade up5623.1%
backdash into Hagakure-ryu In Raijingeki46P+K3916.1%
backdash into evade down3916.1%
backdash into punchP208.3%
backdash into Gen'you4K+G104.1%
backdash into Hagakure-ryu In Fujingeki46P+KP104.1%
Ryubisen44K+G62.5%
Ryubisen44K+G into Furikakato OtoshiK+G62.5%
backward movement into Nagiharai6P+K52.1%
Tsumujigeri2K+G41.6%
backdash into Hiji'uchi6P41.6%
Hagakure-ryu In Raijingeki46P+K into Hagakure-ryu In Fujingeki46P+KP31.2%
Ura Tsumujigeri44K31.2%
backdash into backward movement31.2%
backward movement into evade down31.2%

26 further openings account for the other 31 rounds.

Counted from 64 of the 88 matches played. The rest were not pulled for openings.

Jacky

Career
38–15 · 71.7%
This season
33 matches · 72.7%
Peak rank
25

First hit in 48.8% of 129 rounds. Won 60.3% of the rounds they struck first, 62.1% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into evade down3527.1%
backdash into evade up2418.6%
backdash into punchP107.8%
Low Spin Kick1K+G86.2%
backward movement into evade down75.4%
backdash into Spin Heel Sword4K+G53.9%
backdash into backward movement32.3%
Bil Jee6P+K21.6%
Low Spin Kick1K+G into Lightning Kick 12K+G21.6%
Low Spin Kick1K+G into evade down21.6%
backdash into Beat & Back KnuckleP+KP21.6%
Chopping Blow2P+K10.8%
Dragon Combination 11P+K into Dragon Combination 21P+KP10.8%
Jab StraightPP into Jab Double StraightPPP10.8%
Lightning Kick 12K+G into Lightning Kick 22K+GK10.8%

25 further openings account for the other 25 rounds.

How these are tested

A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.

  • An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
  • Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
  • Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
  • A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (30 here; about 1.5 would come up by chance alone before the correction).
  • Walls against open is tested per opponent with 30+ matches and 10+ different players on each side, allowing for both players' ranks, and corrected across every player page at once: 0 of 2,552 hold up. With stages shuffled at random: 0 of 2,651–2,673.

Tests behind each character's list

  • Jeffry: 3 of 15 tests hold up
  • Jean: 2 of 15 tests hold up
  • Kage: not tested (too few rounds)
  • Jacky: not tested (too few rounds)