VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: Europe

Jeffry

FreePacNineNine

Career matches1,581
Career win rate54.9%
Round win rate41.7%
Peak rank31
Distinct opponents4
Period2026/03/26 – 2026/09/23

Characters played — VF5's own record

Jeffry3184946638354.9%
Brad3073240233054.9%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Against each character

Akira71614.3%-41.9
Shun220100.0%+34.0
Kage110100.0%+37.2

No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Octagon31233.3%-1.6
Breakable Full Fence220100.0%+34.0
Half Fence2020.0%-43.1
Single Wall2020.0%-9.8
Low Fence110100.0%+37.2

No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls742.9%45.4%-2.6
No walls333.3%27.4%+5.9

Walls against open: not tested — fewer than 30 decided matches or 10 different opponents on one side.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

RedLine (Rank 32)51420.0%
Kamille★心意把晶 (Rank 45)2020.0%
RickoSama (Rank 23)220100.0%
goodjay (Rank 24)110100.0%

Most played opponents, most recent first

Kamille★心意把晶 (Rank 45)2026/06/142020.0%
RickoSama (Rank 23)2026/06/13220100.0%
goodjay (Rank 24)2026/06/12110100.0%
RedLine (Rank 32)2026/03/2751420.0%

Round openings

Every character

Dash Elbow66P into Dash Elbow Upper66PP38.3%
Torpedo Head Butt4P+K25.6%
backdash into Double KnucklePP25.6%
backdash into Sway Back4P+K+G25.6%
Body CrushP+K into Threat StanceP+K+G12.8%
Double Hammer Down43P into Rising Hammer43PP12.8%
Dtee Sawk Dtrohng4P+K12.8%
Full Swing Double Hammer41236P+K12.8%
Heavy Back Knuckle4P12.8%
Heavy Back Knuckle4P into Stomach Destroyer4PK12.8%
High Spin KickK+G12.8%
Knee Push4K into Knee Push Wild Hook4KP12.8%
Overblow Shoulder66P+K12.8%
Sit Jab2P into crouch12.8%
Spine Whip4P into Lumpini Combination4PK12.8%

16 further openings account for the other 16 rounds.

Jeffry

Dash Elbow66P into Dash Elbow Upper66PP311.5%
Torpedo Head Butt4P+K27.7%
backdash into Double KnucklePP27.7%
Body CrushP+K into Threat StanceP+K+G13.9%
Double Hammer Down43P into Rising Hammer43PP13.9%
Full Swing Double Hammer41236P+K13.9%
Heavy Back Knuckle4P13.9%
Heavy Back Knuckle4P into Stomach Destroyer4PK13.9%
Knee Push4K into Knee Push Wild Hook4KP13.9%
Overblow Shoulder66P+K13.9%
backdash13.9%
backdash into Dash Elbow66P13.9%
backdash into Destruction WaveK+G13.9%
backdash into Power Hammer63214P13.9%
backdash into guardG13.9%

7 further openings account for the other 7 rounds.

Brad

backdash into Sway Back4P+K+G220.0%
Dtee Sawk Dtrohng4P+K110.0%
High Spin KickK+G110.0%
Sit Jab2P into crouch110.0%
Spine Whip4P into Lumpini Combination4PK110.0%
evade down into Stopping~Mobility JabKP110.0%
guardG into Jaguar Tail2K+G110.0%
guardG into crouch110.0%
offensive move110.0%