Virtua Fighter 5 REVO · v1.10 · Region: Europe
FreePacNineNine
Characters played — VF5's own record
| Jeffry | 31 | 849 | 466 | 383 | 54.9% |
|---|---|---|---|---|---|
| Brad | 30 | 732 | 402 | 330 | 54.9% |
These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.
Against each character
| Akira | 7 | 1 | 6 | 14.3% | -41.9 |
|---|---|---|---|---|---|
| Shun | 2 | 2 | 0 | 100.0% | +34.0 |
| Kage | 1 | 1 | 0 | 100.0% | +37.2 |
No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.
A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.
By ring shape
| Octagon | 3 | 1 | 2 | 33.3% | -1.6 |
|---|---|---|---|---|---|
| Breakable Full Fence | 2 | 2 | 0 | 100.0% | +34.0 |
| Half Fence | 2 | 0 | 2 | 0.0% | -43.1 |
| Single Wall | 2 | 0 | 2 | 0.0% | -9.8 |
| Low Fence | 1 | 1 | 0 | 100.0% | +37.2 |
No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.
With or without walls
| Stages | Matches | Win % | Expected | vs expected |
|---|---|---|---|---|
| Walls | 7 | 42.9% | 45.4% | -2.6 |
| No walls | 3 | 33.3% | 27.4% | +5.9 |
Walls against open: not tested — fewer than 30 decided matches or 10 different opponents on one side.
The fence-and-open stages and Training Room are on neither side, as on the stage report.
How these are tested
- Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
- Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
- Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.
Most played opponents
| RedLine (Rank 32) | 5 | 1 | 4 | 20.0% |
|---|---|---|---|---|
| Kamille★心意把晶 (Rank 45) | 2 | 0 | 2 | 0.0% |
| RickoSama (Rank 23) | 2 | 2 | 0 | 100.0% |
| goodjay (Rank 24) | 1 | 1 | 0 | 100.0% |
Most played opponents, most recent first
| Kamille★心意把晶 (Rank 45) | 2026/06/14 | 2 | 0 | 2 | 0.0% |
|---|---|---|---|---|---|
| RickoSama (Rank 23) | 2026/06/13 | 2 | 2 | 0 | 100.0% |
| goodjay (Rank 24) | 2026/06/12 | 1 | 1 | 0 | 100.0% |
| RedLine (Rank 32) | 2026/03/27 | 5 | 1 | 4 | 20.0% |
Round openings
Every character
| Dash Elbow66P into Dash Elbow Upper66PP | 3 | 8.3% |
|---|---|---|
| Torpedo Head Butt4P+K | 2 | 5.6% |
| backdash into Double KnucklePP | 2 | 5.6% |
| backdash into Sway Back4P+K+G | 2 | 5.6% |
| Body CrushP+K into Threat StanceP+K+G | 1 | 2.8% |
| Double Hammer Down43P into Rising Hammer43PP | 1 | 2.8% |
| Dtee Sawk Dtrohng4P+K | 1 | 2.8% |
| Full Swing Double Hammer41236P+K | 1 | 2.8% |
| Heavy Back Knuckle4P | 1 | 2.8% |
| Heavy Back Knuckle4P into Stomach Destroyer4PK | 1 | 2.8% |
| High Spin KickK+G | 1 | 2.8% |
| Knee Push4K into Knee Push Wild Hook4KP | 1 | 2.8% |
| Overblow Shoulder66P+K | 1 | 2.8% |
| Sit Jab2P into crouch | 1 | 2.8% |
| Spine Whip4P into Lumpini Combination4PK | 1 | 2.8% |
16 further openings account for the other 16 rounds.
Jeffry
| Dash Elbow66P into Dash Elbow Upper66PP | 3 | 11.5% |
|---|---|---|
| Torpedo Head Butt4P+K | 2 | 7.7% |
| backdash into Double KnucklePP | 2 | 7.7% |
| Body CrushP+K into Threat StanceP+K+G | 1 | 3.9% |
| Double Hammer Down43P into Rising Hammer43PP | 1 | 3.9% |
| Full Swing Double Hammer41236P+K | 1 | 3.9% |
| Heavy Back Knuckle4P | 1 | 3.9% |
| Heavy Back Knuckle4P into Stomach Destroyer4PK | 1 | 3.9% |
| Knee Push4K into Knee Push Wild Hook4KP | 1 | 3.9% |
| Overblow Shoulder66P+K | 1 | 3.9% |
| backdash | 1 | 3.9% |
| backdash into Dash Elbow66P | 1 | 3.9% |
| backdash into Destruction WaveK+G | 1 | 3.9% |
| backdash into Power Hammer63214P | 1 | 3.9% |
| backdash into guardG | 1 | 3.9% |
7 further openings account for the other 7 rounds.
Brad
| backdash into Sway Back4P+K+G | 2 | 20.0% |
|---|---|---|
| Dtee Sawk Dtrohng4P+K | 1 | 10.0% |
| High Spin KickK+G | 1 | 10.0% |
| Sit Jab2P into crouch | 1 | 10.0% |
| Spine Whip4P into Lumpini Combination4PK | 1 | 10.0% |
| evade down into Stopping~Mobility JabKP | 1 | 10.0% |
| guardG into Jaguar Tail2K+G | 1 | 10.0% |
| guardG into crouch | 1 | 10.0% |
| offensive move | 1 | 10.0% |
