Virtua Fighter 5 REVO · v1.10 · Region: North America
Elo rating
Overall, and on each character played 10+ times1446 #2,375 of 3,686 on the Elo list →
Kage1487188 matches
Goh1476139 matches
Akira1373136 matches
Jacky141970 matches
Jean144917 matches
Lion143610 matches
The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.
Characters played — VF5's own record
| Kage | 33 | 2,250 | 1,122 | 1,128 | 49.9% |
|---|---|---|---|---|---|
| Akira | 25 | 1,294 | 614 | 680 | 47.5% |
| Goh | 28 | 1,057 | 538 | 519 | 50.9% |
| Jacky | 27 | 510 | 262 | 248 | 51.4% |
| Jean | 26 | 264 | 134 | 130 | 50.8% |
| Lau | 27 | 119 | 69 | 50 | 58.0% |
| Lion | 25 | 68 | 30 | 38 | 44.1% |
| Shun | 26 | 14 | 4 | 10 | 28.6% |
These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.
Inputs per second
1,806 of 2,278 rounds counted7.8 inputs a second (468 a minute) this season. Faster than 67% of the 4,069 regulars with enough rounds counted to compare.
By character played
| Kage | 7.7 | 459 | 597 |
|---|---|---|---|
| Goh | 7.6 | 455 | 480 |
| Akira | 8.4 | 502 | 346 |
| Jacky | 7.8 | 471 | 255 |
| Jean | 7.0 | 417 | 44 |
| Lion | 7.4 | 445 | 40 |
| Lau | 8.4 | 505 | 38 |
| Shun | 6.5 | 388 | 6 |
By opponent's character
| Akira | 7.9 | 475 | 256 |
|---|---|---|---|
| Wolf | 7.5 | 452 | 137 |
| Sarah | 8.0 | 478 | 128 |
| Goh | 8.0 | 479 | 135 |
| Jacky | 7.6 | 458 | 133 |
| Lion | 7.6 | 457 | 123 |
| Shun | 7.5 | 451 | 126 |
| Jeffry | 7.5 | 450 | 109 |
| Jean | 7.8 | 470 | 97 |
| Pai | 8.2 | 492 | 110 |
| Kage | 7.7 | 463 | 86 |
| Aoi | 7.8 | 469 | 77 |
| Brad | 7.8 | 467 | 60 |
| El Blaze | 7.7 | 459 | 61 |
| Lau | 8.0 | 480 | 55 |
| Vanessa | 8.2 | 491 | 44 |
| Lei Fei | 8.2 | 490 | 31 |
| Taka | 7.1 | 426 | 21 |
| Eileen | 8.1 | 484 | 9 |
| Dural | 7.5 | 452 | 8 |
An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.
Against each character
| Akira | 77 | 35 | 42 | 45.5% | -3.5 |
|---|---|---|---|---|---|
| Wolf | 51 | 27 | 24 | 52.9% | +5.5 |
| Sarah | 46 | 26 | 20 | 56.5% | +9.4 |
| Goh | 45 | 19 | 26 | 42.2% | -3.2 |
| Jacky | 41 | 14 | 27 | 34.1% | -14.3 |
| Lion | 40 | 15 | 25 | 37.5% | -5.0 |
| Shun | 37 | 15 | 22 | 40.5% | -2.0 |
| Jeffry | 30 | 17 | 13 | 56.7% | +10.5 |
| Jean | 29 | 14 | 15 | 48.3% | +1.2 |
| Pai | 29 | 15 | 14 | 51.7% | -2.0 |
| Kage | 28 | 13 | 15 | 46.4% | -0.1 |
| Aoi | 25 | 16 | 9 | 64.0% | +17.4 |
| Brad | 23 | 5 | 18 | 21.7% | -27.0 |
| El Blaze | 18 | 12 | 6 | 66.7% | +22.4 |
| Lau | 17 | 9 | 8 | 52.9% | +4.2 |
| Vanessa | 16 | 9 | 7 | 56.2% | +9.5 |
| Lei Fei | 7 | 3 | 4 | 42.9% | -6.7 |
| Taka | 7 | 2 | 5 | 28.6% | -19.4 |
| Eileen | 4 | 1 | 3 | 25.0% | -28.1 |
| Dural | 2 | 2 | 0 | 100.0% | +54.9 |
0 of 8 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 8 questions at once; about 0.4 would by chance alone.
A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.
By ring shape
| Half Fence | 66 | 35 | 31 | 53.0% | +6.3 |
|---|---|---|---|---|---|
| Single Wall | 65 | 25 | 40 | 38.5% | -7.0 |
| Breakable Half Fence | 62 | 24 | 38 | 38.7% | -13.1 |
| Full Fence | 60 | 23 | 37 | 38.3% | -7.7 |
| Breakable Full Fence | 57 | 33 | 24 | 57.9% | +13.8 |
| Rectangle | 57 | 35 | 22 | 61.4% | +15.6 |
| Octagon | 53 | 25 | 28 | 47.2% | -1.5 |
| Open | 52 | 22 | 30 | 42.3% | -5.6 |
| Low Fence | 48 | 24 | 24 | 50.0% | +0.7 |
| Full Fence and Open | 27 | 9 | 18 | 33.3% | -12.1 |
0 of 9 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 9 questions at once; about 0.5 would by chance alone.
With or without walls
| Stages | Matches | Win % | Expected | vs expected |
|---|---|---|---|---|
| Walls | 355 | 49.3% | 47.4% | +1.9 |
| No walls | 165 | 43.0% | 46.9% | -3.9 |
Walls against open: +5.8 points (95% range -4.1 to +15.6), p 0.254 — no measurable difference.
The fence-and-open stages and Training Room are on neither side, as on the stage report.
How these are tested
- Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
- Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
- Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.
Most played opponents
| 金田一の少年 (Rank 25) | 10 | 5 | 5 | 50.0% |
|---|---|---|---|---|
| 37 (Rank 27) | 9 | 4 | 5 | 44.4% |
| CHASER (Rank 22) | 8 | 5 | 3 | 62.5% |
| 会長さん (Rank 33) | 8 | 2 | 6 | 25.0% |
| CELIS (Rank 29) | 7 | 5 | 2 | 71.4% |
| twinsshine (Rank 28) | 7 | 4 | 3 | 57.1% |
| うをん (Rank 31) | 7 | 2 | 5 | 28.6% |
| [Garnet]agingcurvedAjeossi (Rank 26) | 6 | 2 | 4 | 33.3% |
| tamaneen (Rank 30) | 6 | 4 | 2 | 66.7% |
| のみ (Rank 35) | 6 | 0 | 6 | 0.0% |
| 楽天アキラ (Rank 28) | 6 | 3 | 3 | 50.0% |
| 無槪念野獸/무개념야수 (Rank 26) | 6 | 5 | 1 | 83.3% |
| 20236.04.17 (Rank 24) | 5 | 2 | 3 | 40.0% |
| Light (Rank 30) | 5 | 2 | 3 | 40.0% |
| TaKaArAsHi573 (Rank 22) | 5 | 3 | 2 | 60.0% |
| はち割れ・練習中 (Rank 24) | 5 | 1 | 4 | 20.0% |
| ひざくん☆中能登VF部 (Rank 29) | 5 | 0 | 5 | 0.0% |
| ももじろう (Rank 33) | 5 | 2 | 3 | 40.0% |
| ゅろぽ (Rank 23) | 5 | 5 | 0 | 100.0% |
| 김치 (Rank 23) | 5 | 3 | 2 | 60.0% |
| 언니빤쥬쩌러 (Rank 28) | 5 | 4 | 1 | 80.0% |
| gimoring (Rank 27) | 4 | 2 | 2 | 50.0% |
| コデリン03 (Rank 23) | 4 | 1 | 3 | 25.0% |
| タイヨウ (Rank 32) | 4 | 2 | 2 | 50.0% |
| 菊の門 再び… (Rank 28) | 4 | 3 | 1 | 75.0% |
Most played opponents, most recent first
| 無槪念野獸/무개념야수 (Rank 26) | 2026/10/18 | 6 | 5 | 1 | 83.3% |
|---|---|---|---|---|---|
| TaKaArAsHi573 (Rank 22) | 2026/10/15 | 5 | 3 | 2 | 60.0% |
| 会長さん (Rank 33) | 2026/09/27 | 8 | 2 | 6 | 25.0% |
| ゅろぽ (Rank 23) | 2026/09/25 | 5 | 5 | 0 | 100.0% |
| コデリン03 (Rank 23) | 2026/09/16 | 4 | 1 | 3 | 25.0% |
| [Garnet]agingcurvedAjeossi (Rank 26) | 2026/09/13 | 6 | 2 | 4 | 33.3% |
| タイヨウ (Rank 32) | 2026/09/12 | 4 | 2 | 2 | 50.0% |
| CELIS (Rank 29) | 2026/09/10 | 7 | 5 | 2 | 71.4% |
| twinsshine (Rank 28) | 2026/09/08 | 7 | 4 | 3 | 57.1% |
| ももじろう (Rank 33) | 2026/09/06 | 5 | 2 | 3 | 40.0% |
| のみ (Rank 35) | 2026/09/06 | 6 | 0 | 6 | 0.0% |
| うをん (Rank 31) | 2026/09/06 | 7 | 2 | 5 | 28.6% |
| はち割れ・練習中 (Rank 24) | 2026/09/05 | 5 | 1 | 4 | 20.0% |
| 金田一の少年 (Rank 25) | 2026/08/29 | 10 | 5 | 5 | 50.0% |
| tamaneen (Rank 30) | 2026/08/28 | 6 | 4 | 2 | 66.7% |
| gimoring (Rank 27) | 2026/08/23 | 4 | 2 | 2 | 50.0% |
| CHASER (Rank 22) | 2026/08/05 | 8 | 5 | 3 | 62.5% |
| 37 (Rank 27) | 2026/08/02 | 9 | 4 | 5 | 44.4% |
| 언니빤쥬쩌러 (Rank 28) | 2026/08/02 | 5 | 4 | 1 | 80.0% |
| 楽天アキラ (Rank 28) | 2026/07/26 | 6 | 3 | 3 | 50.0% |
| 김치 (Rank 23) | 2026/07/23 | 5 | 3 | 2 | 60.0% |
| Light (Rank 30) | 2026/07/20 | 5 | 2 | 3 | 40.0% |
| ひざくん☆中能登VF部 (Rank 29) | 2026/05/25 | 5 | 0 | 5 | 0.0% |
| 菊の門 再び… (Rank 28) | 2026/05/17 | 4 | 3 | 1 | 75.0% |
| 20236.04.17 (Rank 24) | 2026/04/18 | 5 | 2 | 3 | 40.0% |
Round openings
Every character
| backdash into Karura4P+K | 98 | 4.8% |
|---|---|---|
| forward movement into punchP | 86 | 4.2% |
| backdash into Kodachinuki4K | 73 | 3.6% |
| forward dash into Jouho Touken6P | 66 | 3.2% |
| backdash into evade up | 55 | 2.7% |
| guardG | 53 | 2.6% |
| backdash into Gen'you4K+G | 49 | 2.4% |
| forward movement into SouhajinP+K | 47 | 2.3% |
| forward movement into Jab Double StraightPPP | 34 | 1.7% |
| crouch into Sune'uchi2P | 30 | 1.5% |
| forward movement into ResshouPP | 30 | 1.5% |
| forward movement into SandangekiPPP | 28 | 1.4% |
| Rimon Chouchu66P | 27 | 1.3% |
| forward movement into Rekku RenkyakuPPKK | 27 | 1.3% |
| backdash into Hekishou43P | 24 | 1.2% |
542 further openings account for the other 1,324 rounds.
Counted from 513 of the 572 matches played. The rest were not pulled for openings.
Kage
- Career
- 1,122–1,128 · 49.9%
- This season
- 188 matches · 43.6%
- Peak rank
- 33
First hit in 54.6% of 678 rounds. Won 48.4% of the rounds they struck first, 43.2% of the rounds they were struck first.
Significant Tells
- In round 1: evades first in 21.3% of rounds, against 6.5% in their other rounds.
- Against Kage: waits first in 23.3% of rounds, against 5.2% against everyone else.
- After opening the round before by evading: waits first in 13.6% of rounds, against 2.9% after anything else.
- In round 4 or later: opens with “backdash into 4K Kodachinuki” in 17.3% of rounds, against 8.5% in their other rounds.
- After opening the round before with “backdash into 4K+G Gen'you”: opens with “backdash into 4K Kodachinuki” in 26.2% of rounds, against 11.6% after anything else.
| backdash into Kodachinuki4K | 73 | 10.8% |
|---|---|---|
| backdash into Gen'you4K+G | 49 | 7.2% |
| forward movement into SouhajinP+K | 47 | 6.9% |
| forward movement into punchP | 34 | 5.0% |
| forward movement into ResshouPP | 30 | 4.4% |
| forward movement into SandangekiPPP | 28 | 4.1% |
| forward movement into Rekku RenkyakuPPKK | 27 | 4.0% |
| backdash into evade up | 17 | 2.5% |
| backdash into Senpujin2P+K | 16 | 2.4% |
| backdash into Hagakure-ryu In Shippujin4P+K+G | 12 | 1.8% |
| crouch into Jizuridan2P | 11 | 1.6% |
| guardG | 11 | 1.6% |
| backdash into Hagakure-ryu In Raijingeki46P+K | 9 | 1.3% |
| Rasen4P into Rasen Urageri4PK | 8 | 1.2% |
| Soumenwari1P+K into Hagakure-ryu You Jumonji KamaeP+K+G | 8 | 1.2% |
155 further openings account for the other 298 rounds.
Counted from 169 of the 188 matches played. The rest were not pulled for openings.
Goh
- Career
- 538–519 · 50.9%
- This season
- 139 matches · 57.5%
- Peak rank
- 28
First hit in 47.8% of 487 rounds. Won 60.1% of the rounds they struck first, 50.4% of the rounds they were struck first.
Significant Tells
- After winning a round: backs off first in 51.0% of rounds, against 27.1% after losing one.
- In round 3: opens with “forward movement into P punch” in 7.4% of rounds, against 3.0% in their other rounds.
| backdash into Karura4P+K | 98 | 20.1% |
|---|---|---|
| crouch into Sune'uchi2P | 30 | 6.2% |
| backdash into Hoderi4P | 23 | 4.7% |
| forward movement into Tsurane ShoudaPP | 23 | 4.7% |
| forward movement into punchP | 20 | 4.1% |
| guardG | 15 | 3.1% |
| backdash into evade up | 13 | 2.7% |
| forward movement into Shouda~KasumigoroshiPK | 10 | 2.0% |
| backdash into Soukyu46P | 9 | 1.9% |
| forward movement into AgitosogiP+K | 9 | 1.9% |
| forward dash into throwP+G | 8 | 1.6% |
| Sune'uchi2P | 7 | 1.4% |
| backdash into Aragami4K | 7 | 1.4% |
| crouch dash forward into Batousatsu3KP | 7 | 1.4% |
| no input | 7 | 1.4% |
126 further openings account for the other 201 rounds.
Counted from 123 of the 139 matches played. The rest were not pulled for openings.
By stage type
Record against each character on walled and open stages, as Goh
| Opponent | Walls | No walls | Walls vs open, rank-adjusted, pts |
|---|---|---|---|
| Akira | 7–7 · 50% | 4–1 · 80% | too few to test |
Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.
16 of this character's decided matches could not be matched to the round-openings pull, which is what says the character was played, and are left out of this table.
Akira
- Career
- 614–680 · 47.5%
- This season
- 137 matches · 43.8%
- Peak rank
- 25
First hit in 52.6% of 462 rounds. Won 44.4% of the rounds they struck first, 45.2% of the rounds they were struck first.
Significant Tells
- After winning a round: backs off first in 34.8% of rounds, against 17.1% after losing one.
- When ahead: backs off first in 33.9% of rounds, against 18.4% when level or behind.
- After losing a round: opens with “forward dash into 6P Jouho Touken” in 20.9% of rounds, against 5.6% after winning one.
| forward dash into Jouho Touken6P | 66 | 14.2% |
|---|---|---|
| Rimon Chouchu66P | 27 | 5.8% |
| backdash into Hekishou43P | 24 | 5.2% |
| forward movement into SoutoP+K | 18 | 3.9% |
| forward movement into Hachimon KaidaPP | 16 | 3.4% |
| Souka Housui3P+K | 13 | 2.8% |
| crouch into Housui2P | 13 | 2.8% |
| backdash into Chouzan Housui46P+K | 12 | 2.6% |
| backdash into Souka Housui3P+K | 12 | 2.6% |
| forward movement into punchP | 12 | 2.6% |
| backdash into Jouho Senshou46P | 11 | 2.4% |
| backdash into Jouho Touken6P | 11 | 2.4% |
| evade up into Souka Housui3P+K | 11 | 2.4% |
| backdash into evade up | 10 | 2.1% |
| forward dash into Rimon Chouchu66P | 9 | 1.9% |
113 further openings account for the other 200 rounds.
Counted from 115 of the 137 matches played. The rest were not pulled for openings.
Jacky
- Career
- 262–248 · 51.4%
- This season
- 70 matches · 44.3%
- Peak rank
- 27
First hit in 43.7% of 268 rounds. Won 48.7% of the rounds they struck first, 45.7% of the rounds they were struck first.
Significant Tells
Too few rounds to test opener patterns.
| forward movement into Jab Double StraightPPP | 34 | 12.6% |
|---|---|---|
| forward movement into Jab StraightPP | 11 | 4.1% |
| backdash into evade up | 10 | 3.7% |
| forward movement into punchP | 10 | 3.7% |
| crouch into Squat Straight2P | 8 | 3.0% |
| guardG | 8 | 3.0% |
| forward movement into Punch High KickPK | 7 | 2.6% |
| Slant Back Knuckle1P into Rage Kick1PK | 6 | 2.2% |
| backdash into Spinning Back Knuckle4P | 6 | 2.2% |
| Jab StraightPP into Jab Double StraightPPP | 5 | 1.9% |
| backdash into Dragon Combination 11P+K | 5 | 1.9% |
| Middle Smash6P into Middle Smash Sword6PK | 4 | 1.5% |
| Squat Straight2P | 4 | 1.5% |
| backdash into Jab Double StraightPPP | 4 | 1.5% |
| backdash into Spin Heel Sword4K+G | 4 | 1.5% |
97 further openings account for the other 145 rounds.
Counted from 68 of the 70 matches played. The rest were not pulled for openings.
Jean
- Career
- 134–130 · 50.8%
- This season
- 17 matches · 52.9%
- Peak rank
- 26
Significant Tells
Too few rounds to test opener patterns.
| guardG | 7 | 10.6% |
|---|---|---|
| forward movement into punchP | 5 | 7.6% |
| Shitamaeken2P | 3 | 4.5% |
| backdash into Nozuchi1P+K | 3 | 4.5% |
| backdash into Oihiji4P+K | 3 | 4.5% |
| backdash into Shitanagi Shutou1P | 3 | 4.5% |
| forward movement into Hangetsu NirenzukiP+K | 3 | 4.5% |
| forward movement into KagizukiPPP | 3 | 4.5% |
| backdash into Yamakuzushi6K | 2 | 3.0% |
| backdash into evade up | 2 | 3.0% |
| evade down into Yoko'enpi6P | 2 | 3.0% |
| forward dash into Yoko'enpi6P | 2 | 3.0% |
| forward movement into KounirenPP | 2 | 3.0% |
| Doumawashi Kaitengeri46K+G into KagizukiPPP | 1 | 1.5% |
| Shitamaeken2P into backdash | 1 | 1.5% |
24 further openings account for the other 24 rounds.
Lion
- Career
- 30–38 · 44.1%
- This season
- 10 matches · 40.0%
- Peak rank
- 25
Significant Tells
Too few rounds to test opener patterns.
| backdash into Sentai4K | 6 | 15.0% |
|---|---|---|
| forward movement into Renkan SenshouPPP | 6 | 15.0% |
| backdash into Shicchi Soutai3K+G | 5 | 12.5% |
| forward movement into Koushu RensuiPP | 4 | 10.0% |
| backdash into Kishitsu Kasensou43P | 2 | 5.0% |
| backdash into Touku Rigou Bantaitetsu46K+G | 2 | 5.0% |
| forward movement into punchP | 2 | 5.0% |
| Shicchi Soutai3K+G | 1 | 2.5% |
| backdash into Banchu6P | 1 | 2.5% |
| backdash into evade up | 1 | 2.5% |
| backward movement into Dantai3K | 1 | 2.5% |
| crouch | 1 | 2.5% |
| crouch dash back into Senkyutai1K | 1 | 2.5% |
| crouch dash back into Taizan Soukoushu4P+K | 1 | 2.5% |
| crouch into Rakugekishou3PP | 1 | 2.5% |
5 further openings account for the other 5 rounds.
Lau
- Career
- 69–50 · 58.0%
- This season
- 9 matches · 33.3%
- Peak rank
- 27
Significant Tells
Too few rounds to test opener patterns.
| backdash into Kensou4P | 5 | 13.2% |
|---|---|---|
| forward movement into punchP | 3 | 7.9% |
| Hi'en Tenshinshou44P into Hi'en Renshou44PP | 2 | 5.3% |
| backdash into evade up | 2 | 5.3% |
| crouch into Souchuken2P | 2 | 5.3% |
| forward movement into RaigekishouPPP | 2 | 5.3% |
| forward movement into RenshouPP | 2 | 5.3% |
| Koryu Tenshinkyaku6K+G | 1 | 2.6% |
| backdash into Chisoutai2K+G | 1 | 2.6% |
| backdash into Hi'en Renshou44PP | 1 | 2.6% |
| backdash into Hi'en Tenshinshou44P | 1 | 2.6% |
| backdash into Honshin Hekiken1P+K | 1 | 2.6% |
| backdash into Sako Soushou4P+K | 1 | 2.6% |
| backdash into Senpuga~KokeiK+G | 1 | 2.6% |
| backdash into Touku Shashou897P+K | 1 | 2.6% |
12 further openings account for the other 12 rounds.
Shun
- Career
- 4–10 · 28.6%
- This season
- 2 matches · 0.0%
- Peak rank
- 26
Significant Tells
Too few rounds to test opener patterns.
| guardG | 2 | 33.3% |
|---|---|---|
| Kousoku Kouhi17P+K+G into Kousoku Kouhi Soushu17P+K+GP+K | 1 | 16.7% |
| Tanhi ChougekiK+G | 1 | 16.7% |
| crouch into Fukuchougeki2P | 1 | 16.7% |
| offensive move | 1 | 16.7% |
How these are tested
A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.
- An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
- Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
- Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
- A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (45 here; about 2.2 would come up by chance alone before the correction).
- Walls against open is tested per opponent with 30+ matches and 10+ different players on each side, allowing for both players' ranks, and corrected across every player page at once: 0 of 2,552 hold up. With stages shuffled at random: 0 of 2,651–2,673.
Tests behind each character's list
- Kage: 5 of 15 tests hold up
- Goh: 2 of 15 tests hold up
- Akira: 3 of 15 tests hold up
- Jacky: not tested (too few rounds)
- Jean: not tested (too few rounds)
- Lion: not tested (too few rounds)
- Lau: not tested (too few rounds)
- Shun: not tested (too few rounds)
