VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: South America

Shun

ガルポ大統領vtuber

Career matches3,654
Career win rate52.2%
Round win rate51.0%
Peak rank33
Distinct opponents129
Period2026/03/26 – 2026/09/23

Characters played — VF5's own record

Shun332,1201,1111,00952.4%
Wolf2757031525555.3%
Akira2726713413350.2%
Sarah23211112147.8%
Goh26135637246.7%
Aoi119704958.8%
Pai112535947.3%
Jacky2699514851.5%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Against each character

Aoi31151648.4%-1.7
Wolf31191261.3%+9.5
Jacky26121446.1%-5.3
Brad2361726.1%-19.0
Sarah1914573.7%+19.2
Goh1871138.9%-8.3
Pai1881044.4%-5.1
Lau1510566.7%+14.8
Akira148657.1%+0.4
Lion1410471.4%+24.3
Shun125741.7%-11.7
Kage103730.0%-22.5
Jean95455.6%+9.0
Jeffry95455.6%+1.4
Lei Fei95455.6%+2.4
El Blaze82625.0%-8.7
Dural32166.7%+30.9
Vanessa2020.0%-38.4
Taka1010.0%-50.0

0 of 2 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 2 questions at once; about 0.1 would by chance alone.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Full Fence33201360.6%+7.3
Low Fence33151845.5%-4.3
Breakable Half Fence29131644.8%-2.4
Octagon29121741.4%-8.6
Single Wall27161159.3%+3.9
Open26141253.9%+6.5
Half Fence2461825.0%-25.2
Breakable Full Fence21111052.4%+5.7
Full Fence and Open1910952.6%+9.1
Rectangle1814477.8%+22.2

0 of 2 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 2 questions at once; about 0.1 would by chance alone.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls15449.4%50.3%-0.9
No walls8652.3%50.9%+1.4

Walls against open: -2.3 points (95% range -15.5 to +10.9), p 0.732 — no measurable difference.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

nihikibito (Rank 23)96366.7%
kuro__pomeranian (Rank 26)82625.0%
たあぼさん (Rank 33)84450.0%
Hi-VisionZERO (Rank 27)72528.6%
yuccin (Rank 26)71614.3%
satola_jpn (Rank 23)64266.7%
たかティン (Rank 21)54180.0%
AS (Rank 30)41325.0%
fly_taster22 (Rank 32)43175.0%
inoshikatyo1007 (Rank 31)43175.0%
orz (Rank 28)4040.0%
サーちゃん (Rank 23)440100.0%
2month (Rank 24)32166.7%
Koutei (Rank 29)32166.7%
Y-F8 (Rank 24)31233.3%
banpal/バンパル (Rank 35)3030.0%
crazy7infinty (Rank 28)32166.7%
hexa-RAh (Rank 25)31233.3%
marble-w03 (Rank 27)32166.7%
misoazy (Rank 30)31233.3%
shieldofAIGIS (Rank 27)31233.3%
ごめす (Rank 22)32166.7%
じょーかー (Rank 23)32166.7%
失礼!スマッシュ☆彡 (Rank 26)31233.3%
鳩男 (Rank 29)31233.3%

Most played opponents, most recent first

yuccin (Rank 26)2026/07/2571614.3%
鳩男 (Rank 29)2026/07/2531233.3%
orz (Rank 28)2026/07/254040.0%
失礼!スマッシュ☆彡 (Rank 26)2026/07/2531233.3%
marble-w03 (Rank 27)2026/07/0432166.7%
Koutei (Rank 29)2026/06/2732166.7%
nihikibito (Rank 23)2026/06/2796366.7%
crazy7infinty (Rank 28)2026/06/2732166.7%
サーちゃん (Rank 23)2026/05/31440100.0%
satola_jpn (Rank 23)2026/05/3164266.7%
misoazy (Rank 30)2026/05/3131233.3%
Y-F8 (Rank 24)2026/05/3131233.3%
shieldofAIGIS (Rank 27)2026/05/3131233.3%
ごめす (Rank 22)2026/05/3032166.7%
Hi-VisionZERO (Rank 27)2026/05/3072528.6%
hexa-RAh (Rank 25)2026/05/2731233.3%
2month (Rank 24)2026/05/2032166.7%
たかティン (Rank 21)2026/05/1954180.0%
じょーかー (Rank 23)2026/05/1832166.7%
kuro__pomeranian (Rank 26)2026/05/1682625.0%
AS (Rank 30)2026/04/3041325.0%
banpal/バンパル (Rank 35)2026/04/163030.0%
たあぼさん (Rank 33)2026/04/1684450.0%
inoshikatyo1007 (Rank 31)2026/04/0943175.0%
fly_taster22 (Rank 32)2026/04/0243175.0%

Round openings

Every character

backdash into evade down908.3%
backdash into throwP+G736.8%
throwP+G625.7%
Souka Housui3P+K595.5%
backdash into guardG575.3%
backdash into Jouho Senshou46P555.1%
Rimon Chouchu66P into Jouho Touken6P444.1%
forward dash into Jouho Touken6P413.8%
backdash333.1%
Tenshin Souchushou6P+K312.9%
forward dash into Rimon Chouchu66P191.8%
forward dash into throwP+G191.8%
backdash into Spin Heel Sword4K+G171.6%
backdash into Kasen Gyou'in6P+K+G161.5%
backdash into backward movement161.5%

206 further openings account for the other 448 rounds.

Akira

Souka Housui3P+K5910.7%
backdash into Jouho Senshou46P5510.0%
Rimon Chouchu66P into Jouho Touken6P448.0%
forward dash into Jouho Touken6P417.5%
backdash into throwP+G366.5%
throwP+G285.1%
backdash into guardG264.7%
backdash into evade down254.5%
backdash244.4%
forward dash into Rimon Chouchu66P193.5%
backdash into backward movement132.4%
forward dash into throwP+G112.0%
Fujinkyaku2K+G into Chutenshou2K+GP101.8%
backdash into forward dash91.6%
Chouyoushu1P71.3%

76 further openings account for the other 143 rounds.

Shun

backdash into evade down4818.9%
Tenshin Souchushou6P+K3112.2%
backdash into Kasen Gyou'in6P+K+G166.3%
Gyou'in Haishu3P114.3%
crouch into Fukuchougeki2P83.1%
backdash into Tenshin Benshu4P+K72.8%
Tenshin Haishu4P62.4%
crouch dash back into Kasen Zenbokushou6PP62.4%
crouch into Haisenchu1P62.4%
throwP+G62.4%
Honshin Rensenkyaku4K+G41.6%
backdash into guardG41.6%
backdash into throwP+G41.6%
crouch dash back into Kasen Chugeki6P41.6%
evade down into Kasen Chugeki6P41.6%

60 further openings account for the other 89 rounds.

Goh

backdash into throwP+G1811.5%
throwP+G1811.5%
backdash into guardG1710.9%
backdash into evade down159.6%
punchP into Tsurane ShoudaPP74.5%
forward dash into throwP+G63.9%
Garyu66K53.2%
Hiji'ate6P53.2%
backdash into Soukyu46P53.2%
Kumite Harai (Deflect)4P+K+G into Kumite Harai~Tsukami4P+K+GP+G42.6%
Kurogane Kudaki66P42.6%
Garyu66K into Tsukikage6K31.9%
backdash31.9%
backdash into Karura4P+K31.9%
crouch into Sune'uchi2P31.9%

29 further openings account for the other 40 rounds.

Jacky

backdash into Spin Heel Sword4K+G1718.1%
backdash into throwP+G1414.9%
backdash into guardG99.6%
throwP+G55.3%
Dash Hammer Kick66K into High Angle Upper Kick6K33.2%
forward dash into High Angle Upper Kick6K33.2%
Beat KnuckleP+K into Beat & Back KnuckleP+KP22.1%
Dash Hammer Kick66K into kickK22.1%
Head Hook Kick3K+G22.1%
Middle Smash6P into Middle Smash Back Knuckle6PP22.1%
Middle Smash6P into Middle Smash Sword6PK22.1%
backdash22.1%
forward dash into Dash Hammer Kick66K22.1%
forward dash into throwP+G22.1%
Dash Hammer Kick66K11.1%

26 further openings account for the other 26 rounds.

Wolf

backdash into Elbow Butt4P726.9%
throwP+G519.2%
Arrow Knuckle3P into forward movement27.7%
backdash27.7%
backward movement into throwP+G27.7%
evade up into throwP+G27.7%
forward movement into Elbow Butt4P27.7%
backdash into evade down13.9%
backdash into guardG13.9%
backdash into throwP+G13.9%
forward dash into Quick Shoulder66P+K13.9%