Virtua Fighter 5 REVO · v1.10 · Region: South America
Elo rating
Overall, and on each character played 10+ times1286 #3,161 of 3,686 on the Elo list →
The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.
Characters played — VF5's own record
| Pai | 23 | 2,767 | 1,038 | 1,729 | 37.5% |
|---|---|---|---|---|---|
| Brad | 24 | 2,075 | 719 | 1,356 | 34.6% |
| Lau | 23 | 1,919 | 676 | 1,243 | 35.2% |
These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.
Inputs per second
3,190 of 4,766 rounds counted5.3 inputs a second (320 a minute) this season. Faster than 6% of the 4,069 regulars with enough rounds counted to compare.
By character played
| Brad | 5.3 | 318 | 2,750 |
|---|---|---|---|
| Lau | 5.4 | 325 | 323 |
| Pai | 5.5 | 332 | 117 |
By opponent's character
| Akira | 5.2 | 314 | 445 |
|---|---|---|---|
| Pai | 5.1 | 307 | 276 |
| Jacky | 5.2 | 314 | 202 |
| Wolf | 5.6 | 338 | 234 |
| Shun | 5.3 | 318 | 216 |
| Aoi | 5.5 | 329 | 237 |
| Sarah | 5.1 | 308 | 207 |
| Goh | 5.5 | 329 | 240 |
| Lau | 5.3 | 319 | 177 |
| Jeffry | 5.5 | 327 | 126 |
| Lion | 5.4 | 322 | 143 |
| Kage | 5.1 | 306 | 109 |
| Eileen | 5.2 | 315 | 74 |
| Lei Fei | 5.1 | 309 | 86 |
| Vanessa | 5.6 | 334 | 71 |
| El Blaze | 5.5 | 332 | 109 |
| Brad | 5.5 | 328 | 118 |
| Jean | 5.4 | 325 | 68 |
| Taka | 5.2 | 312 | 52 |
An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.
Against each character
| Akira | 162 | 67 | 95 | 41.4% | +4.8 |
|---|---|---|---|---|---|
| Pai | 111 | 33 | 78 | 29.7% | -4.2 |
| Jacky | 92 | 32 | 60 | 34.8% | +0.8 |
| Wolf | 90 | 26 | 64 | 28.9% | -7.1 |
| Shun | 86 | 30 | 56 | 34.9% | +0.3 |
| Aoi | 85 | 39 | 46 | 45.9% | +12.5 |
| Sarah | 77 | 32 | 45 | 41.6% | +2.1 |
| Goh | 72 | 21 | 51 | 29.2% | -5.6 |
| Lau | 61 | 27 | 34 | 44.3% | +5.0 |
| Jeffry | 51 | 18 | 33 | 35.3% | +5.1 |
| Lion | 51 | 19 | 32 | 37.2% | -4.1 |
| Kage | 45 | 20 | 25 | 44.4% | +8.2 |
| Eileen | 40 | 14 | 26 | 35.0% | +0.6 |
| Lei Fei | 39 | 14 | 25 | 35.9% | -2.5 |
| Vanessa | 37 | 10 | 27 | 27.0% | -10.0 |
| El Blaze | 34 | 3 | 31 | 8.8% | -25.1 |
| Brad | 33 | 12 | 21 | 36.4% | -8.0 |
| Jean | 26 | 8 | 18 | 30.8% | -1.6 |
| Taka | 26 | 13 | 13 | 50.0% | +15.6 |
| Dural | 1 | 0 | 1 | 0.0% | -36.1 |
1 of 17 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 17 questions at once; about 0.9 would by chance alone.
A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.
By ring shape
| Rectangle | 143 | 51 | 92 | 35.7% | -3.4 |
|---|---|---|---|---|---|
| Single Wall | 140 | 57 | 83 | 40.7% | +8.7 |
| Open | 129 | 48 | 81 | 37.2% | +3.4 |
| Half Fence | 127 | 46 | 81 | 36.2% | -0.2 |
| Full Fence | 120 | 41 | 79 | 34.2% | -0.3 |
| Low Fence | 120 | 38 | 82 | 31.7% | -4.0 |
| Breakable Half Fence | 114 | 32 | 82 | 28.1% | -9.5 |
| Octagon | 106 | 45 | 61 | 42.5% | +4.4 |
| Breakable Full Fence | 100 | 35 | 65 | 35.0% | -1.7 |
| Full Fence and Open | 58 | 22 | 36 | 37.9% | +0.2 |
0 of 10 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 10 questions at once; about 0.5 would by chance alone.
With or without walls
| Stages | Matches | Win % | Expected | vs expected |
|---|---|---|---|---|
| Walls | 710 | 35.2% | 36.9% | -1.7 |
| No walls | 389 | 36.8% | 34.1% | +2.7 |
Walls against open: -4.4 points (95% range -10.4 to +1.7), p 0.156 — no measurable difference.
The fence-and-open stages and Training Room are on neither side, as on the stage report.
How these are tested
- Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
- Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
- Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.
Most played opponents
| ASSERT(m_pThink); (Rank 21) | 13 | 5 | 8 | 38.5% |
|---|---|---|---|---|
| G.S (Rank 21) | 13 | 6 | 7 | 46.1% |
| O.J.A (Rank 21) | 12 | 5 | 7 | 41.7% |
| nekosuke1515 (Rank 24) | 12 | 4 | 8 | 33.3% |
| maximum_miruchi (Rank 21) | 11 | 6 | 5 | 54.5% |
| あぶらこ (Rank 24) | 10 | 6 | 4 | 60.0% |
| つのさん (Rank 22) | 10 | 6 | 4 | 60.0% |
| maeK55 (Rank 21) | 9 | 8 | 1 | 88.9% |
| nekota (Rank 23) | 9 | 4 | 5 | 44.4% |
| nihikibito (Rank 25) | 9 | 4 | 5 | 44.4% |
| qzmix (Rank 22) | 9 | 4 | 5 | 44.4% |
| ねこ吉 (Rank 22) | 9 | 2 | 7 | 22.2% |
| INFiNiTy-esRiku (Rank 24) | 8 | 1 | 7 | 12.5% |
| j-molosky (Rank 24) | 8 | 2 | 6 | 25.0% |
| kota_mofumofu (Rank 21) | 8 | 2 | 6 | 25.0% |
| サーちゃん (Rank 23) | 8 | 6 | 2 | 75.0% |
| hayasano1226 (Rank 22) | 7 | 3 | 4 | 42.9% |
| hide-on1966 (Rank 23) | 7 | 2 | 5 | 28.6% |
| jqy911 (Rank 21) | 7 | 3 | 4 | 42.9% |
| king3275junghwan (Rank 25) | 7 | 0 | 7 | 0.0% |
| tepodon_inaba (Rank 18) | 7 | 6 | 1 | 85.7% |
| yasai (Rank 21) | 7 | 4 | 3 | 57.1% |
| おだんごたべたい (Rank 21) | 7 | 4 | 3 | 57.1% |
| なっちゃんねる (Rank 24) | 7 | 1 | 6 | 14.3% |
| 桃之助 (Rank 21) | 7 | 1 | 6 | 14.3% |
Most played opponents, most recent first
| hayasano1226 (Rank 22) | 2026/10/17 | 7 | 3 | 4 | 42.9% |
|---|---|---|---|---|---|
| nihikibito (Rank 25) | 2026/10/09 | 9 | 4 | 5 | 44.4% |
| jqy911 (Rank 21) | 2026/10/07 | 7 | 3 | 4 | 42.9% |
| king3275junghwan (Rank 25) | 2026/09/22 | 7 | 0 | 7 | 0.0% |
| サーちゃん (Rank 23) | 2026/09/14 | 8 | 6 | 2 | 75.0% |
| maeK55 (Rank 21) | 2026/09/14 | 9 | 8 | 1 | 88.9% |
| O.J.A (Rank 21) | 2026/09/14 | 12 | 5 | 7 | 41.7% |
| INFiNiTy-esRiku (Rank 24) | 2026/09/13 | 8 | 1 | 7 | 12.5% |
| G.S (Rank 21) | 2026/09/03 | 13 | 6 | 7 | 46.1% |
| kota_mofumofu (Rank 21) | 2026/08/24 | 8 | 2 | 6 | 25.0% |
| nekota (Rank 23) | 2026/07/27 | 9 | 4 | 5 | 44.4% |
| ASSERT(m_pThink); (Rank 21) | 2026/07/27 | 13 | 5 | 8 | 38.5% |
| つのさん (Rank 22) | 2026/07/06 | 10 | 6 | 4 | 60.0% |
| nekosuke1515 (Rank 24) | 2026/07/03 | 12 | 4 | 8 | 33.3% |
| あぶらこ (Rank 24) | 2026/06/21 | 10 | 6 | 4 | 60.0% |
| ねこ吉 (Rank 22) | 2026/06/18 | 9 | 2 | 7 | 22.2% |
| なっちゃんねる (Rank 24) | 2026/06/18 | 7 | 1 | 6 | 14.3% |
| qzmix (Rank 22) | 2026/06/17 | 9 | 4 | 5 | 44.4% |
| yasai (Rank 21) | 2026/06/11 | 7 | 4 | 3 | 57.1% |
| maximum_miruchi (Rank 21) | 2026/06/05 | 11 | 6 | 5 | 54.5% |
| 桃之助 (Rank 21) | 2026/05/26 | 7 | 1 | 6 | 14.3% |
| tepodon_inaba (Rank 18) | 2026/05/21 | 7 | 6 | 1 | 85.7% |
| おだんごたべたい (Rank 21) | 2026/05/21 | 7 | 4 | 3 | 57.1% |
| hide-on1966 (Rank 23) | 2026/05/21 | 7 | 2 | 5 | 28.6% |
| j-molosky (Rank 24) | 2026/05/17 | 8 | 2 | 6 | 25.0% |
Round openings
Every character
| Sharp Shoot1P | 391 | 8.5% |
|---|---|---|
| Sway Back4P+K+G into Mighty Knee UpperK | 288 | 6.2% |
| Sawk Klab6P+K | 202 | 4.4% |
| backdash into Sway Back4P+K+G | 131 | 2.8% |
| Chisoutai2K+G | 97 | 2.1% |
| Kokyaku Haiten7K | 96 | 2.1% |
| evade up | 92 | 2.0% |
| Koryu Tenshinkyaku6K+G | 89 | 1.9% |
| backdash | 86 | 1.9% |
| crouch into down-back kick1K | 73 | 1.6% |
| Fukko Kensou1P | 70 | 1.5% |
| Jaguar Tail2K+G | 65 | 1.4% |
| Kasoutai2K into Ko'en Kasou Renshou2KP | 65 | 1.4% |
| Spine Whip4P into Lumpini Combination4PK | 57 | 1.2% |
| punchP | 57 | 1.2% |
458 further openings account for the other 2,746 rounds.
Counted from 1,174 of the 1,219 matches played. The rest were not pulled for openings.
Brad
- Career
- 719–1,356 · 34.6%
- This season
- 839 matches · 37.4%
- Peak rank
- 24
First hit in 44.1% of 3,082 rounds. Won 45.7% of the rounds they struck first, 39.6% of the rounds they were struck first.
Significant Tells
- In round 1: attacks straight away in 77.1% of rounds, against 66.0% in their other rounds.
- Against Eileen: waits first in 13.2% of rounds, against 4.6% against everyone else.
- On Low Fence stages: backs off first in 20.4% of rounds, against 14.7% on the other stages.
- After opening the round before by backing off: backs off first in 24.1% of rounds, against 14.5% after anything else.
- After winning a round: backs off first in 21.8% of rounds, against 11.0% after losing one.
- When ahead: backs off first in 19.5% of rounds, against 13.2% when level or behind.
- Against Wolf: opens with “backdash into 4P+K+G Sway Back” in 8.7% of rounds, against 3.9% against everyone else.
- After opening the round before with “evade up”: opens with “evade up” in 18.6% of rounds, against 2.4% after anything else.
- After winning a round: opens with “backdash into 4P+K+G Sway Back” in 7.1% of rounds, against 2.3% after losing one.
- When ahead: opens with “4P+K+G Sway Back into K Mighty Knee Upper” in 13.7% of rounds, against 8.0% when level or behind.
| Sharp Shoot1P | 391 | 12.6% |
|---|---|---|
| Sway Back4P+K+G into Mighty Knee UpperK | 288 | 9.3% |
| Sawk Klab6P+K | 202 | 6.5% |
| backdash into Sway Back4P+K+G | 131 | 4.2% |
| evade up | 80 | 2.6% |
| backdash | 68 | 2.2% |
| Jaguar Tail2K+G | 65 | 2.1% |
| Spine Whip4P into Lumpini Combination4PK | 57 | 1.8% |
| Dtee Sawk Dtrohng4P+K | 55 | 1.8% |
| Kao Loy6K+G | 55 | 1.8% |
| punchP | 54 | 1.7% |
| Jumping Dtee Sawk Bon9P+K | 49 | 1.6% |
| crouch into Destruction Body3P+K | 46 | 1.5% |
| Shovel Hook2P+K into Rapid Double JabP+K | 45 | 1.4% |
| Sawk Klab6P+K into crouch | 44 | 1.4% |
239 further openings account for the other 1,467 rounds.
Counted from 794 of the 839 matches played. The rest were not pulled for openings.
By stage type
Record against each character on walled and open stages, as Brad
| Opponent | Walls | No walls | Walls vs open, rank-adjusted, pts |
|---|---|---|---|
| Akira | 29–40 · 42% | 11–18 · 38% | too few to test |
| Pai | 11–30 · 27% | 7–14 · 33% | too few to test |
| Shun | 9–21 · 30% | 9–13 · 41% | too few to test |
| Jacky | 9–26 · 26% | 9–11 · 45% | too few to test |
| Aoi | 14–19 · 42% | 13–9 · 59% | too few to test |
| Wolf | 5–11 · 31% | 10–17 · 37% | too few to test |
| Sarah | 13–19 · 41% | 7–7 · 50% | too few to test |
| Lau | 12–19 · 39% | 8–1 · 89% | too few to test |
| Goh | 4–19 · 17% | 0–8 · 0% | too few to test |
| Lion | 9–12 · 43% | 3–6 · 33% | too few to test |
| Kage | 11–11 · 50% | 2–8 · 20% | too few to test |
| Jeffry | 9–9 · 50% | 3–9 · 25% | too few to test |
| Brad | 5–11 · 31% | 5–6 · 45% | too few to test |
| Eileen | 8–6 · 57% | 2–11 · 15% | too few to test |
| El Blaze | 1–14 · 7% | 2–8 · 20% | too few to test |
| Vanessa | 3–9 · 25% | 1–11 · 8% | too few to test |
| Lei Fei | 2–7 · 22% | 3–4 · 43% | too few to test |
Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.
45 of this character's decided matches could not be matched to the round-openings pull, which is what says the character was played, and are left out of this table.
Lau
- Career
- 676–1,243 · 35.2%
- This season
- 311 matches · 31.5%
- Peak rank
- 23
First hit in 46.2% of 1,224 rounds. Won 44.2% of the rounds they struck first, 36.1% of the rounds they were struck first.
Significant Tells
- In round 1: waits first in 18.3% of rounds, against 12.8% in their other rounds.
- Against Akira: evades first in 24.5% of rounds, against 8.8% against everyone else.
- After opening the round before by evading: evades first in 25.3% of rounds, against 11.1% after anything else.
- After winning a round: backs off first in 10.5% of rounds, against 5.7% after losing one.
- After opening the round before with “crouch into 1K down-back kick”: opens with “crouch into 1K down-back kick” in 23.5% of rounds, against 3.4% after anything else.
- After winning a round: opens with “7K Kokyaku Haiten” in 14.3% of rounds, against 4.4% after losing one.
- When ahead: opens with “7K Kokyaku Haiten” in 15.1% of rounds, against 6.1% when level or behind.
| Chisoutai2K+G | 97 | 7.8% |
|---|---|---|
| Kokyaku Haiten7K | 96 | 7.8% |
| Koryu Tenshinkyaku6K+G | 89 | 7.2% |
| Fukko Kensou1P | 70 | 5.7% |
| crouch into down-back kick1K | 67 | 5.4% |
| Kasoutai2K into Ko'en Kasou Renshou2KP | 65 | 5.3% |
| Sako Soushou4P+K | 43 | 3.5% |
| Honshin Hekiken1P+K | 33 | 2.7% |
| RenshouPP into Renkanshou3PPP | 33 | 2.7% |
| kickK into Ko'en TenshinkyakuKK | 28 | 2.3% |
| crouch into Renkanshou3PPP | 23 | 1.9% |
| evade down into Chisoutai2K+G | 22 | 1.8% |
| RenshouPP into RaigekishouPPP | 21 | 1.7% |
| crouch into Chisoutai2K+G | 21 | 1.7% |
| Senpuga~KokeiK+G | 20 | 1.6% |
154 further openings account for the other 508 rounds.
By stage type
Record against each character on walled and open stages, as Lau
| Opponent | Walls | No walls | Walls vs open, rank-adjusted, pts |
|---|---|---|---|
| Akira | 9–18 · 33% | 0–2 · 0% | too few to test |
| Pai | 7–10 · 41% | 4–9 · 31% | too few to test |
| Wolf | 1–9 · 10% | 4–11 · 27% | too few to test |
| Goh | 4–5 · 44% | 9–10 · 47% | too few to test |
| Jacky | 5–12 · 29% | 1–3 · 25% | too few to test |
Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.
Pai
- Career
- 1,038–1,729 · 37.5%
- This season
- 69 matches · 37.7%
- Peak rank
- 23
First hit in 51.1% of 272 rounds. Won 43.9% of the rounds they struck first, 38.4% of the rounds they were struck first.
Significant Tells
Too few rounds to test opener patterns.
| Ensei Haijinkyaku7K+G | 27 | 9.9% |
|---|---|---|
| Hi'en Tenshi2P+K into Tenshi Katsumentai Haishin2P+KK | 25 | 9.2% |
| crouch into Renka Sentai2KK | 23 | 8.5% |
| RenshouPP into RaigekishouPPP | 21 | 7.7% |
| Kochoukyaku4K+G | 18 | 6.6% |
| Enbikyaku3K+G | 16 | 5.9% |
| Soukasui3P into Souka Senpukyaku3PK | 7 | 2.6% |
| Heiho Chutenshou64P into Takuten Soudou64PP | 6 | 2.2% |
| crouch into down-back kick1K | 6 | 2.2% |
| Rikensui1P | 5 | 1.8% |
| backdash | 5 | 1.8% |
| Danshitsu Senshou6KP into Shi'en Kousen6KPK | 4 | 1.5% |
| Honshin Soukyaku1K+G | 4 | 1.5% |
| Meishouho4P+K+G | 4 | 1.5% |
| Souanshou3P+K | 4 | 1.5% |
71 further openings account for the other 97 rounds.
How these are tested
A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.
- An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
- Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
- Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
- A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (33 here; about 1.7 would come up by chance alone before the correction).
- Walls against open is tested per opponent with 30+ matches and 10+ different players on each side, allowing for both players' ranks, and corrected across every player page at once: 0 of 2,552 hold up. With stages shuffled at random: 0 of 2,651–2,673.
Tests behind each character's list
- Brad: 10 of 17 tests hold up
- Lau: 7 of 16 tests hold up
- Pai: not tested (too few rounds)
