VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: South America

Jeffry

handesu519

Career matches4,478
Career win rate50.3%
Round win rate49.5%
Peak rank32
Distinct opponents149
Period2026/03/26 – 2026/09/23

Characters played — VF5's own record

Jeffry312,0881,0421,04649.9%
Wolf321,72987385650.5%
Jacky2866133932251.3%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Against each character

Akira65392660.0%+10.8
Jacky45212446.7%-4.0
Wolf44222250.0%-0.6
Jeffry29121741.4%-5.1
Sarah27151255.6%-0.6
Lion26141253.9%+4.9
Brad25101540.0%-10.9
Jean24141058.3%+8.3
Kage2091145.0%-0.5
El Blaze1941521.1%-29.7
Shun1961331.6%-17.9
Vanessa1851327.8%-23.7
Goh1712570.6%+19.4
Lau1611568.8%+18.4
Pai107370.0%+14.2
Aoi85362.5%+11.9
Lei Fei62433.3%-6.6
Taka330100.0%+50.5
Dural21150.0%+12.9

0 of 3 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 3 questions at once; about 0.2 would by chance alone.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Breakable Full Fence60322853.3%+2.0
Octagon56312555.4%+3.9
Full Fence55282750.9%+0.2
Rectangle54223240.7%-10.1
Open52242846.1%-4.0
Half Fence37122532.4%-16.0
Breakable Half Fence32171553.1%+4.0
Single Wall29171258.6%+9.6
Low Fence2213959.1%+9.0
Full Fence and Open138561.5%+14.3

0 of 7 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 7 questions at once; about 0.4 would by chance alone.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls29448.3%50.3%-2.0
No walls10352.4%49.8%+2.6

Walls against open: -4.6 points (95% range -16.1 to +6.8), p 0.430 — no measurable difference.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

CELIS (Rank 27)118372.7%
ヘニオ (Rank 33)116554.5%
m01ch1 (Rank 27)94544.4%
え~る (Rank 31)94544.4%
鳩男 (Rank 30)94544.4%
ArtemisArchitecture (Rank 32)81712.5%
りゅうのすけ (Rank 31)84450.0%
ぬっき~@挑発者4ね! (Rank 34)71614.3%
FUJI (Rank 28)64266.7%
becks_r3 (Rank 34)64266.7%
michinoku1ritabi (Rank 23)64266.7%
mmmsm (Rank 31)62433.3%
ryu0613 (Rank 29)6060.0%
tamaneen (Rank 32)63350.0%
うめおに。 (Rank 32)65183.3%
BANANA (Rank 31)51420.0%
Kakeog (Rank 26)54180.0%
Nn_nekosuke (Rank 26)53260.0%
nasumiso (Rank 28)53260.0%
orz (Rank 29)54180.0%
sho354898 (Rank 29)54180.0%
みとG_ちゃんねる (Rank 29)54180.0%
キネマ (Rank 30)53260.0%
ニトロ (Rank 33)53260.0%
事務員さん (Rank 32)53260.0%

Most played opponents, most recent first

orz (Rank 29)2026/09/1954180.0%
みとG_ちゃんねる (Rank 29)2026/09/1754180.0%
BANANA (Rank 31)2026/09/1551420.0%
ryu0613 (Rank 29)2026/09/156060.0%
tamaneen (Rank 32)2026/09/1463350.0%
sho354898 (Rank 29)2026/08/0554180.0%
キネマ (Rank 30)2026/08/0453260.0%
CELIS (Rank 27)2026/08/03118372.7%
ヘニオ (Rank 33)2026/07/29116554.5%
m01ch1 (Rank 27)2026/07/2794544.4%
え~る (Rank 31)2026/07/2494544.4%
ぬっき~@挑発者4ね! (Rank 34)2026/07/2471614.3%
mmmsm (Rank 31)2026/07/2462433.3%
うめおに。 (Rank 32)2026/07/2365183.3%
りゅうのすけ (Rank 31)2026/07/2284450.0%
鳩男 (Rank 30)2026/07/2194544.4%
ニトロ (Rank 33)2026/07/2153260.0%
ArtemisArchitecture (Rank 32)2026/06/2381712.5%
FUJI (Rank 28)2026/05/2864266.7%
nasumiso (Rank 28)2026/05/2753260.0%
Nn_nekosuke (Rank 26)2026/05/2053260.0%
事務員さん (Rank 32)2026/05/1853260.0%
michinoku1ritabi (Rank 23)2026/05/1764266.7%
becks_r3 (Rank 34)2026/04/1964266.7%
Kakeog (Rank 26)2026/03/2854180.0%

Round openings

Every character

backdash into evade up32819.2%
Quick Shoulder66P+K754.4%
evade down into crouch dash forward422.5%
forward dash into Low Drop Kick62K382.2%
evade down372.2%
guardG311.8%
forward dash into guardG301.8%
evade down into forward dash261.5%
evade down into guardG241.4%
Middle Hell Stab6P+K211.2%
crouch201.2%
forward dash into throwP+G201.2%
Low Drop Kick62K191.1%
backdash into Scoop Kick4K+G191.1%
backdash into Elbow Butt4P181.1%

299 further openings account for the other 962 rounds.

Wolf

backdash into evade up14014.1%
Quick Shoulder66P+K757.6%
forward dash into Low Drop Kick62K383.8%
forward dash into guardG242.4%
evade down into crouch dash forward212.1%
forward dash into throwP+G202.0%
Low Drop Kick62K191.9%
backdash into Elbow Butt4P181.8%
guardG181.8%
Rolling Savate6K+G171.7%
evade down171.7%
evade down into guardG151.5%
forward dash into Screw Lariat63214PP151.5%
crouch dash back into Short Shoulder46P+K141.4%
Low Drop Kick62K into kickK131.3%

183 further openings account for the other 528 rounds.

Jeffry

backdash into evade up11526.1%
Middle Hell Stab6P+K214.8%
backdash into Scoop Kick4K+G194.3%
evade down163.6%
guardG122.7%
backdash into Kenka Hook46P112.5%
crouch dash back into Scoop Kick4K+G112.5%
crouch dash forward into Low Knuckle2P102.3%
crouch into Tsunami Beat3K+G102.3%
evade down into crouch dash forward102.3%
Overblow Shoulder66P+K81.8%
crouch81.8%
Middle Hell Stab6P+K into Body CrushP+K71.6%
backdash into Overblow Shoulder66P+K71.6%
backdash into throwP+G71.6%

80 further openings account for the other 169 rounds.

Jacky

backdash into evade up7326.4%
Dash Hammer Kick66K into High Angle Upper Kick6K155.4%
crouch into Low Spin Kick1K+G145.0%
evade down into crouch dash forward114.0%
forward dash into High Angle Upper Kick6K103.6%
backdash into Spin Heel Sword4K+G93.2%
evade down into forward dash82.9%
backdash into throwP+G51.8%
backward movement into evade up51.8%
forward movement into Jab Double StraightPPP51.8%
backdash into Long Stride Back Knuckle4P+K41.4%
evade down41.4%
Dash Hammer Kick66K31.1%
Middle Spin Kick46K+G into Spinning KickK+G31.1%
Slide Shuffle (Deflect)4P+K+G31.1%

73 further openings account for the other 105 rounds.