Virtua Fighter 5 REVO · v1.10 · Region: South America
handesu519
Characters played — VF5's own record
| Jeffry | 31 | 2,088 | 1,042 | 1,046 | 49.9% |
|---|---|---|---|---|---|
| Wolf | 32 | 1,729 | 873 | 856 | 50.5% |
| Jacky | 28 | 661 | 339 | 322 | 51.3% |
These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.
Against each character
| Akira | 65 | 39 | 26 | 60.0% | +10.8 |
|---|---|---|---|---|---|
| Jacky | 45 | 21 | 24 | 46.7% | -4.0 |
| Wolf | 44 | 22 | 22 | 50.0% | -0.6 |
| Jeffry | 29 | 12 | 17 | 41.4% | -5.1 |
| Sarah | 27 | 15 | 12 | 55.6% | -0.6 |
| Lion | 26 | 14 | 12 | 53.9% | +4.9 |
| Brad | 25 | 10 | 15 | 40.0% | -10.9 |
| Jean | 24 | 14 | 10 | 58.3% | +8.3 |
| Kage | 20 | 9 | 11 | 45.0% | -0.5 |
| El Blaze | 19 | 4 | 15 | 21.1% | -29.7 |
| Shun | 19 | 6 | 13 | 31.6% | -17.9 |
| Vanessa | 18 | 5 | 13 | 27.8% | -23.7 |
| Goh | 17 | 12 | 5 | 70.6% | +19.4 |
| Lau | 16 | 11 | 5 | 68.8% | +18.4 |
| Pai | 10 | 7 | 3 | 70.0% | +14.2 |
| Aoi | 8 | 5 | 3 | 62.5% | +11.9 |
| Lei Fei | 6 | 2 | 4 | 33.3% | -6.6 |
| Taka | 3 | 3 | 0 | 100.0% | +50.5 |
| Dural | 2 | 1 | 1 | 50.0% | +12.9 |
0 of 3 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 3 questions at once; about 0.2 would by chance alone.
A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.
By ring shape
| Breakable Full Fence | 60 | 32 | 28 | 53.3% | +2.0 |
|---|---|---|---|---|---|
| Octagon | 56 | 31 | 25 | 55.4% | +3.9 |
| Full Fence | 55 | 28 | 27 | 50.9% | +0.2 |
| Rectangle | 54 | 22 | 32 | 40.7% | -10.1 |
| Open | 52 | 24 | 28 | 46.1% | -4.0 |
| Half Fence | 37 | 12 | 25 | 32.4% | -16.0 |
| Breakable Half Fence | 32 | 17 | 15 | 53.1% | +4.0 |
| Single Wall | 29 | 17 | 12 | 58.6% | +9.6 |
| Low Fence | 22 | 13 | 9 | 59.1% | +9.0 |
| Full Fence and Open | 13 | 8 | 5 | 61.5% | +14.3 |
0 of 7 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 7 questions at once; about 0.4 would by chance alone.
With or without walls
| Stages | Matches | Win % | Expected | vs expected |
|---|---|---|---|---|
| Walls | 294 | 48.3% | 50.3% | -2.0 |
| No walls | 103 | 52.4% | 49.8% | +2.6 |
Walls against open: -4.6 points (95% range -16.1 to +6.8), p 0.430 — no measurable difference.
The fence-and-open stages and Training Room are on neither side, as on the stage report.
How these are tested
- Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
- Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
- Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.
Most played opponents
| CELIS (Rank 27) | 11 | 8 | 3 | 72.7% |
|---|---|---|---|---|
| ヘニオ (Rank 33) | 11 | 6 | 5 | 54.5% |
| m01ch1 (Rank 27) | 9 | 4 | 5 | 44.4% |
| え~る (Rank 31) | 9 | 4 | 5 | 44.4% |
| 鳩男 (Rank 30) | 9 | 4 | 5 | 44.4% |
| ArtemisArchitecture (Rank 32) | 8 | 1 | 7 | 12.5% |
| りゅうのすけ (Rank 31) | 8 | 4 | 4 | 50.0% |
| ぬっき~@挑発者4ね! (Rank 34) | 7 | 1 | 6 | 14.3% |
| FUJI (Rank 28) | 6 | 4 | 2 | 66.7% |
| becks_r3 (Rank 34) | 6 | 4 | 2 | 66.7% |
| michinoku1ritabi (Rank 23) | 6 | 4 | 2 | 66.7% |
| mmmsm (Rank 31) | 6 | 2 | 4 | 33.3% |
| ryu0613 (Rank 29) | 6 | 0 | 6 | 0.0% |
| tamaneen (Rank 32) | 6 | 3 | 3 | 50.0% |
| うめおに。 (Rank 32) | 6 | 5 | 1 | 83.3% |
| BANANA (Rank 31) | 5 | 1 | 4 | 20.0% |
| Kakeog (Rank 26) | 5 | 4 | 1 | 80.0% |
| Nn_nekosuke (Rank 26) | 5 | 3 | 2 | 60.0% |
| nasumiso (Rank 28) | 5 | 3 | 2 | 60.0% |
| orz (Rank 29) | 5 | 4 | 1 | 80.0% |
| sho354898 (Rank 29) | 5 | 4 | 1 | 80.0% |
| みとG_ちゃんねる (Rank 29) | 5 | 4 | 1 | 80.0% |
| キネマ (Rank 30) | 5 | 3 | 2 | 60.0% |
| ニトロ (Rank 33) | 5 | 3 | 2 | 60.0% |
| 事務員さん (Rank 32) | 5 | 3 | 2 | 60.0% |
Most played opponents, most recent first
| orz (Rank 29) | 2026/09/19 | 5 | 4 | 1 | 80.0% |
|---|---|---|---|---|---|
| みとG_ちゃんねる (Rank 29) | 2026/09/17 | 5 | 4 | 1 | 80.0% |
| BANANA (Rank 31) | 2026/09/15 | 5 | 1 | 4 | 20.0% |
| ryu0613 (Rank 29) | 2026/09/15 | 6 | 0 | 6 | 0.0% |
| tamaneen (Rank 32) | 2026/09/14 | 6 | 3 | 3 | 50.0% |
| sho354898 (Rank 29) | 2026/08/05 | 5 | 4 | 1 | 80.0% |
| キネマ (Rank 30) | 2026/08/04 | 5 | 3 | 2 | 60.0% |
| CELIS (Rank 27) | 2026/08/03 | 11 | 8 | 3 | 72.7% |
| ヘニオ (Rank 33) | 2026/07/29 | 11 | 6 | 5 | 54.5% |
| m01ch1 (Rank 27) | 2026/07/27 | 9 | 4 | 5 | 44.4% |
| え~る (Rank 31) | 2026/07/24 | 9 | 4 | 5 | 44.4% |
| ぬっき~@挑発者4ね! (Rank 34) | 2026/07/24 | 7 | 1 | 6 | 14.3% |
| mmmsm (Rank 31) | 2026/07/24 | 6 | 2 | 4 | 33.3% |
| うめおに。 (Rank 32) | 2026/07/23 | 6 | 5 | 1 | 83.3% |
| りゅうのすけ (Rank 31) | 2026/07/22 | 8 | 4 | 4 | 50.0% |
| 鳩男 (Rank 30) | 2026/07/21 | 9 | 4 | 5 | 44.4% |
| ニトロ (Rank 33) | 2026/07/21 | 5 | 3 | 2 | 60.0% |
| ArtemisArchitecture (Rank 32) | 2026/06/23 | 8 | 1 | 7 | 12.5% |
| FUJI (Rank 28) | 2026/05/28 | 6 | 4 | 2 | 66.7% |
| nasumiso (Rank 28) | 2026/05/27 | 5 | 3 | 2 | 60.0% |
| Nn_nekosuke (Rank 26) | 2026/05/20 | 5 | 3 | 2 | 60.0% |
| 事務員さん (Rank 32) | 2026/05/18 | 5 | 3 | 2 | 60.0% |
| michinoku1ritabi (Rank 23) | 2026/05/17 | 6 | 4 | 2 | 66.7% |
| becks_r3 (Rank 34) | 2026/04/19 | 6 | 4 | 2 | 66.7% |
| Kakeog (Rank 26) | 2026/03/28 | 5 | 4 | 1 | 80.0% |
Round openings
Every character
| backdash into evade up | 328 | 19.2% |
|---|---|---|
| Quick Shoulder66P+K | 75 | 4.4% |
| evade down into crouch dash forward | 42 | 2.5% |
| forward dash into Low Drop Kick62K | 38 | 2.2% |
| evade down | 37 | 2.2% |
| guardG | 31 | 1.8% |
| forward dash into guardG | 30 | 1.8% |
| evade down into forward dash | 26 | 1.5% |
| evade down into guardG | 24 | 1.4% |
| Middle Hell Stab6P+K | 21 | 1.2% |
| crouch | 20 | 1.2% |
| forward dash into throwP+G | 20 | 1.2% |
| Low Drop Kick62K | 19 | 1.1% |
| backdash into Scoop Kick4K+G | 19 | 1.1% |
| backdash into Elbow Butt4P | 18 | 1.1% |
299 further openings account for the other 962 rounds.
Wolf
| backdash into evade up | 140 | 14.1% |
|---|---|---|
| Quick Shoulder66P+K | 75 | 7.6% |
| forward dash into Low Drop Kick62K | 38 | 3.8% |
| forward dash into guardG | 24 | 2.4% |
| evade down into crouch dash forward | 21 | 2.1% |
| forward dash into throwP+G | 20 | 2.0% |
| Low Drop Kick62K | 19 | 1.9% |
| backdash into Elbow Butt4P | 18 | 1.8% |
| guardG | 18 | 1.8% |
| Rolling Savate6K+G | 17 | 1.7% |
| evade down | 17 | 1.7% |
| evade down into guardG | 15 | 1.5% |
| forward dash into Screw Lariat63214PP | 15 | 1.5% |
| crouch dash back into Short Shoulder46P+K | 14 | 1.4% |
| Low Drop Kick62K into kickK | 13 | 1.3% |
183 further openings account for the other 528 rounds.
Jeffry
| backdash into evade up | 115 | 26.1% |
|---|---|---|
| Middle Hell Stab6P+K | 21 | 4.8% |
| backdash into Scoop Kick4K+G | 19 | 4.3% |
| evade down | 16 | 3.6% |
| guardG | 12 | 2.7% |
| backdash into Kenka Hook46P | 11 | 2.5% |
| crouch dash back into Scoop Kick4K+G | 11 | 2.5% |
| crouch dash forward into Low Knuckle2P | 10 | 2.3% |
| crouch into Tsunami Beat3K+G | 10 | 2.3% |
| evade down into crouch dash forward | 10 | 2.3% |
| Overblow Shoulder66P+K | 8 | 1.8% |
| crouch | 8 | 1.8% |
| Middle Hell Stab6P+K into Body CrushP+K | 7 | 1.6% |
| backdash into Overblow Shoulder66P+K | 7 | 1.6% |
| backdash into throwP+G | 7 | 1.6% |
80 further openings account for the other 169 rounds.
Jacky
| backdash into evade up | 73 | 26.4% |
|---|---|---|
| Dash Hammer Kick66K into High Angle Upper Kick6K | 15 | 5.4% |
| crouch into Low Spin Kick1K+G | 14 | 5.0% |
| evade down into crouch dash forward | 11 | 4.0% |
| forward dash into High Angle Upper Kick6K | 10 | 3.6% |
| backdash into Spin Heel Sword4K+G | 9 | 3.2% |
| evade down into forward dash | 8 | 2.9% |
| backdash into throwP+G | 5 | 1.8% |
| backward movement into evade up | 5 | 1.8% |
| forward movement into Jab Double StraightPPP | 5 | 1.8% |
| backdash into Long Stride Back Knuckle4P+K | 4 | 1.4% |
| evade down | 4 | 1.4% |
| Dash Hammer Kick66K | 3 | 1.1% |
| Middle Spin Kick46K+G into Spinning KickK+G | 3 | 1.1% |
| Slide Shuffle (Deflect)4P+K+G | 3 | 1.1% |
73 further openings account for the other 105 rounds.
